Just comeback to my sweet hometown and found several "surprises" :
An angel called Shepherd that can fly and doesn't 'sleep' at all even when she attack...
suddently, another cobra that can create 4 little snake cousins.
And I'm not sure whether the antelope can give you 2 life each time with one tiny drawback..
Finally, a trap that makes you become cemetery cleaner...hehe
that's all folks later i tell you about vampire that sucks up all the quest but i dont know its relation with hexagone.
Just updating what has been guessed correctly and bless to all of us that selebrating something today, so :
Narrow escape 2W (c)
Instant
Return target permanent you control to its owner's hand. You gain 4 life
#27/249
Goblin war paint 1R (c)
Enchantment-aura
enchant creature
Enchanted creature gets +2/+2 and has haste
#129/249
Vampire's bite B (c)
Kicker 2B
Target creature gets +3/+0 until eot. If vampire's bite was kicked, that creature gains
lifelink until eot.
117/249
Shepherd of the lost 4W (u)
Creature - Angel
Flying, first strike, vigilance
3/3
334/249
Tuktuk Grunts 4R (c)
Creature - Goblin warrior ally
Haste
Whenever ~ or another ally enters the battlefield under your control, you may put +1/+1
counter on ~.
2/2
152/249
Vampire hexmage BB (u)
Creature - Vampire shaman
First strike
Sacrifice ~ : Remove all counters from target permanent.
2/1
114/249
Punishing fire 1R (u)
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay R. If you do, return Punishing Fire from
your graveyard to your hand.
142/249
Trapfinder's trick 1U (c)
Sorcery
Target player reveals his or her hand and discards all trap cards.
#73/249
Zektar Shrine expedition 1R (c)
Enchantment
Landfall ~
Remove three quest counters from Zektar shrine expedition, and sac it: put a 7/1 red
elemental creature token with trample and haste onto the battlefield. Exile it at the
Trapmaker's Snare 1u (u)
Instant
Search your library for a trap card, reveal it, and put it into your hand.
Then shuffle your libary.
#74/249
Kraken Hatchling U (c)
Creature - Kraken
0/4
50/249
Desecrated earth 4B (c)
Sorcery
Destroy target land. Its controller discards a card.
86/249
Cobra Trap 4GG (u)
Instant - Trap
If an opponent countered a noncreature spell this turn, you may pay G rather than pay
Cobra Trap's casting cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
#160/249
Aether Figment 1U (uncommon)
Kicker 3
Aether figment is unblockable
If aether figment was kicked, it enters the battlefield with two +1/+1 counters on it.
40/249
Just comeback to my sweet hometown and found several "surprises" :
An angel called Shepherd that can fly and doesn't 'sleep' at all even when she attack...
suddently, another cobra that can create 4 little snake cousins.
And I'm not sure whether the antelope can give you 2 life each time with one tiny drawback..
Finally, a trap that makes you become cemetery cleaner...hehe
that's all folks later i tell you about vampire that sucks up all the quest but i dont know its relation with hexagone.
I have no idea what you are trying to say here...
"Just come back to my sweet hometown."? Are you saying there there are going to be more reprints?
Going along those lines:
[CARD]
Twilight Shepherd[/CARD]
Shepherd - 1
twilight - 0
Vigilance - 4
Angel - 6
no reprint
two instances of Vigilance are already taken Blademaster and the Cast Beast. 2 vigilance left.
Luminarch Ascension, Halo Hunter, and Iona take up 3 angels. 3 angels left.
Cobra - 3
snake - 3
Lotus Cobra = 1 Cobra
Creature - Snake = Snake 2
Hence this new Cobra would account for 2 instances of Cobra (name in text) and uses the last snake to create 4 snake tokens?
The Shepherd and the Cobra are possible.
hexagone - 0
hexagon - 0
appears to be a reference to the runes forgot the name for them.
Verified casual combo player
"I feel like I haven't done my job unless somebody says, 'How the hell is that supposed to work?'" - Mark Rosewater
Collecting Islands need:
Unhinged & Unglued
Arena: Donato Giancola, Tony Szczudlo, Anson Maddocks, John Avon (ravnica)
European Land Program: Ben Thompsom, Eric Peterson, Ben Thompson
Fifth Edition J. W. Frost Islands foil
Location: Bangkok
Just comeback to my sweet hometown and found several "surprises" :
An angel called Shepherd that can fly and doesn't 'sleep' at all even when she attack...
suddently, another cobra that can create 4 little snake cousins.
