***RETIRED***
Momir was an unfortunate casualty during a coup d'état by Riku. It just didn't make sense to keep two decks that are so similar when I am busy selling off 26,000 cards to fund a film project.
***RETIRED***
This was my second EDH deck ever, and it may be my favorite. I opted to go blue/green because of some of the cards I wanted to play, but with only two options, I chose Momir - I really only cast him in about 50% of the games I play. I went for a reusable "comes into play" deck with some really annoying control elements. For a super cheap budget deck, this baby is packed with power and card advantage.
The card advantage is insane, the abilities are very useful, the anti-general tech is fun, and the combos, while not insta-kills, are powerful. With a combination of Scrivener + Evacuation and Kederekt Leviathan and all the bounce stuff, I keep my opponents hands full and boards clear. I played Spin into Myth on one guy's general, and then about an hour later he finally tutored it up, only to find I had Hinder in hand. Feel free to leave suggestions.
ive been running momir vig the past two weeks, and let me tell you he is one of the most powerful generals in EDH. IN particularly for me, is the combo of Mind Over Matter and Arcanis the Omnipotent, not only can you tap any problematic creatures that will attack you, but it also allows you to draw as many cards as you want whenever you want and it is a good way to discard Genesis which I see you don't run...how come? That thing is an engine.
Ethereal Usher is a good creature you can use to tutor for Mind Over Matter and Mana Reflection, i believe it is these two enchantments that make GU one of the strongest color combinations in EDH
Don't forget Seedborn Muse, it is always the first creature I tutor for, and with repeatable mystic snake, it means you will always have mana available on every opponents turn to counter incase they try to go off for an instakill or a board sweep.
I'm not running a Genesis because I traded mine away months ago and don't have anymore. I'm also not sure I would run it if I had one. I haven't really needed more recursion in any of my games, and there's a bit of graveyard hate in our meta, so it wouldn't last.
On the other hand, Seedborn Muse is a wonderful suggestion, and if I happen to get one, I will be sure to include it. I often need mana open and don't have it.
With all the card draw Archmage Ascension may work. Actually, since it says "At the beginning of each end step" you could probably get it charged a lot quicker with stuff like Mind's Eye and Rhystic Study.
Finally got my hands on a few Eternal Witnesses, so I put one in. Rite of Replication seemed like a good fit, possibly giving me five extra creatures with five copies of their CIP ability. And then, of course, if you put them together, it just gets hilarious. I watched a guy online get overrun by an army of eternal witnesses because the other guy just kept coping them and retrieving Rite to do it again.
Two more changes, bringing the creature count up two more.
I added Terastodon and Rishadan Cutpurse. Terastodon is just good, and reusing him to blow up even more sounded like fun. Cutpurse was mentioned by someone else on their Momir thread, and as I was going through my cards for a friend, I stumbled across a couple copies and thought I should try it out. I'm interested to see if it works or not. I think it could be an interesting rattlesnake once you play it and then bounce it to your hand. Your opponents would make sure to never tap out, even if it meant slowing down or holding out for more mana.
I cut Time Stretch and Nature's Spiral. While they are both good cards, neither really fit the deck's theme. Also, people I play really hate Stretch, and I want the games to be fun. And I still have Beacon of Tomorrows and Time Stop.
I'd also suggest Forbid, the card is amazing in any deck running blue.
I'd personally prefer more counterspells (in a format as bomby as edh, I find them very valuable), but some just really don't like them. If you do decide on running more, I can see them all being very powerful with eternal witness and bounce effects.
Some other nice cards would be Teferi, Mage of Zhalfir (shut down other people tricks and counters while allowing you to do all your shenanigans during their turns), Magus of the Future, and Future Sight (besides generating huge amounts of card advantage, they can also enable a card you tutor for with say, Birds of Paradise, to be played immediately).
I'd think that Dream Stalker might be good (1U: Draw a card.), be he's kinda dead if you don't have Vig out.
Jhoira decided to steal Beacon of Tommorows, but Momir didn't really mind because it didn't fit his toolbox theme, so he just added Ondu Giant for more mana accel.
The verdict is in on Rishadan Cutpurse - it's awesome if you pull it early game. I got it in my opening hand and dropped it third turn. Two opponents were tapped out and made the mistake of choosing to sac a land. Neither one ever fully recovered. And once I bounced Cutpurse back to my hand, they made sure to never tap out again, which slowed them even more. I'm not entirely sure how happy I'd be to pull this late game, but it is definitely staying in.
Also, I really wanted to add Pelakka Wurm but didn't want to lose any of my creatures, so I cut Time Stop.
I traded for an Erratic Portal, so in it goes in place of Lace with Moonglove. I'm not really sure that I need another way of bouncing creatures, but I guess backup is good.
