The deck is tuned for typically one on one play. The whole goal is to get Omnath out and win through general damage which is why there are so many protection spells for him.
My mana ramp is mainly creature's this way I can get the most effect out of Glimpse of Nature and they're all druids so Gilt-Leaf Archdruid can be fantastic. The alternative win-conditions are the most wonky out of the deck as typically Omnath damage will suffice.
Please suggest anything the deck may be yearning for that I may have missed. If you do please suggest something else I take out.
Seton, Krosan Protector over, say, the Heirophants? Lignify & Utopia Vow may be worth looking at in favor of a Disenchant slot or two (can really ruin some generals). And are you missing Regrowth?
But I love the list, think I may make a duel deck for Omnath with a similar idea to this one. I'll try and give some more feedback later, but I'm procrastinating a psych assignment as it is right now
Channel seems like the perfect spell for this deck.
If they've already let you shroud Omnath and he's got trample or is unblockable you can cast Channel to get him to lethal in one swing. Unless they have instant speed wrath, or fog (this only helps for one turn as you keep all the channel mana thanks to Omnath).Oops only green mana.
Well if you're willing to throw money at it, Berserk is a fast way to finish them off.
I feel that Windstorm would be much better if replaced by Hurricane or Squall Line (better choice over Hurricane since it's instant speed) as it is potentially another win condition just using all that mana to hit you and your opponent, many EDH decks do a fair amount of damage to themselves for card advantage since they start with 40 life so their deck is likely to drop below 30 by the time you would consider using this spell as a win condition, hell at the very least if you're losing and can play it for enough you can draw the game killing you and your opponent at the same time, ties are better than losses.
I really don't like Well of Discovery.
You could replace it with any number of things.
And I agree with ganderin_dan you may need to find a spot for Regrowth maybe just cut one forest to drop to 38 lands as you have plenty of early turn mana producers.
One other card I think would go well in her for Omnath beats is Loxodon Warhammer. It doesn't go to the graveyard with Omnath like any of the following creature enchantments:
I think Lignify deserves to stay since green has very few ways of dealing with troublesome generals.
Another card I'll agree on with ganderin_dan is Seton, Krosan Protector seems like the perfect creature to compliment your theme of druids since you can really begin to combo with Glimpse of Nature once Seton is in play. Each druid will be able to tap for a G as if they had haste, thanks to Seton.
If omnath is sitting on say 15G and your opponent wraths on his turn it gives you the option of replaying him before the phase/step ends allowing you to carry over whatever is left.
As a side note he only cares about green mana in the mana pool
My only issue with a ton of graveyard retrieval is that the deck doesn't seem to have a whole lot ever in the yard. My opponents use all of their removal targeting Omnath. The issue is typically that even instead of throwing Omnath in the graveyard to recur I'd rather just cast another thing that ramps my mana further and just recast him. However I'll fit a regrowth in over a forest probably.
I definitely however need to fit in a Tooth and Nail, not to necessarily tutor up any mana dorks but simply in case Omnath goes the way of Condemn.
I'll probably be taking out some general enhancements to further increase the mana ramp. I'll be implementing a changelog soon.
I'd like to add Vedalken Orrery simply for even just casting things constantly EoT.
I'm still strongly against Well of Discovery
As you've mentioned you'd like to put in Vedalken Orrery for eot plays. So just cut the Well for that if need be, I personally still like Sylvan Library a lot, but I'm not saying the deck shouldn't have some flash for its creatures.
Maybe cut Mind's Eye for Sylvan Library since it's faster being a 2-cost enchantment and you don't have to spend mana to gain the card advantage just some life points. No reason in spending mana that could just stay floating to make Omnath kill quicker.
I'd like to get you guys' imput on a debate my playgroup is having with me.
Mana dorks vs. Rampant Growth effects? They are arguing (and validly so) that the dorks are fragile, don't thin your deck, benefit more from certain accelerants like Gauntlet of Power & Verdant Bloom, and don't interact with Top/Library.
My counterpoints are that a lot of cards benefit from the dorks, i.e. Archdruids, Priest, Wirewood Channeler, Regal Force, Primordial Sage, and the list continues, as well as generally nerfing all the equipment and making aggro (I have Rhys, Isamaru & Rafiq in my playgroup) and a more difficult matchup.
Who's side are you on? Any perspective I missed? I'll post a initial list sometime soon.
I dunno, I've found a proliferation of 1-CC mana dorks to be incredibly useful, but I play Omnath aggressively. If your games tend to be more "sit back and politic until someone goes 40-to-0 in a single turn" style I could see the cutting the Dorks.
