The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Quick Note: There will be a new grading system being tested due to complaints from the last CCL. Here are the details:
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Well, I have been a participant in a couple of these things, but never in my life did I think that I would host one of these. I guess there is a first time for everything.
To enter this fun contest for fabulous prizes, submit a card that satisfies this challenge:
Signup challenge: Create a Legendary Rare creature. This will represent the "King" of your future empire, and will dictate what you create in later rounds, so make it count.
So what are you waiting for? Crown your future king!
Oh, and please try to limit your submission to humanoid races. The setting for this month's CCL doesn't give as much design space for kings of non humanoid nature (the only exception in this case would be spirits). Kings of demonic or draconian nature are strongly discouraged, but not prohibited.
Because this is starting later that expected, the submission deadline for sign-ups will be when June 1st becomes June 2nd, Eastern Daily Time. Or until we get 32 people, whichever comes first.
Fallen Kings of Osril1WWB
Legendary Creature - Knight Spirit (R)
Whenever you're attacked and control no other creatures, put four 1/1 white knight creature tokens with first strike onto the battlefield. If you do, exile them at the beginning of your end step.
Sacrifice five creatures: Exile target creature.
1/3
Elsavan the Standard2(3/W)(3/W)
Legendary Artifact Creature - Golem {M} ((3/W) can be paid with either 3 or W)
Golem creatures you control get +1/+1 for each other Golem you control. 2(3/W)(3/W),T: Put a 0/3 colorless Golem artifact creature token onto the battlefield.
0/5
Leyna, Earthcarver of Gaea - 2RG Legendary Creature - Elemental Shaman
All permanents have haste
All lands are 2/2 red and green elemental creatures that are still lands.
~ gets +1/+1 for each untapped land you control. T: Untap target land. "Consider yourselves awakened."
0/3
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Avrine, Leafcaller1GG
Legendary Creature - Dryad (R)
Permanents you control are Forest lands in addition to their other types. "With proper care, seeds can flourish in unexpected places."
1/1
Illimian, Duke of Baltiok2GU Legendary Creature - Human DruidR
Veil (This creature cannot be targeted by spells or abilities your opponents control.)
Whenever a creature you control plays an activated ability for the first time in a turn, you may pay 2. If you do, draw a card.
:symug::symug:: Untap target creature with an activated ability. "Disasters spin in the oceans and mainland of my city. We search for knowledge of the ancient relics in Roaholan pertaining to those disasters and to fuel our great sagacity."
3/4
Gonna play with stuff inspired by a thread we worked on.
General Kharg, the Rageheart 2RR
Legendary Creature - Orc Barbarian
If you would draw a card, you may skip that draw. If you do, creatures you control get +3/+0 until end of turn.
First Strike
3/2
Alexis, Nirkana Bloodchief :3mana::symb::symb:
Legandery Creature - Vampire Warrior (Rare)
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on each vampire you control. "I could command my people everything I want except one thing: to not eat a good meal"
- Alexis, Nirkana Bloodchief
3/3
Why not? Studying is so overrated...
Melovarn the Vindictive4BR
Legendary Creature - Vampire (MR)
Flying
Whenever a creature dealt damage by Melovarn the Vindictive this turn is put into a graveyard, put a +1/+1 counter Melovarn.
Whenever a creature deals damage to you or to Melovarn, Melovarn deals 4 damage to that creature.
4/4
Byrallin, Broodmaster3:symbg::symbg:
Legendary Creature - Human Shaman
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Remove a -1/-1 counter from target permanent: Put a 2/1 green and black Horror creature token onto the battlefield.
4/3
Cal'Marn, King Eternal 3WB
Legendary Creature- Human Spirit (R)
Flying, Deathtouch, Lifelink
When Cal'Marn, King Eternal is put into the graveyard from the battlefield, you may put a 5/5 black Zombie creature token onto the battlefield with "Sacrifice this creature, T: Return Cal'Marn, King Eternal from your graveyard to the battlefield tapped."
3/3
Ratchet, Goblin Engineer1RR
Legendary Creature - Goblin Artificer {R}
Other goblin creatures you control get +1/+1.
Sacrifice a Goblin: Ratchet, Goblin Engineer deals 1 damage to target player and each creature he or she controls. Just take this and run! 2/2
Karenth, Evincar Ultima :symw::symb::symr: {MR}
Legendary Creature - Knight
Whenever a creature enters the battlefield from your graveyard, you may deal two damage to target creature or player and gain two life.
:symtap:: Target non-shade creature gains shadeform until end of turn (When this creature is put into a graveyard from the battlefield, exile it. If you do, put a black shade creature token onto the battlefield under your control with power and thoughness equal to the exiled creature's power and toughness with ":symb:: This creature gets +1/+1 until end of turn")
3/2 "You will still serve long after your soul has died."
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Alrin the Archlich :2mana::symu::symb: Legendary Creature - Zombie Wizard [r]
Prevent all damage that would be dealt to Alrin the Archlich. Exile the top card of your library for each damage prevented this way.
You may cast instant and sorcery cards exiled with Arlin the Archlich this turn.
3/3
Tenthos Saladim4UU
Legendary Creature - Human Wizard
Protection from converted mana cost 3 or greater.
Whenever you cast a spell with converted mana cost 2 or less, you may draw a card.
3/3
Conor Claddagh, Happy Traitor2RR
Legendary Creature - Human Rogue
As an additional cost to cast Conor, sacrifice a land. 2RR, return Conor to its owner's hand: Each creature on the battlefield deals damage equal to its power to a random creature. The ground thundered under the rebel king's advance, but confusion reigned upon his hasty retreat. 4/4
Father DandelionRG
Legendary Creature - Human Druid (R)
Father Dandelion can't be countered.
Spells you control that are cast for their Madness cost can't be countered by spells or abilities.
Madness 0 Father Dandelion / King through Spring and Winters / Father Dandelion / His mind all a splinters.
{2/2}
Inash, Queen of Pain3RR
Legendary Creature - Human Shaman (R)
Creatures you control get +1/+0 for each point of damage on them. R: Inash, Queen of Pain deals 1 damage to each creature and planeswalker. "When everyone fears you, your soldiers fight with ferocity unmatched, and your enemies quiver and fall even when untouched."
4/4
Valia, Graceful Spirit2GW
Legendary Creature - Elf Advisor (MR)
Whenever Valia, Graceful Spirit would deal damage, instead put that many +1/+1 counters on each other creature you control. "Watch well, my children, and learn."
1/4
Christopher, Dragosian Emperor4RW
Legendary Creature — Human Samurai
Double Strike, Bushido 2. 2RW: Put a 3/4 red and white Samurai creature token named Christopher Clone with Double Strike and Bushido 2 onto the battlefield (When Christopher leaves your control, all token created this way are destroyed)
3/4
Caulter, Wracklord of Driftwood 2GU
Legendary Creature - Human Shaman
:7mana:: Each creature you control gets +1/+1 until end of turn for each ability it has.
:symtap:: Choose target land you control. If it's a Forest, it becomes a 3/3 Elemental creature with shroud and islandwalk until end of turn. If it's an Island, it becomes a 5/5 Elemental creature with forestwalk and "This creature can't attack unless defending player controls a Forest" until end of turn. "Instinct is my compass. I harness it so that my children are not lost in the waves."
2/4
As a reminder to everyone who has posted to this thread and those who haven't and want to participate:
The sign-ups end in about 12 hours. If you haven't posted by the end of signups, I will still accept entries for people up to 32 people (currently, we have 24), so long as they get them in by the end of Round 1, along with their round 1 submission. After that, you are out of luck.
Best of luck to all participants this year!
Private Mod Note
():
Rollback Post to RevisionRollBack
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
To post a comment, please login or register a new account.
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Well, I have been a participant in a couple of these things, but never in my life did I think that I would host one of these. I guess there is a first time for everything.
To enter this fun contest for fabulous prizes, submit a card that satisfies this challenge:
Signup challenge: Create a Legendary Rare creature. This will represent the "King" of your future empire, and will dictate what you create in later rounds, so make it count.
So what are you waiting for? Crown your future king!
Oh, and please try to limit your submission to humanoid races. The setting for this month's CCL doesn't give as much design space for kings of non humanoid nature (the only exception in this case would be spirits). Kings of demonic or draconian nature are strongly discouraged, but not prohibited.
Because this is starting later that expected, the submission deadline for sign-ups will be when June 1st becomes June 2nd, Eastern Daily Time. Or until we get 32 people, whichever comes first.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Legendary Creature - Knight Spirit (R)
Whenever you're attacked and control no other creatures, put four 1/1 white knight creature tokens with first strike onto the battlefield. If you do, exile them at the beginning of your end step.
Sacrifice five creatures: Exile target creature.
1/3
My Sales Post!
Legendary Artifact Creature - Golem {M}
((3/W) can be paid with either 3 or W)
Golem creatures you control get +1/+1 for each other Golem you control.
2(3/W)(3/W),T: Put a 0/3 colorless Golem artifact creature token onto the battlefield.
0/5
Legendary Creature - Elemental Shaman
All permanents have haste
All lands are 2/2 red and green elemental creatures that are still lands.
~ gets +1/+1 for each untapped land you control.
T: Untap target land.
"Consider yourselves awakened."
0/3
Legendary Creature - Dryad (R)
Permanents you control are Forest lands in addition to their other types.
"With proper care, seeds can flourish in unexpected places."
1/1
Legendary Creature - Human Druid R
Veil (This creature cannot be targeted by spells or abilities your opponents control.)
Whenever a creature you control plays an activated ability for the first time in a turn, you may pay 2. If you do, draw a card.
:symug::symug:: Untap target creature with an activated ability.
"Disasters spin in the oceans and mainland of my city. We search for knowledge of the ancient relics in Roaholan pertaining to those disasters and to fuel our great sagacity."
3/4
Gonna play with stuff inspired by a thread we worked on.
General Kharg, the Rageheart 2RR
Legendary Creature - Orc Barbarian
If you would draw a card, you may skip that draw. If you do, creatures you control get +3/+0 until end of turn.
First Strike
3/2
Legandery Creature - Vampire Warrior (Rare)
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on each vampire you control.
"I could command my people everything I want except one thing: to not eat a good meal"
- Alexis, Nirkana Bloodchief
3/3
Melovarn the Vindictive 4BR
Legendary Creature - Vampire (MR)
Flying
Whenever a creature dealt damage by Melovarn the Vindictive this turn is put into a graveyard, put a +1/+1 counter Melovarn.
Whenever a creature deals damage to you or to Melovarn, Melovarn deals 4 damage to that creature.
4/4
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Legendary Creature - Human Shaman
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Remove a -1/-1 counter from target permanent: Put a 2/1 green and black Horror creature token onto the battlefield.
4/3
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Legendary Creature - Human Soldier
Level Up - 1W |2/2|
[Level 2-4] First strike |3/3|
[Level 5+] First strike, vigilance |5/5|
Retired Player
Legendary Creature- Human Spirit (R)
Flying, Deathtouch, Lifelink
When Cal'Marn, King Eternal is put into the graveyard from the battlefield, you may put a 5/5 black Zombie creature token onto the battlefield with "Sacrifice this creature, T: Return Cal'Marn, King Eternal from your graveyard to the battlefield tapped."
3/3
Legendary Creature - Goblin Artificer {R}
Other goblin creatures you control get +1/+1.
Sacrifice a Goblin: Ratchet, Goblin Engineer deals 1 damage to target player and each creature he or she controls.
Just take this and run!
2/2
Legendary Creature - Knight
Whenever a creature enters the battlefield from your graveyard, you may deal two damage to target creature or player and gain two life.
:symtap:: Target non-shade creature gains shadeform until end of turn (When this creature is put into a graveyard from the battlefield, exile it. If you do, put a black shade creature token onto the battlefield under your control with power and thoughness equal to the exiled creature's power and toughness with ":symb:: This creature gets +1/+1 until end of turn")
3/2
"You will still serve long after your soul has died."
Host of the July CCL '10, Host of the March CCL '11
Legendary Creature - Zombie Wizard [r]
Prevent all damage that would be dealt to Alrin the Archlich. Exile the top card of your library for each damage prevented this way.
You may cast instant and sorcery cards exiled with Arlin the Archlich this turn.
3/3
Legendary Creature - Human Wizard
Protection from converted mana cost 3 or greater.
Whenever you cast a spell with converted mana cost 2 or less, you may draw a card.
3/3
Legendary Creature - Human Rogue
As an additional cost to cast Conor, sacrifice a land.
2RR, return Conor to its owner's hand: Each creature on the battlefield deals damage equal to its power to a random creature.
The ground thundered under the rebel king's advance, but confusion reigned upon his hasty retreat.
4/4
Legendary Creature - Human Druid (R)
Father Dandelion can't be countered.
Spells you control that are cast for their Madness cost can't be countered by spells or abilities.
Madness 0
Father Dandelion / King through Spring and Winters / Father Dandelion / His mind all a splinters.
{2/2}
Legendary Creature - Human Shaman (R)
Creatures you control get +1/+0 for each point of damage on them.
R: Inash, Queen of Pain deals 1 damage to each creature and planeswalker.
"When everyone fears you, your soldiers fight with ferocity unmatched, and your enemies quiver and fall even when untouched."
4/4
Legendary Creature - Elf Advisor (MR)
Whenever Valia, Graceful Spirit would deal damage, instead put that many +1/+1 counters on each other creature you control.
"Watch well, my children, and learn."
1/4
Legendary Creature — Human Samurai
Double Strike, Bushido 2.
2RW: Put a 3/4 red and white Samurai creature token named Christopher Clone with Double Strike and Bushido 2 onto the battlefield (When Christopher leaves your control, all token created this way are destroyed)
3/4
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Legendary Creature - Human Shaman
:7mana:: Each creature you control gets +1/+1 until end of turn for each ability it has.
:symtap:: Choose target land you control. If it's a Forest, it becomes a 3/3 Elemental creature with shroud and islandwalk until end of turn. If it's an Island, it becomes a 5/5 Elemental creature with forestwalk and "This creature can't attack unless defending player controls a Forest" until end of turn.
"Instinct is my compass. I harness it so that my children are not lost in the waves."
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
The sign-ups end in about 12 hours. If you haven't posted by the end of signups, I will still accept entries for people up to 32 people (currently, we have 24), so long as they get them in by the end of Round 1, along with their round 1 submission. After that, you are out of luck.
Best of luck to all participants this year!
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.