I'm working on my newest EDH deck, Wrexial, the Risen Deep, and I'm thinking of taking a control focus on it. My idea anyway is A) Counter spells put spells into the graveyard where I can then use them with Wrexial.
Also as this deck stands it's half what I had lying around and half trades and purchases... so some of the choices are subpar I'm sure. Also maybe I'm trying to go to many directions at once.
I think mostly that I need some balancing... as I might have lost my focus somewhere.
I'm sure the deck works fine in 1v1, but my issue with completely dedicated mill cards in Multiplayer EDH is that you're not going to be able to win with milling reliably (of course, I haven't tried this, I may well be wrong). Unless Wrexial hits, I see it as card disadvantage. And if your opponent had other spells to copy, it may still have been card disadvantage. Not to mention the most you'll be stealing out of any one player's grave is 5 times (after that, you win through general damage) (barring Forcefield, etc).
Cards that you're missing: Knowledge Exploitation - you basically get to play whatever spell you take twice (due to Wrexial's ability). Taking Time Stretch from a blue player basically wins the game against that player (original 5 damage + 5 damage x 2 extra turns + 5 damage x 2 extra extra turns = 25 damage > 21). Not to mention it gives you four extra turns to build up against the table.
Mind Shatter - Discard is a lot better than mill. It's actually card advantage (albeit vs. one player), and gives you bigger chances of hitting big spells (since they'll be saving them for the late game).
Myojin of Night's Reach - See above, but vs. all players and their whole hands automatically. Gives you a whole slew of targets, and gets rid of all opposition. Beware the table's (literal) wrath, though.
I'm sure the deck works fine in 1v1, but my issue with completely dedicated mill cards in Multiplayer EDH is that you're not going to be able to win with milling reliably (of course, I haven't tried this, I may well be wrong). Unless Wrexial hits, I see it as card disadvantage. And if your opponent had other spells to copy, it may still have been card disadvantage. Not to mention the most you'll be stealing out of any one player's grave is 5 times (after that, you win through general damage) (barring Forcefield, etc).
Cards that you're missing: Knowledge Exploitation - you basically get to play whatever spell you take twice (due to Wrexial's ability). Taking Time Stretch from a blue player basically wins the game against that player (original 5 damage + 5 damage x 2 extra turns + 5 damage x 2 extra extra turns = 25 damage > 21). Not to mention it gives you four extra turns to build up against the table.
Mind Shatter - Discard is a lot better than mill. It's actually card advantage (albeit vs. one player), and gives you bigger chances of hitting big spells (since they'll be saving them for the late game).
Myojin of Night's Reach - See above, but vs. all players and their whole hands automatically. Gives you a whole slew of targets, and gets rid of all opposition. Beware the table's (literal) wrath, though.
I guess your right about the mill... perhaps I'll take out some of my mill... I think Alter of Dementia... is OK though, because it's a sack outlet for creatures I steal.
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[Legacy]
ANT
Imperial Painter
I guess your right about the mill... perhaps I'll take out some of my mill... I think Alter of Dementia... is OK though, because it's a sack outlet for creatures I steal.
I have no first-hand experience with this deck, but I think UB's lifeblood is CA, so it should probably be used as efficiently as possible.
You can still give it a shot, though - I haven't had firsthand experience using it.
I'd take out Archive Trap as well. And Trapmaker's Snare; it wouldn't do much with only one trap in the deck.
All of the cards you're considering adding are excellent choices. Trickbind is so good...
The only reason I would consider running Trapmaker's Snare still is because it gives me a second chance to respond to that game breaking combo by exiling the stack... ... But I see your point... Ideally it should be a mystical tutor anyway... not that I have one of those to go in my deck right now.
here's my build that I play with regularly.http://tappedout.net/mtg-decks/wrexial-the-pirate-edh/
I I'm working in some land conversion so wrexial always hits(though in every match I've played someone had a swamp or island out.
Also as this deck stands it's half what I had lying around and half trades and purchases... so some of the choices are subpar I'm sure. Also maybe I'm trying to go to many directions at once.
I think mostly that I need some balancing... as I might have lost my focus somewhere.
Land (36)
1x Bad River
1x Bloodstained Mire
1x Boseiju, Who Shelters All
1x Cabal Coffers
1x Creeping Tar Pit
1x Dread Statuary
1x Drowned Catacomb
1x Dust Bowl
1x Halimar Depths
9x Island
1x Jwar Isle Refuge
1x Reliquary Tower
1x Salt Marsh
1x Shizo, Death's Storehouse
1x Soaring Seacliff
1x Stalking Stones
1x Strip Mine
7x Swamp
1x Tectonic Edge
1x Terramorphic Expanse
1x Tolaria West
1x Urborg, Tomb of Yawgmoth
Creature (11)
1x Dimir Doppelganger
1x Dominating Licid
1x Duplicant
1x Mortivore
1x Mulldrifter
1x Solemn Simulacrum
1x Sphinx of Jwar Isle
1x Thada Adel, Acquisitor
1x Trinket Mage
1x Willbender
1x Yixlid Jailer
1x Acquire
1x Beacon of Unrest
1x Blatant Thievery
1x Bribery
1x Consuming Vapors
1x Demonic Tutor
1x Fabricate
1x Knowledge Exploitation
1x Recurring Insight
1x Rite of Replication
1x Syphon Mind
1x Time Stretch
Instant (20)
1x Cancel
1x Capsize
1x Commandeer
1x Counterspell
1x Desertion
1x Deprive
1x Fact or Fiction
1x Forbid
1x Frantic Search
1x Hinder
1x Last Word
1x Lim-Dul's Vault
1x Logic Knot
1x Memory Plunder
1x Mindbreak Trap
1x Repel
1x Spelljack
1x Spin into Myth
1x Time Stop
1x Trickbind
1x Darksteel Ingot
1x Dimir Signet
1x Everflowing Chalice
1x Expedition Map
1x Helm of Obedience
1x Lightning Greaves
1x Mana Vault
1x Mask of Riddles
1x Memory Jar
1x Oblivion Stone
1x Quicksilver Fountain
1x Scrabbling Claws
1x Sensei's Divining Top
1x Sol Ring
1x Thought Dissector
1x Whispersilk Cloak
Enchantment (2)
1x Rhystic Study
1x Treachery
Planeswalker (2)
1x Jace Beleren
1x Liliana Vess
[Legacy]
ANT
Imperial Painter
Accept the truth.
