Onward to Round Five of the March 2010 Card Creation League! Stability is returning to Ravnica as a small number of Guilds flourish after snuffing much of the competition out, but conflict always simmers under the surface.
The small print:
The Short Version
- I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this)
- Then the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days)
- We'll have at least 2 teams. Each team will review another team's cards. After 3 rounds, we will cut to the top 8 players as determined by points.
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionally, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a Top 3 (drawn from the team they were assigned to critique) within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royal) elimination, until we have our champion.
- We have a "probation" procedure, which means that if you don't post a card or a Top 3, you are on probation. For Top 3 violations, if you didn't have time to post your T3 in time, PM it to me before the following round closes and I'll remove the probation.
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
- Here is a long, but very old version of the rules (thanks to Jau for finding this). Read at your own peril.
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% all of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Team Undercity
:symrw::symwb: FuriouslySleepingIdea(Eliminated)
:symgb::symgw: Solesticio
Team Utvara
:symrw::symwb: Ohmusama(Eliminated)
:symrg::symgu: Gerrard's Mom
Team Agyrem
:symwu::symub: Zsehaelax
:symgu::symur: Jimmy Groove(Eliminated)
Team Tin Street
:symur::symrw: zunemi(Eliminated)
:symgb::symgu: Zanny77
Through great effort and sacrifice, your Guilds have finally established and organized themselves enough to be recognized by the citizens of Ravnica at large as true Guilds, not just scraps and stragglers hanging desperately on to the glory of the past. But your leaders are unsatisfied with a distribution of power like in the Guildpact of old. With its ancient and binding magic long gone, it's only a matter of time before the opportunity to rise to total planar dominance presents itself.
While your Guild's leaders scheme and plot during this fragile eye of the inevitable storm, you must prepare your forces, becoming a true fusion of the old Guilds you've built upon. This round, you must create a series of tri-colored hybrid cards, one of each rarity (common through mythic). In addition, your uncommon must be a //gatherer.wizards.com/Pages/Search/Default.aspx?name=+[Guildmage">&format=[%22Ravnica%20Block%22]"]Guildmage.
Art isn't required, as always for the CCL, but art descriptions are encouraged and appreciated, as are backstories to your cards if time permits.
GM's Pacul Crush will go into brutal battle against Zanny's Harazv over who will control Ravnica's rebounding natural resources - and its remaining cytoplasm. Zsehaelax's Azodir will wage an unseen war against Solesticio and Seleari's horde for the hearts and minds of the people.
Tri-colored hybrid means mana payable with any of three colors, right? Not something like Jund Hackblade. We don't seem to have the symbols for that available here, although they do exist on MSE.
Edit - couldn't find anywhere to grab the images for them quickly, but I'll keep looking.
Parun: Vergul the ReactiveURG
Legendary Creature - Goblin Mutant (R)
Mass 3
Vergul the Reactive can't be blocked except by X or more creatures, where X is its power.
Whenever Vergul deals combat damage to a player, draw that many cards, then discard that many cards at random.
2/2
Mechanic:
Mass N (Whenever this creature deals combat damage to a player, distribute X +1/+1 counters among creatures you control.)
Flavor:
Clumps of cytoplast have transformed the plundering Gruul hordes into Katamari Damacy-style agglomerating monsters. Every building or citizen they smash is eventually absorbed into a larger, out of control mass of smashiness, or pieces of the mass break up and reattach to nearby raiders. The color justification is blue's long-term planning in the choice of where to put counters, modulating green's desire for growth and red's desire to attack. The new guild is called the Pacul Crush.)
Pacul Spire-Vaulter2R
(A Viashino, long tongue hanging out of the side of his mouth and bluish clumps encasing his arms and legs, leaps off from a tall spire, taking chunks of it with him.)
Creature - Viashino Scout (C)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.) U: Pacul Spire-Vaulter gains flying until end of turn.
2/2
Nullbark Mossdog 3RG
Creature - Plant Hound (U)
(A crouched creature with green, shaggy body and a smooth black head emits some kind of blue blast from its mouth. Two white-cloaked figures are gesturing towards it, but dissipating runes in the air show that their magic has gone awry.)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.) 3U, Remove a +1/+1 counter from Nullbark Mossdog: Counter target spell. Of all Ravnica's wild hounds, only these have a bark that makes the city quieter.
3/3
Grab // Go (Grab)3UR
Sorcery (U)
Attach all Equipment and Auras to target creature you control, then move all counters onto that creature.
Grab // Go (Go)1GU
Sorcery (U)
Whenever target creature you control deals damage this turn, draw that many cards.
Volput, the Bubbling Well
Land (U) T: Add 1 to your mana pool. XURG, T: Target creature with power X or less is unblockable this turn.
Cytoreactor Cannon2
Artifact (R) T: Move a counter from target permanent to another target permanent. URG,T: For each counter on target permanent, put another of those counters on another target permanent.
ClumpcasterURG
Creature - Goblin Wizard (U)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
Remove a +1/+1 counter from Clumpcaster: Choose one — Draw a card, then discard a card; or Clumpcaster deals 1 damage to target creature or player; or add one mana of any color to your mana pool.
2/2
Repetitive Impulse 1{URG}
(A robed elven mage casts a complex magical latticework, gold in color and hovering above the city street. He looks shocked as a goblin with a clump of cytoplast on his head also gestures, causing spikes of red energy to flow up through the holes in the spell.)
Instant (C)
Choose target spell. Reveal the top four cards of your library and choose one that shares a card type with that spell. Put that card into your hand and the rest on the bottom of your library in any order.
Pacul Guildmage {URG}{URG}
(A Viashino in purple robes crouches slightly, his arms forward. His forearms are encased in cytoplasm, which crackles with arcane energy and sends out sparks.)
Creature - Viashino Wizard (U) 1U: Target creature gains vigilance until end of turn. 1R: Target creature gains haste until end of turn. 1G: Target creature gains trample until end of turn.
