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Ascended Mage
MTGS Writer |
by Sr. Kitty banner by Iloveatogs edited by Goblinboy and Binary. There are many formats in the world of Magic. Standard (T2), Extended, Block, Vintage, and Legacy. All have different rules and settings. Vintage is ruled by power, Standard by overpriced cards, and Extended the same. Block comes and goes. Many people are under the impression that you need Fetches, Duals, and other highly priced cards to compete, but this is not true. All you need is someone to show you the light. Decks for richer or poorer. In this article I will break down decks that don’t require any Fetches, Duals, or over priced cards (+$10); all they need is for someone to find them. And for you people who can spend a little I will also brake down bigger and better versions of the decks. The first thing to do when building a Legacy deck is deciding what kind of deck you want to play. You may be an aggro player and may want to play Stompy Green or Vial Goblins. You may love aggro control like SD Zoo and Madness. A combo player loves decks like Solidarity or Lion’s Eye combo. If your fancy is control, Gro, BBS, or Landstill should do the trick. The point is that Legacy has a deck for you in both your style and your budget. Many decks start off with the same thing, picking what cards you like and can afford and you can work into the deck. Cards like Mogg Fanatic ($1), Pox ($2), and Isochron Scepter ($3) are great places to start. First we will start off with one of my favorite decks, Fanatic. Fanatic is much more then what the name states, but fanaticism is the general theme. The way to play this super aggressive deck is to control the board, zapping anything that moves with ground sweepers like Earthquake ($1) and pinpoint removal like Mogg Fanatic ($1). You can burn your opponent away in 4 or 5 turns. For this deck and all the others I will name some of the face cards of the decks and why they are the faces of the decks they inhabbit.
Sligh is "the" red deck. Bigger and faster then fanatic but with many of the same face cards. so of the big changes are Grim Lavamancer($7), and Ball Lightning($10). Cursed Scroll($10), Fledgling Dragon($3), and Slith Firewalker ($1) are the only real chance you have of winning a game past turn 6. kills happen much faster at 3 to 4 turns. mainly 4 to 5 but 3 is common with a hand full of Lightning.
Both decks are competive and have been seen all around. Both decks had good showings at Worlds, with Sligh finishing 2nd and 2 Fanatic buids in the top 32. Before we move on to another color of Magic, I think we need to look at another red deck, or decks. Goblin Sligh and Vial Goblins are two of the top decks in the format. Sligh is a mix of Goblins and instant damage while Vial is 100% creature based. They are different but the same like another deck lower on this list. If you had these decks face each other it would be a blood bath. Little green men as far as the eye can see. Goblins are the most famous and most fear creature type in all of magic. Even new players know the power of Goblins. Filled with many face cards as the deck is a face itself. So I'll skip the famous cards for these two decks becasue we all know them well, all 10 of them.
The current Legacy format doesn't realy have many pure aggro decks which is the best match for this deck. Landstill is a great matchup as well for these burning decks. This deck does have a speed problem in that it kills 5 to 6. If you love Goblins and you love to burn things I would run this, but if you just love to play Goblins, play this:
The next deck that we'll tackle is Pox. This is a very dynamic deck in that it uses board control, hand control, and a dash of aggro all in one. Pox is designed around, of course, Pox. It's an entertaining deck to run because of its multiple functions.
Smallpox, as I like to call it, is a deadly opponent. If you play Smallpox, 4 Sinkhole($20) are a must. turn two LD wrecks every deck but Belcher because count on having land on turn two. Cursed Scroll($10) is a great card for board control and games that go on and on. Pox is a late bloomer deck. Kills happen mainly around 7 to 10 turns. It has the same speed as Standstill but a little more unstable than it's best match up, control.
