So, let me start by saying that this deck is CHEAPER to build than burn.
That is correct, this could easily be the cheapest competitive deck on the legacy scene.
So let me break down the focus of the deck. This current build preys on 2 types of decks MD. Decks that run Tarmagoyf, and decks that use the graveyard, which is a lot of the field.
Bokuja Bog is by far the most surprising, and one of the most deadliest cards in the MD, being able to shrink Goyfs, get rid of LftL, Squee, Big creatures from reanimator, etc. All in the MD.
Also, the only targeted removal is Shriekmaw, so the removal package is suited to take out reanimator. And being able to fight through Iona with Disk is a huge bonus.
The SB is there to fight Combo and give you a better match-up against control.
All in all I think this deck has merit and could easily become a big threat in the current Legacy meta.
Who piloted the deck at the SCG 5k tourney? was it you?
What was the deck's final result and what were it's match-ups?
What makes you think it can win that easily from reanimate, you are quite mistaken here. ( after sideboarding it becomes interesting at least)
What makes you think it's cheaper than burn? 4x wasteland, 6 fetch? that's already more expensive than burn. since the only burn cards expensive are the chain lightnings.
Why is there chosen for duress above thoughtseize? any specific reason?
Why isn't this deck playing 1-2 volrath's stronghold?
How are it's match-ups for example against Counterbalance, ANT and zoo?
What are the reasons to play these numbers/cards?
You kill with creatures, isn't the disk a danger for you deck as well? isn't it a dead card most of the time?
Your sideboard does nothign against combo. The only relatively dangerous card could be considere extirpate, ANT doesn't care much about leyline. It only means they cannot use ill-gotten gains and have to go off less safe and rely in ad nauseam.
If chanted/duressed that plan goes into the bin as well.
It seems like a very slow-starting deck unless it gets a ritual.
Why have you chose phyrexian arena above sensei's divining top and dark confidant ( cuz only the tombstalkers seem a dangerous hit, but not with a SDT next to it)?
1. Craig Wostratzky
2. He finished first in the swiss, and lost in the first round of top 8 to a Ugw Merfolk deck putting him in 5th.
3. It has MD answers for Reanimator decks in the form of Disk and Bog, and more in the SB. That's 14 out of 60 cards for 1 match-up.
4. You have me here, but I also think this will be more competitive than Burn.
5. Your already losing life to Arena, and you have more than enough creature control in your MD, there is no need to rip creatures from your opponents hand.
6. It very likely could, but with 3 Tombstalker, how often are you going to have a creature in your yard to utilize it?
7. It's MonoB Control for a reason. Yes you kill your creatures, but doen't ***? It's sweeper, a sweeper that get's past Iona.
8. With 8 MD disruption spells and Extirpate coming in from the SB, you already have a lot of game against combo. All you have to pray is they don't go off turn 1, and if they can, there isn't much you could do about it anyways.
9. It's worst match-up is Landstill. It was designed to beat decks with Tarmagoyf, Zoo being one of them. and Proggy doesn't fare well against it's creature removal suit either. ANT isn't bad either, considering the disruption you already have.
10. Because it requires 2 cards, Confidant is easier to kill, and it's mana intensive.
i think the deck should cut 1 disk, 1 chainer's edict, 3 arena, 2 shriekmaw or 4 bob and 3 top for a better draw package, and it helps cut down the 3drops. Also change the mana base to 4 wasteland, 4 bog, 6 fetches, 7 swamps, 2 voltrath stronghold.
Edit: as said above change duress to thoughtsieze, becasue occansionally you will just want to take there creature.
I'm planning on giving this deck a try during a Legacy Tourney here at the end of the month, with minor changes (-3 Shades, +1 Nighthawk, 1 Shriekmaw, 1 Gatekeeper) due to budget restrictions. I'll probably have a slightly altered SB too.
i think the deck should cut 1 disk, 1 chainer's edict, 3 arena, 2 shriekmaw or 4 bob and 3 top for a better draw package, and it helps cut down the 3drops. Also change the mana base to 4 wasteland, 4 bog, 6 fetches, 7 swamps, 2 voltrath stronghold.
Edit: as said above change duress to thoughtsieze, becasue occansionally you will just want to take there creature.
I wouldn't do that at all.
Your cutting 4 removal spells in a MonoB deck. How would you expect to control the game?
I will agree Thoughtseize can warrant testing, but again, it has A LOT of creeature removal, why would you want to pay 2 life for effectively the same effect?
