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#32 | |
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Archmage
Join Date: Mar 2010
Location: NY
Posts: 864
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My opponents usually lose all hope of winning and scoop, but occasionally it comes down to getting bits of damage through with power 1 creatures.
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#33 |
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Face Down and Phased Out
Moderator Rules Guru ![]() |
To go into a bit more detail: this particular version of the deck is about as slow as it gets, and it's never going to win before turn 20. The normal wincon is massed tokens, for which you use Pentavus, Triskelavus or Marsh Flitter. When you're spamming possibly as many as twenty per turn cycle, it doesn't take long to build up lethal. But as RedPanda says, once you gain complete board control (something that, for me, tends to happen around turn 30+ if it happens at all), your opponents will usually be nice enough to scoop and save you the trouble.
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#34 |
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Face Down and Phased Out
Moderator Rules Guru ![]() |
ash and fire made the excellent suggestion in another Shirei thread of Genesis Chamber. I'm currently trying that out and will probably move it in on a permanent basis soon. Oversold Cemetery is probably going to find itself being replaced by Phyrexian Reclamation fairly soon, too.
Now, I've been having some problems with artifacts of late. Gate to Phyrexia can dominate games, but it is quite a slow answer, because you need to wait around until your next upkeep. However, there aren't any other decent black or colourless spot-removal cards for artifacts. A friend of mine gave me a good idea, though: Karn. Does anybody else do this in mono-black? It seems like quite a good way of making artifacts more fragile.
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#35 | |
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Dave's not here man!
Join Date: Jul 2007
Location: Brisbane
Posts: 1,213
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#36 |
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Common Mage
Join Date: Jun 2010
Posts: 39
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Have you thought about Infectious Host?
I'm not sure whether +1 counters stay on in the yard but if they don't is Carrion Feeder viable? |
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#37 | |
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Ascended Mage
Join Date: Dec 2009
Posts: 187
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Don't think you need Carrion Feeder to come in and out of the yard to work, just to sac all your little men to him and have them come back turn after turn. Could speed things up once you have Triskalevus or another token making dude come up. I also think Karn is an awesome idea. You could tap Vault of Whispers to Karn's effect, then it would a) 'die' and b) return at end of turn. Time to search for artifacts! Reason I decided to post in the first place: could you amass enough fellas in a turn to win off Flesh Allergy? Or maybe just Culling Dais? Could be entertaining. I'm building my own version of this deck for sure; I got Cabal Coffers and Nirkana Revenant for $2 a piece value in trades at FNM, so I thought I'd try to build a MB EDH deck. Was looking for something less agitating than Anowon, although maybe I could build Anowon for the Jhoira/Sliver Queen table. EDIT: Some things you could "manify" with Karn: Wayfarer's Bauble Wanderer's Twig Scrabbling Claws Phyrexian Furnace Nihil Spellbomb Necrogen Spellbomb Chromatic Sphere Chromatic Star Conjurer's Bauble Expedition Map Juju Bubble If you wanted to combo off with any of these, you could also add Salvaging Station, which would let you just plain draw a card each time you sac something... so you'd have two possible effects to make these cards better than cantrips. EDIT 2: I just realized that Ashnod's Altar (which is already in your deck) and Spawnsire of Ulamog can give you a lethal Flesh Allergy. If you have Mirari you can lethal two guys with it. Last edited by bkwrds; 12-05-2010 at 03:14 PM. |
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#39 | |||||
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Face Down and Phased Out
Moderator Rules Guru ![]() |
I don't, no. We never play 1v1 games in our playgroup except on the rare occasion that we can't find any more players, so I really can't be bothered with one.
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#40 |
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Wizard Mentor
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Cards I would look into
Beseech the Queen- Good since everything costs so little. Night's Whisper/Sign in Blood- Cheap draw is always good. Demonic Collusion- Another diabolic with a buyback.
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#41 |
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Face Down and Phased Out
Moderator Rules Guru ![]() |
Some updates:
-Crystal Ball -Magus of the Coffers -Oversold Cemetary +Phyrexian Reclamation +Genesis Chamber +Karn, Silver Golem EDIT: One more: -Jet Medallion +Diabolic Tutor
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Last edited by viperesque; 01-10-2011 at 05:37 PM. |
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#42 |
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Experienced Mage
Join Date: Apr 2009
Posts: 125
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Hey Viper! I just stumbled across this deck and I must say I really like it. I just started playing EDH and I'm using a Teneb deck that also likes to generate advantage by recurring small creatures (read: creatures that fit Sun Titan and Reveillark requirements). I was wondering what your thoughts were on Big Game Hunter. I didn't see it mentioned at all in the thread so I didn't know if you decided against it or overlooked it.
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#44 | |
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Face Down and Phased Out
Moderator Rules Guru ![]() |
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It's a bit of a shame cutting Stronghold - I would try to leave it till last on your list of cuts. Things wins games all day, and such. Anyway, most of the other expensive stuff is outside the core of the deck, so is reasonably cuttable. Avatar of Woe, Visara, Gate to Phyrexia, Nirkana Revenant, Gilded Lotus, Sol Ring, Top, the various Tutors and draw spells (although it's a shame), Damnation, Disk, Greaves, Karn, Shield, Nexus, Coffers and its other engine pieces (Urborg, Vesuva, and the decidedly cheaper but fairly useless on its own Deserted Temple), Glaciers, Phyrexian Tower - all of those can be dropped (for more one-power guys, or budget replacements) without taking away what makes the deck work. You'll just lose some consistency. The only semi-expensive card that I would absolutely insist you keep is Grave Pact, and ideally Stronghold.
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#45 | |
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うるさい! うるさい! うるさい!
Join Date: Nov 2009
Posts: 2,983
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