And I'm not sure whether the antelope can give you 2 life each time with one tiny drawback..
Finally, a trap that makes you become cemetery cleaner...hehe
that's all folks later i tell you about vampire that sucks up all the quest but i dont know its relation with hexagone.
first one is an angel with vigilance
some sort of token generator
pretty much what he said, I'll speculate that you can mill yourself to gain life
a trap that lets you exile graveyards, or put them back into the deck, perhaps if it puts it back into the deck it'll counteract you being milled or whenever X amount of cards enter your graveyard
The vampire is talking about the creature that can remove tokens off of stuff, the thing maro said can kill a planeswalker.
Just comeback to my sweet hometown and found several "surprises" :
An angel called Shepherd that can fly and doesn't 'sleep' at all even when she attack...
suddently, another cobra that can create 4 little snake cousins.
And I'm not sure whether the antelope can give you 2 life each time with one tiny drawback..
Finally, a trap that makes you become cemetery cleaner...hehe
that's all folks later i tell you about vampire that sucks up all the quest but i dont know its relation with hexagone.
I don't think sweet hometown has anything to do with what he's giving here.
The angel is probably a 6/6 flying Vigaliance
A snake that creates tokens
An antelope that gains you life with most likely an activation cost
And a Trap that's a Living Death variant.
That's what I got from that.
Just comeback to my sweet hometown and found several "surprises" :
An angel called Shepherd that can fly and doesn't 'sleep' at all even when she attack...
suddently, another cobra that can create 4 little snake cousins.
And I'm not sure whether the antelope can give you 2 life each time with one tiny drawback..
Finally, a trap that makes you become cemetery cleaner...hehe
that's all folks later i tell you about vampire that sucks up all the quest but i dont know its relation with hexagone.
<Something> Cobra NG...G
Creature - Snake
Flash
When ~ comes into play, put 4 1/1 snake tokens into play?
X/X
And the others get more confusing from here. Something to do with an Antelope that gives you two life every "time" (attack? turn?), but with a drawback.
Cemetary Cleaner Trap is likely something like "Remove all the cards in target player's graveyard from the game. If an opponent has N or more cards put in his or her graveyard from anywhere this turn, you may play this for Y (0?)"
Vampire that "sucks up all the quest" sounds like it eats quest counters to become bigger. This seems unlikely though, as I thought we had only 50 instances of the word "quest", 3 on each of the 15 quests and another 3 in the names of the 5 actual "Quest" quests (Expedition, Quest, and Ascension for each color).
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As for the vampire:
[Bloodsucker Vampire] - 4B
Creature - Vampire
Flying
When ~ enters the battlefield, remove all counters from all permanents. Put a +1/+1 counter on ~ for each counter removed this way.
3/3
I think he was referring to the Hedrons that float around in Zendikar when he mentioned the hexagons? Hexagons don't check out in the Orb, so that's the best I could come up with.
Perhaps the snake creates four 1/1 green snake tokens using Landfall? If it had a mid-range or high casting cost, that wouldn't be out of the question.
I'm liking the sounds of the black quest. Here's hoping that it reanimates creatures in your graveyard and doesn't just exile an opponent's graveyard. It could be like opening the Necronomicon and uttering the wrong phrase!
The Great Evil Returns - 5BB
Instant - Trap
Return all creatures in your graveyard to the battlefield.
If four or more creatures were put into your graveyard this turn, you may play The Great Evil Returns for BB instead of paying it's casting cost.
"Klatu.. Verata.. Necktie..?"
Counter Sucker
Creature - Vampire
Sacrifice: Remove all counters from target permanent
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Verified casual combo player
"I feel like I haven't done my job unless somebody says, 'How the hell is that supposed to work?'" - Mark Rosewater
Collecting Islands need:
Unhinged & Unglued
Arena: Donato Giancola, Tony Szczudlo, Anson Maddocks, John Avon (ravnica)
European Land Program: Ben Thompsom, Eric Peterson, Ben Thompson
Fifth Edition J. W. Frost Islands foil
Location: Bangkok
Hmmm, maybe the snake has kicker. The "can" in his description bothers me a bit. I doubt it's a repeatable effect or one that scales to any sort of permanent because it could produce more tokens as well. For example, in limited you can play more than four copies of the card should you happen to get them.
