Probably needs more wraths, but usually random chance finds me sitting on the good side of the RBW deck packing as many as it can. The list really hasn't been updated since initial WWK, but I'm not feeling all too much from ROE except for Spawnsire of Ulamog as potential adds or one of the big Eldrazi to board in in place of Autochthon Wurm if we happen to have three mill-decks sitting at the table like the last time this deck sat down to play.
5 Accelerants -> Vindicate, Imperial Seal, and Spirit of the Hearth swap for 1v1, which I tend to get oddly good draws in since we play one-free partial paris mulligans
Comments, Suggestions on swaps, flames, pointing out happy interactions I missed, or critique welcome
~ Rith
Take it from me. Building a creature base around Reveillark in these colors is MUCH better then building one around fatties. It's simple enough to do. Replacing things like Indrik Stomphowler and Shriekmaw with Acidic Slime and Bone Shredder is a good start. Then, start replacing fatties with ones that have 0 power in the grave. Phantom Nishoba is a great start, but continue with cards like Golgari Grave-Troll, Mindwarper, Sekki, Season's Guide, Spike Weaver, Guiltfeeder, etc. Keep a few bruisers in in the Akroma power level for your other reanimation spells.
Trust me, you'll thank me when you bring back Karmic Guide and Eternal Witness (and then Reveillark again) at the same time. Also, replace Life/Death with Animate Dead and Diabolic Servitude with Necromancy.
Also, your deck is in desparate need of Crucible of Worlds. I also think you don't run enough basics, but that's just me.
I second the love affair with Reveillark, Karmic Guide, and Eternal Witness. Those three cards should be cemented into the foundation of every Teneb deck.
If you want more building suggestions, check out the link in my sig. I've been working on my Teneb deck for a couple of years now.
Yes, I know of Reveillark. For some odd reason though, I just don't like it despite how much support I've seen for the thing. Possibly in another build that I'm working on starting to pull together since I love the colors and wouldn't mind the extra stack to pick from, but for now in my eyes it's too weak because what it plays off from is too weak. This deck is suppose to be Rock to its fullest; where when I'm topdecking on turn 40 it's still bomb after bomb. If I can find enough things that can stand on their own, I might consider a `lark, but otherwise it's on the short list of cards I was trying not to give into the last time I was seriously updating this.
One thing to note, is going infinite is heavily frowned upon in my group as well as Declaration of Naught is in every U deck. If you go infinite, expect to be first-killed for the next 3 games/weeks or atleast not have access to your key-piece unless you're quick.
@The_Grey_King
I'd not ever heard of Mindwarper, but I oddly like it for a 4CC 3/3. Sekki will probably find his way in here once I can find a copy since there's already 4 spirits in there to help him out a bit. Will probably snag a Guiltfeeder as well once I find myself a Keening Stone since there's usually 1-2 mill decks sitting in my weekly playgroup if it's a big enough game.
@muteone Doomgape is amazing. I was running Fuedkiller's Verdict for a game or two before swapping this guy in instead. He's a reanimate-able, sustainable, more-easily-tutorable lifegain spell. Sure, it takes a whole gameturn to resolve, but I cannot count the number of times. He's also big. I know it's wrong, but I play the majority of my games without Teneb actually; or with him shuffled in (I'm stupid and think I can take on T2 and Extended decks with this)
Burried Alive, Congregation at Dawn, Tooth and Nail, Survival of the Fittest, and Primal Command can all go find Doomgape, which means he comes out far easier than a simple lifegain spell; essentially the same reasons why I originally tossed in a Karmic Guide which has just worked wonders for me lately. Doomgape's also sorta my only sac-outlet, and he barely counts at that.
As for "going infinite" with Reveillark, it's not really infinite until you add a Mirror Entity or a Bloodthrone Vampire. It's just an extremely powerful recursion engine. As for the Grave-Troll and Spike Weaver, they are fantastically powerful cards late game and early game, and most of the time Acidic Slime is better then the Stomphowler, thanks to deathtouch and the ability to hit lands.
Also, something I'd not noticed, there is no Genesis in the deck, and that is a crime, especially with Survival of the Fittest and Buried Alive in the deck. Using buried alive to set up Genesis, Eternal Witness and Stinkweed Imp is stupidly powerful.
Also, I don't know if you're proxying or not, but Grim Tutor is a fantastic card, and you can probably afford it if you have a real Imperial Seal in your deck...I'd actually say tutor is better then seal, personally.
@muteone Doomgape is amazing. I was running Fuedkiller's Verdict for a game or two before swapping this guy in instead. He's a reanimate, sustainable, more-easily-tutorable lifegain spell. Sure, it takes a whole gameturn to resolve, but I cannot count the number of times. He's also big. I know it's wrong, but I play the majority of my games without Teneb actually; or with him shuffled in (I'm stupid and think I can take on T2 and Extended decks with this)
Burried Alive, Congregation at Dawn, Tooth and Nail, Survival of the Fittest, and Primal Command can all go find Doomgape, which means he comes out far easier than a simple lifegain spell; essentially the same reasons why I originally tossed in a Karmic Guide which has just worked wonders for me lately. Doomgape's also sorta my only sac-outlet, and he barely counts at that.
~ Rith
Ok. I made the mistake of thinking it was primarily a fat dude but if it's there to gain life it makes some sense.
@The_Grey_King
Hmm, the Spike guy's second ability does seem overtly powerful, and he comes online easily early. I used to run a Grave-Troll, but I just never had enough creatures in the `yard to see him bigger than a 5/5, and thus he became a card played solely for the fact that he had Dredge 6 on him and was eventually cut from the list with the few other non-Loam/imp Dredge cards that were still in there. He was cut `cause the Imp was just working better as a see-lots-of-cards card that while showing one less, had an alternative use as well.
Genesis... well, that's the type of genius I was hoping for when I threw this list up here. I'd considered it for my Legacy Bant-Survival, but he proved too slow there, but here, with as much mana as I get, is essentially a one-sided Debtors' Knell.
And that's a palm-to-forehead moment. Yes, Grim Tutor is far better than a Seal. I'm in the process of converting/painting my own Seal to use as a placeholder until a friend of mine can go pick up his old collection from Cali and I can snag one of his real spares, or atleast that had been my plan before he learned they'd jumped in price. Real Duals come first though, but I would so enjoy finding just one-of`s of such things as I've grown a new hate for crappy proxies lately.
I thank you for your input while my wallet doesn't as I've yet more elder cards to go track down in bins or random old binders now for both of my in-construction decks.
~ Rith
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Currently Playing: Legacy: BWG Dark Horizons UWB Esper Stoneblade GUB Lands BGB (Pact) Spanish Inquisition
EDH: BGWKarador, Spirit Warmage
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100 Teneb, the Harvester
Creatures
01 Arbiter of Knollridge
02 Autochthon Wurm
03 Doomgape
04 Eternal Witness
05 Phantom Nishoba
06 Rampaging Baloths
07 Sisters of Stone Death
08 Spirit of the Hearth
Tutors
09 Stinkweed Imp
10 Buried Alive
11 Congregation at Dawn
12 Demonic Collusion
13 Demonic Tutor
14 Imperial Seal
15 Tooth and Nail
16 Vampiric Tutor
17 Survival of the Fittest
18 Liliana Vess
Mana
19 Elvish Aberration
20 Eternal Dragon
21 Knight of the Reliquary
22 Twisted Abomination
23 Garruk Wildspeaker
24 Life from the Loam
25 Mirari's Wake
Reanimation
26 Adarkar Valkyrie
27 Karmic Guide
28 Life (Life/Death)
29 Dread Return
30 Miraculous Recovery
31 Debtors' Knell
32 Diabolic Servitude
33 Marshal's Anthem
Wrath/Removal
34 Cloudthresher
35 Indrik Stomphowler
36 Kalitas, Bloodchief of Ghet
37 Shriekmaw
38 Terastodon
39 Crime (Crime/Punishment)
40 Maelstrom Pulse
41 Martial Coup
42 Mortify
43 Planar Cleansing
44 Putrefy
45 Unmake
46 Vindicate
47 Plague Boiler
48 Pernicious Deed
49 Phyrexian Arena
50 Rites of Flourishing
Goodstuff
51 Beacon of Immortality
52 Evangelize
53 Primal Command
54 Profane Command
55 Worm Harvest
56 Sensei's Divining Top
57 Enslave
58 Sorin Markov
Lands
59 Barren Moor
60 Caves of Koilos
61 Dakmor Salvage
62 Drifting Meadow
63 Dryad Arbor
64 Godless Shrine
65 Golgari Rot Farm
66 Horizon Canopy
67 Krosan Verge
68 Llanowar Wastes
69 Marsh Flats
70 Misty Rainforest
71 Murmuring Bosk
72 Orzhov Basilica
73 Overgrown Tomb
74 Polluted Mire
75 Riftstone Portal
76 Saltcrusted Steppe
77 Secluded Steppe
78 Selesnya Sanctuary
79 Slippery Karst
80 Snow-Covered Forest
81 Snow-Covered Swamp
82 Strip Mine
83 Tectonic Edge
84 Temple Garden
85 Tranquil Thicket
86 Treetop Village
87 Verdant Catacombs
88 Volrath's Stronghold
89 Windswept Heath
01 Oversoul of Dusk
02 Austere Command
03 Chord of Calling
04 Damnation
05 Death Grasp
06 Decree of Justice
07 Decree of Pain
08 Regrowth
09 Wrath of God
10 Wurmcalling
1 Golgari Signet
2 Orzhov Signet
3 Selesnya Signet
4 Sol Ring
5 Coalition Relic
Life from the Loam + Demonic Collusion + Beacon of Immortality / Worm Harvest is the usual finisher surprisingly enough.
Probably needs more wraths, but usually random chance finds me sitting on the good side of the RBW deck packing as many as it can. The list really hasn't been updated since initial WWK, but I'm not feeling all too much from ROE except for Spawnsire of Ulamog as potential adds or one of the big Eldrazi to board in in place of Autochthon Wurm if we happen to have three mill-decks sitting at the table like the last time this deck sat down to play.
5 Accelerants -> Vindicate, Imperial Seal, and Spirit of the Hearth swap for 1v1, which I tend to get oddly good draws in since we play one-free partial paris mulligans
Comments, Suggestions on swaps, flames, pointing out happy interactions I missed, or critique welcome
~ Rith
BWG Dark Horizons
UWB Esper Stoneblade
GUB Lands
BGB (Pact) Spanish Inquisition
EDH:
BGW Karador, Spirit Warmage
Trust me, you'll thank me when you bring back Karmic Guide and Eternal Witness (and then Reveillark again) at the same time. Also, replace Life/Death with Animate Dead and Diabolic Servitude with Necromancy.
Also, your deck is in desparate need of Crucible of Worlds. I also think you don't run enough basics, but that's just me.
Currently 62/265 cards.
If you want more building suggestions, check out the link in my sig. I've been working on my Teneb deck for a couple of years now.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
One thing to note, is going infinite is heavily frowned upon in my group as well as Declaration of Naught is in every U deck. If you go infinite, expect to be first-killed for the next 3 games/weeks or atleast not have access to your key-piece unless you're quick.
@The_Grey_King
I'd not ever heard of Mindwarper, but I oddly like it for a 4CC 3/3. Sekki will probably find his way in here once I can find a copy since there's already 4 spirits in there to help him out a bit. Will probably snag a Guiltfeeder as well once I find myself a Keening Stone since there's usually 1-2 mill decks sitting in my weekly playgroup if it's a big enough game.
@muteone
Doomgape is amazing. I was running Fuedkiller's Verdict for a game or two before swapping this guy in instead. He's a reanimate-able, sustainable, more-easily-tutorable lifegain spell. Sure, it takes a whole gameturn to resolve, but I cannot count the number of times. He's also big. I know it's wrong, but I play the majority of my games without Teneb actually; or with him shuffled in (I'm stupid and think I can take on T2 and Extended decks with this)
Burried Alive, Congregation at Dawn, Tooth and Nail, Survival of the Fittest, and Primal Command can all go find Doomgape, which means he comes out far easier than a simple lifegain spell; essentially the same reasons why I originally tossed in a Karmic Guide which has just worked wonders for me lately. Doomgape's also sorta my only sac-outlet, and he barely counts at that.
~ Rith
BWG Dark Horizons
UWB Esper Stoneblade
GUB Lands
BGB (Pact) Spanish Inquisition
EDH:
BGW Karador, Spirit Warmage
Also, something I'd not noticed, there is no Genesis in the deck, and that is a crime, especially with Survival of the Fittest and Buried Alive in the deck. Using buried alive to set up Genesis, Eternal Witness and Stinkweed Imp is stupidly powerful.
Also, I don't know if you're proxying or not, but Grim Tutor is a fantastic card, and you can probably afford it if you have a real Imperial Seal in your deck...I'd actually say tutor is better then seal, personally.
Currently 62/265 cards.
Ok. I made the mistake of thinking it was primarily a fat dude but if it's there to gain life it makes some sense.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
Hmm, the Spike guy's second ability does seem overtly powerful, and he comes online easily early. I used to run a Grave-Troll, but I just never had enough creatures in the `yard to see him bigger than a 5/5, and thus he became a card played solely for the fact that he had Dredge 6 on him and was eventually cut from the list with the few other non-Loam/imp Dredge cards that were still in there. He was cut `cause the Imp was just working better as a see-lots-of-cards card that while showing one less, had an alternative use as well.
Genesis... well, that's the type of genius I was hoping for when I threw this list up here. I'd considered it for my Legacy Bant-Survival, but he proved too slow there, but here, with as much mana as I get, is essentially a one-sided Debtors' Knell.
And that's a palm-to-forehead moment. Yes, Grim Tutor is far better than a Seal. I'm in the process of converting/painting my own Seal to use as a placeholder until a friend of mine can go pick up his old collection from Cali and I can snag one of his real spares, or atleast that had been my plan before he learned they'd jumped in price. Real Duals come first though, but I would so enjoy finding just one-of`s of such things as I've grown a new hate for crappy proxies lately.
I thank you for your input while my wallet doesn't as I've yet more elder cards to go track down in bins or random old binders now for both of my in-construction decks.
~ Rith
BWG Dark Horizons
UWB Esper Stoneblade
GUB Lands
BGB (Pact) Spanish Inquisition
EDH:
BGW Karador, Spirit Warmage