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Old 02-08-2010, 07:24 PM   #1
vincentgold
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Default Vincentgold's Updated Cube

Hi everyone! At one point I posted my cube on these forums for discussion, but soon thereafter moved out of state, meaning I didn't have much time for cubing any more. It's been so long ago that I couldn't find it in the most recent couple of pages, and I didn't want to necro it from that far back. Anyway, it's changed so much since then that it's like posting a new cube anyway, so hopefully I can get some insight into all the changes with some helpful discussion and criticisms.

Some notes on the construction of my cube. First, it's not powered. No Nine obviously, but furthermore, some of the staples of Vintage that proved too powerful are out, Sol Ring and Mana Crypt in particular. Mana Vault and Grim Monolith have taken their place, as it's not so devastating to just have to deal with the mana surge one time. Please do not argue that fast mana should be included simply because that's what you believe cubing is all about, as A) this isn't entirely my decision, as I cube with many people who don't like games like that and B) I believe the Cube is simply defined as a cardpool formed for the purpose of Limited play. I think it's up to each individual group to determine how powerful they want that Cube to be, which is my opinion, an opinion no more or less valid than any other. I just want everyone to have fun.

Second, my new group, old fogies that we are, haven't purchased any cards from past M10 with 5 exceptions (the fetch lands that complete the Onslaught cycle). That means I can't get them easily, so I'd like to limit any additions to M10 and backwards. Turns out people are willing to trade for old stuff quite a lot at my new FNM...

Third, I don't run P3K. Just a preference thing.

EDIT: Fourth, we've formed a tentative stance on LD in this cube. What we're looking for are tempo plays that enable aggro to remain competitive and specifically punish people for running non-basics. However, massive LD like Armageddon and Ravages of War have been voted down by the group, and so will not be added. This policy means that for the most part one can avoid having their lands messed with by sticking to one/two colors, an option many feel is necessary for everyone to have fun. I don't necessarily agree, but after all, this format (and Magic in general) is a social experience.

Thanks ahead of time for any advice!

Spoiler:

White (59 cards)
Spoiler:


Red (59 cards)
Spoiler:


Blue (59 cards)
Spoiler:


Black (59 cards)
Spoiler:



Green (59 cards)
Spoiler:


Colorless (45 cards)


Multicolor (45 cards)


Land (55 cards)




Banned Cards (updated)


Wanted List

Last edited by vincentgold : 04-01-2010 at 11:04 AM.
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Old 02-08-2010, 10:27 PM   #2
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Very nice cube man, there are almost nothing I would change except for a few preference thing cough*arcane denial*cough, however there are a few cards that's on the weaker side I feel (its sort of nit picking though, your cube is really awesome already)

Wall of Reverence-4 mana just for a purely defensive creature is a lot, I think something like temple acolyte or the new perimeter captain (which you can't get) would be better in the defensive role as they can come down very early, so just play another aggro drop, I noticed a lack of soltari champion.

also maybe swap Blade of the Sixth Pride for soltari trooper, the trooper will do more damage usually because of the evasion.

Molten Disaster the RRR is pretty annoying, I would play faultline or comet storm.

Word of Seizing really just a bit overcosted I think.

Fathom Trawl A pretty unimpressive draw spell for its cost, if Jace, mind sculptor is not an option then I think tidings could replace it, at least you don't show all your tricks.

Sleep I think this is a bit weak for a cube your size, I would run Desertion for a fun counterspell or miscalculation for a more get the job done counterspell.

Aeon Chronicler I think most of us has found it for be just a bit slow usually, Sphinx of jwar isle shouldn't be too expensive even if you want to buy online right....like $2, some people claim its better than morphling! while I do no support such claims I do think its a amazing finisher.

Fathom Seer-Its not a bad card although the tempo loss can sometimes be a bit much, how about a gilded drake for fun and profit!

I see you run booster tutor, if you are not against silver bordered cards I strongly recommend Gifts given, as its simply unbelievable.


Exhume The problem with exhume is that while its plenty good early game when comboed with discard, its often quite weak late game due to your opponent usually have something nice to get back as well. slightly more expensive but just as fun is Necromancy

Scepter of Fugue we have found this card to be generally underwhelming when we tried it, does not effect the board and can be very mana intensive. I recommend Nether void as a black armageddon is awesome.