2/2
Squatters' Rebellion 3{URG}{URG}{URG}
(Figures identifiable as Pacul crouch and hop around triumphantly on the tops of buildings of all types, all of which float at strange angles and seem to be in motion in a swirling mass of greenish-blue slime.)
Sorcery (R)
Gain control of all lands until end of turn. Untap all lands you control. Having grown unstable, the cytoplast vats were known to produce occasional short-lived but explosive floods, which could end with entire districts of Ravnica rearranged from the foundations up. Somehow, these moments of chaos always ended well for the Pacul.
Titan Hatcher 4{URG}{URG}{URG}
(A huge jelly-like mass looms in a green-lit and somewhat ruined laboratory. A copper-scaled dragon crouches in attack posture in the foreground, but above it we can see a jellified imitation dragon emerging from the ooze.)
Creature - Ooze Wall (M)
Defender
At the beginning of your upkeep, put a creature token into play that is a copy of target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)
0/7
Another idea might be, say, :symug::symur::symgr: for your cards, for example; regular hybrid symbols covering all three possible two-color combinations within your Guild. You're welcome to interpret it any way you wish, however.
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
Though it's ultimately up to your fellow players to decide if they feel you've met the challenge, as long as it's got hybrid somewhere in the mana cost I think it'll pass.
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
As we are at Ravnica (the Expansion), it makes sense to use only hybrid, just like the original. As some might noticed, I cut some points the round before because the cards submitted didn't fulfill the round requirements (at least imo). This time I would like to see 3 color hybrids (all manas hybrid or incolor), and a Guildmage just like the originals, since a link was given.
But if all agree that it souldn't be like the oldies, then I would judge accordingly.
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Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Mulch - (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
I made this using the main goals of the two guilds that were combined to make the Harazv. The Golgari enjoyed death and things that occured with death. The Simic enjoyed boosting creatures with +1/+1 counters. I found it only fitting I combined them both.
Lake MossbeastBUG
Creature - Plant Beast (C)
Mulch (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
When Lake Mossbeast attacks, add G to your mana pool. It shambles across the ends of the old Simic chambers, as if asking to be made anew.
2/3
" in "Harazv"">Mutatizo1UU
Creature - Shapeshifter (R)
As long as you control a green creature, Mutatizo gets +1/+1 and gains “G: Regenerate Mutatizo.”
As long as you control a black creature, Mutatizo gets +1/+1 and gains intimidate. “I cried to Brozhenya to protect us...and I cried to our troops to fall back as it threatened to destroy us.”
—Dmitri, Brozhenya Soldier
2/2
Search2UG
Instant (R)
Search your library for 2 basic land cards, reveal them and put them in your hand. If you played this as a sorcery, you may play 2 additional lands this turn.
// Destroy2BG
Instant (R)
Destroy up to 2 non-creature permanents. For every 2 permanents destroyed this way, target opponent sacrifices a creature.
Jaraziv, Laboratory of Harazv
Land (U) T: Add 1 to your mana pool. GUB,T: Put a +1/+1 counter on target creature and a -1/-1 counter on another target creature. When the very walls itself breathe and die, you know that this building houses every secret and detail held highly by the Harazv.
Growth Essence ChamberXX
Artifact (R)
Growth Essence Chamber comes into play with X charge counters on it.
Creatures with converted mana cost equal to the number of charge counters on Growth Essence Chamber get +2/+2 and trample. GUB: Return Growth Essence Chamber to your hand. Draw a card.
Infuser of Life and Death1BUG
Creature - Elf Druid (R)
Deathtouch
Whenever Infuser of Life and Death deals damage to a player, draw a card. “A simple thought brings life anew, and a simple poison brings death so true.”
—Armetis, Ravnican Poet
4/2
Marshling {GUB}
Creature - Spirit (C)
Mulch (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
Sacrifice Marshling: Tap target creature. “Marshling, marshling, screaming in the night
marshling, marshling, dying in the light.”
—Ravnican nursery rhyme
1/1
Harazv Guildmage {GUB}{GUB}
Creature - Human Druid (U) 2G: Regenerate a creature you control. Put a +1/+1 counter on it. 2B, Sacrifice a creature: Put a -1/-1 counter on target creature. 2U: Tap target creature.
2/2
Life in Soil1(GUB}{GUB}{GUB}
Instant (R)
If G was used to pay Life in Soil’s mana cost, put a +1/+1 counter on each creature you control.
If Bwas used to pay Life in Soil’s mana cost, creatures you control gain Mulch until end of turn.
If U was used to pay Life in Soil’s mana cost, you may move any number of counters from one target creature to another target creature.
Kraj II4{GUB}{GUB}{GUB}
Legendary Creature - Ooze (M)
If a source would put +1/+1 counters on a creature, it puts twice that many on instead.
1{GUB}{GUB}{GUB}: Creatures you control with +1/+1 counters on them gain trample and shroud until end of turn. Born again, this time, it shall be perfect. With life and death within it’s grasp, it can control all progress.
8/8
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Parun Augustin, Twice-Bit :2mana::symw::symu::symb: Legendary Creature - Vampire Advisor (M) Discard a card: Draw a card. Whenever a card is put into your graveyard from anywhere, lose 1 life. 2/3
Mechanical Common Mind ShadowU Instant (c) Draw a card Foreshadow - While you're searching your library, you may cast this spell from your library.
Color Matters Circu Azodir Arbiter2UU Legendary Creature - Human Advisor Whenever you play a black spell, search your library for a card and exile it face down. If you do, shuffle your library. Whenever you play a white spell, you may put a card exiled by Circu into your hand. 2/2
Split Card Innocence1UW Instant (U) Exile target creature. Its controller draws a card. Return that card to the battlefield under its owner's control at the beginning of the next end step. // Guilt1UB Instant (U) Target creature's controller sacrifices it.
