3 cards at instant for 3UU would be strange but obviously blue's spells are getting some power creep too.
It's not power creep, it's more like getting back a bit of blue's old glory. The draw spell is good, but there was a time when you could get four cards for only 1 more (Opportunity).
All three of them never have any power less than 3 when they come into play, assuming you paid enough for X/have a creature on top your library/have enough mana in your pool.
In short, if it says "As this comes into play", or "This creature comes into play with" or "This creature gets" then they're never seen by the game with having anything less-compare Allies.
I'm sorry, half asleep. Not catching the final meaning. Your saying yes, it would trigger the draw? So it would work with Aura Gnarlid as well (planning out a Mono-Green Agro, that's why i'm so curious)
I'm sorry, half asleep. Not catching the final meaning. Your saying yes, it would trigger the draw? So it would work with Aura Gnarlid as well (planning out a Mono-Green Agro, that's why i'm so curious)
If there is at least one Aura in play when he enters the battlefield, then yes.
Edit: The effect that pushes the creatures power to 3 or more must be some sort of static ability like on all the cards that were mentioned. It doesn't work with power altering triggered abilities. So Spike Weaver would trigger the card draw, while Draining Whelk doesn't.
If there is at least one Aura in play when he enters the battlefield, then yes.
Edit: The effect that pushes the creatures effect to 3 or more must be some sort of static ability like on all the cards that were mentioned. It doesn't work with power altering triggered abilities. So Spike Weaver would trigger the card draw, while Draining Whelk doesn't.
Ok, thank you. This makes my Mono-Green Agro deck a whole lot better!
M10 wording for Deathtouch:
Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.
M11 wording for Deathtouch:
Any amount of damage this [creature] deals to a creature is enough to destroy it.
It doesn't appear to change what deathtouch is from what it fundamentally was in M10. It just makes its definition less wordy. Again, this is all based off the assumed unchanged M10/M11 ruling of how creature combat damage normally progresses.
The great thing about the Companion is that trample--anyone running Green Beatdown would already be well-served to play Vines of Vastwood and 4 or 5 heavy hitters. If your opponent isn't running much removal, you can now use Vines on the Companion to lay the smack down in aggro mode really early even if they chump block, like paying 2 for Burst Lightning kicked on a much earlier turn. He makes Omnath and LBB better too, because he is one more threat to deal with.
All three of them never have any power less than 3 when they come into play, assuming you paid enough for X/have a creature on top your library/have enough mana in your pool.
In short, if it says "As this comes into play", or "This creature comes into play with" or "This creature gets" then they're never seen by the game with having anything less-compare Allies.
if you have the five mana in the pool when you pay to cast the omnath, then he enter the battlefield with as 3/3. and so the packleader's ability would trigger
Besides doing random 1 trample damage here and there. Competitively, the only thing it's good against is chump blocking Elspeth and Eldrazi Spawn. It's no Tarmogoyf or Wild Nacatl. Control decks has Wall of Omens now so every aggro deck needs a card that can deal with Wall of Omens. When it comes to damage output, Red has cards that does it so much better these days.
Can anybody think of reason why Garruk's Companion would be good in this metagame?
In 17 years of weenies, White got only two 3 power creature for 2 mana : Blade of the Sixth Pride (3/1) and Serra Avenger (rare and relevant drawback), the rest of them being a lot of 2/2s. In 5 minutes, WoTC crushes all that legacy by providing the color with the most efficient fatties a 3/2 trampler for 2 mana. At common.
I thought Baneslayer and Nighthawk were obvious mistakes. But power creep is definitively there, meaning the Magic I loved is gone.
Blade of the Sixth Pride was also common, and not as color intensive, and Serra Avenger has Flying and 3 toughness in a standard environment sans lightning bolt. Get over yourself.
Besides doing random 1 trample damage here and there. Competitively, the only thing it's good against is chump blocking Elspeth and Eldrazi Spawn. It's no Tarmogoyf or Wild Nacatl. Control decks has Wall of Omens now so every aggro deck needs a card that can deal with Wall of Omens. When it comes to damage output, Red has cards that does it so much better these days.
Can anybody think of reason why Garruk's Companion would be good in this metagame?
I prefer to draw cards with Snake Umbra, instead of Boar Umbra, but both of them are pretty spicy.
We shall see about equipment to come in this set, and sets in the future.
Cheap, undercosted beaters with evasion are almost always solid creatures.
Yes, I know this dies to Lightning Bolt and doesn't beat through Wall of Omens. It's impossible to splash properly, and it doesn't have Exalted to work with, so there are limitations.
However, Garruk's Companion is a definite piece of the MGA puzzle. Now, to find a deck for Leatherback Baloth...wait, that works too? Ok...
Not to mention that Garruk's Companion makes a "Garruk Beast token" off Garruk's first ability, which is kinda sweet.
Besides doing random 1 trample damage here and there. Competitively, the only thing it's good against is chump blocking Elspeth and Eldrazi Spawn. It's no Tarmogoyf or Wild Nacatl. Control decks has Wall of Omens now so every aggro deck needs a card that can deal with Wall of Omens. When it comes to damage output, Red has cards that does it so much better these days.
Can anybody think of reason why Garruk's Companion would be good in this metagame?
But wall of omens still wins. You used two cards getting past it, while it drew him a card and gained him 4 life.
You lose in the game of CA.
Herein lies my point, which I mentioned earlier--you don't lose in the game of CA thanks to that little word "trample"--you still deal 3 damage to the dome.
You played two cards to: remove a creature, keep your own 3/2, and deal 3 to the head...
In other words... You played Terminate on the Wall and then Bloodbraid Elf into Lightning Bolt to the head. Same result, same number of cards played from your hand. Savvy? I don't think anyone will tell you that Jund has bad card advantage since its the best CA machine I've ever seen, and Garruk's Companion + Vines of Vastwood gives you that same result thanks to that trample.
3/2 trample beast for GG, wow! I've been pushing for a 3/1 for GG for a long time. This is bigger, gets trample, and a great creature type and is common? Holy crap! Makes things like Vintara Snapper just seem like bad drunken idea.
There's zero power creep on the spell, because it's sitting right in the middle of the the draw curve we've been using since the beginning, other than Ancestral Recall. We just haven't seen much instant speed card draw in a while, because Wizards was scared of a counterspell deck showing up, which pisses people off as much as land destruction. I think they've finally learned from Academy Combo, Draw Go, Rebels, Psychatog, Goblins, Affinity, Faeries, and Jund that card advantage, even at instant speed isn't a problem. A deck with far better synergy than anything else in the format is the problem. Now, "draw" like Fact of Fiction or Gifts Ungiven can be a problem, but that's a synergy issue, not card advantage by itself.
Besides doing random 1 trample damage here and there. Competitively, the only thing it's good against is chump blocking Elspeth and Eldrazi Spawn. It's no Tarmogoyf or Wild Nacatl. Control decks has Wall of Omens now so every aggro deck needs a card that can deal with Wall of Omens. When it comes to damage output, Red has cards that does it so much better these days.
Can anybody think of reason why Garruk's Companion would be good in this metagame?
You can Groundswell/Vines of Vastwood over the Wall of Omens and kill their Mindscupltor. 1 card to kill their 1.5 cards. The very best cards in their deck are Wall of Omens and Mindsculptor, even.
Good creatures are not restricted to certain colors, that would make the game horribly unbalanced. This card is below the curve, green is suppose to get trample for free, but this card sacrifices a toughness for it.
Good creatures are not restricted to certain colors, that would make the game horribly unbalanced. This card is below the curve, green is suppose to get trample for free, but this card sacrifices a toughness for it.
Erm, no, that's EXACTLY what it's restricted to. Efficient creatures at low CMC have always been the domain of white, while green gets powerful creatures at higher CMC. ALWAYS. Especially given Elvish Warrior and Nissa's Chosen, both printed somewhat recently, Garruk's Companion is a bit power-creepy, not to mention the lack of applying to the color pie.
Ok, I didn't read through the whole thread, so I don't know if this has been mentioned..but does garruk's companion hint at maybe garruk 2.0 in the future (probably not m11, but any other set). I mean, like Nissa uses Nissa's Chosen, so maybe a new garruk would use these.
Granted, this is a far cry, seeing as garruk's companion works well with garruk's packleader. Also, the fact that scars block will be artifact based may throw this off as well.
In 17 years of weenies, White got only two 3 power creature for 2 mana : Blade of the Sixth Pride (3/1) and Serra Avenger (rare and relevant drawback), the rest of them being a lot of 2/2s. In 5 minutes, WoTC crushes all that legacy by providing the color with the most efficient fatties a 3/2 trampler for 2 mana. At common.
I thought Baneslayer and Nighthawk were obvious mistakes. But power creep is definitively there, meaning the Magic I loved is gone.
Didn't the magic you love die back when damage stopped using the stack, lightning bolt got reprinted, planeswalkers were implemented, legends were changed, artifacts became equippable, and so on and so forth?
Good creatures are not restricted to certain colors, that would make the game horribly unbalanced. This card is below the curve, green is suppose to get trample for free, but this card sacrifices a toughness for it.
Are you really trying to compare this card to Watchwolf? Garruk's Companion loses a point of toughness because it is monocolor, and then gains trample for free. Or did I just get Poe'd?
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It's not power creep, it's more like getting back a bit of blue's old glory. The draw spell is good, but there was a time when you could get four cards for only 1 more (Opportunity).
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
I'm sorry, half asleep. Not catching the final meaning. Your saying yes, it would trigger the draw? So it would work with Aura Gnarlid as well (planning out a Mono-Green Agro, that's why i'm so curious)
- whhhhhaaat?
Standard Decks:
UBRGrixis ControlRBU
If there is at least one Aura in play when he enters the battlefield, then yes.
Edit: The effect that pushes the creatures power to 3 or more must be some sort of static ability like on all the cards that were mentioned. It doesn't work with power altering triggered abilities. So Spike Weaver would trigger the card draw, while Draining Whelk doesn't.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Ok, thank you. This makes my Mono-Green Agro deck a whole lot better!
- whhhhhaaat?
Standard Decks:
UBRGrixis ControlRBU
Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.
M11 wording for Deathtouch:
Any amount of damage this [creature] deals to a creature is enough to destroy it.
It doesn't appear to change what deathtouch is from what it fundamentally was in M10. It just makes its definition less wordy. Again, this is all based off the assumed unchanged M10/M11 ruling of how creature combat damage normally progresses.
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if you have the five mana in the pool when you pay to cast the omnath, then he enter the battlefield with as 3/3. and so the packleader's ability would trigger
So much for green getting trample for free.
Can anybody think of reason why Garruk's Companion would be good in this metagame?
Blade of the Sixth Pride was also common, and not as color intensive, and Serra Avenger has Flying and 3 toughness in a standard environment sans lightning bolt. Get over yourself.
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We shall see about equipment to come in this set, and sets in the future.
Cheap, undercosted beaters with evasion are almost always solid creatures.
Yes, I know this dies to Lightning Bolt and doesn't beat through Wall of Omens. It's impossible to splash properly, and it doesn't have Exalted to work with, so there are limitations.
However, Garruk's Companion is a definite piece of the MGA puzzle. Now, to find a deck for Leatherback Baloth...wait, that works too? Ok...
Not to mention that Garruk's Companion makes a "Garruk Beast token" off Garruk's first ability, which is kinda sweet.
Inner Timmy pleased...
No.
But it is a pretty sweet card.
Vines of Vastwood on that Companion kills Wall of Omens and punches through for 3 more. That's more than Searing Blaze can do for you.
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Current Deck(s):
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You lose in the game of CA.
Herein lies my point, which I mentioned earlier--you don't lose in the game of CA thanks to that little word "trample"--you still deal 3 damage to the dome.
You played two cards to: remove a creature, keep your own 3/2, and deal 3 to the head...
In other words... You played Terminate on the Wall and then Bloodbraid Elf into Lightning Bolt to the head. Same result, same number of cards played from your hand. Savvy? I don't think anyone will tell you that Jund has bad card advantage since its the best CA machine I've ever seen, and Garruk's Companion + Vines of Vastwood gives you that same result thanks to that trample.
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Current Deck(s):
GUElvesUG
GWBThe Birthing RockBWG
2U: 2 cards, sorcery speed Divination
2UU: 3 cards, sorcery speed Concentrate
3UU: 4 cards, sorcery speed Tidings
3U: 2 cards, instant speed Inspiration
3UU: 3 cards, instant speed Jace's Ingenuity
4UU: 4 cards instant speed. Opportunity
XUU: Draw X, sorcery Mind Spring
X2U: Draw X, instant Stroke of Genius
There's zero power creep on the spell, because it's sitting right in the middle of the the draw curve we've been using since the beginning, other than Ancestral Recall. We just haven't seen much instant speed card draw in a while, because Wizards was scared of a counterspell deck showing up, which pisses people off as much as land destruction. I think they've finally learned from Academy Combo, Draw Go, Rebels, Psychatog, Goblins, Affinity, Faeries, and Jund that card advantage, even at instant speed isn't a problem. A deck with far better synergy than anything else in the format is the problem. Now, "draw" like Fact of Fiction or Gifts Ungiven can be a problem, but that's a synergy issue, not card advantage by itself.
You can Groundswell/Vines of Vastwood over the Wall of Omens and kill their Mindscupltor. 1 card to kill their 1.5 cards. The very best cards in their deck are Wall of Omens and Mindsculptor, even.
Erm, no, that's EXACTLY what it's restricted to. Efficient creatures at low CMC have always been the domain of white, while green gets powerful creatures at higher CMC. ALWAYS. Especially given Elvish Warrior and Nissa's Chosen, both printed somewhat recently, Garruk's Companion is a bit power-creepy, not to mention the lack of applying to the color pie.
Granted, this is a far cry, seeing as garruk's companion works well with garruk's packleader. Also, the fact that scars block will be artifact based may throw this off as well.
Just a thought.
Didn't the magic you love die back when damage stopped using the stack, lightning bolt got reprinted, planeswalkers were implemented, legends were changed, artifacts became equippable, and so on and so forth?
You're blowing this WAY out of proportion.
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Are you really trying to compare this card to Watchwolf? Garruk's Companion loses a point of toughness because it is monocolor, and then gains trample for free. Or did I just get Poe'd?
THIS.
Finally I can make a decent Master of the Wild Hunt casual deck that uses lots of Wolf cards and a few equips
Currently Playing:
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