This is my first deck that I have posted here for critique, and its the ever popular Intet. I haven't actually put this deck together yet, as I'm still waiting on some of the cards to come in the mail, but I'm still trying to tweek the list and get an idea of what other people think I should try. I mostly play 1v1, but I do occasionally play in multiplayer, and thus I try never to make my EDHs lean to far to one or the other.
This deck is meant to be able to abuse Intet's ability by using effects that let you see the top card of your library beforehand, or control the top card. There are a few big spells to be placed on top. The deck isn't meant to only require Intet to win though, because in a 1v1 game, its only feasable to get 3 activations off of Intet (3 attacks x 6 dmg each = 18 general dmg, one more attack wins).
The deck has some really cool other combos, although most of them revolve around Kiki-Jiki, including the infinite turn combo. For the record, I'm not the type of person that likes to use combos like that to win. It just so happens that the combo ended up in the deck. If it was up to me, I would much rather win though a recurring swarm of Crush of Wurm tokens.
So thats the general idea, please let me know what you think. If you have any cards you would suggest, please let me know what you think could be dropped for it. If I don't give a good enough reason as to why I want to cut something or add something, I'm sorry, I'm just a really picky deck builder.
1 Acidic Slime
1 Body Double
1 Bogardan hellkite
1 Coiling Oracle
1 Eternal Witness
1 Flametongue Kavu
1 Genesis
1 Indrik Stomphowler
1 Izzet Chronarch
1 Mnemonic Wall
1 Kiki-Jiki, Mirror Breaker
1 Magus of the Future
1 Mulldrifter
1 Mystic Snake
1 Oracle of Mul Daya
1 Sakashima the Impostor
1 Sakura-Tribe Elder
1 Simic Sky Swallower
1 Solemn Simulacrum
1 Sphinx of Jwar Isle
1 Venser, Shaper Savant
1 Aftershock
1 Brainstorm
1 Bribery
1 Chord of Calling
1 Cinder Cloud
1 Commandeer
1 Counterspell
1 Crush of Wurms
1 Cryptic Command
1 Dissipate
1 Dream Fracture
1 Explosive Vegetation
1 Fact or Fiction
1 Far Wanderings
1 Fissure
1 Harmonize
1 Harrow
1 Hinder
1 Kodama's Reach
1 Krosan Grip
1 Mindbreak Trap
1 Mystical Tutor
1 Pongify
1 Prophetic Bolt
1 Reiterate
1 Rewind
1 Spelljack
1 Suffocating Blast
1 Surreal Memoir
1 Time Stop
1 Time Stretch
1 Time Warp
1 Tooth and Nail
1 Twincast
1 Voidslime
1 Wild Ricochet
1 Worldly Tutor
1 Garruk Wildspeaker
1 Sensei's Divining Top
1 Breeding Pool
1 Steam Vents
1 Stomping Ground
1 Gruul Turf
1 Izzet Boilerworks
1 Simic Growth Chamber
1 Misty Rainforest
1 Scalding Tarn
1 Rootbound Crag
1 Vivid Crag
1 Vivid Creek
1 vivid Grove
1 Reflecting Pool
1 City of Brass
1 Gemstone Mine
1 Terramorphic Expanse
1 Evolving Wilds
1 Reliquary Tower
1 Minamo, School at Water's Edge
7 Forest
7 Island
5 Mountain
This deck is meant to be able to abuse Intet's ability by using effects that let you see the top card of your library beforehand, or control the top card. There are a few big spells to be placed on top. The deck isn't meant to only require Intet to win though, because in a 1v1 game, its only feasable to get 3 activations off of Intet (3 attacks x 6 dmg each = 18 general dmg, one more attack wins).
The deck has some really cool other combos, although most of them revolve around Kiki-Jiki, including the infinite turn combo. For the record, I'm not the type of person that likes to use combos like that to win. It just so happens that the combo ended up in the deck. If it was up to me, I would much rather win though a recurring swarm of Crush of Wurm tokens.
So thats the general idea, please let me know what you think. If you have any cards you would suggest, please let me know what you think could be dropped for it. If I don't give a good enough reason as to why I want to cut something or add something, I'm sorry, I'm just a really picky deck builder.
Made some changes to the original decklist which are listed below.
+ Surreal Memoir
+ Dream Fracture
+ Goblin Assault
+ Clone
- Counterbalance
- Summoning Trap
I also made some changes to the mana base to make it a bit more stable, and I cut 2 lands from it to make room for a few new cards.
Made some more changes to the OP decklist.
- Clone
- Voidmage Husher
- Banefire
- Swerve
- Goblin Assault
- Spitting Image
- Spin into Myth
- Forsee
- Guided Passage
- Island
+ Afteshock
+ Mindbreak Trap
+ Dissipate
+ Rewind
+ Commandeer
+ Sakashima the Imposter
+ Body Double
+ Time Warp
+ Jace Beleren
+ Minamo, School at Water's Edge
I wanted to add a bit more control and cut some of the cards that just weren't as devastating as I originaly thought.
I am very skeptical at this point that anyone will post, but like always, any criticism is welcome.
Thanks
GWR Mayael the Anima GWR
WUG Rafiq of the Many WUG