The main problem with the deck in general, I found when playing against it, is that it's non-interactive. The whole point of the deck is to play an indestructible creature that discourages opponents from blocking it, Wrath the board leaving nothing but your general, and attack unheeded, racking up general damage. Add in that your general has vigilance to discourage attacking YOU...
Honestly, the strategy itself is fine. It demands answers for it's strategies or you lose the long game.
All I'd really do is take out some of the overly depressing cards. Yosei is a prime contributor...his effect is really brutal, and lets be honest. There is probably nothing less fun then stasis effects. I'd also take out Akroma's Vengeance and Planar Cleansing. They're decent effects, but you just end up destroying artifacts that you NEED...either equipment or artifact mana. Honestly, how many times did you sit for 2-3 turns after you blew up your Sol Ring? Other then taking out Mistmoon Griffin and moving Stuffy Doll from artifacts to creatures, that's about it.
Here's my suggested revisions:
Out:
Mistmoon Griffin
Akroma's Vengeance
Planar Cleansing
Yosei, SATAN
In:
Day of Judgment
Mass Calcify
Soulscour/Sunscour/Scourglass
Urza's Blueprints
Day of Judgment and Mass Calcify should absolutely be in the deck. As for the 3 "Scour" cards, Soulscour is an absolute game ender, leaving you with only Konda and equipment. Sunscour is another Wrath that can be played for free, and Scourglass is, well, Scourglass. Urza's Blueprints is an artifact Phyrexian Arena, and with so many artifacts must be in the deck. Karmic Guide is a replacement for Mistmoon Griffin, also.
With an indestructible general, one card will fix your problems - Worldslayer. The instant your general connects with a player while carrying that, you will probably pull a concession from the entire table. Shield of Kaldra would make any other creature capable of the same thing. At which point, you may as well add Helm of Kaldra, too.
As for Worldslayer, Soulscour is better (and worse) because it leaves all of Konda's cool equipment and mana artifacts.
Who says he can't run both? Besides, with Konda and Worldslayer on the board, what more do you need? Unless every other player can drop a land and a one mana blocker before his next turn, he's guaranteed to hit someone, triggering the Worldslayer and setting everyone back to empty boards. Meanwhile, Soulscour leaves all of the opponent's artifacts on the board, which may or may not pose a problem.
Prince - False Prophet would be interesting to test in here. I'll have to see what I would move around for it.
Nick - Your suggestions seem to want to weaken my deck except for Urza's Blueprints. Especially after you running your Sharuum deck last week and me locking you down with Yosei 3 times. I like non-specific wraths cause then I dont have to worry if someone can regenerate, has white creatures, or has only artifacts.
Funky - I did have Shield of Kaldra in here originally but it didnt seem to do much really. I switched it out for sword as a more useful artifact. Helm is good but Ill just stay with sword for now. As for Worldslayer, I really dont wanna get that hated in my group. The_Grey_King already has that stigma for most of his decks when he plays with us.
It's not weakening your deck. I told you why they should be run.
I just suggested cards that would end games faster rather then slower. The longer a player causes a game to go on, the more they are hated, especially when the method is blowing up all their spells.
As for "specific" Wraths, I took out Akroma's Vengeance and Planar Cleansing BECAUSE it destroys the artifacts you need too win and keep playing. It not only slows down your opponent, but it slows down YOU. Day of Judgment is a better wrath effect by far. I should also mention that neither of the cards I "cut" actually prevent regeneration at all, so the "no regeneration" arguement is nonsensical.
As for "nonspecific" wraths, Mass Calcify might miss a few cards, but it's going to leave you with all of your utility creatures. I think that's a fine upside...you could even steal a creature with Valkyrie and keep doing it. The "drawback" of not killing white creatures should be balanced by that.
As for Soulscour, you REALLY need to re-read the card. If you have Konda and a decent number of equipment out, it's a near-guaranteed game ender, as it destroys EVERYTHING except for Konda and your equipment (And mana artifacts). That includes lands.
My point in taking out the Vengeance and the Cleansing is that you NEED your equipment to win. Otherwise, your only real win condition is an 8/8 that has no evasion and doesn't trample.
And Worldslayer is an excellent idea. The main problem with your deck is that it's indecisive, and makes the game drag on and on. Worldslayer and Soulscour would help, a little bit, fix that, by giving you game enders.