The only creature that has any aggro element to it in this build is Shade.
Stalker packed with Bog not only knocks out Goyfs from contention, but also puts a hefy flier to the field.
Nighthawk is there to not only kill opposing critters, but to gain life back from Arena.
And both Shriekmaw and Gatekeeper are effective removal.
Ritual is there to power out insane plays, like turn 1 Arena or Duress into Hymn.
Trust me, the deck is reactionary most of the time until you run your opponent out threats, which happens a lot.
I'm not denying their primary role as utility, but it certainly has a bit more of an aggressive element to it. Or maybe I'm just stuck in the past with my outdated MonoB Control list.
Your cutting 4 removal spells in a MonoB deck. How would you expect to control the game?
I will agree Thoughtseize can warrant testing, but again, it has A LOT of creeature removal, why would you want to pay 2 life for effectively the same effect?
yea im cutting for removal spells but we already have tons in disk, gatekeeper, diabolic edict and kind of nighthawk. you also be drawing a lot more cards that you want with the fetches, bob and top synergy.
edit: and it will improve the decks without a lot of creatures like landstill and combo.
yea im cutting for removal spells but we already have tons in disk, gatekeeper, diabolic edict and kind of nighthawk. you also be drawing a lot more cards that you want with the fetches, bob and top synergy.
edit: and it will improve the decks without a lot of creatures like landstill and combo.
You can't say that until you test that change.
I still prefer to NOT have my card drawing engine hit the graveyard against the decks mine is built to defeat, aka, anything with Tarmogoyf, which it will if you run Bob, as they also run removal.
Dyne, I appreciate you getting my deck list out here. I'm the one who ran this deck Sunday for the tournament.
To answer the first poster, my matchups were as follows.
Round 1 - Charbelcher
Round 2 - Aggro Loam
Round 3 - Threshold
Round 4 - Alluren
Round 5 - Threshold
Round 6 - Zoo
Round 7 - UW Control (Tezzeret/Thopter Combo)
Round 8 and 9 ID into Top 8.
I ended swiss at 7-0-2.
Round one of the Top 8 I played Merfolk. I lost in two, not much I can say except his deck drew better. He had near perfect draws and I Mana Flooded out both games.
I've tested the thoughtseize and in every match where I would prefer it over duress, I'm siding it out game two anyway. Also the life loss can really hurt in this deck.
I'm running Arena over Bob/Top because bob doesn't stay alive in this format. This also allows me to name Human or Wizard with Engineered Plague post board.
You're right, I should be running 1-2 Volrath's Stronghold. I thought about it a month or two ago, but I don't own any and never picked one up. I will be adding them to the deck once I own one.
ANT and Zoo are pretty good post board. Chalice for 0 or 1, Duress, and Hymn all make it hard for ANT to go off. E. Plague for Cat and Chalice for 1 both really hurt Zoo. E. Plague also comes in for any combo using Empty the Warrens.
Between Bojuka Bog, Duress, and eight edict effects mainboard, it does have a decent game 1 against Reanimator. Post board it is a good matchup.
Counter Balance can be a rough matchup, but no deck has all good matchups.
Disk is my answer to Artifacts and Enchantments which otherwise can wreck Mono Black.
I'm by no means saying that this is the perfect decklist. That's why it's in the Developing Competitive forum. I was even making changes the morning of the tournament myself and have a few more things in mind to test. I'd appreciate any constructive critiques of the deck.
What changes do you have in mind? Have you thought about maybe siding into Helm of Obedience + Leyline for the combo kill or Sadistic Sacrament to improve the combo MU? Just some thoughts. I love seeing Larry Niven's Disk kicking ass again, congrats on the deck and finish.
I understand your point on all answers and agree to them, even if it doesn't belong to my own preferences, except the following below.
3. Bojuka bog is effectively useless since they combo out EoT or completely in their turn. While I can see it's effectives against dredge/lands and aggro-loam. The only thing that could possibly safe you is a ritual into disk, if you can't it's too slow to stop the T2 iona beats.
4. I agree that it's far more effective than burn.
6/7. These answers are opposing each other. After you resolve a big bang, there are enough creatures in the yard, and you really don't have to remove every single creature card for a tombstalker cast. Having an answer only for iona seems like overextending the deck too much.
