The Short Version
-I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this.)
- Then, the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days.)
- We'll have at least 2 teams. Each team will review the opposing team's cards. After 3 rounds, we will cut to the top 8 players as determined by points.
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionally, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a Top 3 within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royal) elimination, until we have our champion.
- We have a "probation" procedure, which means that if you don't post a card or a Top 3, you are on probation. For Top 3 violations, if you didn't have time to post your T3 in time, PM it to me before the following round closes and I'll remove the probation.
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
- Here is a long, but very old version of the rules (thanks to Jau for finding this). Read at your own peril.
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
Rebel KoolKoal - 26 (20+3+1+2) Victor Flappy - 24 (17+3+2+2) Victor Krey - 8 (3+2+1+2) Victor Jimmy Groove - 28 (17+1+3+3+1+2+1) Rebel MagicProfessor28 - 25 (20+2+3) Rebel Dranith - Disqualified
Team Jala
Victor Myrix - 20 (16+2+2) Victor Nekyia - 17 (13+1+2+1) Victor Arcadeus88 - 11 (2+3+1+1+2+2) Rebel Lanxal - 10 (8+2) Rebel Mobiusman - 34 (23+3+3+2+3) Rebel Maokun - 17 (14+2+1+1)
With every invasion, indeed every competitive event of any sort, there are two things that are constant. A winner, and a loser. The final moments of these planar invasions decided which of our heroes were which, and yet there was one thing the multiverse did not expect. Within each of our heroes laid dormant the exceedingly rare phenomena known as the "Spark", an element of supreme power that may only ignite during intense need, trauma, or accomplishment. Something that occurred to each of our heroes either being crowned emperor, for the first time of a diplanar empire, or recently ousted from what is now their second climb to the top.
First, check the roster to determine whether you won or lost your last encounter. The overall challenge does not change, but the flavorful background does.
Round Four: Victors
Through the great stress you were forced to endure, you have managed to ignite the planeswalker's spark that lay dormant within you for so long. Your triumph in this planar war has born fruit, causing you to become a Planeswalker. Recreate your avatar as a planeswalker, bearing in mind the various cultures that have encountered or influenced it through it's journey.
In addition, ironically now as a Planeswalker things like control of a single mortal plane is far less intriguing. A mortal world should be ruled by a mortal ruler, and none seem more worthy than the lackey that has accompanied you for so long. Make a legendary version of the lackey you received during the first round, bearing in mind the various cultures that have encountered or influenced it since it's last iteration.
Round Four: Rebels
All this effort to once again reach the top once more, wasted! The mere humiliation, agony, and frustration of such a loss ignited the spark that lay deep within you turning you into a planeswalker, a rebel in your own empire, ruled by your rival who also attained walkerdom if the rumors are to be believed. Create your planeswalker Recreate your avatar as a planeswalker, bearing in mind the various cultures that have encountered or influenced it through it's journey.
However, as it appears what people may still be loyal to you are still not strong enough to oppose this occupying force. You must search elsewhere and bring back aid, leaving your lackey behind to lead the rebellion. Make a legendary version of your lackey that you received during the first round, bearing in mind the various cultures that have encountered or influenced it since it's last iteration.
For convenience, here is the sign-up thread from where you may refresh your memories on the cultures of your lackey and plane. And here is the link to Round One and Two and Three, for those who wish to use it as a reference.
=====
Team Pavan will critique Team Jala Team Tejas will critique Team Pavan Team Jala will critique Team Tejas
The deadline for submitions is the 25th of October, at 12:00 Noon of Monday, UTC - 8.
The deadline for critiques is the 26th of September, at 12:00 Midnight of Tuesday, UTC - 8.
Grieta the Keeper2GG
Legendary Creature - Human Shaman (R)
Permanent cards you own have conserve. (If this card would be put into a graveyard from anywhere, you may put it on the top of your library instead.)
"Wildness is not the best possible state. Nature is a wonderful thing, but it best serves humanity when a will and a mind guides it."
4/4
Pittrap Cobra :1mana::symg:
Creature - Snake (U)
Flash, Deathtouch Finding herself competing with other adventurers, Grietta realized that the easiest way to deal with her foes was to lure them into one of the many traps set in every temple or dungeon. Some, like the cobra traps, proved very well suited to this trick.
1/1
Hero ascended:
Grieta, Tamer of Worlds2GG
Planeswalker - Grieta
<+1> Sacrifice an untapped land. If you do, search your library for a land card and put it onto the battlefield. Shuffle your library.
<+1> Target permanent gains conserve until the beginning of your next upkeep.
<-7> Creatures you control gain +X/+X, where X is the number of lands you control. (This affect doesn't end at end of turn or when Grieta leaves play.)
<3>
Lackey risen:
Kthylis, Guardian Naga2GG
Legendary Creature - Snake (R)
Deathtouch 1WW: Creatures you control get +1/+1 until end of turn. 1GG: Regenerate creatures you control. 1RR: Kythis, Guardian Naga deals 1 damage to each creature. Grown strong and wise by Grieta's magic, Kthylis' coils wrapped across the land, a source of hope and inspiration for those allied with Prosperity, and a cause of fear for those with doubts about the civilization.
4/4
What is going to happen here in order to get 8 people? Remember that points are not valid to measure across teams because of the varying number of critiques provided for each person. Somebody will need to do the math to work out relative weights of votes, which I think should involve working out everyone's percentage of the total points available to them (2 for each round plus 3 for each person that critiqued their team that round).
From what I recall of the CCLs I've been in, the scores were reset following the elimination and people worked from there. This worked because the relative value between members of any one team wound up being about equal. For each person who made a T3, each member on that team had equal opportunity for points. So, skimming off the top from each team should work. Finding relative differences in point scores is only relevant should we choose to take the top total point values among all the teams. In which case, Team Tejas and Team Jala would receive 2 points each (The average from Zas' missing points)
In any case, as I have this set. Eliminations will occur next round, and then the round after that which leaves us with 3 finalists.
Ah, regularity and normalcy. With the invader's smog-belching contraptions defeated, and the undead menace all but conquered, The Traversian Empire flourishes as never before. The Sages of Sarcomite advance our understandings of magics and artifice in ways undreamed of when the kingdom was young. Our trading and exploration posts map more and more of this world, and we ally with ever greater numbers of the people herein. Even the work of suppressing remaining scraps of resistance from the invader's allies goes all as planned, especially under the guidance of my mage-general. He has taken more and more responsibility of late, shown more ambition. As he should, for soon comes the day when he will be tested as never before.
With more time to myself, I return to my first passion-research. How we come full circle. But now I am no mere archivist. I push the limits of what magics I know, what resources are at my disposal. I begin again to see possibilities, as I began to on the day the mage and I founded Traversian. But now, I see not mere magics, but something...else. A power beyond classification-the power to push and fold perhaps reality itself is what I feel. Each day I come ever closer. Closer to what, I do not know. But whatever it is, it is sure to change everything. During one of these sessions, I managed to conjure what appeared to be a drake from my homeland. At least I thought it was. It seemed different somehow; leaner, and more fierce-looking. Its armor, though I recognized the style, had been etched with arcane and macabre sigils. It seemed dazed, as though spun through a maelstrom. Surprised by all this, I quickly waved my hand in a spell of dismissal. Am...am I close to a homecoming? And if this drake is any indication, what would I come home to?
KLANG KLANG KLANG! Heavy footplates of runewrought metal herald the arrival of my guest. From within his hollow silvered chest a voice echoes as if spoken through a metallic funnel.
"You summoned me, sir?"
"Yes, my trusted friend. Ever since I returned you from the Battle of Smogheath, and resurrected you via sarcomite's power, you have been exhibiting a change in behavior."
Sarcomite tendons and muscles groan as he places a runestone hand to the translucent panel on his chest. A soft, moonlike glow can be seen within.
"I thank you for what you did for me, sir. But, a change in behavior? Have I done something wrong?"
"No, quite the opposite. Of late, you have shown remarkable leadership and wisdom. I believe you are now ready for your greatest task."
"Sir?"
"What parts of the kingdom that do not run themselves, now nearly all report to you. This has left me time to further my research. In doing so, I have realized that there is a journey and a great task I must undertake. But without me, the empire has no leader."
"To be sure, your grace. It is your guidance that has brought us this far."
"Ah, but were it not for you, I would have perished in the fetid wasteland that once lay here. To bring this to the point, I MUST undertake my journey. In my absence, you, mage-general, will lead our people."
The etchings on his faceplate shifted, showing signs of surprise and worry. "Traversus, I couldn't take your throne. Your rightful place is here, leading us. I have known you long enough now to be sure of this."
"I'm not saying all this as an emperor passing his power to a regent, but as your friend. Right now, no one is better qualified to be emperor. I know I must take this journey, old friend. You also know me well enough to be sure that once my mind is made up, I cannot be turned."
"True enough, Traversus. Perhaps it is not our people I fear for most, but myself. We have done much together. Each of us has owed the other his life more times than even your Great Abacus can count. Without you, I would feel as if I had lost a part of my own soul, trite and maudlin though it sounds."
"Yes, mage. It will hurt me as much to know my closest friend is so far from me. But, it is because you are my closest friend that I know you must protect and guide our people as you did for me. You will make a better ruler even than I."
"If there is nothing I can say to sway you, Traversus, then I accept your request with a heavy heart. But when some zombie starts gnawing on those wings of yours, don't say I didn't warn you."
We share a laugh. Face etchings arced into a solemn smile, we remember all that brought us here, and think of all we have accomplished.
He raises his left hand, curling it into a fist. "May the winds fill your wings, and may the sun never cover its face for you." The very blessing I had written on his first glider all those years ago. I raise a fist as well, and tap the back of my hand to his.
The first time we had made this gesture, it was to swear we would never part company. He had told me then that cloud-scouts in his homeland would swear this oath when they flew into a storm. Then, it was for safety in the wilderness. Now, it symbolized that though we may be an eternity apart, we will remain with one another in spirit. Now also, his massive runed hand dwarfed my thin, metallic one. In this hand, I was about to place the fate of all we'd built.
As we ended the oath gesture, I asked him to kneel as officiously as he could. "Best do this succession by the book."
"Bet you never thought you'd actually have to use this speech, eh, Traversus?"
"I prepare for everything, remember?"
Activating the transmission crystals, I projected my voice to fill the room. All of Traversian was about to witness history.
People of Traversian: I am about to undertake a long journey. Though I know not when I may return, I leave you in the most capable hands I know. The Mage-General of the Windwarders has proven himself time and again to be a strong, wise, and noble leader. In my absence, he will lead you onward to the glory you all so rightly deserve. Now, let the Ceremony of Succession begin!
I, Traversus, First Emperor of Traversian, do hereby relinquish my powers as emperor to you, providing you satisfactorily take the oath of the throne. Do you swear upon your very soul to uphold the laws of Traversian, to protect its people, and to lead in the spirit of wisdom and justice?
I do.
Do you swear upon your very soul to expand our people's knowledge and prestige to the stars and beyond?
I do.
Do you swear upon your very soul to forgo ulterior agendas, egoism, and conquest for the good of the kingdom and its people?
I do.
By swearing this oath, you bind yourself to these words. Should you ever fail, your very soul is forfeit, and will be judged by those you rule. Do you understand this?
I do.
I accept your oath, and in doing so transfer my station, its responsibility, and its privilege to you. Rise, Zastroan, Second Emperor of Traversian.
Emperor Zastroan I :3mana::symw::symu::symb:
Legendary Artifact Creature-Knight Lord
Flying, vigilance
:1mana::symu:,:symtap:,tap an untapped artifact you control: Draw a card.
:symw::symw:, Prevent all damage that would be deal to artifact creatures you control this turn.
:1mana::symb::symb::,discard a card: Return Emperor Zastroan from the graveyard to the battlefield.
4/5 I will uphold my vow, old friend.
Runelich Traversus :2mana::symw::symu::symb:
Planeswalker-Traversus
+1: Put a card in your hand on the bottom of your library, then draw a card.
-3: Put two 3/3 artifact creature creature tokens onto the battlefield with your choice of flying or vigilance.
-6 Return all creatures on the battlefield and all creature cards in graveyards to their owner's hands.
3 Loyalty
Right here I'm gonna break from the usual 1st person sprawling narrative style I've been using, and I'm going to just out-and-out explain the flavor of Traversus' PW card. Mostly, I do this because 'walkers as of this moment do not have flavor text. Traversus, as you might have read above, has felt the need to go planeswalking. It may be to learn what's happened to his old home. It may be to gain greater knowledge than he could by staying in Traversian. It may be something else more mysterious altogether. At any rate, he's now off on his cosmic journey. The main powers he brings with him are represented in his card.
The first power is The Power of Possibility. Those of you who've been reading Trav's story thus far know that since he began to found his kingdom, he's had the power to quickly shuffle through his mind for just the right tactic. Sort of an advanced magical brainstorming session. I worded the ability in reverse of the usual order of draw effects because I thought it would be too powerful as a direct "looter" ability. Basically, the way it is now, you have to first decide that one of your plans isn't going to work, then go digging for a new plan. This creates a little tension, since you don't really have all the info yet. And why not have the card get discarded? Well if I know old creaky-tendons, he's not going to let an idea go just because it won't work this time. He'll just "save it for later".
The second power is Sarcomite Summoning. Traversus is a masterful artificer, capable of whipping up creatures out of almost any material, as long as it can be animated by magic and inscribed with his signature runes. The choice in the ability reflects his tendency to alter his tactics based on the situation.
The last one, his "ultimate", I don't really have a name for yet. What it is, is a powerful AEther-blast that cleans off not only the battlefield, but scours out the dead as well. It was first used in a different form when Traversus and The Mage (now Zastroan) were attacked in the Unliving Marsh. It may not seem like a win condition on its own, but if you're playing like Traversus does, it can be. Remember, Traversus' legions use the hand as a resource, and the more options you have, the better off you'll be. Plus, now there's a very good chance your opponent will have to discard down to seven, and because Traversus' strategy has access to effects that remove your hand size limit, you get to keep all your options open.
Random side note: After leaving Traversian, its former emperor had a little work done. In Traversian, he looked like what could be described as an intricate winged statue of metal and stone, interlaced with preserved connective and vascular tissue. He wore elaborate robes and armor befitting his station as well.
As a planeswalker though, he knows he can't be that conspicuous-looking. He's traded in his ceremonious cloth and armor for a dark blue hooded robe. He's covered his silvered faceplate with a white mask. He carries a special kind of rune-stone with him to act as a journal, as well as a polished ivory walking staff inlaid with runes and just a small amount of sarcomite.The only indications of his true nature are glimpses of the connective tissue at his neck, and his obviously nonhuman hands.
No, there are no eliminations at the beginning of this round.
6 people will proceed to the semi-finals, the top two of each group unless the group would prefer another method of elimination.
3 people from the semi-finals will proceed to the finals, to be ultimately graded via poll.
Orawn, Winterlord of Ost2WB
Legendary Enchantment Creature - Spirit (M)
When Orawn, Winterlord of Ost enters the battlefield, each player chooses five permanents he or she controls and sacrifices the rest.
Whenever an artifact, creature, or land enters the battlefield, if its controller controls five or more nonenchantment permanents, its controller sacrifices a permanent. "The Age of Winter has persisted for centuries. But I know better than anyone that all things must come to an end. The cycle of seasons inexorably turns."
