People have described the current format as Null Rod vs Time Vault, which for the most part is increasingly true if you look at the tournament deck lists. What is interesting is these two cards both have a cmc of 2. Looking deeper many of the popular combo components such as Channel, Painter's Servant, Oath Of Druids, and Flash also have a cmc of 2.
Now that Brainstorm and Ponder have been restricted many people are moving to the Dark Confidant draw engine, which has a cmc of 2. In addition to this, most of the non-FOW counterspells such as Daze and Mana Drain are shut down by a Chalice at 2.
Fish: Looking at some tournament decklists for the fish archetype it appears some of them could be really vulnerable to a Chalice at 2 because it can shut down Null Rod, Hurkyl's Recall, Tarmogoyf, Qasali Pridemage, Meddling Mage, and Seal of Primordium. For the most part few Fish decks have artifact hate that doesn't cost 2, so many of them will be outright screwed.
Tezzeret's Vault: They tend to run four Dark Confidants and four Mana Drains so you are in luck =/
Is it just me or am I on to something? More and more spells, such as Tarmogoyf seem to be two so why isn't Chalice of the Void at two taken more seriously?
im pretty sure the main reason is because 4 mana is a lot to come to, especially because just about every single deck you mentioned has free/almost free countermagic, its unlikely it would resolve, and if it does, most of the threats you are attempting to counter have already hit the board
the only decks that can reliably cast chalice at 2 early enough is workshop baseed decks. I run the mono red verison and on the first couple of turns if chalice is in my hand it is usually dropped at zero. I cast enough thorns and sphere to give me a couple of turns.
im pretty sure the main reason is because 4 mana is a lot to come to, especially because just about every single deck you mentioned has free/almost free countermagic, its unlikely it would resolve, and if it does, most of the threats you are attempting to counter have already hit the board
That's not a very good attitude. If casting a spell is useless because the opponent might counter it, why cast any spells? Lightning Bolt totally shuts down Meddling Mages, so they are no use. Pithing Needle is absolute garbage because a shatterstorm can shut it down. As for Progenitus, it is totally weak in the face of Diabolic Edict.
Might as well just scoop every game, the opponent might drop a Black Lotus, Mountain, Mox Emerald, Mox Ruby, Ball Lightning, Bloodlust, Berserk. You won't even get to play a turn.
the only decks that can reliably cast chalice at 2 early enough is workshop baseed decks. I run the mono red verison and on the first couple of turns if chalice is in my hand it is usually dropped at zero. I cast enough thorns and sphere to give me a couple of turns.
Actually I am thinking about Metalworker. I have never had a problem with mana when I had that card in play. The massive amounts of mana that Metalworker decks can come by should make placing a Chalice at 2 extremely easy.
im pretty sure the main reason is because 4 mana is a lot to come to
Juggernaut and Uba Mask are 4 just like Chalice at 2 and that hasn't stopped people from using them in all sorts of Workshop decks.
Actually I am thinking about Metalworker. I have never had a problem with mana when I had that card in play. The massive amounts of mana that Metalworker decks can come by should make placing a Chalice at 2 extremely easy.
Juggernaut and Uba Mask are 4 just like Chalice at 2 and that hasn't stopped people from using them in all sorts of Workshop decks.
the main advantage of shop decks is casting 2 two drops or a three drop turn 1, while chalice helps, and i have seen chalice played at 2 on turn 1, it deals so much more damage at zero that there really isn't any reason to not cast it at zero, unless you drop one at zero and another at 2.
That's not a very good attitude. If casting a spell is useless because the opponent might counter it, why cast any spells? Lightning Bolt totally shuts down Meddling Mages, so they are no use. Pithing Needle is absolute garbage because a shatterstorm can shut it down. As for Progenitus, it is totally weak in the face of Diabolic Edict.
Might as well just scoop every game, the opponent might drop a Black Lotus, Mountain, Mox Emerald, Mox Ruby, Ball Lightning, Bloodlust, Berserk. You won't even get to play a turn.
that is not at all what i am saying. i am saying that there is no reason to cast it at 2 if you can cast it at zero, even if you could turn 1, chalice at 2 isn't even gamebreaking, it is annoying, sure, but im pretty sure it at zero is more annoying on turn 1
If you have the last post in a thread and want to add to it, please use the edit button instead of doubleposting.--Binary
i am saying that there is no reason to cast it at 2 if you can cast it at zero, even if you could turn 1, chalice at 2 isn't even gamebreaking, it is annoying, sure, but im pretty sure it at zero is more annoying on turn 1
You should evaluate Chalice of the Void in terms of the current metagame instead of just rejecting it and saying you should play it at 0. Sure, if you are going first and you have Chalice in your hand with some Moxs, drop your moxs and then the Chalice and you have a serious advantage. That is nice, but that is not how it always happens. In Robert Vroman's Ubastax lists he would always include 4 Chalice of the Void, and he really showed how that is a serious card at 1 or 2. At 1 it was really powerful at the time because of how it could shut down Brainstorm and Ponder, two cards which are now restricted. In other MUs, such as Flash, Chalice of the Void at 2 would shut down both Merchant Scroll and Flash. These cards are now restricted but at the metagame of the time I am sure it could be powerful to use Chalice of the Void at values other then 0. In the current metagame, it appears that there is a trend towards using cards with a cmc of 2.
A chalice of the Void at 2 would leave that deck with 11 cards that have a cmc of 1. (2 darkblast, 1 vt, 3 cabal therapy, 1 raven's crime, 4 thoughtsieze). Can you honestly tell me that a Chalice of the Void at 2 would not completely wreak that deck? That deck merely only backs up my point. Cards like Null Rod, Dark Confidant, Tarmogoyf, and Seal of Primordium are becoming popular in the format.
Look at how badly it can wreck that Oath of Druids deck. Without the ability to play Oath of Druids or half of its cards what is that deck supposed to do exactly?
In order for you to get any mileage out of chalice set @2 you have to play it early. What kind of deck do you suggest that can produce 4 mana by turn 2-3 with counter back up (b/c if chalice is as destructive as you say, it is an auto counter for your opponent to target)?
A chalice of the Void at 2 would leave that deck with 11 cards that have a cmc of 1. (2 darkblast, 1 vt, 3 cabal therapy, 1 raven's crime, 4 thoughtsieze). Can you honestly tell me that a Chalice of the Void at 2 would not completely wreak that deck?
What about Bloodghast, that deck simply plays it via the landfall ability.
Look at how badly it can wreck that Oath of Druids deck. Without the ability to play Oath of Druids or half of its cards what is that deck supposed to do exactly?
If the oath player has it in their opening hand 9/10 they are going to drop it before you can play your chalice thats in your opening hand.
Also, all the decks you have links for are out classed or just out dated. Who plays Tyrant Oath anymore, or even UW fish?
Also, all the decks you have links for are out classed or just out dated. Who plays Tyrant Oath anymore, or even UW fish?
A few people still use Oath decks for now, because their combo avoids all the Time Vault hate. I just added that UW fish deck because it looked different, so I wanted to show that a variety of Null Rod decks are vulnerable to Chalice at 2. Look at just about any Null Rod deck and it will probably have some vulnerabilities to Chalice of the Void at 2. Many decks don't have any artifact hate that doesn't cost 2 so after the Chalice resolves they will have to live with it.
http://www.deckcheck.net/deck.php?id=29549
Another deck that is packing Null Rod and Tarmogoyf, it has no artifact hate that doesn't cost2, so your artifacts will be safe for the most part.
What kind of deck do you suggest that can produce 4 mana by turn 2-3 with counter back up (b/c if chalice is as destructive as you say, it is an auto counter for your opponent to target)?
Mishra's Workshop produces 3 mana which is why the casting cost isn't that big of a problem. Besides that, perhaps you shouldn't use any powerful cards because they might just get countered!
Why should SCV care about its Time Vault regarding chalice? You have chalice @ 2 I play my Vault and it gets counter, ok no problem, I will just use Goblin Welder to bring it into play. Also, who even plays Channel/Fireball. 1 deck runs Channel but thats it.
I just added that UW fish deck because it looked different, so I wanted to show that a variety of Null Rod decks are vulnerable to Chalice at 2. Look at just about any Null Rod deck and it will probably have some vulnerabilities to Chalice of the Void at 2. Many decks don't have any artifact hate that doesn't cost 2 so after the Chalice resolves they will have to live with it.
Updated fish lists have a way to deal with chalice, the biggest being counter magic, but also stuff like Trygon Predator. Or they play around it with the 3cc or 1cc creatures/spells.
More like what are you going to do when no one shows up to a event with that deck? But instead with decks that play around chalice set @ 2 all day long?
http://www.deckcheck.net/deck.php?id=29549
Another deck that is packing Null Rod and Tarmogoyf, it has no artifact hate that doesn't cost2, so your artifacts will be safe for the most part.
Dude, are you even reading these deck list? Vexing Shusher laughs at chalice set at anything.
Mishra's Workshop produces 3 mana which is why the casting cost isn't that big of a problem. Besides that, perhaps you shouldn't use any powerful cards because they might just get countered!
I guess with your snarky remark you are suggesting playing shops with chalice? If so then thats nothing new.
In any event yea Chalice of the Void is a great card, but not as great as you are making it out to be. It doesnt shut down the whole format like you might think. It is extremely conditional.
Why should SCV care about its Time Vault regarding chalice? You have chalice @ 2 I play my Vault and it gets counter, ok no problem, I will just use Goblin Welder to bring it into play. Also, who even plays Channel/Fireball. 1 deck runs Channel but thats it.
I know people play Oath, but my question is still this "Who plays TYRANT OATH?"
Romain Claperon got 4th with it in the tourney last month. Besides that, it doesn't matter if it is Tyrant Oath, Angel Oath, or what not. What matters is that Oath costs 2, so Chalice of the Void at 2 can hurt Oath decks.
Updated fish lists have a way to deal with chalice, the biggest being counter magic, but also stuff like Trygon Predator. Or they play around it with the 3cc or 1cc creatures/spells.
Like I haven't heard of Trygon Predator. Most modern fish decks prefer using Cold-Eyed Selkie, and they cannot afford to run several Trygon Predator's because they cost 1GU so they run like two of them if any. Fish decks prefer cards that are cheap mana-wise because they don't have a lot of mana acceleration to work with, and if for example they were playing a workshop deck then things like Sphere of Resistance and Tangle Wire will make it hard for them to play Trygon Predator, which makes it a less attractive card.
Besides that it is not like a player cannot see Trygon Predator coming because it doesn't have haste and you can easily get rid of it with creature removal spells.
Quote from urweak »
Dude, are you even reading these deck list? Vexing Shusher laughs at chalice set at anything.
Did you read the list? There is only two of them in there. Besides that perhaps you haven't heard of creature removal.
I guess with your snarky remark you are suggesting playing shops with chalice? If so then thats nothing new.
I didn't say it was anything new. If you read anything I said you would have heard that I said Uba Stax players utilized it like 3 years ago. What is new, however, is that the metagame is dominated by cards that cost 2 like Mana Drain, Dark Confidant, Tarmogoyf, Null Rod, and Time Vault.
Quote from urweak »
In any event yea Chalice of the Void is a great card, but not as great as you are making it out to be. It doesnt shut down the whole format like you might think. It is extremely conditional.
I didn't say it shuts down the entire format, lol. It is complete crap against Ichorid decks. What I did say, however, is that the format is moving towards cards that cost 2. The format is defined by Null Rod vs Time Vault. People are using Dark Confidant as a draw engine rather then Brainstorm since it got restricted. The most used cards such as Mana Drain are at converted mana cost 2, so perhaps that is something that can be taken advantage of.
More like what are you going to do when no one shows up to a event with that deck? But instead with decks that play around chalice set @ 2 all day long?
I think everyone in that thread knows that the deck isn't anywhere near Tier-1. Anyway, Chalice at 2 isn't anything revolutionary, it's just one of several options depending on which deck you're playing against. It's good at 2 vs Tezz, Oath and Fish, and they all know this and have outs to it.
I was hoping for more constructive of responses then "its 4 mana so it cannot be used!", "It can be countered!", "that deck isn't played or it is out dated", "this is nothing new" instead of something that actually talks about how it relates to the metagame, for example nobody pointed out how its crap at 2 against TPS decks for the most part. It is also pretty much useless against Ichorid and it isn't that strong against Workshop decks either because they have very varied card cmcs.
http://www.deckcheck.net/deck.php?id=29548
This UBR tez build has Shattering Spree as an artifact removal option. Sadly, the deck it lost to in the tournament is one that could've been easily beaten with a Chalice of the Void at 2, as I said before.
Quote from D00msday »
Chalice at 2 isn't anything revolutionary
The point is the metagame has changed and it is changing. CotV at 2 can be built of off and utilized as an option in the current metagame.
And I can Krosan Grip your Chalice @ 2. Whats your point?
Quote from jhuni »
Romain Claperon got 4th with it in the tourney last month. Besides that, it doesn't matter if it is Tyrant Oath, Angel Oath, or what not. What matters is that Oath costs 2, so Chalice of the Void at 2 can hurt Oath decks.
