Here's the cube in it's full glory! ( or however glorious a box of carefully selected commons can be!)
Without much to do, i present my current cube list. It consists of 35 lands, 50 artifacts, 50 gold cards and 60 cards from each color. It is sorted by card type and descending cost.
Just like any other player governed formats, there had to be ground rules because everyone builds their cube to fit their individual preference, i am no different. I decided that my cube should be as well rounded as possible, i try to include as many of the best commons in magic history as i can. I stick closely to to a set of self decided guide lines. I decided not to deviate from a cube composition of 35 lands, 50 artifacts, 50 gold cards ( 5 from each color combination ) and 60 cards per color , all in all , for those not mathematically inclined , it forms a cube size of 435 cards.
The number of land sticks out like a sore thumb but it is what it is because it got to a point whereby i really did not want to include junky lands. The number still works pretty well because it is adequate for a 8 man draft.
I haven't been able to find enough for a draft, as such i have optimized the cube for 2 man sealed play. As such a lot of color intensive low drops are discarded. It's simply not the easiest thing to cast the likes of Order of the ebon hand in a timely fashion when one is looking to create a 2 or 3 color sealed deck from a pool of 50 cards.
*Latest Update-Draft-able archetypes*
I am going to discuss briefly about the archetypes that can be drafted.Some fundamentals have to be discussed before actual archetypes can be listed.Context is always key. Unlike a normal full powered cube where draft decks often resemble constructed decks more than a limited pile, a common cube is alot more like an actual limited draft. Since excessively swingy cards such as Wrath of God, Upheaval , Treachery , all main stays in full powered cubes are non-existent in a common cube.The likes of Pestilence,Crypt Rats,Rolling Thunder and Jilt can be quite swingy but the power level is nothing compared to the previously mentioned game breakers. As a result,games seldom end as quickly even if both players drafted aggro-ish decks. Just like most limited games, matches are settled by creature combat. Even controllish colors such as blue is choke full of creatures. When picking cards, while giving colors individual identities based on their roles of the color pie, i have tried my best to include interesting effects which may be out of the norm. The likes of Sunlance is clearly not usual for a white card but it has undeniable power and it provides utility to a color which normally doesn't have that luxury.
That being said, of course the individualities of each color in the color pie has to be adequately covered in the common cube.But first we should look at the lands, artifacts and the gold/hybrid cards for the sake of completeness.No meal is complete without a starter and a desert.
Lands
The lands cover 3 primary purposes.
The cycle lands provide choices during game play, an example would be Polluted Mire.It's always good to include on-color cycle lands in decks to provide food for thought as the game progresses. Instead of just laying a land in this format which is devoid of the likes of Armageddon, being able to cycle an irrelevant land into a threat or solution might be rewarding on multiple levels. Hence both cycles from Urza's Saga and Onslaught is included for some redundancy. Redundancy is a key element in cube drafts when we are limited to one ofs. I am sure no one is complaining that Cultivate from M11 is a functional reprint of Kodama's reach!
The second function is to provide mana of multiple color, whether in the form of bounce lands such as Gruul Turf from Ravnica block or in the form of Panoramas such as Naya Panorama. Bounce lands can act as an enabler to for a reduced number of lands in the deck as there is minimal land destruction effect in my cube. With just 10 bounce lands, i felt that land destruction would be 'un-fun' and it's not that critical to keep the bounce lands in rein. While the bounce lands provide 2 colors of mana, the Panoramas can provide 1 of 3 kinds of basic lands while providing a library thinning effect.Hence those Alara block mainstays secured their slots in my cube. The likes of evolving wilds provides 1 of any 5 basic lands and is always a mainstay in cubes.Admittedly , from a pure common perspective, i am not exactly faced with a ton of choices to achieve such effects!.
Lastly,lands also provide utility. good examples will be the likes of Desert and Quicksand. They can provide removal light decks with some much needed creature removal. The likes of Seijri steppes go in an opposite direction, namely , buffing creatures. The lands are intended to complement the deck's overall direction. An aggressive white deck probably wouldn't want a Kabira Crossroads while a deck that relies on defending the ground while killing with fliers will probably kill for it! Context!
Artifacts
The artifacts encompass 3 main areas as well.
They provide valuable color or non color specific bodies. Examples include the likes of Oxida Golem and Rock Lobster respectively.
The second critical area to be covered is color fixing. Whether it comes in the form of a myr, a borderpost or a Signet, they provide acceleration or color fixing for decks.
The last area would be equipments. The likes of bonesplitter enhances the damage capability of creatures with no card disadvantage due to the possibility of repeated use. A collection of the best within the pauper world is included for perusal.
Gold/Multi-Color
For obvious reasons, allied color pairs have received much more love from WOTC, the choices are much more varied in the likes of R/G as compared to the likes of G/U. A collection of the best has been included.In an ideal world, every card in this pile should require both colors to function, for example to need both white and blue mana, rather than either or, which will dilute the element of dual-color requirements. Why should a W/G deck be able to play a card that's intended to G/U? That's the kind of problem that the likes of 'SnakeForm' provides.That being said, some 'either or' cards such as snake form is just too good to ignore. Some discrepancies are to be expected. Uniformity is fun but the power level of cards is clearly a defining factor as well.
Now for a brief analysis of individual colors!
Green
Green always has the best creatures when it comes to the stats to mana cost ratio.It is also the best color should one wish to play a deck with 3 or more colors due to it's collection of fixers.5 color green is distinctly draft-able in my cube.
Black
Black provides a collection of aggressive weenies and some disruption in the form of creature and hand removal.It also has some widely arced bombs such as Pestilence,Crypt Rats and Evincar's justice.Admittedly they have pretty poor synergy with black's tiny creatures.It is however a natural pair with the likes of green , after all they have creatures with huge asses!
Red
Arguably the strongest color of my cube as some of the best burn spells in history belongs the common rarity. Lightning bolt, Chain Lighting and the likes feature in just about every full powered cube. Their star status can only be enhanced in a limited card pool such as a common cube. Their creatures are generally on the puny side but they generally come aggressively costed. It's a worthy trade off for the mouth watering collection of some the best common burn spells in the history of magic.
White
Arguably the weakest color of the cube as some of the best weenies in white are uncommons or rares. Still, this color gathers a good mix of aggression and utility.It's distinct identity comes in the form of swingy combat tricks such as Fortify and Kor Chant.It also comes complete with a collection of situational removal such as Last Breath and Arrest. These may seem comparatively mediocre compared to red but if you're the only 1 or 2 white drafter in the table , it could really come together for you. Turn 1 Akrasan Squire, turn 2 Stormfront Pegasus, turn 3 Kor Hookmaster,turn 4 Guardian of the Guildpact? Sign me up!
Blue
Blue is all about evasive creatures backed up by bounce, card draw and light countermagic.It also has some enchantment based removal which is situational but is as good as it gets for blue. It's also home to plenty of pingers. It is an above average color in the cube with some synergy with just about any color as it's not particularly color intensive. One island is often all you need.
ARCHETYPES
Just about any color combination is possible , but some obviously go better than others.
1. Green Black ''Fattie Aggro Control''
Green's fat creatures in conjunction with black's sweeping of weenies can be a pretty good combination.There may be no spiritmonger to take the trophy home but the likes of Oakgnarl warrior does an effective job.
2. Red Black ''Aggro disruption''
Both colors are highly aggressive and such a combination should come with plenty of removal. Removing opposing creatures and swinging aggressively can be the recipe to many victories. The fact that burn spells can go straight for the dome doesn't hurt at all.
3. Blue white ''Hold the ground kill in the air''
White has a bunch of creatures and tricks that can secure the ground while blue's fliers get there efficiently , a classic combo since day 1 of magic.
4. Red green '' Beat-down''
Red provides early defense in the form of burn spells while green ramps up to their fatties ,another classic set up.
5. 5 color green ''Domain''
Using green as a main color and in conjunction with a generous collection of fixers, just about any other color can fit into the 40 card pile. The fact that such a deck can render just about any gold cards playable adds cream to the top of the pie.
6. Blue Black ''Evasion''
Both colors come with a wide collection of evasive creatures, whether it's flying or fear, the bases are covered. Blue has the capability to counter or bounce opposing threats while black can disrupt both hands and creatures, this quick but brutal combination can quickly put the opponent on the back foot.
This is just my few cents, i suspect that there may be many other possible combinations, especially if the cube is used for sealed play, whereby the norm would be a 3 color special.