3/3
Memory Hibernator WUB
Enchantment Creature - Human Wizard Aurafall - Whenever an enchantment enters the battlefield under your control, you may choose a card in a graveyard. If you do, its owner reveals their hand, then shuffles the chosen card and all cards in their graveyard, hand, and that they control that share a name with it into their library. "This world must rest. Only when its people set aside their obsession with the past can the cycle of rebirth begin again." - Orawn, Winterlord of Ost
2/3
Memory Reader :1mana::symu::symb:
Creature- Human Wizard
Mindscape 2 (When this creature comes into play, you may shuffle target permanent you control into its owner's library. If you do, then look at the top two cards of your library, choose a permanent card that has a converted mana cost less than or equal to the shuffled permanent and shares a supertype with it, and put it into play. Put all other cards on the bottom of your library in any order.)
Whenever you mindscape, you may put target card in your graveyard on the top of your library. "No one worthy of surviving ever truly dies here. Their bodies, their memories, their very souls are preserved in memory, soon taking the place of the undesirables."- Myria, Memory Reader
2/3
A desert world where those in power seek to regain lost glory at the expense of the lower classes - but discontent is growing, and a charismatic young warrior is rallying an army to rebel against them. The soldiers gain the upper hand in combat by making strategic use of Reinforce.
Winterspell Palace
Legendary Enchantment Land (M)
At the beginning of each player's upkeep, you may pay 2W. If you do, that player shuffles each permanent he or she owns with one or more counters on it into his or her library.
Whenever an enchantment becomes tapped, add W to your mana pool. T: Put an ice counter on target nonenchantment permanent. "We have subdued this land and the hearts of its people. One day they will be ready to awaken again." - Orawn, Winterlord
Snowdancer Sentinel1WU
Creature - Human Soldier (R)
Protection from enchantments
Permanents with ice counters on them are enchantments in addition to their other types.
Chill 1 - WU (WU, Discard this card: Choose a permanent and put an ice counter on it.)
2/3
Frostmirror VisionsWUB
Enchantment (R) WUB: For each nonbasic permanent each player controls that shares a name with another permanent, that player chooses one and sacrifices the rest. Each reflection shatters until a single truth remains.
Orawn WinterfatherWUB
Planeswalker - Orawn /+2\ Target permanent becomes an enchantment in addition to its other types. \-3/ Search target player's library for an enchantment and put it onto the battlefield. That player shuffles his or her library. \-8/ Target player chooses up to five permanents he or she controls and sacrifices the rest. If an enchantment is sacrificed this way, you may put a token onto the battlefield that's a copy of that enchantment. [4]
Myria, Memory KeeperWUB
Legendary Enchantment Creature - Wizard
Players can't play cards that share a name with a nonbasic permanent on the battlefield or a nonbasic card in a graveyard. Aurafall - Whenever an enchantment enters the battlefield under your control, you may choose a card in a graveyard. If you do, its owner shuffles it into his or her library. "Each memory a snowflake - beautiful and unique."
2/3
Tellos, Supreme Wizard :3mana::symu::symu::symu:
Legendary Creature - Human Wizard (R)
Shroud
Discard X cards,:symtap:: Return X target non-land permanents to their owner's hand.
Exile X cards from the top of your library,:symtap:: Put X cards from your graveyard on top of your library in any order.
1/4 "After the invasion of Pharos Island by the shifters, Tellos sought help from kingdom of Khana."
The Second in Command:
Runetamer :symw::symu:
Creature - Human Druid (R)
Whenever you draw Runetamer, you may reveal it to all players and pay :xmana::symw:. If you do, remove X counters from the game.
When Runetamer enters the battlefield, search your library for an instant or sorcery card and put it into your hand, then shuffle your library.
1/1 "His connection to the lands, amplified by magic allowed him to control forces he once tought were uncontrollable."
*NOTE*: Mana cost fixed
Tellos after the spark:
Tellos, the Supreme OneUUUU
Planeswalker - Tellos
[+1] Return target permanent you control and target permanent you don't control to their owner's hand.
[-3] Search your library for a non-creature card. Reveal that card and put it in your hand. Then shuffle your library.
[-8] Return up to five cards from your graveyard to the top of your library in any order.
{4}
The Runetamer now leads the humans of Xotic.
Ji'Gro, the Runetamer2WU
Legendary Creature - Human Druid
When you draw Ji'Gro, the Runetamer, you may reveal it to all players and pay XXW. If you do put X +1/+1 counters on target creature.
When Ji'Gro, the Runetamer enters the battlefield exile the top five cards of your library. WU: You may play exiled cards as if they were in your hand until end of turn.
2/4 "Ji'Gro agree to lead the Arcane Academy and the human tribes while Tellos was gone."
Venom Sniper1(G/B)W
Creature - Elf Archer
Poisongraft 4 (This creature enters the battlefield with four poison counters on it. Whenever this creature deals damage to another creature or player, you may move a poison counter from this creature onto that creature.) T: ~ deals 1 damage to target attacking or blocking creature. "The venom in his arrows kill before the first drop of blood hits the dirt"
1/2
Cobra Armor1W
Artifact - Equipment
Remove a poison counter from yourself: Put a poison counter on equipped creature.
Equipped creature gets +1/+2. As long as it has a poison counter on it, equipped creature has deathtouch.
Equip - 1(G/B)
Omalon, Preserver of Balance2(G/B)W
Legendary Creature - Human Cleric (R)
Whenever an opponent loses life, you gain that much life. X1B,T: ~ deals X damage to target player.
2/3
Omalon Victor1(G/W)BB
Planeswalker - Omalon
[+2] You gain one life for each land card in your graveyard.
[-1] Each player sacrifices a nonbasic land.
[-6] Target player loses life equal to your life total.
<3>
Thrashing Golem(G/W)B
Artifact Creature - Golem (u)
Sacrifice a land: ~ gets +2/-1 until end of turn.
Whenever a land is put into a graveyard from play, you gain 2 life. "His elf bodyguard was slaughtered by angry farmers, but Omalon took revenge by setting loose a Golem with an unholy appetite for crops."
2/2
Garth, the Pacifier2(G/B)WW
Legendary Artifact Creature - Golem (R)
Poisongraft 10 (This creature enters the battlefield with ten poison counters on it. Whenever this creature deals damage to another creature or player, you may move a poison counter from this creature onto that creature.)
Creatures your opponents control with Poison counters on them can't attack or block.
3/7
Caden the Dawn3RW
Planeswalker - Caden [M]
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature and it gains haste until end of turn.
[+1]Return target card with reinforce from your graveyard to your hand.
[-7]For each +1/+1 counter on each creature you control you may put a token that’s a copy of that creature onto the battlefield. Exile them at the beginning of the next end step.
[4]
Aeiana, Shaper of MasksUUR
Legendary Creature - Shapeshifter
Creatures you control with a +1/+1 counter on them are 3/3.
Creatures your opponents control with a +1/+1 counter on them are -1/0.
Reinforce 1—R
Reinforce 2— UR After I discovered my true face I decided to help others discover their own, or at least one that I like.
2/1
Draqal, Lord of All :1mana::symw::symw::symw:
Legendary Creature - Bird Lord (MR)
As long as you control a basic land of each type, Draqal gets +5/+5, is indestructible, and has deathtouch, flying, and haste. (The basic land types are plains, island, swamp, mountain, and forest.) On the demi-plane of Turrach, Draqal imposes his will on the whole world to protect it from the harsh realities he sees beyond the sky. 4/4
Murderous Shifter :2mana::symu::symb:
Creature - Shapeshifter Assassin (R)
Whenever a creature enters the battlefield, you may pay :2mana::symbu::symbu::symbu::symbu:. If you do, destroy that creature. Murderous Shifter becomes a copy of that creature and gains this ability. Paranoia, exhaustion, and a lover's knife in the throat: symptoms of having a shifter as an enemy. 2/2
Meklar, House of Planar Portals
Legendary Land - Plains (R)
:1mana::symw:, :symtap:: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control.
Whenever a creature enters the battlefield, you lose 2 life.
Whenever a creature leaves the battlefield, you gain 2 life.
