So this is my latest, and probably final iteration of Stonebrow. It's made to better itself versus control, by keeping a tighter grip on it's mana curve, running some disruption elements that don't hamper it as much. I chose to keep my CMCs at 5 or less, because Stonebrow costs five, so it seems a reasonable place to stop, and there's still plenty of efficient dudes to run at that CMC requirement. I say "probably final" because I think I'm realizing that Stonebrow was a great trick back in the day when I first started, he would catch a lot of people off guard in explosiveness, but I think nowadays they can safely stop him. They know how he ticks, I guess. Or at least, I just have a bad match-up against my brother's Riku of Two Reflections ramp. *shrugs* Either way, it's been a long time coming, time to update this list.
Perhaps the biggest change, is adding Valakut, the Molten Pinnacle to my list, thanks to the Primeval Titan engine. Yes I realize I only play eleven mountains, and that nets me six triggers. 6 x 3 = 18 extra damage, which is more than enough to justify it. Once I have five Mountains on board, I don't need to play any, ever, until Valakut pops up. This is also why I have Jund Panorama in my list. I can use it for mana until I need to A: find a Forest, or B: I have Valakut, and want to sneak in a "Surprise Lightning Bolt". Yes, I realize I play Thawing Glaciers for this purpose too, but this way Glaciers can concentrate on finding Forests, then transitioning into extra Valakut power.
Hopefully, that explains things thoroughly for anyone curious.
Wilderness Elemental can get pretty big when playing multiplayer.
Since a lot of your dudes are big anyway, Greater Good can help with card draw. Gruul War Plow gives all your dudes trample, and is essentially a Wrath proof critter as well.
Wilderness Elemental can get pretty big when playing multiplayer.
Since a lot of your dudes are big anyway, Greater Good can help with card draw. Gruul War Plow gives all your dudes trample, and is essentially a Wrath proof critter as well.
Good call on the Gruul War Plow, I think I might actually get one of those instead of Brawn. I think.
As for Doubling Season "combos" with Riptide Replicator, and goes nuts with Forgotten Ancient(gets two counters when anyone plays a spell, and essentially lets me get a net 2 for 1 increase in counters on my other dudes(move one counter, doubling season puts two on the creature that just got the counter, et cetera). It's also the (obvious) combo with Planeswalkers, my Garruk Wildspeaker and Sarkhan Vol.
I was digging through a box of cards from a friend this weekend, discovered Stonebrow, Krosan Hero and Skargg, the Rage Pits , and a Gruul War Plow. I thought it too good of a combination to pass up, and decided to develop another EDH deck (I've not even played this format for a week, and I'm already going wild, LOL). I put my list and cards together yesterday, and spent the afternoon testing it out with my husband. Let me say that this general is lots of fun! My deck is vastly different from yours. I focus more on the trample aspect, but it's great to see what is working for different people.
Seeing that you are using doubling season, have you considered using Ulasht, the Hate Seed? It works as great removal, or it pops out plenty of snacks for Dragon Broodmother babies to gobble up. DS also has great synergy with Borborygmos.
How have Argothian Wurm and the Wumpus been working for you? I have never used them in EDH, and am afraid to try. It seems to me that in a long game someone is always going to have a spare land to sac when keeping them off the board really matters.
Have you considered adding Genesis and Anger? They just seem like auto-includes in aggro decks of these colors. Fires of Yavimaya may also be worth a shot.
Wow, been awhile since I've updated this, half forgot about my thread. Anyway, made some fairly noticeable changes.
scumbling1- How have Argothian Wurm and the Wumpus been working for you? I have never used them in EDH, and am afraid to try. It seems to me that in a long game someone is always going to have a spare land to sac when keeping them off the board really matters.
Have you considered adding Genesis and Anger? They just seem like auto-includes in aggro decks of these colors. Fires of Yavimaya may also be worth a shot.
Wurm and Wumpus work out really well, actually, I always wind up with at least one of them in my opening hand, and they bring some serious beats. Plus, even late game it isn't as much of a drawback as you would think, as I do run a pretty good amount of LD. Genesis and Anger aren't in for #1, I don't own them(though I could buy them I guess), and #2, I don't have a guaranteed way to get them in my 'Yard, sans Arena. Plus, I do run a lot of recursion already(Witness, Restock, Regrowth, Recollect, and Vengeful Rebirth).
Fires I've often thought about, but tbh, it often wouldn't have made much of a difference. Sure, obv haste is always a plus, but other than that, it isn't exactly contributing much. I'd much rather have an extra combat phase spell. That's where this deck shines IMO.
ejsands- I was digging through a box of cards from a friend this weekend, discovered Stonebrow, Krosan Hero and Skargg, the Rage Pits , and a Gruul War Plow. I thought it too good of a combination to pass up, and decided to develop another EDH deck (I've not even played this format for a week, and I'm already going wild, LOL). I put my list and cards together yesterday, and spent the afternoon testing it out with my husband. Let me say that this general is lots of fun! My deck is vastly different from yours. I focus more on the trample aspect, but it's great to see what is working for different people.
Seeing that you are using doubling season, have you considered using Ulasht, the Hate Seed? It works as great removal, or it pops out plenty of snacks for Dragon Broodmother babies to gobble up. DS also has great synergy with Borborygmos.
Haha, great to bring more people to Stonebrow's cause! You're absolutely right, I have a blast when playing this deck. It's just so fun playing a bunch of huge fatties(especially with extra combat steps sprinkled in >_>).
Ulasht is interesting, I honestly didn't even know about his existence until you said something about him. However, I've since dropped the Doubling Season theme from the deck, deciding instead to focus even more on the "Might Makes Right" theme, instead of cute DS tricks. Speaking of Borborgmos, I've been on-again, off-again on him, he's been in and out of this deck many times. I've got him in there for now(again), but I may cut him if I can get ahold of one of those cards on my "want list" above in the first post. He's certainly cool though, and his art is awesome.
Thanks everyone again for showing your interest in my deck, and sorry for forgetting about my thread lol!
One card that I think people overlook that is just made for a deck like this is Wild Pair. I run this in my Stonebrow deck and it's amazing. Who doesn't want to cast a Deus of Calamity and get a Vigor or Woodfall Primus for free?
A trampler I didn't see in your list that's deceptively threatening, especially in multiplayer, is Spawnwrithe. All you need is one defenseless opponent and you'll be makin' babies. And if you're running something like Fires of Yavimaya or In the Web of War alongside your multiple combat steps your spawn babies will get out of hand very quickly.
Also, I'm running a few more creatures than your build (40+) so I'm running Primordial Sage. I'm not sure if it would work for you, but it's worth a try.
"If I were you I wouldn't put antimatter in my pocket, if you knew what was good for you." ~ Dr. Michio Kaku
Standard:
Vampires
:symw::symr: Boros Bushwhacker
EDH:
Eight-and-a-Half-Tails
Kagemaro, First to Suffer
Ashling the Pilgrim
Molimo, Maro-Sorcerer
:symr::symg: Stonebrow, Krosan Hero
:symu::symr: Jhoira of the Ghitu
:symb::symg: Savra, Queen of the Golgari
:symw::symu::symb: Merieke Ri Beret
:symw::symu::symb::symr::symg: Scion of the Ur-Dragon
Holy crap, can't believe I forgot about Kodama of the North Tree! I'ma have to see about finding one of him when I go to FNM 2morrow. What do you think I would cut for Kodama of the North Tree? Maybe Plated Slagwurm, since he's the other shroud guy, but he doesn't synergize with trample like the rest of the deck(I'm hesitant to though because he is one of my favorite dudes)?
Not sure how I feel about Spawnwrithe(I mean, he's awful small for EDH), but if I did do something with him, what do you think I should cut for him? It's getting really hard for me to cut stuff from my list, lol.
Wild Pair is cute, but I don't like it tbh. It's good if I can keep playing dudes, but otherwise it just sits there. Late game on top deck mode, it literally costs 4GG to do nothing to the board state at all. So either it's a dead card, or it's win-more at best.
In my previous post, I mentioned I didn't think Fires of Yavimaya fit the deck(it isn't enough omph). However, after seeing In the Web of War, I think that offers exactly the extra omph that Fires of Yavimaya lacked for me. If I was to add In the Web of War to my list, what would you remove for it?
I think in the build that you have Plated Slagwurm would be fine to take out for Kodama of the North Tree. With Stonebrow as your general you reqlly want to maximize your fat trampler count. If you were running more "give all my guys trample" cards it would be a different story. Personally, I'm running Gruul War Plow, Brawn, Primal Rage, and Roughshod Mentor which lets me keep non-tramplers like Rumbling Slum in the deck and have them abuse the general.
Spawnwrithe is a bit small for EDH as far as ist stats are concerned. However, it's still a huge threat. You have to play it a little differently than the rest of your guys. It's not a big dumb fattie that you can just run out and smash with. You need to be a little more calculating than that (which I know is a little strange for a :symr::symg: deck). But, if you can get it through, even just one trample damage, it will at least function as a removal spell that replaces itself. Personally, I like it far better than Ohran Viper which, despite its great abilities, is definitely small for EDH.
Wild Pair may not be right for your deck. You've got quite a few creatures than the build I'm running and can't gaurantee that you'll always be able to make good use of it. My basic rule of thumb for my build is: if there's a creature that does it, it's better than a spell that does the same thing but never attacks. Also, it's more than just "cute", it's really powerful. Free spells are always good.
Finally, one more powerhouse trampler that I don't see in your list is Akroma, Angel of Fury. Wheere is she?
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"If I were you I wouldn't put antimatter in my pocket, if you knew what was good for you." ~ Dr. Michio Kaku
Standard:
Vampires
:symw::symr: Boros Bushwhacker
EDH:
Eight-and-a-Half-Tails
Kagemaro, First to Suffer
Ashling the Pilgrim
Molimo, Maro-Sorcerer
:symr::symg: Stonebrow, Krosan Hero
:symu::symr: Jhoira of the Ghitu
:symb::symg: Savra, Queen of the Golgari
:symw::symu::symb: Merieke Ri Beret
:symw::symu::symb::symr::symg: Scion of the Ur-Dragon
One thing I have noticed, is sometimes I seem to stumble on land, probably because I have only 34 mana producing lands + arena(which really sucks in your opening hand btw <_<). Any ideas where I could cut a couple of spots so I can add maybe about 3 more mana-producing lands to give me 37?
I would definitely run more land... Azuza is much better when you have a bunch of Ravinca block bounce lands and all you have is the turf and the two Vision lands. She might be cutable. Dramatic Entrace seems like a wasteful card in your deck since most of your creatures cost 5 or less, and a few cost 7 and 1 costs 8 total mana (not much of a net gain). Blitz Hellion seems AWFUL in EDH (I understand it has trample, but one hit makes it not worth it; horrible card advantage). How do you feel about Child of Gaea tieing up your mana?
Since you have no evasion in your deck (well trample helps you push damage through, but doesn't stop death touch from killing your creatures), maybe you could use Whispersilk Cloak to safely guide brow into the red zone every turn. Maybe even Power Matrix could help, but that doesn't provide shroud.
Are you running enough creatures to benefit from Stampeding Wildebeests? I was going to suggest his twin Stampeding Serow but I don't seem the bounce effect being worthwhile in your deck unless you run Farhaven Elves, Elvish Visionary, Wood Elves, and such.
Oh, and for additions, you definitely want to find yourself a Bosh, Iron Golem which allows for direct damage and has trample so keeps on your theme. Akroma, Angel of Fury is also pretty good (nice trampler with pro blue). Avatar of Might may be a cute addition. Borborygmos seems on theme. Dragon Tyrant is a house, but it is expensive to keep up. Living Hive can provide you with a lot of tokens. Rampaging Baloths is a good P/T for it's cost, and can provide formidable tokens if it lives. Skyshroud War Beast can be huge depending on your meta. Oh wow, Spawnwrite quite honestly has won me games when it came out on turn 3... with your general, it's even better! And with double strike Rage Reflection it's NUTZ! Argothian Wurm and Shivan Wumpus are easy cuts because in large group games, someone will sacrifice a land... and in 1 on 1s, sometimes sacrificing a land to make you lose your draw isn't a problem (especially when Crucible of Worlds can be around).
Thanks for the tips, allow me to explain some of the choices I have made with some of the lists above.
Azusa, Lost but Seeking- She's there for the fetchlands, and the Strip Mine + Crucible of Worlds combo. Not that I rely on re-useable LD to combo out and just win, but it's there if I need it. I also have fetch effects that can tutor up Mine, if needed(Reap and Sow, Sylvan Scrying). Argothian Wurm and Shivan Wumpus are in here, to this LD strategy. Sure, you could sac a land, but then that is playing right into the rest of my LD. That's the main reason though, if I didn't have the LD plan, I don't think I would use them. I guess if I get the replacement high offensive tramplers, I might be able to cut Shivan Wumpus/Argothian Wurm.
Dramatic Entrance- Yes, it costs around the same as most of my other creatures, but it's instant speed. It provides that "surprise" blocker, or that EoT threat that is about to bash your face in. I suppose I could cut this.
Blitz Hellion and Child of Gaea- Blitz does seem bad, in a vacuum, but he just shuffles back in, you can draw him again, and again. It's this reason that I run him(7 power with haste for 5cmc is amazing!) and not his "brethren" like Ball Lightning and Groundbreaker. Child, I haven't had a problem with "tying up" my mana, although admittedly I also haven't drawn it too often. But a 7/7 regen is a huge threat to deal with. It forces them to have Terminate ready in their hand for it(which means they aren't using it on other dudes), or to Wrath of God it, or else they're going to get wrecked.
Spawnwrithe- Maybe I will give this guy a shot. He does have some explosive potential. Now I gotta cut a card for this guy Shivan Wurm(I guess I can consider cutting Wurm/Wumpus for these two, idk) AND three mana producing lands. v_v
Alright, so I think I'm finally coming down off of Argothian Wurm/Shivan Wumpus. Early game, sure, they = win. But late game they just stay off the board because someone will always have the land to sac. I think I'm finally starting to see that, so I'm gonna try Rampaging Baloths and Grappling Hook in their place. Baloths is a well costed creature that creates board position all on his own, that requires attention. And Hook, of course, gives me double strike and provoke, so it turns anything into a must-answer threat. I'll probably take out Rampaging Baloths or Grappling Hook if I can find a Spawnwrithe(much earlier threat) when I go to FNM(if I can find one). Then I'll remove...idk, something(maybe even Hook)...when I do finally find a damned Shivan Wurm.
I reckon I'll miss Wurm/Wumpus for a while(Wurm was a card I played with a ton back in the day) but who knows, this may be for the better.
I love Stonebrow as a general. I've always been the type to turn creatures sideways and Stonebrow makes it all the more fun to do so in the colours that are best at doing it.
When I looked through your list, I noticed to my horror that you are not using Akroma, Angel of Fury. She is such a beast at killing annoying control decks and destroys all the more when Stonebrow is in play.
Garruk's Packleader is also an awesome piece of utility. Complements the brutes very nicely with amazing card advantage.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Spawnwrithe is nuts, I use him in my own Stonebrow deck.
The nice thing about him is he brings his own army. You don't need to overextend yourself by deploying 4 cards worth of creatures onto the field just to have them get blasted with A day or Wrath or Disk.
You basically make one of your opponents trade a piece of mass removal for a 3 mana 2/2 and stonebrow. Either that or win the game. Sounds good? no?
Wow, it's been ages since I've updated this list. I should do that, lol. A lot of it is different, as I slimmed down the higher CMCs to run more efficiently costed fat.
I like the many, many cards that allow you to have multiple combat phases and give your stuff double-strike.
However, you seem to be packing a lot of recursion and search.
I'm curious about that, as a certain amount of search is good, but I mean, I prefer not to pack a lot of cards that count on my own cards dying.
And I'm curious about the justification for cards like Skyshroud Claim and Incindiery command.
I was looking at your list, and was wondering about Brawn....but it doesn't look like you have enough forests to do it.
I like the many, many cards that allow you to have multiple combat phases and give your stuff double-strike.
However, you seem to be packing a lot of recursion and search.
I'm curious about that, as a certain amount of search is good, but I mean, I prefer not to pack a lot of cards that count on my own cards dying.
And I'm curious about the justification for cards like Skyshroud Claim and Incindiery command.
I was looking at your list, and was wondering about Brawn....but it doesn't look like you have enough forests to do it.
Yeah, I play quite a few nonbasics to maximize my lands that produce either colour. If it doesn't make either colour, it's utility(i.e. Oran-Rief or Skargg). But I'm off to work, I'll update my list after work.
There ya go, Asian. Updated completely for ya. From your decklist, I liked the inclusion of Kavu Titan, 5/5 w/ trample for 3GG seems good. How has he been doing for you? I also might go looking for a Power Matrix at my LGS on Friday, as a previous poster mentioned earlier in this thread. That card seems good. Anyway, as you can see from the rest of the thread, I've been on-again, off-again on Argothian Wurm/Shivan Wumpus. I did have them out but after my recent trimming of the fat and turning this into some of the most efficiently costed beatsticks I decided a 6/6 trample for 4 cmc was just too good to pass up.
Just noticed I cut my Loxodon Warhammer somehow. Don't know what I should cut for it(if I should be using it at all; it is kind of slow). Woah, what the hell? I cut my Lightning Greaves? O_o
I love Stonebrow as a general. I've always been the type to turn creatures sideways and Stonebrow makes it all the more fun to do so in the colours that are best at doing it.
When I looked through your list, I noticed to my horror that you are not using Akroma, Angel of Fury. She is such a beast at killing annoying control decks and destroys all the more when Stonebrow is in play.
Garruk's Packleader is also an awesome piece of utility. Complements the brutes very nicely with amazing card advantage.
Also, how has Grappling Hook been for you? And do you believe Sword of Vengeance warrants a spot on the list?
Updated a bit for you. The reason I don't run Redkroma(she is nuts as you said) is because I scaled back on the higher CMCs. I also only have 1, and she is in my Heartless Hidetsugu EDH. It's the same reason why I don't run Woodfall Primus(that, and again, I only have 1 and it's in my Teneb, the Harvester deck). I should probably fit my Vigor back in here though. Just don't know where to cut.
WHAT?! NO BRAWN?! HE SEEMS LIKE AN AUTO INCLUDE IN THIS DECK!
Whoa, chillax a minute bro. I don't play Brawn/Anger in this because I don't run that many basic forests/mountains. Plus, I do run Gruul War Plow for global trample.
Rather than create a new thread, I figured I'd bump this one. With the release of Scars of Mirrodin and Mirrodin Besieged, what improvements can be made to the Stonebrow deck? Are any of these cards worth including?
But why no Quietus Spike ? Figure with all the trample going around and the way deathtouch works with trample it would be an easy win condition.
Also Avatar of Slaughter or Mana-Charged Dragon seem like really good options from the new commander decks.
Also what about other things like Radha, Burning-Tree Shaman, Skarrgan Skybreaker, or Wilderness Elemental for some other beaters. And honestly, I like Giant Solifuge over the ball lightnings and ground breakers. And Arashi, the Sky Asunder normally eliminates most flying threats.
All just my two cents tho =)
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1 Stonebrow, Krosan Hero
Other Spells(28)
1 Aggravated Assault
1 Fires of Yavimaya
1 Greater Good
1 In the Web of War
1 Nature's Will
1 Rancor
1 Survival of the Fittest
1 Ancient Grudge
1 Beast Within
1 Krosan Grip
1 Lightning Bolt
1 Savage Beating
1 Blasphemous Act
1 Harmonize
1 Overwhelming Stampede
1 Seize the Day
1 Wheel of Fortune
1 Gruul War Plow
1 Lightning Greaves
1 Skullclamp
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Umezawa's Jitte
1 Gruul Signet
1 Rampant Growth
1 Sol Ring
1 Star Compass
1 Talisman of Impulse
1 Ghitu Encampment
1 Hall of the Bandit Lord
1 Jund Panorama
1 Kessig Wolf Run
1 Kher Keep
1 Maze of Ith
1 Mystifying Maze
1 Raging Ravine
1 Strip Mine
1 Temple of the False God
1 Thawing Glaciers
1 Treetop Village
1 Valakut, the Molten Pinnacle
13 Forest
11 Mountain
Creatures(34)
1 Birds of Paradise
1 Sakura-Tribe Elder
1 Wild Mongrel
1 Cradle Guard
1 Eternal Witness
1 Fierce Empath
1 Imperial Recruiter
1 Taurean Mauler
1 Yavimaya Elder
1 Anger
1 Boartusk Liege
1 Brawn
1 Flametongue Kavu
1 Oracle of Mul Daya
1 Solemn Simulacrum
1 Arrogant Wurm
1 Deus of Calamity
1 Genesis
1 Hystrodon
1 Indrik Stomphowler
1 Kiki-Jiki, Mirror Breaker
1 Reckless Wurm
1 Thunderblust
1 Weatherseed Treefolk
1 Inferno Titan
1 Primeval Titan
1 Rampaging Baloths
1 Steel Hellkite
1 Gaea's Revenge
1 Krosan Tusker
1 Panglacial Wurm
1 Terastodon
1 Woodfall Primus
Perhaps the biggest change, is adding Valakut, the Molten Pinnacle to my list, thanks to the Primeval Titan engine. Yes I realize I only play eleven mountains, and that nets me six triggers. 6 x 3 = 18 extra damage, which is more than enough to justify it. Once I have five Mountains on board, I don't need to play any, ever, until Valakut pops up. This is also why I have Jund Panorama in my list. I can use it for mana until I need to A: find a Forest, or B: I have Valakut, and want to sneak in a "Surprise Lightning Bolt". Yes, I realize I play Thawing Glaciers for this purpose too, but this way Glaciers can concentrate on finding Forests, then transitioning into extra Valakut power.
Hopefully, that explains things thoroughly for anyone curious.
1 Stonebrow, Krosan Hero
Creatures(35)
1 Chameleon Colossus
1 Eternal Witness
1 Kodama of the North Tree
1 Garruk's Packleader
1 Krosan Tusker
1 Bellowing Tanglewurm
1 Stampeding Wildebeests
1 Stigma Lasher
1 Master of the Wild Hunt
1 Fauna Shaman
1 Avalanche Riders
1 Indrik Stomphowler
1 Solemn Simulacrum
1 Viashino Heretic
1 Hystrodon
1 Deus of Calamity
1 Shivan Wurm
1 Scavenging Ooze
1 Baru, Fist of Krosa
1 Boartusk Liege
1 Oracle of Mul Daya
1 Burning-Tree Shaman
1 Sakura-Tribe Elder
1 Yavimaya Elder
1 Genesis
1 Thrun, the Last Troll
1 Vithian Renegades
1 Weatherseed Treefolk
1 Spawnwrithe
1 Flametongue Kavu
1 Acidic Slime
1 Kiki-Jiki, Mirror Breaker
1 Ohran Viper
1 Vexing Shusher
1 Urabrask the Hidden
1 Gratuitous Violence
1 Gruul War Plow
1 Fires of Yaimaya
1 Triumph of the Hordes
1 Rancor
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Skullclamp
1 Lightning Greaves
Card Advantage & Tutors(6)
1 Kavu Lair
1 Sylvan Library
1 Green Sun's Zenith
1 Restock
1 Harmonize
1 Life from the Loam
Disruption & Removal(5)
1 Trinisphere
1 Beast Within
1 Krosan Grip
1 Deglamer
1 Sphere of Resistance
Combo(2)
1 Nature's Will
1 Aggravated Assault
Others(3)
1 Sol Ring
1 Garruk Wildspeaker
1 City of Solitude
Lands(39)
1 Command Tower
1 Taiga
1 Stomping Ground
1 Karplusan Forest
1 Fire-Lit Thicket
1 Rootbound Crag
1 Fungal Reaches
1 Treetop Village
1 High Market
1 Yavimaya Hollow
1 Strip Mine
1 Wasteland
1 Forgotten Cave
1 Tranquil Thicket
1 Skarrg, the Rage Pits
1 Homeward Path
1 Ancient Tomb
12 Forest
10 Mountain
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Since a lot of your dudes are big anyway, Greater Good can help with card draw.
Gruul War Plow gives all your dudes trample, and is essentially a Wrath proof critter as well.
What's the Doubling Season for? Seems out of place.
Most recently looking at Morinfen!
Good call on the Gruul War Plow, I think I might actually get one of those instead of Brawn. I think.
As for Doubling Season "combos" with Riptide Replicator, and goes nuts with Forgotten Ancient(gets two counters when anyone plays a spell, and essentially lets me get a net 2 for 1 increase in counters on my other dudes(move one counter, doubling season puts two on the creature that just got the counter, et cetera). It's also the (obvious) combo with Planeswalkers, my Garruk Wildspeaker and Sarkhan Vol.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Gratuitous Violence
Aggravated Assault
Restock
So I replaced Hellkite Charger, Lignify, and Paleoloth
Steel Sabotage'ng Orbs of Mellowness since 2011.
Seeing that you are using doubling season, have you considered using Ulasht, the Hate Seed? It works as great removal, or it pops out plenty of snacks for Dragon Broodmother babies to gobble up. DS also has great synergy with Borborygmos.
Have you considered adding Genesis and Anger? They just seem like auto-includes in aggro decks of these colors. Fires of Yavimaya may also be worth a shot.
Wurm and Wumpus work out really well, actually, I always wind up with at least one of them in my opening hand, and they bring some serious beats. Plus, even late game it isn't as much of a drawback as you would think, as I do run a pretty good amount of LD. Genesis and Anger aren't in for #1, I don't own them(though I could buy them I guess), and #2, I don't have a guaranteed way to get them in my 'Yard, sans Arena. Plus, I do run a lot of recursion already(Witness, Restock, Regrowth, Recollect, and Vengeful Rebirth).
Fires I've often thought about, but tbh, it often wouldn't have made much of a difference. Sure, obv haste is always a plus, but other than that, it isn't exactly contributing much. I'd much rather have an extra combat phase spell. That's where this deck shines IMO.
Haha, great to bring more people to Stonebrow's cause! You're absolutely right, I have a blast when playing this deck. It's just so fun playing a bunch of huge fatties(especially with extra combat steps sprinkled in >_>).
Ulasht is interesting, I honestly didn't even know about his existence until you said something about him. However, I've since dropped the Doubling Season theme from the deck, deciding instead to focus even more on the "Might Makes Right" theme, instead of cute DS tricks. Speaking of Borborgmos, I've been on-again, off-again on him, he's been in and out of this deck many times. I've got him in there for now(again), but I may cut him if I can get ahold of one of those cards on my "want list" above in the first post. He's certainly cool though, and his art is awesome.
Thanks everyone again for showing your interest in my deck, and sorry for forgetting about my thread lol!
Steel Sabotage'ng Orbs of Mellowness since 2011.
A trampler I didn't see in your list that's deceptively threatening, especially in multiplayer, is Spawnwrithe. All you need is one defenseless opponent and you'll be makin' babies. And if you're running something like Fires of Yavimaya or In the Web of War alongside your multiple combat steps your spawn babies will get out of hand very quickly.
Also, I'm running a few more creatures than your build (40+) so I'm running Primordial Sage. I'm not sure if it would work for you, but it's worth a try.
Edit: Wait a minute. Where's Kodama of the North Tree?
Vampires
:symw::symr: Boros Bushwhacker
EDH:
Eight-and-a-Half-Tails
Kagemaro, First to Suffer
Ashling the Pilgrim
Molimo, Maro-Sorcerer
:symr::symg: Stonebrow, Krosan Hero
:symu::symr: Jhoira of the Ghitu
:symb::symg: Savra, Queen of the Golgari
:symw::symu::symb: Merieke Ri Beret
:symw::symu::symb::symr::symg: Scion of the Ur-Dragon
Not sure how I feel about Spawnwrithe(I mean, he's awful small for EDH), but if I did do something with him, what do you think I should cut for him? It's getting really hard for me to cut stuff from my list, lol.
Wild Pair is cute, but I don't like it tbh. It's good if I can keep playing dudes, but otherwise it just sits there. Late game on top deck mode, it literally costs 4GG to do nothing to the board state at all. So either it's a dead card, or it's win-more at best.
In my previous post, I mentioned I didn't think Fires of Yavimaya fit the deck(it isn't enough omph). However, after seeing In the Web of War, I think that offers exactly the extra omph that Fires of Yavimaya lacked for me. If I was to add In the Web of War to my list, what would you remove for it?
Sorry to keep asking all these questions, lol.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Spawnwrithe is a bit small for EDH as far as ist stats are concerned. However, it's still a huge threat. You have to play it a little differently than the rest of your guys. It's not a big dumb fattie that you can just run out and smash with. You need to be a little more calculating than that (which I know is a little strange for a :symr::symg: deck). But, if you can get it through, even just one trample damage, it will at least function as a removal spell that replaces itself. Personally, I like it far better than Ohran Viper which, despite its great abilities, is definitely small for EDH.
Wild Pair may not be right for your deck. You've got quite a few creatures than the build I'm running and can't gaurantee that you'll always be able to make good use of it. My basic rule of thumb for my build is: if there's a creature that does it, it's better than a spell that does the same thing but never attacks. Also, it's more than just "cute", it's really powerful. Free spells are always good.
And yes, Fires of Yavimaya is pretty underwhelming in EDH. However, In the Web of War is much better and not many people know about it.
Finally, one more powerhouse trampler that I don't see in your list is Akroma, Angel of Fury. Wheere is she?
Vampires
:symw::symr: Boros Bushwhacker
EDH:
Eight-and-a-Half-Tails
Kagemaro, First to Suffer
Ashling the Pilgrim
Molimo, Maro-Sorcerer
:symr::symg: Stonebrow, Krosan Hero
:symu::symr: Jhoira of the Ghitu
:symb::symg: Savra, Queen of the Golgari
:symw::symu::symb: Merieke Ri Beret
:symw::symu::symb::symr::symg: Scion of the Ur-Dragon
Again, thanks for the tidbits and information. Much appreciated. Played a 3 way earlier Saturday, against Nath of the Gilt-Leaf, and Wort, Boggart Auntie. Well, let's just say that a combination of Where Ancients Tread and Gratuitous Violence(with an 11/11 Primulcrux in tow) did a lot of heavy lifting for that match. It was awesome.
One thing I have noticed, is sometimes I seem to stumble on land, probably because I have only 34 mana producing lands + arena(which really sucks in your opening hand btw <_<). Any ideas where I could cut a couple of spots so I can add maybe about 3 more mana-producing lands to give me 37?
Steel Sabotage'ng Orbs of Mellowness since 2011.
Since you have no evasion in your deck (well trample helps you push damage through, but doesn't stop death touch from killing your creatures), maybe you could use Whispersilk Cloak to safely guide brow into the red zone every turn. Maybe even Power Matrix could help, but that doesn't provide shroud.
Are you running enough creatures to benefit from Stampeding Wildebeests? I was going to suggest his twin Stampeding Serow but I don't seem the bounce effect being worthwhile in your deck unless you run Farhaven Elves, Elvish Visionary, Wood Elves, and such.
Oh, and for additions, you definitely want to find yourself a Bosh, Iron Golem which allows for direct damage and has trample so keeps on your theme. Akroma, Angel of Fury is also pretty good (nice trampler with pro blue). Avatar of Might may be a cute addition. Borborygmos seems on theme. Dragon Tyrant is a house, but it is expensive to keep up. Living Hive can provide you with a lot of tokens. Rampaging Baloths is a good P/T for it's cost, and can provide formidable tokens if it lives. Skyshroud War Beast can be huge depending on your meta. Oh wow, Spawnwrite quite honestly has won me games when it came out on turn 3... with your general, it's even better! And with double strike Rage Reflection it's NUTZ!
Argothian Wurm and Shivan Wumpus are easy cuts because in large group games, someone will sacrifice a land... and in 1 on 1s, sometimes sacrificing a land to make you lose your draw isn't a problem (especially when Crucible of Worlds can be around).
I hope that helps!
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Azusa, Lost but Seeking- She's there for the fetchlands, and the Strip Mine + Crucible of Worlds combo. Not that I rely on re-useable LD to combo out and just win, but it's there if I need it. I also have fetch effects that can tutor up Mine, if needed(Reap and Sow, Sylvan Scrying). Argothian Wurm and Shivan Wumpus are in here, to this LD strategy. Sure, you could sac a land, but then that is playing right into the rest of my LD. That's the main reason though, if I didn't have the LD plan, I don't think I would use them. I guess if I get the replacement high offensive tramplers, I might be able to cut Shivan Wumpus/Argothian Wurm.
Dramatic Entrance- Yes, it costs around the same as most of my other creatures, but it's instant speed. It provides that "surprise" blocker, or that EoT threat that is about to bash your face in. I suppose I could cut this.
Blitz Hellion and Child of Gaea- Blitz does seem bad, in a vacuum, but he just shuffles back in, you can draw him again, and again. It's this reason that I run him(7 power with haste for 5cmc is amazing!) and not his "brethren" like Ball Lightning and Groundbreaker. Child, I haven't had a problem with "tying up" my mana, although admittedly I also haven't drawn it too often. But a 7/7 regen is a huge threat to deal with. It forces them to have Terminate ready in their hand for it(which means they aren't using it on other dudes), or to Wrath of God it, or else they're going to get wrecked.
Stampeding Wildebeests- They make the cut by allowing me to re-use my utility creatures, a la Eternal Witness, Acidic Slime, etc. They also "combo" with Where Ancients Tread to provide a Lava Axe every turn(or wreck a board state).
Spawnwrithe- Maybe I will give this guy a shot. He does have some explosive potential. Now I gotta cut a card for this guy Shivan Wurm(I guess I can consider cutting Wurm/Wumpus for these two, idk) AND three mana producing lands. v_v
Steel Sabotage'ng Orbs of Mellowness since 2011.
I reckon I'll miss Wurm/Wumpus for a while(Wurm was a card I played with a ton back in the day) but who knows, this may be for the better.
Steel Sabotage'ng Orbs of Mellowness since 2011.
When I looked through your list, I noticed to my horror that you are not using Akroma, Angel of Fury. She is such a beast at killing annoying control decks and destroys all the more when Stonebrow is in play.
Garruk's Packleader is also an awesome piece of utility. Complements the brutes very nicely with amazing card advantage.
I'm not a huge fan of Where Ancients Tread and Urza's Blueprints to be honest. Both a little slow for my tastes.
Also, how has Grappling Hook been for you? And do you believe Sword of Vengeance warrants a spot on the list?
The nice thing about him is he brings his own army. You don't need to overextend yourself by deploying 4 cards worth of creatures onto the field just to have them get blasted with A day or Wrath or Disk.
You basically make one of your opponents trade a piece of mass removal for a 3 mana 2/2 and stonebrow. Either that or win the game. Sounds good? no?
Legacy Decks:
Legendary Maverick GW
Steel Sabotage'ng Orbs of Mellowness since 2011.
I like the many, many cards that allow you to have multiple combat phases and give your stuff double-strike.
However, you seem to be packing a lot of recursion and search.
I'm curious about that, as a certain amount of search is good, but I mean, I prefer not to pack a lot of cards that count on my own cards dying.
And I'm curious about the justification for cards like Skyshroud Claim and Incindiery command.
I was looking at your list, and was wondering about Brawn....but it doesn't look like you have enough forests to do it.
Legacy Decks:
Legendary Maverick GW
Yeah, I play quite a few nonbasics to maximize my lands that produce either colour. If it doesn't make either colour, it's utility(i.e. Oran-Rief or Skargg). But I'm off to work, I'll update my list after work.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Just noticed I cut my Loxodon Warhammer somehow. Don't know what I should cut for it(if I should be using it at all; it is kind of slow). Woah, what the hell? I cut my Lightning Greaves? O_o
Updated a bit for you. The reason I don't run Redkroma(she is nuts as you said) is because I scaled back on the higher CMCs. I also only have 1, and she is in my Heartless Hidetsugu EDH. It's the same reason why I don't run Woodfall Primus(that, and again, I only have 1 and it's in my Teneb, the Harvester deck). I should probably fit my Vigor back in here though. Just don't know where to cut.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Whoa, chillax a minute bro. I don't play Brawn/Anger in this because I don't run that many basic forests/mountains. Plus, I do run Gruul War Plow for global trample.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Assault Strobe
Into the Core
Green Sun's Zenith
Unnatural Predation
Untamed Might
Genesis Wave
Viridian Corruptor
Viridian Revel
Creeping Corrosion
Ezuri's Brigade
Koth of the Hammer
Oxida Scrapmelter
Slice in Twain
Asceticism
Engulfing Slagwurm
Praetor's Council
Liege of the Tangle
Darksteel Axe
Liquimetal Coating
Nim Deathmantle
Mimic Vat
Semblance Anvil
Strata Scythe
Strider Harness
Sword of Body and Mind
Sword of Feast and Famine
Bonehoard
Grafted Exoskeleton
Argentum Armor
Steel Hellkite
Wurmcoil Engine
Blightsteel Colossus
Copperline Gorge
Inkmoth Nexus
That's a lotta cards!
But why no Quietus Spike ? Figure with all the trample going around and the way deathtouch works with trample it would be an easy win condition.
Also Avatar of Slaughter or Mana-Charged Dragon seem like really good options from the new commander decks.
Also what about other things like Radha, Burning-Tree Shaman, Skarrgan Skybreaker, or Wilderness Elemental for some other beaters. And honestly, I like Giant Solifuge over the ball lightnings and ground breakers. And Arashi, the Sky Asunder normally eliminates most flying threats.
All just my two cents tho =)