Cube Size: 500 Cards
Breakdown: 65 Each Colour, 70 Artifacts, 45 Multicolour, 60 Land
Standard or Theme Cube: Standard
Snow Lands: No
Average # Players: 6-8
How Often Drafted: twice a week
Card Selection:
Powered? : Yes
Portal? : Yes
"Un-" Cards? : No
Banned Cards for Power-Level? : No
Banned Cards for Time Constraints? : No
Banned Cards for "Fun" factor? : No
Cube Design:
Standard or Multiplayer: Standard
Sideboards? : Yes
Even Colour Balance: Yes
Perfect Creature/Non-Creature Balance: No
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Yes/Yes/No
Colour Triggers as Gold: No
Perfectly Balanced CMC: No
Cube CMC: Didn't Check Lately Sorry
@eidolon: did you do this manually? Anyway, ExtA-F Emeria Angel is not correct on your list, but Wrath of God Txt-F is. Thank you for your work, much easier to read this way.
@OP: Some feedback on white, as it is the first color on the list.
Akrasan Squire should be Savannah Lions. If you want one more one drop, I would add Goldmeadow Harrier before adding Akrasan Squire. I think one more one or two cc creature cannot hurt, maybe even one each, because aggro just needs enough creatures in order to work.
The 2 cc creature selection is solid. Other good creatures in this slot are Ronom Unicorn and Mistral Charger (I think there are enough WW creatures).
3-4 cc creatures: Kor Sanctifiers should be counted as a 4 cc creature, but I think I have it on 3 cc as well on my list. I really like Paladin en-Vec, the double protection is really good. You should reduce the number of 'control-creatures' anyway, so I would cut Wall of Reverence for it. I suggest running Flickerwisp over Galepowder Mage and cutting Magus of the Disk for a second Anthem on a stick (Celestial Crusader or Pianna, Nomad Captain, I prefer the Crusader).
5+cc creatures seem all right to me, but you are missing Cloudgoat Ranger. This card is so good it should really be on your list. I would cut World Queller for it because I think it is the weakest 5+cc creature on your list.
Thanks for the help Eidolon, very apreciated. I was just wondering how can I copy paste it to replace the list I posted?
Konfusius, almost all the cards you named, I tried them in the cube and most didn't do well enough to stick there. As you can see, the size of the cube is pretty small since I rarely get over 6 players at the same time. The white section was really hard to cut down to 30/30 and the hardest was the blue one. I'm still trying to find some space for a Djinn of Wishes. I'll recheck my list and see if I can actually modify it back but every change seems to just cut good cards.
Thanks for the help Eidolon, very apreciated. I was just wondering how can I copy paste it to replace the list I posted?
Just hit the 'Quote' button on eidolons post, then you get his post in QUOTE tags. You can copy everything inside the outer SPOILER tag and voilà you have your nicely formatted cube to paste in your original post.
Konfusius, almost all the cards you named, I tried them in the cube and most didn't do well enough to stick there. As you can see, the size of the cube is pretty small since I rarely get over 6 players at the same time. The white section was really hard to cut down to 30/30 and the hardest was the blue one. I'm still trying to find some space for a Djinn of Wishes. I'll recheck my list and see if I can actually modify it back but every change seems to just cut good cards.
I know the problem of cutting well enough, as my color sections are 50 cards each. If you tried the cards I suggested and they were not good enough, try again.
Savannah Lions, Catastrophe and Cloudgoat Ranger I think are more powerful than the cards I suggest cutting for them. Most of the other changes are more about how much love aggro gets. For example, I believe that all creatures with a reasonable mana cost (5cc or less) should be playable in an aggro deck, so there is no room for Magus of the Disk and Wall of Reverence. Control decks do not need many creatures, aggro decks do. Or spot removal: you have 6 cards on your list, one is control-only (Condemn) and like 7 wrath effects. But control can play all the wrath effects and all the spot removal it can get its hands on, aggro cannot. Thats why I would up the spot removal count, even if it means removing cool, powerful cards. It is what aggro needs to be playable.
Actually I was adding my newly aquired World Queller Foil and I've come to notice that Catastrophe is already in there... I guess I could pull out the Akran Squire for the Lion and something else for the Cloudgoat.
iceage4life, I ment in a none "do it yourself or someone else does it for you" way. I've seen some people having the little portal lion with leaves covering the whole borders and it was pretty sick but how the hell would I be able to get something like that?
Pics or it didn't happen
The pimp indicator is kind of distracting for me to read actually :S, just edit it like how eidolon has it and it would be awesome!
for a medium sized cube with power these cards looks to be underpowered
Akrasan Squire-A pretty weak 1 drop most of the time
Weathered Wayfarer-Can be decent but not powerful enough here
Knight of the White Orchid-Occasionally gets you a land? eh...
Spectral Lynx-Some people really love this guy, I think pro green is a lot less relevant than pro red or pro black
Galepowder Mage-interesting with CIP triggers but not in a cube this size.
Magus of the Disk-A wrath that tell them its comming and takes a turn to set up AND can be killed is not what you want in control most of the time.
Wall of Reverence-Nice defensive card, just on the weaker side
Pulse of the Fields-its almost always better to remove threats rather than just passively gaining life.
Feudkiller's Verdict-sometimes when you are really behind this becomes a terrible lifegain spell rather than a solid card, plus who really wants to pay 6 mana for a 5/5.
I would also cut a wrath effect since I think you have too many
Waterfront Bouncer-we are having a debat on another thread on this card, I am on the against side
Master Transmuter-while potentially powerful, seems a bit fragile weaker in a cube like this
Ninja of the Deep Hours-blue decks typically don't have 1 drops.
Aeon Chronicler and Ethersworn Adjudicator individually I think they are fine cards, but seems a bit excessive when considering the size of your cube, I would cut one of these.
Mesmeric Fiend-I don't like this since it doesn't provide much of a clock and the disruption he provides is somewhat situational.
Nightscape Familiar-has been poor in our experience, mana intensive and rarely saves more than 1 mana a turn
Heat Shimmer-has this been working well for you? seems a bit weak to me.
Word of Seizing-while we all live the dream of stealing a planeswalker and use their ultimate, in reality this was just too expensive and rarely would a deck wants a 5 mana threaten
Iwamori of the Open Fist-High risk, mediocre reward, some people like it, I don't. you have so much option for a green 4 drop that are awesome that why risk it with this one.
Masked Admirers-was slow when we tried it.
Arashi, the Sky Asunder-Never did anything its supposed to do instead of just being another dumb body for green which green already have plenty of
Fastbond-against debated on another thread, I don't like the inconsistency.
Moldervine Cloak-I played this for the longest time, but it just never got played, and you rarely wants to dredge something like this.
Staff of Domination-I had this in previously just so I can use it with metalwalker and stuff but it just never worked out, in the end it was cut for doing everything but nothing it does is really good enough for the mana it costed
Vedalken Shackles-should be a blue card?
Mismeadow Witch-seems a bit mana intensive to me, mirrorweave is mad fun and I recommend you give it a try
Swerve-I am curious on how well has this been working for you
Wrecking Ball-I think void is better as it can kill pro red/black creatures which can sometimes be a big problem for red black decks. also attacks their hand
Firemane Angel-in our experience this card was just not up to it in the cube, you really don't want to pay 6 mana for a 4/3 flying first striker, and you really really don't want to pay 10 mana for it. The 1 life a turn is just a tad to slow to make a difference most of the time against aggresive decks.
Gaddock Teeg-personally I would cut this for glare of subdual, but thats just me
Exotic Orchard-a bit unstable for my taste, I don't like cards that depends on what the opponent does.
Academy Ruins
Shelldock Isle
Treetop Village
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
In terms of coloured utility lands I think you should either balance them, or at least fit a few more in, red and white feels no love Barbarian ring and outpost are fine lands.
Private Mod Note
():
Rollback Post to RevisionRollBack
I am petitioning for the end of: the Mythic rarity, the Planeswalker card type, the post-8th edition card faces, the 2010 rule changes, colorless cards that aren't artifacts or lands, the Legendary supertype, the stack, auras, multicolor cards, artifact creatures, tokens, goblins, merfolk, elves, sorceries, instants, and permanents. Basically, I just want to play with purple contraptions.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
Pics or it didn't happen
The pimp indicator is kind of distracting for me to read actually :S, just edit it like how eidolon has it and it would be awesome!
I finished cleaning the pimp factor indicators. I'll eventually take some pictures and add them here.
for a medium sized cube with power these cards looks to be underpowered
Akrasan Squire-A pretty weak 1 drop most of the time
Weathered Wayfarer-Can be decent but not powerful enough here
Knight of the White Orchid-Occasionally gets you a land? eh...
Spectral Lynx-Some people really love this guy, I think pro green is a lot less relevant than pro red or pro black
Galepowder Mage-interesting with CIP triggers but not in a cube this size.
Magus of the Disk-A wrath that tell them its comming and takes a turn to set up AND can be killed is not what you want in control most of the time.
Wall of Reverence-Nice defensive card, just on the weaker side
Pulse of the Fields-its almost always better to remove threats rather than just passively gaining life.
Feudkiller's Verdict-sometimes when you are really behind this becomes a terrible lifegain spell rather than a solid card, plus who really wants to pay 6 mana for a 5/5.
I'll probably cut one of the worst 1 drops for the Lion. Knight of the White Orchid will become a White Knight probably. I'll cut the Magus but no idea what to add yet..
The Lynx is great cause he can be good with B and he is 1W which isn't as intensive as WW and still has good abilities.
The other cards just don't have any other replacements but might be removed overtime.
Waterfront Bouncer-we are having a debat on another thread on this card, I am on the against side
Master Transmuter-while potentially powerful, seems a bit fragile weaker in a cube like this
Ninja of the Deep Hours-blue decks typically don't have 1 drops.
Aeon Chronicler and Ethersworn Adjudicator individually I think they are fine cards, but seems a bit excessive when considering the size of your cube, I would cut one of these.
The Ninja is only good with CIP abilities and in agro-control decks where he can actually bounce something. The rest of the cards are style being massivly played whenever they get drafted. Keiga was in but was too high costed for a control magic.
Mesmeric Fiend-I don't like this since it doesn't provide much of a clock and the disruption he provides is somewhat situational.
Nightscape Familiar-has been poor in our experience, mana intensive and rarely saves more than 1 mana a turn
Disagreed on Fiend agree on Familiar.
Heat Shimmer-has this been working well for you? seems a bit weak to me.
Word of Seizing-while we all live the dream of stealing a planeswalker and use their ultimate, in reality this was just too expensive and rarely would a deck wants a 5 mana threaten
Heat Shimmer can be a good finisher and a Creature destruction for legendaries. The word was only just added and didn't have time to be player yet.
Iwamori of the Open Fist-High risk, mediocre reward, some people like it, I don't. you have so much option for a green 4 drop that are awesome that why risk it with this one.
Masked Admirers-was slow when we tried it.
Arashi, the Sky Asunder-Never did anything its supposed to do instead of just being another dumb body for green which green already have plenty of
Fastbond-against debated on another thread, I don't like the inconsistency.
Moldervine Cloak-I played this for the longest time, but it just never got played, and you rarely wants to dredge something like this.
Agreed on Iwamori and the Cloak. Masked admires is a 3/2 + draw for 4. Only has any use in longer games when you need to regain tempo. Arashi was mostly a fireball against flyers... Fastbond did well so far.
Staff of Domination-I had this in previously just so I can use it with metalwalker and stuff but it just never worked out, in the end it was cut for doing everything but nothing it does is really good enough for the mana it costed
Vedalken Shackles-should be a blue card?
The Staff wins games by itself in control decks. Was just too awesome so far and always high picked. The shakles are an Artifact so I guess I just put it there for that reason. (Blue is already full and it's hard to cut any cards... guilty)
Mismeadow Witch-seems a bit mana intensive to me, mirrorweave is mad fun and I recommend you give it a try
Swerve-I am curious on how well has this been working for you
Wrecking Ball-I think void is better as it can kill pro red/black creatures which can sometimes be a big problem for red black decks. also attacks their hand
Firemane Angel-in our experience this card was just not up to it in the cube, you really don't want to pay 6 mana for a 4/3 flying first striker, and you really really don't want to pay 10 mana for it. The 1 life a turn is just a tad to slow to make a difference most of the time against aggresive decks.
Gaddock Teeg-personally I would cut this for glare of subdual, but thats just me
Swerve was awesome a few times and even won some games. Wrecking Ball is just an ok spot removal. I would cut it too but I have to keep the colors even. Firemane is just there to help out and if you don't got anything to do with 10 mana you can recast. It's not the primary objectif. I'll check for the Gaddock but he actually helps agro against control alot.
Exotic Orchard-a bit unstable for my taste, I don't like cards that depends on what the opponent does.
Academy Ruins
Shelldock Isle
Treetop Village
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
In terms of coloured utility lands I think you should either balance them, or at least fit a few more in, red and white feels no love Barbarian ring and outpost are fine lands.
Orchard is mostly for 5CC. I know the colored lands aren't balanced but it's hard to compair the lands that made the cut with Barbarian Ring and the Outpost...
I am petitioning for the end of: the Mythic rarity, the Planeswalker card type, the post-8th edition card faces, the 2010 rule changes, colorless cards that aren't artifacts or lands, the Legendary supertype, the stack, auras, multicolor cards, artifact creatures, tokens, goblins, merfolk, elves, sorceries, instants, and permanents. Basically, I just want to play with purple contraptions.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
You really need to reconsider Keiga. It's not a 6-mana control magic. It's a 6-mana 5/5 evasive finisher that gives you a benefit when it dies. It's one of the color's best finishers and is a cube staple. It's much better than the chronicler or the adjudicator. Keiga is also really splashable, while the adjudicator is only great in WUB decks.
Pulse of the Fields, Feudkiller's Verdict, and Wall of Reverence could easily become any of the following:
Woah woah woah now. No one should ever cut Keiga, the tide star. In my opinion it's the second best blue creature in cube, but at least it's top 5. First you get a 5/5 splashable flyer for 6 mana, and then you get a control magic on top of that. Considering Control Magic is a powerful 4CC card, you think 2 mana is too much for a 5/5 flyer? Keiga is awesome because it's scary to let live and scary to kill. I could name all the cards I'd rather cut than it, but it's easier to name all the blue creatures I would cut Keiga before:
But you only get to fetch a land if you play the knight on turn 3, when you are on the draw AND if they havn't played a bounce land...:S
Private Mod Note
():
Rollback Post to RevisionRollBack
I am petitioning for the end of: the Mythic rarity, the Planeswalker card type, the post-8th edition card faces, the 2010 rule changes, colorless cards that aren't artifacts or lands, the Legendary supertype, the stack, auras, multicolor cards, artifact creatures, tokens, goblins, merfolk, elves, sorceries, instants, and permanents. Basically, I just want to play with purple contraptions.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
But you only get to fetch a land if you play the knight on turn 3, when you are on the draw AND if they havn't played a bounce land...:S
You can play it with your own bounce-lands too, to put you behind on land counts. Plus, the land comes into play untapped. And it doesn't have to be turn three, it can be any turn after that too. Knight of the White Orchid is pretty good.
