Notes: I put the Loyalty to 4 to prevent a rouge Lightning Bolt from just blasting him to kingdom come, but to balance this the 2nd ability costs more. I am accepting suggestions for a new name.
1. Love the mana cost - it's perfect for a Sliver Planeswalker.
2. Your wording is quite off. As they stand, the three abilities should read:
+1: Until end of turn, target Sliver creature you control is unblockable and gains vigilance.
-2: For the rest of the game, target Sliver has "All Sliver creatures get +1/+1.
-8: For the rest of the game, Sliver spells cannot be countered by spells and abilities, and all Sliver creatures have shadow and lifelink.
3. The first ability is very weak, considering all the effort that went into casting this guy. In my errata above I amended it so that the creature only gained vigilance for the turn - I'm assuming this was your intention, yes? Also, why make the creature unblockable instead of giving it shadow, which is more in theme with the rest of this card 9and slivers in general)?
4. The second ability creatures a continuous effect which grants an ability to another card, an action which causes memory (and some rules) issues. Do you want a repeatable ability such as this lasting for the rest of the game? Note that other cards have used counters to indicate permanently granted abilities.
5. The ultimate ability is nice, but somewhat underwhelming considering all the effect you have gone to in order to get to this point.
6. Sliver decks are reliant upon their creatures, so there needs to be some motivation for including a hard-to-cast non-Sliver-creature like this in your deck. This card only gives Slivers abilities they can already get from other slivers, and doesn't even plonk a dude down, which is very unexciting. Slivers can already turn themselves into Akroma, Angel of Wrath, so why make this guy do the same thing?
These all do things regular slivers wouldn't. That is what you want to find from your sliver Planeswalker. It has to be special and not simply a mash together of common abilities.
Good luck!
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Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Okay, this version is stronger, though the second ability is too strong I feel.
Compare to Sliver Queen. She costs WUBRG and can pump out Slivers for 2 apiece. This card costs WUBRG (and that's very negotiable) and can immediately pump out a ridiculous number of Slivers without any extra mana investment. And do the same next turn (if it survives, which it very likely will, short of a destruction spell).
Have you playtested this card in its current incarnation? It may show that the ability is indeed balanced, but it's worth having a look.
Also, the Muscle Sliver granting ability still causes memory issues. Perhaps you could have it put a counter on that creature which denotes that it now pumps Slivers for the remainder of the game.
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Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
First ability should read "+1: Put a sliver creature token named Muscle Sliver into play that has "All slivers get +1/+1."
Makes doing the math easy.
Also, his starting loyalty should be a 3. At 6, one mana of each color doesn't justify putting into play, three times, a double amount of slivers. The ultimate cost is fine, but being able to cast it only the third turn it is in play is just stupid broken.
Well, imho it is quite bad:
- art is bad: it is good for a 1/1 colorless sliver, or for a 2/2 sliver with an ability, not for something on sliver queen level
It's supposed to represent the "Perfect" Sliver. It has no extra ordinary features.
- I don't get why a sliver PW is needed: is it a sliver that planeswalk? it doesn't seem a good and realistic idea given the fact it would bring slivers to the entire galaxy
Slivers are constantly evolving and growing. Is it really all that out of the ordinary to have them eventually be able to Planeswalk?
- the cost can be WBGUR, there are no reasons to give the colorless cost too
- the first ability is not worded correctly, and gives memory issues itself. You could simply have him spawn a 1/1 colorless sliver token with muscle sliver text on it
- I don't like the second ability but it is worded and costed correctly
- the last ability may have the right cost, but it is all but original. I understand sliver helps themselves, but It seems to me you could do something more elegant. For example you could divide the effects into + and - abilities: +1 makes a muscle sliver; -1 makes a two headed sliver; -1 makes a temporary crystalline or frenetic sliver; -8 makes a tons of slivers and give them haste.
I don't like this from a flavor standpoint, if one sliver could planeswalk, couldn't all the slivers around it? Doesn't work for me.
From a card standpoint why not give it a Nissa Revane ultimate, Aka, all the slivers in your deck hit the battlefield.
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Remember Figure of Destiny? That card was the inspiration for the level-up mechanic. -Wizards
Accept the truth.
You could call it sliver king.
+1 put 2 1/1 colorless sliver tokens into play
-3 search your library for a sliver creature and put it into play
-9 put 1 colorless sliver token into play for each sliver you control
His ultimate should be:
Put an 8/8 colourless sliver creature token onto the battlefield that is indestructible with "This creature has all the abilities of all slivers on the battlefield and in each graveyard"
I don't like this from a flavor standpoint, if one sliver could planeswalk, couldn't all the slivers around it? Doesn't work for me.
From a card standpoint why not give it a Nissa Revane ultimate, Aka, all the slivers in your deck hit the battlefield.
Good point. Rather, it'd have to be something that controls slivers. Perhaps a creator?
A flavor attempt at a Sliver planeswalker... its abilities kind of give Slivers planeswalking?
Planar SliverWUBRG
Planeswalker - Sliver {M}
[+1]: You may put a Sliver creature card from your hand onto the battlefield.
[-1]: Exile target Sliver creature. Return it to the battlefield at end of turn.
[-5]: You get an Emblem with "At the beginning of your upkeep, name a Sliver creature card. You may put a token that is a copy of that creature onto the battlefield."
3
Il-Rath, Sliver HivemindWUBRG
Planeswalker- Il-Rath (M)
[+1]: Put a 1/1 colorless Sliver creature token onto the battlefield.
[-2]: Any number of target players each get an emblem with "Creatures you control are Slivers in addition to their other creature types."
[-12]: Search your graveyard, hand, and/or library for any number of Sliver creature cards and put them onto the battlefield. Then shuffle your library.
[7]
Artwork credit to: http://nerversis.deviantart.com/art/Sliver-114456330
Notes: I put the Loyalty to 4 to prevent a rouge Lightning Bolt from just blasting him to kingdom come, but to balance this the 2nd ability costs more. I am accepting suggestions for a new name.
1. Love the mana cost - it's perfect for a Sliver Planeswalker.
2. Your wording is quite off. As they stand, the three abilities should read:
+1: Until end of turn, target Sliver creature you control is unblockable and gains vigilance.
-2: For the rest of the game, target Sliver has "All Sliver creatures get +1/+1.
-8: For the rest of the game, Sliver spells cannot be countered by spells and abilities, and all Sliver creatures have shadow and lifelink.
3. The first ability is very weak, considering all the effort that went into casting this guy. In my errata above I amended it so that the creature only gained vigilance for the turn - I'm assuming this was your intention, yes? Also, why make the creature unblockable instead of giving it shadow, which is more in theme with the rest of this card 9and slivers in general)?
4. The second ability creatures a continuous effect which grants an ability to another card, an action which causes memory (and some rules) issues. Do you want a repeatable ability such as this lasting for the rest of the game? Note that other cards have used counters to indicate permanently granted abilities.
5. The ultimate ability is nice, but somewhat underwhelming considering all the effect you have gone to in order to get to this point.
6. Sliver decks are reliant upon their creatures, so there needs to be some motivation for including a hard-to-cast non-Sliver-creature like this in your deck. This card only gives Slivers abilities they can already get from other slivers, and doesn't even plonk a dude down, which is very unexciting. Slivers can already turn themselves into Akroma, Angel of Wrath, so why make this guy do the same thing?
Have a look at the three Legendary Slivers and see how they differ from, or add to, the current Sliver collection:
Sliver Legion
Sliver Overlord
Sliver Queen
These all do things regular slivers wouldn't. That is what you want to find from your sliver Planeswalker. It has to be special and not simply a mash together of common abilities.
Good luck!
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Compare to Sliver Queen. She costs WUBRG and can pump out Slivers for 2 apiece. This card costs WUBRG (and that's very negotiable) and can immediately pump out a ridiculous number of Slivers without any extra mana investment. And do the same next turn (if it survives, which it very likely will, short of a destruction spell).
Have you playtested this card in its current incarnation? It may show that the ability is indeed balanced, but it's worth having a look.
Also, the Muscle Sliver granting ability still causes memory issues. Perhaps you could have it put a counter on that creature which denotes that it now pumps Slivers for the remainder of the game.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Makes doing the math easy.
Also, his starting loyalty should be a 3. At 6, one mana of each color doesn't justify putting into play, three times, a double amount of slivers. The ultimate cost is fine, but being able to cast it only the third turn it is in play is just stupid broken.
Otherwise, it's a nice concept.
Creatures [28]
4x Extractor Demon
4x Rotting Rats
4x Dregscape Zombie
3x Fatestitcher
4x Viscera Dragger
4x Hedron Crab
2x Kederekt Leviathan
3x Corpse Connoisseur
4x Spell Pierce
2x Consume Spirit
2x Tome Scour
3x Grim Discovery
Lands [23]
4x Terramorphic Expanse
3x Crypt of Agadeem
2x Grixis Panorama
2x Swamp
12x Island
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+1: Sliver Queen's ability (or maybe two tokens).
-2: Sliver Overlord's first ability.
How about:
http://www.woosta.com/assets/images/jeff/thoughtlash_sliver_MTG.jpg
From a card standpoint why not give it a Nissa Revane ultimate, Aka, all the slivers in your deck hit the battlefield.
Accept the truth.
+1 put 2 1/1 colorless sliver tokens into play
-3 search your library for a sliver creature and put it into play
-9 put 1 colorless sliver token into play for each sliver you control
Loyalty: 4
WUBRG is the order that a new-border player would expect.
Level 1 Judge
Put an 8/8 colourless sliver creature token onto the battlefield that is indestructible with "This creature has all the abilities of all slivers on the battlefield and in each graveyard"
Good point. Rather, it'd have to be something that controls slivers. Perhaps a creator?
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]
Planar Sliver WUBRG
Planeswalker - Sliver {M}
[+1]: You may put a Sliver creature card from your hand onto the battlefield.
[-1]: Exile target Sliver creature. Return it to the battlefield at end of turn.
[-5]: You get an Emblem with "At the beginning of your upkeep, name a Sliver creature card. You may put a token that is a copy of that creature onto the battlefield."
3
Planeswalker- Il-Rath (M)
[+1]: Put a 1/1 colorless Sliver creature token onto the battlefield.
[-2]: Any number of target players each get an emblem with "Creatures you control are Slivers in addition to their other creature types."
[-12]: Search your graveyard, hand, and/or library for any number of Sliver creature cards and put them onto the battlefield. Then shuffle your library.
[7]
Mechanic Creator's Contest III- Winner
[Clan Flamingo]