Guildhome Veripole, Beacon of Wisdom Land (U) T: Add 1 to your mana pool. WUB,T: Look at the top card of target player's library. You may put that card on the bottom of that player's library. No one ever questioned a lighthouse in the old market district.
Artifact Azodir Tome 3 Artifact (R) 1U,T: Each player draws a card. 2WB,T, Exile Azodir Tome: Each player exiles his or her hand. Chapter One: How to Hide a Guild
Herald Guildmage
This round:
Veripole Warden 2{WUB}
Creature - Human Wizard (C)
When Veripole Warden enters the battlefield, you may search your library for a card named Veripole Warden, reveal it and put it into your hand. If you do, shuffle your library. 1/1
Azodir Guildmage{WUB}{WUB}{WUB} Creature – Vedalken Wizard (U) 1WU, Reveal a card in your hand: Gain life equal to the revealed card’s converted mana cost. Activate this ability only any time you could cast a sorcery. 1UB, Discard a card: Return target card with converted mana cost equal to the discarded card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. 2/2
Stultify1(W/B)U
Instant (R)
Counter target activated ability from a creature source and exile that creature if it's on the battlefield. "That was pretty embarassing for you." - Circu
Spirit of the Azodir {WUB}{WUB}{WUB}{WUB}
Legendary Creature - Avatar (M) Foreshadow - While you're searching your library, you may cast this spell from your library. Flying
When Spirit of the Azodir is put into a graveyard from anywhere, shuffle it into its owner's library. 4/4 "Like truth and power, she is absolute." - Augustin, Twice-Bit
Originally Posted by Zsehaelax:
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
FYI, I guess I am going to shoot for real tri-hybrid, although it is about impossible. The guildmage is no problem, and I have a common, but I quickly run out of ideas that work for three colors, especially for enemy wedges.
Hmm... I'm realizing it may be more difficult than I initially anticipated to make four tri-color hybrid cards. What do you guys think? Should I adjust this round a little, or are you all up to the challenge?
Private Mod Note
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
I like challenging challenges (lol), so I'me fine with it, although I haven't thought much about it. Maybe I'll lose due to "repeatness" or similarity of my cards, but that's no problem for me
Selesnya and Golgari joined, 'cause life and death should be together...bringing the best of each!
Seleari, Darkness of Conclave2WBG
Legendary Creature — Elf Shaman (R)
Whenever a nontoken creature you control is put into a graveyard, put a 1/1 green Saproling creature token onto the battlefield.
Whenever a creature you control is put into a graveyard, draw a card. "The simplest things are the most beautiful."
3/3
Offer (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.)
How close could be these guilds be together?
Carnivorous Zombie 4B
Creature — Zombie
Fear
Offer (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.)
He doesn’t know the word friend, only eatable.
3/3
Seleari's Shaman2B
Creature — Treefolk Shaman (U) GW, sacrifice ~: Saproling you control gain +2/+2 until end of turn.
Dredge 2 In Seleari's guild, with death comes life.
1/3
EmptyXXBG
Sorcery (R)
Destroy up to X target non-creature, non-land permanents. When the dark side of Golgari...
// FillXXGW
Sorcery (R)
Put X X/X green beasts creature tokens onto the battlefield. ...meets the shiny side of Selesnya.
Hrichol, the Living Grave
Land (U)
:symtap:: Add to your mana pool. 2BGW,T: Target creature card in your graveyard has Dredge 3 until end of turn. Draw a card.
At Hrichol, death and life are interchangeably.
Life-Flux Altar
Artifact (R)
Creature spells you cast have Offer. (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.) BGW: Put a 1/1 green Saproling creature token onto the battlefield. "The best offer is to give back what you have taken."
— Altar's inscription
Root-Kin HeraldXBGW
Creature — Elemental (R)
Offer (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.) ~ enters the battlefield with X +1/+1 counters.
If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~.
0/0
Corrupted Elf {BGW}
Creature — Elf (C) 1G: Untap ~. 2WB,T: Target player loses 2 life. You gain 2 life. When Selesnya elves met Golgari mages, they learned how powerful dark forces could be.
1/1
Seleari Guildmage {BGW}{BGW}
Creature — Elf Shaman (U) B: The next spell you cast has offer. (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.) 3G, Sacrifice a creature: Put two green 1/1 Saproling creature tokens onto the battlefield. 1W, Sacrifice a creature: You gain 3 life.
2/2
Ravnica's Twist5{BGW}{BGW}{BGW}
Sorcery (R)
Offer (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.)
Destroy all creatures. Draw a card for each creature put into your graveyard from the battlefield this way.
Seleari's Spirit {BGW}{BGW}{BGW}{BGW}{BGW}
Legendary Creature — Spirit (MR)
First Strike
Whenever you sacrifice a creature draw a card.
{BGW}{BGW}{BGW}, Sacrifice a creature: Regenerate ~. All for one, one for all.
5/5
I already have 3 of my cards made, this round is a piece of cake.
If I made a guildmage last round, can I reuse that but as a hybrid? It isn't that I can't come up with the idea, but I did make a guildmage last round.
Originally Posted by Zsehaelax:
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Originally Posted by Zsehaelax:
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
I really appreciate that everybody. I will take your kindnesses into consideration for this round.
Private Mod Note
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Rollback Post to RevisionRollBack
Originally Posted by Zsehaelax:
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
The common is ok, but generally just worse than Skyshroud Sentinel. The mechanic is generic enough to work in those colors, but has been seen in green and redas well. This sort of thing is usually only good for tribal, which I don't really see in your guild. It is good at triggering Foreshadow, but I wonder if there was another way to do that to make it cheaper, like an activated ability.
I'm not sure the guildmage needed to be CMC 3, but I understand the concern with it being playable in a lot of colors. That said, since both of the abilities are gold anyway, it sort of defeats the purpose of being hybrid. It might as well have cost U(W/B). Reviewed the abilities last time, but I think the first is too strong still.
Stultify is fine, although it escaped the tri-hybrid cycle, and oddly enough Solesticio submitted something very similar in last month's finals, iirc.