Cards that you're missing:
Knowledge Exploitation - you basically get to play whatever spell you take twice (due to Wrexial's ability). Taking Time Stretch from a blue player basically wins the game against that player (original 5 damage + 5 damage x 2 extra turns + 5 damage x 2 extra extra turns = 25 damage > 21). Not to mention it gives you four extra turns to build up against the table.
Mind Shatter - Discard is a lot better than mill. It's actually card advantage (albeit vs. one player), and gives you bigger chances of hitting big spells (since they'll be saving them for the late game).
Myojin of Night's Reach - See above, but vs. all players and their whole hands automatically. Gives you a whole slew of targets, and gets rid of all opposition. Beware the table's (literal) wrath, though.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I guess your right about the mill... perhaps I'll take out some of my mill... I think Alter of Dementia... is OK though, because it's a sack outlet for creatures I steal.
[Legacy]
ANT
Imperial Painter
I have no first-hand experience with this deck, but I think UB's lifeblood is CA, so it should probably be used as efficiently as possible.
You can still give it a shot, though - I haven't had firsthand experience using it.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
+ Sol Ring
- Everflowing Chalice
+ Mana Vault
- Mind Stone
+ Helm of Obedience
- Grinning Totem
+ Sensei's Divining Top
- Diabolic Tutor
+ Darksteel Ingot
- ???
+ Demonic Tutor
- Deep Analysis
+ Trinket Mage
- Dream Thrush
+ Mulldrifter
- Hedron Crab
+ Duplicant
- Crypt Angel
+ Oblivion Stone
- Trapmaker's Snare
+ Quicksilver Fountain
- ???
+ Solemn Simulacrum
- ???
+ Knowledge Exploitation
- Traumatize
+ Dimir Doppelganger
- ???
+ Trickbind
- Archive Trap
+ Treachery
- Memory Erosion
+ Desertion
- Deflection
Help would be much appreciated.
[Legacy]
ANT
Imperial Painter
All of the cards you're considering adding are excellent choices. Trickbind is so good...
The only reason I would consider running Trapmaker's Snare still is because it gives me a second chance to respond to that game breaking combo by exiling the stack... ... But I see your point... Ideally it should be a mystical tutor anyway... not that I have one of those to go in my deck right now.
What else should I drop?
I hate to drop Bosium Strip, and my GY hate...
I'm thinking Altar of Dementia... but I like the Sac outlet, especially if I'm stealing peoples creatures.
[Legacy]
ANT
Imperial Painter
I I'm working in some land conversion so wrexial always hits(though in every match I've played someone had a swamp or island out.
1x Cabal Coffers
1x Creeping Tar Pit
1x Drowned Catacomb
1x Halimar Depths
13x Island
1x Jwar Isle Refuge
1x Misty Rainforest
1x Saprazzan Skerry
1x Scalding Tarn
13x Swamp
1x Tainted Isle
1x Urborg, Tomb of Yawgmoth
1x Archive Trap
1x Cabal Ritual
1x Counterspell
1x Cryptic Command
1x Crystal Spray
1x Doom Blade
1x Malice
1x Memory Plunder
1x Mystical Teachings
1x Put Away
1x Soul Manipulation
1x Tendrils of Corruption
1x Traumatic Visions
1x Twincast
1x Grave Pact
1x Rhystic Study
1x Teferi's Curse
1x Underworld Dreams
1x Beacon of Unrest
1x Befoul
1x Beseech the Queen
1x Brainbite
1x Demonic Tutor
1x Fabricate
1x Merchant Scroll
1x Mind Funeral
1x Mind Shatter
1x Mind Sludge
1x Profane Command
1x Rise from the Grave
1x Rite of Replication
1x Sadistic Sacrament
1x Sanity Grinding
1x Telemin Performance
1x Traumatize
1x Treasure Hunt
1x Lightning Greaves
1x Mistvein Borderpost
1x Pithing Needle
1x Skullclamp
1x Sol Ring
1x Umezawa's Jitte
1x Whispersilk Cloak
1x Sorin Markov
1x Clone
1x Djinn of Wishes
1x Guiltfeeder
1x Hedron Crab
1x Inkwell Leviathan
1x Lorthos, the Tidemaker
1x Nemesis of Reason
1x Oona, Queen of the Fae
1x Phage the Untouchable
1x Roil Elemental
1x Sakashima the Impostor
1x Sphinx Ambassador
1x Sphinx of Jwar Isle
1x Thada Adel, Acquisitor
1x Trinket Mage
1x Vampire Nighthawk
1x Willbender
1x Wrexial, the Risen Deep
[Legacy]
ANT
Imperial Painter
plenty of changes... so many I can't remember all of them to list them all.
I did notice that I'm missing Academy Ruin... so I'll def add that to the list of stuff I need.
[Legacy]
ANT
Imperial Painter