I have also included an excel file of the cube list for your perusal.
Thanks for looking, any constructive comments will be more than welcome.
John
Firstly: welcome! It's always nice to see another pauper cuber in the community. Come by the all commons cube thread sometime for discussion!
On your cube, it is possible for you to create a text version? The image stretches my screen, and it's clunky for people who can't see the image and don't want to download the excel.
yeah i'm willing to bet the reason you haven't gotten much of a response is that the way your cube is presented is incredibly unpleasant and difficult to navigate. most people use spoilers, deck tags, and/or card tags and sort (with separate sections) by color, creature and noncreature, and converted mana cost. try quoting a few cube first posts to see how most people do it, and arranging your cube that way will make it a lot easier for other people to navigate and evaluate your cube.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Lanaxl: Thanks for the welcome!Text version is done, let me know if it's ok!
Pink and green cubes are cards that i am short of!
All the mistakes are corrected, don't really like wrecking ball as i am not a fan of Land destruction in casual formats, it's un-fun to get a bounce land wrecked
quietquieter: Hopefully this will be more to your taste!
eidolon132: Thanks for the suggestion!
Thanks a ton for the constructive suggestions guys!
If I may post my personal experience, it was surprisingly good in the first two games I had it, because my white deck would have lost against his pinger-deck. But then it became worse and worse. It´s nice to have a white removal that doesn´t only target attacking or blocking creatures, but its disadvantages are too big for me.
What did you get? Its hard to tell without an update of what has changed.
M11 new entries
Greater Basilisk - very decent body for the cost,death touch is a vanilla bonus because he's bigger than most things anyway.
Sylvan Ranger - Is she better or worse than borderland ranger? We'll find out.
Cultivate - A functional Kodama's reach is kinda a no brainer.
Liliana's Specter - Ravenous rat has an insignificant body but we can't say the same for this man of mystery, the fact that he can hurt all opponents is the icing on the cake, a done deal!
Manic Vandal - A massive upgrade over Keldon Vandal.Just about no one will attack into him pre-echo.
Chandra's Outrage - Lightning blast isn't the best but the free shock seals the deal.
Act of treason - The second such effect in common cubes, more narrow than ray of command but costs 1 less.
Cloud Crusader - Another functional reprint, skyhunter patrol's next of kin.
Blinding Mage - Master decoy's so and so.... you get my drift
Inspiried Charge - The white section of my cube is pretty weenie orientated and giving them a +2/+1 as a combat trick is pretty swingy.
Azure Drake - a 2/4 flier with a single blue mana in it's cost?
Æther Adept - Man-o-war in human form , is it human politics that forces this to be more aligned with islands? A slightly watered down staple is still a staple, not a staplet.
Scroll Thief - An improved functional reprint, Ophidian, say your prayers.
Any reason why you are not playing the complete Affinity Golem cycle ?
Instead of Tangle Golem you run Hematite Golem. Is that just a typo or is this intended ?
If it is intended i would really like to hear your reason. Personally i do not like it to support one color more than others.
Same goes for your land section. You are not supporting black like the other colors. But i can see the reasoning here. The black lands from Zendikar block are just not good enough for a cube.
Hmm Tangle Golem is kinda just big and silly unless one is heavy green and is on the slow side while Hematite golem has a strong ground presence with a single red mana. Merit over orderliness in this case.
Yep , the black lands suck.
I am as much of a sucker for uniformity as the next guy but i'll not stuff my cube with crappy cards just for the sake of it. Let's cross our fingers that Scars of Mirrodin will be chokeful of good stuff for us to give our cubes some loving.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
so we can view the cards easily and compare what you dropped to what you added. if you expanded without dropping anything, mention that too.
i would also recommend that you sort by converted mana cost in your main post.
will do the out in method for the next set's changes.
As for the main post, the creatures in the first box are sorted by converted mana cost, as for the spells, they are listed from top to bottom in this order : instant, sorcery, enchantment. they are respectively sorted by mana costs.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
I find the best way to organize my cube is by using deck tags. I started one for your white creatures just to show you how it looks and how to do the code side of it. Just replace White Creatures with White Spells or Blue Creatures or whatever and go from there adding in 3cc up to 6cc or whatever. Then you can just put it in a spoiler tag and you're all set! Hope its helpful!
Here's the cube in it's full glory! ( or however glorious a box of carefully selected commons can be!)
Without much to do, i present my current cube list. It consists of 35 lands, 50 artifacts, 50 gold cards and 60 cards from each color. It is sorted by card type and descending cost.
CUBE LISTING
UB
BR
RG
GW
WB
UR
BG
RW
GU
A little about my Common Cube.
Just like any other player governed formats, there had to be ground rules because everyone builds their cube to fit their individual preference, i am no different. I decided that my cube should be as well rounded as possible, i try to include as many of the best commons in magic history as i can. I stick closely to to a set of self decided guide lines. I decided not to deviate from a cube composition of 35 lands, 50 artifacts, 50 gold cards ( 5 from each color combination ) and 60 cards per color , all in all , for those not mathematically inclined , it forms a cube size of 435 cards.
The number of land sticks out like a sore thumb but it is what it is because it got to a point whereby i really did not want to include junky lands. The number still works pretty well because it is adequate for a 8 man draft.
I haven't been able to find enough for a draft, as such i have optimized the cube for 2 man sealed play. As such a lot of color intensive low drops are discarded. It's simply not the easiest thing to cast the likes of Order of the ebon hand in a timely fashion when one is looking to create a 2 or 3 color sealed deck from a pool of 50 cards.
*Latest Update-Draft-able archetypes*
I am going to discuss briefly about the archetypes that can be drafted.Some fundamentals have to be discussed before actual archetypes can be listed.Context is always key. Unlike a normal full powered cube where draft decks often resemble constructed decks more than a limited pile, a common cube is alot more like an actual limited draft. Since excessively swingy cards such as Wrath of God, Upheaval , Treachery , all main stays in full powered cubes are non-existent in a common cube.The likes of Pestilence,Crypt Rats,Rolling Thunder and Jilt can be quite swingy but the power level is nothing compared to the previously mentioned game breakers. As a result,games seldom end as quickly even if both players drafted aggro-ish decks. Just like most limited games, matches are settled by creature combat. Even controllish colors such as blue is choke full of creatures. When picking cards, while giving colors individual identities based on their roles of the color pie, i have tried my best to include interesting effects which may be out of the norm. The likes of Sunlance is clearly not usual for a white card but it has undeniable power and it provides utility to a color which normally doesn't have that luxury.
That being said, of course the individualities of each color in the color pie has to be adequately covered in the common cube.But first we should look at the lands, artifacts and the gold/hybrid cards for the sake of completeness.No meal is complete without a starter and a desert.
Lands
The lands cover 3 primary purposes.
The cycle lands provide choices during game play, an example would be Polluted Mire.It's always good to include on-color cycle lands in decks to provide food for thought as the game progresses. Instead of just laying a land in this format which is devoid of the likes of Armageddon, being able to cycle an irrelevant land into a threat or solution might be rewarding on multiple levels. Hence both cycles from Urza's Saga and Onslaught is included for some redundancy. Redundancy is a key element in cube drafts when we are limited to one ofs. I am sure no one is complaining that Cultivate from M11 is a functional reprint of Kodama's reach!
The second function is to provide mana of multiple color, whether in the form of bounce lands such as Gruul Turf from Ravnica block or in the form of Panoramas such as Naya Panorama. Bounce lands can act as an enabler to for a reduced number of lands in the deck as there is minimal land destruction effect in my cube. With just 10 bounce lands, i felt that land destruction would be 'un-fun' and it's not that critical to keep the bounce lands in rein. While the bounce lands provide 2 colors of mana, the Panoramas can provide 1 of 3 kinds of basic lands while providing a library thinning effect.Hence those Alara block mainstays secured their slots in my cube. The likes of evolving wilds provides 1 of any 5 basic lands and is always a mainstay in cubes.Admittedly , from a pure common perspective, i am not exactly faced with a ton of choices to achieve such effects!.
Lastly,lands also provide utility. good examples will be the likes of Desert and Quicksand. They can provide removal light decks with some much needed creature removal. The likes of Seijri steppes go in an opposite direction, namely , buffing creatures. The lands are intended to complement the deck's overall direction. An aggressive white deck probably wouldn't want a Kabira Crossroads while a deck that relies on defending the ground while killing with fliers will probably kill for it! Context!
Artifacts
The artifacts encompass 3 main areas as well.
They provide valuable color or non color specific bodies. Examples include the likes of Oxida Golem and Rock Lobster respectively.
The second critical area to be covered is color fixing. Whether it comes in the form of a myr, a borderpost or a Signet, they provide acceleration or color fixing for decks.
The last area would be equipments. The likes of bonesplitter enhances the damage capability of creatures with no card disadvantage due to the possibility of repeated use. A collection of the best within the pauper world is included for perusal.
Gold/Multi-Color
For obvious reasons, allied color pairs have received much more love from WOTC, the choices are much more varied in the likes of R/G as compared to the likes of G/U. A collection of the best has been included.In an ideal world, every card in this pile should require both colors to function, for example to need both white and blue mana, rather than either or, which will dilute the element of dual-color requirements. Why should a W/G deck be able to play a card that's intended to G/U? That's the kind of problem that the likes of 'SnakeForm' provides.That being said, some 'either or' cards such as snake form is just too good to ignore. Some discrepancies are to be expected. Uniformity is fun but the power level of cards is clearly a defining factor as well.
Now for a brief analysis of individual colors!
Green
Green always has the best creatures when it comes to the stats to mana cost ratio.It is also the best color should one wish to play a deck with 3 or more colors due to it's collection of fixers.5 color green is distinctly draft-able in my cube.
Black
Black provides a collection of aggressive weenies and some disruption in the form of creature and hand removal.It also has some widely arced bombs such as Pestilence,Crypt Rats and Evincar's justice.Admittedly they have pretty poor synergy with black's tiny creatures.It is however a natural pair with the likes of green , after all they have creatures with huge asses!
Red
Arguably the strongest color of my cube as some of the best burn spells in history belongs the common rarity. Lightning bolt, Chain Lighting and the likes feature in just about every full powered cube. Their star status can only be enhanced in a limited card pool such as a common cube. Their creatures are generally on the puny side but they generally come aggressively costed. It's a worthy trade off for the mouth watering collection of some the best common burn spells in the history of magic.
White
Arguably the weakest color of the cube as some of the best weenies in white are uncommons or rares. Still, this color gathers a good mix of aggression and utility.It's distinct identity comes in the form of swingy combat tricks such as Fortify and Kor Chant.It also comes complete with a collection of situational removal such as Last Breath and Arrest. These may seem comparatively mediocre compared to red but if you're the only 1 or 2 white drafter in the table , it could really come together for you. Turn 1 Akrasan Squire, turn 2 Stormfront Pegasus, turn 3 Kor Hookmaster,turn 4 Guardian of the Guildpact? Sign me up!
Blue
Blue is all about evasive creatures backed up by bounce, card draw and light countermagic.It also has some enchantment based removal which is situational but is as good as it gets for blue. It's also home to plenty of pingers. It is an above average color in the cube with some synergy with just about any color as it's not particularly color intensive. One island is often all you need.
ARCHETYPES
Just about any color combination is possible , but some obviously go better than others.
1. Green Black ''Fattie Aggro Control''
Green's fat creatures in conjunction with black's sweeping of weenies can be a pretty good combination.There may be no spiritmonger to take the trophy home but the likes of Oakgnarl warrior does an effective job.
2. Red Black ''Aggro disruption''
Both colors are highly aggressive and such a combination should come with plenty of removal. Removing opposing creatures and swinging aggressively can be the recipe to many victories. The fact that burn spells can go straight for the dome doesn't hurt at all.
3. Blue white ''Hold the ground kill in the air''
White has a bunch of creatures and tricks that can secure the ground while blue's fliers get there efficiently , a classic combo since day 1 of magic.
4. Red green '' Beat-down''
Red provides early defense in the form of burn spells while green ramps up to their fatties ,another classic set up.
5. 5 color green ''Domain''
Using green as a main color and in conjunction with a generous collection of fixers, just about any other color can fit into the 40 card pile. The fact that such a deck can render just about any gold cards playable adds cream to the top of the pie.
6. Blue Black ''Evasion''
Both colors come with a wide collection of evasive creatures, whether it's flying or fear, the bases are covered. Blue has the capability to counter or bounce opposing threats while black can disrupt both hands and creatures, this quick but brutal combination can quickly put the opponent on the back foot.
This is just my few cents, i suspect that there may be many other possible combinations, especially if the cube is used for sealed play, whereby the norm would be a 3 color special.
I have also included an excel file of the cube list for your perusal.
Thanks for looking, any constructive comments will be more than welcome.
John
On your cube, it is possible for you to create a text version? The image stretches my screen, and it's clunky for people who can't see the image and don't want to download the excel.
Also, what are those green and pink squares?
And you spelt Blastoderm and Consume Strength incorrectly.
Incredibly nit-picky, but the B in Wayfarer's Bauble isn't capitalized, as is S in Pillory of the Sleepless.
I think Wrecking Ball is much better than Cultbrand Cinder.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Pink and green cubes are cards that i am short of!
All the mistakes are corrected, don't really like wrecking ball as i am not a fan of Land destruction in casual formats, it's un-fun to get a bounce land wrecked
quietquieter: Hopefully this will be more to your taste!
eidolon132: Thanks for the suggestion!
Thanks a ton for the constructive suggestions guys!
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
It's okay ,pretty typical conditional white removal ,not great in aggro decks due to the life bump but pretty decent in mid range decks.
Let's await a better card in scars of mirrodin!
Hell yeah.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
What did you get? Its hard to tell without an update of what has changed.
Draft my cube!
Watch me stream!
M11 new entries
Greater Basilisk - very decent body for the cost,death touch is a vanilla bonus because he's bigger than most things anyway.
Sylvan Ranger - Is she better or worse than borderland ranger? We'll find out.
Cultivate - A functional Kodama's reach is kinda a no brainer.
Liliana's Specter - Ravenous rat has an insignificant body but we can't say the same for this man of mystery, the fact that he can hurt all opponents is the icing on the cake, a done deal!
Manic Vandal - A massive upgrade over Keldon Vandal.Just about no one will attack into him pre-echo.
Chandra's Outrage - Lightning blast isn't the best but the free shock seals the deal.
Act of treason - The second such effect in common cubes, more narrow than ray of command but costs 1 less.
Cloud Crusader - Another functional reprint, skyhunter patrol's next of kin.
Blinding Mage - Master decoy's so and so.... you get my drift
Inspiried Charge - The white section of my cube is pretty weenie orientated and giving them a +2/+1 as a combat trick is pretty swingy.
Azure Drake - a 2/4 flier with a single blue mana in it's cost?
Æther Adept - Man-o-war in human form , is it human politics that forces this to be more aligned with islands? A slightly watered down staple is still a staple, not a staplet.
Scroll Thief - An improved functional reprint, Ophidian, say your prayers.
Hmm Tangle Golem is kinda just big and silly unless one is heavy green and is on the slow side while Hematite golem has a strong ground presence with a single red mana. Merit over orderliness in this case.
Yep , the black lands suck.
I am as much of a sucker for uniformity as the next guy but i'll not stuff my cube with crappy cards just for the sake of it. Let's cross our fingers that Scars of Mirrodin will be chokeful of good stuff for us to give our cubes some loving.
Hopefully that clears some doubts.
Thanks
Chris
OUT --> IN
mother of runes --> squire
so we can view the cards easily and compare what you dropped to what you added. if you expanded without dropping anything, mention that too.
i would also recommend that you sort by converted mana cost in your main post.
will do the out in method for the next set's changes.
As for the main post, the creatures in the first box are sorted by converted mana cost, as for the spells, they are listed from top to bottom in this order : instant, sorcery, enchantment. they are respectively sorted by mana costs.
edit: and since my post doesn't have very much actual value as cube feedback, i think you should keep keldon vandals along with manic vandal.
1 Goldmeadow Harrier
1 Benevolent Bodyguard
1 Deftblade Elite
1 Akrasan Squire
//2cc
1 Whitemane Lion
1 Youthful Knight
1 Stormfront Pegasus
1 Kor Skyfisher
1 Blinding Mage
1 Master Decoy
1 Benalish Trapper
1 Fledgling Griffin
1 Soltari Trooper
1 Knight of Cliffhaven
1 Aven Squire
1 Benalish Cavalry
1 Blade of the Sixth Pride
1 Squall Drifter
1 Goldmeadow Harrier
1 Benevolent Bodyguard
1 Deftblade Elite
1 Akrasan Squire
Draft my cube!
Watch me stream!