I just really, really like a reliable turn 2 Omnath.
The dorks also have more "untap every turn" effects available to them than Lands do, which can make a large difference if there isn't a board reset every 2-3 turns at your tables.
I dunno, I've found a proliferation of 1-CC mana dorks to be incredibly useful, but I play Omnath aggressively. If your games tend to be more "sit back and politic until someone goes 40-to-0 in a single turn" style I could see the cutting the Dorks.
I just really, really like a reliable turn 2 Omnath.
The dorks also have more "untap every turn" effects available to them than Lands do, which can make a large difference if there isn't a board reset every 2-3 turns at your tables.
I've found a very good combo for Omnath with Sakiko, Mother of Summer.
I think that the card speaks by itself.
IMO that's kinda a win-more. If you've got 6 mana to throw around and you're already hitting with Omnath (presumably for more than 6-7), you're only a turn away from winning, anyway.
You mention that this deck is tuned for duels. I think Plow Under and Stunted Growth are MUSTS for a mono green Duel deck. Plow Under is insane tempo advantage as well as screwing over their draw.
Stunted Growth is more of the same. Try em out, you will not be disappointed.
0 Omnath, Locus of Mana
Mana Dorks (druids)
1 Farhaven Elf
2 Arbor Elf
3 Argothian Elder
4 Citanul Hierophants
5 Civic Wayfinder
6 Devoted Druid
7 Elvish Archdruid
8 Elvish Harbinger
9 Fyndhorn Elder
10 Greenweaver Druid
11 Heart Warden
12 Krosan Restorer
13 Viridian Joiner
14 Llanowar Elves
15 Priest of Titania
16 Rofellos, Llanowar Emissary
17 Wirewood Channeler
Various Mana Ramp
18 Doubling Cube
19 Mana Reflection
Graveyard Retrieval
20 Genesis
21 Eternal Witness
22 Helix Pinnacle
23 Ant Queen
24 Staff of Domination
25 Kamahl, Fist of Krosa
26 Umbral Mantle
Muse Effects
27 Quest for Renewal
28 Seedborn Muse
General Protection/Enhancement
29 Aspect of Mongoose
30 Jolrael's Favor
31 Canopy Cover
32 Dense Foliage
33 Steely Resolve
34 Savage Silhouette
35 Lightning Greaves
36 Whispersilk Cloak
37 Fists of Ironwood
38 Gaea's Embrace
39 Rancor
40 Tiger Claws
Removal/Disruption Spells
41 Naturalize
42 Terastodon
43 Mold Shambler
44 Acidic Slime
45 Krosan Grip
46 Windstorm
47 Oblivion Stone
48 Nature's Claim
49 Indrik Stomphowler
50 Woodfall Primus
51 Gilt-Leaf Archdruid
52 Glimpse of Nature
53 Collective Unconscious
54 Harmonize
55 Soul's Majesty
56 Primordial Sage
57 Regal Force
58 Yavimaya Elder
59 Mind's Eye
60 Well of Discovery
Lands
61 Gaea's Cradle
62 Mosswort Bridge
63 Wirewood Lodge
64 Yavimaya Hollow
65 Reliquary Tower
66 Miren, The Moaning Well
My mana ramp is mainly creature's this way I can get the most effect out of Glimpse of Nature and they're all druids so Gilt-Leaf Archdruid can be fantastic. The alternative win-conditions are the most wonky out of the deck as typically Omnath damage will suffice.
Please suggest anything the deck may be yearning for that I may have missed. If you do please suggest something else I take out.
Lignify & Utopia Vow may be worth looking at in favor of a Disenchant slot or two (can really ruin some generals). And are you missing Regrowth?
But I love the list, think I may make a duel deck for Omnath with a similar idea to this one. I'll try and give some more feedback later, but I'm procrastinating a psych assignment as it is right now
Channel seems like the perfect spell for this deck.
Oops only green mana.If they've already let you shroud Omnath and he's got trample or is unblockable you can cast Channel to get him to lethal in one swing. Unless they have instant speed wrath, or fog (this only helps for one turn as you keep all the channel mana thanks to Omnath).
Well if you're willing to throw money at it, Berserk is a fast way to finish them off.
I feel that Windstorm would be much better if replaced by Hurricane or Squall Line (better choice over Hurricane since it's instant speed) as it is potentially another win condition just using all that mana to hit you and your opponent, many EDH decks do a fair amount of damage to themselves for card advantage since they start with 40 life so their deck is likely to drop below 30 by the time you would consider using this spell as a win condition, hell at the very least if you're losing and can play it for enough you can draw the game killing you and your opponent at the same time, ties are better than losses.