Right now the wraths stay where they are as long as youre playing your sharum deck just because they will hurt you more than me.
After that I could probably put in winds of rath, scourglass, and maybe worldslayer. Worldslayer is a big iffy cause i like our games to be fun, not quick and boring.
I'd hardly call a 10 mana sorcery or a 5 mana to play and equip equipment quick or boring. At all.
And you still need Day of Judgment in the deck.
The main problem with the game last saturday was that it lasted 4 hours, not that you played 7 wraths, though that was part of what made it last longer. It was that it LASTED 4 HOURS.
Would like to reach out for some more help with the deck. The deck always takes some time to get going with mana. Any way I can help the mana acceleration early in this deck besides Journeyer's Kite? Also, any ideas for including some janky combos is always wanted.
I also plan on taking out Steel Hellkite for Wurmcoil Engine.
expedition map would be really good if you are having trouble dropping a land a turn...especially since its easily recurrable in white and gets you kor haven.
Also, +1 to the weathered wayfarer. Sometimes I prefer it to a land tax.
Beyond that, I don't see how much more you can improve the speed of your deck other than cutting down the average converted mana cost of cards in the deck.
Haha! I love that you were attentive enough to catch Glimmervoid, but not to catch that the subject of the photo is totally not a dude.
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1 Konda, Lord of Eiganjo
Creatures
1 Stoneforge Mystic
1 Transcendent Master
1 Solemn Simulacrum
1 Kor Cartographer
1 Mistmoon Griffin
1 Indomitable Archangel
1 Karmic Guide
1 Mageta the Lion
1 Stonehewer Giant
1 Steel Hellkite
1 Sun Titan
1 Yosei, the Morning Star
1 Jareth, Leonine Titan
1 Eternal Dragon
1 Akroma, Angel of Wrath
1 Myojin of Cleansing Fire
Planeswalker
1 Elspeth, Knight-Errant
Artifacts
1 Basilisk Collar
1 O-Naginata
1 Sensei's Divining Top
1 Sol Ring
1 Scroll Rack
1 Umezawa's Jitte
1 Coalition Relic
1 Fireshrieker
1 Kusari-Gama
1 Loxodon Warhamer
1 Quietus Spike
1 Sword of Body and Mind
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Vengence
1 Paradise Plume
1 Sword of Kaldra
1 Thran Dynamo
1 Gauntlet of Power
1 Gilded Lotus
1 Scourglass
1 Worldslayer
1 Argentum Armor
1 Tatsuma, the Dragon's Fang
1 Enlightened Tutor
1 Oblation
1 Return to Dust
1 Miraculous Recovery
Sorceries
1 Idyllic Tutor
1 Wrath of God
1 Rout
1 Austere Command
1 Catastrophe
1 Kirtar's Wrath
1 Open the Vaults
1 Planar Cleansing
1 Roar of Reclamation
Enchantments
1 Land Tax
1 Ghostly Prison
1 Karmic Justice
1 Mobilization
1 Kismet
1 Marshal's Anthem
1 Mammoth Umbra
Lands
1 Ghost Quarter
1 Kor Haven
1 Mikokoro, Center of the Sea
1 Miren, the Moaning Well
1 Springjack Pasture
1 Strip Mine
1 Tectonic Edge
1 Wasteland
1 Winding Canyons
1 Emeria, the Sky Ruin
1 Mistveil Plains
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
Honestly, the strategy itself is fine. It demands answers for it's strategies or you lose the long game.
All I'd really do is take out some of the overly depressing cards. Yosei is a prime contributor...his effect is really brutal, and lets be honest. There is probably nothing less fun then stasis effects. I'd also take out Akroma's Vengeance and Planar Cleansing. They're decent effects, but you just end up destroying artifacts that you NEED...either equipment or artifact mana. Honestly, how many times did you sit for 2-3 turns after you blew up your Sol Ring? Other then taking out Mistmoon Griffin and moving Stuffy Doll from artifacts to creatures, that's about it.
Here's my suggested revisions:
Out:
Mistmoon Griffin
Akroma's Vengeance
Planar Cleansing
Yosei, SATAN
In:
Day of Judgment
Mass Calcify
Soulscour/Sunscour/Scourglass
Urza's Blueprints
Day of Judgment and Mass Calcify should absolutely be in the deck. As for the 3 "Scour" cards, Soulscour is an absolute game ender, leaving you with only Konda and equipment. Sunscour is another Wrath that can be played for free, and Scourglass is, well, Scourglass. Urza's Blueprints is an artifact Phyrexian Arena, and with so many artifacts must be in the deck. Karmic Guide is a replacement for Mistmoon Griffin, also.
Currently 62/265 cards.
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They remove his general from the field. It's why I dislike Hallowed Burial in the deck as well.
As for Worldslayer, Soulscour is better (and worse) because it leaves all of Konda's cool equipment and mana artifacts.
Currently 62/265 cards.
Who says he can't run both? Besides, with Konda and Worldslayer on the board, what more do you need? Unless every other player can drop a land and a one mana blocker before his next turn, he's guaranteed to hit someone, triggering the Worldslayer and setting everyone back to empty boards. Meanwhile, Soulscour leaves all of the opponent's artifacts on the board, which may or may not pose a problem.
2023 Average Peasant Cube|and Discussion
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Useful Resources:
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EDHREC
ManabaseCrafter
But yeah, hatter, just add ways to decisively end games so that games don't drag. That was the biggest problem with the 4 hour game last night...
Currently 62/265 cards.
Nick - Your suggestions seem to want to weaken my deck except for Urza's Blueprints. Especially after you running your Sharuum deck last week and me locking you down with Yosei 3 times. I like non-specific wraths cause then I dont have to worry if someone can regenerate, has white creatures, or has only artifacts.
Funky - I did have Shield of Kaldra in here originally but it didnt seem to do much really. I switched it out for sword as a more useful artifact. Helm is good but Ill just stay with sword for now. As for Worldslayer, I really dont wanna get that hated in my group. The_Grey_King already has that stigma for most of his decks when he plays with us.
I was also considering Tatsumasa, the Dragon's Fangand Shell of the Last Kappa/Relic of Progenitus for graveyard hate.
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
I just suggested cards that would end games faster rather then slower. The longer a player causes a game to go on, the more they are hated, especially when the method is blowing up all their spells.
As for "specific" Wraths, I took out Akroma's Vengeance and Planar Cleansing BECAUSE it destroys the artifacts you need too win and keep playing. It not only slows down your opponent, but it slows down YOU. Day of Judgment is a better wrath effect by far. I should also mention that neither of the cards I "cut" actually prevent regeneration at all, so the "no regeneration" arguement is nonsensical.
As for "nonspecific" wraths, Mass Calcify might miss a few cards, but it's going to leave you with all of your utility creatures. I think that's a fine upside...you could even steal a creature with Valkyrie and keep doing it. The "drawback" of not killing white creatures should be balanced by that.
As for Soulscour, you REALLY need to re-read the card. If you have Konda and a decent number of equipment out, it's a near-guaranteed game ender, as it destroys EVERYTHING except for Konda and your equipment (And mana artifacts). That includes lands.
My point in taking out the Vengeance and the Cleansing is that you NEED your equipment to win. Otherwise, your only real win condition is an 8/8 that has no evasion and doesn't trample.
And Worldslayer is an excellent idea. The main problem with your deck is that it's indecisive, and makes the game drag on and on. Worldslayer and Soulscour would help, a little bit, fix that, by giving you game enders.
Currently 62/265 cards.
After that I could probably put in winds of rath, scourglass, and maybe worldslayer. Worldslayer is a big iffy cause i like our games to be fun, not quick and boring.
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
And you still need Day of Judgment in the deck.
The main problem with the game last saturday was that it lasted 4 hours, not that you played 7 wraths, though that was part of what made it last longer. It was that it LASTED 4 HOURS.
Currently 62/265 cards.
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
Would like to reach out for some more help with the deck. The deck always takes some time to get going with mana. Any way I can help the mana acceleration early in this deck besides Journeyer's Kite? Also, any ideas for including some janky combos is always wanted.
I also plan on taking out Steel Hellkite for Wurmcoil Engine.
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
You've got pretty good acceleration anyway. Maybe Darksteel Ingot or Armillary Sphere.
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EDH Decks:
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BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
Also, +1 to the weathered wayfarer. Sometimes I prefer it to a land tax.
Beyond that, I don't see how much more you can improve the speed of your deck other than cutting down the average converted mana cost of cards in the deck.
Tolsimir Wolfblood G/W
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Konda, Lord of Eiganjo [The Worldslayer] [M] [S] mono white control