The Avatar is a great use of foreshadow, just not entirely sure it feels mythic. It squeaks by though.
Again we come across the problem of a hybrid card that doesn't need to be hybrid. This guy might have just been green with those abilities, although the black-centered wedge having green-centered cards feels strange to me. The common is also incredible in Limited.
The guildmage is a little better for having all the colors split, although all the other guildmages have the same CMC for each activation. Giving offering is interesting and potentially dangerous, and the other two stack up ok to existing abilities.
Weird tension on the rare between making it cheaper and getting cards off of it. I guess if you have three guys out, you can make it a somewhat easier to cast cantrip Wrath, and more guys just makes it better. Not to mention you kill their dudes too. Seems too strong.
First strike on something that can be mono-green is weird, although not unheard of. Dragon Appeasement tells us red is a little more appropriate than white, but the regeneration is probably ok. Doesn't feel very unique, though.
On the common, I don't like either very much, but Zsehaelax pulls his off with more elegance and hybridity.
On the other hand, Solesticio has the edge in hybrid design for the guildmage.
I don't really like either rare, Zsehaelax's for breaking the hybrid cycle, and Solesticio's for being too strong. Call this one a wash.
That brings it down to the mythic, which I think Zsehaelax executed more cleanly and with more originality.
Veripole Warden 2{WUB}
Creature - Human Wizard (C)
When Veripole Warden enters the battlefield, you may search your library for a card named Veripole Warden, reveal it and put it into your hand. If you do, shuffle your library.
1/1
I see this card, and think, 'Would I really want another of these?'
I would stick some ability on it, prolly a black or white one to counteract the greenness of this card.
As is though, unbearably weak.
Quote from Zsehaelax »
Azodir Guildmage {WUB}{WUB}{WUB}
Creature – Vedalken Wizard (U) 1WU, Reveal a card in your hand: Gain life equal to the revealed card’s converted mana cost. Activate this ability only any time you could cast a sorcery. 1UB, Discard a card: Return target card with converted mana cost equal to the discarded card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
2/2
I'm getting a strong sense of deja vu...
I don't think you needed this to cost 3 hybrid mana, I think 2 would have worked.
Quote from Zsehaelax »
Stultify1(W/B)U
Instant (R)
Counter target activated ability from a creature source and exile that creature if it's on the battlefield. "That was pretty embarassing for you." - Circu
I love how this card fits the color pie, but I don't like how this doesn't cost tri-hybrid mana.
Quote from Zsehaelax »
Spirit of the Azodir {WUB}{WUB}{WUB}{WUB}
Legendary Creature - Avatar (M)
Foreshadow - While you're searching your library, you may cast this spell from your library.
Flying
When Spirit of the Azodir is put into a graveyard from anywhere, shuffle it into its owner's library.
4/4 "Like truth and power, she is absolute." - Augustin, Twice-Bit
Hmmm, I think this card is perfect like this. I feel this card works in all these colors, ignoring Panglacial Wurm.
Quote from Solesticio »
Corrupted Elf {BGW}
Creature — Elf (C) 1G: Untap ~. 2WB,T: Target player loses 2 life. You gain 2 life. When Selesnya elves met Golgari mages, they learned how powerful dark forces could be.
1/1
I like this common a lot better. It has a good effect, but is reasonable for a common.
Quote from Solesticio »
Seleari Guildmage {BGW}{BGW}
Creature — Elf Shaman (U) B: The next spell you cast has offer. (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.) 3G, Sacrifice a creature: Put two green 1/1 Saproling creature tokens onto the battlefield. 1W, Sacrifice a creature: You gain 3 life.
2/2
A lot of sacrificing here, but in a token deck, this can get really broken, really fast. I also think T1 just died in happiness.
Quote from Solesticio »
Ravnica's Twist5{BGW}{BGW}{BGW}
Sorcery (R)
Offer (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.)
Destroy all creatures. Draw a card for each creature put into your graveyard from the battlefield this way.
WOH. Green getting mass removal? That's not good. The draw effect doesn't work here I feel. I kind of like the offer + draw a card decision you have to make tho.
Quote from Solesticio »
Seleari's Spirit {BGW}{BGW}{BGW}{BGW}{BGW}
Legendary Creature — Spirit (MR)
First Strike
Whenever you sacrifice a creature, draw a card.
{BGW}{BGW}{BGW}, Sacrifice a creature: Regenerate ~. All for one, one for all.
5/5
Again, draw doesn't really fit the colors here. But this is a very good card. I would also think you could have gotten away with sticking Flying on it.
Wow, this was so close, I think I'll actually explain myself!
Zsehaelax.
Your cards where generally good and would most likely see print. The problem is, I have a gripe about the awkward mana cost for your rare and the weakness of your common. I think you could have stepped up a little and been more risky on your cards. Try to smudge the line between weak, broken, and just right.
Solesticio.
The problem with your cards was the color pie. You think that drawing fits in G//, which I don't feel it does. You also had a card that gives G a Wrath of Dog effect. Color wheel aside your cards were still a little hit and miss with being weak or broken. I think maybe you should have taken a little extra time to make sure the cards were right before posting them.
In the end (the love you take is equal to the love you make) I really had a tough decision to make. Careful cards that seem underwhelming? Or cards that tried to be too good?
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Repetitive Impulse - This seems like a really bad impulse for blue, a weird way to get a creature in green, and a great way to draw an instant or sorcery in red. Mixed feelings.
Pacul Guildmage - I don't think that blue should be giving out vigilance. Otherwise, the abilities are dead on.
Titan Hatcher -This doesn't seem mythic to me. I don't want to pay 7 for a 0/7 that doesn't do anything for an entire turn. Each of these colors can make a 0/7+ wall for three mana. I want more than this at mythic.
Zanny77
Marshling - This is too good. We had Arcbound Worker which was colorless, and could only move its counters onto another artifact creature. This guy not only replaced himself, but also taps a creature at instant speed. Compare this to teardrop kami and I could understand either single ability. I cannot vote for this card as a combination of the two.
Harazv Guildmage - I think that the abilities aren't even. Regenerate a creature. (If you do), put a +1/+1 counter on it. The last ability doesn't fit.
Life in Soil - This is ordered poorly. This also shouldn't be a rare.
Kraj II - His ability is expensive for a mythic. Doubling counters on an 8/8 seems weak for seven mana. I would rather just see an 8/8 trample shroud.
Overall - Gerrard's Mom. I think your common was good, and zanny's was overpowered, but I think you could have done better. If your guildmage gave flying for blue, it would have won uncommon. Your rare and mythic were better but barely. None of the cards this round really impressed me except for gerrard's mom's rare. I think for the final round, gerrard's mom will have more potential going in.
Private Mod Note
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Originally Posted by Zsehaelax:
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
Cool, thanks. The common idea is that each color has card types it wants to cast lots of. The hard part was red there, which has less of this sort of thing, but I figured it was restricted enough to do.
Flying at 1U repeatable is too good, I would have had to restrict it somehow. It also overlaps with my common and would be nuts with Mass. Vigilance is like secondary in blue, it's basically just untapping someone after they attack. The other thing about the guildmages is that Zanny's has an effect better than the green one on Golgari Guildmage for two less mana.
Thanks for the comments on the rare. I thought about making the mythic just a Clone for highest power, but that didn't seem worth mythic, whereas making a large creature every turn does (to me).
vigilance is secondary in green, not blue. that is exactly what i was thinking for zannys GM. if your mythic had the effect ETB and upkeep, it would have been worth 7 mana. it works as red and green want high power, and the low power on your guy makes it nigh impossible to copy himself.
Private Mod Note
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Rollback Post to RevisionRollBack
Originally Posted by Zsehaelax:
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
I thought about that, and didn't like having to repeat the ability. I guess I could have tried Haste and a tap ability, I think that would be acceptable in blue with the hybrid and defender. The other thought was to have the tokens get haste but be sacrificed at end of turn, but that was basically just Kiki-Jiki, Mirror Breaker and didn't feel as much green, which wants to keep tokens, or blue, which doesn't necessarily want to attack.
GM - overall really good cards. The common is just great, and the guildmage, apart of vigilance at blue, is a normal guy. I can't think on another blue ability either, maybe you've should tried another way here. The Rare fits so well the three colors, as the common, but untap all your lands make it a free spell, and all we know what happened with urza's free spells. I know Early Harvest does it too, but yours is magnificient and, thus, stronger. The last one isn't that appealing. 7 mana for a 0/7 is terrible, and I don't see red anywhere. The ability is cool but, at 7 mana, is just too slow.
Zanny - The common is a cool card, but it has a problem that some pointed to me: It's ability makes him much more blue than the other colors. But I'm fine with it. The guildmage, as GM said, has an much better ability than one of the oldies. IF it wasn't that, it would be better than GM's. From rare I must say I thought about this thing, "if X was spent..." but I didn't 'cause it doesn't fit at all Ravnica. It makes it much easier to do these 3 color hybrids. The mythic suffers the same problem of GM's. I don't see much of one color, this time black. It's an half doubling season in a giant body, it has nothing appealing to.
Winner: GM, he has done overall better cards, and was much more imaginative.
I have to say that this challenge was unfair. There are colors that fit together much better than others, imo. Also, I thought about doing it as Ravnica, dual mana-hybrid symbols. But everyone agreed to use them as 3colored, so I shifted into that paradigm. The abilities costs of guildmage was an incredible mistake, but I would like to have been less punished by sticking to the roots, comparing with Zsehaelax. He made an awkward guildmage and an awkward rare, Ravnica's speaking. On the other hand, I agree that mass removal at green is kinda stupid. The "if green was spent" clause would help a lot, or even the dual-hybrids manas, but I thought that killing your own creatures in exchange of drawing would be good enough as 'excuse'.
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Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
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Onward to Round Five of the March 2010 Card Creation League! Stability is returning to Ravnica as a small number of Guilds flourish after snuffing much of the competition out, but conflict always simmers under the surface.
The small print:
- I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this)
- Then the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days)
- We'll have at least 2 teams. Each team will review another team's cards. After 3 rounds, we will cut to the top 8 players as determined by points.
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionally, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a Top 3 (drawn from the team they were assigned to critique) within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royal) elimination, until we have our champion.
- We have a "probation" procedure, which means that if you don't post a card or a Top 3, you are on probation. For Top 3 violations, if you didn't have time to post your T3 in time, PM it to me before the following round closes and I'll remove the probation.
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
- Here is a long, but very old version of the rules (thanks to Jau for finding this). Read at your own peril.
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% all of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
:symrw::symwb:
FuriouslySleepingIdea(Eliminated):symgb::symgw: Solesticio
Team Utvara
:symrw::symwb:
Ohmusama(Eliminated):symrg::symgu: Gerrard's Mom
Team Agyrem
:symwu::symub: Zsehaelax
:symgu::symur:
Jimmy Groove(Eliminated)Team Tin Street
:symur::symrw:
zunemi(Eliminated):symgb::symgu: Zanny77
Boros: 0
Dimir: 0
Golgari: 2
Izzet: 1
Orzhov: 0
Gruul: 1
Azorius: 0
Simic: 3
Rakdos: 0
While your Guild's leaders scheme and plot during this fragile eye of the inevitable storm, you must prepare your forces, becoming a true fusion of the old Guilds you've built upon. This round, you must create a series of tri-colored hybrid cards, one of each rarity (common through mythic). In addition, your uncommon must be a //gatherer.wizards.com/Pages/Search/Default.aspx?name=+[Guildmage">&format=[%22Ravnica%20Block%22]"]Guildmage.
Art isn't required, as always for the CCL, but art descriptions are encouraged and appreciated, as are backstories to your cards if time permits.
GM's Pacul Crush will go into brutal battle against Zanny's Harazv over who will control Ravnica's rebounding natural resources - and its remaining cytoplasm.
Zsehaelax's Azodir will wage an unseen war against Solesticio and Seleari's horde for the hearts and minds of the people.
Previous Rounds:
Sign Up
Round One
Round Two
Round Three
Round Four
You have until 10 PM Pacific on Sunday, March 28th.
Round 1 Posted - March 1stRound 1 Critiques - March 4thRound 2 Posted - March 7th
Round 2 Critiques - March 10th
Round 3 Posted - March 13th
Round 3 Critiques - March 16th
Round 4 Posted - March 19th
Round 4 Critiques - March 22nd
Round 5 Posted - March 25th
Round 5 Critiques - March 28th
Round 6 Posted - March 30th
Final Poll Posted - April 2nd
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Tri-colored hybrid means mana payable with any of three colors, right? Not something like Jund Hackblade. We don't seem to have the symbols for that available here, although they do exist on MSE.Edit - couldn't find anywhere to grab the images for them quickly, but I'll keep looking.
Vergul the Reactive URG
Legendary Creature - Goblin Mutant (R)
Mass 3
Vergul the Reactive can't be blocked except by X or more creatures, where X is its power.
Whenever Vergul deals combat damage to a player, draw that many cards, then discard that many cards at random.
2/2
Mechanic:
Mass N (Whenever this creature deals combat damage to a player, distribute X +1/+1 counters among creatures you control.)
Flavor:
Clumps of cytoplast have transformed the plundering Gruul hordes into Katamari Damacy-style agglomerating monsters. Every building or citizen they smash is eventually absorbed into a larger, out of control mass of smashiness, or pieces of the mass break up and reattach to nearby raiders. The color justification is blue's long-term planning in the choice of where to put counters, modulating green's desire for growth and red's desire to attack. The new guild is called the Pacul Crush.)
Pacul Spire-Vaulter 2R
(A Viashino, long tongue hanging out of the side of his mouth and bluish clumps encasing his arms and legs, leaps off from a tall spire, taking chunks of it with him.)
Creature - Viashino Scout (C)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
U: Pacul Spire-Vaulter gains flying until end of turn.
2/2
Nullbark Mossdog 3RG
Creature - Plant Hound (U)
(A crouched creature with green, shaggy body and a smooth black head emits some kind of blue blast from its mouth. Two white-cloaked figures are gesturing towards it, but dissipating runes in the air show that their magic has gone awry.)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
3U, Remove a +1/+1 counter from Nullbark Mossdog: Counter target spell.
Of all Ravnica's wild hounds, only these have a bark that makes the city quieter.
3/3
Grab // Go (Grab) 3UR
Sorcery (U)
Attach all Equipment and Auras to target creature you control, then move all counters onto that creature.
Grab // Go (Go) 1GU
Sorcery (U)
Whenever target creature you control deals damage this turn, draw that many cards.
Volput, the Bubbling Well
Land (U)
T: Add 1 to your mana pool.
XURG, T: Target creature with power X or less is unblockable this turn.
Cytoreactor Cannon 2
Artifact (R)
T: Move a counter from target permanent to another target permanent.
URG,T: For each counter on target permanent, put another of those counters on another target permanent.
Clumpcaster URG
Creature - Goblin Wizard (U)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
Remove a +1/+1 counter from Clumpcaster: Choose one — Draw a card, then discard a card; or Clumpcaster deals 1 damage to target creature or player; or add one mana of any color to your mana pool.
2/2
Repetitive Impulse 1{URG}
(A robed elven mage casts a complex magical latticework, gold in color and hovering above the city street. He looks shocked as a goblin with a clump of cytoplast on his head also gestures, causing spikes of red energy to flow up through the holes in the spell.)
Instant (C)
Choose target spell. Reveal the top four cards of your library and choose one that shares a card type with that spell. Put that card into your hand and the rest on the bottom of your library in any order.
Pacul Guildmage {URG}{URG}
(A Viashino in purple robes crouches slightly, his arms forward. His forearms are encased in cytoplasm, which crackles with arcane energy and sends out sparks.)
Creature - Viashino Wizard (U)
1U: Target creature gains vigilance until end of turn.
1R: Target creature gains haste until end of turn.
1G: Target creature gains trample until end of turn.
2/2
Squatters' Rebellion 3{URG}{URG}{URG}
(Figures identifiable as Pacul crouch and hop around triumphantly on the tops of buildings of all types, all of which float at strange angles and seem to be in motion in a swirling mass of greenish-blue slime.)
Sorcery (R)
Gain control of all lands until end of turn. Untap all lands you control.
Having grown unstable, the cytoplast vats were known to produce occasional short-lived but explosive floods, which could end with entire districts of Ravnica rearranged from the foundations up. Somehow, these moments of chaos always ended well for the Pacul.
Titan Hatcher 4{URG}{URG}{URG}
(A huge jelly-like mass looms in a green-lit and somewhat ruined laboratory. A copper-scaled dragon crouches in attack posture in the foreground, but above it we can see a jellified imitation dragon emerging from the ooze.)
Creature - Ooze Wall (M)
Defender
At the beginning of your upkeep, put a creature token into play that is a copy of target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)
0/7
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
But if all agree that it souldn't be like the oldies, then I would judge accordingly.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Mulch - (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
I made this using the main goals of the two guilds that were combined to make the Harazv. The Golgari enjoyed death and things that occured with death. The Simic enjoyed boosting creatures with +1/+1 counters. I found it only fitting I combined them both.
Lake Mossbeast BUG
Creature - Plant Beast (C)
Mulch (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
When Lake Mossbeast attacks, add G to your mana pool.
It shambles across the ends of the old Simic chambers, as if asking to be made anew.
2/3
Creature - Shapeshifter (R)
As long as you control a green creature, Mutatizo gets +1/+1 and gains “G: Regenerate Mutatizo.”
