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Old 11-06-2009, 03:18 PM   #1
wtwlf123
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Join Date: Feb 2009
Location: Tucson, AZ
Posts: 27,443

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Default [450][Powered] wtwlf123's Cube



Here's all the basic information for The Cube:


Cube Maxim

I aim to create the most fun, exciting, powerful and balanced custom limited environment
that I can for my playgroup within the confines of a Vintage legal and Singleton legal frame.


Basic Info

Cube Size: 450 Cards

Breakdown: 60 Each Color, 70 Colorless, 80 Guild

Standard or Theme Cube: Standard

Average Draft: 4-6 players, 1-2 times/week

Cube CMC: 2.757


Design Restrictions

Powered?: Yes

Vintage Legal?: Yes

Singleton Legal?: Yes

Banned Cards:
The only cards I ban from the cube are cards that aren't Vintage legal (Ante cards, Dexterity cards, Un- Cards & Holiday Promos, etc).


Color Balance?: Yes

Guild Balance?: Yes


Other Info

Cube Storage Photos:



Here's a link to the cube on tappedout if you wanna draft it:

http://tappedout.net/mtg-cube-drafts/wtwlf123s-cube/



Here's a link to my articles relating to The Cube:


I wrote a cube article about the fundamental cube design questions, and how I decided to build my cube to cater to my playgroup. The article was designed to help those folks that are still in the incipient phase of cube building, and may need some pointers on how to balance the cube for smoother drafts and gameplay. But hopefully even the veteran cube managers can find at least some useful information on how to streamline the cube and better enable aggressive archetypes. Here's a link:

Cube Design Philosophy

Feel free to post comments on the article page or here in this thread with any questions or comments!

Additionally, I've written three Set Reviews in the form of top 20 countdowns based on set previews. Note, these are written as set previews, not necessarily set reviews, but here's the links to them anyways:

My Review #1 - Discusses my top 20 Cube cards from AVR!
My Review #2 - Discusses my top 20 Cube cards from M13!
My Review #3 - Discusses my top 20 Cube cards from RTR!
My Review #4 - Discusses my top 20 Cube cards from GTC!
My Review #5 - Discusses my top 20 Cube cards from DGM!

Here's a link to an exercise I created to determine the ideal 1-drop saturation for aggressive decks in the cube:

Ideal Aggro 1-drop Saturation Exercise

Enjoy!



Here's a list of the contents of The Cube:




White Summary:
Focus

Aggro - wwwww

Mid-Range - w

Control - wwww

My top 10% of the white cards in the cube are:

1 Balance
2 Armageddon/Ravages of War
3 Elspeth, Knight-Errant
4 Land Tax
5 Gideon Jura
6 Catastrophe







White Photos:









Blue Summary:
Focus

Aggro - u

Mid-Range - uuu

Control - uuuuuu

My top 10% of the blue cards in the cube are:

1 Ancestral Recall
2 Time Walk
3 Mana Drain
4 Upheaval
5 Tinker
6 Jace, the Mind Sculptor







Blue Photos:









Black Summary:
Focus

Aggro - bbb

Mid-Range - bbbb

Control - bbb

My top 10% of the black cards in the cube are:

1 Mind Twist
2 Recurring Nightmare
3 Demonic Tutor
4 Bitterblossom
5 Vampiric Tutor
6 Dark Confidant







Black Photos:









Red Summary:
Focus

Aggro - rrrrrrr

Mid-Range - r

Control - rr

My top 10% of the red cards in the cube are:

1 Sulfuric Vortex
2 Goblin Guide
3 Flametongue Kavu
4 Wildfire/Burning of Xinye
5 Koth of the Hammer
6 Rolling Earthquake







Red Photos:









Green Summary:
Focus

Aggro - gggg

Mid-Range - ggggg

Control - g

My top 10% of the green cards in the cube are:

1 Eternal Witness
2 Survival of the Fittest
3 Sylvan Library
4 Garruk Relentless
5 Regrowth
6 Garruk Wildspeaker







Green Photos:









Colorless Summary:
My top 10% of the colorless cards in the cube are:

1 Library of Alexandria
2 Sol Ring
3 Umezawa's Jitte
4 Black Lotus
5 Skullclamp
6 Sword of Fire and Ice
7 Mox Diamond



Colorless Section:


Colorless Photos:










Guild Section Summary:


Guild Section Contents:



wwwuuu



uuubbb



bbbrrr



rrrggg



gggwww



wwwbbb



bbbggg



ggguuu



uuurrr



rrrwww





Guild Section Photos:









Last edited by wtwlf123; Yesterday at 06:36 AM.
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Old 11-06-2009, 03:18 PM   #2
wtwlf123
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Join Date: Feb 2009
Location: Tucson, AZ
Posts: 27,443

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Default Change Log

Here's a list of all the changes to The Cube:


Out -----> In

Set Updates:










Mirrodin Besieged Update:
















Return to Ravnica Update:




Dragon's Maze Update:





Change Log:


2009 Changes:


2010 Changes:
















5/4/10:


- Celestial Colonnade (moved to lands)
+ Teferi's Moat

- Creeping Tar Pit (moved to lands)
+ Recoil

- 10 Bouncelands
- 10 Pain Lands

And creating:

The Wildcard Land Section:


wu

Azorius Chancery <----- Control
Celestial Colonnade <----- Mid-Range

ub

Dimir Aqueduct <----- Control
Creeping Tar Pit <----- Mid-Range

br

Sulfurous Springs <----- Aggro
Lavaclaw Reaches <----- Mid-Range

rg

Karplusan Forest <----- Aggro
Raging Ravine <----- Mid-Range

gw

Horizon Canopy <----- Aggro
Stirring Wildwood <----- Mid-Range

wb

Caves of Koilos <----- Aggro
Fetid Heath <----- Mid-Range

wr

Battlefield Forge <----- Aggro
Rugged Prairie <----- Mid-Range

ur

Izzet Boilerworks <----- Control
Cascade Bluffs <----- Mid-Range

ug

Simic Growth Chamber <----- Control
Flooded Grove <----- Mid-Range

bg

Llanowar Wastes <----- Aggro
Twilight Mire <----- Mid-Range





5/10/10:














11/4/10:




2011 Changes:


2/17/11:








5/11/11: THE PURGE:






5/28/11:


7/16/11:




9/20/11:






12/2/11 - The Purge to 360:




12/9/11:


Straight Changes

Eternal Dragon -----> Karmic Guide

Cryptic Command -----> Gifts Ungiven

Juzam Djinn -----> Sewer Nemesis

Ghitu Slinger -----> Red Sun's Zenith

Goblin Ruinblaster -----> Gorilla Shaman

Razormane Masticore -----> Sundering Titan

-10 Gold Cards

- Wall of Denial
- Lightning Helix
- Creeping Tar Pit
- Putrefy
- Stormbind
- Prophetic Bolt
- Stillmoon Cavalier
- Bituminous Blast
- Qasali Pridemage
- Trygon Predator

+5 Colorless Cards

+ Memory Jar
+ Dust Bowl
+ Engineered Explosives
+ Gemstone Mine
+ Erratic Portal

+5 Mono-Colored Cards

+ Moat
+ Tezzeret the Seeker
+ Snuff Out
+ Chandra, the Firebrand
+ Ohran Viper

..........

The creation of the Miscellaneous Gold section:

Kird Ape, Loam Lion and Wild Nacatl move to Miscellaneous Gold.

Wall of Roots replaces the slot in Green.
Qasali Pridemage replaces the slot in Selesnya.
Stormbind replaces the slot in Gruul.

Engineered Explosives, Erratic Portal and Gemstone Mine get cut for the adds.



12/10/11:


The creation of the Miscellaneous Guild section:

All hybrid, phybrid and Nacatl style cards will form a new 10 card section.

Porcelain Legionnaire moves to Misc.
Phyrexian Metamorph moves to Misc.
Dismember moves to Misc.
Figure of Destiny moves to Misc.
Fire // Ice moves to Misc.
Murderous Redcap moves to Misc.
Kitchen Finks moves to Misc.
Wild Nacatl, Loam Lion and Kird Ape stay in Misc.

Lightning Helix, Prophetic Bolt, Bituminous Blast and Mirari's Wake come in to replace the guild cards that moved to Misc.

Red Sun's Zenith, Wall of Roots, Memory Jar and Dust Bowl are removed to make room.



12/22/11:


Disbanding the miscellaneous guild section:

Porcelain Legionnaire to White:
Cut Seal of Cleansing.

Phyrexian Metamorph to Blue:
Cut Tezzeret the Seeker.

Dismember to Black:
Cut Go For the Throat.

Wild Nacatl to Green:
Cut Ohran Viper.

Fire // Ice to Izzet.

Kird Ape to Gruul.

Kitchen Finks and Loam Lion to Selesnya.

Murderous Redcap to Rakdos.

Figure of Destiny to Boros.

Cut Mirari's Wake from Selesnya:
Add Venser, the Sojourner to Azorius.
Add Creeping Tar Pit to Dimir.
Add Stillmoon Cavalier to Orzhov.
Add Trygon Predator to Simic.
Add Putrefy to Golgari.

..........

Other Changes:

Knight of Meadowgrain -----> Lone Missionary
Bituminous Blast -----> Blightning



12/26/11:




2012 Changes:










5/23/12 - The Rise to 450:
(The details about this expansion can be found here.)

Adds:

White
Weathered Wayfarer
Knight of Meadowgrain
Ranger of Eos
Karmic Guide
Elesh Norn, Grand Cenobite
Eternal Dragon
Revoke Existence
Seal of Cleansing
Ravages of War
Entreat the Angels

Blue
Enclave Cryptologist
Trinket Mage
Keiga, the Tide Star
Daze
Capsize
Intuition
Thirst for Knowledge
Gifts Ungiven
Tezzeret the Seeker
Academy Ruins
Tolarian Academy

Black
Putrid Imp
Griselbrand
Imperial Seal
Dance of the Dead
Doom Blade
Exhume
Zombie Infestation
Buried Alive
Diabolic Servitude
Living Death

Red
Goblin Patrol
Goblin Welder
Kiki-Jiki, Mirror Breaker
Zealous Conscripts
Firestorm
Reckless Charge
Sneak Attack
Burning of Xinye
Bonfire of the Damned
Rolling Earthquake
Barbarian Ring

Green
Arbor Elf
Jungle Lion
Pouncing Jaguar
Ulvenwald Tracker
Devoted Druid
Somberwald Sage
Primeval Titan
Hornet Queen
Pelakka Wurm
Worldly Tutor
Birthing Pod
Natural Order
Green Sun's Zenith

Colorless
Lightning Greaves
Chrome Mox
Everflowing Chalice
Zuran Orb
Black Vise
Ankh of Mishra
Ratchet Bomb
Scroll Rack
Mimic Vat
Erratic Portal
Icy Manipulator
Engineered Explosives
Ancient Tomb
Dust Bowl
Gemstone Mine

Guild
Talisman of Progress
Venser, the Sojourner
Talisman of Dominance
Tezzeret, Agent of Bolas
Falkenrath Aristocrat
Blackcleave Cliffs
Sarkhan Vol
Copperline Gorge
Sigarda, Host of Herons
Horizon Canopy
Gerrard’s Verdict
Caves of Koilos
Lightning Helix
Battlefield Forge
Desolate Lighthouse
Izzet Boilerworks
Edric, Spymaster of Trest
Simic Growth Chamber
Life // Death
Llanowar Wastes
Viashino Slaughtermaster
Nicol Bolas, Planeswalker
Sphinx of the Steel Wind

..........

Cuts:

Blue
Jace, Memory Adept

Red
Devil's Play

Green
Thornling





5/31/12:


6/1/12:


6/4/12:
















8/30/12:


Tri-Color / Colorless Changes

- Sphinx of the Steel Wind
- Nicol Bolas, Planeswalker
- Viashino Slaughtermaster
- Wild Nacatl [moved to green]
- Noble Hierarch [moved to green]
- Tectonic Edge

+ Perilous Myr
+ Lodestone Golem
+ Basilisk Collar
+ Mortarpod
+ Bonehoard
+ Jinxed Choker

White Changes

Akrasan Squire -----> Incatian Javelineers
Revoke Existence -----> Leonin Relic-Warder

Blue Changes

Intuition -----> Inkwell Leviathan

Black Changes

Raven's Crime -----> Inquisition of Kozilek

Red Changes

Kiki-Jiki, Mirror Breaker -----> Zealous Conscripts
Devil's Play -----> Shrine of Burning Rage

Green Changes

- Ulvenwald Tracker
- Mire Boa

+ Wild Nacatl [moved from guild]
+ Noble Hierarch [moved from guild]

Guild Changes

Fetid Heath -----> Isolated Chapel
Crimson Muckwader -----> Blightning
Mirari's Wake -----> Knight of the Reliquary



9/13/12:


9/21/12:








11/5/12:


11/9/12:


11/16/12:




11/27/12 - Rise to 540:






2013 Changes:






1/7/12:


Mortarpod -----> Thornling

(Noble Hierarch moved to Misc.)



1/22/13:




















2/26/13:


3/7/13:




4/4/13 - Purge to 450:


4/11/13:


5/9/13:







Last edited by wtwlf123; 05-09-2013 at 07:04 AM.
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Old 11-06-2009, 03:19 PM   #3
wtwlf123
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Join Date: Feb 2009
Location: Tucson, AZ
Posts: 27,443

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Default

Here's some commonly requested notes about specific cards:


Loam:
Life From the Loam
  • Chains abusive lands (Strip Mine, Wasteland, Dust Bowl, Barbarian Ring).
  • Chains utility lands (Fetchlands, Horizon Canopy, etc).
  • Can be cast/dredged early in the curve simply to secure land drops.
  • Buys back man-lands after they die.
  • Allows you to recover from hand destruction/discard.
  • Protects you from land destruction strategies.
  • Provides fuel for sacrifice effects (Braids, Smokestack, etc).
  • Provides fuel for discard effects (Stormbind, Wild Mongrel, Masticore, etc).
  • Recovery from mass land-destruction effects (both yours and theirs).
  • Dredge fuels the yard for graveyard strategies.
  • Simply re-buys problematic lands if the opponent deals with them (buying back a Maze of Ith if your opponent finally destroyed it).
  • Has synergy with top of library effects (like Scroll Rack, Brainstorm, Jace v2Pro, Sylvan Library and so fourth).
  • And has several other small uses like getting lands back from a suspended Gargadon play, getting your Plains back from Kjeldoran Outpost, and so fourth.