Pox will someday become the feared archetype that it once was. Not making much noise at Worlds, it's been left in the dust. Green, by nature, is the color of life in Magic, a creature-heavy color. Green has every style and type of creature in the game, although fliers are rare. This Green Stompy deck shows the mean side of Green. It’s fast, big, and can kill in the blink of a eye. Stompy green plays big cheap creatures like Rogue Elephant ($.50), River Boa ($.50), and Harvest Wurm ($.25), allowing it to kill in only a few turns. 9-land Stompy, as it is also called, is the cheapest deck in this entire article. It’s easy to play and gives you a good feel for playing super aggro. 9-land Stompy will lead you down the road to Red/Green tempo and Goblins, more complicated decks to run. If you are new to Legacy, or Magic for that matter, I would strongly advise you running this deck. If not, run it anyway because it’s pocket change and so much fun to play.
The better version of this deck may seem nothing like it. It's a upgraded deck and plays aggro like 9-Land Stompy does but uses board control cards like [car=Swords to plowshares]STP[/card] ($3), Fire/Ice($2), and Isochron Scepter($3) to play the waiting game. The amount of duals are ungodly at 12 duals and 8 fetchs, the bulk of the buy for this deck. Without much doubt it's the best built deck in Legacy as fair as builds go. Much like Rock in Extended and Gifts in Standard the deck can deal with anything. If you have the cards I would play this as 5 builds finished in the top 32, one taking 5th.
Pure madness describes the next deck... With the name of this deck being Madness [ - Ed]. One of only few decks to be viable in Extended, Legacy, Vintage, Block, and Standard when it was legal. Madness may be the best aggro/control deck ever devised in that it blends both sides into a perfect hybrid. With aggro creatures like Wild Mongrel and Arrogant Wurm fitting perfectly with control cards like Waterfront Bouncer and Circular Logic, it’s a match made in heaven for you and hell for your opponents. This high-paced deck may be the best to run on this whole list because of its consistency; you never really have a bad draw with this deck (though it does have occasional mana problems).
3cc Madness is wicked if you get everything down to a fine point. It's much harder to play and is unstable, but when you get that killer hand it's lights out turn 3 or 4. Mulligans are common with this build, but still it is very strong at times and you'll learn to love it when you get everything down.
Next, ok what do you want? Instant with a side of Reset, or sorcery with a side of Palinchron? It's your choice. Solidarity is served two different ways: instant or sorcery. they may share a name and some other things, but they are different decks and use different means to victory but the end result is the same: You're thrown right to the ground. One deck uses the power of speed to draw cards and kill during what's not even their turn! How rude of it. The other one uses a mana combo that never empties out and wins on their turn. Their names: S.S- Solidarity sorcery and instant Solidarity. Solidarity is a unit of common intrest. Both of these share many face cards. Let's just see what they do share and don't share. High Tide ($.25)- The grease that makes the gears of the decks work. This cards allows the massive amout of mana without having many lands. Without High Tide nether of these decks would be any good. 8/9 turn kills. No one would play these decks if High Tide wasn't there. Brainstorm($.50), Impulse($.50), and Opt ($.25)- The cantrips. These are the cards you use to flush out the peaces to the combo you need: High Tides, Resets, Palinchrons, etc.. Cunning Wish($8) and Mystical Tutor($3)- the tutors that, like the little draws, help get the pieces to the puzzle. Brain Freeze($1)- The win. Now for the cards they don't share. Reset ($20)- The main untapper for instant speed, it may be the hardest card to find on the list. If you can find them, buy them. Palinchron ($3)- The main piece to the puzzle for S.S.. High Tide and 4 lands and a Palinchron is infinite mana. The little brother always needs to go first or he will throw a fit, so S.O.S. will be the fist deck under review.
The main difference between the two is speed. S.S. goes off turn 4 or 5 and so does instantly, but they seem much different in pace. Both decks can go off turn 3 but 4 is the turn for which it happens the most. In my testing I have found that Twincast can replace Force of Will($20) in a since that it gives you a little more freedom. Still you should be running both cards.
The one color not touched by this article's impure matters is White, which is the main... well... the only color in the next deck. Angel Stompy is an aggro deck, but uses control pieces like Swords and Disenchant. It’s not a true aggro control deck, but comes close to it. The deck is also widely known as WW (White Weenie), but it packs a punch with wins in the 5-7 turn area. The cards of this deck are most of the best cards White has to offer.