As long as you control a black creature, Mutatizo gets +1/+1 and gains intimidate.
“I cried to Brozhenya to protect us...and I cried to our troops to fall back as it threatened to destroy us.”
—Dmitri, Brozhenya Soldier
2/2
Instant (R)
Search your library for 2 basic land cards, reveal them and put them in your hand. If you played this as a sorcery, you may play 2 additional lands this turn.
//
Destroy 2BG
Instant (R)
Destroy up to 2 non-creature permanents. For every 2 permanents destroyed this way, target opponent sacrifices a creature.
Land (U)
T: Add 1 to your mana pool.
GUB,T: Put a +1/+1 counter on target creature and a -1/-1 counter on another target creature.
When the very walls itself breathe and die, you know that this building houses every secret and detail held highly by the Harazv.
Artifact (R)
Growth Essence Chamber comes into play with X charge counters on it.
Creatures with converted mana cost equal to the number of charge counters on Growth Essence Chamber get +2/+2 and trample.
GUB: Return Growth Essence Chamber to your hand. Draw a card.
Creature - Elf Druid (R)
Deathtouch
Whenever Infuser of Life and Death deals damage to a player, draw a card.
“A simple thought brings life anew, and a simple poison brings death so true.”
—Armetis, Ravnican Poet
4/2
Creature - Spirit (C)
Mulch (When this creature is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.)
Sacrifice Marshling: Tap target creature.
“Marshling, marshling, screaming in the night
marshling, marshling, dying in the light.”
—Ravnican nursery rhyme
1/1
Creature - Human Druid (U)
2G: Regenerate a creature you control. Put a +1/+1 counter on it.
2B, Sacrifice a creature: Put a -1/-1 counter on target creature.
2U: Tap target creature.
2/2
Instant (R)
If G was used to pay Life in Soil’s mana cost, put a +1/+1 counter on each creature you control.
If Bwas used to pay Life in Soil’s mana cost, creatures you control gain Mulch until end of turn.
If U was used to pay Life in Soil’s mana cost, you may move any number of counters from one target creature to another target creature.
Legendary Creature - Ooze (M)
If a source would put +1/+1 counters on a creature, it puts twice that many on instead.
1{GUB}{GUB}{GUB}: Creatures you control with +1/+1 counters on them gain trample and shroud until end of turn.
Born again, this time, it shall be perfect. With life and death within it’s grasp, it can control all progress.
8/8
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Parun
Augustin, Twice-Bit :2mana::symw::symu::symb:
Legendary Creature - Vampire Advisor (M)
Discard a card: Draw a card.
Whenever a card is put into your graveyard from anywhere, lose 1 life.
2/3
Mechanical Common
Mind Shadow U
Instant (c)
Draw a card
Foreshadow - While you're searching your library, you may cast this spell from your library.
Color Matters
Circu Azodir Arbiter 2UU
Legendary Creature - Human Advisor
Whenever you play a black spell, search your library for a card and exile it face down. If you do, shuffle your library.
Whenever you play a white spell, you may put a card exiled by Circu into your hand.
2/2
Split Card
Innocence 1UW
Instant (U)
Exile target creature. Its controller draws a card.
Return that card to the battlefield under its owner's control at the beginning of the next end step.
//
Guilt 1UB
Instant (U)
Target creature's controller sacrifices it.
Guildhome
Veripole, Beacon of Wisdom
Land (U)
T: Add 1 to your mana pool.
WUB,T: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
No one ever questioned a lighthouse in the old market district.
Artifact
Azodir Tome 3
Artifact (R)
1U,T: Each player draws a card.
2WB,T, Exile Azodir Tome: Each player exiles his or her hand.
Chapter One: How to Hide a Guild
Herald
Guildmage
This round:
Veripole Warden 2{WUB}
Creature - Human Wizard (C)
When Veripole Warden enters the battlefield, you may search your library for a card named Veripole Warden, reveal it and put it into your hand. If you do, shuffle your library.
1/1
Azodir Guildmage {WUB}{WUB}{WUB}
Creature – Vedalken Wizard (U)
1WU, Reveal a card in your hand: Gain life equal to the revealed card’s converted mana cost. Activate this ability only any time you could cast a sorcery.
1UB, Discard a card: Return target card with converted mana cost equal to the discarded card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
2/2
Stultify 1(W/B)U
Instant (R)
Counter target activated ability from a creature source and exile that creature if it's on the battlefield.
"That was pretty embarassing for you." - Circu
Spirit of the Azodir {WUB}{WUB}{WUB}{WUB}
Legendary Creature - Avatar (M)
Foreshadow - While you're searching your library, you may cast this spell from your library.
Flying
When Spirit of the Azodir is put into a graveyard from anywhere, shuffle it into its owner's library.
4/4
"Like truth and power, she is absolute." - Augustin, Twice-Bit
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Corrupted Elf {BGW}
Creature — Elf (C)
1G: Untap ~.
2WB,T: Target player loses 2 life. You gain 2 life.
When Selesnya elves met Golgari mages, they learned how powerful dark forces could be.
1/1
Seleari Guildmage {BGW}{BGW}
Creature — Elf Shaman (U)
B: The next spell you cast has offer. (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.)
3G, Sacrifice a creature: Put two green 1/1 Saproling creature tokens onto the battlefield.
1W, Sacrifice a creature: You gain 3 life.
2/2
Ravnica's Twist 5{BGW}{BGW}{BGW}
Sorcery (R)
Offer (You may sacrifice any number of creatures as you cast this spell. It cost less to cast for each creature sacrificed this way.)
Destroy all creatures. Draw a card for each creature put into your graveyard from the battlefield this way.
Seleari's Spirit {BGW}{BGW}{BGW}{BGW}{BGW}
Legendary Creature — Spirit (MR)
First Strike
Whenever you sacrifice a creature draw a card.
{BGW}{BGW}{BGW}, Sacrifice a creature: Regenerate ~.
All for one, one for all.
