I was actually surprised when I saw that no one had posted a Bosh EDH make. Now, I understand that he's technically not supposed to be a general, but I offer my reasons as to why he should be an exception to the rule:
1) He's one of three colorless creature legends in the entirety of MTG.
2) He is directly associated with a color (red) through his activated ability, though he himself is not colored.
3) He's fairly balanced in the context of EDH and his color's abilities--he's expensive, and though red does have a decent connection to artifacts, balancing the color in the deck with enough decent-size artifacts to make him useful is difficult. (Bear in mind that EDH is a pretty new format for me, and the list I post is a remake of my first attempt.)
4) He fits well within the red-artifact flavor. He's big and trample-y, and is a repeatble Shrapnel Blast (though more expensive.) Red certainly likes creatures his size, and loves both destroying artifacts and burn--all of which Bosh excels at, in the proper context.
With all that in mind, I present my creation for your consideration and advice!
I haven't actually tested this build yet (the first build of this was honestly pretty terrible in playtesting.) Yes, I proxied most of it, and will proxy whatever I don't have (my playgroup is okay with this,) so card cost isn't an issue for me.
Any suggestions are most welcome!
Oh, should anyone want to see the first build for comparison, just ask and I'll post it.
Also, how do I get the deck tag to work properly (i.e. link to the cards?)
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." -Vuliev of the Ghost Council of Orzhova
"Violence is the last refuge of the incompetent." -Salvor Hardin
Sadly, being colorless, you will never be able to use his ability. As per the EDH rules, you can only play lands that produce colorless mana. You can play basic lands but they will be treated as colorless as well. This is why you never see Memnarch as a general (which would be far better IMO) I would choose a red artifact friendly general (Slobad for example) and include Bosh.
well because EDH is a casual format, I'd suggest asking your playgroup if they mind you running bosh as a mono-red general. I know most of the people I play with wouldn't mind.
You can play basic lands but they will be treated as colorless as well.
I thought you weren't to have ANYTHING that was tied to a color that your general isn't (including basic lands, abilities, etc.), meaning that Bosh would technically disqualify himself. The reason I didn't make a case for Memnarch is that he can do FAR more ridiculous shenanigans than Bosh in regards to artifacts and blue in general--which seemed to me unreasonable for the format.
In any case, my playgroup is fine with me using Bosh; in fact, they were the ones that sent me here for help working the deck.
And thanks to DalkonCledwin for help with the tag function!
Private Mod Note
():
Rollback Post to RevisionRollBack
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." -Vuliev of the Ghost Council of Orzhova
"Violence is the last refuge of the incompetent." -Salvor Hardin
obviously he's not overpowered, so within your playgroup people might allow him anyway. i mean, they might allow anything. who knows. imo there's a lot of rules that suck in edh - not being able to play split cards unless you have all the colors, not being able to play split-color cards unless you have all the colors, not being able to use urborg elf in a green-black deck while birds of paradise is legal BECAUSE it can produce more off-color mana, which just makes no sense at all...not being able to use bringers except in 5-color decks...honestly, so many of the rules are idiotic and could be easily simplified. how about "you're not allowed to generate off-color mana or have cards with mana costs that aren't playable within your colors". presto! i just solved all the stupidity. bosh is now a legal general but you can't use his ability. rhys the exiled is also perfectly legal but you can't generate the mana to regen him. urborg elf is just "add G, B, or 1 to your mana pool" in any G/B deck. everything makes a lot more sense.
but then, the reason the rules are set up is because that way everyone is on the same page. if everyone in your playgroup allows bosh, then cool, but you won't be able to play him vs lots of other people, which is sort of the idea of a format. even if the rules are stupid, they're worth following so you can be on the same page with everyone else. although for me, personally, i don't care if you play bosh AND use his ability, it's not like he's overpowered.
One of my play groups feels the same way about Bosh (though ironically, they don't feel the same about Memnarch...) and I had him for a while.The deck is really hard to build, but you seem to be doing a decent job. Equipment is a great way to go with the deck (attach, swing, explode).
My first recommendation is to take out all your burn spells. For this make, the only burn spell you absolutely NEED is Shivan Meteor. This takes out a lot of big creatures, and a lot of Generals (minus those with Shroud/Indestructible) and it combos really well with Stuffy Doll. Something that I've been playing around with, though, is that every EDH deck that's got red in it I'll put a Quest for the Pure Flame and a Stuffy Doll.
At once you turn the Quest on, it can make a very bad turn for all of your opponents. My favorite is to pop Quest and then Earthquake for enough to kill just my opponents, assuming you have more life. Though Stuffy should take care of at least one player.
I understand what you're trying to do with Oxidda Golem, Iron Myr and Myr Enforcer, but really they're all incredibly subpar for the deck. Where's Draco? There are better things to play than Juggernaut also...
Some better artifacts to play off the top of my head; Duplicant. Ironically enough, Armageddon Clockcould be good for the deck (race them down, then throw it), Blinkmoth Urn to speed up your game. Darksteel Forge is great for a few late game turns, and then for the toss.
I don't really see any Upkeep effects in the deck, so maybe you should try out Eon Hub. Myr Matrix might be something to keep in mind. Nullstone Gargoyle wants a word. Planar Portal is wondering why you skipped over him? Serpent Generator is cute. It's an alternate win condition, and fodder for Bosh. I wouldn't recommend it, per se, but I think it'd be fun to do.
In an eight player game, is anything good? Don't you just sit there countering combos until someone genesis waves for 42 after all the blue players tap out fighting over a bribery?
Thank you for the suggestions--I'll implement them and see how they fare!
Also, with the removal of manaburn, would Braid of Fire be a good choice for this deck? It gives me free mana every upkeep, which I can use for about eleven different abilities/spells in the deck. Seems that it might be a better choice than Eon Hub, considering I can use the free mana to get me land, top, draw an extra card, shoot my opponents with Bosh or the Charbelcher, pay for Draco, etc.
Private Mod Note
():
Rollback Post to RevisionRollBack
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." -Vuliev of the Ghost Council of Orzhova
"Violence is the last refuge of the incompetent." -Salvor Hardin
you need to keep in mind that now mana empties at the end of each step instead of the end of each phase. So you can no longer hold mana over till your draw step. You need to use all the mana from your Braids of Fire during your upkeep. Which means the only things you can use it for are things with Flash, Instants, and Instant Speed Abilities.
Private Mod Note
():
Rollback Post to RevisionRollBack
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
True. I don't think it'll be that much of a problem, though, since I can just let the Braid charge without fear of manaburn. As far as draining after the upkeep, I don't think there's anything that I could play on my draw step that I couldn't on my upkeep, save Reiterate and Skred (both of which I could just hold on to and play in my precombat main.)
Thanks for the reminder, though!
Private Mod Note
():
Rollback Post to RevisionRollBack
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." -Vuliev of the Ghost Council of Orzhova
"Violence is the last refuge of the incompetent." -Salvor Hardin
1) He's one of three colorless creature legends in the entirety of MTG.
2) He is directly associated with a color (red) through his activated ability, though he himself is not colored.
3) He's fairly balanced in the context of EDH and his color's abilities--he's expensive, and though red does have a decent connection to artifacts, balancing the color in the deck with enough decent-size artifacts to make him useful is difficult. (Bear in mind that EDH is a pretty new format for me, and the list I post is a remake of my first attempt.)
4) He fits well within the red-artifact flavor. He's big and trample-y, and is a repeatble Shrapnel Blast (though more expensive.) Red certainly likes creatures his size, and loves both destroying artifacts and burn--all of which Bosh excels at, in the proper context.
With all that in mind, I present my creation for your consideration and advice!
