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#1 | ||
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Common Mage
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Since Alara i already thought of playing a Deck like this, i love Volcanic Fallout, Lightning Bold und tryed to Set up a new Strategy with Pyromancers Ascention and Chandra Ablaze.
No Sideboard yet. Tell me what you thing and if u have any suggestions it would be nice to read them. Greets |
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#2 |
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Archmage Overlord
Join Date: Mar 2005
Posts: 2,119
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I can't believe nobody has replied to this.
Consider using Fiery Fall or Traumatic Visions to help you find the lands you need in the early part of the game. I'd sideboard the Swerves to make room for them. IMO the Sphinx of Jwar Isle would be a better finisher for this build than the Sphinx of Lost Truths. Big creatures with shroud (and evasion) work great in control decks because you don't have to waste resources protecting them. Hope that helps.
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#3 | ||||||
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Senior Trapsetter of House Dimir
Join Date: Nov 2008
Location: Belleville, IL
Posts: 1,475
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I just ran my version of this @ an extended tourney, went 2-2 but had a good shot @ 3-1. Anyways, my build has a few more creatures than yours..here's my take on it:
Lavaball Trap - Wiping the board while leaving all my 5 toughness creatures standing, + the added bonus of 2 lands gone. Hardcasting really isn't all that hard to do, but seems kind of redundant at that point. Hopin to get 2 Volcanic Fallout instead. Has fun shenanigans w/ Pyromancer Ascension, 8 mana for board wipe + 4 lands gone? Sphinx Ambassador - In here as filler, wanting to get another Sphinx of Lost Truths Magosi, the Waterveil - Eon counter is good to put on late game when you have 6-7 mana up full of counters, or early game when you can just follow up w/ a sweeper. Either way, that extra turn late game can really prove essential. Hoping to get another. If you have suggestions for refining this, I'd be happy to consider them! EDIT: updated, 2 lands added, 2 Pyromancer Ascensions put in for testing. Negate/Essence scatter dropped to sideboard, sideboard made, 4 Cancel in
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Last edited by Drop And Die; 10-07-2009 at 02:38 PM. |
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#4 |
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Wizard Mentor
Join Date: Apr 2009
Posts: 629
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any particular reason for couriers capsule? i feel as though i'd personally prefer Ponder
have you found Chandra to be effective? i can't help but think that slow would be better served as Burst Lightning |
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#5 |
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Senior Trapsetter of House Dimir
Join Date: Nov 2008
Location: Belleville, IL
Posts: 1,475
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Yeah, I find Chandra Nalaar to be quite good. It takes out one of their fatties or a smaller creature and then proceeds to ping them. Sure it won't kill them fast, but I've gotten it to -8 more often than most people think. Much prefer it to Burst Lightning.
And Capsule is a draw 2 which can be popped at any time. I'd have to test between Ponder and Capsule, but from previous experience between the two I like Capsule more right now. |
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#6 |
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Archmage Overlord
Join Date: Mar 2005
Posts: 2,119
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I would use Divination over Courier's Capsule. It's one mana less and can't be hit by instant speed artifact removal.
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#7 |
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Senior Trapsetter of House Dimir
Join Date: Nov 2008
Location: Belleville, IL
Posts: 1,475
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Card, Capsule is far superior to Divination in my opinion for 3 reasons:
1) T3 is when counter/sweeper mana tends to go online. 2) Courier is just put it on the field, and sac it whenever you need to. 3) In response to them targeting your capsule w/ Naturalize or whatever, you sac it..causing them to lose a card, and you draw 2. So personally, I really like Capsule over Divination. I will test it, just to make sure though. |
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#9 |
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Senior Trapsetter of House Dimir
Join Date: Nov 2008
Location: Belleville, IL
Posts: 1,475
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Yes, but generally I'll be popping EOT when they're tapped out. Also, I do run counters..rarely do I play a creature until turn 8-10. So far in about 30 playtests vs various decks at the tourney, 10 of which had artifact hate, it never bothered me.
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#10 | |
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Experienced Mage
Join Date: Sep 2009
Posts: 78
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Quote:
Correct me if I'm wrong...
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