Mutilate-Only useful in mono black or almost mono black, else its too weak to run, if you want something defensive at 4 mana may I recommend, also from legends, The Abyss.

Cloudthresher is a solid large body with flesh, however the GGGG is somewhat prohibitive, I think replacing it with arguably the best green high drop would be good, Woodfall primus costs just a little more, with nuts abilities!

I think Powder Keg is a bit slow, not able to sweep 2 drops until turn 4 meaning you have already taken 2 hits if you are on the draw. I recommend Black vise because...em...its nuts?

Cold-Eyed Selkie I do like this card and tried it for a while in my own cube, evasion and potentially completely sick with pump is nice, but its just not as game winning as spitting image!

YES no STORMBIND.

Have fun cubing.
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Old 02-09-2010, 12:17 AM   #3
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Wow, thanks for the rather in depth response!

I'm actually in total agreement with you for most of what you posted, with the exception of Wall of Reverence, who has been ridiculous and continually surprises me with the amount of combos he can be a part of. I'll think about what you said though and start paying really close attention to it in our drafts to see what happens.

I must find a spot for Soltari Champion though, because that's insane. I had no idea he existed, but I must have one. If you think the defense in white should be cut, what do you think about removing Scepter of Dominance instead?

As for Word of Seizing, maybe I could replace it with Sulfuric Vortex? Has anyone reading this had success with it?

I'm going to look into getting the following

Spitting Image
Black Vise
The Abyss
Nether Void
Woodfall Primus
Gifts Given
Miscalculation
Soltari Champion

Sphinx of Jwar Isle
Jace the Mindsculptor
Comet Storm
Those last three might be difficult, like I said, but I'll certainly try. Thanks again for the response, Nevermore.

On another note, I really need to make room for Tangle Wire, so if anyone has a suggestion for an artifact to cut I'd love to hear it.

Last edited by vincentgold : 02-09-2010 at 12:21 AM.
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Old 02-09-2010, 12:52 AM   #4
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you could cut Stonecloaker or soltari visionary for the champion, stonecloacker lost a lot of appeal when the m10 rule changes occured, where is some people have said they didn;t like visionary, I have never played with it so I don't know.
I suppose I view defensive cards in 2 categories, cheap effecient ways to stop aggressive rushes, or things to pack the game away out of aggro's reach once control is established. Most removal would be in the former while lifegain on cards such as baneslayer angel, battlegrace angel, Exalted Angel (notices a theme?) loxodon hierach, ravenous baloth are in the latter. The problem for me in the case of the wall is sure, its a really expensive 1, or a very average 2. The wall sure blocks well, but for 4 mana I want something more than just good at blocking, and the lifegain is very underwhelming unless.
Em, I didn't notice you don't have sulfuric vortex, definitely replace it with that.
I nominate prismatic lens or Darksteel colossus to be removed, infact i would cut them both and also play sundering titan, Sundering titan not only can be tinkered, it can also be reanimated, or actually casted to good effect. Lens because you have 16 mana producing artifact so I think you will still have enough even if you remove one.
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Old 02-10-2010, 07:50 PM   #5
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All right, here are the changes I made today

Aeon Chronicler --> Sphinx of Jwar Isle
Cold-Eyed Selkie -->Spitting Image
Sleep-->Miscalculation
Powder Keg --> Black Vise
Word of Seizing --> Sulfuric Vortex
Prismatic Lens --> Tangle Wire

Those are the only cards that I've been able to acquire of the suggested changes, still looking for the rest. I'm going to edit the first post for changes.
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Old 02-10-2010, 09:35 PM   #6
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Very nice!
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Old 02-11-2010, 03:20 AM   #7
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Thats a good upgrade for your cube, especially Black Vise and the Vortex are 2 brutal cards in aggro lists.
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Old 02-15-2010, 07:17 PM   #8
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Thanks for the comment eidolon! It's good to know that someone else agrees with the changes being made.

One change today, since I just saw this guy and traded for him.

Faceless Butcher --> Ob Nixilis, The Fallen

As I've been looking for The Abyss, I've come to think that it might be too unbalancing, maybe on Moat's level. Has anyone tried Anowon, the Ruin Sage yet? I know he just came out, but I traded for one of those today as well, and I'm thinking that he might be a better fit. If nothing else, I might start using him as a placeholder until I can get an Abyss. He's better than Mutilate I would think.

Further, on the subject of Moat, I'm beginning to miss Teferi's Moat ,which is powerful without being game-ending. Anyone have any suggestions for drops in U/W?

Thanks a lot for the input guys, I really appreciate it.
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Old 02-15-2010, 09:01 PM   #9
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The Abyss is definitely on the same level as Moat, its awesome. you should play both. losing your hand or losing all your lands is also "unbalancing" but I still see mind twist and armageddon in your list.
Mutilate is generally pretty underwhelming.
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Old 02-15-2010, 09:30 PM   #10
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I actually don't run Geddon... The guys in my playgroup HATE mana denial (I feel it's important to distinguish between a mana denial strategy and land destruction cards. Maze of Ith necessitates at least some LD in the cube). I do have Balance though, so point taken.

I've also decided to take your advice and try Perimeter Captain in Wall of Reverence's slot for awhile. The quickness of the Captain should make up for the combos...I will miss my Phyrexian Processor shenanigans though...
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Old 02-16-2010, 03:48 AM   #11
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Wow, that Processor+ Wall of Reference play sounds sick!
Anowon, the Ruin Sage looks too fragile for 5 mana. We are currently testing Defiler of Souls in br, but I have 1 more multicolor slot than you.
Without actually playing it, i think that Silent Arbiter might end up being a nice addition to your cube. I am quite happy that we replaced that bulky T's Moat since it just was underwhelming against > 2/3 of the decks, but if you really want it back, I would cut the Azorius Guildmage.
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Old 02-17-2010, 08:45 AM   #12
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Defiler seems a little too color intensive, though the evasion is awesome sauce. Would you let me know how he works out in your testing? I'd love to know.

Teferi's Moat is something of a pet card, but you're probably right about it being too bulky when I'm trying to keep the gold count low. I'm already trying to find space for Grand Arbiter Augustin IV in UW, so I should probably focus on him. That said, I'd hate to drop Guildmage...she gives White Weenie something to do with their mana after turn 4, but I can see why she'd be the weakest of the 4.

Silent Arbiter is nice, and I am already thinking about expanding the artifact section by 5 cards so that I can support a 9 person draft. I'd probably also add Razormane Masticore and Solemn Simulacrum back in as part of that move. In the meantime, if I see one while I'm trading, I'll play him in DSC's slot. Thanks for the suggestion!

Yeah, I'm going to keep an eye on Anowon, the Ruin Sage and see how often he does nothing but chow on some removal, but there's no harm in testing him. Really, as far as placeholders for The Abyss, it's either him or Magus of the Abyss...and he's just bad.

On another note, as anyone tried Silent Specter? He looks like he could hit HARD, and I'm always looking to add more morphs to make them unpredictable.

Thanks again for the input guys!
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Old 02-17-2010, 11:52 AM   #13
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I still use Silent Specter, and he's great because he's a morph. I don't fault any other cube managers that dont use him though ( he does die to everything ). If they dont have the removal for him though, it's a powerful effect. Also, I do like a bit more morph diversity in my cube - just to keep players on their toes.
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Old 02-18-2010, 07:41 PM   #14
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Slight update here, got a couple of new cards today. Look for a massive update over the weekend though, I'm hoping I can pick some stuff up at FNM


Mutilate
--> Anowon, the Ruin Sage
Cloudthresher --> Rampaging Baloths

In other news, my group is considering cutting the cutthroat aspect of the cube altogether, by which I mean the aspects of the cube that sever interactivity (Mind Twist, Balance, etc.). I'm advocating against this, but we'll see what happens.
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Old 02-22-2010, 02:36 PM   #15
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All right, a massive post-FNM update, hopefully one that increase the viability of aggro in our drafts.

Solid changes (I don't expect much argument here, because these all seem like straight improvements.)

Red
Spoiler:

Almost a total overhaul. Aggro outta love it.