Nirripper, Draqual's Blade
Legendary Artifact - Equipment (MR)
Whenever equipped creature deals combat damage to a creature, you may have it deal that much damage to any number of target creatures equal to its power, those creatures deal damage equal to their power to equipped creature.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, put a +1/+1 counter on equipped creature.
Equip
Something I obviously hid too well last round: The weapon I posted is Draqal's personal weapon. He would never let any of his underlings touch it. There's a flavor reason that it's a win-more card too, showing off my avatar's arrogance and brutality.
Draqal, Lord of None3WWW
Planeswalker - Draqal (MR)
<+2> The first time a creature you control would be destroyed this turn, you may exile that creature, then return it to the battlefield under its owner's control.
<-3> Target player cannot cast creature spells until the beginning of your next upkeep.
<-9> Exile all creatures you don’t control. Then put a loyalty counter on Draqal, Lord of None for each creature exiled in this way.
{4}
Tikerack, Shifter Adamant1:symug::symug::symbu::symbu:
Legendary Creature - Shapeshifter Lord (MR)
Whenever another shapeshifter creature you control becomes a copy of a creature, you may pay :symug:. If you do, put a 1/1 blue shapeshifter creature token into play.
Whenever a creature is put into a graveyard from the battlefield, you may pay :symbu:. If you do, target shapeshifter creature becomes a copy of that creature.
4/6
Celrius Raine, Worldshaper4UU
Legendary Creature- Human Wizard
Mindscape 4, Mindscape 4
Whenever you mindscape, you may search your library for a permanent card, shuffle your library, and then put it on top. "In a world that bends to the imagination of anyone with mind strong and a vision true, there is nothing that can't be done."
3/5
Mindshaper ApprenticeWU
Creature- Human Rebel Wizard
Players can't copy cards that share a name with Mindshaper Apprentice or put copies that share a name with it onto the battlefield. 1U: Target creature's name becomes Mindshaper Apprentice. "This world disgusts me. Everyone shares the exact same face, mind, and mold. Like them, your master taught you how to follow the leader. I will teach you how to be the leader."- Celrius Raine
1/2
Celrius Raine, Revolutionary4UW
Planeswalker- Celrius
+1: Creatures you control that don't share a name with another creature on the battlefield get +1/+1 until end of turn.
-1: Up to two target creature's names become Worldpest.
-8: Destroy each non-land permanent that shares a name with another non-land permanent on the battlefield.
5
Sevon, Mindsavior1WU
Legendary Creature- Human Wizard
Creatures you control that have no name get +1/+1 and can't be copied or have copies of them put onto the battlefield.. U: Target creature loses its name. "I will preserve your identity by taking it away. In doing so, I will awaken your mind to the spirit of individuality, of strength. I will instill in you a new and perfect life, so that we may finish our task of creating a new and perfect world."
2/2
one more question: what determines our victory or defeat in last round's epic battle? Do we just take our score and our opponent's score and compare them, highest winning and lowest losing? Do you decide who won? Or is it something else?
one more question: what determines our victory or defeat in last round's epic battle? Do we just take our score and our opponent's score and compare them, highest winning and lowest losing? Do you decide who won? Or is it something else?
Quote from Alabran »
First, check the roster to determine whether you won or lost your last encounter. The overall challenge does not change, but the flavorful background does.
Vindicator Resu 3WBB
Legendary Creature- Human Assassin {M}
First Strike, Vigilince WWBB:symtap:, Exile target creature with toughness less than 5 Outcasted by the church, vengence was his only option.
5/4
Tinged Drake2:symwb::symwb:U
Creature- Drake Assassin(U)
Flying, First Strike
Whenever ~ attacks, reveal the top card of your library. If you reveal a creature card this way, exile target creature with toughness less than the revealed creature's power. With new power seething through its veins, it discovered a new life.
3/5
Resu, Ascended Assassin2WB
Planeswalker- Resu
+1: Until end of turn, creatures you control gain first strike and deathtouch
-1: Exile Target creature
-7: Exile all creatures under target opponent's control
5
Zerock, the Dimension Shifter 3:symwb::symwb:U
Legendary Creature- Drake
Flying, Vigilance
When ~ enters the battlefield, you may exile target creature
Whenever ~ becomes the target of a spell or ability an opponent controls, exile ~ and return him to play during your next upkeep. Serving under Resu, Zerock became more than he could ever be.
4/5
When I was poking around the scores, to see if I had the right answer to arcadeus's question (probably not), I saw that Flappy's total doesn't add up with his past points + his new earnings.
EDIT: Alabran, I think he means, "how did you choose who won and lost?"
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
When I was poking around the scores, to see if I had the right answer to arcadeus's question (probably not), I saw that Flappy's total doesn't add up with his past points + his new earnings.
EDIT: Alabran, I think he means, "how did you choose who won and lost?"
I'll take a look at that, thanks. I'd also advise anyone to double check their own scores to make sure I didn't make a mistake.
I determined who won or lost by finding who gained more points between every two people. The person who received more points won the battle, the person who received fewer points lost it.
Weeelllll, life sucks. Swamped with end-of-year exams and I'm beginning to study for them now. Plus, next month's CCL, which is as far from my mind as possibly, but rest assured, it will be done.
But yeah, I'll have to drop out this month. Bleh. Good luck to everyone else~
Weeelllll, life sucks. Swamped with end-of-year exams and I'm beginning to study for them now. Plus, next month's CCL, which is as far from my mind as possibly, but rest assured, it will be done.
But yeah, I'll have to drop out this month. Bleh. Good luck to everyone else~
Azvra the Impatient :2mana::symr::symu:
Legendary Creature - Djinn (M)
Flash, flying, haste
Skip your main phases.
5/5
Frostburn Crusader :1mana::symr::symw:
Enchantment Creature - Elemental Knight (U)
Haste
Whenever Frostburn Crusader attacks, target creature controlled by the defending player becomes an enchantment until end of turn. (It's no longer a creature.) 2/2
Thunderhead Palace
Legendary Land (R)
Whenever an opponent plays a land, you may put Thunderhead Palace from your hand onto the battlefield.
At the beginning of any opponent's end step, return Thunderhead Palace to its owner's hand.
: Add one mana of any color to your mana pool.
Velocity Soulspark1RR
Creature - Elemental (U)
Creatures you control have haste.
At the beginning of your end step, Velocity Soulspark becomes an enchantment. (It's no longer a creature.)
3/1
Insightful Anger1RU
Instant (U)
Draw cards equal to the damage dealt this turn by target creature you control. War is a grand experiment, with every enemy bone broken providing proof for a successful hypothesis.
BlackMegatog's plane, where vast waves of faceless individuals were manipulated by the insidious Celrius Raine and his Mindshaper Apprentice: Celrius Raine, Worldshaper :4mana::symu::symu:
Legendary Creature- Human Wizard
Mindscape 4, Mindscape 4
Whenever you mindscape, you may search your library for a permanent card, shuffle your library, and then put it on top. "In a world that bends to the imagination of anyone with mind strong and a vision true, there is nothing that can't be done."
3/5
Mindshaper Apprentice :symw::symu:
Creature- Human Rebel Wizard
Players can't copy cards that share a name with Mindshaper Apprentice or put copies that share a name with it onto the battlefield.
:1mana::symu:: Target creature's name becomes Mindshaper Apprentice. "This world disgusts me. Everyone shares the exact same face, mind, and mold. Like them, your master taught you how to follow the leader. I will teach you how to be the leader."- Celrius Raine
1/2
In impulsive and brash action, Azvra risked his shimmering forces against the drab hordes under Raine's control. Though he was eventually successful because of his unpredictability, the battles scarred the strange, mixed world. In the instant of his victory, he shed his impulsiveness and looked to the future, seeing all moments at once. With effort, he could rearrange them, pick and prune them like the growths of spring that spread out over the wasted world he left behind. He needed to search no longer, now that he had awakened to the truth that every moment lie in every other, like a jeweled net where each link reflected every other link. He could be anywhere and everywhere, all at once.