Never heard of him. So then the deck list you provided was of no illustrative purpose what so ever? By doing so you only confused the conversation. So what your goal was, was to say that Chalice @ 2 effects Oath of Druids? If thats so, whats your point? Spell Snare effects Oath aswell.
Quote from jhuni »
Besides that it is not like a player cannot see Trygon Predator coming because it doesn't have haste and you can easily get rid of it with creature removal spells.
So then the deck list you provided was of no illustrative purpose what so ever?
That deck was sort of an extreme case of how a deck could potentially get screwed over by a Chalice of the Void at 2 if they don't take it into account during development. I admit that Tyrant Oath deck was pretty much crap, but it does illustrate how Chalice of the Void can be devastating.
With all this back and forth, you still havent provided a deck list that can effectively drop chalice on turn 2-3.
I like this deck. The Triskelions can take out the Goblin Welder, Trygon Predator, and Vexing Susher we talked about earlier. If not that, Tangle Wire can keep the threats tapped out. This deck can most reliably cast a turn 1-2 CotV at 2 because of the 5 Moxs, Black Lotus, 4 Metalworkers, 4 Mishra's Workshop, and 4 Ancient Tomb. This deck also only loses its spheres from the Chalice at 2 so it works well.
Also I really like Karn Silver Golem because it can take out your opponents moxs and it can make your artifacts into an army. In addition to this, if at any point you want to kill a CotV, yours or the enemies, Karn Silver Golem can do it.
I wasn't trying to be combative, I guess I just don't really see what you're getting at. Chalice at 2 is still good against the decks that it has always been good against. Players of these archtypes are aware of this and have answers to it. There's a reason that you see things like Raging River, Krosan Grip, Ingot Chewer, Rebuild, Wipe Away, and the like in these decks and their sideboards.
I personally love chalice of the void. It goes down at zero slow down combo and control, but vs aggro, it absolutely wrecks at two. This is coming from a fish player. For every current top-tier aggro list, a chalice at two is gg. Noble fish loses pridemages, tarmgoyfs, dazes, and null rods. Without goyf or pridemage, the aggro deck will have little to offer in power; selkie and hierach won't cut it, even if the deck runs venndilion clique. Chalice at two is also great Vs any hate deck of any kind; ie: GW beats, R/G beats, Tmwa, and any other blue/non-blue hate variants, shutting down the major of the deck's 2cc beaters. Chalice of the void is a great card, it's just not always great at two vs other things. But even then it is a very disruptive and convenient late bomb. It's a colorless answer to oath, it prevents demonic tutor, merchant scroll, MANA DRAIN, and time vault itself. Heck, it even works against the obscure painter's servant deck.
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Now that Brainstorm and Ponder have been restricted many people are moving to the Dark Confidant draw engine, which has a cmc of 2. In addition to this, most of the non-FOW counterspells such as Daze and Mana Drain are shut down by a Chalice at 2.
Fish: Looking at some tournament decklists for the fish archetype it appears some of them could be really vulnerable to a Chalice at 2 because it can shut down Null Rod, Hurkyl's Recall, Tarmogoyf, Qasali Pridemage, Meddling Mage, and Seal of Primordium. For the most part few Fish decks have artifact hate that doesn't cost 2, so many of them will be outright screwed.
Steel City Vault: Chalice of the Void at 2 stops Ancient Grudge and it prevents them from hardcasting Time Vault. It also shuts down at least four or their restricted cards such as Regrowth, Demonic Tutor, Time Walk, Merchant Scroll.
Tezzeret's Vault: They tend to run four Dark Confidants and four Mana Drains so you are in luck =/
Is it just me or am I on to something? More and more spells, such as Tarmogoyf seem to be two so why isn't Chalice of the Void at two taken more seriously?
slings cards
http://forums.mtgsalvation.com/showthread.php?t=532795
That's not a very good attitude. If casting a spell is useless because the opponent might counter it, why cast any spells? Lightning Bolt totally shuts down Meddling Mages, so they are no use. Pithing Needle is absolute garbage because a shatterstorm can shut it down. As for Progenitus, it is totally weak in the face of Diabolic Edict.
Might as well just scoop every game, the opponent might drop a Black Lotus, Mountain, Mox Emerald, Mox Ruby, Ball Lightning, Bloodlust, Berserk. You won't even get to play a turn.
Actually I am thinking about Metalworker. I have never had a problem with mana when I had that card in play. The massive amounts of mana that Metalworker decks can come by should make placing a Chalice at 2 extremely easy.
