Some Cards I would like to get for it would be things like Akroma, Angel of Wrath and the Revised and/or Rav shock duals. But for now, the land isn't that bad.
Looks a hell of a lot like the list I have in my primer. I would put tons of suggestions in this post, but it'd be easier to link you to this thread. I'd appreciate any discussion and decklists there.
As far as some card choices not mentioned there...
Congregation at Dawn - I like this. Lets you set up a Mayael activation, then you can shuffle two garbage cards to the bottom of the deck. Kinda expensive if you use it that way, but you can grab utility dudes with it as well.
Thanks for the link, good stuff. Couple of my choices, Eladamri's Call, I've always liked it, I can get my mana dudes or grab something and Scroll Rack it. Weatherseed Treefolk it neat because I can keep sacking it to Greater Good and draw cards and stuff. Flameblast Dragon is kinda cool, he's one of those iffy ones for sure, but he's cute. And Hallowed Burial is more of a meta choice, a guy here used to play Sharuum the Hegemon and another plays Kresh the Bloodbraided and has tons of graveyard recursion, so it's there to fight that kind of crap.
Throw in Disaster Radius as a board-sweeper/finisher. In Mayael, it's almost universally a one-sided Wrath.
And add trample sources (if you can find room) and Hamletback Goliath. This guy is such a house I can't even talk about it. He regularly swings for 15+ the turn after he hits, sometimes upwards of 30.
I'd think real hard about cutting Summoner's Trap. You're going to be flipping your creatures off the top of your deck, not casting them, so you're not gonna get to trigger the alternate cost too often.
Mayael's Aria has never done me any good, I cut it almost immediately. Usually by the time I have a 20+ power creature, I don't need an enchantment to help me win.
I never thought I'd say this, but Baneslayer Angel just doesn't seem good enough. The only time it's gonna be better than something like Iona or Godsire is if she's in your hand, and that's not supposed to happen anyway.
DSC absolutely NEEDS to be in a Mayael build. He's the biggest, fattest, trampliest, most indestructible fatty of them all.
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EDH FTW
Currently running:
BRG Xira Arien BRG UR Melek, Izzet Paragon UR WUG Jenara, Asura of War WUG WRG Mayael the Anima WRG WB Triad of Fates WB BG Mazirek, Kraul Death Priest BG BR Rakdos, Lord of Riots BR WR Aurelia the Warleader WR WBG Ghave, Guru of Spores WBG WUBRG Horde of Notions WUBRG
No eldrazi? My personal build is all about the eldrazi (linked in my sig if you want ideas), but even for a regular build I don't see any reason not to at least run TheBigThree. Hitting any of those of Mayael is absolutely devestating, even if you don't get the casting triggers. Also, I'd at least up the fatty count to 30, since your percentage of missing with Mayael will go down a respectable amount even with just the extra 5 creatures.
And add trample sources (if you can find room) and Hamletback Goliath. This guy is such a house I can't even talk about it. He regularly swings for 15+ the turn after he hits, sometimes upwards of 30.
Yes, one million times this. I trampled this guy over 3 Eldrazi yesterday as an 82/82 to win the game. It was hilarious and awesome.
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Standard: RBRbDWBR WUU/W ControlUW
EDH: WGRMayael the AnimaRGW WBTeysa, Orzhov ScionBW
You need Rings of Brighthearth. Once you hit 8 land you can use Mayael's ability twice in one go which is always useful, not to mention other little things that it can be used for as well.
Id say add more fat, i find 30 to be a solid number myself, enough so that you seldom miss with mayael and always can cast a threat, but few enough that there is room for other stuff. Also id cut mayael's aria from personal experience, i have never won or really even done much of anything with it. Also not a fan of rumbling slum, it seems really underwhelming. I also found sylvan library to be less then impressive, the deck doesnt need the extra draw usually and 4 life a card adds up fast. Everything else looks solid.
Well, I'm a fan of the aria. Even if I don't have the troll, it's still pretty cool. My playgroup hasn't quite caught on to the play-more-artifact/enchantment-hate. But it may soak up an Oblivion Ring once in a while which is fine most of the time because that let's me play other things without as much fear.
General
Mayael the Anima
Power 5 Dudes
Other Dudes
Instants
Sorceries
Artifacts
Enchantments
Land
Some Cards I would like to get for it would be things like Akroma, Angel of Wrath and the Revised and/or Rav shock duals. But for now, the land isn't that bad.
WRG Mayael the Anima Fatty Fatty Boom Boom
WUB Ertai, the Corrupted Star Wars / Control
WBR Tariel, Reckoner of Souls Reanimator
WUG Angus Mackenzie Tim the Enchanter
G Seton, Krosan Protector Druids!
As far as some card choices not mentioned there...
Congregation at Dawn - I like this. Lets you set up a Mayael activation, then you can shuffle two garbage cards to the bottom of the deck. Kinda expensive if you use it that way, but you can grab utility dudes with it as well.
Eladamri's Call - It really isn't good in here, trust me.
Weatherseed Treefolk - Recursion is nice, but it just isn't big enough.
Flameblast Dragon - There's bigger fish out there. Repeatable Blazes are hard to get going when you want to keep 6 mana open at all times.
Hallowed Burial - Is this in here because you have a lot of ways to search out Mayael?
Emille, Seven-Sting Dancer Shalin Nariya
WRG Mayael the Anima Fatty Fatty Boom Boom
WUB Ertai, the Corrupted Star Wars / Control
WBR Tariel, Reckoner of Souls Reanimator
WUG Angus Mackenzie Tim the Enchanter
G Seton, Krosan Protector Druids!
And add trample sources (if you can find room) and Hamletback Goliath. This guy is such a house I can't even talk about it. He regularly swings for 15+ the turn after he hits, sometimes upwards of 30.
I'd think real hard about cutting Summoner's Trap. You're going to be flipping your creatures off the top of your deck, not casting them, so you're not gonna get to trigger the alternate cost too often.
Mayael's Aria has never done me any good, I cut it almost immediately. Usually by the time I have a 20+ power creature, I don't need an enchantment to help me win.
I never thought I'd say this, but Baneslayer Angel just doesn't seem good enough. The only time it's gonna be better than something like Iona or Godsire is if she's in your hand, and that's not supposed to happen anyway.
DSC absolutely NEEDS to be in a Mayael build. He's the biggest, fattest, trampliest, most indestructible fatty of them all.
Currently running:
BRG Xira Arien BRG
UR Melek, Izzet Paragon UR
WUG Jenara, Asura of War WUG
WRG Mayael the Anima WRG
WB Triad of Fates WB
BG Mazirek, Kraul Death Priest BG
BR Rakdos, Lord of Riots BR
WR Aurelia the Warleader WR
WBG Ghave, Guru of Spores WBG
WUBRG Horde of Notions WUBRG
Yes, one million times this. I trampled this guy over 3 Eldrazi yesterday as an 82/82 to win the game. It was hilarious and awesome.
RBRbDWBR
WUU/W ControlUW
EDH:
WGRMayael the AnimaRGW
WBTeysa, Orzhov ScionBW
My Trade Thread:
http://forums.mtgsalvation.com/showthread.php?t=254000
GWR Mayael the Anima GWR
WUG Rafiq of the Many WUG
1 Mayael the Anima
Beefy Dudes
1 Artisan of Kozilek
1 Baneslayer Angel
1 Blazing Archon
1 Bogardan Hellkite
1 Darksteel Colossus
1 Emrakul, the Aeons Torn
1 Godsire
1 Iona, Shield of Emeria
1 Krosan Tusker
1 Mossbridge Troll
1 Novablast Wurm
1 Paleoloth
1 Primeval Titan
1 Regal Force
1 Rumbling Slum
1 Scourge of Kher Ridges
1 Spearbreaker Behemoth
1 Terastodon
1 Tornado Elemental
1 Twilight Shepherd
1 Vagrant Plowbeasts
1 Vigor
1 Woodfall Primus
1 Yosei, the Morning Star
Non-Beef Dudes
1 Bloom Tender
1 Eternal Witness
1 Keeper of Progenitus
1 Knotvine Mystic
1 Seedborn Muse
1 Skyshroud Elf
1 Coalition Relic
1 Gruul Signet
1 Mana Vault
1 Obelisk of Naya
1 Quicksilver Amulet
1 Scroll Rack
1 Selesnya Signet
1 Sensei's Divining Top
1 Sol Ring
Enchantments
1 Defense of the Heart
1 Lurking Predators
1 Mana Reflection
1 Mayael's Aria
1 Oblivion Ring
1 Sylvan Library
1 Where Ancients Tread
Instants
1 Condemn
1 Congregation at Dawn
1 Eladamri's Call
1 Krosan Grip
1 Path to Exile
1 Summoner's Pact
1 Swords to Plowshares
1 Worldly Tutor
Sorceries
1 Austere Command
1 Day of Judgement
1 Hull Breach
1 Primal Command
1 Pure/Simple
1 Tooth and Nail
1 Wrath of God
1 Arid Mesa
1 Brushland
5 Forest
1 Forgotten Cave
1 Fungal Reaches
1 Grove of the Burnwillows
1 Horizon Canopy
1 Jungle Shrine
1 Karplusan Forest
1 Mosswort Bridge
5 Mountain
1 Oran-Rief, the Vastwood
4 Plains
1 Reliquary Tower
1 Riftstone Portal
1 Rootbound Crag
1 Saltcrusted Steppe
1 Secluded Steppe
1 Stomping Ground
1 Strip Mine
1 Sunpetal Grove
1 Tectonic Edge
1 Temple of the False God
1 Tranquil Thicket
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya Hollow
I'm still hunting for a Temple Garden and maybe the other legendary Eldrazi, but other than that, I'm enjoying this build.
WRG Mayael the Anima Fatty Fatty Boom Boom
WUB Ertai, the Corrupted Star Wars / Control
WBR Tariel, Reckoner of Souls Reanimator
WUG Angus Mackenzie Tim the Enchanter
G Seton, Krosan Protector Druids!
Sharuum the Hegemon
Mayael the Anima
Wort, Boggart Auntie
Sliver Overlord
Drana Kalastria Bloodchief
99 mountain Ashling
GWR Mayael the Anima GWR
WUG Rafiq of the Many WUG
Sharuum the Hegemon
Mayael the Anima
Wort, Boggart Auntie
Sliver Overlord
Drana Kalastria Bloodchief
99 mountain Ashling
WRG Mayael the Anima Fatty Fatty Boom Boom
WUB Ertai, the Corrupted Star Wars / Control
WBR Tariel, Reckoner of Souls Reanimator
WUG Angus Mackenzie Tim the Enchanter
G Seton, Krosan Protector Druids!