Azvra, Emir of Immediacy2UU
Planeswalker - Azvra (M)
+1: The next spell you cast before the beginning of your next turn may be cast as though it had flash.
-3: Choose draw step, main phase, or combat phase. Target player skips each instance of the chosen step or phase on his or her next turn.
-8: For the rest of the game, after each phase of every opponent's turn, you take a phase of the same type. (The phases are beginning phase, main phase, combat phase, and ending phase.)
{4}
Left behind on the unstable and ravaged planar meld, Azvra's long-time general grew steadily less stable himself. As the bizarre ecosystem of concepts made real lay itself over the mindless and unoriginal foreign survivors, he thundered across the land, warping dreams into reality and fading reality into dreams.
Harlas Dunedust1RWU
Legendary Enchantment Creature (R)
Haste, vigilance
At the beginning of each upkeep, flip a coin. If it comes up heads, each other creature becomes an enchantment until the end of the turn (It's no longer a creature). If it comes up tails, each other non-Aura enchantment becomes a creature with power and toughness each equal to its converted mana cost until end of turn (It's still an enchantment).
3/4
(I doubt that any creature subtype would fit, but it flavorfully fits for him to lose creature type as well.)
Cristof the Just :2mana::symw::symw:
Legendary Creature - Human Druid Soldier (R)
When you draw Cristof, you may reveal reveal it and pay :1mana::symg:. If you do, search your library for a basic land card and put it into play tapped. Shuffle your library.
Creatures you control have first strike and vigilance. During the war against the avens, Cristof learned that while taming the land is important, a true leader must also inspire the hearts of the people of that land.
3/3
I'm sorry, by Lackey, I meant the one you received from the other person, not the one you made during sign-ups. So yours should wind up as a legendary version of:
Pittrap Cobra :1mana::symg:
Creature - Snake (U)
Flash, Deathtouch Finding herself competing with other adventurers, Grietta realized that the easiest way to deal with her foes was to lure them into one of the many traps set in every temple or dungeon. Some, like the cobra traps, proved very well suited to this trick.
1/1
Contrefaire, Reality Master2UUBB
Planeswalker - Contrefaire
+2: Put a token into play that's a copy of target permanent.
-X: Choose up to X target permanents. For each of those permanents, put a token into play that's a copy of that permanent.
-9: Destroy all other noncopy permanents.
4
Downpour Colossus1UBR
Legendary Creature - Elemental
The "legend rule" doesn't apply to copies of Downpour Colossus. 2: Put a token into play that's a copy of Downpour Colossus.
Sacrifice five copies: Take an extra turn after this one.
3/3
Story to come...
-I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this.)
Rebel BlackMegatog - 18 (18)
Victor Cardamne - 26 (17+1+2+1+1+2+2)
Rebel Venser - 8 (4+1+1+2)
Victor Gerrard's Mom - 43 (24+3+3+3+3+3+2+2)
Rebel Zas - Disqualified
Victor Flappy - 24 (17+3+2+2)
Victor Krey - 8 (3+2+1+2)
Victor Jimmy Groove - 28 (17+1+3+3+1+2+1)
Rebel MagicProfessor28 - 25 (20+2+3)
Rebel Dranith - Disqualified
Victor Nekyia - 17 (13+1+2+1)
Victor Arcadeus88 - 11 (2+3+1+1+2+2)
Rebel Lanxal - 10 (8+2)
Rebel Mobiusman - 34 (23+3+3+2+3)
Rebel Maokun - 17 (14+2+1+1)
With every invasion, indeed every competitive event of any sort, there are two things that are constant. A winner, and a loser. The final moments of these planar invasions decided which of our heroes were which, and yet there was one thing the multiverse did not expect. Within each of our heroes laid dormant the exceedingly rare phenomena known as the "Spark", an element of supreme power that may only ignite during intense need, trauma, or accomplishment. Something that occurred to each of our heroes either being crowned emperor, for the first time of a diplanar empire, or recently ousted from what is now their second climb to the top.
First, check the roster to determine whether you won or lost your last encounter. The overall challenge does not change, but the flavorful background does.
Round Four: Victors
Through the great stress you were forced to endure, you have managed to ignite the planeswalker's spark that lay dormant within you for so long. Your triumph in this planar war has born fruit, causing you to become a Planeswalker. Recreate your avatar as a planeswalker, bearing in mind the various cultures that have encountered or influenced it through it's journey.
In addition, ironically now as a Planeswalker things like control of a single mortal plane is far less intriguing. A mortal world should be ruled by a mortal ruler, and none seem more worthy than the lackey that has accompanied you for so long. Make a legendary version of the lackey you received during the first round, bearing in mind the various cultures that have encountered or influenced it since it's last iteration.
Round Four: Rebels
All this effort to once again reach the top once more, wasted! The mere humiliation, agony, and frustration of such a loss ignited the spark that lay deep within you turning you into a planeswalker, a rebel in your own empire, ruled by your rival who also attained walkerdom if the rumors are to be believed. Create your planeswalker Recreate your avatar as a planeswalker, bearing in mind the various cultures that have encountered or influenced it through it's journey.
However, as it appears what people may still be loyal to you are still not strong enough to oppose this occupying force. You must search elsewhere and bring back aid, leaving your lackey behind to lead the rebellion. Make a legendary version of your lackey that you received during the first round, bearing in mind the various cultures that have encountered or influenced it since it's last iteration.
And here is the link to Round One and Two and Three, for those who wish to use it as a reference.
=====
Team Tejas will critique Team Pavan
Team Jala will critique Team Tejas
The deadline for submitions is the 25th of October, at 12:00 Noon of Monday, UTC - 8.
The deadline for critiques is the 26th of September, at 12:00 Midnight of Tuesday, UTC - 8.
Grieta the Keeper 2GG
Legendary Creature - Human Shaman (R)
Permanent cards you own have conserve. (If this card would be put into a graveyard from anywhere, you may put it on the top of your library instead.)
"Wildness is not the best possible state. Nature is a wonderful thing, but it best serves humanity when a will and a mind guides it."
4/4
Pittrap Cobra :1mana::symg:
Creature - Snake (U)
Flash, Deathtouch
Finding herself competing with other adventurers, Grietta realized that the easiest way to deal with her foes was to lure them into one of the many traps set in every temple or dungeon. Some, like the cobra traps, proved very well suited to this trick.
1/1
Hero ascended:
Grieta, Tamer of Worlds 2GG
Planeswalker - Grieta
<+1> Sacrifice an untapped land. If you do, search your library for a land card and put it onto the battlefield. Shuffle your library.
<+1> Target permanent gains conserve until the beginning of your next upkeep.
<-7> Creatures you control gain +X/+X, where X is the number of lands you control. (This affect doesn't end at end of turn or when Grieta leaves play.)
<3>
Lackey risen:
Kthylis, Guardian Naga 2GG
Legendary Creature - Snake (R)
Deathtouch
1WW: Creatures you control get +1/+1 until end of turn.
1GG: Regenerate creatures you control.
1RR: Kythis, Guardian Naga deals 1 damage to each creature.
Grown strong and wise by Grieta's magic, Kthylis' coils wrapped across the land, a source of hope and inspiration for those allied with Prosperity, and a cause of fear for those with doubts about the civilization.
4/4
In any case, as I have this set. Eliminations will occur next round, and then the round after that which leaves us with 3 finalists.
With more time to myself, I return to my first passion-research. How we come full circle. But now I am no mere archivist. I push the limits of what magics I know, what resources are at my disposal. I begin again to see possibilities, as I began to on the day the mage and I founded Traversian. But now, I see not mere magics, but something...else. A power beyond classification-the power to push and fold perhaps reality itself is what I feel. Each day I come ever closer. Closer to what, I do not know. But whatever it is, it is sure to change everything. During one of these sessions, I managed to conjure what appeared to be a drake from my homeland. At least I thought it was. It seemed different somehow; leaner, and more fierce-looking. Its armor, though I recognized the style, had been etched with arcane and macabre sigils. It seemed dazed, as though spun through a maelstrom. Surprised by all this, I quickly waved my hand in a spell of dismissal. Am...am I close to a homecoming? And if this drake is any indication, what would I come home to?
