Time for Round Two of the March 2010 Card Creation League! As we last saw the bedraggled city-plane, order is slowly returning to Ravnica, but tensions boil under the surface as the new three-colored Guilds consolidate their holdings and start eying each other suspiciously.
The small print:
The Short Version
- I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this)
- Then the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days)
- We'll have at least 2 teams. Each team will review another team's cards. After 3 rounds, we will cut to the top 8 players as determined by points.
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionally, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a Top 3 (drawn from the team they were assigned to critique) within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royal) elimination, until we have our champion.
- We have a "probation" procedure, which means that if you don't post a card or a Top 3, you are on probation. For Top 3 violations, if you didn't have time to post your T3 in time, PM it to me before the following round closes and I'll remove the probation.
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
- Here is a long, but very old version of the rules (thanks to Jau for finding this). Read at your own peril.
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% all of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Note: A B next to your name indicates a Card probation, while a means a Top 3 probation; a W means you earned a "Get Out of Jail Free" card somehow, which can cancel out a probation. If you missed your Top 3, you can still PM them to me before this round is over to have your probation removed.
Keeping a wary eye on other groups growing alongside them, your Guild leaders know that conflict is inevitable. Fortunately, as new Guildmates adjust to and learn from one another, surprising new powers are awakened; nurturing and developing these powers is key to gaining an edge on your rivals. Your task this round is to create either a monocolored card that is improved somehow by the use, presence, or whatnot of both of your Guild's other colors, or the opposite - a two-colored card that "powers up" with the third missing color. You may use your Guild's mechanic if you like, but it's not mandatory. Please note that, for now at least, any multicolored cards should be traditional gold rather than hybrid.
Art isn't required, as always for the CCL, but art descriptions are encouraged and appreciated.
Sorry, was away this weekend. My *Late* top 3 and a holder:
1. Zunemi
2. IlGreven
3. Talore
Molding Ooze :1mana::symg::symg: (R)
Creature - ooze
If you control an island. Molding Ooze has "whenever this creature deals damage to a creature or player, you may draw a card."
If you control a mountain, Molding Ooze has ":symtap:: Molding Ooze deals one damage to target creature or player."
2/2
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Mulch - (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
I made this using the main goals of the two guilds that were combined to make the Harazv. The Golgari enjoyed death and things that occured with death. The Simic enjoyed boosting creatures with +1/+1 counters. I found it only fitting I combined them both.
Lake MossbeastBUG
Creature - Plant Beast (C)
Mulch (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
When Lake Mossbeast attacks, add G to your mana pool. It shambles across the ends of the old Simic chambers, as if asking to be made anew.
2/3
" in "Harazv"">Mutatizo1UU
Creature - Shapeshifter (R)
As long as you control a green creature, Mutatizo gets +1/+1 and gains “G: Regenerate Mutatizo.”
As long as you control a black creature, Mutatizo gets +1/+1 and gains intimidate. “I cried to Brozhenya to protect us...and I cried to our troops to fall back as it threatened to destroy us.”
—Dmitri, Brozhenya Soldier
2/2
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Agrus Kos, Judgemaster -- 1RWU
Legendary Creature -- Human Soldier Advisor
Red creatures you control have double strike as long as an opponent controls a creature with a penalty counter on it.
White creatures you control have protection from creatures with penalty counters on them.
Blue creatures you control have "T: Put target creature with a penalty counter on it on the bottom of its owner's library." 3: Put a penalty counter on target creature.
3/4
702.XX Judge
702.XXa Judge is a triggered ability. "Judge N" means "Whenever another creature blocks or becomes blocked by this creature, put N penalty counters on that creature." Though penalty counters in and of themselves do nothing to a card, certain other cards that may or may not have Judge have benefits that hinge on penalty counters.
702.XXb If a creature has multiple instances of Judge, each triggers separately.
Punitive Assessment -- 2U
Instant (U)
Counter target spell unless its controller pays 3. If R was spent to cast Punitive Assessment, it deals 3 damage to that player. If W was spent to cast Punitive Assessment, you gain 3 life. Even a novice Azoros jurist can assess a spell's legality at the first incantation and give the sentence by its last.
I'm going to use a mechanic I SHOULD have used last round, but hadn't figured it out yet...
Mechanic: Afterlife(When this creature is put into a graveyard from the battlefield, put a 1/1 Spirit creature token with flying that is all colors onto the battlefield)
The obvious purpose of this is to combo into the radiant haunt mechanics, with all colored spirit tokens, you can almost always haunt combo!
ART: A gray and brown feathered griffin soars over the streets of Ravnica overlooking the surge of street fighting below. A faint visage of a spiritual griffin lags behind in a translucent rainbow of color.
Creature - Griffin {U}
Flying
Branded Griffin gets +1/+1 as long as you control a black creature.
Branded Griffin gets +1/+1 as long as you control a red creature.
Afterlife (When this creature is put into a graveyard from the battlefield, put a 1/1 Spirit creature token with flying that is all colors onto the battlefield)
Brozhenya branded the griffins of Boros his. They herald the expansion of Brozhen influence and fight even beyond death.
2/2
The idea here is that you can get a 4/4 flyer if you are playing black/red. Also if you don't happen to have any out at the time, when the griffin dies, it provides a spirit token that is both black and red, so further griffins are empowered.
The Expansive Clan of Propagation Philosophy
[SPOILER]Green is the color held in common between both Selesnya and Gruul. The two clans have found common ground in the importance of life. This has led into the formation of The Expansive Clan of Propagation, and the philosophy held by it's members: Life, by any means necessary. Up to, and including it's members lives. The Expansive Clan is not without it's lines, however. If it comes down to the Expansive Clan or those in their way, the Clan will place it's betterment before those that would impede it's progress. To this end, The Expansive Clan does just that... expand.[/SPOILER] Previous Rounds
[SPOILER]Mechanic
[SPOILER]Genisis X (Whenever this creature is dealt damage, put X 1/1 Green Saproling creature token(s) into play.)[/SPOILER] Parun Render Ghazi, Martyr Tree of the Expansive Clan
[SPOILER]
Image Credit http://feminaweb.free.fr/images/portraits/Dryad.jpg Ghazi, Martyr-Tree of the Expansive Clan 3RGGW
Legendary Creature- Dryad Lord (Mythic)
Defender
Genesis 2 (Whenever this creature is dealt damage, put two 1/1 Green Saproling creature tokens into play.)
Each creature you control without Genesis gains “Genesis 1 (Whenever this creature is dealt damage, put a 1/1 Green Saproling creature token into play.)"
0/5 “Here, all those that give their life for the Clan will be remembered for all time.”[/SPOILER] Round 1 Render Vitality Spreader Shaman
[SPOILER]
Image Credit Kundry Land @ http://www.epilogue.net/cgi/database/art/gallery.pl?genre=2 Vitality Spreader Shaman(R/G)(W/G)
Creature- Elf Shaman (Common)
Genesis 1 (Whenever this creature is dealt damage, put a 1/1 Green Saproling creature token into play.)
0/1 “I would gladly give myself that I would give life to others; for none can stop the progress of life itself.”[/SPOILER]
Round 2 Render Thundercrowned Wurm
[SPOILER]
Image Credit Waldo Retamales @ http://www.epilogue.net/cgi/database/art/gallery.pl?genre=2 Thundercrowned Wurm3RRRR
Creature- Wurm (Rare)
Haste
While you control a Green permanent, Thundercrowned Wurm has Trample.
While you control a White Permanent, Thundercrowned Wurm has Vigilance.
7/5 “Look at this beast. Where once there was mindless rage, we have given it direction, and from that direction new strength arises!” - Oarek, War Consul
[/SPOILER]
Anguar, Ghost of Decay :2mana::symb::symb::symg::symw:
Legendary Creature - Elf Spirit {M}
You may use dredge on exiled cards you own as if they were in your graveyard.
Cards you own that are haunting a black, green, or white creature have dredge X, where X is the converted mana cost of that card plus the converted mana cost of the creature it's haunting.
3/3
Soulrip (When this card is put into a graveyard or exiled from the battlefield, you may sacrifice a creature. If you do, destroy target creature.)
Ripper Ghost :3mana::symw::symb:
Creature - Spirit {C}
Soulrip (When this card is put into a graveyard or exiled from the battlefield, you may sacrifice a creature. If you do, destroy target creature.) Brought together by deals and decay, the Orzhov and Golgari formed the Delaad, and they refuse to loosen their vice grip upon death in Ravnica.
3/3
Art: A humanoid ghost that appears to have an arrow lodged in his chest, floating over an elf who's about to shoot a bow. Only the elf's head, shoulders, and part of her bow are visible. The ghost has his hand above the elf's head, and the elf's spirit is beginning to be pulled out of her, creating a double image of her.
Deathgleaner 3WB
Creature - Zombie Thrull {R}
Haunt
When you use dredge on a card in your graveyard, if Deathgleaner is haunting a green creature, put the top card of your library into your hand. Deathgleaners turn the unthought urges of the dead into knowledge.
3/2
Art: A half decayed thrull (with two legs that are skeletal from the knees down, two arms ending in hands that seem to have talons, a skeletal wing, a leathery wing that has been torn in many places, and an over sized mouth taking up half of its head, which has no other features) leans over the remains of an imp, which is covered in bitemarks. What passes for the thrulls face is smeared and covered in the imps blood, and it has its mouth around the imps head. A glowing liquid is dribbling out of the corner of the thrulls mouth. Location: Interior of a former Orzhov church, covered in overgrowth. Pews split from larger plant life and covered in moss and smaller plantlife are visible in the background.
Parun: Vergul the ReactiveURG
Legendary Creature - Goblin Mutant (R)
Mass 3
Vergul the Reactive can't be blocked except by X or more creatures, where X is its power.
Whenever Vergul deals combat damage to a player, draw that many cards, then discard that many cards at random.
2/2
Mechanic:
Mass N (Whenever this creature deals combat damage to a player, distribute X +1/+1 counters among creatures you control.)
Flavor:
Clumps of cytoplast have transformed the plundering Gruul hordes into Katamari Damacy-style agglomerating monsters. Every building or citizen they smash is eventually absorbed into a larger, out of control mass of smashiness, or pieces of the mass break up and reattach to nearby raiders. The color justification is blue's long-term planning in the choice of where to put counters, modulating green's desire for growth and red's desire to attack. The new guild is called the Pacul Crush.)
Pacul Spire-Vaulter2R
(A Viashino, long tongue hanging out of the side of his mouth and bluish clumps encasing his arms and legs, leaps off from a tall spire, taking chunks of it with him.)
Creature - Viashino Scout (C)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.) U: Pacul Spire-Vaulter gains flying until end of turn.