8. There's indeed a lot of game, but since you hardly have heavy beats yourself, storm can recover quite easily. The only way to beat storm with that sideboard is to know how storm answers to these problems and then keep picking on those cards.
10. Those are indeed good cards, but they are both excellent spells. Having them together just makes extremely good instead of very good.
shriekmaws are simply awesome when combined with stronghold. Things like that can win you merfolk matches.
3. It's still a MD answer. As a reanimator player, would you expect MD grave hate? I know I wouldn't.
6/7. It's fuel for Tombstalker. If you play with Stronghold, then by all means don't remove the creature you want to utilize, but he still removes cards from your yard to play, which is in directrelation with Strongholds ability.
8. Isn't this true for all combo decks?
10. Again, Bob dies to removal, Arena does not. It also frees up 3-4 slots in the deck when you don't have to play both.
Against Threshold
-4 Duress
+2 Extirpate, +2 Chainers
Against Alluren
-4 Duress, -2 Shriekmaw
+4 E. Plague, +2 Extirpate
Against Zoo
-4 Duress, -4 Hymn, -1 Arena
+4 E. Plague, +3 Chalice, +2 Extirpate
Against U/W Tezzeret/Thopter
-4 Duress, -2 Shriekmaw
+4 E. Plague, +2 Extirpate
Against Merfolk
-4 Duress, -2 Hymn
+4 E. Plague, +2 Chainers
is everyone in agreement on how he sided? duress came out in nearly every match. only stayed in for the belcher combo pairing. i've played eva green for a long time, and unless i'm doing something wrong, i would never side out duress/thoughtseize/hymn against tezz, thresh or merfs.
is more removal instead of duress effects really the better game plan???
Private Mod Note
():
Rollback Post to RevisionRollBack
1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
I've wanted to try and fit Nantuko Shade in, though that might not be the best idea given the more controlling/less aggro-y nature of the list. I do want to try and get Sorin Markov and/or Liliana Vess in here. Sorin because he's a kill card on his own + lowering someone to 10 life makes them alot easier to kill with Consume Spirit. Liliana...well, she's got the tutor ability which can be awfully handy.
Magus? Yeah, he's there as a 'oops I win' card with Staff. More for kicks and giggles than anything else, though I have won games by pulling him out. Helm/Leyline combo is also an option...except I'd rather keep the number of 'dead' cards down (which would be Helm, in this case).
I've wanted to try and fit Nantuko Shade in, though that might not be the best idea given the more controlling/less aggro-y nature of the list. I do want to try and get Sorin Markov and/or Liliana Vess in here. Sorin because he's a kill card on his own + lowering someone to 10 life makes them alot easier to kill with Consume Spirit. Liliana...well, she's got the tutor ability which can be awfully handy.
Magus? Yeah, he's there as a 'oops I win' card with Staff. More for kicks and giggles than anything else, though I have won games by pulling him out. Helm/Leyline combo is also an option...except I'd rather keep the number of 'dead' cards down (which would be Helm, in this case).
Seige07 you are the man for making this deck. You have proved that one can play legacy without having to auction off the house. Please keep us updated with any changes you make
this is what i can make with what i have and with the resources i can use.
is there anything else that i can do to upset iona turn 2? what deck does iona turn 2, bant survival? also any suggestions would be great.
i wanted to make this a smallpox control deck that uses AP for the wins.
anything that works well with smallpox is cool.
i'm wondering about these few things:
adding in either spinning darkness or snuff out for free spells
maybe relic of progenitus>bojuka bog?
draws you a card and kills graveyards/tarmogoyfs at instant speed over the landspeed of bog. any 1 of lands that are nice for toolboxing (like boseiju)
~Wuliev~
EDH: WBGhost Council of OrzhovaBW WUBErtai, the CorruptedWUB
CONSTRUCTED: B Smallpox Control
Bloodbraid Elf Sligh RG UW Draw-Go Weenie Hosea 13:14
"I will ransom them from the power of the grave; I will redeem them from death: O death, I will be thy plagues; O grave, I will be thy destruction: repentance shall be hid from mine eyes."
try Thoughtseizes AND Cabal Therapies, cut out Shriekmaw and add some Persecutors. Innocent Blood would also be a nice alternative to Chainer's edict since you could knock off the persecutors and it only costs B. All in all, this seems to lean a bit towards aggro. If you're going to run so many creatures, it might be a good idea to run some Jittes as well, seeing how they allow creatures to serve as control utilities. The SB looks stable though. Since you're running Urborgs, you could afford to slip in some Mutavaults...you'd get a creature/land in one taking up less slots for control. Those are just my suggestions though. I run a similar deck as this, but it runs green w/ Crop Rotation and Dark Depths as a win condition to shove through with all of the disruption. Since you're on a budget, Cabal Therapy and Jitte are the only cards that I'd say are absolutely essential here (Jitte takes care of removal, gain life, and beatdown all in one). Hope some of that helped.