Cobra [Commando (v2)] - 1GG
Creature - Snake
Kicker 5
When ~ enters the battlefield, if it was kicked, put four 1/1 green Snake creature tokens onto the battlefield.
2/1
I think the overall cost (with kicker) seems a little unreasonable. I mean, compare this to Patagia Viper and consider the difference in value. I think the following would be a lot more reasonable:
Cobra Commander - 1G
Creature - Snake
Kicker 3
When ~ enters the battlefield, if it was kicked, put four 1/1 green snake creature tokens onto the battlefield.
2/1
"Cobra-la-la-la-la-la-la!"
But then again, I run a snake-tribe casual deck, so I could be a LITTLE biased.
Hmmm, maybe the snake has kicker. The "can" in his description bothers me a bit. I doubt it's a repeatable effect or one that scales to any sort of permanent because it could produce more tokens as well. For example, in limited you can play more than four copies of the card should you happen to get them.
Cobra [Commando (v2)] - 1GG
Creature - Snake
Kicker 5
When ~ enters the battlefield, if it was kicked, put four 1/1 green Snake creature tokens onto the battlefield.
2/1
the cost aside, this fits with current orb hits. I think you about got it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Verified casual combo player
"I feel like I haven't done my job unless somebody says, 'How the hell is that supposed to work?'" - Mark Rosewater
Collecting Islands need:
Unhinged & Unglued
Arena: Donato Giancola, Tony Szczudlo, Anson Maddocks, John Avon (ravnica)
European Land Program: Ben Thompsom, Eric Peterson, Ben Thompson
Fifth Edition J. W. Frost Islands foil
Location: Bangkok
such a beautiful lady vampire that can make Sorin appears only a second..she disappear together with him but hey not only Sorin can gone with her...and the interesting part she takes only two......(aljones15 almost got it correcty btw)
Cobra itself also show only in a second way..
why on earth, earth can eat earth ? obviously maybe, and also it makes someone throw away one of its valueable weapon (maybe not)...
whitemage now can 'unsummon' its own stuff with more cost and get better life also..
suddently, another cobra that can create 4 little snake cousins.
Considering that the number is four and the use of the word "cousins", this might mean that it searches for copies of another card(ala Nissa) and puts them into play. The word "create" doesn't quite work with that though.
If 4 or more cards went to an opponent's graveyard this turn, Graveyard Trap costs 0 instead.
Remove all cards in target players graveyard from the game.
An angel called Shepherd that can fly and doesn't 'sleep' at all even when she attack...
suddently, another cobra that can create 4 little snake cousins.
And I'm not sure whether the antelope can give you 2 life each time with one tiny drawback..
Finally, a trap that makes you become cemetery cleaner...hehe
that's all folks later i tell you about vampire that sucks up all the quest but i dont know its relation with hexagone.
Just updating what has been guessed correctly and bless to all of us that selebrating something today, so :
Narrow escape 2W (c)
Instant
Return target permanent you control to its owner's hand. You gain 4 life
#27/249
Stonework Puma 3 (c)
Artifact creature- Cat ally
2/2
#207/249
Zendikar Farguide 4G (c)
Creature- Elemental
Forestwalk
3/3
Goblin war paint 1R (c)
Enchantment-aura
enchant creature
Enchanted creature gets +2/+2 and has haste
#129/249
Vampire's bite B (c)
Kicker 2B
Target creature gets +3/+0 until eot. If vampire's bite was kicked, that creature gains
lifelink until eot.
117/249
Shepherd of the lost 4W (u)
Creature - Angel
Flying, first strike, vigilance
3/3
334/249
Tuktuk Grunts 4R (c)
Creature - Goblin warrior ally
Haste
Whenever ~ or another ally enters the battlefield under your control, you may put +1/+1
counter on ~.
2/2
152/249
Vampire hexmage BB (u)
Creature - Vampire shaman
First strike
Sacrifice ~ : Remove all counters from target permanent.
2/1
114/249
Punishing fire 1R (u)
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay R. If you do, return Punishing Fire from
your graveyard to your hand.
142/249
Trapfinder's trick 1U (c)
Sorcery
Target player reveals his or her hand and discards all trap cards.
#73/249
Zektar Shrine expedition 1R (c)
Enchantment
Landfall ~
Remove three quest counters from Zektar shrine expedition, and sac it: put a 7/1 red
elemental creature token with trample and haste onto the battlefield. Exile it at the
beginning of the next end step.
155/249
Trailblazer's boots 2 (u)
artifact-equipment
Equipped creature has nonbasic landwalk
equip 2
208/249
Hedron Scrabbler 2 (c)
Artifact creature - construct
landfall ~, Hedron scrabbler gets +1/+1 until eot.
1/1
204/249
Grazing gladehart 2G (c)
Antelope
Landfall ~, you may gain 2 life.
2/2
163/249
Reckless Scholar 2U (c)
Creature - Human wizards
tap:target player draws a card, then discards a card
2/1
60/249
Giant scorpion 2B (c)
Creature - Scorpion
Deathtouch
1/3
90/249
Trapmaker's Snare 1u (u)
Instant
Search your library for a trap card, reveal it, and put it into your hand.
Then shuffle your libary.
#74/249
Kraken Hatchling U (c)
Creature - Kraken
0/4
50/249
Desecrated earth 4B (c)
Sorcery
Destroy target land. Its controller discards a card.
86/249
Cobra Trap 4GG (u)
Instant - Trap
If an opponent countered a noncreature spell this turn, you may pay G rather than pay
Cobra Trap's casting cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
#160/249
Aether Figment 1U (uncommon)
Kicker 3
Aether figment is unblockable
If aether figment was kicked, it enters the battlefield with two +1/+1 counters on it.
40/249
Enjoy it!
I have no idea what you are trying to say here...
"Just come back to my sweet hometown."? Are you saying there there are going to be more reprints?
Going along those lines:
[CARD]
Twilight Shepherd[/CARD]
The best thing I could find on the snake:
Snake Basket
twilight - 0
Vigilance - 4
Angel - 6
no reprint
two instances of Vigilance are already taken Blademaster and the Cast Beast. 2 vigilance left.
Luminarch Ascension, Halo Hunter, and Iona take up 3 angels. 3 angels left.
Cobra - 3
snake - 3
Lotus Cobra = 1 Cobra
Creature - Snake = Snake 2
Hence this new Cobra would account for 2 instances of Cobra (name in text) and uses the last snake to create 4 snake tokens?
The Shepherd and the Cobra are possible.
hexagone - 0
hexagon - 0
appears to be a reference to the runes forgot the name for them.
antelope - 1
"I feel like I haven't done my job unless somebody says, 'How the hell is that supposed to work?'" - Mark Rosewater
Collecting Islands need:
Unhinged & Unglued
Arena: Donato Giancola, Tony Szczudlo, Anson Maddocks, John Avon (ravnica)
European Land Program: Ben Thompsom, Eric Peterson, Ben Thompson
Fifth Edition J. W. Frost Islands foil
Location: Bangkok
On spoiled card wishlisting and 'should-have-had'-isms:
some sort of token generator
pretty much what he said, I'll speculate that you can mill yourself to gain life
a trap that lets you exile graveyards, or put them back into the deck, perhaps if it puts it back into the deck it'll counteract you being milled or whenever X amount of cards enter your graveyard
The vampire is talking about the creature that can remove tokens off of stuff, the thing maro said can kill a planeswalker.
the hexagon thing is totally left field.
My Helpdesk: http://forums.mtgsalvation.com/showthread.php?p=7776298#post7776298
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I don't think sweet hometown has anything to do with what he's giving here.
The angel is probably a 6/6 flying Vigaliance
A snake that creates tokens
An antelope that gains you life with most likely an activation cost
And a Trap that's a Living Death variant.
That's what I got from that.
I'm thinking it's a quest that needs 8 counters to go off.
Doublepost merged and warned
On posting Garruk of the Wild
So we've got:
<Something> Shepherd NW...W
Creature- Angel
Flying, Vigilance, ...
X/X
<Something> Cobra NG...G
Creature - Snake
Flash
When ~ comes into play, put 4 1/1 snake tokens into play?
X/X
And the others get more confusing from here. Something to do with an Antelope that gives you two life every "time" (attack? turn?), but with a drawback.