2/2
Nullbark Mossdog 3RG
Creature - Plant Hound (U)
(A crouched creature with green, shaggy body and a smooth black head emits some kind of blue blast from its mouth. Two white-cloaked figures are gesturing towards it, but dissipating runes in the air show that their magic has gone awry.)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.) 3U, Remove a +1/+1 counter from Nullbark Mossdog: Counter target spell. Of all Ravnica's wild hounds, only these have a bark that makes the city quieter.
3/3
Imperator's Blessing :1mana::symw: Instant [c]
Target creature gets +1/+2 until end of turn. If that creature is red, it gains first strike until end of turn. If that creature is black, it gains deathtouch until end of turn. Honor rages against dishonor. Virtue hates vice.
Just a reminder everyone: February's final poll is up, and it would be great if everyone here would vote on a winner. You know you'll want lots of votes when you make it to the finals someday, so you better vote now so karma can work out in your favor ;).
Private Mod Note
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Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Spoiler:Sovog, the Raging Morass :3mana::symr::symg::symb:
Legendary Creature - Plant Zombie Warrior (R)
Trample
Whenever Sovog, the Raging Morass or another creature you control enters the battlefield from the graveyard, it gets +2/+2 and haste until end of turn. Neither rot nor rage sleep soundly in Ravnica.
6/6
The Mechanic
Spoiler: Carnage X- Cost (If X cards or permanents have been put into any opponents' graveyards this turn, you may play this card from your graveyard for its carnage cost.)
*note - The wording cards or permanents includes spells played, milled and discarded, as well as tokens.(I thought it would suck if someone chumped with saprolings and that wasn't carnage enough)
Guild Style Spoiler:
The Gulgar fight a battle of attrition much like the Golgari and an aggressive game much like the Gruul. Their carnage mechanic allows them to recover from suicidal attacks and lets them revel in the destruction of their opponents' permanents, instead of just damage to an opponent. They want to attack and destroy, and doing one feeds the other. They regrow from the very carnage that they sow.
A Common Critter of Carnage! Spoiler: Gulgar Reformers :2mana::symg:
Creature - Elf Berserker (C) Art: A group of barbaric elves smashes up an elaborate temple. The elves have bits of necrosis and zombie like features.They have obviously once been dead.
Carnage 2 - :1mana::symb: (If a two or more cards or permanents have been put into any opponents' graveyards this turn, you may cast this card from your graveyard for its carnage cost) To rebuild the future, one must first tear down the present - motto of the Gulgar Horde.
3/2
New stuff
Rubble Stalker1GG
Creature- Hound (U)
Whenever Rubble Stalker attacks, you may have target creature block it this turn if able. R: Haste until end of turn B:Deathtouch until end of turn Vrindana's dogs pick through the Horde's wake in search of their favorite delicacy: survivors.
2/2
Augustin, Twice-Bit :2mana::symw::symu::symb:
Legendary Creature - Vampire Advisor (M)
Discard a card: Draw a card.
Whenever a card is put into your graveyard from anywhere, lose 1 life.
2/3
Mechanical Common
Mind ShadowU
Instant (c)
Draw a card
Foreshadow - While you're searching your library, you may cast this spell from your library.
Round 2
Circu Azodir Arbiter2UU
Legendary Creature - Human Advisor
Whenever you play a black spell, search your library for a card and exile it face down. If you do, shuffle your library.
Whenever you play a white spell, you may put a card exiled by Circu into your hand.
2/2
Originally Posted by Zsehaelax:
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
SuperiorityGR
Instant (C)
Pitch 1 (You may discard a card that shares a color with this card rather than pay its mana cost.)
Target creature gets +3/+3 and gains first strike and trample until end of turn. If you cast Superiority using pitch and discarded a blue card, that creature also gains shroud until end of turn. "I can think of seven dozen ways in which you will lose this fight, and only three ways you can win. You should abandon this foolish effort."
Minir Treg, Coilyle Reanimaster :2mana::symg::symu::symb:
Legendary Creature - Vedalken Zombie Wizard (MR)
Creatures with +1/+1 counters you control have persist.
:symg::symu::symb:, :symtap:: Put a +1/+1 counter on each creature you control. "Death is not to be defeated, but enhanced. The Coilyle creed is simple to learn, but impossible to master. Of course, the impossible has never stopped me."
3/5
Mind LeechXUB
Sorcery (R)
Exile the top X cards of target player's library. For each G spent to cast Mind Leech, you may put up to two +1/+1 counters on target creature. Most sentients have no real need for thought. Better to steal their brain power and save them the burden.
Private Mod Note
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Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Selesnya and Golgari joined, 'cause life and death should be together...bringing the best of each!
Seleari, Darkness of Conclave2WBG
Legendary Creature — Elf Shaman (R)
Whenever a nontoken creature you control is put into a graveyard, put a 1/1 green Saproling creature token onto the battlefield.
Whenever a creature you control is put into a graveyard, draw a card. "The simplest things are the most beautiful."
3/3
Seleari's Shaman2B
Creature — Treefolk Shaman (U) GW, sacrifice ~: Saproling you control gain +2/+2 until end of turn.
Dredge 2 In Seleari's guild, with death comes life.
1/3
Private Mod Note
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Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Kraniv, Master Researcher :symu::symu::symr::symg:
Legendary Creature - Mutant Wizard
Graft 2 (This permanent enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this permanent onto it.)
:1mana::symu:: Put a +1/+1 counter on Kraniv, Master Researcher. Use this ability only once a turn.
: Remove any number of +1/+1 counters from other creatures you control. Draw that many cards.
2/2
Round 1
Needleshot Elf (R/G)U
Creature - Elf Mutant (c)
Graft 2 (This permanent comes into play with two +1/+1 counters on it. Whenever a creature comes into play, you may move a +1/+1 counter from this permanent onto it.)
Spite (Whenever a creature enters the battlefield under an opponent's control, you may deal 1 damage to that creature and put a -1/-1 counter on this permanent.)
0/1
Round 2
Experiment Overseer3U
Creature - Human Wizard (U) T: Draw a card, then discard a card.
As long as you control a Forest, Experiment Overseer gets +1/+0 and has reach.
As long as you control a Mountain, Experiment Overseer gets +1/+0 and has first strike. The best overseers adapt to the environment of their experiments.
1/3
Ghost Council of EvinciaWWBBRR
Legendary Creature - Spirit
Lifelink, Vigilance 1WWBB, :symtap:: Return target creature card from your graveyard to the battlefield. 1RR, :symtap:, Sacrifice a creature: Ghost Council of Evincia deals X damage to target creature or player, where X is equal to the sacrificed creature's power.
4/4
Flavor text omitted for space on the render: Where others saw chaos and despair, the reunited Ghost Council saw fodder and a chance to seize power.
Mechanic:
Many followers of Evincia are converted to Thrulls upon death, represented by the keyword Fodder. Fodder allows the guild paron and leaders to reuse what was lost. There is no rest for the Evincian.
Fodder N (When this is sacrificed, put a white, black, red N/N Thrull token onto the battlefield under your control.)
Common:
Evincian Harvester WBR
Creature - Human Cleric
Fodder 2 (Whenever this creature is sacrificed, put a white, black, red 2/2 Thrull token onto the battlefield under your control.)
:symtap:, Sacrifice a creature: Return target creature card in a graveyard to its owner's hand. Embalming is more helpful than healing for an Evincian Cleric.
2/2
Now for I believe will be my Guild's Champion, who assists and is assited by her fellow colors: Color Assistant:
Letha, Fodder Overseer4BB
Legendary Creature - Angel Cleric
Flying
White and red nontoken creatures you control have Fodder 1.
Sacrifice a white creature: Letha, Fodder Overseer gains lifelink and vigilance until end of turn.
Sacrifice a red creature: Letha, Fodder Overseer gains doublestrike until end of turn.
4/4
Razia, Boros Spiritangel3:symwb::symrw: Legendary Creature- Angel Spirit {M} Flying Haunt Radiance - When the creature ~ haunts is put into the graveyard from the battlefield, destroy all creatures that share a color with it. Her soul wandered Ravnica, searching for a group to bind herself to, but the Orzhov found her first. 5/5
Boros Soulblade1:symbr::symrw: Creature- Spirit Soldier {C} First Strike Haunt Radiance - When the creature Boros Soulblade haunts is put into the graveyard from the battlefield, creatures you control that share a color with it get +1/+0 until the beginning of your next end step. His soul, bound to the Syndicate causes their influence and power to expand as his own depletes. 2/1
Gravefire2 Instant {R} Radiance - Choose a color. Gravefire deals X damage to target creature or player, where X is equal to the number of cards in all graveyards which share that color. Haunt When the creature Gravefire haunts is put into the graveyard from the battlefield and you cast a white spell this turn, you may return a creature card from your graveyard to the battlefield tapped. The Orzhov have infused Boros’ scalding powers of justice and twisted it to suit their own nefarious needs.
SuperiorityGR
Instant (C)
Pitch 1 (You may discard a card that shares a color with this card rather than pay its mana cost.)
Target creature gets +3/+3 and gains first strike and trample until end of turn. If you cast Superiority using pitch and discarded a blue card, that creature also gains shroud until end of turn. "I can think of seven dozen ways in which you will lose this fight, and only three ways you can win. You should abandon this foolish effort."
Well, there's a few problems here.
1) Where are your other cards? I really don't want to dig through archives to find them.
2) It's hard to discard a blue card when Pitch has "that shares a color with this card."
Letha, Fodder Overseer4BB
Legendary Creature - Angel Cleric
Flying
White and red nontoken creatures you control have Fodder 1.
Sacrifice a white creature: Letha, Fodder Overseer gains lifelink and vigilance until end of turn.
Sacrifice a red creature: Letha, Fodder Overseer gains doublestrike until end of turn.
4/4
I really like how this helps to emphasize the entire "sacrifice your creatures" feel of the guild. This is pretty good, although I would love some kind of p/t pump effect for being 4BB.
Gravefire2 Instant {R} Radiance - Choose a color. Gravefire deals X damage to target creature or player, where X is equal to the number of cards in all graveyards which share that color. Haunt When the creature Gravefire haunts is put into the graveyard from the battlefield and you cast a white spell this turn, you may return a creature card from your graveyard to the battlefield tapped. The Orzhov have infused Boros’ scalding powers of justice and twisted it to suit their own nefarious needs.
I really feel that this card is trying to do too much. This is a text nightmare, although the idea is good. I understand that you added the "played a white spell" clause to fit the challenge, but it seems forced and doesn't really fit with this card.
1. arsenick_wrath
2. MagicProfessor28
3. Jimmy Groove
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Time for Round Two of the March 2010 Card Creation League! As we last saw the bedraggled city-plane, order is slowly returning to Ravnica, but tensions boil under the surface as the new three-colored Guilds consolidate their holdings and start eying each other suspiciously.
The small print:
- I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this)
- Then the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days)
- We'll have at least 2 teams. Each team will review another team's cards. After 3 rounds, we will cut to the top 8 players as determined by points.
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionally, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a Top 3 (drawn from the team they were assigned to critique) within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royal) elimination, until we have our champion.
- We have a "probation" procedure, which means that if you don't post a card or a Top 3, you are on probation. For Top 3 violations, if you didn't have time to post your T3 in time, PM it to me before the following round closes and I'll remove the probation.
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
- Here is a long, but very old version of the rules (thanks to Jau for finding this). Read at your own peril.
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% all of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
:symrw::symwb: FuriouslySleepingIdea 3+1+1+3+3+3=14
:symgb::symgw: Solestico 1+1+2+2+2=8
:symrg::symgw: Umi-no Samui 1+1+1=3
:symub::symwb: Bom Scriba 2+1+1=4
:symbg::symgu: KoolKoal 1+1+1=3
:symug::symur: Saagn 1
:symwu::symub: BlackBull B
Team Utvara
:symrg::symgu: Gerrard's Mom 3+1+1+3+3=11
:symrw::symwb: Ohmusama 1+1+1+2+2=7 W
:symug::symur: Monkey Playing MTG 2+1+2=5
:symgw::symgu: ced395 1+1+1+1=4
:symgb::symrg: drewdagreek 1+3=4
:symbr::symrg: Nokiou 1+1=2
Team Agyrem
:symwu::symub: Zsehaelax 2+2+2+3+3+1+1+3=16
:symwu::symwb: Caesarius 3+1+3+1+2=10
:symgu::symur: Jimmy Groove 1+3+2+2+1=9
:symrw::symwb: MagicProfessor28 1+1+1+1=4
:symwb::symrb: arsenick wrath B
:symbu::symbr: CoJoeTheLawyer B
Team Tin Street
:symur::symrw: zunemi 1+1+3+1+3+3+3+3=18
:symgb::symgu: Zanny77 3+2+1+1+2=9
:symwb::symgb: CasualThor 2+2+2+1+1=8
:symrw::symwu: IlGreven 1+1+1+1+1+2=7
:symgw::symgu:
DeusofCalamityDropped:symrg::symgu:
TaloreDroppedBoros: 5
Dimir: 5
Golgari: 5
Izzet: 4
Orzhov: 7
Gruul: 4
Azorius: 4
Simic: 8
Rakdos: 3
Keeping a wary eye on other groups growing alongside them, your Guild leaders know that conflict is inevitable. Fortunately, as new Guildmates adjust to and learn from one another, surprising new powers are awakened; nurturing and developing these powers is key to gaining an edge on your rivals. Your task this round is to create either a monocolored card that is improved somehow by the use, presence, or whatnot of both of your Guild's other colors, or the opposite - a two-colored card that "powers up" with the third missing color. You may use your Guild's mechanic if you like, but it's not mandatory. Please note that, for now at least, any multicolored cards should be traditional gold rather than hybrid.
Art isn't required, as always for the CCL, but art descriptions are encouraged and appreciated.
Previous Rounds:
Sign Up
Round One
This round's pairings:
Undercity vs. Utvara
Agyrem vs. Tin Street
You have until 10 PM Pacific on Wednesday, March 10th.
Round 1 Posted - March 1stRound 1 Critiques - March 4thRound 2 Posted - March 7th
Round 2 Critiques - March 10th
Round 3 Posted - March 13th
Round 3 Critiques - March 16th
Round 4 Posted - March 19th
Round 4 Critiques - March 22nd
Round 5 Posted - March 25th
Round 5 Critiques - March 28th
Round 6 Posted - March 30th
Final Poll Posted - April 2nd
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
1. Zunemi
2. IlGreven
3. Talore
Molding Ooze :1mana::symg::symg: (R)
Creature - ooze
If you control an island. Molding Ooze has "whenever this creature deals damage to a creature or player, you may draw a card."
If you control a mountain, Molding Ooze has ":symtap:: Molding Ooze deals one damage to target creature or player."
2/2
Host of the July CCL '10, Host of the March CCL '11
Mulch - (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
I made this using the main goals of the two guilds that were combined to make the Harazv. The Golgari enjoyed death and things that occured with death. The Simic enjoyed boosting creatures with +1/+1 counters. I found it only fitting I combined them both.
Lake Mossbeast BUG
Creature - Plant Beast (C)
Mulch (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
When Lake Mossbeast attacks, add G to your mana pool.
It shambles across the ends of the old Simic chambers, as if asking to be made anew.
2/3
Creature - Shapeshifter (R)
As long as you control a green creature, Mutatizo gets +1/+1 and gains “G: Regenerate Mutatizo.”
As long as you control a black creature, Mutatizo gets +1/+1 and gains intimidate.
“I cried to Brozhenya to protect us...and I cried to our troops to fall back as it threatened to destroy us.”
—Dmitri, Brozhenya Soldier
2/2
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Agrus Kos, Judgemaster -- 1RWU
Legendary Creature -- Human Soldier Advisor
Red creatures you control have double strike as long as an opponent controls a creature with a penalty counter on it.
White creatures you control have protection from creatures with penalty counters on them.
Blue creatures you control have "T: Put target creature with a penalty counter on it on the bottom of its owner's library."
3: Put a penalty counter on target creature.
3/4
702.XX Judge
702.XXa Judge is a triggered ability. "Judge N" means "Whenever another creature blocks or becomes blocked by this creature, put N penalty counters on that creature." Though penalty counters in and of themselves do nothing to a card, certain other cards that may or may not have Judge have benefits that hinge on penalty counters.
702.XXb If a creature has multiple instances of Judge, each triggers separately.
Punitive Assessment -- 2U
Instant (U)
Counter target spell unless its controller pays 3. If R was spent to cast Punitive Assessment, it deals 3 damage to that player. If W was spent to cast Punitive Assessment, you gain 3 life.
Even a novice Azoros jurist can assess a spell's legality at the first incantation and give the sentence by its last.
Round 0: http://forums.mtgsalvation.com/showpost.php?p=5002409&postcount=5
Round 1: http://forums.mtgsalvation.com/showpost.php?p=5024629&postcount=3
I'm going to use a mechanic I SHOULD have used last round, but hadn't figured it out yet...
Mechanic: Afterlife (When this creature is put into a graveyard from the battlefield, put a 1/1 Spirit creature token with flying that is all colors onto the battlefield)
The obvious purpose of this is to combo into the radiant haunt mechanics, with all colored spirit tokens, you can almost always haunt combo!
Branded Griffin gets +1/+1 as long as you control a black creature.
Branded Griffin gets +1/+1 as long as you control a red creature.
Afterlife (When this creature is put into a graveyard from the battlefield, put a 1/1 Spirit creature token with flying that is all colors onto the battlefield)
Brozhenya branded the griffins of Boros his. They herald the expansion of Brozhen influence and fight even beyond death.
The idea here is that you can get a 4/4 flyer if you are playing black/red. Also if you don't happen to have any out at the time, when the griffin dies, it provides a spirit token that is both black and red, so further griffins are empowered.
Philosophy
[SPOILER]Green is the color held in common between both Selesnya and Gruul. The two clans have found common ground in the importance of life. This has led into the formation of The Expansive Clan of Propagation, and the philosophy held by it's members: Life, by any means necessary. Up to, and including it's members lives. The Expansive Clan is not without it's lines, however. If it comes down to the Expansive Clan or those in their way, the Clan will place it's betterment before those that would impede it's progress. To this end, The Expansive Clan does just that... expand.[/SPOILER]
Previous Rounds
[SPOILER]Mechanic
[SPOILER]Genisis X (Whenever this creature is dealt damage, put X 1/1 Green Saproling creature token(s) into play.)[/SPOILER]
Parun Render
Ghazi, Martyr Tree of the Expansive Clan
[SPOILER]
Image Credit
http://feminaweb.free.fr/images/portraits/Dryad.jpg
Ghazi, Martyr-Tree of the Expansive Clan 3RGGW
Legendary Creature- Dryad Lord (Mythic)
Defender
Genesis 2 (Whenever this creature is dealt damage, put two 1/1 Green Saproling creature tokens into play.)
Each creature you control without Genesis gains “Genesis 1 (Whenever this creature is dealt damage, put a 1/1 Green Saproling creature token into play.)"
0/5
“Here, all those that give their life for the Clan will be remembered for all time.”[/SPOILER]
Round 1 Render
Vitality Spreader Shaman
[SPOILER]
Image Credit Kundry Land @ http://www.epilogue.net/cgi/database/art/gallery.pl?genre=2
Vitality Spreader Shaman (R/G)(W/G)
Creature- Elf Shaman (Common)
Genesis 1 (Whenever this creature is dealt damage, put a 1/1 Green Saproling creature token into play.)
0/1
“I would gladly give myself that I would give life to others; for none can stop the progress of life itself.”[/SPOILER]
Round 2 Render
Thundercrowned Wurm
[SPOILER]
Image Credit Waldo Retamales @ http://www.epilogue.net/cgi/database/art/gallery.pl?genre=2
Thundercrowned Wurm 3RRRR
Creature- Wurm (Rare)
Haste
While you control a Green permanent, Thundercrowned Wurm has Trample.
While you control a White Permanent, Thundercrowned Wurm has Vigilance.
7/5
“Look at this beast. Where once there was mindless rage, we have given it direction, and from that direction new strength arises!” - Oarek, War Consul
[/SPOILER]
Legendary Creature - Elf Spirit {M}
You may use dredge on exiled cards you own as if they were in your graveyard.
Cards you own that are haunting a black, green, or white creature have dredge X, where X is the converted mana cost of that card plus the converted mana cost of the creature it's haunting.
3/3
Creature - Spirit {C}
Soulrip (When this card is put into a graveyard or exiled from the battlefield, you may sacrifice a creature. If you do, destroy target creature.)
Brought together by deals and decay, the Orzhov and Golgari formed the Delaad, and they refuse to loosen their vice grip upon death in Ravnica.
3/3
Art: A humanoid ghost that appears to have an arrow lodged in his chest, floating over an elf who's about to shoot a bow. Only the elf's head, shoulders, and part of her bow are visible. The ghost has his hand above the elf's head, and the elf's spirit is beginning to be pulled out of her, creating a double image of her.
Creature - Zombie Thrull {R}
Haunt
When you use dredge on a card in your graveyard, if Deathgleaner is haunting a green creature, put the top card of your library into your hand.
Deathgleaners turn the unthought urges of the dead into knowledge.
3/2
Art: A half decayed thrull (with two legs that are skeletal from the knees down, two arms ending in hands that seem to have talons, a skeletal wing, a leathery wing that has been torn in many places, and an over sized mouth taking up half of its head, which has no other features) leans over the remains of an imp, which is covered in bitemarks. What passes for the thrulls face is smeared and covered in the imps blood, and it has its mouth around the imps head. A glowing liquid is dribbling out of the corner of the thrulls mouth. Location: Interior of a former Orzhov church, covered in overgrowth. Pews split from larger plant life and covered in moss and smaller plantlife are visible in the background.
Vergul the Reactive URG
Legendary Creature - Goblin Mutant (R)
Mass 3
Vergul the Reactive can't be blocked except by X or more creatures, where X is its power.
Whenever Vergul deals combat damage to a player, draw that many cards, then discard that many cards at random.
2/2
Mechanic:
Mass N (Whenever this creature deals combat damage to a player, distribute X +1/+1 counters among creatures you control.)
Flavor:
Clumps of cytoplast have transformed the plundering Gruul hordes into Katamari Damacy-style agglomerating monsters. Every building or citizen they smash is eventually absorbed into a larger, out of control mass of smashiness, or pieces of the mass break up and reattach to nearby raiders. The color justification is blue's long-term planning in the choice of where to put counters, modulating green's desire for growth and red's desire to attack. The new guild is called the Pacul Crush.)
Pacul Spire-Vaulter 2R
(A Viashino, long tongue hanging out of the side of his mouth and bluish clumps encasing his arms and legs, leaps off from a tall spire, taking chunks of it with him.)
Creature - Viashino Scout (C)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
U: Pacul Spire-Vaulter gains flying until end of turn.
2/2
Nullbark Mossdog 3RG
Creature - Plant Hound (U)
(A crouched creature with green, shaggy body and a smooth black head emits some kind of blue blast from its mouth. Two white-cloaked figures are gesturing towards it, but dissipating runes in the air show that their magic has gone awry.)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
3U, Remove a +1/+1 counter from Nullbark Mossdog: Counter target spell.
Of all Ravnica's wild hounds, only these have a bark that makes the city quieter.
3/3
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Instant [c]
Target creature gets +1/+2 until end of turn. If that creature is red, it gains first strike until end of turn. If that creature is black, it gains deathtouch until end of turn.
Honor rages against dishonor. Virtue hates vice.
Spoiler: Sovog, the Raging Morass :3mana::symr::symg::symb:
Legendary Creature - Plant Zombie Warrior (R)
Trample
Whenever Sovog, the Raging Morass or another creature you control enters the battlefield from the graveyard, it gets +2/+2 and haste until end of turn.
Neither rot nor rage sleep soundly in Ravnica.
6/6
The Mechanic
Spoiler: Carnage X- Cost (If X cards or permanents have been put into any opponents' graveyards this turn, you may play this card from your graveyard for its carnage cost.)
*note - The wording cards or permanents includes spells played, milled and discarded, as well as tokens.(I thought it would suck if someone chumped with saprolings and that wasn't carnage enough)
Guild Style
Spoiler:
The Gulgar fight a battle of attrition much like the Golgari and an aggressive game much like the Gruul. Their carnage mechanic allows them to recover from suicidal attacks and lets them revel in the destruction of their opponents' permanents, instead of just damage to an opponent. They want to attack and destroy, and doing one feeds the other. They regrow from the very carnage that they sow.
A Common Critter of Carnage!
Spoiler:
Gulgar Reformers :2mana::symg:
Creature - Elf Berserker (C)
Art: A group of barbaric elves smashes up an elaborate temple. The elves have bits of necrosis and zombie like features.They have obviously once been dead.
Carnage 2 - :1mana::symb: (If a two or more cards or permanents have been put into any opponents' graveyards this turn, you may cast this card from your graveyard for its carnage cost)
To rebuild the future, one must first tear down the present - motto of the Gulgar Horde.
3/2
New stuff
Rubble Stalker 1GG
Creature- Hound (U)
Whenever Rubble Stalker attacks, you may have target creature block it this turn if able.
R: Haste until end of turn
B:Deathtouch until end of turn
Vrindana's dogs pick through the Horde's wake in search of their favorite delicacy: survivors.
2/2
Legendary Creature - Vampire Advisor (M)
Discard a card: Draw a card.
Whenever a card is put into your graveyard from anywhere, lose 1 life.
2/3
Instant (c)
Draw a card
Foreshadow - While you're searching your library, you may cast this spell from your library.
Round 2
Legendary Creature - Human Advisor
Whenever you play a black spell, search your library for a card and exile it face down. If you do, shuffle your library.
Whenever you play a white spell, you may put a card exiled by Circu into your hand.
2/2
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt
Instant (C)
Pitch 1 (You may discard a card that shares a color with this card rather than pay its mana cost.)
Target creature gets +3/+3 and gains first strike and trample until end of turn. If you cast Superiority using pitch and discarded a blue card, that creature also gains shroud until end of turn.
"I can think of seven dozen ways in which you will lose this fight, and only three ways you can win. You should abandon this foolish effort."
Legendary Creature - Vedalken Zombie Wizard (MR)
Creatures with +1/+1 counters you control have persist.
:symg::symu::symb:, :symtap:: Put a +1/+1 counter on each creature you control.
"Death is not to be defeated, but enhanced. The Coilyle creed is simple to learn, but impossible to master. Of course, the impossible has never stopped me."
3/5
Sorcery (R)
Exile the top X cards of target player's library. For each G spent to cast Mind Leech, you may put up to two +1/+1 counters on target creature.
Most sentients have no real need for thought. Better to steal their brain power and save them the burden.
I received a barrage of PMs within the span of an hour this morning, so a number of scores have been updated, namely for Teams Undercity and Agyrem.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Seleari's Shaman 2B
Creature — Treefolk Shaman (U)
GW, sacrifice ~: Saproling you control gain +2/+2 until end of turn.
Dredge 2
In Seleari's guild, with death comes life.
1/3
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Kraniv, Master Researcher :symu::symu::symr::symg:
Legendary Creature - Mutant Wizard
Graft 2 (This permanent enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this permanent onto it.)
:1mana::symu:: Put a +1/+1 counter on Kraniv, Master Researcher. Use this ability only once a turn.
: Remove any number of +1/+1 counters from other creatures you control. Draw that many cards.
2/2
Round 1
Needleshot Elf (R/G)U
Creature - Elf Mutant (c)
Graft 2 (This permanent comes into play with two +1/+1 counters on it. Whenever a creature comes into play, you may move a +1/+1 counter from this permanent onto it.)
Spite (Whenever a creature enters the battlefield under an opponent's control, you may deal 1 damage to that creature and put a -1/-1 counter on this permanent.)
0/1
Round 2
Experiment Overseer 3U
Creature - Human Wizard (U)
T: Draw a card, then discard a card.
As long as you control a Forest, Experiment Overseer gets +1/+0 and has reach.
As long as you control a Mountain, Experiment Overseer gets +1/+0 and has first strike.
The best overseers adapt to the environment of their experiments.
1/3
Ghost Council of Evincia WWBBRR
Legendary Creature - Spirit
Lifelink, Vigilance
1WWBB, :symtap:: Return target creature card from your graveyard to the battlefield.
1RR, :symtap:, Sacrifice a creature: Ghost Council of Evincia deals X damage to target creature or player, where X is equal to the sacrificed creature's power.
4/4
Flavor text omitted for space on the render: Where others saw chaos and despair, the reunited Ghost Council saw fodder and a chance to seize power.
Mechanic:
Many followers of Evincia are converted to Thrulls upon death, represented by the keyword Fodder. Fodder allows the guild paron and leaders to reuse what was lost. There is no rest for the Evincian.
Fodder N (When this is sacrificed, put a white, black, red N/N Thrull token onto the battlefield under your control.)
Common:
Evincian Harvester WBR
Creature - Human Cleric
Fodder 2 (Whenever this creature is sacrificed, put a white, black, red 2/2 Thrull token onto the battlefield under your control.)
:symtap:, Sacrifice a creature: Return target creature card in a graveyard to its owner's hand.
Embalming is more helpful than healing for an Evincian Cleric.
2/2
Now for I believe will be my Guild's Champion, who assists and is assited by her fellow colors:
Color Assistant:
Letha, Fodder Overseer 4BB
Legendary Creature - Angel Cleric
Flying
White and red nontoken creatures you control have Fodder 1.
Sacrifice a white creature: Letha, Fodder Overseer gains lifelink and vigilance until end of turn.
Sacrifice a red creature: Letha, Fodder Overseer gains doublestrike until end of turn.
4/4
Razia, Boros Spiritangel 3:symwb::symrw:
Legendary Creature- Angel Spirit {M}
Flying
Haunt
Radiance - When the creature ~ haunts is put into the graveyard from the battlefield, destroy all creatures that share a color with it.
Her soul wandered Ravnica, searching for a group to bind herself to, but the Orzhov found her first.
5/5
Karoly Bera
http://www.epilogue.net/cgi/database/art/view.pl?id=116174
Boros Soulblade 1:symbr::symrw:
Creature- Spirit Soldier {C}
First Strike
Haunt
Radiance - When the creature Boros Soulblade haunts is put into the graveyard from the battlefield, creatures you control that share a color with it get +1/+0 until the beginning of your next end step.
His soul, bound to the Syndicate causes their influence and power to expand as his own depletes.
2/1
Peter Mohrbacher
http://www.epilogue.net/cgi/database/art/view.pl?id=119798
Gravefire 2
Instant {R}
Radiance - Choose a color. Gravefire deals X damage to target creature or player, where X is equal to the number of cards in all graveyards which share that color.
Haunt
When the creature Gravefire haunts is put into the graveyard from the battlefield and you cast a white spell this turn, you may return a creature card from your graveyard to the battlefield tapped.
The Orzhov have infused Boros’ scalding powers of justice and twisted it to suit their own nefarious needs.
Nicole Cardiff
http://www.artofnicolecardiff.com/interior10.php
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Well, there's a few problems here.
1) Where are your other cards? I really don't want to dig through archives to find them.
2) It's hard to discard a blue card when Pitch has "that shares a color with this card."
I really like how this helps to emphasize the entire "sacrifice your creatures" feel of the guild. This is pretty good, although I would love some kind of p/t pump effect for being 4BB.
I really feel that this card is trying to do too much. This is a text nightmare, although the idea is good. I understand that you added the "played a white spell" clause to fit the challenge, but it seems forced and doesn't really fit with this card.
1. arsenick_wrath
2. MagicProfessor28
3. Jimmy Groove
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)