So I am working on putting together a deck that I have always wanted to and I would like some help before drafting the final cut.
The deck is Myr Matrix with Mana Echoes (incase you have never heard of the combo when you put the token into play the idea is to produce enough mana to make a new Myr Token).
So far all I have set is just the staple Myrs and the combo pieces, but does anyone else know anything cool to put in here.
So any ideas? I know I didn't put alot to go off of, but I just don't know where to go from here? Should I splash blue for more control and Fabricate? Are there other good splashes? Are there myrs I am forgetting? I don't know. Thanks guys.
If you should spalsh anything than white for Enlightened Tutor and good removal.
You should also toss in a few Skull Clamps to draw, and maybe a Banefire to use the huge amounts of mana you can produce if attacking isn't an option.
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The idea is to use the Cloudpost/Vesuva combo to get a reasonably large amount of inital mana, which then lets you play Myr Matrix as early as turn three. Supplement the mana with Blinkmoth Urn, which can get absolutely brutal as your number of tokens increases. Use the artifact search such as Arcum Dagsson and Tinker to get multiples of matrix and urn. Then, take lots of extra turns. Make loads of tokens, ramp up the mana, make lots more of tokens, beat down everybody.
That is really cool. I like the deck. I definitly want to look at using some Cloudposts and Vesuva.
The problem with the way that I was planning on it is that it will be a "top deck, play, Pass." I see where some of the tricks you have can really make a dent.
Does anyone have an idea of a way to put a draw engine in this deck? Possiblly something that makes artifacts cantrip, or a decent red engine?
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Mana Echoes adds 1 for [B]each[/B] creature the shares a type with the creature that came into play, not just 1 mana.
Also according to the Errata as of 10-2004 you get 1 mana for the creature itself.
So the combo works as follows:
1. Have 4 Myr creatures, Myr Matrix, and Mana Echoes on the battlefield.
2. Pay 5, get a 1/1 Myr creature token.
3. When it enters the battle field, mana echoes triggers and gives you [B]5[/B] colorless mana.
4. Pay 5, get a 1/1 Myr creature token.
5. When it enters the battle field, mana echoes triggers and gives you [B]6[/B] colorless mana.
6. Rinse, wash, and repeat for infinite creatures and colorless mana.
YES! All good info. This is exactly what I was looking for. At the moment I think I have decided to go a different direction with this, but I definitely like Veldalken Archmage.
If you're going to run 'tron (the Urza lands), I'd reccomend having some way to get them out of your deck (Tolaria West or Expedition Map are all I can think of right now).
what's Kaleidostone doing in this deck? terrions probably not needed either.
if you want draw you can't got past skullclamp. with the retrievers and servitors in the deck you'll draw into your combo pieces in no time.
if you're running urza lands run 4 of each.
i also liked the Shrapnel Blasts that you were running in your original build.
Kaleidostone:
Cheap draw, with a backup source of Red Mana (because so few of my lands will produce red), and always decent fodder for Myr Incubator.
Terrarion:
Also Cheap draw, and a backup source for Red Mana.
Skullclamp:
Bottom line is I don't own them. Also, they would only be really effective until I got my Myr Matrix out, So if I got my Myr Matrix in hand I would have to hold it until I drew into the Mana echoes.
Urza's Lands:
Yeah, I only own about two of each. I will get more of them soon probably, but the will most likely replace the Deserts or something.
Shrapnel Blast:
I have them side boarded at the moment. I took it out because I wanted to scale back on the red cards, and because I didn't really feel I needed the extra burn.
After further testing All of this may change, but as of now I think this is the way to go.
If you're going to run 'tron (the Urza lands), I'd reccomend having some way to get them out of your deck (Tolaria West or Expedition Map are all I can think of right now).
Honestly, it isn't that big of a deal. I really just have them in there. They are lands and if I have all three of them out then kudos, I get something special. This deck is not built around those lands.
So one of the things I have noticed about this deck is that once I have the Matrix and the Mana Echoes out... I still need to have 5 Myr creatures in play to have the combo go off.
Well, the people at wizards heard my call and gave me a situational answer. Myr Battlesphere. No possible card they could have made would have made this deck any better.
I know this deck doesn't exactly need more bombs, but I have to think about this card.
I also added the new scars Locus. With Cloudpost It was always a nice card, but now Glimmerpost was a much needed addition. I only owned 2 of each of the Urza Lands (Tower, Plant, and Mine), so I sac-ed 'em, and had two open spots. didn't know what to do with the two extra so I tossed in the two LD Lands, but they may change after I think about it for a little while longer.
The deck is Myr Matrix with Mana Echoes (incase you have never heard of the combo when you put the token into play the idea is to produce enough mana to make a new Myr Token).
So far all I have set is just the staple Myrs and the combo pieces, but does anyone else know anything cool to put in here.
The deck list So far:
4 Iron Myr
4 Myr Servitor
4 Myr Enforcer
4 Myr Matrix
4 Mana Echoes
4 Shrapnel Blast
So any ideas? I know I didn't put alot to go off of, but I just don't know where to go from here? Should I splash blue for more control and Fabricate? Are there other good splashes? Are there myrs I am forgetting? I don't know. Thanks guys.
EDIT: Final Cut
4 Myr Servitor
4 Myr Lodestone
4 Iron Myr
2 Myr Retriever
4 Myr Enforcer
2 Myr Battlesphere
4 Mana Echoes
4 Myr Matrix
4 Chromatic Star
4 Prophitic Prism
2 Blasting Station
4 Cloudpost
4 Glimmerpost
2 Tectonic Edge
4 Desert
4 Great Furnace
4 Smoldering Crater
Thanks a million to SB4 and High~Light Studios.
Also, ich habe gehoert du magst mudkipen.
You should also toss in a few Skull Clamps to draw, and maybe a Banefire to use the huge amounts of mana you can produce if attacking isn't an option.
That is really cool. I like the deck. I definitly want to look at using some Cloudposts and Vesuva.
The problem with the way that I was planning on it is that it will be a "top deck, play, Pass." I see where some of the tricks you have can really make a dent.
Does anyone have an idea of a way to put a draw engine in this deck? Possiblly something that makes artifacts cantrip, or a decent red engine?
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Thanks a million to SB4 and High~Light Studios.
Also, ich habe gehoert du magst mudkipen.
I don't see how the Mana Echoes combo works, from what I can tell even if you get all 4 out, you will still be down 1 mana per token.
If you seriously want to go infinite with your tokens, I would play Intruder Alarm, and a bunch of the mana producing Myrs. There's an combo for you.
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Mana Echoes adds 1 for each creature the shares a type with the creature that came into play, not just 1 mana.
Lol, your right, sorry I just misread it. I feel dumb.
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Lots of artifacts of course and I don't remember them all but I do remember he has Staff of Domination and he uses Clock of Omens and something like Mana Vault and/or Basalt Monolith with it, nasty an pretty synergistic combo.
Also according to the Errata as of 10-2004 you get 1 mana for the creature itself.
So the combo works as follows:
1. Have 4 Myr creatures, Myr Matrix, and Mana Echoes on the battlefield.
2. Pay 5, get a 1/1 Myr creature token.
3. When it enters the battle field, mana echoes triggers and gives you [B]5[/B] colorless mana.
4. Pay 5, get a 1/1 Myr creature token.
5. When it enters the battle field, mana echoes triggers and gives you [B]6[/B] colorless mana.
6. Rinse, wash, and repeat for infinite creatures and colorless mana.
YES! All good info. This is exactly what I was looking for. At the moment I think I have decided to go a different direction with this, but I definitely like Veldalken Archmage.
At the moment I have it together like this:
4 Myr Servitor
2 Myr Moonvessel
4 Iron Myr
4 Myr Retriever
4 Myr Enforcer
Other Spells:
4 Mana Echoes
4 Myr Matrix
2 Myr Incubator
4 Terrarion
4 Kaleidostone
2 Blasting Station
4 Cloudpost
2 Urza's Power Plant
2 Urza's Mine
2 Urza's Tower
4 Desert
4 Great Furnace
4 Smoldering Crater
Thanks a million to SB4 and High~Light Studios.
Also, ich habe gehoert du magst mudkipen.
if you want draw you can't got past skullclamp. with the retrievers and servitors in the deck you'll draw into your combo pieces in no time.
if you're running urza lands run 4 of each.
i also liked the Shrapnel Blasts that you were running in your original build.
Kaleidostone:
Cheap draw, with a backup source of Red Mana (because so few of my lands will produce red), and always decent fodder for Myr Incubator.
Terrarion:
Also Cheap draw, and a backup source for Red Mana.
Skullclamp:
Bottom line is I don't own them. Also, they would only be really effective until I got my Myr Matrix out, So if I got my Myr Matrix in hand I would have to hold it until I drew into the Mana echoes.
Urza's Lands:
Yeah, I only own about two of each. I will get more of them soon probably, but the will most likely replace the Deserts or something.
Shrapnel Blast:
I have them side boarded at the moment. I took it out because I wanted to scale back on the red cards, and because I didn't really feel I needed the extra burn.
After further testing All of this may change, but as of now I think this is the way to go.
Honestly, it isn't that big of a deal. I really just have them in there. They are lands and if I have all three of them out then kudos, I get something special. This deck is not built around those lands.
Thanks a million to SB4 and High~Light Studios.
Also, ich habe gehoert du magst mudkipen.
Well, the people at wizards heard my call and gave me a situational answer. Myr Battlesphere. No possible card they could have made would have made this deck any better.
I know this deck doesn't exactly need more bombs, but I have to think about this card.
I also added the new scars Locus. With Cloudpost It was always a nice card, but now Glimmerpost was a much needed addition. I only owned 2 of each of the Urza Lands (Tower, Plant, and Mine), so I sac-ed 'em, and had two open spots. didn't know what to do with the two extra so I tossed in the two LD Lands, but they may change after I think about it for a little while longer.
Thanks a million to SB4 and High~Light Studios.
Also, ich habe gehoert du magst mudkipen.