I'm sure there's other stuff I've left out too, but the point is that the card is very versatile, and I find more and more uses for it each time it's played.


Squee:
Squee, Goblin Nabob
  • Pays discard costs (Masticore, Molten-Tail Masticore, Razormane Masticore, Forbid)
  • Mitigates discard activations (Survival of the Fittest, Fauna Shaman, Stormbind)
  • Imbalances symmetrical discard (Liliana of the Veil, Looter il-Kor, Enclave Cryptologist)
  • Counters opponent's selective discard (Liliana Vess, Liliana's Specter, Blazing Specter)
  • Neuters opponent's random discard (Hymn to Tourach, Mind Twist, Hypnotic Specter)
  • Pays sacrifice costs (Braids, Cabal Minion, Smokestack)
  • Enhances sacrifice abilities (Skullclamp, Recurring Nightmare, Greater Gargadon)


And sometimes you just need a dude to chump-block your opponent's Blastoderm while it fades, or any generic body to carry a piece of equipment into the red zone, and he does that too.


Entomb:
Entomb

Primary uses:
  • Setting up reanimation plays (drop fatty in 'yard with Entomb, then cast Reanimate, etc).
  • Tutor for either part of your Life From the Loam combo.

Secondary uses:
  • Drop extra 2-power guys in your yard for Reveillark.
  • Drop a 3CC card in your graveyard for Sun Titan.
  • Grab a reanimation target for Karmic Guide.
  • Set up a sweet spell target for Snapcaster Mage.
  • Draw some cards right away with Deep Analysis.
  • Put an artifact in your graveyard for Academy Ruins.
  • Put Bloodghast in your yard to begin any one of the many sick things he can do.
  • Add to your toolbox for Volrath's Stronghold.
  • Secure extra value from Yawg's Will.
  • Set up Chandra's Phoenix to be retrieved.
  • Drop Gravecrawler into you the bin for some recursive beatings.
  • Put Squee in your yard to start abusing him on the next turn.
  • Put Genesis in the graveyard where he belongs.
  • Set up hasty beats with your Vengevine.
  • Grab a bomb with your next Regrowth/Witness.
  • Making your 'Goyf/Bonehoard bigger as a combat trick.
  • Tutor the land half of your Crucible of Worlds interactions.

I'm sure there's more too, that I'm just not thinking of. I could even see rare situations getting value from dropping a flashback spell in your 'yard (like Devil's Play, Chainer's Edict, Call of the Herd, Firebolt, etc) to cast once late in the game, or put your Eternal Dragon in there to start the inevitable grind in the control mirror. Even removing your bomb target while their Bribery is going off can save your ass sometimes.


Zuran Orb:
Zuran Orb

Combo Function:
  • Como with Balance to nuke all lands for 2 mana and gain a bunch of life in the process.
  • Combo with Crucible of Worlds to gain 2 life and ramp your mana by one in situations where you can't make additional land drops (or simply gain life every turn).
  • Como with Life From the Loam to gain massive amounts of life over the course of the game.

Added Value Function:
  • Get loads of additional value with or against mass land destruction, including Armageddon, Ravages of War and Catastrophe.
  • Gain a ton of life with or against Upheaval as it resolves.
  • Gain extra life against your opponent's land destruction spells and abilities.
  • Avoid the Capsize land-lock by threatening a fizzle.

Artifact Interactions:
  • As a cheap artifact, it can be Tinkered, tutored by Mage and Tezz 1, bash for 5 with Tezz 2, boost Academy's mana production, combo with an early Welder and more.

Land Count Synergy:
  • Lowering an even land count to allow Land Tax activations.
  • Sacrificing basic lands to upgrade them to nonbasics, fixing lands and utility lands with Weathered Wayfarer.
  • Sacrifice your opponent's land you just stole with Zealous Conscripts.
  • Lower your land count against an opponent's Balance (perhaps even preventing its casting).

And you can add **(while also gaining life)** to the backs of all those bullet points.

All of this is of course in addition to performing its normal function of sacrificing one resource for another. It can straight-up win the race when games are close, and can cripple aggressive strategies and burn-out wins, cancelling out a lot of their reach. I've sen countless games won and lost on the back of Zuran Orb.




Here's all the information about my basic lands:


I have 32 basic lands of each type sleeved up and ready for use each draft.

I use one of every single promo land available (21 lands), all the full-art land available (6 lands) and fill in the rest with my favorite non-promo basic lands of all time (5 lands).

Here's a list of the lands I use:

Basic Land List:


Promo Lands:
  • Guru Land
  • APAC Land #1
  • APAC Land #2
  • APAC Land #3
  • Euro Land #1
  • Euro Land #2
  • Euro Land #3
  • Arena 1996
  • Arena 2003
  • Arena 2004
  • Arena 2005
  • Arena 2006
  • MPS Land 2006/2007
  • MPS Land 2007/2008
  • MPS Land 2008/2009
  • MPS Land 2009/2010
  • MPS Land 2010/2011
  • MPS Land 2011/2012
  • Beta Foil Promo
  • Ice Age Foil Promo
  • Saga Foil Promo
  • Masques Foil Promo


Full-Art Lands:
  • Unglued Basic
  • Unhinged Basic
  • ZEN Foil Japanese Basic (Avon)
  • ZEN Foil Japanese Basic (Meignaud)
  • ZEN Foil Japanese Basic (Perk)
  • ZEN Foil Japanese Basic (Proce)


Other Favorite Lands:
  • Favorite non-Promo Basic #1
  • Favorite non-Promo Basic #2
  • Favorite non-Promo Basic #3
  • Favorite non-Promo Basic #4



Basic Land Pictures:


Guru:

APAC #1:

APAC #2:

APAC #3:

Euro #1:

Euro #2:

Euro #3:

Arena 1996:

Arena 2003:

Arena 2004:

Arena 2005:

Arena 2006:

MPS 2006/2007:

MPS 2007/2008:

MPS 2008/2009:

MPS 2009/2010:

MPS 2010/2011:

MPS 2011/2012:

Beta Foil Promo:

Ice Age Foil Promo:

Saga Foil Promo:

Masques Foil Promo:

Unglued:

Unhinged:

Foil Japanese ZEN (Avon):

Foil Japanese ZEN (Meignaud):

Foil Japanese ZEN (Perk):

Foil Japanese ZEN (Prose):

Favorite non-Promo Basic #1:

Favorite non-Promo Basic #2:

Favorite non-Promo Basic #3:

Favorite non-Promo Basic #4:






Here's my Star Wars Cube:




(Please note that all the card tags in this list work. When the "forbidden" page appears, click inside the url box and hit return/enter; the image will show up on that second attempt. )

Dark Side:


Characters:














Light Side:


Characters:


Admiral Ackbar
Arleil Schous
Artoo, Brave Little Droid
Ben Kenobi
BoShek
Boushh
Bron Burs
Caldera Righim
Captain Han Solo
Captain Panaka
Chewbacca
Chewbacca of Kashyyyk
Chewbacca, Protector
Chewie with Blaster Rifle
Chewie, Enraged
Colonel Cracken
Commander Luke Skywalker
Commander Wedge Antilles
Corporal Kensaric
Corporal Midge
Corran Horn
Dash Rendar
Daughter of Skywalker
Debnoli
Deneb Both
Derek ‘Hobbie’ Klivian
Elom
First Officer Thaneespi
Geezum
General Calrisian
General Crix Madine
General Jar Jar
General Solo
Han with Heavy Blaster Pistol
Harc Seff
H’nemthe
Ishi Tib
Jar Jar Binks
Jek Porkins
Jeroen Webb
Jerus Jannick
Kal’Falnl C’ndros
Lando Calrisian, Scoundrel
Lando with Blaster Pistol
Lando with Vibro-Ax
Leesub Sirln
Leia with Blaster Rifle
Leia, Rebel Princess
Lieutenant Page
Lieutenant Williams
Loci Rosen
Luke Skywalker
Luke Skywalker, Jedi Knight
Luke Skywalker, Rebel Scout
Luke with Lightsaber
Mace Windu, Jedi Master
Major Haash’n
Major Panno
Master Luke
Master Qui-Gon
Melas
Mirax Terrik
Murr Danod
Nien Nunb
Obi Wan Kenobi
Obi Wan Kenobi, Jedi Knight
Obi Wan Kenobi, Padiwan Learner
Obi-Wan with Lightsaber
Oola
Orrimaarko
Owen Lars & Beru Lars
Padme Naberrie
Panaka, Protector of the Queen
Phylo Gandish
Queen Amidala
Qui-Gon Jinn
Qui-Gon Jinn with Lightsaber
Qui-Gon Jinn, Jedi Master
R2-D2
Rebel Tropper Recruit
Ric Olie
Talon Karrde
Threepio with His Parts Showing
TK-422
Twass Khaa
Tycho Celchu
Wedge Antilles
Wedge Antilles, Red Squadron Leader
Wicket
Yarua
Yoda, Master of the Force
Yotts Orren
Yoxgit
Zev Senesca















Freebie Cards:



Last edited by wtwlf123; 04-02-2013 at 07:03 PM.
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Old 11-06-2009, 03:19 PM   #4
wtwlf123
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Best Cube Designer, 2012
 
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Join Date: Feb 2009
Location: Tucson, AZ
Posts: 27,443

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Here's my Anachronism Cube:









Armor:






Here's my Lord of the Rings Cube:



Fellowship:






Elven:




Gondor:




Shire:






Shadow:






Isengard:




Raider:


Sauron:


Wraith:


MINIONS

Bill Ferny, Swarthy Sneering Fellow
Black Rider
Cirith Ungol Scavenger
Cirith Ungol Soldier
Cirith Ungol Warrior
Cirith Ungol Watchman
Gorbag, Covetus Captain
Gorbag, Lieutenant of Cirith Ungol
Gorbag’s Sword
Gothmog, Morgul Commander
Morgul Ambusher
Morgul Banner-Bearer
Morgul Brute
Morgul Creeper
Morgul Destroyer
Morgul Detachment
Morgul Lurker
Morgul Regiment
Morgul Spawn
Morgul Spearman
Morgul Squealer
Morgul Whelp
The Witch-King, Black Captain
The Witch-King, Deathless Lord
The Witch-King, Lord of Angmar
The Witch-King, Lord of the Nazgul
The Witch-King, Morgul King
Ulaire Attea, Keeper of Dol Guldur
Ulaire Attea, Wraith on Wings
Ulaire Cantea, Faster than Winds
Ulaire Cantea, Lieutenant of Dol Guldur
Ulaire Cantea, Thrall of the One
Ulaire Enquea, Faster than Winds
Ulaire Enquea, Lieutenant of Morgul
Ulaire Enquea, Ringwraith in Wwilight
Ulaire Enquea, Thrall of the One
Ulaire Lemenya, Assailing 1 - Minion
Ulaire Lemenya, Thrall of the One
Ulaire Lemenya, Winged Hunter
Ulaire Lemenya, Wraith on Wings
Ulaire Nelya, Assailing 1 - Minion
Ulaire Nelya, Black-Mantled Wraith
Ulaire Nelya, Ringwraith in Twilight
Ulaire Nelya, Thrall of the One
Ulaire Nertea, Black-Mantled Wraith
Ulaire Nertea, Messenger of Dol Guldur
Ulaire Nertea, Winged Hunter
Ulaire Otsea, Lieutenant of Morgul
Ulaire Otsea, Thrall of the One
Ulaire Toldea, Thrall of the One
Ulaire Toldea, Winged Sentry
Ulaire Toldea, Wraith on Wings

ARTIFACTS

Ring of Asperity
Ring of Ire
Ring of Rancor

POSSESSIONS

Black Flail
Black Steed
Fell Beast
Nazgul Sword

CONDITIONS

Stooping to the Kill

EVENTS

Beyond All Darkness
Morgul Gates








Last edited by wtwlf123; 06-27-2012 at 02:14 PM.
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Old 11-06-2009, 03:21 PM   #5
Aznopium
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Location: New Jersey, USA
Posts: 1,231

United States

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ooo.
exciting~. Time to review to see what you would run...
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Old 11-06-2009, 03:25 PM   #6
DerBK
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What a shame.

I liked howq you had those two cubes separated.

Also, there goes oyur 100% pimped cube
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Old 11-06-2009, 04:41 PM   #7
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What a shame.

I liked howq you had those two cubes separated.

Also, there goes oyur 100% pimped cube
Cutting altered cards I find to be the hardest thing
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Old 11-06-2009, 06:35 PM   #8
magicmerl
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Ronom Unicorn?
Condescend?
Sarcomancy?
Ink-Eyes?
Grafted Wargear?
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Old 11-06-2009, 06:49 PM   #9
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Ronom Unicorn?
Condescend?
Sarcomancy?
Ink-Eyes?
Grafted Wargear?
Kami of the Ancient Law in, so that is an equivalent to Ronom.
Sarcomancyin as well, just under "spells" vs. "creatures"

The other three is are arguable IMHO for or against vs. some other choices.
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Old 11-06-2009, 06:58 PM   #10
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Sorry for missing sarcomancy. Why not run the unicorn as well? The cube has lions and vanguard, and isn't avoiding functional reprints.
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Old 11-06-2009, 07:19 PM   #11
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Well, the Kami duplicate isn't an effect I felt like I need more than one of. I need both the Lion and the Vanguard... but I don't feel I need both of the enchantment kill dudes.

Condensed was actually the last blue spell not to make the cut. Blue is tighter than a frog's ass right now... don't know what I could pull for that wonderful counter... but I'm always open for suggestions!

Ink Eyes may go in over Thrashing Wumpus... but I don't really see anything else I can cut for her. Plus, Wumpus has been monstrous for us. Better than Ink Eyes, actually.

You're 100% right... Grafted Wargear should go in over another artifact, I think. Suggestions for what to replace for it?

Quote:
Originally Posted by iceage4life View Post
Cutting altered cards I find to be the hardest thing
Dude... tell me about it.

Quote:
Originally Posted by DerBK
What a shame.

I liked how you had those two cubes separated.

Also, there goes oyur 100% pimped cube
Sorry to let you down, lol.

I made those two themed cubes to supplement the cube-drafting we were doing with the "normal" cube. Now that that other cube is gone... I had to build one.

Don't worry... this new cube is like 95% pimped right now, and after selling all the tons of extra pimped-ass stuff I took out of these two cubes, it'll be 100% pimped in no time.

..........

I was thinking -5 artifacts and +5 Vivid Lands.

Suggestions on what 5 artifacts can come out?

Thanks all.

Last edited by wtwlf123; 11-06-2009 at 07:23 PM.
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Old 11-06-2009, 07:44 PM   #12
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White Knight: I don't run him in my list, but he has his
justification as a powerful card from the early years of magic
Pianna, Nomad Captain: significantly worse than Soltari Champion + the missing evasion makes her a 1 time attacker

What I am missing is Scepter of Dominance, which you should take a look at since you seem to like Ring of Gix.

Waterfront Bouncer: never liked it too much , even if it works great with/ against reanimation. Maybe Riftwing Cloudscate in this slot, since it isn't card disadvantage?
Arcane Denial: Either love it or hate it. I count myself to the later faction and would rather like to see Exclude in, but In a full powered cube it might me necessary to have more answers to all spells and early counters (Force Spike/ Mana Tithe).
Boomerang: what are you thinking about Into the Roil instead? Sure you don't get to bounce lands (which is nice in combination with Isochron Scepter), but it is easier to cast + you have the option to cantrip.



Wake Thrasher: It is very common that he connects for 10+ damage in a single hit, which is awesome for a blue 3 drop without drawback.
Clone: I have a bit of a exceptionally love for this cards and all the similar variants. If you want to run only one of those, I would say the best one is Vesuvan Shapeshifter and the most fun version has to be Rites of Replication (kicked).
Frantic Search -> Compulsive Research: for me the card advantage is just more important than the tempo.

Undead Gladiator: could make room for Graveborn Muse or Ink Eye
Stupor: since it is one of the "strictly worse" cards, you could fill the slot with a second mass removal
Did you leave out Innocent Blood on intention?

Kird Ape: Sure you want to count him as a red card?
Hearth Kami->Smash to Smithereens: even there is a chance that it ends up being a dead card, I rank the 3 damage, mana efficiency + surprise factor over a 2/1 body (especially after m10)
@Ball Lightning: Has it ever been played outside of a mono deck?
@Volcanic Hammer: would you recommend it for a cube with only 400 cards, since it is strictly worse than a lot other burn spells?

What do you think of Jungle Lion or Scute Mob in green?
Is Basking Rootwalla still good enough?
Albino Troll's regeneration part doesn't get relevant before turn 4, since it's echo cost binds all that mana. Turn 2 3/3 is good, but good enough to skip your 3drop?
Caller of the Claw: Do you think , that the unique effect and the potential of doing something sick makes the card better than the consistent card advantage of Civic Wayfinder?
I haven't cubed with Spike Weaver, yet, but is he worth being played over Briarhorn?
@spells: Such a low spell count in green? I was thinking of maybe Farseek, Harmonize and Rude Awakening(over Hurricane)

Metalworker: How much mana does he usually tap for?
Grafted Wargear: pretty sick equipment.

The Armadillo Cloak surprises a bit. Do you think it is better than Behemoth Sledge?

All in all it looks like a very thought-out list, that gave me some ideas what I could change on mine.
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Old 11-06-2009, 08:02 PM   #13
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Crater Hellion is really cool and a great control card for red though I hate echo. Never seen it before. Anyone else suggest or object to it?

Ronom Unicorn > Kami of Ancient Law because unicorns > spirits.

Personally I just put Basking Rootwalla in my cube and playing for the madness, although usually useless was actually really satisfying. I probably will take it out in the near future but I'm going to give it some more time in the box. Yes I actually got to play him for the madness too.
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Old 11-06-2009, 08:03 PM   #14
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Quote:
Originally Posted by eidolon232 View Post
White Knight: I don't run him in my list, but he has his
justification as a powerful card from the early years of magic
Pianna, Nomad Captain: significantly worse than Soltari Champion + the missing evasion makes her a 1 time attacker

What I am missing is Scepter of Dominance, which you should take a look at since you seem to like Ring of Gix.

Waterfront Bouncer: never liked it too much , even if it works great with/ against reanimation. Maybe Riftwing Cloudscate in this slot, since it isn't card disadvantage?
Arcane Denial: Either love it or hate it. I count myself to the later faction and would rather like to see Exclude in, but In a full powered cube it might me necessary to have more answers to all spells and early counters (Force Spike/ Mana Tithe).
Boomerang: what are you thinking about Into the Roil instead? Sure you don't get to bounce lands (which is nice in combination with Isochron Scepter), but it is easier to cast + you have the option to cantrip.



Wake Thrasher: It is very common that he connects for 10+ damage in a single hit, which is awesome for a blue 3 drop without drawback.
Clone: I have a bit of a exceptionally love for this cards and all the similar variants. If you want to run only one of those, I would say the best one is Vesuvan Shapeshifter and the most fun version has to be Rites of Replication (kicked).
Frantic Search -> Compulsive Research: for me the card advantage is just more important than the tempo.

Undead Gladiator: could make room for Graveborn Muse or Ink Eye
Stupor: since it is one of the "strictly worse" cards, you could fill the slot with a second mass removal
Did you leave out Innocent Blood on intention?

Kird Ape: Sure you want to count him as a red card?
Hearth Kami->Smash to Smithereens: even there is a chance that it ends up being a dead card, I rank the 3 damage, mana efficiency + surprise factor over a 2/1 body (especially after m10)
@Ball Lightning: Has it ever been played outside of a mono deck?
@Volcanic Hammer: would you recommend it for a cube with only 400 cards, since it is strictly worse than a lot other burn spells?

What do you think of Jungle Lion or Scute Mob in green?
Is Basking Rootwalla still good enough?
Albino Troll's regeneration part doesn't get relevant before turn 4, since it's echo cost binds all that mana. Turn 2 3/3 is good, but good enough to skip your 3drop?
Caller of the Claw: Do you think , that the unique effect and the potential of doing something sick makes the card better than the consistent card advantage of Civic Wayfinder?
I haven't cubed with Spike Weaver, yet, but is he worth being played over Briarhorn?
@spells: Such a low spell count in green? I was thinking of maybe Farseek, Harmonize and Rude Awakening(over Hurricane)

Metalworker: How much mana does he usually tap for?
Grafted Wargear: pretty sick equipment.

The Armadillo Cloak surprises a bit. Do you think it is better than Behemoth Sledge?

All in all it looks like a very thought-out list, that gave me some ideas what I could change on mine.
White Knight has been great, and Pianna is worse than Champion... but I just run both.

Scepter of Dominance may go in over Arrest... but I think Ring of Gix is certainly better than the Scepter.

Waterfront Bouncer has been an absolute house. He's NOT coming out.

I prefer Boomerang because it can bounce lands.

Arcane Denial is amazing, and it's not going anywhere.

I don't like Wake Thrasher or Clone effects. I've found them both to be below average. Especially in blue, which has NO room.

I prefer Search to Research. Inatsnt speed + free spell makes it worth it, IMO.

I've always counted Kird Ape as red.

I prefer the creature to the instant on artifact destruction.

Ball lightning can go in R/x to without too much trouble. I like it, plus it's kind of a pet card.

Stupor isn't a "strictly worse" card at all. Only having one black in its cost is great.

I've had great success with Undead Gladiator. Plus, I don't want to remove a 3-Drop for a 6-Drop.

Graveborn Muse and Innocent Blood are two cards I was trying to find room for, but was struggling a bit.

Volcanic Hammer is great for a cube of any size. There are only a few cards that are "strictly" better than it is, and all of those are in already. 3 damage for 1R to any target makes the cut.

I don't like Scute Mob. I'd use Jungle Lion if I was running Portal Cards.

Yes, Rootwalla is still good enough.

Albino Troll has been fantastic. Don't have any plans on cutting him any time soon.

Yes, Caller of the Claw is better than Civic Wayfinder. In my experience, he's been one of the best green 3-drops printed when it comes to cube-value.

I love Spike Weaver. I do like him more than Briarhorn (a card that never worked well for our playgroup... in any of our cubes).

Green wants creatures, not spells. I'd rather run much less spells and lots more creatures in that color. ...and I don't like Rude Awakening.

In an artifact based Deck, Metalworker is a house-and-a-half.

Grafted Wargear is a card I want in. Probably going to cut Forcefield or something.

Yes, I like Cloak better than Sledge. Less mana investment and much, much faster. When you're strapping ot to a creature your opponent will struggle to remove, you'll get a lot more for your money. Plus, it's kind of a pet card too.

Glad you like the list.
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Old 11-06-2009, 10:20 PM   #15
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I love Spike Weaver. I do like him more than Briarhorn (a card that never worked well for our playgroup... in any of our cubes).

Green wants creatures, not spells. I'd rather run much less spells and lots more creatures in that color. ...and I don't like Rude Awakening.

Grafted Wargear is a card I want in. Probably going to cut Forcefield or something.
On these cards I'd like to comment. I'd give Briarhorn another shot as personally he has been great. He is a green creature that usually more than pulls his weight in my experience.

I think Rude Awakening is great but you don't seem to have much of a ramp theme in green so I can see it lacking a home.

Grafted Wargear is one of the top cards I look for when drafting an aggro deck.
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