KLANG KLANG KLANG! Heavy footplates of runewrought metal herald the arrival of my guest. From within his hollow silvered chest a voice echoes as if spoken through a metallic funnel.
"You summoned me, sir?"
"Yes, my trusted friend. Ever since I returned you from the Battle of Smogheath, and resurrected you via sarcomite's power, you have been exhibiting a change in behavior."
Sarcomite tendons and muscles groan as he places a runestone hand to the translucent panel on his chest. A soft, moonlike glow can be seen within.
"I thank you for what you did for me, sir. But, a change in behavior? Have I done something wrong?"
"No, quite the opposite. Of late, you have shown remarkable leadership and wisdom. I believe you are now ready for your greatest task."
"Sir?"
"What parts of the kingdom that do not run themselves, now nearly all report to you. This has left me time to further my research. In doing so, I have realized that there is a journey and a great task I must undertake. But without me, the empire has no leader."
"To be sure, your grace. It is your guidance that has brought us this far."
"Ah, but were it not for you, I would have perished in the fetid wasteland that once lay here. To bring this to the point, I MUST undertake my journey. In my absence, you, mage-general, will lead our people."
The etchings on his faceplate shifted, showing signs of surprise and worry. "Traversus, I couldn't take your throne. Your rightful place is here, leading us. I have known you long enough now to be sure of this."
"I'm not saying all this as an emperor passing his power to a regent, but as your friend. Right now, no one is better qualified to be emperor. I know I must take this journey, old friend. You also know me well enough to be sure that once my mind is made up, I cannot be turned."
"True enough, Traversus. Perhaps it is not our people I fear for most, but myself. We have done much together. Each of us has owed the other his life more times than even your Great Abacus can count. Without you, I would feel as if I had lost a part of my own soul, trite and maudlin though it sounds."
"Yes, mage. It will hurt me as much to know my closest friend is so far from me. But, it is because you are my closest friend that I know you must protect and guide our people as you did for me. You will make a better ruler even than I."
"If there is nothing I can say to sway you, Traversus, then I accept your request with a heavy heart. But when some zombie starts gnawing on those wings of yours, don't say I didn't warn you."
We share a laugh. Face etchings arced into a solemn smile, we remember all that brought us here, and think of all we have accomplished.
He raises his left hand, curling it into a fist. "May the winds fill your wings, and may the sun never cover its face for you." The very blessing I had written on his first glider all those years ago. I raise a fist as well, and tap the back of my hand to his.
The first time we had made this gesture, it was to swear we would never part company. He had told me then that cloud-scouts in his homeland would swear this oath when they flew into a storm. Then, it was for safety in the wilderness. Now, it symbolized that though we may be an eternity apart, we will remain with one another in spirit. Now also, his massive runed hand dwarfed my thin, metallic one. In this hand, I was about to place the fate of all we'd built.
As we ended the oath gesture, I asked him to kneel as officiously as he could. "Best do this succession by the book."
"Bet you never thought you'd actually have to use this speech, eh, Traversus?"
"I prepare for everything, remember?"
Activating the transmission crystals, I projected my voice to fill the room. All of Traversian was about to witness history.
People of Traversian: I am about to undertake a long journey. Though I know not when I may return, I leave you in the most capable hands I know. The Mage-General of the Windwarders has proven himself time and again to be a strong, wise, and noble leader. In my absence, he will lead you onward to the glory you all so rightly deserve. Now, let the Ceremony of Succession begin!
I, Traversus, First Emperor of Traversian, do hereby relinquish my powers as emperor to you, providing you satisfactorily take the oath of the throne. Do you swear upon your very soul to uphold the laws of Traversian, to protect its people, and to lead in the spirit of wisdom and justice?
I do.
Do you swear upon your very soul to expand our people's knowledge and prestige to the stars and beyond?
I do.
Do you swear upon your very soul to forgo ulterior agendas, egoism, and conquest for the good of the kingdom and its people?
I do.
By swearing this oath, you bind yourself to these words. Should you ever fail, your very soul is forfeit, and will be judged by those you rule. Do you understand this?
I do.
I accept your oath, and in doing so transfer my station, its responsibility, and its privilege to you. Rise, Zastroan, Second Emperor of Traversian.
Legendary Artifact Creature-Knight Lord
Flying, vigilance
:1mana::symu:,:symtap:,tap an untapped artifact you control: Draw a card.
:symw::symw:, Prevent all damage that would be deal to artifact creatures you control this turn.
:1mana::symb::symb::,discard a card: Return Emperor Zastroan from the graveyard to the battlefield.
4/5
I will uphold my vow, old friend.
Runelich Traversus :2mana::symw::symu::symb:
Planeswalker-Traversus
+1: Put a card in your hand on the bottom of your library, then draw a card.
-3: Put two 3/3 artifact creature creature tokens onto the battlefield with your choice of flying or vigilance.
-6 Return all creatures on the battlefield and all creature cards in graveyards to their owner's hands.
3 Loyalty
The first power is The Power of Possibility. Those of you who've been reading Trav's story thus far know that since he began to found his kingdom, he's had the power to quickly shuffle through his mind for just the right tactic. Sort of an advanced magical brainstorming session. I worded the ability in reverse of the usual order of draw effects because I thought it would be too powerful as a direct "looter" ability. Basically, the way it is now, you have to first decide that one of your plans isn't going to work, then go digging for a new plan. This creates a little tension, since you don't really have all the info yet. And why not have the card get discarded? Well if I know old creaky-tendons, he's not going to let an idea go just because it won't work this time. He'll just "save it for later".
The second power is Sarcomite Summoning. Traversus is a masterful artificer, capable of whipping up creatures out of almost any material, as long as it can be animated by magic and inscribed with his signature runes. The choice in the ability reflects his tendency to alter his tactics based on the situation.
The last one, his "ultimate", I don't really have a name for yet. What it is, is a powerful AEther-blast that cleans off not only the battlefield, but scours out the dead as well. It was first used in a different form when Traversus and The Mage (now Zastroan) were attacked in the Unliving Marsh. It may not seem like a win condition on its own, but if you're playing like Traversus does, it can be. Remember, Traversus' legions use the hand as a resource, and the more options you have, the better off you'll be. Plus, now there's a very good chance your opponent will have to discard down to seven, and because Traversus' strategy has access to effects that remove your hand size limit, you get to keep all your options open.
Random side note: After leaving Traversian, its former emperor had a little work done. In Traversian, he looked like what could be described as an intricate winged statue of metal and stone, interlaced with preserved connective and vascular tissue. He wore elaborate robes and armor befitting his station as well.
As a planeswalker though, he knows he can't be that conspicuous-looking. He's traded in his ceremonious cloth and armor for a dark blue hooded robe. He's covered his silvered faceplate with a white mask. He carries a special kind of rune-stone with him to act as a journal, as well as a polished ivory walking staff inlaid with runes and just a small amount of sarcomite.The only indications of his true nature are glimpses of the connective tissue at his neck, and his obviously nonhuman hands.
Sig and Avatar by Rivenor of Miraculous Recovery Shop!
6 people will proceed to the semi-finals, the top two of each group unless the group would prefer another method of elimination.
3 people from the semi-finals will proceed to the finals, to be ultimately graded via poll.
Legendary Enchantment Creature - Spirit (M)
When Orawn, Winterlord of Ost enters the battlefield, each player chooses five permanents he or she controls and sacrifices the rest.
Whenever an artifact, creature, or land enters the battlefield, if its controller controls five or more nonenchantment permanents, its controller sacrifices a permanent.
"The Age of Winter has persisted for centuries. But I know better than anyone that all things must come to an end. The cycle of seasons inexorably turns."
3/3
Enchantment Creature - Human Wizard
Aurafall - Whenever an enchantment enters the battlefield under your control, you may choose a card in a graveyard. If you do, its owner reveals their hand, then shuffles the chosen card and all cards in their graveyard, hand, and that they control that share a name with it into their library.
"This world must rest. Only when its people set aside their obsession with the past can the cycle of rebirth begin again." - Orawn, Winterlord of Ost
2/3
Creature- Human Wizard
Mindscape 2 (When this creature comes into play, you may shuffle target permanent you control into its owner's library. If you do, then look at the top two cards of your library, choose a permanent card that has a converted mana cost less than or equal to the shuffled permanent and shares a supertype with it, and put it into play. Put all other cards on the bottom of your library in any order.)
Whenever you mindscape, you may put target card in your graveyard on the top of your library.
"No one worthy of surviving ever truly dies here. Their bodies, their memories, their very souls are preserved in memory, soon taking the place of the undesirables."- Myria, Memory Reader
2/3
Legendary Enchantment Land (M)
At the beginning of each player's upkeep, you may pay 2W. If you do, that player shuffles each permanent he or she owns with one or more counters on it into his or her library.
Whenever an enchantment becomes tapped, add W to your mana pool.
T: Put an ice counter on target nonenchantment permanent.
"We have subdued this land and the hearts of its people. One day they will be ready to awaken again." - Orawn, Winterlord
Creature - Human Soldier (R)
Protection from enchantments
Permanents with ice counters on them are enchantments in addition to their other types.
Chill 1 - WU (WU, Discard this card: Choose a permanent and put an ice counter on it.)
2/3
Frostmirror Visions WUB
Enchantment (R)
WUB: For each nonbasic permanent each player controls that shares a name with another permanent, that player chooses one and sacrifices the rest.
Each reflection shatters until a single truth remains.
Planeswalker - Orawn
/+2\ Target permanent becomes an enchantment in addition to its other types.
\-3/ Search target player's library for an enchantment and put it onto the battlefield. That player shuffles his or her library.
\-8/ Target player chooses up to five permanents he or she controls and sacrifices the rest. If an enchantment is sacrificed this way, you may put a token onto the battlefield that's a copy of that enchantment.
[4]
Myria, Memory Keeper WUB
Legendary Enchantment Creature - Wizard
Players can't play cards that share a name with a nonbasic permanent on the battlefield or a nonbasic card in a graveyard.
Aurafall - Whenever an enchantment enters the battlefield under your control, you may choose a card in a graveyard. If you do, its owner shuffles it into his or her library.
"Each memory a snowflake - beautiful and unique."
2/3
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Tellos, Supreme Wizard :3mana::symu::symu::symu:
Legendary Creature - Human Wizard (R)
Shroud
Discard X cards,:symtap:: Return X target non-land permanents to their owner's hand.
Exile X cards from the top of your library,:symtap:: Put X cards from your graveyard on top of your library in any order.
1/4
"After the invasion of Pharos Island by the shifters, Tellos sought help from kingdom of Khana."
The Second in Command:
Runetamer :symw::symu:
Creature - Human Druid (R)
Whenever you draw Runetamer, you may reveal it to all players and pay :xmana::symw:. If you do, remove X counters from the game.
When Runetamer enters the battlefield, search your library for an instant or sorcery card and put it into your hand, then shuffle your library.
1/1
"His connection to the lands, amplified by magic allowed him to control forces he once tought were uncontrollable."
*NOTE*: Mana cost fixed
Tellos after the spark:
Tellos, the Supreme One UUUU
Planeswalker - Tellos
[+1] Return target permanent you control and target permanent you don't control to their owner's hand.
[-3] Search your library for a non-creature card. Reveal that card and put it in your hand. Then shuffle your library.
[-8] Return up to five cards from your graveyard to the top of your library in any order.
{4}
The Runetamer now leads the humans of Xotic.
Ji'Gro, the Runetamer 2WU
Legendary Creature - Human Druid
When you draw Ji'Gro, the Runetamer, you may reveal it to all players and pay XXW. If you do put X +1/+1 counters on target creature.
When Ji'Gro, the Runetamer enters the battlefield exile the top five cards of your library.
WU: You may play exiled cards as if they were in your hand until end of turn.
2/4
"Ji'Gro agree to lead the Arcane Academy and the human tribes while Tellos was gone."
Venom Sniper 1(G/B)W
Creature - Elf Archer
Poisongraft 4 (This creature enters the battlefield with four poison counters on it. Whenever this creature deals damage to another creature or player, you may move a poison counter from this creature onto that creature.)
T: ~ deals 1 damage to target attacking or blocking creature.
"The venom in his arrows kill before the first drop of blood hits the dirt"
1/2
Cobra Armor 1W
Artifact - Equipment
Remove a poison counter from yourself: Put a poison counter on equipped creature.
Equipped creature gets +1/+2. As long as it has a poison counter on it, equipped creature has deathtouch.
Equip - 1(G/B)
Omalon, Preserver of Balance 2(G/B)W
Legendary Creature - Human Cleric (R)
Whenever an opponent loses life, you gain that much life.
X1B,T: ~ deals X damage to target player.
2/3
Omalon Victor 1(G/W)BB
Planeswalker - Omalon
[+2] You gain one life for each land card in your graveyard.
[-1] Each player sacrifices a nonbasic land.
[-6] Target player loses life equal to your life total.
<3>
Thrashing Golem (G/W)B
Artifact Creature - Golem (u)
Sacrifice a land: ~ gets +2/-1 until end of turn.
Whenever a land is put into a graveyard from play, you gain 2 life.
"His elf bodyguard was slaughtered by angry farmers, but Omalon took revenge by setting loose a Golem with an unholy appetite for crops."
2/2
Garth, the Pacifier 2(G/B)WW
Legendary Artifact Creature - Golem (R)
Poisongraft 10 (This creature enters the battlefield with ten poison counters on it. Whenever this creature deals damage to another creature or player, you may move a poison counter from this creature onto that creature.)
Creatures your opponents control with Poison counters on them can't attack or block.
3/7
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Caden the Dawn 3RW
Planeswalker - Caden [M]
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature and it gains haste until end of turn.
[+1]Return target card with reinforce from your graveyard to your hand.
[-7]For each +1/+1 counter on each creature you control you may put a token that’s a copy of that creature onto the battlefield. Exile them at the beginning of the next end step.
[4]
Aeiana, Shaper of Masks UUR
Legendary Creature - Shapeshifter
Creatures you control with a +1/+1 counter on them are 3/3.
Creatures your opponents control with a +1/+1 counter on them are -1/0.
Reinforce 1—R
Reinforce 2— UR
After I discovered my true face I decided to help others discover their own, or at least one that I like.
2/1
Legendary Creature - Bird Lord (MR)
As long as you control a basic land of each type, Draqal gets +5/+5, is indestructible, and has deathtouch, flying, and haste. (The basic land types are plains, island, swamp, mountain, and forest.)
On the demi-plane of Turrach, Draqal imposes his will on the whole world to protect it from the harsh realities he sees beyond the sky.
4/4
Creature - Shapeshifter Assassin (R)
Whenever a creature enters the battlefield, you may pay :2mana::symbu::symbu::symbu::symbu:. If you do, destroy that creature. Murderous Shifter becomes a copy of that creature and gains this ability.
Paranoia, exhaustion, and a lover's knife in the throat: symptoms of having a shifter as an enemy.
2/2
Legendary Land - Plains (R)
:1mana::symw:, :symtap:: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control.
Whenever a creature enters the battlefield, you lose 2 life.
Whenever a creature leaves the battlefield, you gain 2 life.
Legendary Artifact - Equipment (MR)
Whenever equipped creature deals combat damage to a creature, you may have it deal that much damage to any number of target creatures equal to its power, those creatures deal damage equal to their power to equipped creature.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, put a +1/+1 counter on equipped creature.
Equip
Draqal, Lord of None 3WWW
Planeswalker - Draqal (MR)
<+2> The first time a creature you control would be destroyed this turn, you may exile that creature, then return it to the battlefield under its owner's control.
<-3> Target player cannot cast creature spells until the beginning of your next upkeep.
<-9> Exile all creatures you don’t control. Then put a loyalty counter on Draqal, Lord of None for each creature exiled in this way.
{4}
Tikerack, Shifter Adamant 1:symug::symug::symbu::symbu:
Legendary Creature - Shapeshifter Lord (MR)
Whenever another shapeshifter creature you control becomes a copy of a creature, you may pay :symug:. If you do, put a 1/1 blue shapeshifter creature token into play.
Whenever a creature is put into a graveyard from the battlefield, you may pay :symbu:. If you do, target shapeshifter creature becomes a copy of that creature.
4/6
Celrius Raine, Worldshaper 4UU
Legendary Creature- Human Wizard
Mindscape 4, Mindscape 4
Whenever you mindscape, you may search your library for a permanent card, shuffle your library, and then put it on top.
"In a world that bends to the imagination of anyone with mind strong and a vision true, there is nothing that can't be done."
3/5
Mindshaper Apprentice WU
Creature- Human Rebel Wizard
Players can't copy cards that share a name with Mindshaper Apprentice or put copies that share a name with it onto the battlefield.
1U: Target creature's name becomes Mindshaper Apprentice.
"This world disgusts me. Everyone shares the exact same face, mind, and mold. Like them, your master taught you how to follow the leader. I will teach you how to be the leader."- Celrius Raine
1/2
Celrius Raine, Revolutionary 4UW
Planeswalker- Celrius
+1: Creatures you control that don't share a name with another creature on the battlefield get +1/+1 until end of turn.
-1: Up to two target creature's names become Worldpest.
-8: Destroy each non-land permanent that shares a name with another non-land permanent on the battlefield.
5
Sevon, Mindsavior 1WU
Legendary Creature- Human Wizard
Creatures you control that have no name get +1/+1 and can't be copied or have copies of them put onto the battlefield..
U: Target creature loses its name.
"I will preserve your identity by taking it away. In doing so, I will awaken your mind to the spirit of individuality, of strength. I will instill in you a new and perfect life, so that we may finish our task of creating a new and perfect world."
2/2
Altered Art Cards! | Commissions currently Closed
Completely understandable.
Take your time.
Sig and Avatar by Rivenor of Miraculous Recovery Shop!
Vindicator Resu 3WBB
Legendary Creature- Human Assassin {M}
First Strike, Vigilince
WWBB:symtap:, Exile target creature with toughness less than 5
Outcasted by the church, vengence was his only option.
5/4
Tinged Drake 2:symwb::symwb:U
Creature- Drake Assassin(U)
Flying, First Strike
Whenever ~ attacks, reveal the top card of your library. If you reveal a creature card this way, exile target creature with toughness less than the revealed creature's power.
With new power seething through its veins, it discovered a new life.
3/5
Resu, Ascended Assassin 2WB
Planeswalker- Resu
+1: Until end of turn, creatures you control gain first strike and deathtouch
-1: Exile Target creature
-7: Exile all creatures under target opponent's control
5
Zerock, the Dimension Shifter 3:symwb::symwb:U
Legendary Creature- Drake
Flying, Vigilance
When ~ enters the battlefield, you may exile target creature
Whenever ~ becomes the target of a spell or ability an opponent controls, exile ~ and return him to play during your next upkeep.
Serving under Resu, Zerock became more than he could ever be.
4/5
EDIT: Alabran, I think he means, "how did you choose who won and lost?"
I'll take a look at that, thanks. I'd also advise anyone to double check their own scores to make sure I didn't make a mistake.
I determined who won or lost by finding who gained more points between every two people. The person who received more points won the battle, the person who received fewer points lost it.
Sig and Avatar by Rivenor of Miraculous Recovery Shop!
But yeah, I'll have to drop out this month. Bleh. Good luck to everyone else~
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Well, bummer. Sad to see you go.
Legendary Creature - Djinn (M)
Flash, flying, haste
Skip your main phases.
5/5
Enchantment Creature - Elemental Knight (U)
Haste
Whenever Frostburn Crusader attacks, target creature controlled by the defending player becomes an enchantment until end of turn. (It's no longer a creature.)
2/2
Legendary Land (R)
Whenever an opponent plays a land, you may put Thunderhead Palace from your hand onto the battlefield.
At the beginning of any opponent's end step, return Thunderhead Palace to its owner's hand.
: Add one mana of any color to your mana pool.
Creature - Elemental (U)
Creatures you control have haste.
At the beginning of your end step, Velocity Soulspark becomes an enchantment. (It's no longer a creature.)
3/1
Instant (U)
Draw cards equal to the damage dealt this turn by target creature you control.
War is a grand experiment, with every enemy bone broken providing proof for a successful hypothesis.
Celrius Raine, Worldshaper :4mana::symu::symu:
Legendary Creature- Human Wizard
Mindscape 4, Mindscape 4
Whenever you mindscape, you may search your library for a permanent card, shuffle your library, and then put it on top.
"In a world that bends to the imagination of anyone with mind strong and a vision true, there is nothing that can't be done."
3/5
Mindshaper Apprentice :symw::symu:
Creature- Human Rebel Wizard
Players can't copy cards that share a name with Mindshaper Apprentice or put copies that share a name with it onto the battlefield.
:1mana::symu:: Target creature's name becomes Mindshaper Apprentice.
"This world disgusts me. Everyone shares the exact same face, mind, and mold. Like them, your master taught you how to follow the leader. I will teach you how to be the leader."- Celrius Raine
1/2
Azvra, Emir of Immediacy 2UU
Planeswalker - Azvra (M)
+1: The next spell you cast before the beginning of your next turn may be cast as though it had flash.
-3: Choose draw step, main phase, or combat phase. Target player skips each instance of the chosen step or phase on his or her next turn.
-8: For the rest of the game, after each phase of every opponent's turn, you take a phase of the same type. (The phases are beginning phase, main phase, combat phase, and ending phase.)
{4}
Left behind on the unstable and ravaged planar meld, Azvra's long-time general grew steadily less stable himself. As the bizarre ecosystem of concepts made real lay itself over the mindless and unoriginal foreign survivors, he thundered across the land, warping dreams into reality and fading reality into dreams.
Harlas Dunedust 1RWU
Legendary Enchantment Creature (R)
Haste, vigilance
At the beginning of each upkeep, flip a coin. If it comes up heads, each other creature becomes an enchantment until the end of the turn (It's no longer a creature). If it comes up tails, each other non-Aura enchantment becomes a creature with power and toughness each equal to its converted mana cost until end of turn (It's still an enchantment).
3/4
(I doubt that any creature subtype would fit, but it flavorfully fits for him to lose creature type as well.)
Sorry, day after tomorrow.
Oh, and Jimmy
I'm sorry, by Lackey, I meant the one you received from the other person, not the one you made during sign-ups. So yours should wind up as a legendary version of:
Pittrap Cobra :1mana::symg:
Creature - Snake (U)
Flash, Deathtouch
Finding herself competing with other adventurers, Grietta realized that the easiest way to deal with her foes was to lure them into one of the many traps set in every temple or dungeon. Some, like the cobra traps, proved very well suited to this trick.
1/1
Sorry if that wasn't clear, I'll adjust that now.
Planeswalker - Contrefaire
+2: Put a token into play that's a copy of target permanent.
-X: Choose up to X target permanents. For each of those permanents, put a token into play that's a copy of that permanent.
-9: Destroy all other noncopy permanents.
4
Downpour Colossus 1UBR
Legendary Creature - Elemental
The "legend rule" doesn't apply to copies of Downpour Colossus.
2: Put a token into play that's a copy of Downpour Colossus.
Sacrifice five copies: Take an extra turn after this one.
3/3