Single goblin is in as a suprise against Jace decks. I don't get it either but whatever. So I ended up putting this together and I really like it a lot. Something I am trying is a single dragonmaster outcast
Can anyone give the 411 on sideboard plans? I don't get the singleton Goblin Guide :X
Goblin Guide comes in to get fetched from Ranger of Eos when planeswalkers become a problem. Bringing in a Noble Hierarch with it can bring 3 hasty damage to a walker, which can make a huge difference.
I believe it was against Jace control, as if they play it, unsummon your creature, you can get in and bash Jace to death with Goblin Guide quick before they can unsummon it again. Creatures without haste are a waste, because after you play, they unsummon it.
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In the Deck Tech with Tom Ross, as well as LSV's tournament report on channelfireball.com, it's stated that the Goblin Guide is for tutoring up with Ranger of Eos to take out opposing Jace, the Mind Sculptors. Basically, your opponent plays Jace and uses his Unsummon ability, leaving Jace at two counters. You then drop the Guide and swing with hasty goodness. Also, if Jace's Brainstorm ability is used, Goblin Guide can take him out with some Exalted help.
EDIT:
It seems a little loose, but I guess they were expecting a bunch of Jace decks. So, if your meta is full of U/W Chapin Control, the singleton Goblin Guide out of the board might be a good idea.
Can anyone tell me why this thread is named Boss Naya? Boss Naya is one very specific deck. If any cards are changed from it, it is no longer Boss Naya. We could just have one single Naya thread for Boss Naya, Naya Lightsaber, Naya Ramp, or whatever crazy Naya ideas we come up with.
Can anyone tell me why this thread is named Boss Naya? Boss Naya is one very specific deck. If any cards are changed from it, it is no longer Boss Naya. We could just have one single Naya thread for Boss Naya, Naya Lightsaber, Naya Ramp, or whatever crazy Naya ideas we come up with.
I think this deck is far more threatening than Lightsaber because of its numerous outs and interactions, so it deserves its own thread. It's like a toolbox almost, feels like a midrange Tezzerator in aggro colors haha. Lightsaber was just cost efficient creatures, removal, and card advantage, really.
Also, thanks for clearing up the Goblin Guide slot. Makes much more sense now. I'm still not really sure how you would side for every matchup, but playing less than 10 games with the build does that.
When do you bring in the extra Mystic? Which matchups do you swap out a Collar for a Behemoth Sledge and vice versa?
Can anyone tell me why this thread is named Boss Naya? Boss Naya is one very specific deck. If any cards are changed from it, it is no longer Boss Naya. We could just have one single Naya thread for Boss Naya, Naya Lightsaber, Naya Ramp, or whatever crazy Naya ideas we come up with.
This message board is supposed to be for proven competitive decks. Boss Naya is proven competitive, while other versions are not (you can make a case for Naya Lightsaber, but it hasn't had any stellar finishes since Worlds). I believe they're planning on making subforums for each deck, like they did with Jund, so once that happens, the various Naya builds can be posted and discussed.
Can anyone give the 411 on sideboard plans? I don't get the singleton Goblin Guide :X
it seems they sided out ranger and wild nacatl for sparkmages, equipment and stoneforge mystics or what ever else you need. vs jund take out plainwalkers as well maybe. Thats what i THINK they did. Vs control you do want the nacatls and rangers.
The goblin guide reason has been explained which isnt a terrible idea since walls die to deathtouch.
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I dont think baneslayers is needed at all in this deck as well. if you want to run it than why not but if you dont got em that dont sweat it.
What I don't understand is why there is only 1 path to exile! It seems that if you are going to do the enchantment thing with o-ring, why not just run journey? The deck seems like it has the potential to just crap out on you. If you get the right cards at the right times, it seems great (like any other well thought out deck plan), but if you don't, it doesn't seem quite as good. I think that this deck is going to be similar to borros in that its going to be big for a while until people realize that its inconsistent with all the 1-ofs and 2-ofs, and just make a more consistent version of it. manabase also looks a bit inconsistent. I have a feeling that the reason LSV did so well with this deck is that he's LSV. The other players that were playing the deck were also good players, so they also make up for any shortcummings of he deck because they are amazing players. Maybe it will be the next jund, but I don't think so. especially because it seems like it has to have very good draws to beat jund.
journey does not hit plainwalkers but i agree. 3 path and put rings in side imo.
the deck shouldnt crap out that much i mean BBE and ranger + mystics fixs a lot of problems. as for the 1 off most of them can be fetched, you might be right though about it being one time wonder, we'll see i guess.
I was talking about journey instead of path. I agree with the o-rings.
BBE seems pretty weak in this deck. I mean, look at the random crap you can hit and be like, aah. Birds, noble, an early (turn 3) scute mob....Even bolt isn't that great a cascade. I know jund decks don't really want to hit it that often, but they run it because its too good not to run. Even hitting nacatl seems iffy since he often seems like hes a 2/2 instead of his full 3/3.
i can use journey working but i dont like the idea they can pulse and get them back though.
Yeah good point, i need to test it my self to see how good or bad it really is.
I never understood how pro-level decks have so many 1-ofs, like... 1 PtE.. really?
but with further thought, I realize that these numbers are set in after hundreds of hours of play testing, and the proportions are set just right, and to also suit the meta too (I'm sure he was expecting a lot of B/W control and similar decks to his.) The numbers are irrelevent when you factor in the cascade from BBE, he wants to make sure to target certain things and not others. Some very precise deck building, damn..
now it's time to build a more "general purpose" version of this deck, something that's more consistent and has more 3 and 4-ofs
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
I never understood how pro-level decks have so many 1-ofs, like... 1 PtE.. really?
but with further thought, I realize that these numbers are set in after hundreds of hours of play testing, and the proportions are set just right, and to also suit the meta too (I'm sure he was expecting a lot of B/W control and similar decks to his.) The numbers are irrelevent when you factor in the cascade from BBE, he wants to make sure to target certain things and not others. Some very precise deck building, damn..
now it's time to build a more "general purpose" version of this deck, something that's more consistent and has more 3 and 4-ofs
Basically the deck wanted three HARD removal spells. Look at it as 1 path and 2 O-rings and its a lot less confusing.
If your wondering about the 1 of equipments and 1 of scute, I think its obvious why its like that. AKA Tutoring.
On another note: I like the 1 of scattershot archer tech a little bit better than the goblin guide. It hits baneslayer,sphinx of jwar isle, emeria angel and friends, wall of denial.
BBE seems pretty weak in this deck. I mean, look at the random crap you can hit and be like, aah. Birds, noble, an early (turn 3) scute mob....Even bolt isn't that great a cascade. I know jund decks don't really want to hit it that often, but they run it because its too good not to run. Even hitting nacatl seems iffy since he often seems like hes a 2/2 instead of his full 3/3.
Well haven't played with the deck much but the couple games that I actually did get to test against jund it went like this:
BBE into Knight of the Reliquary. Next turn he tdrew a terminate but i activated the Knight to get a tectonic edge and destroy one his lands to keep him off of broodmate mana... I then won two turns later.
BBE into Oblivion Ring to exile his Sprouting Thrinax and kept beating face until I won.
BBE is definitely not bad. As of right now, in my experiences, it's better than a jund cascade. Bring on the flames.
I never understood how pro-level decks have so many 1-ofs, like... 1 PtE.. really?
but with further thought, I realize that these numbers are set in after hundreds of hours of play testing, and the proportions are set just right, and to also suit the meta too (I'm sure he was expecting a lot of B/W control and similar decks to his.) The numbers are irrelevent when you factor in the cascade from BBE, he wants to make sure to target certain things and not others. Some very precise deck building, damn..
now it's time to build a more "general purpose" version of this deck, something that's more consistent and has more 3 and 4-ofs
I think the reason Tom Ross put in the two O-Rings over Path was that his testing group perceived that Jace the Mind Sculptor was going to be EVERYWHERE at San Diego. So to deal with that, there's two maindecked O-rings.
When I tested my slightly tweaked version of this deck, tweaked for Baneslayer, planeswalkers were very hard to deal with, especially Jace2 and Elspeth in UW control. The O-rings are necessary vs UW deck and other Jace2 decks.
I agree the BBE elf cascades aren't the best in this deck, but she's still good card advantage even if she can't cascade into Blightning or Thirnax.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
BBE into Knight of the Reliquary. Next turn he tdrew a terminate but i activated the Knight to get a tectonic edge and destroy one his lands to keep him off of broodmate mana... I then won two turns later.
Then, I hope you realized you cheated, as KOTR doesn't have haste....
Also, I think the point with bloodbraided was unlike jund, where you will either his removal, blightning, or a very efficiant creature (Leech or Thrinax) BBE gets really random in naya. You are correct that it has a lot of potnetially devestating cascades, but it definitly can't cascade as well as jund can...
Still, while our cascade isn't as good as Jund's, card advantage is card advantage. The times Bloodbraid Elf gives us the sick cascade to win the game are why she's worth running.
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5 Forest
3 Misty Rainforest
2 Mountain
2 Plains
1 Raging Ravine
1 Rootbound Crag
1 Sejiri Steppe
2 Stirring Wildwood
1 Tectonic Edge
2 Terramorphic Expanse
2 Birds of Paradise
4 Bloodbraid Elf
4 Knight of the Reliquary
4 Noble Hierarch
4 Ranger of Eos
1 Scute Mob
2 Stoneforge Mystic
4 Wild Nacatl
1 Basilisk Collar
1 Behemoth Sledge
1 Elspeth, Knight-Errant
3 Lightning Bolt
2 Oblivion Ring
1 Path to Exile
2 Baneslayer Angel
1 Basilisk Collar
1 Behemoth Sledge
4 Cunning Sparkmage
2 Dauntless Escort
1 Goblin Guide
2 Manabarbs
1 Oblivion Ring
1 Stoneforge Mystic
Budget discussion is STRICTLY prohibited in this forum. This means that no discussions related to cost or availability of a card.
My guess is that it comes in for the Scute Mob against decks that you need to be more aggressive against (control).
Goblin Guide comes in to get fetched from Ranger of Eos when planeswalkers become a problem. Bringing in a Noble Hierarch with it can bring 3 hasty damage to a walker, which can make a huge difference.
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EDIT:
It seems a little loose, but I guess they were expecting a bunch of Jace decks. So, if your meta is full of U/W Chapin Control, the singleton Goblin Guide out of the board might be a good idea.
1. How are you supposed to sideboard VS Jund ? Any idea ?
2. Why 0 Goblin Ruinblaster ?
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I think this deck is far more threatening than Lightsaber because of its numerous outs and interactions, so it deserves its own thread. It's like a toolbox almost, feels like a midrange Tezzerator in aggro colors haha. Lightsaber was just cost efficient creatures, removal, and card advantage, really.
Also, thanks for clearing up the Goblin Guide slot. Makes much more sense now. I'm still not really sure how you would side for every matchup, but playing less than 10 games with the build does that.
When do you bring in the extra Mystic? Which matchups do you swap out a Collar for a Behemoth Sledge and vice versa?
This message board is supposed to be for proven competitive decks. Boss Naya is proven competitive, while other versions are not (you can make a case for Naya Lightsaber, but it hasn't had any stellar finishes since Worlds). I believe they're planning on making subforums for each deck, like they did with Jund, so once that happens, the various Naya builds can be posted and discussed.
I think the common idea what to remove plainwalkers as they die to easy to blightning and get those sparkmages in there with the mystic combo.
As for ruinblaster it might be because they couldnt find anywhere to fit it in.
i can see this working no problem.
it seems they sided out ranger and wild nacatl for sparkmages, equipment and stoneforge mystics or what ever else you need. vs jund take out plainwalkers as well maybe. Thats what i THINK they did. Vs control you do want the nacatls and rangers.
The goblin guide reason has been explained which isnt a terrible idea since walls die to deathtouch.
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I dont think baneslayers is needed at all in this deck as well. if you want to run it than why not but if you dont got em that dont sweat it.
journey does not hit plainwalkers but i agree. 3 path and put rings in side imo.
the deck shouldnt crap out that much i mean BBE and ranger + mystics fixs a lot of problems. as for the 1 off most of them can be fetched, you might be right though about it being one time wonder, we'll see i guess.
The reason for no Ruinblaster is 1. Its double red cost for the kicker and 2. It can't be fetched with Ranger.
i can use journey working but i dont like the idea they can pulse and get them back though.
Yeah good point, i need to test it my self to see how good or bad it really is.
3: Tectonic Edge (which can be tutored with KotR) does pretty much the same thing.
Id that!
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but with further thought, I realize that these numbers are set in after hundreds of hours of play testing, and the proportions are set just right, and to also suit the meta too (I'm sure he was expecting a lot of B/W control and similar decks to his.) The numbers are irrelevent when you factor in the cascade from BBE, he wants to make sure to target certain things and not others. Some very precise deck building, damn..
now it's time to build a more "general purpose" version of this deck, something that's more consistent and has more 3 and 4-ofs
WUBRG
Basically the deck wanted three HARD removal spells. Look at it as 1 path and 2 O-rings and its a lot less confusing.
If your wondering about the 1 of equipments and 1 of scute, I think its obvious why its like that. AKA Tutoring.
On another note: I like the 1 of scattershot archer tech a little bit better than the goblin guide. It hits baneslayer,sphinx of jwar isle, emeria angel and friends, wall of denial.
Well haven't played with the deck much but the couple games that I actually did get to test against jund it went like this:
BBE into Knight of the Reliquary. Next turn he tdrew a terminate but i activated the Knight to get a tectonic edge and destroy one his lands to keep him off of broodmate mana... I then won two turns later.
BBE into Oblivion Ring to exile his Sprouting Thrinax and kept beating face until I won.
BBE is definitely not bad. As of right now, in my experiences, it's better than a jund cascade. Bring on the flames.
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I think the reason Tom Ross put in the two O-Rings over Path was that his testing group perceived that Jace the Mind Sculptor was going to be EVERYWHERE at San Diego. So to deal with that, there's two maindecked O-rings.
When I tested my slightly tweaked version of this deck, tweaked for Baneslayer, planeswalkers were very hard to deal with, especially Jace2 and Elspeth in UW control. The O-rings are necessary vs UW deck and other Jace2 decks.
I agree the BBE elf cascades aren't the best in this deck, but she's still good card advantage even if she can't cascade into Blightning or Thirnax.
Cascade into Knight of the Reliquary is stupidly good, so is the cascade into Stoneforge Mystic.
Free usable cards are never bad.
http://www.youtube.com/watch?v=78hT0H8nt_E
Then, I hope you realized you cheated, as KOTR doesn't have haste....
Also, I think the point with bloodbraided was unlike jund, where you will either his removal, blightning, or a very efficiant creature (Leech or Thrinax) BBE gets really random in naya. You are correct that it has a lot of potnetially devestating cascades, but it definitly can't cascade as well as jund can...
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