I need a little bit of advise with my G/ Valakut Ramp please. I am a budget player so this deck is rather important to me right now. I play with Seer's Sundial and it is absolutely amazing in this deck there has only been a couple times that it has sat in my hand because I was behind or just had other things to play, though my decklist is a little inconsistant It works! AND IT'S FUN!
I guess what im asking for is advise on what to play and not to play, I know I play an semi weird build and any advise would be appreciated but I want advise from people who play the deck and have experience with experimenting with the deck not just go off of other peoples decklists please and thank you! =)
well you picked a good deck if your on a budget. I like comet storm or bogarden hellkite over hellkite charger and they are both pretty cheap. Hellkite allows for blowouts and 10 damage if they dont have instant speed removal generally. Comet storm I'm still testing. I also really like earthquake in here for early game sweeps and for late game burn. I wouldn't run gladehearts maindeck unless RDW or WW is extremely prevalant in your meta.
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Quote from thundyr »
Jacerator is an aggro deck - it just wins by attacking the library, it doesn't really control the board other than to play a few Fogs
I don't like elemental appeal so much because it can't be used on defense. A good budget alternative would be Stone Idol Trap which seems much better to me, because you can block and then swing in for 6!
Take out Seer's Sundial and Elemental Appeal for 4x Burst Lightning (10-25 cents). Extra burn goes a long way for budgets...it speed up your opponents death and gives you an answer for their higher-budget beasties (Bolt + Burst = bye bye Baneslayer).
Grazing Gladeheart is better as a SB card, so I would replace them with Goblin Ruinblaster ($1ish?). If you can, invest is a playset of Siege-Gang Commander ($4-5ish?). This deck is rather dependent on his blockers/extra burn.
Earthquake is another good side-board card for cheap ($2).
Thank you guys for the advise, I guess I should stick to most of the pro decklists for this build because it seems like it works best... just been testing other things.. I do have a couple earthquakes sideboard and 4 runeblasters in side board, you think I should play runeblasters and lavaball trap in maindeck to slow their land down or just runeblasters? my meta i noticed plays lots of nonbasic lands but mostly fetches and those are impossible to destroy.
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^^Can you guess why they call me tipper?!^^
working on the following for standard
any advice would be appreciated RValakutRampG MonoBVamp
I would just play Lavaball maindeck, actually. It's made even more awesome with fetches (whereas Ruinblasters don't benefit from them) and kills land regardless of whether it's basic or not.
And yeah, it's a pretty cheap deck regardless - Siege-Gang is the most expensive card, and he's like $5. But he's a staple component of the deck, so I'd grab a few of those before anything else.
i used to run a red-green valakut ramp deck. my gimmick was a creatureless deck to give them dead cards. earthquake and pyroclasm were good and now theres chain reaction. i did lavaball trap main. burst lightning was also great in there.
one problem i ran into was running out of mountains to finish them off. i eventually changed to only 2 forests and played 2 panoramas to search for them. they act as colorless mana until you need an instant-speed valakut trigger.
oh, and run a jund panorama and a naya panorama. you only have to get pithing needled once to learn that lesson.
I am in a position to where I can't get any cards untill next weekend, so the decklist wont change much untill then but I am doing proxies and some re-aranging so I really appreciate all the advise.
I'd consider Bloodbraid Elf (expensive to buy, try trading for these) and Comet Storm. Sometimes, your oppo will get land-destruction happy and nuke your Valakuts...it's always good to have a plan B.
Decks in the hopper... Standard - R/G Aggro RG Standard - Book Burning UR Modern - U/W Tempo UW Legacy - Master of Affinity XX Vintage - Burnination RR
Tipper; I put the prices from magiccards.info next to the cards you don't have listed in your post. I'm only missing the comet storm, hellkite, chandra, and valakut.
I think 26 land is closer to the right number from what everyone said in the other valakut thread considering getting a land is never a bad thing and with that land package 6 of the 20 won't get you 3 damage (the two forests and the 4 valakut's). The panorama's increase your chances of getting forests early game while still going to get mountains late game after you ramp.
Sideboard gives you all utility while also being "transformative" which usually sucks but not when you're going from huge x cost burn spells to creatures with very relevant abilities.
You can cripple any control style deck or mid range deck that's running any non basic lands. If the mono colored deck is running any utilitly lands your goblin ruinblasters have a target and if you curve into a turn 3 ruinblaster, turn 4 acidic slime you've severely hampered their development. Acidic slime also has deathtouch which means you can either hit freely with it since it will probably go unblocked or slow the opponent down with it as a blocker if they're low on removal after sideboarding.
Siege-gang commander to fend off aggro though I'm considering going with great sable stag instead since vamps and jund are so popular here.
Bogardan Hellkite is just a late game bomb. On average it's turn 6 or 7, but can come out turn 5 given the right number of ramp and mana drops, on their turn during their attack phase to remove attackers and/or up to 5 to the face and then it can attack for 5 once it's your turn.
Pithing Needle is great at shutting down plainswalkers, fetch lands (huge synergy with the land destruction again), manlands, and tons of other strategys.
If the land denial package works at all I'll consider lavaball trap over bogardan hellkite.
I play,
4x Valakut, the molten pinnacle
4x Terramorphic Expanse
4x Forrest
12x Mountain
(Ramp)(16)
4x Expedition Map
4x Khalni Heart Expedition
4x Rampant Growth
4x Harrow
4x Goblin Runeblaster
3x Oracle of Mul Daya
2x Hellkite Charger
(Spells)(12)
4x Lightning bolt
2x Earthquake
2x Comet Storm
2x Chandra Nalaar
2x Seer's Sundial
I guess what im asking for is advise on what to play and not to play, I know I play an semi weird build and any advise would be appreciated but I want advise from people who play the deck and have experience with experimenting with the deck not just go off of other peoples decklists please and thank you! =)
Tipper
working on the following for standard
any advice would be appreciated
RValakutRampG
MonoBVamp
I like Chandra. Take out the chargers for Bogardan Hellkite ($2-4).
Grazing Gladeheart is better as a SB card, so I would replace them with Goblin Ruinblaster ($1ish?). If you can, invest is a playset of Siege-Gang Commander ($4-5ish?). This deck is rather dependent on his blockers/extra burn.
Earthquake is another good side-board card for cheap ($2).
Sales Lot
working on the following for standard
any advice would be appreciated
RValakutRampG
MonoBVamp
And yeah, it's a pretty cheap deck regardless - Siege-Gang is the most expensive card, and he's like $5. But he's a staple component of the deck, so I'd grab a few of those before anything else.
one problem i ran into was running out of mountains to finish them off. i eventually changed to only 2 forests and played 2 panoramas to search for them. they act as colorless mana until you need an instant-speed valakut trigger.
oh, and run a jund panorama and a naya panorama. you only have to get pithing needled once to learn that lesson.
Thx again,
Tipper
working on the following for standard
any advice would be appreciated
RValakutRampG
MonoBVamp
working on the following for standard
any advice would be appreciated
RValakutRampG
MonoBVamp
Here's my list:
3 Valakut, the Molten Pinnacle
2 Verdant Catacombs
2 Terramorphic Expanse
4 Forest
13 Mountain
4 Harrow
2 Explore
2 Rampant Growth
4 Khalni Heart Expedition
2 Zektar Shrine Expedition
2 Comet Storm
4 Goblin Guide
4 Cunning Sparkmage
2 Ball Lightning
2 Basilisk Collar
4 Expedition Map
3 Scattershot Archer (Vamps, pair with Basilisk Collar)
3 Chain Reaction (red sweep)
4 Plated Geopede (transform to aggro)
2 Ball Lightning (same as above)
3 Shatter (monument, pithing needle)
Standard - R/G Aggro RG
Standard - Book Burning UR
Modern - U/W Tempo UW
Legacy - Master of Affinity XX
Vintage - Burnination RR
Find me on Modo under Tigerbreak
I really like the creatureless version running
4 Valakut, the Molten Pinnacle
4 Terramorphic Expanse
2 Naya Panorama
2 Jund Panorama
2 Forrest
12 Mountain
Ramp
3 Expedition Map
4 Khalni Heart Expedition
4 Rampant Growth
4 Harrow
4 Lightning Bolt
4 Burst Lightning
4 Comet Storm
3 Earthquake
2 Chandra Nalaar
2 Seer's Sundial
3 Goblin Ruinblaster
3 Acidic Slime (0.15)
3 Siege-Gang Commander (3.50)
2 Bogardan Hellkite (3.00)
4 Pithing Needle (4.00)
Tipper; I put the prices from magiccards.info next to the cards you don't have listed in your post. I'm only missing the comet storm, hellkite, chandra, and valakut.
I think 26 land is closer to the right number from what everyone said in the other valakut thread considering getting a land is never a bad thing and with that land package 6 of the 20 won't get you 3 damage (the two forests and the 4 valakut's). The panorama's increase your chances of getting forests early game while still going to get mountains late game after you ramp.
Sideboard gives you all utility while also being "transformative" which usually sucks but not when you're going from huge x cost burn spells to creatures with very relevant abilities.
You can cripple any control style deck or mid range deck that's running any non basic lands. If the mono colored deck is running any utilitly lands your goblin ruinblasters have a target and if you curve into a turn 3 ruinblaster, turn 4 acidic slime you've severely hampered their development. Acidic slime also has deathtouch which means you can either hit freely with it since it will probably go unblocked or slow the opponent down with it as a blocker if they're low on removal after sideboarding.
Siege-gang commander to fend off aggro though I'm considering going with great sable stag instead since vamps and jund are so popular here.
Bogardan Hellkite is just a late game bomb. On average it's turn 6 or 7, but can come out turn 5 given the right number of ramp and mana drops, on their turn during their attack phase to remove attackers and/or up to 5 to the face and then it can attack for 5 once it's your turn.
Pithing Needle is great at shutting down plainswalkers, fetch lands (huge synergy with the land destruction again), manlands, and tons of other strategys.
If the land denial package works at all I'll consider lavaball trap over bogardan hellkite.