Really only one version to run of WW. it's a fun deck to play with but not as good as Goblins, SD Zoo, or Solidarity. Of course, it could be in time. Fish is a slippery deck to both build and handle. The most hated deck of all Vintage has been popping out in Extended and Legacy. It's built two ways: U/W or U/R, both of which don't come cheaply. Fish is by far the most famous deck of the format.
U/R Fish is the verson I would run, but that's just me becasue I like Red. Works much like U/W. The big diffence is Vial. one counter does the trick. Lava Dart is much better to run in Fish decks then Lightning Bolt. Take a look for yourself:
So as you can both see and read, this article is proof that anyone can play Legacy. If your funds are limited or you're using your father's debit card, Legacy is for you. All Prices of these cards are based on the number of cards needed to fill the spot and the amout of $. www.findmagiccards.com and www.magicarenal.com are where the prices for the cards came from. Good night MTGsalvation; I’ll see your replies in the morning. Sr.Kitty-out. Side note- The prices on these decks are for every card in the deck. This article is to show you decks list that can be made cheaply compared to other decks and have cards most people have or that are easly obtainable by trade. lj
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I wish to know nothing about something. I know many things but wish not to know them. Like animals and what makes them different. Its cum shots. Your never going to see a pengin flip a bird and point blank ranger fire a white ozzy missle. No. Two whales doing stuff and a third holding a camera saying"...and suck it." This is why I want to know nothing. -Sam Grahn Last edited by Feyd_Ruin : 10-10-2005 at 01:03 PM. |
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#2 |
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Rabid Fan of Kevin Smith / 80's Music
Join Date: Jan 2005
Location: Cincinnati, OH
Posts: 1,757
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Nice, something for us frugal Magic goers, like myself. Thanks for the article. On the other hand, there was a decent amount of typos and mispellings, so you should chide your editors a bit.
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#3 |
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Jacked Out
Join Date: Aug 2005
Location: the Matrix
Posts: 998
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Mm, great article! I had no idea about anything in Legacy before this article. I especially like the Stompy deck.
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#4 |
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Archmage Overlord
Join Date: Jan 2005
Posts: 1,235
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Why is Ruination a $50 card?
Lightning bolts can be had for 0.75$ |
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#5 |
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a tree grows in tomatoes
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Argh article was edited, and now it's not. What happened?
Anyway, fixed a kazillion errors. |
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#6 | ||
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kthx
![]() Join Date: Jan 2005
Location: Where you live
Posts: 1,234
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A good article and a nice read.
If I would be still in real-life magic (gogo workstation) I would probably test some of these decks. Too bad I'm not ![]()
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#7 |
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If you never tell a lie to her
Join Date: Jan 2005
Location: Between heaven and hell, Blue
Posts: 2,803
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you can still get games on mws sos I suggest ya take a hunt into the legacy forums as well
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Oi, Oi. Can you blatantly say looking straight in her face that you aint telling tales to her?
That you never get stressed when she questions events you'll be best to forget, Can you actually blag when the lamb glances when you prang and your chatting? That if you had the chance to go back to her pad for a passionate act you wouldn't have it? Oi, Why's that then? |
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#8 | |
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Archmage Overlord
Join Date: Jan 2005
Location: Vienna
Posts: 1,013
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Nice read that should help the community recruit new players.
