This is my first EDH deck. I've had together for a while and it's performed really well in both duels and multiplayer games. So, of course it's token based but I bring in the big fatties with 'em that make it even more difficult to deal with as well as anthem effects, i.e. Wilt-Leaf Liege, that can make those little 1/1's much bigger threats. I've also set up a kind of enchantment sub-theme and set in a couple of ways to get the core enchants like Mirari's Wake, Privileged Position, Glare of Subdual, etc. There are a few budget options in there, like Auramancer and Reclaim, that will get sub out eventually but any advice is much appreciated!
I'm 90% sure you don't have enough mana sources to guarantee your later drops, outside of turn-1 land tax. No idea what you would cut though. I'd aim for maybe 4 more lands.
Eldrazi Monument would work perfectly in this deck, as it can give you tokens evasion. The drawback is minimal, and the card combos well with Seedborn Muse, letting you attack with your full army, and then untap on your opponents turn to block until the cows come home.
I'm 90% sure you don't have enough mana sources to guarantee your later drops, outside of turn-1 land tax. No idea what you would cut though. I'd aim for maybe 4 more lands.
35 mana sources (34 land, Coalition Relic) isn't really that bad - maybe add a couple of cycling lands so you have both options. Adding four more lands would be overkill, in my opinion. There are few things worse than topdecking land when you really need a single spell to survive. Plus you have an Idyllic Tutor and Mirari's Wake, along with Yavimaya Elder. I'd sooner add cards like Civic Wayfinder than just land - it gets you both a creature and a land.
Yeah, I traded my Eldrazi Monument a while ago before I made this deck.. gotta get a hold of another. And yes, I have run into a couple of mana issues, most often not getting a plains or something stupid unlucky like that. Another land fetcher or a land or two may be worth it.
Does anyone think that I could use some more creature removal, like a Wrath or Rout, or a Krosan Grip?
You consider Dueling Grounds? It works so well with Kor Haven
It's a cute little combo, but it comes at the expense of going against the grain of the whole deck. Dueling Grounds has very poor synergy in token-based strategies.
how about mercy killing in there some where can be as removal or beneficial to you by giving you g/w creatures the can be pumped by your wiltleaf or tolisimir. Also a Knight of new alara might be a good idea, further beefing up your rhys.
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Thanks!!:D
1 Rhys the Redeemed
Creatures
1 Soul Warden
1 Mycoloth
1 Tolsimir Wolfblood
1 Genesis
1 Dauntless Escort
1 Seedborn Muse
1 Thelonite Hermit
1 Selesnya Guildmage
1 Verdant Force
1 Kamahl, Fist of Krosa
1 Mirror Entity
1 Eternal Witness
1 Living Hive
1 Darien, King of Kjeldor
1 Auramancer
1 Ant Queen
1 Wilt-Leaf Liege
1 Reveillark
1 Acidic Slime
1 Knight-Captain of Eos
1 Juniper Order Ranger
1 Yavimaya Elder
Artifacts
1 Slate of Ancestry
1 Coat of Arms
1 Lightning Greaves
1 Sensei's Divining Top
1 Crown of Convergence
1 Skull Clamp
1 Coalition Relic
1 Aura Shards
1 Sacred Mesa
1 Privileged Position
1 Martyr's Cause
1 Mirari's Wake
1 Oblivion Ring
1 Land Tax
1 Faith's Fetters
1 Beastmaster's Ascension
1 Luminarch Ascension
1 Mobilization
1 Glare of Subdual
1 Doubling Season
Removal
1 Condemn
1 Martial Coup
1 Day of Judgment
1 Hour of Reckoning
1 Austere Command
1 Swords to Plowshares
1 Path to Exile
1 Return to Dust
Other Spells
1 Reclaim
1 Kodama's Reach
1 Enlightened Tutor
1 Beacon of Creation
1 Decree of Justice
1 Spectral Procession
1 Idyllic Tutor
1 Harmonize
1 Crush of Worms
1 Rude Awakening
1 Chord of Calling
1 Tooth and Nail
1 Elspeth, Knight-Errant
1 Ajani Goldmane
1 Garruk Wildspeaker
Lands
1 Kor Haven
1 Mosswort Bridge
1 Vitu-Ghazi, the City-Tree
1 Windbrisk Heights
1 Oran-Rief, the Vastwood
1 Mistveil Plains
1 Sunpetal Grove
13 Plains
14 Forest
--Evil
35 mana sources (34 land, Coalition Relic) isn't really that bad - maybe add a couple of cycling lands so you have both options. Adding four more lands would be overkill, in my opinion. There are few things worse than topdecking land when you really need a single spell to survive. Plus you have an Idyllic Tutor and Mirari's Wake, along with Yavimaya Elder. I'd sooner add cards like Civic Wayfinder than just land - it gets you both a creature and a land.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
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Does anyone think that I could use some more creature removal, like a Wrath or Rout, or a Krosan Grip?
GW Rhys the Redeemed
RW Razia, Boros Archangel
BG Vhati il-Dal
It's a cute little combo, but it comes at the expense of going against the grain of the whole deck. Dueling Grounds has very poor synergy in token-based strategies.