The deck's idea is fairly simple (As a lot of my decks tend to be...), ramp a gazillion mana, and then start casting Eldrazi after Eldrazi until they defeat your opponents or they all surrender (Pity, the second happens a lot more than the first...)
The card choices:
Lands: In a colorless deck, you can have any land you want, and because most of them also have additional abilities, then you can stick to the best ones you find without risking have color-screw.
* Cloudpost + Vesuva = 4+_post, these can get you like half the mana you need to hardcast the eldrazi
* Eye of Ugin and Eldrazi Temple: More mana ramping, the Eye also acts as a mana sink to tutor the creatures you need.
* Urza's Factory and Dread Statuary: More mana sinks, I've never played the Factory in the like ten I've played with this deck (But I've played it in other decks, and those tokens are pretty cool), but the statuary is like the spanish inquisition, your opponents never see it coming.
* Darksteel Citadel: Land destruction completely wrecks my decks, and it gets worse when the opponent loads 4 Strip Mine, 4 Ark of Blight and like 12 more Stone Rain-esque cards. The Citadels give me the chance to stay out of the zero-mana zone (And in affinity decks even one mana is priceless, heh)
* Quicksand, Strip Mine and Tectonic Edge: These are singletons because I don't have the four Vesuvas and Eldrazi Temples. Quicksand can kill a weenie if needed, and Strip Mine and Tectonic Edge handle things like man-lands or can outright annoy people by causing some mana-screw.
Creatures: Eldrazi monsters, it's really simple, any of these that goes unanwsered can win the game.
* Ulamog's Crusher: The Eldrazi titans can't get simpler than this guy, it's cheap, it's ginormous, and annihilator is a royal pain for the opponents. The reason of why there's one I'll explain later.
* Artisan of Kozilek: This card is so good that it feels like cheating, specially when it brings another eldrazi out of the tomb, it's almost counterspell-proof.
* Spawnsire of Ulamog: Mana sink of epic proportions, I've like two more decks with eldrazi, so I can nab those and outright win. It also can create chump blockers on demand.
* Pathrazer of Ulamog: Basic eldrazi beatstick, my favorite of the non-legendary monsters, it's also guaranteed to hit when it attacks.
* It that Betrays: Another beatstick, its ability is useful with the high annihilator count in this deck.
* Emrakul, the Aeons torn: This guy wins games, no questions asked, I've hardcasted it like four times and I won those games right away, with Eye of Ugin in the field you can get even more benefits of the extra turn from untapping all your mana.
The other cards: The mana ramping of the deck was based from an old deck that Kai Buddle used, that was choke-full of artifacts and casted Wildfire to defeat his opponent, most of the other spells are focused into getting loads and loads of mana.
* Everflowing Chalice: Absurdly flexible, it can be played with one counter if drawn early, or more counters if drawn later.
* Mana Vault: I guess this was restricted in Vintage, the reason I run these instead of Grim Monolith is because monoliths are very expensive (In money terms) and my group doesn't follow format restrictions when building decks.
* Voltaic Key: Its main purpose is to double the mana produced by the other artifacts.
* Temporal Aperture: Casts eldrazi for 5, and gives an additional card every turn is used, another excellent artifact.
* Loxodon Warhammer: If equipping a big eldrazi with this doesn't win the game or makes your opponent surrender, you're in trouble, this shiny equipment also gives Eldrazi Spawn tokens from Spawnsire of Ulamog some offensive value.
* Dreamstone Hedron: Straightforward mana ramping, it also can draw some cards when it's no longer needed. (And there wasn't Thran Dynamo in stock when I bought those xD)
* Not of This World: I once hardcasted this to save one land from being blown by an opposing Strip Mine, but most of the time it's a free Intervene to avoid some of the removal that can rain over the eldrazi.
* All is Dust: Does this card need an explanation?
Why I don't run four Ulamog's Crusher in the deck? Well, the most insane hand I got once with this deck was:
One Eldrazi Temple, two Mana Vaults, one land that didn't CIPT, and a Ulamog's Crusher, the other two cards didn't really matter, the thing is I won that game on turn three, against two more people in a free-for-all.
awesome deck!! but what you need is Elvish Piper, also you should put in Burst of Speed, so you can get out the elf asap and tap it to bring in emrakul on turn 4(that is if you have mana accel
Today I post one of the last decks I assembled with the release of Rise of The Eldrazi. Any suggestions to improve it'll be welcome.
4x Dread Statuary
2x Eye of Ugin
2x Darksteel Citadel
2x Urza's Factory
2x Eldrazi Temple
1x Vesuva
1x Strip Mine
1x Tectonic edge
1x Quicksand
3x Artisan of Kozilek
1x Spawnsire of Ulamog
4x Pathrazer of Ulamog
1x It that Betrays
1x Emrakul, the Aeons Torn
4x Everflowing Chalice
4x Mana Vault
4x Voltaic Key
4x Expedition Map
2x Temporal aperture
3x Loxodon Warhammer
3x Dreamstone Hedron
4x Not of this World
1x All is Dust
The deck's idea is fairly simple (As a lot of my decks tend to be...), ramp a gazillion mana, and then start casting Eldrazi after Eldrazi until they defeat your opponents or they all surrender (Pity, the second happens a lot more than the first...)
The card choices:
Lands: In a colorless deck, you can have any land you want, and because most of them also have additional abilities, then you can stick to the best ones you find without risking have color-screw.
* Cloudpost + Vesuva = 4+_post, these can get you like half the mana you need to hardcast the eldrazi
* Eye of Ugin and Eldrazi Temple: More mana ramping, the Eye also acts as a mana sink to tutor the creatures you need.
* Urza's Factory and Dread Statuary: More mana sinks, I've never played the Factory in the like ten I've played with this deck (But I've played it in other decks, and those tokens are pretty cool), but the statuary is like the spanish inquisition, your opponents never see it coming.
* Darksteel Citadel: Land destruction completely wrecks my decks, and it gets worse when the opponent loads 4 Strip Mine, 4 Ark of Blight and like 12 more Stone Rain-esque cards. The Citadels give me the chance to stay out of the zero-mana zone (And in affinity decks even one mana is priceless, heh)
* Quicksand, Strip Mine and Tectonic Edge: These are singletons because I don't have the four Vesuvas and Eldrazi Temples. Quicksand can kill a weenie if needed, and Strip Mine and Tectonic Edge handle things like man-lands or can outright annoy people by causing some mana-screw.
Creatures: Eldrazi monsters, it's really simple, any of these that goes unanwsered can win the game.
* Ulamog's Crusher: The Eldrazi titans can't get simpler than this guy, it's cheap, it's ginormous, and annihilator is a royal pain for the opponents. The reason of why there's one I'll explain later.
* Artisan of Kozilek: This card is so good that it feels like cheating, specially when it brings another eldrazi out of the tomb, it's almost counterspell-proof.
* Spawnsire of Ulamog: Mana sink of epic proportions, I've like two more decks with eldrazi, so I can nab those and outright win. It also can create chump blockers on demand.
* Pathrazer of Ulamog: Basic eldrazi beatstick, my favorite of the non-legendary monsters, it's also guaranteed to hit when it attacks.
* It that Betrays: Another beatstick, its ability is useful with the high annihilator count in this deck.
* Emrakul, the Aeons torn: This guy wins games, no questions asked, I've hardcasted it like four times and I won those games right away, with Eye of Ugin in the field you can get even more benefits of the extra turn from untapping all your mana.
The other cards: The mana ramping of the deck was based from an old deck that Kai Buddle used, that was choke-full of artifacts and casted Wildfire to defeat his opponent, most of the other spells are focused into getting loads and loads of mana.
* Everflowing Chalice: Absurdly flexible, it can be played with one counter if drawn early, or more counters if drawn later.
* Mana Vault: I guess this was restricted in Vintage, the reason I run these instead of Grim Monolith is because monoliths are very expensive (In money terms) and my group doesn't follow format restrictions when building decks.
* Voltaic Key: Its main purpose is to double the mana produced by the other artifacts.
* Expedition Map: It's like a colorless Sylvan Scrying, it's that good.
* Temporal Aperture: Casts eldrazi for 5, and gives an additional card every turn is used, another excellent artifact.
* Loxodon Warhammer: If equipping a big eldrazi with this doesn't win the game or makes your opponent surrender, you're in trouble, this shiny equipment also gives Eldrazi Spawn tokens from Spawnsire of Ulamog some offensive value.
* Dreamstone Hedron: Straightforward mana ramping, it also can draw some cards when it's no longer needed. (And there wasn't Thran Dynamo in stock when I bought those xD)
* Not of This World: I once hardcasted this to save one land from being blown by an opposing Strip Mine, but most of the time it's a free Intervene to avoid some of the removal that can rain over the eldrazi.
* All is Dust: Does this card need an explanation?
Cards that can improve this deck: More All is Dust, I want at least to have three of these in the deck, Also, Ulamog, the infinite gyre and Kozilek, butcher of truth are very powerful cards that go very well in this deck, more Vesuvas and Eldrazi Temples, and I think of Deserted Temple to untap super-powered Cloudposts and use them again.
Why I don't run four Ulamog's Crusher in the deck? Well, the most insane hand I got once with this deck was:
One Eldrazi Temple, two Mana Vaults, one land that didn't CIPT, and a Ulamog's Crusher, the other two cards didn't really matter, the thing is I won that game on turn three, against two more people in a free-for-all.
Thanks for reading this! Here, have a catgirl
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
GGElves!GG
UW Myr UW
B Control B
Casual Decks:
RBDiscardRB
GRWNaya ZooGRW
EDH:
GRW Uri, the Miststalker GRW
04 Cloudpost
04 Vesuva
04 Eldrazi Temple
04 Desert Temple
04 Dread Sanctuary
02 Eye of Ugin
04 Pathrazer of Ulamog
04 Ulamog's Crusher
03 Artisan of Kozilek
01 Kozilek, Butcher of Truth
01 Ulamog, the Infinite Gyre
01 Emrakul, the Aeons Torn
01 It That Betrays
04 Everflowing Chalice
04 Mind Stone
04 Expedition Map
04 All is Dust
03 Not of this World
03 Dreamstone Hedron
Hedron can be Tower of Fortunes