It doesn't matter if Keiga steals anything or not. What matters is that it's an evasive 5/5 for 6 mana that's easy to splash and causes your opponent to either remove it from the game or blow a sweeper on it. Also, you will be playing blue, so there's a good chance you have a way to protect Keiga if you don't want it to die. I've also seen players hold back on playing a good creature until they could deal with Keiga (taking at least a hit or two in the process). To me, it's one of the top three finishers for blue (Morphling and Meloku being the other two).
All the fuss about Keiga made me put him back in the cube. Made some other minor changes. I'm looking for a few cards and then I'll make some more changes that are already planned but not already applied.
I made some pictures of my cube to post but my friend erased them by accident... I'll take some time during the weekend to redo them and post.
Spectral Lynx-Some people really love this guy, I think pro green is a lot less relevant than pro red or pro black
Man I love this little guy! He might be the last 2 drop I'd cut in White.:trophy:
(Knight of the White Orchid is pretty stiff competition for that honor too)
(10.12.09)
Feudkiller's Verdict ---> Ravages of War
Emeria Angel ---> Cloudgoat Ranger
Coffin Queen ---> Bloodghast
Innocent Blood ---> Nether Void
Entomb ---> Sinkhole
Nightscape Familiar ---> Vampire Nighthawk
Jaya Balard, Task Mage ---> Goblin Ruinblaster
Word of Seizing ---> Starstorm
Arashi, the Sky Asunder ---> Kadoma of the North Tree
Werebear ---> Oracle of Mul Daya
Moldervine Cloak ---> Hurricane
AEther Vial ---> Chaos Orb
Wrecking Ball ---> Void
Sygg, River Cutthroat ---> Undermine
Tattermunge Maniac ---> Stormbind
Who // What // When // Where // Why ---> Back in
The only cards that I'd be sad to see go from that list of cuts are Wrecking Ball and Emeria Angel. That said, their replacements are better than they are and overall this seems like a total cube upgrade.
I had both Recoil and Agony Warp a while ago but neither lived to their expectations. I'll try the Undermine keeping and maybe with the new sets we will get something nice to replace it. (WorldWake seems to promote allied colours) I'm not a big fan of it either the same for Absorb but W/U sucks more than U/B overall.
I a higher than average non-basic land count and alot of artifacts. Both are more sinificant threads than Jaya. They might still be removed with the new sets...
Absorb is a lot better than Undermine. UWwants to counter spells and gain life. UB doesn't care about the life loss at all. I still like Undermine for now, but if there's a better UB card that rolls around, that's going to be the first one to get cut. Absorb does not have that same problem.
I actually consider Absorb to be the best WU card. If I could only run one WU card in the cube, that's what it would be. Not because WU is bad, but because it fits the archetype perfectly.
I actually consider Absorb to be the best WU card. If I could only run one WU card in the cube, that's what it would be. Not because WU is bad, but because it fits the archetype perfectly.
My one UW card would be Wall of Denial, but Absorb would be a really close second. On the subject of Undermine, we removed it back in the summer for Soul Manipulation. In all honesty, I haven't seen Soul Manipulation do very much at all. I like the card, but it seems that it's usually a late pick. Maybe it's just been unlucky. That said, I'd easily run both Recoil and Agony Warp before either UB counter and have zero problems with that. Both of those cards have been really good for us.
Banner by KrackShott @ Kracked Graphics
Basic Info:
Cube Size: 500 Cards
Breakdown: 65 Each Colour, 70 Artifacts, 45 Multicolour, 60 Land
Standard or Theme Cube: Standard
Snow Lands: No
Average # Players: 6-8
How Often Drafted: twice a week
Card Selection:
Powered? : Yes
Portal? : Yes
"Un-" Cards? : No
Banned Cards for Power-Level? : No
Banned Cards for Time Constraints? : No
Banned Cards for "Fun" factor? : No
Cube Design:
Standard or Multiplayer: Standard
Sideboards? : Yes
Even Colour Balance: Yes
Perfect Creature/Non-Creature Balance: No
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Yes/Yes/No
Colour Triggers as Gold: No
Perfectly Balanced CMC: No
Cube CMC: Didn't Check Lately Sorry
1 Elite Vanguard
1 Isamaru, Hound of Konda
1 Mother of Runes
1 Savannah Lions
1 Soldier of the Pantheon
1 Steppe Lynx
1 Student of Warfare
1 Weathered Wayfarer
Two CC
1 Accorder Paladin
1 Cloistered Youth
1 Imposing Sovereign
1 Kor Skyfisher
1 Knight of Meadowgrain
1 Lone Missionary
1 Precinct Captain
1 Ronom Unicorn
1 Soltari Trooper
1 Stoneforge Mystic
1 Thalia, Guardian of Thraben
1 Wall of Omens
1 Blade Splicer
1 Flickerwisp
1 Kor Sanctifiers
1 Mirran Crusader
1 Mirror Entity
1 Porcelain Legionnaire
1 Silverblade Paladin
1 Soltari Champion
Four CC
1 Academy Rector
1 Hero of Bladehold
1 Restoration Angel
1 Sublime Archangel
Five CC
1 Baneslayer Angel
1 Cloudgoat Ranger
1 Karmic Guide
1 Reveillark
1 Exalted Angel
1 Sun Titan
1 Yosei, the Morning Star
Seven CC
1 Elesh Norn, Grand Cenobite
1 Eternal Dragon
1 Enlightened Tutor
1 Land Tax
1 Path to Exile
1 Swords to Plowshares
Two CC
1 Balance
1 Disenchant
1 Journey to Nowhere
Three CC
1 Glorious Anthem
1 Oblivion Ring
1 Spectral Procession
1 Spear of Heliod
1 Ajani Goldmane
1 Armageddon
1 Cataclysm
1 Day of Judgment
1 Elspeth, Knight-Errant
1 Faith's Fetters
1 Moat
1 Ravages of War
1 Wrath of God
1 Elspeth Tirel
1 Gideon Jura
Six CC
1 Catastrophe
1 Elspeth, Sun's Champion
1 Enclave Cryptologist
Two CC
1 Gilded Drake
1 Looter il-Kor
1 Phantasmal Image
1 Snapcaster Mage
1 Waterfront Bouncer
Three CC
1 Æther Adept
1 Fettergeist
1 Kira, Great Glass-Spinner
1 Man-o'-War
1 Serendib Efreet
1 Thassa, God of the Sea
1 True-Name Nemesis
1 Vendilion Clique
1 Glen Elendra Archmage
1 Lu Xun, Scholar General
1 Phyrexian Metamorph
1 Sower of Temptation
1 Venser, Shaper Savant
Five CC
1 Meloku the Clouded Mirror
1 Morphling
1 Mulldrifter
1 Aetherling
1 Consecrated Sphinx
1 Ancestral Recall
1 Brainstorm
1 Force Spike
1 Mystical Tutor
1 Ponder
1 Preordain
Two CC
1 Arcane Denial
1 Counterspell
1 Cyclonic Rift
1 Impulse
1 Into the Roil
1 Mana Drain
1 Mana Leak
1 Memory Lapse
1 Miscalculation
1 Remand
1 Time Walk
1 Crystal Shard
1 Forbid
1 Jace Beleren
1 Psionic Blast
1 Timetwister
1 Tinker
1 Vedalken Shackles
Four CC
1 Control Magic
1 Cryptic Command
1 Deep Analysis
1 Fact or Fiction
1 Gifts Ungiven
1 Jace, the Mind Sculptor
1 Opposition
1 Bribery
1 Desertion
1 Force of Will
1 Jace, Memory Adept
1 Tezzeret the Seeker
1 Treachery
Six CC
1 Time Spiral
1 Upheaval
X CC
1 Condescend
1 Repeal
1 Carnophage
1 Diregraft Ghoul
1 Gravecrawler
1 Tormented Hero
1 Vampire Lacerator
Two CC
1 Bloodghast
1 Blood Scrivener
1 Dark Confidant
1 Dauthi Horror
1 Nezumi Graverobber
1 Oona's Prowler
1 Pack Rat
1 Reassembling Skeleton
1 Vampire Hexmage
1 Bone Shredder
1 Hypnotic Specter
1 Ophiomancer
1 Vampire Nighthawk
Four CC
1 Bane of the Living
1 Braids, Cabal Minion
1 Graveborn Muse
1 Liliana's Reaver
1 Nekrataal
1 Skinrender
1 Bloodgift Demon
1 Ob Nixilis, the Fallen
1 Shriekmaw
Six CC
1 Grave Titan
1 Kokusho, the Evening Star
Eight CC
1 Tombstalker
1 Dark Ritual
1 Duress
1 Innocent Blood
1 Reanimate
1 Sarcomancy
1 Thoughtseize
1 Vampiric Tutor
Two CC
1 Animate Dead
1 Bitterblossom
1 Chainer's Edict
1 Dance of the Dead
1 Demonic Tutor
1 Diabolic Edict
1 Doom Blade
1 Go for the Throat
1 Hymn to Tourach
1 Night's Whisper
1 Sinkhole
1 Ultimate Price
1 Dismember
1 Hero's Downfall
1 Liliana of the Veil
1 Necromancy
1 Phyrexian Arena
1 Recurring Nightmare
1 Toxic Deluge
1 Yawgmoth's Will
Four CC
1 Consuming Vapors
1 Damnation
1 Nether Void
1 Snuff Out
1 Liliana Vess
Six CC
1 Sorin Markov
X CC
1 Mind Twist
1 Profane Command
1 Firedrinker Satyr
1 Goblin Guide
1 Gorilla Shaman
1 Grim Lavamancer
1 Jackal Pup
1 Mogg Fanatic
1 Reckless Waif
1 Spikeshot Elder
1 Stromkirk Noble
Two CC
1 Ash Zealot
1 Gore-House Chainwalker
1 Hearth Kami
1 Hellspark Elemental
1 Kargan Dragonlord
1 Keldon Marauders
1 Lightning Mauler
1 Plated Geopede
1 Stormblood Berserker
1 Torchfiend
1 Young Pyromancer
1 Keldon Vandals
1 Manic Vandal
1 Squee, Goblin Nabob
Four CC
1 Avalanche Riders
1 Flametongue Kavu
1 Hellrider
1 Hero of Oxid Ridge
1 Ogre Battledriver
Five CC
1 Siege-Gang Commander
1 Thundermaw Hellkite
1 Zealous Conscripts
1 Inferno Titan
Ten CC
1 Greater Gargadon
1 Burst Lightning
1 Chain Lightning
1 Faithless Looting
1 Firebolt
1 Forked Bolt
1 Lightning Bolt
Two CC
1 Arc Trail
1 Fire Ambush
1 Goblin Bombardment
1 Incinerate
1 Lightning Strike
1 Magma Jet
1 Pyroclasm
1 Searing Spear
1 Arc Lightning
1 Char
1 Flames of the Firebrand
1 Molten Rain
1 Pillage
1 Staggershock
1 Sulfuric Vortex
1 Wheel of Fortune
Four CC
1 Koth of the Hammer
1 Sneak Attack
1 Chandra Nalaar
Six CC
1 Burning of Xinye
1 Fireblast
1 Wildfire
X CC
1 Banefire
1 Earthquake
1 Fireball
1 Rolling Earthquake
1 Arbor Elf
1 Birds of Paradise
1 Elvish Mystic
1 Experiment One
1 Fyndhorn Elves
1 Joraga Treespeaker
1 Jungle Lion
1 Llanowar Elves
1 Noble Hierarch
Two CC
1 Fauna Shaman
1 Lotus Cobra
1 Mire Boa
1 River Boa
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Skinshifter
1 Strangleroot Geist
1 Sylvan Caryatid
1 Tarmogoyf
1 Vinelasher Kudzu
1 Wall of Blossoms
1 Wall of Roots
1 Wild Mongrel
1 Boon Satyr
1 Eternal Witness
1 Troll Ascetic
1 Uktabi Orangutan
1 Viridian Shaman
1 Yavimaya Elder
Four CC
1 Chameleon Colossus
1 Master of the Wild Hunt
1 Polukranos, World Eater
1 Thrun, the Last Troll
1 Vengevine
1 Wickerbough Elder
Five CC
1 Acidic Slime
1 Deranged Hermit
1 Genesis
1 Indrik Stomphowler
1 Kalonian Hydra
1 Thornling
1 Thragtusk
1 Primeval Titan
Seven CC
1 Krosan Tusker
Eight CC
1 Woodfall Primus
1 Berserk
1 Rancor
1 Worldly Tutor
Two CC
1 Life from the Loam
1 Regrowth
1 Survival of the Fittest
1 Sylvan Library
1 Beast Within
1 Cultivate
1 Kodama's Reach
1 Krosan Grip
Four CC
1 Bramblecrush
1 Garruk Relentless
1 Garruk Wildspeaker
1 Harmonize
1 Natural Order
1 Garruk, Primal Hunter
1 Plow Under
X CC
1 Green Sun's Zenith
1 Detention Sphere
1 Geist of Saint Traft
1 Supreme Verdict
1 Venser, the Sojourner
White / Black
1 Ashen Rider
1 Obzedat, Ghost Council
1 Sorin, Lord of Innistrad
1 Vindicate
White / Red
1 Ajani Vengeant
1 Boros Charm
1 Figure of Destiny
1 Lightning Helix
Blue / Black
1 Baleful Strix
1 Psychatog
1 Shadowmage Infiltrator
1 Tezzeret, Agent of Bolas
1 Edric, Spymaster of Trest
1 Mystic Snake
1 Simic Sky Swallower
1 Trygon Predator
Black / Red
1 Dreadbore
1 Felkenrath Aristocrat
1 Murderous Redcap
1 Rakdos Cackler
Black / Green
1 Abrupt Decay
1 Maelstrom Pulse
1 Pernicious Deed
1 Vraska the Unseen
Red / Blue
1 Electrolyze
1 Fire // Ice
1 Prophetic Bolt
1 Ral zarek
1 Bloodbraid Elf
1 Kird Ape
1 Sarkhan Vol
1 Xenagos, the Reveler
Green / White
1 Kitchen Finks
1 Mirari's Wake
1 Qasali Pridemage
1 Voice of Resurgence
Shards
1 Wild Nacatl
1 Rafiq of the Many
1 Broodmate Dragon
1 Nicol Bolas, Planeswalker
1 Sphinx of the Steel Wind
1 Hex Parasite
Two CC
1 Phyrexian Revoker
Four CC
1 Lodestone Golem
1 Masticore
1 Molten-Tail Masticore
1 Solemn Simulacrum
1 Karn, Silver Golem
1 Razormane Masticore
Six CC
1 Triskelion
1 Wurmcoil Engine
1 Myr Battlesphere
Eight CC
1 Sundering Titan
Zero CC
1 Black Lotus
1 Chrome Mox
1 Mana Crypt
1 Mox Diamond
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Vault
1 Sol Ring
1 Grim Monolith
1 Chromatic Lantern
1 Coalition Relic
Signets (Two CC)
1 Azorius Signet
1 Boros Signet
1 Dimir Signet
1 Golgari Signet
1 Gruul Signet
1 Izzet Signet
1 Orzhov Signet
1 Rakdos Signet
1 Selesnya Signet
1 Simic Signet
One CC
1 Bonesplitter
1 Skullclamp
1 Lightning Greaves
1 Umezawa's Jitte
1 Grafted Wargear
1 Loxodon Warhammer
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Batterskull
Miscellaneous Artifacts
Zero CC
1 Zuran Orb
One CC
1 Cursed Scroll
1 Black Vise
1 Pithing Needle
1 Sensei's Divining Top
Two CC
1 Ankh of Mishra
1 Powder Keg
1 Ratchet Bomb
1 Scroll Rack
1 Winter Orb
1 Crucible of Worlds
1 Mimic Vat
1 Oblivion Stone
1 Ring of Gix
1 Tangle Wire
Four CC
1 Erratic Portal
1 Icy Manipulator
1 Nevinyrral's Disk
1 Phyrexian Processor
1 Smokestack
X CC
1 Engineered Explosives
Colorless Seven CC
1 Karn Liberated
1 Badlands
1 Bayou
1 Plateau
1 Savannah
1 Scrubland
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Volcanic Island
Shock Lands
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
1 Overgrown Tomb
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Watery Grave
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
Filter Lands
1 Cascade Bluffs
1 Fetid Heath
1 Fire-Lit Thicket
1 Flooded Grove
1 Graven Cairns
1 Mystic Gate
1 Rugged Prairie
1 Sunken Ruins
1 Twilight Mire
1 Wooded Bastion
1 Celestial Colonnade
1 Creeping Tar Pit
1 Lavaclaw Reaches
1 Raging Ravine
1 Stirring Wildwood
Miscellaneous Lands
1 Academy Ruins
1 Ancient Tomb
1 City of Brass
1 Dust Bowl
1 Library of Alexandria
1 Maze of Ith
1 Mishra's Factory
1 Mutavault
1 Reflecting Pool
1 Rishadan Port
1 Strip Mine
1 Thawing Glaciers
1 Treetop Village
1 Volrath's Stronghold
1 Wasteland
Out --> In
Decree of Justice ---> Elspeth, Sun's Champion
Austere Command ---> Catastrophe
Akroma's Vengeance ---> Spear of Heliod
Rout ---> Elesh Norn, Grand Cenobite
Calciderm ---> Sublime Archangel
Pianna, Nomad Captain ---> Flickerwisp
Paladin en-Vec ---> Stoneforge Mystic
Soltari Priest ---> Precinct Captain
Soltari Monk ---> Imposing Sovereign
Silver Knight ---> Weathered Wayfarer
Goldmeadow Harrier ---> Soldier of the Pantheon
Sphinx of Jwar Isle ---> Morphling
Keiga, the Tide Star ---> Aetherling
Dungeon Geists ---> True-Name Nemesis
Thirst for Knowledge ---> Cyclonic Rift
Rite of Replication ---> Thassa, God of the Sea
Tamiyo, the Moon Sage ---> Consecrated Sphinx
Black Sun's Zenith ---> Toxic Deluge
Makeshift Mannequin ---> Hero's Downfall
Barter in Blood ---> Ultimate Price
Terror ---> Dance of the Dead
Sewer Nemesis ---> Liliana's Reaver
Juzam Djinn ---> Ophiomancer
Liliana’s Specter ---> Reassembling Skeleton
Nantuko Shade ---> Pack Rat
Black Knight ---> Blood Scrivener
Fume Spitter ---> Tormented Hero
Devil’s Play ---> Earthquake
Chandra the Firebrand ---> Sneak Attack
Aftershock ---> Flames of the Firebrand
Volcanic Hammer ---> Searing Spear
Smash to Smithereens ---> Lightning Strike
Brimstone Volley ---> Goblin Bombardment
Crater Hellion ---> Thundermaw Hellkite
Goblin Ruinblaster ---> Ogre Battledriver
Zo-Zu the Punisher ---> Young Pyromancer
Chandra's Pheonix ---> Gore-House Chainwalker
Fireslinger ---> Ash Zealot
Ember Hauler ---> Reckless Waif
Blood Knight ---> Firedrinker Satyr
Goblin Welder ---> Stromkirk Noble
Harrow ---> Green Sun's Zenith
Vines of Vastwood ---> Natural Order
Brutalizer Exarch ---> Worldly Tutor
Kodama of the North Tree ---> Primeval Titan
Phantom Centaur ---> Thragtusk
Obstinate Baloth ---> Kalonian Hydra
Blastoderm ---> Indrik Stomphowler
Ohran Viper ---> Plukranos, World Eater
Caller of the Claw ---> Boon Satyr
Great Sable Stag ---> Sylvan Caryatid
Wolfbitten Captives ---> Vinelasher Kudzu
Wild Dogs ---> Experiment One
Ulvenwald Tracker ---> Elvish Mystic
Twinblade Slasher ---> Arbor Elf
Loam Lion ---> Voice of Resurgence
Stormbind ---> Xenagos, the Reveler
Gelectrode ---> Ral Zarek
Bituminous Blast ---> Rakdos Cackler
Terminate ---> Dreadbore
Putrid Leech ---> Vraska the Unseen
Putrefy ---> Abrupt Decay
Voidslime ---> Edric, Spymaster of Trest
Oona, Queen of the Fae ---> Baleful Strix
Goblin Trenches ---> Boros Charm
Wall of Denial ---> Detention Sphere
Absorb ---> Supreme Verdict
Grand Arbiter Augustin IV ---> Geist of Saint Traft
Desolation Angel ---> Ashen Rider
Stillmoon Cavalier ---> Obzedat, Ghost Council
Memory Jar ---> Chromatic Lantern
Crystal Ball ---> Mana Crypt
Knight of the White Orchid ---> Silverblade Paladin
Sacred Mesa ---> Restoration Angel
Thieving Magpie ---> Fattergeist
Dismiss ---> Dungeon Geists
Capsize ---> Tamiyo, the Moon Sage
Dwarven Blastminer ---> Lightning Mauler
Keldon Champion ---> Zealous Conscripts
Imperious Perfect ---> Ulvenwald Tracker
Future Sight ---> Jace, Memory Adept
Palinchron ---> Phantasmal Image
Yawgmoth’s Bargain ---> Sewer Nemesis
Goblin Wardriver ---> Stormblood Berserker
Whipflare ---> Chandra, the Firebrand
Ravenous Baboons ---> Chandra’s Pheonix
Rift Bolt ---> Forked Bolt
Stonewood Invocation ---> Garruk, Primal Hunter
Briarhorn ---> Skinshifter
Omnath, Locus of Mana ---> Scavenging Ooze
Spectral Lynx ---> Cloistered Youth
Inkwell Leviathan ---> Snapcaster Mage
Misdirection ---> Mindshrieker
Dauthi Slayer ---> Diregraft Ghoul
Thrashing Wumpus ---> Bloodgift Demon
Decree of Pain ---> Liliana of the Veil
Bogardan Hellkite ---> Brimstone Volley
Starstorm ---> Devil's Play
Oracle of Mul Daya ---> Garruk Relentless
Green Sun's Zenith ---> Bramblecrush
Eight-and-a-Half-Tails ---> Thalia, Guardian of Thraben
Nezumi Shortfang ---> Gravecrawler
Magus of the Scroll ---> Faithless Looting
Rakka Mar ---> Hellrider
Red Sun's Zenith ---> Torch Fiend
Sprout Swarm ---> Wolfbitten Captive
Terastodon ---> Strangleroot Geist
Blightning ---> Felkenrath Aristocrat
Mortify ---> Sorin, Lord of Innistrad
Dismantling Blow ---> Disenchant
Mindshrieker ---> Serendib Efreet
Precursor Golem ---> Myr Battlesphere
Isochron Scepter ---> Ring of Gix
Basilisk Collar ---> Lodestone Golem
Azorius Guildmage ---> Absorb
Orim's Chant ---> Blade Splicer
Miraculous Recovery ---> Porcelain Legionnaire
Pact of Negation ---> Phyrexian Metamorph
Dissipate ---> Crystal Shard
Reassembling Skeleton ---> Dismember
Flame Javelin ---> Whip Flare
Call of the Herd ---> Beast Within
Mold Shambler ---> Brutalizer Exarch
Hurricane ---> Green Sun's Zenith
Crystal Shard ---> Karn Liberated
Sword of Vengeance ---> Batterskull
Lodestone Golem ---> Hex Parasite
Nim Deathmantle ---> Sword of War and Peace
Future Sight ? Jace, Memory Adept
Palinchron ? Phantasmal Image
Yawgmoth’s Bargain ? Sewer Nemesis
Goblin Wardriver ? Stormblood Berserker
Whipflare ? Chandra, the Firebrand
Ravenous Baboons ? Chandra’s Pheonix
Rift Bolt ? Forked Bolt
Stonewood Invocation? Garruk, Primal Hunter
Briarhorn ? Skinshifter
Omnath, Locus of Mana ? Scavenging Ooze
Orim's Chant ---> Blade Splicer
Miraculous Recovery ---> Porcelain Legionnaire
Pact of Negation ---> Phyrexian Metamorph
Dissipate ---> Crystal Shard
Reassembling Skeleton ---> Dismember
Flame Javelin ---> Whip Flare
Call of the Herd ---> Beast Within
Mold Shambler ---> Brutalizer Exarch
Hurricane ---> Green Sun's Zenith
Crystal Shard ---> Karn Liberated
Sword of Vengeance ---> Batterskull
Lodestone Golem ---> Hex Parasite
Nim Deathmantle ---> Sword of War and Peace
Blade of the Sixth Pride ---> Accorder Paladin
Akroma, Angel of Wrath ---> Hero of Bladehold
Martial Coup ---> Mirran Crusader
The Abyss ---> Black Sun's Zenith
Cabal Interrogator ---> Go for the Throat
Firestorm ---> Goblin Wardriver
Dragonmaster Outcast ---> Hero of Oxid Ridge
Urza's Rage ---> Red Sun's Zenith
Rampaging Baloths ---> Thrun, the Last Troll
Duplicant ---> Phyrexian Revoker
Draining Whelk ---> Vedalken Shackles ---> Sword of Feast and Famine
Recoil ---> Tezzeret, Agent of Bolas
Since I failed to update this at the time these cards came in, I lost what came out to make room for them… Sorry.
? ---> Elspeth Tirel
? ---> Fumespitter
? ---> Skinrender
? ---> Spikeshot Elder
? ---> Arc Trail
? ---> Koth of the Hammer
? ---> Molten-Tail Masticore
? ---> Wurmcoil Engine
? ---> Precursor Golem
? ---> Nim Deathmantle
? ---> Ratchet Bomb
? ---> Mimic Vat
Momentary Blink ---> Reveillark
Marshal's Anthem ---> Glorious Anthem
Serendib Efreet ---> Dismiss
Gifts Given ---> Into the Roil
Merfolk Looter ---> Waterfront Bouncer
Ink-Eyes, Servant of Oni ---> Innocent Blood
Hammer of Bogardan ---> Smash to Smithereens
Kumano, Master Yamabushi ---> Fire Ambush
Hellkite Charger ---> Crater Hellion
Stone Rain ---> Firestorm
Farseek ---> Krosan Grip
Constant Mists ---> Hurricane
Tooth and Nail ---> Acidic Slime
Azorius Chancery ---> Section Reduction
Boros Garrison ---> Section Reduction
Dimir Aqueduct ---> Section Reduction
Golgari Rot Farm ---> Section Reduction
Gruul Turf ---> Section Reduction
Izzet Boilerworks ---> Section Reduction
Orzhov Basilica ---> Section Reduction
Rakdos Carnarium ---> Section Reduction
Selesnya Sanctuary ---> Section Reduction
Simic Growth Chamber ---> Section Reduction
Exotic Orchard ---> Celestial Colonnade
Grand Coliseum ---> Creeping Tar Pit
Miren, the Moaning Well ---> Lavaclaw Reaches
Shelldock Isle ---> Raging Ravine
Urborg, Tomb of Yawgmoth ---> Stirring Wildwood
Loam Lion ---> Steppe Lynx
Section Enlargement ---> Kor Skyfisher
Section Enlargement ---> Ronom Unicorn
Section Enlargement ---> Silver Knight
Section Enlargement ---> Paladin en-Vec
Section Enlargement ---> Sun Titan
Section Enlargement ---> Looter il-Kor
Section Enlargement ---> AEther Adept
Section Enlargement ---> Serendib Efreet
Section Enlargement ---> Preordain
Section Enlargement ---> Force Spike
Skeletal Vampire ---> Grave Titan
Diabolic Servitude ---> The Abyss
Section Enlargement ---> Reassembling Skeleton
Section Enlargement ---> Liliana’s Specter
Section Enlargement ---> Dark Ritual
Section Enlargement ---> Sarcomancy
Section Enlargement ---> Necromancy
Kird Ape ---> Goblin Patrol
Flameblast Dragon ---> Inferno Titan
Section Enlargement ---> Fireslinger
Section Enlargement ---> Ember Hauler
Section Enlargement ---> Manic Vandal
Section Enlargement ---> Goblin Settler
Section Enlargement ---> Ravenous Baboons
Momentous Fall ---> Fauna Shaman
Wordly Tutor ---> Cultivate
Section Enlargement ---> Twinblade Slasher
Section Enlargement ---> Wild Dogs
Section Enlargement ---> Viridian Shaman
Section Enlargement ---> Caller of the Claw
Section Enlargement ---> Obstinate Baloth
Obelisk of Alara ---> Smokestack
Section Enlargement ---> Tangle Wire
Section Enlargement ---> Sword of Vengence
Section Enlargement ---> Crystal Ball
Section Enlargement ---> Juggernaut
Section Enlargement ---> Lodestone Golem
Azorius Guildmage ---> Teferi’s Moat
Agony Warp ---> Recoil
Void ---> Bituminous Blast
Niv-Mizzet, the Firemind ---> Gelectrode
Life // Death ---> Putrid Leech
Burning-Tree Shaman ---> Kird Ape (Moved to gold section)
Loxodon Hierarch ---> Loam Lion (Moved to gold section)
Mismeadow Witch ---> Section Reduction
Debtor's Knell ---> Section Reduction
Brion Stoutarm ---> Section Reduction
Nemesis of Reason ---> Section Reduction
Snakeform ---> Section Reduction
Fulminator Mage ---> Section Reduction
Spiritmonger ---> Section Reduction
Izzet Chronarch ---> Section Reduction
Giant Solifuge ---> Section Reduction
Behemoth Sledge ---> Section Reduction
Teneb, the Harvester ---> Section Reduction
Body Double ---> Memory Lapse
Vesuvan Shapeshifter ---> Miscalculation
Stroke of Genius ---> Condescend
Withered Wretch ---> Vampire Hexmage
Magus of the Moon ---> Kargan Dragonlord
Tuktuk the Explorer ---> Zo-Zu the Punisher
Comet Storm ---> Stone Rain
Scute Mob ---> Rofellos, Llanowar Emissary
Fastbond ---> Wordly Tutor
Reclaim ---> Constant Mists
Channel ---> Vengevine
All Suns' Dawn ---> Woodfall Primus
Basilisk Collar ---> Pithing Needle
Duergar Hadge-Mage ---> Goblin Tranches
Steppe Lynx ---> Lone Missionary
Richard Garfield, Ph.D. ---> Enclave Cryptologist
Living Death ---> Consuming Vapors
Heat Shimmer ---> Staggershock
Silver Knight ---> Student of Warfare
Wall of Reverence ---> Wall of Omens
Condemn ---> Journey to Nowhere
Griffin Guide ---> Moat
Prison Term ---> Gideon Jura
Waterfront Bouncer ---> Timetwister
Wake Thrasher ---> Lu Xun, Scholar General
Djinn of Wishes ---> Richard Garfield, Ph.D.
Visara the Dreadful ---> Trashing Wumpus
Booster Tutor ---> Animate Dead
Hatered ---> Snuff Out
Viashino Heretic ---> Tuktuk the Explorer
Sneak Attack ---> Words of War
Jokulhaups ---> Burning of Xinye
Ravenous Baloth ---> Joraga Treespeaker
Primal Command ---> Momentous Fall
Epochrasite ---> Winter Orb
Prismatic Lens ---> Gilded Lotus
Swerve ---> Prophetic Bolt
Plumeveil ---> Section Reduction
Angel of Despair ---> Section Reduction
Nucklavee ---> Section Reduction
Creakwood Liege ---> Section Reduction
Goblin Legionnaire ---> Section Reduction
Boggart Ram-Gang ---> Section Reduction
Gaddock Teeg ---> Section Reduction
Shambling Remains ---> Section Reduction
Soul Manipulation ---> Section Reduction
Spitting Image ---> Section Reduction
Wolfbriar Elemental ---> Wall of Roots
Hurricane ---> Channel
Puppet Strings ---> Mindslaver
Weathered Wayfarer ---> Loam Lion
Galepowder Mage ---> Steppe Lynx
World Queller ---> Pianna, Nomad Captain
Pulse of the Fields ---> Marshal’s Anthem
Hallowed Burial ---> Miraculous Recovery
Willbender ---> Merfolk Looter
Master Transmuter ---> Inkwell Leviathan
Aeon Chronicler ---> Jace, the Mind Sculptor
Teferi, Mage of Zhalfir ---> Desertion
Desolation Angel ---> Vampire Lacerator
Slaughter Pact ---> Sorin Markov
Sulfur Elemental ---> Dragonmaster Outcast
Akroma, Angel of Fury ---> Plated Geopede
Pulse of the Forge ---> Aftershock
Volcanic Fallout ---> Pyroclasm
Molten Disaster ---> Comet Storm
Titan’s Revenge ---> Fireball
Albino Troll ---> Fyndhorn Elves
Iwamori of the Open Fist ---> Mire Boa
Masked Admirers ---> Omnath, Locus of Mana
Elephant Guide ---> Mold Shambler
Rude Awakening ---> Wickerbought Elder
Saproling Burst ---> Wolfbriar Elemental
Chord of Calling ---> Terastodon
Wild Nactal ---> Harrow
Triskelavus ---> Black Vise
Darksteel Colossus ---> Ankh of Mishra
Mindslaver ---> Basilisk Collar
Tidehollow Sculler ---> Desolation Angel
Realm Razer ---> Wild Nactal
Arcane Sanctum ---> Section Reduction
Crumbling Necropolis ---> Section Reduction
Jungle Shrine ---> Section Reduction
Savage Lands ---> Section Reduction
Seaside Citadel ---> Section Reduction
Akrasan Squire ---> Goldmeadow Harrier
Augury Adept ---> Wall of Denial
Undermine ---> Agony Warp
Firemane Angel ---> Brion Stoutarm
Feudkiller's Verdict ---> Ravages of War
Emeria Angel ---> Cloudgoat Ranger
Coffin Queen ---> Bloodghast
Innocent Blood ---> Nether Void
Entomb ---> Sinkhole
Nightscape Familiar ---> Vampire Nighthawk
Jaya Balard, Task Mage ---> Goblin Ruinblaster
Word of Seizing ---> Starstorm
Arashi, the Sky Asunder ---> Kadoma of the North Tree
Werebear ---> Oracle of Mul Daya
Moldervine Cloak ---> Hurricane
AEther Vial ---> Chaos Orb
Wrecking Ball ---> Void
Sygg, River Cutthroat ---> Undermine
Tattermunge Maniac ---> Stormbind
Back In ---> Who // What // When // Where // Why
Magus of the Disk ---> Savannah Lions
Ninja of the Deep Hours ---> Djinn of Wishes
Ethersworn Adjucator ---> Keiga, the Tide Star
Who // What // When // Where // Why ---> Removed
360 Cards Sphere: The Junk Cube
@OP: Some feedback on white, as it is the first color on the list.
Akrasan Squire should be Savannah Lions. If you want one more one drop, I would add Goldmeadow Harrier before adding Akrasan Squire. I think one more one or two cc creature cannot hurt, maybe even one each, because aggro just needs enough creatures in order to work.
The 2 cc creature selection is solid. Other good creatures in this slot are Ronom Unicorn and Mistral Charger (I think there are enough WW creatures).
3-4 cc creatures: Kor Sanctifiers should be counted as a 4 cc creature, but I think I have it on 3 cc as well on my list. I really like Paladin en-Vec, the double protection is really good. You should reduce the number of 'control-creatures' anyway, so I would cut Wall of Reverence for it. I suggest running Flickerwisp over Galepowder Mage and cutting Magus of the Disk for a second Anthem on a stick (Celestial Crusader or Pianna, Nomad Captain, I prefer the Crusader).
5+cc creatures seem all right to me, but you are missing Cloudgoat Ranger. This card is so good it should really be on your list. I would cut World Queller for it because I think it is the weakest 5+cc creature on your list.
Now the spells. Either Hallowed Burial or Austere Command should be Catastrophe.
I would cut Condemn for a spot removal that can be used in both aggro and control decks. I'd also add some more of these spot removals, and as you run Prison Term, I'd just add the following (I would run all of these over Prison Term): Journey to Nowhere, Temporal Isolation, Scepter of Dominance, Harm's Way, Arrest. That would be 4 more spot removal than you currently have, but 3 more is enough. Spells to cut for this are imho Feudkiller's Verdict, Sacred Mesa, Griffin Guide, Cataclysm, Momentary Blink or Orim's Chant.
Your white looks good, it is just too much on the controlish side for my taste. Hope my suggestions are any help.
"What am I looking at? Ashes, dead man."
Konfusius, almost all the cards you named, I tried them in the cube and most didn't do well enough to stick there. As you can see, the size of the cube is pretty small since I rarely get over 6 players at the same time. The white section was really hard to cut down to 30/30 and the hardest was the blue one. I'm still trying to find some space for a Djinn of Wishes. I'll recheck my list and see if I can actually modify it back but every change seems to just cut good cards.
360 Cards Sphere: The Junk Cube
I know the problem of cutting well enough, as my color sections are 50 cards each. If you tried the cards I suggested and they were not good enough, try again.
Savannah Lions, Catastrophe and Cloudgoat Ranger I think are more powerful than the cards I suggest cutting for them. Most of the other changes are more about how much love aggro gets. For example, I believe that all creatures with a reasonable mana cost (5cc or less) should be playable in an aggro deck, so there is no room for Magus of the Disk and Wall of Reverence. Control decks do not need many creatures, aggro decks do. Or spot removal: you have 6 cards on your list, one is control-only (Condemn) and like 7 wrath effects. But control can play all the wrath effects and all the spot removal it can get its hands on, aggro cannot. Thats why I would up the spot removal count, even if it means removing cool, powerful cards. It is what aggro needs to be playable.
"What am I looking at? Ashes, dead man."
My secondary "cube".
Really out of date cube thread with pictures.
iceage4life, I ment in a none "do it yourself or someone else does it for you" way. I've seen some people having the little portal lion with leaves covering the whole borders and it was pretty sick but how the hell would I be able to get something like that?
360 Cards Sphere: The Junk Cube
The pimp indicator is kind of distracting for me to read actually :S, just edit it like how eidolon has it and it would be awesome!
for a medium sized cube with power these cards looks to be underpowered
Akrasan Squire-A pretty weak 1 drop most of the time
Weathered Wayfarer-Can be decent but not powerful enough here
Knight of the White Orchid-Occasionally gets you a land? eh...
Spectral Lynx-Some people really love this guy, I think pro green is a lot less relevant than pro red or pro black
Galepowder Mage-interesting with CIP triggers but not in a cube this size.
Magus of the Disk-A wrath that tell them its comming and takes a turn to set up AND can be killed is not what you want in control most of the time.
Wall of Reverence-Nice defensive card, just on the weaker side
Pulse of the Fields-its almost always better to remove threats rather than just passively gaining life.
Feudkiller's Verdict-sometimes when you are really behind this becomes a terrible lifegain spell rather than a solid card, plus who really wants to pay 6 mana for a 5/5.
I would also cut a wrath effect since I think you have too many
Waterfront Bouncer-we are having a debat on another thread on this card, I am on the against side
Master Transmuter-while potentially powerful, seems a bit fragile weaker in a cube like this
Ninja of the Deep Hours-blue decks typically don't have 1 drops.
Aeon Chronicler and Ethersworn Adjudicator individually I think they are fine cards, but seems a bit excessive when considering the size of your cube, I would cut one of these.
Also I think you should run Keiga, the tide star because he is awesome.
Mesmeric Fiend-I don't like this since it doesn't provide much of a clock and the disruption he provides is somewhat situational.
Nightscape Familiar-has been poor in our experience, mana intensive and rarely saves more than 1 mana a turn
Heat Shimmer-has this been working well for you? seems a bit weak to me.
Word of Seizing-while we all live the dream of stealing a planeswalker and use their ultimate, in reality this was just too expensive and rarely would a deck wants a 5 mana threaten
Iwamori of the Open Fist-High risk, mediocre reward, some people like it, I don't. you have so much option for a green 4 drop that are awesome that why risk it with this one.
Masked Admirers-was slow when we tried it.
Arashi, the Sky Asunder-Never did anything its supposed to do instead of just being another dumb body for green which green already have plenty of
Fastbond-against debated on another thread, I don't like the inconsistency.
Moldervine Cloak-I played this for the longest time, but it just never got played, and you rarely wants to dredge something like this.
Staff of Domination-I had this in previously just so I can use it with metalwalker and stuff but it just never worked out, in the end it was cut for doing everything but nothing it does is really good enough for the mana it costed
Vedalken Shackles-should be a blue card?
Mismeadow Witch-seems a bit mana intensive to me, mirrorweave is mad fun and I recommend you give it a try
Swerve-I am curious on how well has this been working for you
Wrecking Ball-I think void is better as it can kill pro red/black creatures which can sometimes be a big problem for red black decks. also attacks their hand
Firemane Angel-in our experience this card was just not up to it in the cube, you really don't want to pay 6 mana for a 4/3 flying first striker, and you really really don't want to pay 10 mana for it. The 1 life a turn is just a tad to slow to make a difference most of the time against aggresive decks.
Gaddock Teeg-personally I would cut this for glare of subdual, but thats just me
Exotic Orchard-a bit unstable for my taste, I don't like cards that depends on what the opponent does.
Academy Ruins
Shelldock Isle
Treetop Village
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
In terms of coloured utility lands I think you should either balance them, or at least fit a few more in, red and white feels no love Barbarian ring and outpost are fine lands.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
I finished cleaning the pimp factor indicators. I'll eventually take some pictures and add them here.
I'll probably cut one of the worst 1 drops for the Lion. Knight of the White Orchid will become a White Knight probably. I'll cut the Magus but no idea what to add yet..
The Lynx is great cause he can be good with B and he is 1W which isn't as intensive as WW and still has good abilities.
The other cards just don't have any other replacements but might be removed overtime.
The Ninja is only good with CIP abilities and in agro-control decks where he can actually bounce something. The rest of the cards are style being massivly played whenever they get drafted. Keiga was in but was too high costed for a control magic.
Disagreed on Fiend agree on Familiar.
Heat Shimmer can be a good finisher and a Creature destruction for legendaries. The word was only just added and didn't have time to be player yet.
Agreed on Iwamori and the Cloak. Masked admires is a 3/2 + draw for 4. Only has any use in longer games when you need to regain tempo. Arashi was mostly a fireball against flyers... Fastbond did well so far.
The Staff wins games by itself in control decks. Was just too awesome so far and always high picked. The shakles are an Artifact so I guess I just put it there for that reason. (Blue is already full and it's hard to cut any cards... guilty)
Swerve was awesome a few times and even won some games. Wrecking Ball is just an ok spot removal. I would cut it too but I have to keep the colors even. Firemane is just there to help out and if you don't got anything to do with 10 mana you can recast. It's not the primary objectif. I'll check for the Gaddock but he actually helps agro against control alot.
Orchard is mostly for 5CC. I know the colored lands aren't balanced but it's hard to compair the lands that made the cut with Barbarian Ring and the Outpost...
360 Cards Sphere: The Junk Cube
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
Pulse of the Fields, Feudkiller's Verdict, and Wall of Reverence could easily become any of the following:
or one of my favorite white cards of all time: Miraculous Recovery.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Meloku the Clouded Mirror
/end
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
You can play it with your own bounce-lands too, to put you behind on land counts. Plus, the land comes into play untapped. And it doesn't have to be turn three, it can be any turn after that too. Knight of the White Orchid is pretty good.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
I made some pictures of my cube to post but my friend erased them by accident... I'll take some time during the weekend to redo them and post.
360 Cards Sphere: The Junk Cube
Man I love this little guy! He might be the last 2 drop I'd cut in White.:trophy:
(Knight of the White Orchid is pretty stiff competition for that honor too)
That is a great play ... you can play 2 2drops on turn 3 while ramping (often a dual) ... awesome.
http://forums.mtgsalvation.com/showthread.php?t=385729
(10.12.09)
Feudkiller's Verdict ---> Ravages of War
Emeria Angel ---> Cloudgoat Ranger
Coffin Queen ---> Bloodghast
Innocent Blood ---> Nether Void
Entomb ---> Sinkhole
Nightscape Familiar ---> Vampire Nighthawk
Jaya Balard, Task Mage ---> Goblin Ruinblaster
Word of Seizing ---> Starstorm
Arashi, the Sky Asunder ---> Kadoma of the North Tree
Werebear ---> Oracle of Mul Daya
Moldervine Cloak ---> Hurricane
AEther Vial ---> Chaos Orb
Wrecking Ball ---> Void
Sygg, River Cutthroat ---> Undermine
Tattermunge Maniac ---> Stormbind
Who // What // When // Where // Why ---> Back in
Comments please.
360 Cards Sphere: The Junk Cube
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
I a higher than average non-basic land count and alot of artifacts. Both are more sinificant threads than Jaya. They might still be removed with the new sets...
360 Cards Sphere: The Junk Cube
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
360 Cards Sphere: The Junk Cube
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My one UW card would be Wall of Denial, but Absorb would be a really close second. On the subject of Undermine, we removed it back in the summer for Soul Manipulation. In all honesty, I haven't seen Soul Manipulation do very much at all. I like the card, but it seems that it's usually a late pick. Maybe it's just been unlucky. That said, I'd easily run both Recoil and Agony Warp before either UB counter and have zero problems with that. Both of those cards have been really good for us.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.