Have you already seen the new mass removal from ROE:
Comsume the Meek 3BB
Instant
Destroy all creatures with converted mana cost 3 or less. They can't be regenerated.
Do you think this is better than Damnation due to the fact that it has instant speed?
No. I don't see any real reason to run it over Damnation. With control, you're going to want to go for the lower cc card (especially against faster aggro). Though, if you're talking about Mono Black Aggro Control (which is what the op seems to be leaning more toward)...why would you run mass creature removal?
What is general stance on Nyxathid in these types of decks? Just 3 mana and after couple of initial turns he can be between 4/4 and 6/6 creature (I'm asking because I don't plan to buy Nantuko Shades yet and need replacement).
Nyxathid sounds good (ends up larger than Tombstalker). Only concern is if they start hoarding cards after you play it, but then you just make them discard it.
I will start with the current deck list:
3 Nevinyrral's Disk
Enchantments: 3
3 Phyrexian Arena
Creatures: 14
3 Gatekeeper of Malakir
3 Nantuko Shade
2 Shriekmaw
3 Tombstalker
3 Vampire Nighthawk
Instants/Sorceries:17
4 Dark Ritual
4 Diabolic Edict
4 Duress
4 Hymn to Tourach
1 Chainer's Edict
7 Swamp
4 Bojuka Bog
4 Wasteland
3 Polluted Delta
2 Bloodstained Mire
1 Marsh Flats
2 Urborg, Tomb of Yagmoth
Sidboard:
4 Engineered Plague
4 Leyline of the Void
3 Chalice of the Void
2 Extirpate
2 Chainer's Edict
So, let me start by saying that this deck is CHEAPER to build than burn.
That is correct, this could easily be the cheapest competitive deck on the legacy scene.
So let me break down the focus of the deck. This current build preys on 2 types of decks MD. Decks that run Tarmagoyf, and decks that use the graveyard, which is a lot of the field.
Bokuja Bog is by far the most surprising, and one of the most deadliest cards in the MD, being able to shrink Goyfs, get rid of LftL, Squee, Big creatures from reanimator, etc. All in the MD.
Also, the only targeted removal is Shriekmaw, so the removal package is suited to take out reanimator. And being able to fight through Iona with Disk is a huge bonus.
The SB is there to fight Combo and give you a better match-up against control.
All in all I think this deck has merit and could easily become a big threat in the current Legacy meta.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
1. Craig Wostratzky
2. He finished first in the swiss, and lost in the first round of top 8 to a Ugw Merfolk deck putting him in 5th.
3. It has MD answers for Reanimator decks in the form of Disk and Bog, and more in the SB. That's 14 out of 60 cards for 1 match-up.
4. You have me here, but I also think this will be more competitive than Burn.
5. Your already losing life to Arena, and you have more than enough creature control in your MD, there is no need to rip creatures from your opponents hand.
6. It very likely could, but with 3 Tombstalker, how often are you going to have a creature in your yard to utilize it?
7. It's MonoB Control for a reason. Yes you kill your creatures, but doen't ***? It's sweeper, a sweeper that get's past Iona.
8. With 8 MD disruption spells and Extirpate coming in from the SB, you already have a lot of game against combo. All you have to pray is they don't go off turn 1, and if they can, there isn't much you could do about it anyways.
9. It's worst match-up is Landstill. It was designed to beat decks with Tarmagoyf, Zoo being one of them. and Proggy doesn't fare well against it's creature removal suit either. ANT isn't bad either, considering the disruption you already have.
10. Because it requires 2 cards, Confidant is easier to kill, and it's mana intensive.
Hope this answers your questions.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Edit: as said above change duress to thoughtsieze, becasue occansionally you will just want to take there creature.
I'll post my results afterward.
I wouldn't do that at all.
Your cutting 4 removal spells in a MonoB deck. How would you expect to control the game?
I will agree Thoughtseize can warrant testing, but again, it has A LOT of creeature removal, why would you want to pay 2 life for effectively the same effect?