@Goblins: Why play RG-Goblins? I'd rather play white (same basic utility + Swords) or cut the splash and include Rishadan Port, depending on metagame (this applies when you use plains, not fetchies). Also, the mana base is rather small for a relatively high curve, especially with four to eight of your lands being bound for the graveyard. It should be noted that Vial Goblins is the vastly superior version while requiring only Aether Vial and some other dirt cheap spells. Also, it's one of the two best decks in Legacy, even without the splash. @ Pox: Essentially I try not to question too many of your choices, since that would be against the intention of the article, but eight colorless sources seems harsh for a deck that's build around a BBB-card. Likewise, I'd question the inclusion of Guiltfeeder in a deck that routinely blows up a third of its lands (mana constraints) and creatures (losing five-mana-investments sucks when you're sitting on three mana). Basically the deck needs to be able to operate under three mana. I haven't tried but Chimeric Idol, Crucible, and Trinisphere seem like possible inclusions, as does that black flipper, whatsitsname. Nezumi Shortfang. (Not only is it a complementary Hyppie as long as the oponent has cards and you don't have Pox, the instant speed discard also helps greatly in flipping it.) Quote:
@ Harvest Wurm isn't really played, nor needed. Unles you're playing four Rogues and four Plant Elementals. Jungle Lion is worth mentioning. Fallow Wurm seems over-the-curve ... Another budget deck would've been mono-W Stax. Or Erayo-lock/Gro/control. Or Stasis. Okay, alright, scratch that. Though you did mention Stompy ... |
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#9 |
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Wizard Mentor
Join Date: Jan 2005
Posts: 682
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Nice article. I enjoyed it. Al I need now is some sort of meta so I can finaly get in a game. No oen plays around me.
Legacy is my favorite format and I hope enough people will try out low cost decks and get hooked.
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Official MTGsneakyhomunculus Mod |
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#10 | |
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Avatar of Destruction
Join Date: May 2005
Location: FL
Posts: 1,254
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Good article but your prices are way too much for way too many cards. There is a difference from what a book says they are worth and what people really pay for cards.
Lightning bolt - $2 can get a play set Magma jet - about 50 - 75 cents red elemental blast - 10 cents if that much Tormod's crypt - play set for $1 - 2 and the list goes on. And why so many $10+ cards if you are trying to say you don't need $10+ cards?
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People say black isn't evil. Richard Garfield said in designing Juzam Djinn the word Juzam mean evil. Therefore black is evil first turn Nick: I lay a swamp, tap, dark ritual... Me: If you cast a hypnotic specter I'll punch you in the face Nick:...ahh I take 3 points of mana burn The reason I play black according to CrovaxtheCursed: Quote:
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#11 |
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Common Mage
Join Date: Jan 2005
Location: Kentucky, USA
Posts: 48
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@price comments: Better to give the high estimate than the low one, eh?
Also, I'm not quite seeing how to make infinite mana with high tide, 4 islands, and palinchron. I thought you needed 6? |
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#12 |
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level 80 shadow priest
Join Date: Apr 2005
Location: Austin, TX
Posts: 2,635
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I don't know if this is normal (I doubt that it is) but Chain Lightnings are like $100 a playset where I live.
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#13 | |
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Resident Planeswalker
Rules Guru Join Date: Jan 2005
Location: Maryland
Posts: 4,884
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Otherwise, very interesting article. It is certainly good to see many different options presented of various decks in Legacy, especially with an eye towards working on a budget. One thing I would add is that many Block and Standard decks are actually easily ported to Legacy, if you are willing to shell out a few extra dollars for some of the cards. Madness is a great example, as is Affinity (I know, people say it gets hated out by Null Rod, but I still played against an Affinity deck this past weekend that did well for itself). So, if you have an older deck that is now dead due to the Standard rotation, keep it for use in Legacy.
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DCI Regional Judge "Occam's Razor; the simplest explanation is that someone screwed up." -- Dr. Gregory House, House Last edited by epeeguy : 10-05-2005 at 09:15 AM. |
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#14 |
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Ascended Mage
Join Date: Jan 2005
Posts: 215
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Nice article, some of the cards were overpriced, but I guess you'd rather go out and find the cards are cheaper than what they thought.
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#15 | |
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Archmage Overlord
Join Date: Jan 2005
Location: Vienna
Posts: 1,013
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Quote:
It's a deck with a very flexible skeleton, you can play it all-out aggro with comboish elements or aggro-control. The former can steal wins against Rod and other hate by sheer explosiveness and clever sideboarding, the latter can anticipate hate cards and save their countermagic for them. Also, right now the new duals are fairly high-priced but they'll drop, especially after new color pairs are printed. I wouldn't count on them dropping too much after their Standard rotation, but they will a bit. I guess their price will depend mostly on the Standard and Extended metagames, as this is where they are the cream of 2C mana fixing. |
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