Juggernaut and Uba Mask are 4 just like Chalice at 2 and that hasn't stopped people from using them in all sorts of Workshop decks.
the main advantage of shop decks is casting 2 two drops or a three drop turn 1, while chalice helps, and i have seen chalice played at 2 on turn 1, it deals so much more damage at zero that there really isn't any reason to not cast it at zero, unless you drop one at zero and another at 2.
that is not at all what i am saying. i am saying that there is no reason to cast it at 2 if you can cast it at zero, even if you could turn 1, chalice at 2 isn't even gamebreaking, it is annoying, sure, but im pretty sure it at zero is more annoying on turn 1
If you have the last post in a thread and want to add to it, please use the edit button instead of doubleposting.--Binary
slings cards
You should evaluate Chalice of the Void in terms of the current metagame instead of just rejecting it and saying you should play it at 0. Sure, if you are going first and you have Chalice in your hand with some Moxs, drop your moxs and then the Chalice and you have a serious advantage. That is nice, but that is not how it always happens. In Robert Vroman's Ubastax lists he would always include 4 Chalice of the Void, and he really showed how that is a serious card at 1 or 2. At 1 it was really powerful at the time because of how it could shut down Brainstorm and Ponder, two cards which are now restricted. In other MUs, such as Flash, Chalice of the Void at 2 would shut down both Merchant Scroll and Flash. These cards are now restricted but at the metagame of the time I am sure it could be powerful to use Chalice of the Void at values other then 0. In the current metagame, it appears that there is a trend towards using cards with a cmc of 2.
Consider this deck which one a very recent tournament:
http://www.deckcheck.net/deck.php?id=29547
A chalice of the Void at 2 would leave that deck with 11 cards that have a cmc of 1. (2 darkblast, 1 vt, 3 cabal therapy, 1 raven's crime, 4 thoughtsieze). Can you honestly tell me that a Chalice of the Void at 2 would not completely wreak that deck? That deck merely only backs up my point. Cards like Null Rod, Dark Confidant, Tarmogoyf, and Seal of Primordium are becoming popular in the format.
http://www.deckcheck.net/deck.php?id=29155
http://www.deckcheck.net/deck.php?id=22333
Those are some more Null Rod decks that would feel pain from a Chalice at 2, because it shuts down Sinkhole and Hymn to Tourach for the first list, and it shuts down Meddling Mage, Disenchant, and Kataki War's Wage in the second list.
http://www.deckcheck.net/deck.php?id=28187
Look at how badly it can wreck that Oath of Druids deck. Without the ability to play Oath of Druids or half of its cards what is that deck supposed to do exactly?
What about Bloodghast, that deck simply plays it via the landfall ability.
If the oath player has it in their opening hand 9/10 they are going to drop it before you can play your chalice thats in your opening hand.
Also, all the decks you have links for are out classed or just out dated. Who plays Tyrant Oath anymore, or even UW fish?
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
They could also play Channel/Fireball, Time Vault/Voltaic Key, or Painter's Servant/Grindstone before you can play a Chalice at 2!
A few people still use Oath decks for now, because their combo avoids all the Time Vault hate. I just added that UW fish deck because it looked different, so I wanted to show that a variety of Null Rod decks are vulnerable to Chalice at 2. Look at just about any Null Rod deck and it will probably have some vulnerabilities to Chalice of the Void at 2. Many decks don't have any artifact hate that doesn't cost 2 so after the Chalice resolves they will have to live with it.
http://www.deckcheck.net/deck.php?id=29152
What is the deck going to do if it cannot play Channel?
http://www.deckcheck.net/deck.php?id=29549
Another deck that is packing Null Rod and Tarmogoyf, it has no artifact hate that doesn't cost2, so your artifacts will be safe for the most part.
http://www.deckcheck.net/deck.php?id=26100
Another rod deck, this one is packing Dark Confidant and Tarmogoyf. It has no creatures that don't cost 2!
http://www.deckcheck.net/deck.php?id=25509
What do you know, Standstill costs 2 as well.
Mishra's Workshop produces 3 mana which is why the casting cost isn't that big of a problem. Besides that, perhaps you shouldn't use any powerful cards because they might just get countered!
Why should SCV care about its Time Vault regarding chalice? You have chalice @ 2 I play my Vault and it gets counter, ok no problem, I will just use Goblin Welder to bring it into play. Also, who even plays Channel/Fireball. 1 deck runs Channel but thats it.
I know people play Oath, but my question is still this "Who plays TYRANT OATH?"
Updated fish lists have a way to deal with chalice, the biggest being counter magic, but also stuff like Trygon Predator. Or they play around it with the 3cc or 1cc creatures/spells.