Cemetary Cleaner Trap is likely something like "Remove all the cards in target player's graveyard from the game. If an opponent has N or more cards put in his or her graveyard from anywhere this turn, you may play this for Y (0?)"
Vampire that "sucks up all the quest" sounds like it eats quest counters to become bigger. This seems unlikely though, as I thought we had only 50 instances of the word "quest", 3 on each of the 15 quests and another 3 in the names of the 5 actual "Quest" quests (Expedition, Quest, and Ascension for each color).
Currently Playing:
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My Helpdesk: http://forums.mtgsalvation.com/showthread.php?p=7776298#post7776298
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wouldn't the prefix "hex" mean 6 to go off?
----------
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Ah, yes. Thankfully I'm done with school. Now I know why I failed Geometry.
On posting Garruk of the Wild
Or 6...
Thanks to scuttlemutt productions!
Perhaps the snake creates four 1/1 green snake tokens using Landfall? If it had a mid-range or high casting cost, that wouldn't be out of the question.
I'm liking the sounds of the black quest. Here's hoping that it reanimates creatures in your graveyard and doesn't just exile an opponent's graveyard. It could be like opening the Necronomicon and uttering the wrong phrase!
The Great Evil Returns - 5BB
Instant - Trap
Return all creatures in your graveyard to the battlefield.
If four or more creatures were put into your graveyard this turn, you may play The Great Evil Returns for BB instead of paying it's casting cost.
"Klatu.. Verata.. Necktie..?"
Counter Sucker
Creature - Vampire
Sacrifice: Remove all counters from target permanent
"I feel like I haven't done my job unless somebody says, 'How the hell is that supposed to work?'" - Mark Rosewater
Collecting Islands need:
Unhinged & Unglued
Arena: Donato Giancola, Tony Szczudlo, Anson Maddocks, John Avon (ravnica)
European Land Program: Ben Thompsom, Eric Peterson, Ben Thompson
Fifth Edition J. W. Frost Islands foil
Location: Bangkok
My Helpdesk: http://forums.mtgsalvation.com/showthread.php?p=7776298#post7776298
My friend's awesome mtg dice: http://www.etsy.com/listing/120956030/magic-the-gathering-mini-d6-dice-set
I think the overall cost (with kicker) seems a little unreasonable. I mean, compare this to Patagia Viper and consider the difference in value. I think the following would be a lot more reasonable:
Cobra Commander - 1G
Creature - Snake
Kicker 3
When ~ enters the battlefield, if it was kicked, put four 1/1 green snake creature tokens onto the battlefield.
2/1
"Cobra-la-la-la-la-la-la!"
But then again, I run a snake-tribe casual deck, so I could be a LITTLE biased.
the cost aside, this fits with current orb hits. I think you about got it.
"I feel like I haven't done my job unless somebody says, 'How the hell is that supposed to work?'" - Mark Rosewater
Collecting Islands need:
Unhinged & Unglued
Arena: Donato Giancola, Tony Szczudlo, Anson Maddocks, John Avon (ravnica)
European Land Program: Ben Thompsom, Eric Peterson, Ben Thompson
Fifth Edition J. W. Frost Islands foil
Location: Bangkok
Cobra itself also show only in a second way..
why on earth, earth can eat earth ? obviously maybe, and also it makes someone throw away one of its valueable weapon (maybe not)...
whitemage now can 'unsummon' its own stuff with more cost and get better life also..
Considering that the number is four and the use of the word "cousins", this might mean that it searches for copies of another card(ala Nissa) and puts them into play. The word "create" doesn't quite work with that though.
Graveyard Trap - 2BB
If 4 or more cards went to an opponent's graveyard this turn, Graveyard Trap costs 0 instead.
Remove all cards in target players graveyard from the game.
Sounds like it could hit Equipment as well.
Modern: 1WUR(B/P) Affinity
Legacy: R Burn, W Ascension
Multiplayer: 1U Grand Post
EDH: 1R Daretti
The relevance of this I don't know, but it does make sense that he's/she's talking about France there for whatever reason.
This reminds me of what Maro said in this article -
"A creature that can sacrifice itself to make a planeswalker go to the graveyard."
So I think something like -
Planeswalker Killer :2mana::symb:
Creature - Vampire
Sacrifice: Remove all counters from target permanent.
2/2
My Helpdesk: http://forums.mtgsalvation.com/showthread.php?p=7776298#post7776298
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