Stumbled on this cards on a russian forum among other known cards. They seem real (orb-checked some)
Searing Blaze :symr::symr:
Instant (common)
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
Refraction Trap :3mana::symw:
Instant - Trap (uncommon)
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay Refraction Trap`s mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this way, Refraction Trap deals that much damage to target creature or player.
Bloodhusk Ritualist :2mana::symb:
Creature - Vampire Shaman (uncommon)
Multikicker
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2
Corrupted Zendikon :1mana::symb:
Enchant Land - Aura (common)
Enchant land
Enchanted land is a 3/3 black Ooze creature. It`s still a land.
When enchanted land is put into a graveyard, return that card to its owner`s hand.
Groundswell
Instant (common)
Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Basilisk Collar
Artifact - Equipment (rare)
Equipped creature has deathtouch and lifelink.
Equip
Tectonic Edge
Land (uncommon)
:symtap:: Add to your mana pool.
:1mana::symtap:, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
2 more:
Agadeem Occultist :2mana::symb:
Creature - Human Shaman Ally (rare)
:symtap:: Put target creature card from an opponent`s graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
0/2
Butcher of Malakir :5mana::symb::symb:
Creature - Vampire Warrior (rare)
Flying
Whenever Butcher of Malakir or another creature you control is put into a greveyard from the battelfield, each opponent sacrifices a creature.
5/4
wow if real I like the red card and the new wasteland, whoa on the overboard red hate, makes me wonder what other red spells are coming to warrant the hate.
This thread is full of idiots... Lightning Bolt is NOT being reprinted.
Many times has a writer in Wizards said so, because of the plain and simple fact that it's too powerful for what it costs. x/3 creatures shouldn't be able to die at instant speed for one mana without a signifigant drawback. (like PTE giving you a land)
I absolutely guarantee that LB will not be printed in M10, and you can quote me on that.
Searing Blaze seems really nice, and Groundswell reminds me of Might of Old Krosa. I'm not too sure about Basilisk Collar. I wish it at least pumped the creature too.
It's cool to see that pseudo-Strip Mine confirmed too. And the restriction isn't as bad as what was said in the other thread. Kind of makes me sad though.
I also wonder if that Vampire could replace Mind Sludge in Vampire decks? For the same cost, it only makes them discard two, so I really doubt it. But it does come with a body and obviously works with other Vampire cards like Nocturnous.
are you sure you've read Harm's Way? O_o
also- i think that equipment MIGHT be fairly nice in tandem with decks that use Abyssal Persecuter
One of his main flaws is that he doesn't have lifelink- I forsee a lot of games where you beat your opponent below 0, only to be widdled down or alpha striked below it because you topdeck lands or something. Having one of these collars in place lets you race opponents more efficiently than a BSA. Very nice. But it still might not be quite good enough to make that cut, especially as black has vampire nighthawk already
Basilisk Collar is really good. I can see this card being heavily played since it allows any creature to attack without fear of being endlessly chumped by Wall of Denial. Plus, now Jund has a way to gain life.
Pump Putrid Leech and gain the life back and then some? Seems great.
I love the basilisk collar. It turns all of your creatures into mini-Vampire Nighthawks. Imagine putting that equipment on Malakir Bloodwitch against a white deck. No longer does it simply block BSA, it kills it.
Right, but the fact that white really hates red but not vice versa is just dumb and the fact that in the "real fantasy world" (whatever that maybe) white = holy, while black = unholy so that is where white should actually focus since it is represented in this game (Angels and Demons), also blue = water, while red = fire so the corralation between those two should be obvious.
I don't actually care about how the color pie represents enemies and allies because it only half makes sense, for example green = nature but hates blue = water... wth? I can see white caring about blue "holy-water" and black caring about red "unholy fire" but explain how nature (green) likes fire (red) or how unholy (black) likes water (blue) or even how nature cares about holy....
Searing Blaze :symr::symr:
Instant (common)
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
Refraction Trap :3mana::symw:
Instant - Trap (uncommon)
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay Refraction Trap`s mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this way, Refraction Trap deals that much damage to target creature or player.
Bloodhusk Ritualist :2mana::symb:
Creature - Vampire Shaman (uncommon)
Multikicker
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2
Corrupted Zendikon :1mana::symb:
Enchant Land - Aura (common)
Enchant land
Enchanted land is a 3/3 black Ooze creature. It`s still a land.
When enchanted land is put into a graveyard, return that card to its owner`s hand.
Groundswell
Instant (common)
Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Basilisk Collar
Artifact - Equipment (rare)
Equipped creature has deathtouch and lifelink.
Equip
Tectonic Edge
Land (uncommon)
:symtap:: Add to your mana pool.
:1mana::symtap:, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
2 more:
Agadeem Occultist :2mana::symb:
Creature - Human Shaman Ally (rare)
:symtap:: Put target creature card from an opponent`s graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
0/2
Butcher of Malakir :5mana::symb::symb:
Creature - Vampire Warrior (rare)
Flying
Whenever Butcher of Malakir or another creature you control is put into a greveyard from the battelfield, each opponent sacrifices a creature.
5/4
“Homo homini lupus est.”
It's cool to see that pseudo-Strip Mine confirmed too. And the restriction isn't as bad as what was said in the other thread. Kind of makes me sad though.
I also wonder if that Vampire could replace Mind Sludge in Vampire decks? For the same cost, it only makes them discard two, so I really doubt it. But it does come with a body and obviously works with other Vampire cards like Nocturnous.
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
pretty much impossible matchup regardless of decks now, isn't it?
and ~_~ @ strictly worse wasteland, but oh wells. Guess it was too strong for them
Who wants an overcosted Harm's Way?
Wow. Why is that equipment a rare?
I think as an uncommon it would warp Limited.
Its not rare power level perhaps, but in drafts it would wreck havoc.
hard-to-remove deathtouch and lifelink are bonkers
Over costed harms way? it deals the damage back! it only cost one mana 99% of the time. Lightning bolts prices and sales just dropped 50% world wide
to stop it unbalancing limited, I guess.
are you sure you've read Harm's Way? O_o
also- i think that equipment MIGHT be fairly nice in tandem with decks that use Abyssal Persecuter
One of his main flaws is that he doesn't have lifelink- I forsee a lot of games where you beat your opponent below 0, only to be widdled down or alpha striked below it because you topdeck lands or something. Having one of these collars in place lets you race opponents more efficiently than a BSA. Very nice. But it still might not be quite good enough to make that cut, especially as black has vampire nighthawk already
Pump Putrid Leech and gain the life back and then some? Seems great.
I think the white vs. red hate is getting entirely stupid since the complete opposite of white is black and blue is the opposite of red.... so wth?
http://forums.mtgsalvation.com/showthread.php?p=5401186#post5401186
yea, this does one extra damage, for the same mana.
Each color has 2 enemys, not one.
One has to target a player and one has to target a creature and you'll most likely have to play it as a sorcery. Not that absurd nor ridiculous.
Currently playing:
T2
BW Aggro-Midrange BW
This is intended to be a post? o.0
Spam warning
Right, but the fact that white really hates red but not vice versa is just dumb and the fact that in the "real fantasy world" (whatever that maybe) white = holy, while black = unholy so that is where white should actually focus since it is represented in this game (Angels and Demons), also blue = water, while red = fire so the corralation between those two should be obvious.
I don't actually care about how the color pie represents enemies and allies because it only half makes sense, for example green = nature but hates blue = water... wth? I can see white caring about blue "holy-water" and black caring about red "unholy fire" but explain how nature (green) likes fire (red) or how unholy (black) likes water (blue) or even how nature cares about holy....
Do you see my point yet?
http://forums.mtgsalvation.com/showthread.php?p=5401186#post5401186
Zoo: Forest, Nacatl
Burn: Mountain, Lava Spike
Zoo: [anything]
Burn: Mountain, Searing Blaze, take 3, kill anything/nacatl
Currently playing:
M13 Draft
GGGGG Dungrove................(STANDARD)
GWGWG Maverick..................(LEGACY)
Jon Finkel on the PWP System: