Infinite mana: Leech Bonder + bloom tender t add UG. Uq: move some random counter. net gain of G. rinse repeat.
infinite counters: Elvish aberation + Gilder Bairn t: add GGG to your mana pool. 2Gq: double counters. rinse repeat
Infinite Artifact / enchantment destruction: Devoted druid + Wickerbough Elder t: add G. Put a -1/-1 counter on Kraj to untap him. Use the floating G and remove the -1/-1 counter from Kraj to destroy and artifact/enchantment. Rinse and repeat as desired
(thanks to Miscalcul8edRisk)
Infinite Sac outlet: Cauldron of Souls + Concordant Crossroads (This can work with any ability to give kraj haste). t cauldron to give kraj persist. *sac Kraj for some ability*. Kraj comes back with a -1/-1 counter. t Kraj to give kraj a +1/+1 counter negating both counters. rinse repeat.
Infinite 1/1 Elves: Devoted Druid + Flourishing Defenses t the kraj to put a +1/+1 count on itself, untap for a -1/-1 counter which puts a 1/1 elf into play, Rinse repeat.
Infinite Mill: Bloom Tender + Knacksaw Clique t kraj to add UG to your mana pool. 1Uq to remove top card of opponent's library from the game. rinse and repeat 'till library is removed.
Kraj was my first General, and I played him for a long while. You have all the bases covered; I used all of those, save for the Sac Outlet one with Crossroads. It's a shame the Planeswalker combo doesn't work anymore, it was a lot of fun.
In any case, you can double up your combo density. Infinite Mana using Bloom Tender also works with Morphling. Steal land using Manipulator also works with Spike Tiller.
What I'm particularly interested in, is finding new combos now that Training Grounds has been printed. I dismantled the deck before [RoE], but I'm sure that card alone will fuel a whole slew of 3 card combos with Kraj.
How does Kraj gain the abilities of Planeswalkers? I've heard about it, but don't remember how it works. I'm looking to build Kraj as my next EDH deck, so I am excited to see what this thread/MTGS's posters in these EDH forums have to say about the combos.
How does Kraj gain the abilities of Planeswalkers? I've heard about it, but don't remember how it works. I'm looking to build Kraj as my next EDH deck, so I am excited to see what this thread/MTGS's posters in these EDH forums have to say about the combos.
They make planeswalkers artifact/enchantment creatures. Before you could put a counter on creature Jace and Kraj could keep on adding loyalty to mill everyone, as Kraj wasn't a planeswalkers. Now, the once per turn is no longer for planeswalkers, but using loyalty abilities.
Kraj can still use them once per turn, though. And you don't need a combo to play him with Gideon...
Infinite mana:
-Pili-Pala + Argothian Elder tTwo lands, t Kraj to untap those two lands, q Kraj to generate one mana. Rinse repeat.
Infinite mana:
-Argothian Elder + Maze of Ith Doesn't technically require Kraj, but that can be useful in many circumstances. Go to combat, attack with Argothian Elder. q Argothian Elder with Maze of Ith, t another land for mana. t Argothian Elder to untap Maze and some tapped land that can produce mana. Key aspect here is that Maze of Ith never actually removes a creature from combat, just stops damage, therefore you can continue using Maze to untap the Argothian Elder, and therefore you can rinse repeat.
devoted druid + Grim Poppet t add a +1/+1 ccounter to a creature. q and get a -1/-1 counter on kraj. fling the -1/-1 couonter onto you opponents creatures! rinse repeat. clears the board, they cant regen.
won't work if kraj has a +1/+1 counter on himself as the - and + counters negate each other.
Why would Wizards add Baneslayer Angel? What is Wizards trying to accomplish now? MTG is now officially too expensive. I thought glimpse the unthinkable was ridiculous and it was only $10 back than.
Mirror Gallery I believe is the name of the card you are looking for
yes that is it, thanks.
Private Mod Note
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Rollback Post to RevisionRollBack
Why would Wizards add Baneslayer Angel? What is Wizards trying to accomplish now? MTG is now officially too expensive. I thought glimpse the unthinkable was ridiculous and it was only $10 back than.
For starters, you can put infinite counters on all creatures you control. (Use Kraj to add 2 or more counters to himself, Kraj untaps himself with Druid's ability for a net of 1 or more counter)
After you've added a bazillion counters to him, you can generate a bazillion green mana from the Druid or his ability.
Add a card with a tap ability (Prodigal Sorcerer and Archivist come to mind) to get infinite of that tap ability.
With the infinite green mana, you can combine it with Spearbreaker Behemoth to make all of your guys indestructible. Plaxcaster Frogling gives them all shroud. The possibilities are endless.
Add Bloom Tender for infinite blue mana as well, and things just get stupid with Morphling.
Found a new synergy (though not so much combo, I'll admit) with Riptide Mangler (WARING: Layers ahead ><):
Because Riptide Mangler's ability affects layer 7b, while +1/+1 counters affect layer 7d, Kraj can begin boosting his power by the number of +1/+1 counters on himself for the cost of 1U (only U if you have Training Grounds in play )
I suppose if you have an infinite mana combo active, it also means that you can make Kraj and Riptide Mangler's P/T infinite as well.
Any of the infinite untap combos mentioned+Vigor+Psionic Entity/Psionic Sliver= infinite targeted damage+ (insert arbitrarily large number here)/(insert arbitrarily large number here) Kraj. Useful for comboing out with damage then beating the pesky Leyline of Sanctity player straight in the face. Add an Aetherling for a guaranteed K.O.
Also, the sac outlet combo with Cauldron of Souls+ haste ability is not infinite:
Quote from Gatherer rulings on Cauldron »
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
So unless you have a way to infinitely untap Cauldron as well, he only gets the one persist trigger, then returns to the battlefield as a new object without persist.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
There are tons of combos with this guy, post yours.
any non-banned edh cards are far game in combos.
combos don't have to be infinite.
========================================
Infinite mana:
Minamo, School at Water's Edge + Krosan Restorer
use 1 mana to untap while you tap to produce multiple. threshold needed
Infinite mana:
Leech Bonder + bloom tender
t add UG. Uq: move some random counter. net gain of G. rinse repeat.
infinite counters:
Elvish aberation + Gilder Bairn
t: add GGG to your mana pool. 2G q: double counters. rinse repeat
Infinite Artifact / enchantment destruction:
Devoted druid + Wickerbough Elder
t: add G. Put a -1/-1 counter on Kraj to untap him. Use the floating G and remove the -1/-1 counter from Kraj to destroy and artifact/enchantment. Rinse and repeat as desired
(thanks to Miscalcul8edRisk)
Infinite Sac outlet:
Cauldron of Souls + Concordant Crossroads
(This can work with any ability to give kraj haste). t cauldron to give kraj persist. *sac Kraj for some ability*. Kraj comes back with a -1/-1 counter. t Kraj to give kraj a +1/+1 counter negating both counters. rinse repeat.
Infinite 1/1 Elves:
Devoted Druid + Flourishing Defenses
t the kraj to put a +1/+1 count on itself, untap for a -1/-1 counter which puts a 1/1 elf into play, Rinse repeat.
Infinite Mill:
Bloom Tender + Knacksaw Clique
t kraj to add UG to your mana pool. 1Uq to remove top card of opponent's library from the game. rinse and repeat 'till library is removed.
Steal Land:
Kamahl, Fist of Krosa + Cytoplast Manipulator
G: turn land into a creature. t: put a +1/+1 counter on the land. Ut: gain control of the land. Once per turn
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
In any case, you can double up your combo density. Infinite Mana using Bloom Tender also works with Morphling. Steal land using Manipulator also works with Spike Tiller.
What I'm particularly interested in, is finding new combos now that Training Grounds has been printed. I dismantled the deck before [RoE], but I'm sure that card alone will fuel a whole slew of 3 card combos with Kraj.
Mycosynth Lattice + March of the Machines
OR
Enchanted Evening + Opalescence
They make planeswalkers artifact/enchantment creatures. Before you could put a counter on creature Jace and Kraj could keep on adding loyalty to mill everyone, as Kraj wasn't a planeswalkers. Now, the once per turn is no longer for planeswalkers, but using loyalty abilities.
Kraj can still use them once per turn, though. And you don't need a combo to play him with Gideon...
using gilder bairn to double counters on a planeswalker is pretty sweet.
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
Horseshoe Crab / Simic Ragworm + Bloom Tender
Crab and Worm should be auto includes in any Kraj list, even without any other card they equal:
U: put a +1/+1 counter on something
Thanks Darth Monkey
I greatly prefer Morphling to these two and can lead to a similar effect. And this = infinte G.
Also, Krosan Restorer + Okina, Temple to the Grandfathers = arbitrarily (infinitely) large legendary creature.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
so play all of them
we have 100 slots to fill, and you always want an untapper.
Thanks Darth Monkey
Infinite mana:
-Pili-Pala + Argothian Elder
tTwo lands, t Kraj to untap those two lands, q Kraj to generate one mana. Rinse repeat.
Infinite mana:
-Argothian Elder + Maze of Ith
Doesn't technically require Kraj, but that can be useful in many circumstances. Go to combat, attack with Argothian Elder. q Argothian Elder with Maze of Ith, t another land for mana. t Argothian Elder to untap Maze and some tapped land that can produce mana. Key aspect here is that Maze of Ith never actually removes a creature from combat, just stops damage, therefore you can continue using Maze to untap the Argothian Elder, and therefore you can rinse repeat.
devoted druid + Grim Poppet
t add a +1/+1 ccounter to a creature. q and get a -1/-1 counter on kraj. fling the -1/-1 couonter onto you opponents creatures! rinse repeat. clears the board, they cant regen.
won't work if kraj has a +1/+1 counter on himself as the - and + counters negate each other.
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
You are a genius
Hmm, I think I'm going to find my simic deck and modify it and try to get these combos going.
ps.
are there any cards in kamigawa that allows you to have as many legendaries as you want? I forgot but im sure there is one.
(4 krajs sound's appealing to me)
Mirror Gallery I believe is the name of the card you are looking for
yes that is it, thanks.
For starters, you can put infinite counters on all creatures you control. (Use Kraj to add 2 or more counters to himself, Kraj untaps himself with Druid's ability for a net of 1 or more counter)
After you've added a bazillion counters to him, you can generate a bazillion green mana from the Druid or his ability.
Add a card with a tap ability (Prodigal Sorcerer and Archivist come to mind) to get infinite of that tap ability.
With the infinite green mana, you can combine it with Spearbreaker Behemoth to make all of your guys indestructible. Plaxcaster Frogling gives them all shroud. The possibilities are endless.
Add Bloom Tender for infinite blue mana as well, and things just get stupid with Morphling.
Because Riptide Mangler's ability affects layer 7b, while +1/+1 counters affect layer 7d, Kraj can begin boosting his power by the number of +1/+1 counters on himself for the cost of 1U (only U if you have Training Grounds in play )
I suppose if you have an infinite mana combo active, it also means that you can make Kraj and Riptide Mangler's P/T infinite as well.
Gilder Bairn + Viridian Joiner
Tap Kraj for minimum of 6 green mana, untap with Bairn for 3.
Also like just putting more and more counters on Joiner, can become a sizable extra mana source real quick.
EDIT: Also, you don't need Kraj for this.... ._.
EDITEDIT: Wait wat? Of course you need Kraj for this... I'm so tired. T.T
GRRWHazezon Tamar (Valakut)GRRW
UKami of the Crescent Moon (
Group Hug)UUHeidar, Rimewind Master [Mini-Primer]U
WKemba, Kha Regent (Stax)W
GEzuri, Renegade Leader [Primer]G
Also, the sac outlet combo with Cauldron of Souls+ haste ability is not infinite:
So unless you have a way to infinitely untap Cauldron as well, he only gets the one persist trigger, then returns to the battlefield as a new object without persist.
On phasing: