This is my Sedris, the Traitor King deck. It is built mostly around creatures that have come into play abilities so they can be abused late game by Sedris. The non-creature portion is just all about card advantage and controlling the board to make sure I dont get overwhelmed. Suggestions are always appreciated!!
Note-one of my favorite mechanics in the game are Clone effects, which explains why I run a few extra than normal in here.
Cards I am in the process of getting: Sol Ring-yea, I dont have one anymore. This is going straight in once I do get one however. Sunken Ruins-Will take the place of a basic/vivid land probably. Polluted Delta-Cant find any, still looking...will take the place of a basic/vivid land. Treachery-I dont really have alot of control magic effects, and once I can find this, Its going right in.
Cards that are probably going to be removed: Gomazoa-I originally had this in here as an anti-general card, but nobody is going to attack into it knowing what it does. Additionally, I just put Hinder in, so the anti-general effect is unnecessary. Solemn Simulacrum-I do know how good this is, but in this deck with all of its card advantage, its really unnecessary. Hopefully will be replaced with Treachery.
Signet/Talisman (one)-With 37 lands and 6 mana artifacts + expedition map, Im never really short on mana. Two will probable be replaced with Sol Ring
Updates!:
-Chandra Nalaar + Hinder: More anti-general-ness. Chandra is pretty underwhelming, as she is just a big burn spell. Plus, I just got the textless Hinder, so I HAD to run it
-Sulfurous Springs + Bloodstained Mire: Just overall better.
-Khalni Gem + Duplicant: I run 37 lands + 7 Mana Artifacts. This was the one doing the least. Duplicant is absolutely amazing. Removal on a stick that can be unearthed for another go is good in my book.
More Updates!:
-Murderous Redcap + Kagemaro, First to Suffer: Kagemaro is pretty much better overall. For 1 more, I have a pseudo wrath effect plus a bigger body. I REALLY want to unearth him then use his activated ability...mutilate ftw!
Try out Crystal Shard. This thing is beastly with 187 creatures, and you can even use it more offensively if your opponent taps out with a creature on the board.
I would reccomend Sakashima the Imposter since you love clone effects so much(lets you clone legendary creatures, can be returned to your hand for 4 mana, and on top of it all is unearthable). For more cloning, Kiki-Jiki, Mirror Breaker is also very good.
I'd probably take out that copy of Torrent of Souls, it just doesn't seem like it does much for you. Seems way better with tokens.
Most EDH decks do better with a copy of Minds Eye as well. Test it out and see if you like it.
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EDH Decks:
Halfdane Sek'Kuar
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Frankly I don't think you're running nearly enough creatures...my Sedris deck presently runs 41 creatures. Frankly, you should be playing just about every U/B/R evoke creature under the sun; the most powerful one you're missing is Mournwhelk.
If you have the room, consider throwing in Bladewing the Risen and enough dragons to support him. Also if you make room for more creatures in general, consider Crypt of Agadeem and Traumatize (target yourself with it.) You have enough tutors to get what you need, and you can just mill away what you don't. Also consider Morality Shift, though you need a decent size graveyard to stay alive much longer afterward.
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
I don't know about that Raikou, I only run 17 creatures in my list and I do pretty well. It all depends on how dependent you want to be on Sedris. I prefer to think of him as a general that fits my colors and gives me the ability to generate alot of card advantage.
You can focus on trying to abuse his unearth ability as much as possible, but I think it leaves you vulnerable to graveyard hate and Spin into Myth/Hinder effects, which are all very prevalent in my meta(not sure about yours)
So I'd examine your local meta before you decide to run a bunch of creatures, right now I think the number you have is OK...
Hmmm, now I feel like I should go update my Sedris deck on this site...
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EDH Decks:
Halfdane Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
I have to agree with Blue Warlock here. Really the only evoke guy that I would consider running that I already am not is Spitebellows. Also, if I were to put in enough support for bladewing, it would take out alot of the other cards that actually function better with Sedris. Morality Shift is just...no....honestly.
If you need any more ideas, you can check out my Sedris deck linked in my sig, I got around to updating it the other day.
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EDH Decks:
Halfdane Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
@Ludd Gang-I really like Stinkweed Imp, I am going to try to find a copy. Ill try out the Shortcutter as well, since there are just so many nonbasics in EDH...I really dont like the Extractor demon or Frantic Search that much though. Thanks for the suggestions though!
Also, I got a copy of Lightning Greaves. Yea, finally...So that is going to go in as well
Note-one of my favorite mechanics in the game are Clone effects, which explains why I run a few extra than normal in here.
1 Avatar of Woe
1 Body Double
1 Bogardan Hellkite
1 Clone
1 Duplicant
1 Flametongue Kavu
1 Fleshbag Marauder
1 Gomazoa
1 Izzet Chronarch
1 Kagemaro, First to Suffer
1 Keiga, the Tide Star
1 Malfegor
1 Mulldrifter
1 Prince of Thralls
1 Puppeteer Clique
1 River Kelpie
1 Sakashima, the Imposter
1 Shriekmaw
1 Solemn Simulacrum
1 Sphinx of Lost Truths
1 Thraximundar
1 Trinket Mage
1 Ancestral Vision
1 Beacon of Unrest
1 Bribery
1 Cruel Ultimatum
1 Damnation
1 Decree of Pain
1 Diabolic Tutor
1 Demonic Tutor
1 Dread Return
1 Fact or Fiction
1 Rite of Replication
1 Spelljack
1 Spin into Myth
1 Terminate
1 Tidings
1 Time Warp
1 Wild Ricochet
1 Wrecking Ball
1 Bloodchief Ascension
1 Necropotence
1 Expedition Map
1 Coalition Relic
1 Darksteel Ingot
1 Dimir Signet
1 Executioner's Capsule
1 Izzet Signet
1 Lightning Greaves
1 Oblivion Stone
1 Rakdos Signet
1 Sensei's Divining Top
1 Talisman of Dominance
1 Sorin Markov
1 Jace Beleren
1 Liliana Vess
1 Nicol Bolas, Planeswalker
1 Academy Ruins
1 Badlands
1 Bloodstained Mire
1 Cascade Bluffs
1 Crumbling Necropolis
1 Graven Cairns
1 Great Furnace
9 Island
6 Mountain
1 Rupture Spire
1 Seat of the Synod
1 Shinka, the Bloodsoaked Keep
6 Swamp
1 Terramorphic Expanse
1 Vault of Whispers
1 Vivid Crag
1 Vivid Creek
1 Vivid Marsh
1 Volcanic Island
Cards I am in the process of getting:
Sol Ring-yea, I dont have one anymore. This is going straight in once I do get one however.
Sunken Ruins-Will take the place of a basic/vivid land probably.
Polluted Delta-Cant find any, still looking...will take the place of a basic/vivid land.
Treachery-I dont really have alot of control magic effects, and once I can find this, Its going right in.
Cards that are probably going to be removed:
Gomazoa-I originally had this in here as an anti-general card, but nobody is going to attack into it knowing what it does. Additionally, I just put Hinder in, so the anti-general effect is unnecessary.
Solemn Simulacrum-I do know how good this is, but in this deck with all of its card advantage, its really unnecessary. Hopefully will be replaced with Treachery.
Signet/Talisman (one)-With 37 lands and 6 mana artifacts + expedition map, Im never really short on mana. Two will probable be replaced with Sol Ring
Thoughts are always appreciated
Updates:
- Crosis's Charm, + Lightning Greaves
- Vendilion Clique, + Sakashima, the Imposter
Updates:
-Torrent of Souls + Animate Dead: More versitile, quicker
-Zombify + Beacon of Unrest: For B more I can get an artifact + get stuff out of any graveyard.
Updates!:
-Chandra Nalaar + Hinder: More anti-general-ness. Chandra is pretty underwhelming, as she is just a big burn spell. Plus, I just got the textless Hinder, so I HAD to run it
-Sulfurous Springs + Bloodstained Mire: Just overall better.
-Khalni Gem + Duplicant: I run 37 lands + 7 Mana Artifacts. This was the one doing the least. Duplicant is absolutely amazing. Removal on a stick that can be unearthed for another go is good in my book.
More Updates!:
-Murderous Redcap + Kagemaro, First to Suffer: Kagemaro is pretty much better overall. For 1 more, I have a pseudo wrath effect plus a bigger body. I REALLY want to unearth him then use his activated ability...mutilate ftw!
I would reccomend Sakashima the Imposter since you love clone effects so much(lets you clone legendary creatures, can be returned to your hand for 4 mana, and on top of it all is unearthable). For more cloning, Kiki-Jiki, Mirror Breaker is also very good.
I'd probably take out that copy of Torrent of Souls, it just doesn't seem like it does much for you. Seems way better with tokens.
Most EDH decks do better with a copy of Minds Eye as well. Test it out and see if you like it.
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
If you have the room, consider throwing in Bladewing the Risen and enough dragons to support him. Also if you make room for more creatures in general, consider Crypt of Agadeem and Traumatize (target yourself with it.) You have enough tutors to get what you need, and you can just mill away what you don't. Also consider Morality Shift, though you need a decent size graveyard to stay alive much longer afterward.
Emille, Seven-Sting Dancer Shalin Nariya
You can focus on trying to abuse his unearth ability as much as possible, but I think it leaves you vulnerable to graveyard hate and Spin into Myth/Hinder effects, which are all very prevalent in my meta(not sure about yours)
So I'd examine your local meta before you decide to run a bunch of creatures, right now I think the number you have is OK...
Hmmm, now I feel like I should go update my Sedris deck on this site...
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
Emille, Seven-Sting Dancer Shalin Nariya
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
I'd consider some dredge (Stinkweed Imp maybe) and Extractor Demon.
But those are just ideas, your deck looks solid.
Also, Frantic Search is great.
Also, I got a copy of Lightning Greaves. Yea, finally...So that is going to go in as well
- Mind Stone
+ Khalni Gem
The ability to produce extra/colored mana beats the ability to draw one for 3 lategame IMO.
-Makeshift Mannquin
+Gomazoa
Just trying this out, Mannequin really hasnt been doing it for me and Gomazoa is another Spin into Myth effect.
Edit-Also:
- Armillary Sphere
+ Expedition Map
Map is probably the BEST card in zendikar for EDH. The fact that it can tutor for ANY land is incredibly helpful.