Akroma, Angel of Fury
----> Crater Hellion (I don't like losing a morph creature, but Hellion is soooo good.)
Countryside Crusher ----> Goblin Guide
Flameblast Dragon ----> Hellkite Charger
Genju of the Spires ----> Hellspark Elemental
Molten Disaster ----> Comet Storm
Shattering Pulse ----> Keldon Vandals (Pulse was almost never bought back, and the same effect on a dude will always be welcome.)
Sudden Shock ----> Words of War
Jaya Ballard, Task Mage ----> Plated Geopede
Pyroclasm ---> Burst Lightning (As a sorcery, Pyroclasm was never very impressive)


Black
Spoiler:
Scepter of Fugue ----> Disfigure
Mesmeric Fiend ----> Sarcomancy
Anowon, the Ruin Sage ----> Sorin Markov (We never even got to test the vampire, just because the Planeswalker seems like a must-cube.)
Dusk Urchins -----> Vampire Nighthawk (Dusk Urchins are really, really good IMO. Nighthawk is INSANE though.)
Withered Wretch ----> Phyrexian Scuta (Reanimator/Recursion isn't such a problem that I need to play an average creature to hose it, though he'll probably come back in if I ever expand the cube.)


White

Spoiler:
Aggro friendly as well.
Soltari Visionary ----> Soltari Trooper (Still can't find the champion...)
Serra Avenger ---> Stormfront Pegasus (Neuter control, boost aggro)
Momentary Blink ----> Journey to Nowhere (I love Blink and want to get it back in, probably in U/W where it belongs, but for now the removal is better)
Battlegrace Angel ----> Kor Skyfisher (See Serra Avenger comments)
Return to Dust ----> Kor Sanctifiers (Same effect, now with a dude attached)
Paladin en-Vec ----> Savannah Lions (For a long time I didn't want to play duplicate cards, but Lions is too iconic and too good. Elite Vanguard just can't be special anymore.)
Perimeter Captain ----> Steppe Lynx (See Serra Avenger)
Blade of the Sixth Pride ---> Stoneforge Mystic (Added some equipment to the artifacts and I want to test her. We'll see)


Blue
Spoiler:
Not much here, but what is here is solid.
Fathom Trawl ----> Into the Roil
Fathom Seer----> Gilded Drake (as Nevermore said, for fun and profit)
Time Stop ----> Time Spiral (Time Stop has always just been a placeholder)
Ophidian ----> Inkwell Leviathan( I hear Tinker is a decent card...)


Green
Spoiler:
Tooth and Nail -----> Mold Shambler (THIS DUDE DESTROYS PLANESWALKERS. I don't know if I can type that loudly enough...Tooth was just too expensive and too bomby.)
Krosan Grip -----> Acidic Slime
Moment's Peace ----> Twinblade Slasher(See Serra Avenger)
Farseek -----> Mwonvuli Acid-Moss (Farseek was almost never played, Acid-Moss seems like a sweet tempo play)
Gaea's Anthem ----> Oracle of Mul Daya (The anthem needs to be in white, which it will be as soon as I get a Glorious. White card out, green card in)


Artifacts/Multicolor
Spoiler:
Adding 5 cards to even the cube out and support a 9 man draft
Darksteel Colossus ----> Sundering Titan (If the LD gets to be too much, I may have to drop him. At least he can be reanimated though.)

Ethersworn Adjudicator ----> Sphinx of the Steel Wind (Tinker for Akroma is busted.)

Adds
Ankh of Mishra
Solemn Simulacrum
Razormane Masticore
Grafted Wargear
Lightning Greaves



Changes I might regret in the morning

Kiki-Jiki, Mirror Breaker ----> Blistering Firecat
Kumano, Master Yamabushi -----> Ravenous Baboons (the tempo swing seems way better than Kumano.)
Beacon of Unrest ---> Living Death (Seems good replacing a reanimator card with a reanimator archetype, but I'll miss the Beacon.)
Akroma's Vengeance ----> Day of Judgment (With aggro getting a boost, I felt another cheap sweeper would be necessary for control to stabilize. I hate that I have to ditch Vengeance, but the only other sweeper I'd consider dropping is Hallowed Burial, and it and I have too much history.)
Natural Order ----> Vines of Vastwood (Green Dispel plus Monstrous Growth seems AWESOME. Natural Order just never seems to go as planned, but I might miss it.)

The change that I really don't want to be associated with
Mana Vault ---> Basilisk Collar

This last one was a large discussion where my cube compatriots basically gave me the ultimatum of dropping Vault or Mind Twist. I feel Twist is necessary to punish 5 color Control, so it stays in and Vault gets the axe for a mediocre equipment. Not my decision, but then again, I want the cube to be fun for everybody. I don't run a cube tyranny.

Wow that took a long time to type. I'll update the OP later, for now I'm going to go grab a snack!
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Last edited by vincentgold : 02-22-2010 at 04:15 PM.
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