More like what are you going to do when no one shows up to a event with that deck? But instead with decks that play around chalice set @ 2 all day long?
Dude, are you even reading these deck list? Vexing Shusher laughs at chalice set at anything.
I guess with your snarky remark you are suggesting playing shops with chalice? If so then thats nothing new.
In any event yea Chalice of the Void is a great card, but not as great as you are making it out to be. It doesnt shut down the whole format like you might think. It is extremely conditional.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
I will darkblast your Goblin Welder just for you.
Romain Claperon got 4th with it in the tourney last month. Besides that, it doesn't matter if it is Tyrant Oath, Angel Oath, or what not. What matters is that Oath costs 2, so Chalice of the Void at 2 can hurt Oath decks.
Like I haven't heard of Trygon Predator. Most modern fish decks prefer using Cold-Eyed Selkie, and they cannot afford to run several Trygon Predator's because they cost 1GU so they run like two of them if any. Fish decks prefer cards that are cheap mana-wise because they don't have a lot of mana acceleration to work with, and if for example they were playing a workshop deck then things like Sphere of Resistance and Tangle Wire will make it hard for them to play Trygon Predator, which makes it a less attractive card.
Besides that it is not like a player cannot see Trygon Predator coming because it doesn't have haste and you can easily get rid of it with creature removal spells.
Did you read the list? There is only two of them in there. Besides that perhaps you haven't heard of creature removal.
I didn't say it was anything new. If you read anything I said you would have heard that I said Uba Stax players utilized it like 3 years ago. What is new, however, is that the metagame is dominated by cards that cost 2 like Mana Drain, Dark Confidant, Tarmogoyf, Null Rod, and Time Vault.
I didn't say it shuts down the entire format, lol. It is complete crap against Ichorid decks. What I did say, however, is that the format is moving towards cards that cost 2. The format is defined by Null Rod vs Time Vault. People are using Dark Confidant as a draw engine rather then Brainstorm since it got restricted. The most used cards such as Mana Drain are at converted mana cost 2, so perhaps that is something that can be taken advantage of.
Why don't you go talk to the people over here:
http://forums.mtgsalvation.com/showthread.php?t=198279
That is the same deck that my post referenced, and if it is really such a horrible deck why don't you go tell those people?!?
If you have the last post in a thread and want to add to it, please use the edit button instead of doubleposting.--Binary
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
Maybe some decks should consider putting Rebuild back instead of Hurkyl's Recall. Also most people don't realize that Shattering Spree is probably the best solution to Chalice of the Void that there is, because Chalice of the Void can only counter the first target not the replicated ones, so for RR you can destroy a Chalice of the Void at 1 with Shattering Spree, and you can destroy any other artifacts you want with Shattering Spree. If for example you are playing UBR tez, then Shattering Spree is a great way of getting rid of Null Rod as well.
http://www.deckcheck.net/deck.php?id=29548
This UBR tez build has Shattering Spree as an artifact removal option. Sadly, the deck it lost to in the tournament is one that could've been easily beaten with a Chalice of the Void at 2, as I said before.
The point is the metagame has changed and it is changing. CotV at 2 can be built of off and utilized as an option in the current metagame.
And I can Krosan Grip your Chalice @ 2. Whats your point?
Never heard of him. So then the deck list you provided was of no illustrative purpose what so ever? By doing so you only confused the conversation. So what your goal was, was to say that Chalice @ 2 effects Oath of Druids? If thats so, whats your point? Spell Snare effects Oath aswell.
The same can be said for Chalice of the Void.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
That deck was sort of an extreme case of how a deck could potentially get screwed over by a Chalice of the Void at 2 if they don't take it into account during development. I admit that Tyrant Oath deck was pretty much crap, but it does illustrate how Chalice of the Void can be devastating.
http://www.deckcheck.net/deck.php?id=28954
I like this deck. The Triskelions can take out the Goblin Welder, Trygon Predator, and Vexing Susher we talked about earlier. If not that, Tangle Wire can keep the threats tapped out. This deck can most reliably cast a turn 1-2 CotV at 2 because of the 5 Moxs, Black Lotus, 4 Metalworkers, 4 Mishra's Workshop, and 4 Ancient Tomb. This deck also only loses its spheres from the Chalice at 2 so it works well.
Also I really like Karn Silver Golem because it can take out your opponents moxs and it can make your artifacts into an army. In addition to this, if at any point you want to kill a CotV, yours or the enemies, Karn Silver Golem can do it.
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0