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Old 09-27-2009, 04:21 PM   #1
Hobgoblin 7469
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Default Red/Black Vampire Deck

i made the deck B/R because i think the B/R spells are much more effective than the mono black spells. any help would be great thx.

Creatures (24)

Bloodghast x4
Gatekeeper of Malakir x4
Vampire Lacerator x4
Vampire Nighthawk x4
Vampire Nocturnus x4
Malakir Bloodwitch x4

Spells (12)

Bituminous blast x3
Blightning x3
Sign in blood x2
Terminate x4

Lands

Dragonskull Summit x4
Akoum Refuge x4
Swamps x16
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Old 09-27-2009, 05:00 PM   #2
Hobgoblin 7469
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bump
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Old 09-27-2009, 05:10 PM   #3
vagabundo
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I am playing the same deck having a record of 16-2. Only lost to naya zoo twice. Beat WW soldiers deck mirror match jund agrro and a weird naya landfall deck. I need to test more control match ups and also try to get some of the cards im missing. but this is waaay beter than mono black vamps
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Old 09-27-2009, 05:10 PM   #4
Amaranth
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you seem to be stuck between midrange and agro. Choose one and go with it. If you want agro, thin out the top of your curve massively. If you want midrange, you really don't need lacerators and bloodghasts are iffy.

Also, you aren't supposed to "bump" threads
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Old 09-27-2009, 05:13 PM   #5
Hobgoblin 7469
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i agree vagabundo that red and black is much better than mono black. also because i havent played with this deck alot do u think it wont be too slow?
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Old 09-27-2009, 05:20 PM   #6
mothlite
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def needs bloodchief ascension
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Old 09-27-2009, 05:24 PM   #7
NightfallGemini
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Quote:
Originally Posted by Amaranth View Post
you seem to be stuck between midrange and agro. Choose one and go with it. If you want agro, thin out the top of your curve massively. If you want midrange, you really don't need lacerators and bloodghasts are iffy.

Also, you aren't supposed to "bump" threads
how is he stuck between midrange and aggro? the only thing he uses red for that looks too slow is bit blast, and that gives him CA. aside from that, terminate is a staple and blightning is a very aggressive card.

the only things I'd say to change are, find room for lightning bolt and change the manabase a little. even if bolt shuts off the nocturnus, it's not that big of a problem all things considered. bolt's worth it. as far as the land change goes, take out two refuges and add in a couple mountains. path exists, and you're going to be seeing a lot of it, so why not let their removal fix your mana for you?
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Old 09-27-2009, 05:32 PM   #8
vagabundo
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from what i tested this is a bit like faeries in a sence. I tested mono black and if they play bambi its GG but with red you have reach and more removal which is never bad. If you have trouble with nocturnus with red play with border posts as lands them coming into play taped dosent realy mater. You just have to play the deck a bit more agrro control style and it just rocks
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Old 09-27-2009, 05:56 PM   #9
Ravarshi
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i've built one that (i feel) is about faster, deadlier and better than yours. However opinions are opinions, you're welcome to critique mine.

Yours seems to have alot of trouble with removal as a whole. Terminate and Blast being your only removal spells aren't the most optimum of choices. Gatekeeper is good, as an edict type spell. but what can you do (outside of Terminate) to Kill BSA?

My build uses Alot more removal, but it's less aggro. (however it's still pretty sick :P)

(it goes well with the Song "The Night" by Disturbed :P)

Bloodthirsty Nights  
12x Swamp
4x Dragonskull Summit
2x Piranha Marsh
3x Mountain

Creatures:
4x Bloodghast
4x Vampire Lacerator
4x Vampire Nighthawk
4x Guul Draz Vampire
3x Gatekeeper of Malakir
1x Vampire Nocturnus
Other Spells:
4x Doom Blade
4x Terminate
3x Dark Temper
3x Hideous End
3x Feast of Blood
2x Sanguine Bond
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Old 09-27-2009, 07:03 PM   #10
Heymybigfish
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Quote:
Originally Posted by Ravarshi View Post
i've built one that (i feel) is about faster, deadlier and better than yours. However opinions are opinions, you're welcome to critique mine.

Yours seems to have alot of trouble with removal as a whole. Terminate and Blast being your only removal spells aren't the most optimum of choices. Gatekeeper is good, as an edict type spell. but what can you do (outside of Terminate) to Kill BSA?

My build uses Alot more removal, but it's less aggro. (however it's still pretty sick :P)

(it goes well with the Song "The Night" by Disturbed :P)

Bloodthirsty Nights  
12x Swamp
4x Dragonskull Summit
2x Piranha Marsh
3x Mountain

Creatures:
4x Bloodghast
4x Vampire Lacerator
4x Vampire Nighthawk
4x Guul Draz Vampire
3x Gatekeeper of Malakir
1x Vampire Nocturnus
Other Spells:
4x Doom Blade
4x Terminate
3x Dark Temper
3x Hideous End
3x Feast of Blood
2x Sanguine Bond


whats the point of running nocturnus if your only going to run one? also...sanguine bond? reasoning?
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Old 09-27-2009, 07:11 PM   #11
vagabundo
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yea my list is more like ravarshi adding red gives you more removal which seems to be very good in the upcoming t2 i dont know exactly how my list will end up im playing allot this week so il post up the list by friday hopefully
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Old 09-27-2009, 07:24 PM   #12
Boz
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I would suggest running earthquake if you have Vampire Nocturnus in the deck, it would combo nice with a vampire on top.
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Old 09-27-2009, 07:45 PM   #13
Glamis
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Quote:
Originally Posted by Ravarshi View Post
i've built one that (i feel) is about faster, deadlier and better than yours. However opinions are opinions, you're welcome to critique mine.

Yours seems to have alot of trouble with removal as a whole. Terminate and Blast being your only removal spells aren't the most optimum of choices. Gatekeeper is good, as an edict type spell. but what can you do (outside of Terminate) to Kill BSA?

My build uses Alot more removal, but it's less aggro. (however it's still pretty sick :P)

(it goes well with the Song "The Night" by Disturbed :P)

Bloodthirsty Nights  
12x Swamp
4x Dragonskull Summit
2x Piranha Marsh
3x Mountain

Creatures:
4x Bloodghast
4x Vampire Lacerator
4x Vampire Nighthawk
4x Guul Draz Vampire
3x Gatekeeper of Malakir
1x Vampire Nocturnus
Other Spells:
4x Doom Blade
4x Terminate
3x Dark Temper
3x Hideous End
3x Feast of Blood
2x Sanguine Bond
sanguine blood is terrible in an aggro deck and your deck is really removal heavy. 17 is a little ridiculous. Dark temper is also pretty terrible. You would probably do better with more threats and/or blightning. Also run at least one more land.

Last edited by Glamis; 09-27-2009 at 07:49 PM.
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Old 09-27-2009, 07:49 PM   #14
Hobgoblin 7469
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ya Ravarshi i think my deck is more efficient and wont run out of steem at turn five. You dont have any big creatures that can end the game. one day of judgement and your screwed. And why the sanguine bond? thats to slow in a aggro deck and it is hardly used in control.
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Old 09-27-2009, 07:50 PM   #15
LtKillroy
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Like moth said, there is little reason for your lack of Bloodchief Ascension.
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