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
This strikes me alot more as some Mono Black Aggro/Control deck instead of MonoB Control. Especially with the creature suite and Dark Ritual.
(Siggy adapted, DarkHunter1357 (deviantART))
The only creature that has any aggro element to it in this build is Shade.
Stalker packed with Bog not only knocks out Goyfs from contention, but also puts a hefy flier to the field.
Nighthawk is there to not only kill opposing critters, but to gain life back from Arena.
And both Shriekmaw and Gatekeeper are effective removal.
Ritual is there to power out insane plays, like turn 1 Arena or Duress into Hymn.
Trust me, the deck is reactionary most of the time until you run your opponent out threats, which happens a lot.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
I'm not denying their primary role as utility, but it certainly has a bit more of an aggressive element to it. Or maybe I'm just stuck in the past with my outdated MonoB Control list.
I definitely want to try some of the cards out. Such as Phyrexian Arena and Vampire Nighthawk. Though, just 4 Dark Ritual seems somewhat inconsistent.
I'll post my list when I get home. Just...don't laugh at me too much.
(Siggy adapted, DarkHunter1357 (deviantART))
yea im cutting for removal spells but we already have tons in disk, gatekeeper, diabolic edict and kind of nighthawk. you also be drawing a lot more cards that you want with the fetches, bob and top synergy.
edit: and it will improve the decks without a lot of creatures like landstill and combo.
You can't say that until you test that change.
I still prefer to NOT have my card drawing engine hit the graveyard against the decks mine is built to defeat, aka, anything with Tarmogoyf, which it will if you run Bob, as they also run removal.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
To answer the first poster, my matchups were as follows.
Round 1 - Charbelcher
Round 2 - Aggro Loam
Round 3 - Threshold
Round 4 - Alluren
Round 5 - Threshold
Round 6 - Zoo
Round 7 - UW Control (Tezzeret/Thopter Combo)
Round 8 and 9 ID into Top 8.
I ended swiss at 7-0-2.
Round one of the Top 8 I played Merfolk. I lost in two, not much I can say except his deck drew better. He had near perfect draws and I Mana Flooded out both games.
I've tested the thoughtseize and in every match where I would prefer it over duress, I'm siding it out game two anyway. Also the life loss can really hurt in this deck.
I'm running Arena over Bob/Top because bob doesn't stay alive in this format. This also allows me to name Human or Wizard with Engineered Plague post board.
You're right, I should be running 1-2 Volrath's Stronghold. I thought about it a month or two ago, but I don't own any and never picked one up. I will be adding them to the deck once I own one.
ANT and Zoo are pretty good post board. Chalice for 0 or 1, Duress, and Hymn all make it hard for ANT to go off. E. Plague for Cat and Chalice for 1 both really hurt Zoo. E. Plague also comes in for any combo using Empty the Warrens.
Between Bojuka Bog, Duress, and eight edict effects mainboard, it does have a decent game 1 against Reanimator. Post board it is a good matchup.
Counter Balance can be a rough matchup, but no deck has all good matchups.
Disk is my answer to Artifacts and Enchantments which otherwise can wreck Mono Black.
I'm by no means saying that this is the perfect decklist. That's why it's in the Developing Competitive forum. I was even making changes the morning of the tournament myself and have a few more things in mind to test. I'd appreciate any constructive critiques of the deck.
Rules Advisor and Advanced Organizer.
Below is to the best of my memory. Probably not 100% correct, but it's what I think I did.
Against Charbelcher
-4 Diabolic, -1 Chainer's, -2 Shriekmaw
+3 Chalice, +4 E. Plague
Against Aggro Loam
-4 Duress, -4 Hymn
+4 Leyline, +2 Extirpate, +2 Chainer's
Against Threshold
-4 Duress
+2 Extirpate, +2 Chainers
Against Alluren
-4 Duress, -2 Shriekmaw
+4 E. Plague, +2 Extirpate
Against Zoo
-4 Duress, -4 Hymn, -1 Arena
+4 E. Plague, +3 Chalice, +2 Extirpate
Against U/W Tezzeret/Thopter
-4 Duress, -2 Shriekmaw
+4 E. Plague, +2 Extirpate
Against Merfolk
-4 Duress, -2 Hymn
+4 E. Plague, +2 Chainers
AWESOME!!!! Thanks so much!!
3. It's still a MD answer. As a reanimator player, would you expect MD grave hate? I know I wouldn't.
6/7. It's fuel for Tombstalker. If you play with Stronghold, then by all means don't remove the creature you want to utilize, but he still removes cards from your yard to play, which is in directrelation with Strongholds ability.
8. Isn't this true for all combo decks?
10. Again, Bob dies to removal, Arena does not. It also frees up 3-4 slots in the deck when you don't have to play both.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
is everyone in agreement on how he sided? duress came out in nearly every match. only stayed in for the belcher combo pairing. i've played eva green for a long time, and unless i'm doing something wrong, i would never side out duress/thoughtseize/hymn against tezz, thresh or merfs.
is more removal instead of duress effects really the better game plan???
20 Swamp
1 Urborg, Tomb of Yawgmoth
3 Cabal Coffers
1 Boseiju, Who Shelters All
Creatures
1 Magus of the Coffers
2 Tombstalker
Spells
4 Consume Spirit
4 Innocent Blood
3 Staff of Domination
4 Chainer's Edict
3 Skeletal Scrying
4 Duress
4 Hymn to Tourach
4 Beseech the Queen
2 Oblivion Stone
1 Oblivion Stone
3 Engineered Plague
2 Damnation
2 Haunting Echoes
3 Wrench Mind
4 Extirpate
I've wanted to try and fit Nantuko Shade in, though that might not be the best idea given the more controlling/less aggro-y nature of the list. I do want to try and get Sorin Markov and/or Liliana Vess in here. Sorin because he's a kill card on his own + lowering someone to 10 life makes them alot easier to kill with Consume Spirit. Liliana...well, she's got the tutor ability which can be awfully handy.
Magus? Yeah, he's there as a 'oops I win' card with Staff. More for kicks and giggles than anything else, though I have won games by pulling him out. Helm/Leyline combo is also an option...except I'd rather keep the number of 'dead' cards down (which would be Helm, in this case).
(Siggy adapted, DarkHunter1357 (deviantART))
Is Beseech really necassary in this list?
Personally I would just play with draw engines.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Beseech is a really nice mid-late game tutor.
As for draw engines...you mean something like Phyrexian Arena? Promise of Power?
Edit: Bloodghast is another idea kicking around in the back of my head. A way to put all those later game land drops to use.
(Siggy adapted, DarkHunter1357 (deviantART))
2 tombstalker
4 vampire nighthawk
4 gatekeeper of malakir
4 hymn to tourach
4 diabolic edict
4 duress
4 dark ritual
3 sign in blood
3 nevinyrral's disk
2 miren, the moaning well
15 swamp
this is what i can make with what i have and with the resources i can use.
is there anything else that i can do to upset iona turn 2? what deck does iona turn 2, bant survival? also any suggestions would be great.
i wanted to make this a smallpox control deck that uses AP for the wins.
anything that works well with smallpox is cool.
i'm wondering about these few things:
adding in either spinning darkness or snuff out for free spells
maybe relic of progenitus>bojuka bog?
draws you a card and kills graveyards/tarmogoyfs at instant speed over the landspeed of bog. any 1 of lands that are nice for toolboxing (like boseiju)
EDH:
WBGhost Council of OrzhovaBW
WUBErtai, the CorruptedWUB
CONSTRUCTED:
B Smallpox Control
Bloodbraid Elf Sligh RG
UW Draw-Go Weenie
Hosea 13:14
"I will ransom them from the power of the grave; I will redeem them from death: O death, I will be thy plagues; O grave, I will be thy destruction: repentance shall be hid from mine eyes."
Credit to DolZero for this awesome sig!
Trade List
MTGSalvation trade list
---------------------------------------------------------
"If you kill me now, it is I who will live, not your damned apples."
"Just mention a firing pole with balls and he's
already thinking about 'that'..."
Decks Played:
Dark DepthslBWG (Legacy)
Coralhelm KnightsGWU (Modern)
Vengevine the Rerevengeancening BRG (Modern)
No. I don't see any real reason to run it over Damnation. With control, you're going to want to go for the lower cc card (especially against faster aggro). Though, if you're talking about Mono Black Aggro Control (which is what the op seems to be leaning more toward)...why would you run mass creature removal?
Nyxathid sounds good (ends up larger than Tombstalker). Only concern is if they start hoarding cards after you play it, but then you just make them discard it.
(Siggy adapted, DarkHunter1357 (deviantART))