I really don't like Well of Discovery.
You could replace it with any number of things.
Sylvan Library for better card draw.
Vernal Bloom for more mana accel.
Gauntlet of Power for more mana accel and creature pumps.
Extraplanar Lens again more mana accel.
Fyndhorn Elves essentially a Llanowar Elf, and it's an elf druid according to the creature type errata.
And I agree with ganderin_dan you may need to find a spot for Regrowth maybe just cut one forest to drop to 38 lands as you have plenty of early turn mana producers.
One other card I think would go well in her for Omnath beats is Loxodon Warhammer. It doesn't go to the graveyard with Omnath like any of the following creature enchantments:
Jolrael's Favor
Savage Silhouette (probably the worst of these 5, since it doesn't give trample and can't be played at instant speed)
Fists of Ironwood
Gaea's Embrace
Tiger Claws
I think Lignify deserves to stay since green has very few ways of dealing with troublesome generals.
Another card I'll agree on with ganderin_dan is Seton, Krosan Protector seems like the perfect creature to compliment your theme of druids since you can really begin to combo with Glimpse of Nature once Seton is in play. Each druid will be able to tap for a G as if they had haste, thanks to Seton.
If omnath is sitting on say 15G and your opponent wraths on his turn it gives you the option of replaying him before the phase/step ends allowing you to carry over whatever is left.
As a side note he only cares about green mana in the mana pool
Not to mention cards that return themselves like Masked Admirers, Reach of Branches, etc.
Mind sharing?
I completely agree on Seton, Krosan Protector, as well as Lignify.
I actually already grabbed myself a Fyndhorn Elves and slotted that in over the Leaf Gilder.
My only issue with a ton of graveyard retrieval is that the deck doesn't seem to have a whole lot ever in the yard. My opponents use all of their removal targeting Omnath. The issue is typically that even instead of throwing Omnath in the graveyard to recur I'd rather just cast another thing that ramps my mana further and just recast him. However I'll fit a regrowth in over a forest probably.
I definitely however need to fit in a Tooth and Nail, not to necessarily tutor up any mana dorks but simply in case Omnath goes the way of Condemn.
I'll probably be taking out some general enhancements to further increase the mana ramp. I'll be implementing a changelog soon.
I'd like to add Vedalken Orrery simply for even just casting things constantly EoT.
Thanks everyone for the suggestions.
As you've mentioned you'd like to put in Vedalken Orrery for eot plays. So just cut the Well for that if need be, I personally still like Sylvan Library a lot, but I'm not saying the deck shouldn't have some flash for its creatures.
Maybe cut Mind's Eye for Sylvan Library since it's faster being a 2-cost enchantment and you don't have to spend mana to gain the card advantage just some life points. No reason in spending mana that could just stay floating to make Omnath kill quicker.
Mana dorks vs. Rampant Growth effects? They are arguing (and validly so) that the dorks are fragile, don't thin your deck, benefit more from certain accelerants like Gauntlet of Power & Verdant Bloom, and don't interact with Top/Library.
My counterpoints are that a lot of cards benefit from the dorks, i.e. Archdruids, Priest, Wirewood Channeler, Regal Force, Primordial Sage, and the list continues, as well as generally nerfing all the equipment and making aggro (I have Rhys, Isamaru & Rafiq in my playgroup) and a more difficult matchup.
Who's side are you on? Any perspective I missed? I'll post a initial list sometime soon.
I just really, really like a reliable turn 2 Omnath.
The dorks also have more "untap every turn" effects available to them than Lands do, which can make a large difference if there isn't a board reset every 2-3 turns at your tables.
Full disclosure, they weren't opposed to the one-mana duders, but moreso the 3 and 4 mana ones, i.e. Greenweaver Druid, Wirewood Channeler, Argothian Elder. And a lot of the wraths tend to get casted by my other EDH deck, Cromat (5c Planeswalker control). They suggested Sac Elder, Civic Wayfarer variants, and Yavimaya Granger.
My main qualm is still that the more guys you take out, the more ineffective a lot of other cards get.
At risk of hijacking this thread too much, I'm going to post my current list (deriving a lot from this model, due credit given) up over here.
I think that the card speaks by itself.
IMO that's kinda a win-more. If you've got 6 mana to throw around and you're already hitting with Omnath (presumably for more than 6-7), you're only a turn away from winning, anyway.
Stunted Growth is more of the same. Try em out, you will not be disappointed.