I wasn't very happy with the Cutpurse when I tried him out. Sure if he's in your opening grip, he can be pretty decent, but if he's not, you won't have much reason to tutor for him. I prefer something like Venser (which I know you also run) which serves multiple purposes. He can bounce a land to give you opponent a tempo loss, or he can be a pseudo Remand against a problematic spell. The aspect of the Cutpurse that I didn't like is that as the game progresses, it gets progressively worse since your opponent will most likely have more permanents to choose from, and they will always sac their worst, whereas with targetted removal (like Venser) you can always answer their most threatening permanent (or spell in this case). In a vaccum Cutpurse seems good, if not only for his combo potential with Aluren + Cloudstone Curio, etc. but in practice he didn't live up to his expectations for me.
I'm not a huge fan of Erratic Portal in here. Crystal Shard is almost strictly better and I don't see why you would need a second, albeit worse, Shard effect. If you want another bounce outlet, try Tradewind Rider. Dude's amazing in this deck both offensively and defensively. He shouldn't be too hard to get a hold of either.
I'm against the idea of tooth and nail in a momir vig deck especially since the OP says he only takes advantage of his ability in 50% of the games he plays. That would suggest its not ultra important to be able to tutor for specific creatures, but rather just gain card advantage through normal spells from your hand. Tooth and nail is really only good in decks that don't have other tutoring effects, for when you need a specific creature.
I'll admit that Tooth and Nail is a good card, but I won't be adding one to this deck for a number of reasons. First, it's more expensive than every other card in this deck. Second, my one copy is in my Mayael deck. Third, if I need to tutor, I can always cast my general, which I rarely need to do. Fourth, for nine mana, I find a kickered Rite of Replication to be more fun. I cast it kicked last night targeting Woodfall Primus, and man was that fun. Would Tooth and Nail have been as fun? Probably not. It wouldn't even have been as powerful, either.
I don't like Tooth and Nail in the deck either. Vig is a strong/reliable enough tutor engine in and of himself without having to devote extra deck slots to expensive tutor effects like T&N. Vig should have much more diabolic uses for 9 mana.
The first two are functional equivalents that cost less to get a body on the table. The last was to give me more options (let me use CIPs during my opponents' turns) and to work around board wipes (play my crits at end of your turn).
I'd consider Aluren if I had one. I do have a lot of creatures that it would work with. I just wonder if I'd be giving some of my opponents too much of a weapon with it. I might have to get one and try it.
Scars gave this deck a wonderful new toy in the form of Mimic Vat. Being able to get a repeatable source of, say, Mystic Snakes, Eternal Witnesses, Pelakka Wurms, Tornado Elementals, etc is awesome! And that's not even counting if I choose to copy one of my opponents' creatures, potentially giving me a CIP that I normally wouldn't have access to (can't wait to try it with an Angel of Despair). I took out Take Posession because it was the least on theme card.
So often I've had a big creature in hand, ready to win the game (or at least save myself)...but I needed to tutor one more creature. If I did, I wouldn't have the two/three more mana to cast everything and win.
Tooth and Nail can get the K. Leviathan and Terastodon onto the field for a cheaper cost...or dig them up if I have only blue critters in hand...or pull out the Seedborn Muse/Teferi duo.
Now, I haven't tried it out yet, but I can never foresee it being a useless card for my deck.
I was looking at a copy of Duplicant and realized the Imprint ability was an AWESOME CIP ability that I'd love to repeat over and over. So I ended up cutting Fable of Wolf and Owl. It fit the colors but not the theme, and I didn't want to lose any of my other CIPs.
Tooth and Nail can get the K. Leviathan and Terastodon onto the field for a cheaper cost...or dig them up if I have only blue critters in hand...or pull out the Seedborn Muse/Teferi duo.
Now, I haven't tried it out yet, but I can never foresee it being a useless card for my deck.
Like I said, I admit it's a good card; I just don't plan to use it in this deck (reasons listed above).
I really like Avenger of Zendikar, Primeval Titan and Genesis Wave in Momir Vig.
Yeah, I'd like Avenger and Titan, too, if they weren't worth the value of the entire deck. Genesis Wave, on the other hand, is good, cheap, and most importantly, sitting in my trade binder. Could be fun.
I'm also adding Riftsweeper because I've had problems with people exiling my stuff lately so I can't reuse it.
And sadly, I haven't been able to get my hands on Aluren yet.
That being said, I need to open up three slots in the deck for Genesis Wave, Riftsweeper, and Aluren. I wanna see what people feel are the three weakest cards, taking into account the theme of the deck and my previous comments and reasoning for cards. So let's have it, which three should go?
Essence Warden, Slippery Bogle, and Primordial Sage out, as they don't do anything when they hit the board. Overrun out because this is a control deck, not an aggro deck, and man would it be a lousy post-wrath topdeck.
Speaking of Genesis Wave making for good times, someone cast it for fifteen in one of the last games I played, and man, was I happy to have a Draining Whelk in hand.:cool:
Still looking for an Aluren or two (for my Group Hug deck, too).
Momir was an unfortunate casualty during a coup d'état by Riku. It just didn't make sense to keep two decks that are so similar when I am busy selling off 26,000 cards to fund a film project.
***RETIRED***
This was my second EDH deck ever, and it may be my favorite. I opted to go blue/green because of some of the cards I wanted to play, but with only two options, I chose Momir - I really only cast him in about 50% of the games I play. I went for a reusable "comes into play" deck with some really annoying control elements. For a super cheap budget deck, this baby is packed with power and card advantage.
1 Momir Vig, Simic Visionary
CREATURES
1 Acidic Slime (removal)
1 Aether Adept (bounce)
1 Civic Wayfinder (manafix)
1 Clone (copy)
1 Coiling Oracle (draw)
1 Deadwood Treefolk (recursion)
1 Draining Whelk (counter)
1 Duplicant (removal)
1 Elvish Harbinger (tutor)
1 Elvish Visionary (draw)
1 Eternal Witness (recursion)
1 Farhaven Elf (manafix)
1 Indrik Stomphowler (removal)
1 Ixidron (pseudo-removal)
1 Jungle Barrier (draw)
1 Kederekt Leviathan (bounce)
1 Loaming Shaman (recursion)
1 Man-o'-War (bounce)
1 Masked Admirers (draw)
1 Mulldrifter (draw)
1 Mystic Snake (counter)
1 Nulltread Gargantuan (bounce)
1 Ondu Giant (manafix)
1 Patagia Viper (tokens)
1 Pelakka Wurm (life)
1 Pestermite
1 Plaxmanta (protection)
1 Riftsweeper
1 Rishadan Cutpurse
1 Scrivener (recursion)
1 Sylvan Ranger (manafix)
1 Terastodon (removal)
1 Tidespout Tyrant (bounce)
1 Tornado Elemental (removal)
1 Trygon Predator (removal)
1 Venser, Shaper Savant (bounce/counter)
1 Vigor (protection)
1 Viridian Corrupter (removal)
1 Viridian Shaman (removal)
1 Voidmage Husher (counter)
1 Wickerbough Elder (removal)
1 Winged Coatl
1 Wistful Selkie (draw)
1 Woodfall Primus (removal)
1 Genesis Wave
1 Inundate (bounce)
1 Ponder
1 Rite of Replication (copy)
1 Spitting Image (copy)
INSTANTS
1 Capsize (bounce)
1 Evacuation (bounce)
1 Familiar's Ruse (bounce/counter)
1 Hinder (counter)
1 Ovinize
1 Pongify (removal)
1 Snakeform
1 Spin into Myth
ARTIFACTS
1 Cloudstone Curio (bounce)
1 Crystal Shard (bounce)
1 Erratic Portal (bounce)
1 Mimic Vat (copy)
ENCHANTMENTS
1 Equilibrium (bounce)
1 Leyline of Anticipation
1 Sunken Hope (bounce)
LAND
1 Terramorphic Expanse
1 Simic Growth Chamber
1 Riptide Laboratory
1 Rupture Spire
1 Shimmering Grotto
1 Lonely Sandbar
15 Forest
14 Island
The card advantage is insane, the abilities are very useful, the anti-general tech is fun, and the combos, while not insta-kills, are powerful. With a combination of Scrivener + Evacuation and Kederekt Leviathan and all the bounce stuff, I keep my opponents hands full and boards clear. I played Spin into Myth on one guy's general, and then about an hour later he finally tutored it up, only to find I had Hinder in hand. Feel free to leave suggestions.
Cumulative changes:
- Drift of Phantasms, + Tidespout Tyrant
- Uyo, Silent Prophet, + Rite of Replication
- Tomorrow, Azami's Familiar, + Eternal Witness
- Glissa Sunseeker, + Venser, Shaper Savant
- Nature's Spiral, + Rishadan Cutpurse
- Time Stretch, + Terastodon
- Beacon of Tomorrows, + Ondu Giant
- Time Stop, + Pelakka Wurm
- Lace with Moonglove, + Erratic Portal
- Borderland Ranger, + Sylvan Ranger
- Aethersnipe, + Aether Adept
- Krosan Tusker, + Leyline of Anticipation
- Take Posession, + Mimic Vat
- Fable of Wolf and Owl, + Duplicant
- Slippery Bogle, + Clone
- Essence Warden, + Viridian Corrupter
- Overrun, + Genesis Wave
- Primordial Sage, + Riftsweeper
- Tranquil Thicket, + Riptide Laboratory
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Ethereal Usher is a good creature you can use to tutor for Mind Over Matter and Mana Reflection, i believe it is these two enchantments that make GU one of the strongest color combinations in EDH
Don't forget Seedborn Muse, it is always the first creature I tutor for, and with repeatable mystic snake, it means you will always have mana available on every opponents turn to counter incase they try to go off for an instakill or a board sweep.
On the other hand, Seedborn Muse is a wonderful suggestion, and if I happen to get one, I will be sure to include it. I often need mana open and don't have it.
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I added Terastodon and Rishadan Cutpurse. Terastodon is just good, and reusing him to blow up even more sounded like fun. Cutpurse was mentioned by someone else on their Momir thread, and as I was going through my cards for a friend, I stumbled across a couple copies and thought I should try it out. I'm interested to see if it works or not. I think it could be an interesting rattlesnake once you play it and then bounce it to your hand. Your opponents would make sure to never tap out, even if it meant slowing down or holding out for more mana.
I cut Time Stretch and Nature's Spiral. While they are both good cards, neither really fit the deck's theme. Also, people I play really hate Stretch, and I want the games to be fun. And I still have Beacon of Tomorrows and Time Stop.
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Haha.
I think you meant to say Erratic Portal.
I'd also suggest Forbid, the card is amazing in any deck running blue.
I'd personally prefer more counterspells (in a format as bomby as edh, I find them very valuable), but some just really don't like them. If you do decide on running more, I can see them all being very powerful with eternal witness and bounce effects.
Some other nice cards would be Teferi, Mage of Zhalfir (shut down other people tricks and counters while allowing you to do all your shenanigans during their turns), Magus of the Future, and Future Sight (besides generating huge amounts of card advantage, they can also enable a card you tutor for with say, Birds of Paradise, to be played immediately).
I'd think that Dream Stalker might be good (1U: Draw a card.), be he's kinda dead if you don't have Vig out.
Oops. That's what we call the card in our playgroup. Hadn't even realized I typed it that way!
I would also suggest Cytoshape
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Also, I really wanted to add Pelakka Wurm but didn't want to lose any of my creatures, so I cut Time Stop.
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I'm not a huge fan of Erratic Portal in here. Crystal Shard is almost strictly better and I don't see why you would need a second, albeit worse, Shard effect. If you want another bounce outlet, try Tradewind Rider. Dude's amazing in this deck both offensively and defensively. He shouldn't be too hard to get a hold of either.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Tolsimir Wolfblood G/W
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Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
- Borderland Ranger, + Sylvan Ranger
- Aethersnipe, + Aether Adept
- Krosan Tusker, + Leyline of Anticipation
The first two are functional equivalents that cost less to get a body on the table. The last was to give me more options (let me use CIPs during my opponents' turns) and to work around board wipes (play my crits at end of your turn).
I'd consider Aluren if I had one. I do have a lot of creatures that it would work with. I just wonder if I'd be giving some of my opponents too much of a weapon with it. I might have to get one and try it.
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Tooth and Nail can get the K. Leviathan and Terastodon onto the field for a cheaper cost...or dig them up if I have only blue critters in hand...or pull out the Seedborn Muse/Teferi duo.
Now, I haven't tried it out yet, but I can never foresee it being a useless card for my deck.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Like I said, I admit it's a good card; I just don't plan to use it in this deck (reasons listed above).
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My H/W list
Yeah, I'd like Avenger and Titan, too, if they weren't worth the value of the entire deck. Genesis Wave, on the other hand, is good, cheap, and most importantly, sitting in my trade binder. Could be fun.
I'm also adding Riftsweeper because I've had problems with people exiling my stuff lately so I can't reuse it.
And sadly, I haven't been able to get my hands on Aluren yet.
That being said, I need to open up three slots in the deck for Genesis Wave, Riftsweeper, and Aluren. I wanna see what people feel are the three weakest cards, taking into account the theme of the deck and my previous comments and reasoning for cards. So let's have it, which three should go?
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Essence Warden, Slippery Bogle, and Primordial Sage out, as they don't do anything when they hit the board. Overrun out because this is a control deck, not an aggro deck, and man would it be a lousy post-wrath topdeck.
Speaking of Genesis Wave making for good times, someone cast it for fifteen in one of the last games I played, and man, was I happy to have a Draining Whelk in hand.:cool:
Still looking for an Aluren or two (for my Group Hug deck, too).
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