1 Bosh, Iron Golem
Lands--39
29 Mountain
1 Dormant Volcano
1 Mishra’s Workshop
1 Great Furnace
1 Maze of Ith
1 Darksteel Citadel
1 Blinkmoth Nexus
1 Urza’s Tower
1 Urza’s Mine
1 Urza’s Power Plant
1 Dwarven Hold
Creatures--18
1 Darksteel Colossus
1 Mycosynth Golem
1 Platinum Angel
1 Myr Enforcer
1 Oxidda Golem
1 Karn, Silver Golem
1 Solemn Simalcrum
1 Juggernaut
1 Iron Myr
1 Copper Gnomes
1 Myr Retriever
1 Godo, Bandit Warlord
1 Bogardan Hellkite
1 Rorix Bladewing
1 Taurean Mauler
1 Akroma, Angel of Fury
1 Hellkite Charger
1 Darksteel Forge
1 Mycosynth Lattice
1 Akroma’s Memorial
1 Sensei’s Divining Top
1 Candles of Leng
1 Defense Grid
1 Thran Dynamo
1 Doubling Cube
1 Fire Diamond
1 Gauntlet of Might
1 Gilded Lotus
1 Journeyer’s Kite
1 Sol Ring
1 Fellwar Stone
1 Cloud Key
1 Coldsteel Heart
1 Goblin Charbelcher
1 Stuffy Doll
Equipment--14
1 Whispersilk Cloak
1 Loxodon Warhammer
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Kaldra
1 Shield of Kaldra
1 Helm of Kaldra
1 Kusari-Gama
1 Umezawa’s Jitte
1 Deathrender
1 Fireshrieker
1 Gorgon Flail
1 Tenza, Godo’s Maul
1 Lightning Greaves
1 Furnace of Rath
1 Gratuitous Violence
Instants--4
1 Wild Ricochet
1 Spire Barrage
1 Flame Javelin
1 Reiterate
Sorceries--5
1 Molten Disaster
1 Demonfire
1 Banefire
1 Rolling Thunder
1 Urza’s Rage
I haven't actually tested this build yet (the first build of this was honestly pretty terrible in playtesting.) Yes, I proxied most of it, and will proxy whatever I don't have (my playgroup is okay with this,) so card cost isn't an issue for me.
Any suggestions are most welcome!
Oh, should anyone want to see the first build for comparison, just ask and I'll post it.
Also, how do I get the deck tag to work properly (i.e. link to the cards?)
"Violence is the last refuge of the incompetent." -Salvor Hardin
I thought you weren't to have ANYTHING that was tied to a color that your general isn't (including basic lands, abilities, etc.), meaning that Bosh would technically disqualify himself. The reason I didn't make a case for Memnarch is that he can do FAR more ridiculous shenanigans than Bosh in regards to artifacts and blue in general--which seemed to me unreasonable for the format.
In any case, my playgroup is fine with me using Bosh; in fact, they were the ones that sent me here for help working the deck.
And thanks to DalkonCledwin for help with the tag function!
"Violence is the last refuge of the incompetent." -Salvor Hardin
but then, the reason the rules are set up is because that way everyone is on the same page. if everyone in your playgroup allows bosh, then cool, but you won't be able to play him vs lots of other people, which is sort of the idea of a format. even if the rules are stupid, they're worth following so you can be on the same page with everyone else. although for me, personally, i don't care if you play bosh AND use his ability, it's not like he's overpowered.
My first recommendation is to take out all your burn spells. For this make, the only burn spell you absolutely NEED is Shivan Meteor. This takes out a lot of big creatures, and a lot of Generals (minus those with Shroud/Indestructible) and it combos really well with Stuffy Doll. Something that I've been playing around with, though, is that every EDH deck that's got red in it I'll put a Quest for the Pure Flame and a Stuffy Doll.
At once you turn the Quest on, it can make a very bad turn for all of your opponents. My favorite is to pop Quest and then Earthquake for enough to kill just my opponents, assuming you have more life. Though Stuffy should take care of at least one player.
I understand what you're trying to do with Oxidda Golem, Iron Myr and Myr Enforcer, but really they're all incredibly subpar for the deck. Where's Draco? There are better things to play than Juggernaut also...
Some better artifacts to play off the top of my head; Duplicant. Ironically enough, Armageddon Clockcould be good for the deck (race them down, then throw it), Blinkmoth Urn to speed up your game. Darksteel Forge is great for a few late game turns, and then for the toss.
I don't really see any Upkeep effects in the deck, so maybe you should try out Eon Hub. Myr Matrix might be something to keep in mind. Nullstone Gargoyle wants a word. Planar Portal is wondering why you skipped over him? Serpent Generator is cute. It's an alternate win condition, and fodder for Bosh. I wouldn't recommend it, per se, but I think it'd be fun to do.
Thanks to DarkNightCavalier
Also, with the removal of manaburn, would Braid of Fire be a good choice for this deck? It gives me free mana every upkeep, which I can use for about eleven different abilities/spells in the deck. Seems that it might be a better choice than Eon Hub, considering I can use the free mana to get me land, top, draw an extra card, shoot my opponents with Bosh or the Charbelcher, pay for Draco, etc.
"Violence is the last refuge of the incompetent." -Salvor Hardin
Thanks for the reminder, though!
"Violence is the last refuge of the incompetent." -Salvor Hardin