5/5
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
If I made a guildmage last round, can I reuse that but as a hybrid? It isn't that I can't come up with the idea, but I did make a guildmage last round.
Anyword on my guildmage?
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
I'm not sure the guildmage needed to be CMC 3, but I understand the concern with it being playable in a lot of colors. That said, since both of the abilities are gold anyway, it sort of defeats the purpose of being hybrid. It might as well have cost U(W/B). Reviewed the abilities last time, but I think the first is too strong still.
Stultify is fine, although it escaped the tri-hybrid cycle, and oddly enough Solesticio submitted something very similar in last month's finals, iirc.
The Avatar is a great use of foreshadow, just not entirely sure it feels mythic. It squeaks by though.
The guildmage is a little better for having all the colors split, although all the other guildmages have the same CMC for each activation. Giving offering is interesting and potentially dangerous, and the other two stack up ok to existing abilities.
Weird tension on the rare between making it cheaper and getting cards off of it. I guess if you have three guys out, you can make it a somewhat easier to cast cantrip Wrath, and more guys just makes it better. Not to mention you kill their dudes too. Seems too strong.
First strike on something that can be mono-green is weird, although not unheard of. Dragon Appeasement tells us red is a little more appropriate than white, but the regeneration is probably ok. Doesn't feel very unique, though.
On the other hand, Solesticio has the edge in hybrid design for the guildmage.
I don't really like either rare, Zsehaelax's for breaking the hybrid cycle, and Solesticio's for being too strong. Call this one a wash.
That brings it down to the mythic, which I think Zsehaelax executed more cleanly and with more originality.
Winner - Zsehaelax
I see this card, and think, 'Would I really want another of these?'
I would stick some ability on it, prolly a black or white one to counteract the greenness of this card.
As is though, unbearably weak.
I'm getting a strong sense of deja vu...
I don't think you needed this to cost 3 hybrid mana, I think 2 would have worked.
I love how this card fits the color pie, but I don't like how this doesn't cost tri-hybrid mana.
Hmmm, I think this card is perfect like this. I feel this card works in all these colors, ignoring Panglacial Wurm.
I like this common a lot better. It has a good effect, but is reasonable for a common.
A lot of sacrificing here, but in a token deck, this can get really broken, really fast. I also think T1 just died in happiness.
WOH. Green getting mass removal? That's not good. The draw effect doesn't work here I feel. I kind of like the offer + draw a card decision you have to make tho.
Again, draw doesn't really fit the colors here. But this is a very good card. I would also think you could have gotten away with sticking Flying on it.
Zsehaelax.
Your cards where generally good and would most likely see print. The problem is, I have a gripe about the awkward mana cost for your rare and the weakness of your common. I think you could have stepped up a little and been more risky on your cards. Try to smudge the line between weak, broken, and just right.
Solesticio.
The problem with your cards was the color pie. You think that drawing fits in G//, which I don't feel it does. You also had a card that gives G a Wrath of Dog effect. Color wheel aside your cards were still a little hit and miss with being weak or broken. I think maybe you should have taken a little extra time to make sure the cards were right before posting them.
In the end (the love you take is equal to the love you make) I really had a tough decision to make. Careful cards that seem underwhelming? Or cards that tried to be too good?
(Zsehaelax)
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Pacul Guildmage - I don't think that blue should be giving out vigilance. Otherwise, the abilities are dead on.
Squatters' Rebellion This card is awesome. It is blue (annex), red(orcish squatters) and green(Gilt-Leaf Archdruid). Very well thought out and delivered.
Titan Hatcher -This doesn't seem mythic to me. I don't want to pay 7 for a 0/7 that doesn't do anything for an entire turn. Each of these colors can make a 0/7+ wall for three mana. I want more than this at mythic.
Zanny77
Harazv Guildmage - I think that the abilities aren't even. Regenerate a creature. (If you do), put a +1/+1 counter on it. The last ability doesn't fit.
Life in Soil - This is ordered poorly. This also shouldn't be a rare.
Kraj II - His ability is expensive for a mythic. Doubling counters on an 8/8 seems weak for seven mana. I would rather just see an 8/8 trample shroud.
Winner
Uncommon - zanny77.
Rare - Gerard's Mom
Mythic - Gerrard's Mom
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt
Flying at 1U repeatable is too good, I would have had to restrict it somehow. It also overlaps with my common and would be nuts with Mass. Vigilance is like secondary in blue, it's basically just untapping someone after they attack. The other thing about the guildmages is that Zanny's has an effect better than the green one on Golgari Guildmage for two less mana.
Thanks for the comments on the rare. I thought about making the mythic just a Clone for highest power, but that didn't seem worth mythic, whereas making a large creature every turn does (to me).
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt
Zanny - The common is a cool card, but it has a problem that some pointed to me: It's ability makes him much more blue than the other colors. But I'm fine with it. The guildmage, as GM said, has an much better ability than one of the oldies. IF it wasn't that, it would be better than GM's. From rare I must say I thought about this thing, "if X was spent..." but I didn't 'cause it doesn't fit at all Ravnica. It makes it much easier to do these 3 color hybrids. The mythic suffers the same problem of GM's. I don't see much of one color, this time black. It's an half doubling season in a giant body, it has nothing appealing to.
Winner: GM, he has done overall better cards, and was much more imaginative.
I have to say that this challenge was unfair. There are colors that fit together much better than others, imo. Also, I thought about doing it as Ravnica, dual mana-hybrid symbols. But everyone agreed to use them as 3colored, so I shifted into that paradigm. The abilities costs of guildmage was an incredible mistake, but I would like to have been less punished by sticking to the roots, comparing with Zsehaelax. He made an awkward guildmage and an awkward rare, Ravnica's speaking. On the other hand, I agree that mass removal at green is kinda stupid. The "if green was spent" clause would help a lot, or even the dual-hybrids manas, but I thought that killing your own creatures in exchange of drawing would be good enough as 'excuse'.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo