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Old 06-24-2010, 04:47 PM   #1
Surging Chaos
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Lightbulb The Top 50 Cards List v2.0

As DalkonCledwin has turned over the honor to me for maintaining this thread, here is the updated Top 50 of each color lists, separated into creatures and noncreatures.

The old thread can be found here:
http://forums.mtgsalvation.com/showthread.php?t=239017

F.A.Q.

Q: What makes _________ a good enough card to be on the list?
A: Check this thread here for some explanations on some cards. Be advised that it doesn't cover all cards and it also might cover some cards that aren't on the list right now.

Q: How do I get a card not on here onto the list?
A: You'll need to explain with convincing evidence why you think your proposed card should be added on. Avoid one-liners such as "deep sea kraken is a super cheap beatdown creature for blue amazing in multiplayer", because you won't win over many people. It's also highly recommended to explain why a certain card on the list should be taken off in place of yours to further strengthen your argument.

Q: Is this list for 1v1 or multiplayer.
A: It is for multiplayer EDH.

Q: What about functional reprints of cards?
A: All versions of the same card share only one slot.

Q: Avatar of Woe is awesome, but why do you have it listed as #1 on black creatures?
A: Each list is arranged in alphabetical order, NOT by power level.

Q: Imperial Recruiter and Mana Drain are so expensive! Why are they on here?
A: Because this list does not care about budget.

Q: Why does green have 30 creatures and blue only 20?
A: Green is more renowned for having powerful creatures, while blue is noted more for having better noncreature spells. As a result, their lists are adjusted slightly to compensate for that. The same can be seen in colorless/artifact noncreature spells and creatures.

Q: __________ is such a savage piece of tech! Why isn't it there?
A: This is a thread to showcase the best cards in EDH. Hidden gems and underplayed cards are still good, but that's not what this thread is about. Refer to the "Share Your Hidden Gems" thread for something like that.

Q: Why are artifacts and colorless (Eldrazi) stuffed together?
A: There is only but a small handful of colorless Eldrazi cards and not all of them see play in EDH necessarily, so making a list just for them is a bit redundant.

Q: You barely update this thread! What gives?
A: I try not to have these lists changing every week or so, as it's not all that great to have cards constantly in flux. We have a good idea of what's great and what isn't in Commander. At this point pretty much everyone knows the core staples. I also have a tendency to wait for a bit until adding cards from newly released sets so people actually get the chance to play with them to see their actual worth.

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Old 06-24-2010, 04:47 PM   #2
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Creatures

Top 25 White Creatures  
1 Academy Rector
2 Archon of Justice
3 Avacyn, Angel of Hope
4 Aven Mindcensor
5 Eight-and-a-Half-Tails
6 Elesh Norn, Grand Cenobite
7 Eternal Dragon
8 Felidar Sovereign
9 Hokori, Dust Drinker
10 Iona, Shield of Emeria
11 Karmic Guide
12 Linvala, Keeper of Silence
13 Loyal Retainers
14 Magus of the Disk
15 Mirror Entity
16 Reveillark
17 Rune-tail, Kitsune Ascendant
18 Stonecloaker
19 Stoneforge Mystic
20 Stonehewer Giant
21 Sunblast Angel
22 Sun Titan
23 Twilight Shepherd
24 Weathered Wayfarer
25 Yosei, the Morning Star
Top 20 Blue Creatures  
1 Body Double
2 Chancellor of the Spires
3 Consecrated Sphinx
4 Deadeye Navigator
5 Draining Whelk
6 Gilded Drake
7 Glen Elendra Archmage
8 Jin-Gitaxias, Core Augur
9 Kederekt Leviathan
10 Magus of the Future
11 Mnemonic Wall
12 Mulldrifter
13 Phantasmal Image
14 Phyrexian Metamorph
15 Snapcaster Mage
16 Teferi, Mage of Zhalfir
17 Thada Adel, Acquisitor
18 Tidespout Tyrant
19 Trinket Mage
20 Venser, Shaper Savant
Top 25 Black Creatures  
1 Avatar of Woe
2 Bloodghast
3 Braids, Cabal Minion
4 Butcher of Malakir
5 Chainer, Dementia Master
6 Drana, Kalastria Bloodchief
7 Dimir House Guard
8 Dread
9 Fleshbag Marauder
10 Geth, Lord of the Vault
11 Graveborn Muse
12 Grave Titan
13 Ink-Eyes, Servant of Oni
14 Massacre Wurm
15 Mindslicer
16 Mikaeus, the Unhallowed
17 Myojin of Night's Reach
18 Nezumi Graverobber
19 Nirkana Revenant
20 Puppeteer Clique
21 Reassembling Skeleton
22 Rune-Scarred Demon
23 Shriekmaw
24 Sheoldred, the Whispering One
25 Withered Wretch
Top 25 Red Creatures  
1 Akroma, Angel of Fury
2 Anarchist
3 Anger
4 Avatar of Fury
5 Bogardan Hellkite
6 Dragon Mage
7 Dwarven Blastminer
7 Dwarven Miner (Functional)
8 Flameblast Dragon
9 Goblin Welder
10 Godo, Bandit Warlord
11 Greater Gargadon
12 Hellkite Charger
13 Hoarding Dragon
14 Imperial Recruiter
15 Ingot Chewer
16 Kazuul, Tyrant of the Cliffs
17 Kiki-Jiki, Mirror Breaker
18 Knollspine Dragon
19 Magus of the Moon
20 Siege-Gang Commander
21 Squee, Goblin Nabob
22 Taurean Mauler
23 Urabrask the Hidden
24 Viashino Heretic
25 Zealous Conscripts
Top 30 Green Creatures  
1 Acidic Slime
2 Arashi, the Sky Asunder
3 Avenger of Zendikar
4 Brutalizer Exarch
5 Cloudthresher
6 Craterhoof Behemoth
7 Dosan the Falling Leaf
8 Deadwood Treefolk
9 Eternal Witness
10 Fauna Shaman
11 Fierce Empath
12 Genesis
13 Kamahl, Fist of Krosa
14 Krosan Tusker
15 Oracle of Mul Daya
16 Primeval Titan
17 Rampaging Baloths
18 Regal Force
19 Rofellos, Llanowar Emissary (as a singleton, banned as a general)
20 Sakura-Tribe Elder
21 Scavenging Ooze
22 Seedborn Muse
23 Spearbreaker Behemoth
24 Terastodon
25 Vigor
26 Vorinclex, Voice of Hunger
27 Wickerbough Elder
28 Wood Elves
29 Woodfall Primus
30 Yavimaya Elder
Top 25 Multi-Color Creatures  
1 Angel of Despair
2 Azorius Guildmage
3 Coiling Oracle
4 Divinity of Pride
5 Gaddock Teeg
6 Gisela, Blade of Goldnight
7 Harmonic Sliver
8 Havengul Lich
9 Hellkite Overlord
10 Izzet Chronarch
11 Knight of the Reliquary
12 Lord of Extinction
13 Magister Sphinx
14 Mistmeadow Witch
15 Mystic Snake
16 Necrotic Sliver
17 Oona, Queen of the Fae
18 Qasali Pridemage
19 Saffi Eriksdotter
20 Sovereigns of Lost Alara
21 Sphinx of the Steel Wind
22 Thraximundar
23 Trygon Predator
24 Wrexial, the Risen Deep
25 Vexing Shusher
Top 20 Colorless Creatures  
1 Arcbound Reclaimer
2 Artisan of Kozilek
3 Blightsteel Colossus
4 Darksteel Colossus
5 Duplicant
6 It that Betrays
7 Karn, Silver Golem
8 Kozilek, Butcher of Truth
9 Kuldotha Forgemaster
10 Memnarch (de facto blue creature)
11 Myr Retriever
12 Phyrexian Revoker
13 Platinum Angel
14 Pentavus
15 Scarecrone
16 Solemn Simulacrum
17 Steel Hellkite
18 Stuffy Doll
19 Ulamog, the Infinite Gyre
20 Wurmcoil Engine
CARDS THAT USED TO BE ON THE LIST

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Old 06-24-2010, 04:48 PM   #3
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Noncreatures

Top 25 White Non-Creatures  
1 Akroma's Vengeance
2 Armageddon
2 Ravages of War (Functional)
3 Aura of Silence
4 Austere Command
5 Cataclysm
6 Catastrophe
7 Condemn
8 Elspeth, Knight-Errant
9 Enlightened Tutor
10 Hallowed Burial
11 Humility
12 Idyllic Tutor
13 Land Tax
14 Luminarch Ascension
15 Martial Coup
16 Oblation
17 Oblivion Ring
18 Path to Exile
19 Replenish
20 Return to Dust
21 Reverse the Sands
22 Rout
23 Sacred Mesa
24 Swords to Plowshares
25 Terminus
Top 30 Blue Non-Creatures  
1 Acquire
2 Blatant Thievery
3 Bribery
4 Capsize
5 Commandeer
6 Cryptic Command
7 Desertion
8 Evacuation
9 Fabricate
10 Fact or Fiction
11 Forbid
12 Force of Will
13 Future Sight
14 Hinder
15 Intuition
16 Jace, the Mind Sculptor
17 Mana Drain
18 Mystical Tutor
19 Mystic Remora
20 Recurring Insight
21 Rhystic Study
22 Rite of Replication
23 Spin into Myth
24 Sunder
25 Tezzeret the Seeker
26 Time Stretch
27 Time Spiral
28 Timetwister
29 Treachery
30 Windfall
Top 25 Black Non-Creatures  
1 Ambition's Cost
1 Ancient Craving (Functional)
2 Ashes to Ashes
3 Beacon of Unrest
4 Cabal Conditioning
5 Contamination
6 Damnation
7 Death Cloud
8 Decree of Pain
9 Demonic Tutor
10 Diabolic Tutor
11 Grim Tutor
12 Imperial Seal
13 Liliana Vess
14 Living Death
15 Necromancy
16 Necropotence
17 Oversold Cemetery
18 Overwhelming Forces
19 Phyrexian Arena
20 Praetor's Grasp
21 Profane Command
22 Promise of Power
23 Sorin Markov
24 Vampiric Tutor
25 Yawgmoth's Will
Top 25 Red Non-Creatures  
1 Banefire
2 Blood Moon
3 Boom / Bust
4 Chaos Warp
5 Comet Storm
6 Devastation
7 Decree of Annihilation
8 Fork
8 Reverberate (extremely close to functional)
9 Gamble
10 Gratuitous Violence
11 Insurrection
12 Jokulhaups
13 Molten Disaster
14 Obliterate
15 Price of Progress
16 Recoup
17 Reiterate
18 Ruination
19 Shattering Spree
20 Starstorm
21 Vicious Shadows
22 Wake of Destruction
23 Wheel of Fortune
24 Wild Ricochet
25 Word of Seizing
Top 20 Green Non-Creatures  
1 Beast Within
2 Birthing Pod
3 Chord of Calling
4 Doubling Season
5 Earthcraft
6 Exploration
7 Genesis Wave
8 Greater Good
9 Green Sun's Zenith
10 Krosan Grip
11 Life from the Loam
12 Mana Reflection
13 Natural Order
14 Praetor's Counsel
15 Regrowth
16 Survival of the Fittest
17 Sylvan Library
18 Tooth and Nail
19 Vernal Bloom
20 Worldly Tutor
Top 25 Multi Colored Non-Creatures  
1 Aura Shards
2 Bant Charm
3 Conflux
4 Crime / Punishment
5 Cruel Ultimatum
6 Decimate
7 Debtor's Knell
8 Eladamri's Call
9 Hull Breach
10 Identity Crisis
11 Lim-Dul's Vault
12 Maelstrom Pulse
13 Memory Plunder
14 Mirari's Wake
15 Mortify
16 Nicol Bolas, Planeswalker
17 Pernicious Deed
18 Privileged Position
19 Putrefy
20 Sarkhan Vol
21 Spitting Image
22 Venser, the Sojourner
23 Vindicate
24 Voidslime
25 Wargate
Top 30 Colorless Non-Creatures  
1 All is Dust
2 Caged Sun
3 Coalition Relic
4 Crucible of Worlds
5 Expedition Map
6 Gauntlet of Power
7 Gilded Lotus
8 Lightning Greaves
9 Mana Crypt
10 Mana Vault
11 Memory Jar
12 Mimic Vat
13 Mind's Eye
14 Mindslaver
15 Nevinyrral's Disk
16 Nim Deathmantle
17 Oblivion Stone
18 Pithing Needle
19 Relic of Progenitus
20 Rings of Brighthearth
21 Scroll Rack
22 Sensei's Divining Top
23 Skullclamp
24 Sol Ring
25 Sunforger
26 Sword of Feast and Famine
27 Sword of Fire and Ice
28 Sword of Light and Shadow
29 Umezawa's Jitte
30 Vedalken Orrery
Top 50 Lands  
1 Academy Ruins
2 Ancient Tomb
3 Bojuka Bog
4 Boseiju, Who Shelters All
5 Cabal Coffers
6 Celestial Colonnade
7 Command Tower
8 Creeping Tar Pit
9 Deserted Temple
10 Dust Bowl
11 Emeria, the Sky Ruin
12 Eye of Ugin
13 Gaea's Cradle
14 Gavony Township
15 Ghost Quarter
16 Hall of the Bandit Lord
17 High Market
18 Homeward Path
19 Kessig Wolf Run
20 Kor Haven
21 Krosan Verge
22 Maze of Ith
23 Minamo, School at Water's Edge
24 Miren, the Moaning Well
25 Mishra's Factory
26 Mistveil Plains
27 Mouth of Ronom
28 Mosswort Bridge
29 Mutavault
30 Mystifying Maze
31 Petrified Field
32 Phyrexian Tower
33 Raging Ravine
34 Reliquary Tower
35 Riptide Laboratory
36 Rishadan Port
37 Scrying Sheets
38 Serra's Sanctum
39 Strip Mine
40 Sunhome, Fortress of the Legion
41 Tectonic Edge
42 Temple of the False God
43 Thawing Glaciers
44 Tolaria West
45 Urborg, Tomb of Yawgmoth
46 Vesuva
47 Volrath's Stronghold
48 Wasteland
49 Winding Canyons
50 Yavimaya Hollow
CARDS THAT USED TO BE ON THE LIST


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Old 06-24-2010, 05:05 PM   #4
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Can we also make suggestions to move certain creatures up above others?

For starters...Vesuvan Doppleganger and Vesuvan Shapeshifter are both better than Clone. For one extra mana, you get creatures that can change during your turn, after they've done their duty as something else (IE Duplicant). I would put them above Body Double even.

Also, Sakashima the Imposter is by far the best Clone type creature since it can bounce itself.
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Old 06-24-2010, 05:12 PM   #5
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Originally Posted by Shire5k View Post
Can we also make suggestions to move certain creatures up above others?

For starters...Vesuvan Doppleganger and Vesuvan Shapeshifter are both better than Clone. For one extra mana, you get creatures that can change during your turn, after they've done their duty as something else (IE Duplicant). I would put them above Body Double even.

Also, Sakashima the Imposter is by far the best Clone type creature since it can bounce itself.
The list is in alphabetical order, so just because a card is above another one doesn't necessarily mean it's better.

I'm going to be doing a lot of edits to the list over time, so you might see a card or two disappear (like Clone) and some new stuff appear.
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Old 06-24-2010, 05:15 PM   #6
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with no tarmogoyf, noble hierarch, spellstutter sprite, dark confidant, tombstalker, heritage druid, nettle sentinel, lord of atlantis, serra avenger, wild nacatel, goblin lackey, goblin piledriver, progentious, goblin welder, dreadnought, landstone golem etc

Kind of have to disagree with your list
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Old 06-24-2010, 05:18 PM   #7
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with no tarmogoyf, noble hierarch, spellstutter sprite, dark confidant, tombstalker, heritage druid, nettle sentinel, lord of atlantis, serra avenger, wild nacatel, goblin lackey, goblin piledriver, progentious, goblin welder, dreadnought, landstone golem etc

Kind of have to disagree with your list
Wait, what.

This is EDH we're talking about, you realise. Most of the creatures you mention are entirely irrelevant.

Although I must admit, I'm curious about the possibilities of Welder. I'll get back to you guys on this.

Also, can we remove the creature/noncreature distinction yet? Given that EDH decks don't need to have any given ratio of one to the other, it seems a bit odd.
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Old 06-24-2010, 05:19 PM   #8
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I'm not sure I'd put Sakashima up there as killing Uril (and other problematic legends) is a very powerful option. Also, Sakashima's flavor of bounce does not dodge anything like Arcanis' does.

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with no tarmogoyf, noble hierarch, spellstutter sprite, dark confidant, tombstalker, heritage druid, nettle sentinel, lord of atlantis, serra avenger, wild nacatel, goblin lackey, goblin piledriver, progentious, goblin welder, dreadnought, landstone golem etc

Kind of have to disagree with your list
(This is the EDH forum.)

Welder isn't bad though.
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Old 06-24-2010, 06:23 PM   #9
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Landstone Golem?
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Old 06-24-2010, 06:36 PM   #10
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I do have to wonder what going on with your land listings, because there seem to be a couple odd choices in (like lavaclaw reaches), when you're missing a better manland (celestial colonade) and other incredible lands (like winding canyons and phyrexian tower).

For consideration:
-remove High Market +add Phyrexian Tower

They both tap for colorless, and they both sacrifice a creature for their second ability but that's wholly irrelevant when comparing them. High market has bonus points because its ability shines as a great response to removal etc, whereas you may not have the ability to use the mana off of tower. But tower also acts as an enabler, being able to tap for more at the cost of a creature. Tower also has the nice advantage that it can be used in response to split second, isn't locked down by Tsabo's Web (I don't know about everyone else's meta, but this card sees play in my area) or Pithing Needle and it can generate mana for instant speed responses (and it has a nice functionality with volrath's stronghold). The only real 'downside' to using phyrexian tower is that it's legendary.

-remove Lavaclaw Reaches +add Celestial Colonnade

It's a bit harder to compare these two because they're in completely different colors, but Celestial Colonnade should be the clearly better manland for this list. Lavaclaw reaches is nice that it gets better as the game goes on longer, but without evasion or protection and a lousy 2 toughness, this land only really gets in there if the board is clear. With Colonnade, it comes in as a 4/4, flies, and it leaves itself untapped for responses.

-remove Eye of Ugin +add Winding Canyons

Eye of Ugin either requires a strong dedication to eldrazi in your deck, or it effectively is a land that doesn't tap for mana. It has the nice ability to tutor out a win condition when it gets late in the game, but at a steep cost (so basically if you don't play anything for a turn) Winding Canyons taps for mana, and basically allows a deck playing creatures to play draw-go. It's great as a pseudo-orerry (or teferi), allowing you to save mana to respond to your opponents' plays, then put creatures into play at end of turn so that your opponent has fewer chances to respond. (Take note that canyons can let you cast your general at end of turn as well)

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Landstone Golem?
He meant lodestone golem
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Old 06-24-2010, 06:43 PM   #11
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Considering I have to add 11 more lands to get to 50, you can expect stuff like Phyrexian Tower and Celestial Colonnade to be in eventually.

Eye of Ugin doesn't exactly require a huge commitment to Eldrazi. It can fetch any colorless creature -- that means guys like Memnarch, Duplicant, and Sundering Titan are all fair game. Eye of Ugin can win games if left alone, and while you do need to dedicate some creatures to it be able to get the most mileage out of it, most control decks will be running those kinds of creatures to begin with.

It also has the awesome side benefit of reducing the cost on All is Dust.

I definitely agree that Phyrexian Tower is superior to High Market, but keep in mind that High Market is accessible to any deck, and pretty much every deck could use a sac outlet at the least to prevent their general from getting tucked.

@ therestless: I too like Goblin Welder, and I can definitely see him getting slotted in somewhere. I'm a bit of a homer to him though, so I didn't want objectivity to get thrown out the window when I was making initial edits to DC's lists.
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Old 06-24-2010, 06:47 PM   #12
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Originally Posted by Surging Chaos View Post
Considering I have to add 11 more lands to get to 50, you can expect stuff like Phyrexian Tower and Celestial Colonnade to be in eventually.

Eye of Ugin doesn't exactly require a huge commitment to Eldrazi. It can fetch any colorless creature -- that means guys like Memnarch, Duplicant, and Sundering Titan are all fair game. Eye of Ugin can win games if left alone, and while you do need to dedicate some creatures to it be able to get the most mileage out of it, most control decks will be running those kinds of creatures to begin with.

It also has the awesome side benefit of reducing the cost on All is Dust.

I definitely agree that Phyrexian Tower is superior to High Market, but keep in mind that High Market is accessible to any deck, and pretty much every deck could use a sac outlet at the least to prevent their general from getting tucked.

@ therestless: I too like Goblin Welder, and I can definitely see him getting slotted in somewhere. I'm a bit of a homer to him though, so I didn't want objectivity to get thrown out the window when I was making initial edits to DC's lists.
Ah yes, i forgot Eye can tutor for any colorless creature, and not just eldrazi. Either way, i do think winding canyons deserves a spot on the list. Also notice that i said it requires the commitment to eldrazi for it to be a mana-producer.
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Old 06-24-2010, 08:06 PM   #13
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I don't think that there should be an "honourable mentions" list. I originally suggested "honourable mentions" in the earlier thread as a "holding cell" for decent suggestions (as decided by the prevailing OP). I felt that this was previously necessary as DC lacked the time to assess the suggestions individually without the assistance of fellow forumers. If you must, keep a "holding cell" for plausible suggestions but don't just create it for the sake of "five cards that just didn't make the cut" or you'd might as well name this thread "The Top 55 Card List".

Back to the business of suggesting good cards. I'd like to renominate Lighthouse Chronologist and Guile on the top 20 Blue Creature List.

Lighthouse Chronologist is good because it is a fair threat in 1v1 play, forcing your opponent to use up a removal or face the prospect of "losing a turn" every turn cycle. Given that "time" -- i.e. extra turns -- are such a precious commodity in almost any formats and given that this card threatens to give you tonnes of it, I believe that this card fits the Top 50 bill. This may be especially true in EDH given that you tend to have large amount of mana to throw -- i.e. more mana than you will ever need for "countermagic mana". In multiplayer games, the prospect of taking (N - 1) extra turns (where N = number of players at the table) every turn cycle is very lucrative. As an asides, it should also be noted that both its casting cost and its leveller cost is aggressively costed.

Guile is good because it is a good beater (it is aggressively costed), makes it more risky for your opponents to "test" if you have countermagic, etc. It also has combo potential (think Dovescape among others).

I also propose that at least for nonlands, cards like Memnarch should be classified under "Blue Creature" rather than "colourless" given that it is only ever conceivable in blue EDH decks.
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Old 06-24-2010, 08:24 PM   #14
Ensabahnur
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Your list mentions top 25 multicolored creatures but only lists 20. Also the Black non-creature list isn't labeled correctly.

Some multicolored creatures to add (in no particular order):

Rafiq of the Many
Jhoira of the Ghitu
Captain Sisay
Nath of the Gilt-Leaf
Uril, the Miststalker
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Old 06-24-2010, 10:26 PM   #15
teachme
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Mystic Remora is ok for a 1v1 game, targets 1 player, for each non creature spell.

However thoughtreflection is definitely the better card overall, generally if u have it for more than a turn your generally winning with more card draws. It goes with with any cards that say "draw a card".

Sylvan library for example draw 6 put 2 back, or cycle lands draw 2 cards. Its a mana reflection for card draw. Even a Single Brainstorm makes your hand goes nuts. Even better with any jace.

I have even gone nuts with it with timewister/ or timespiral, each other player draws 7 and i draw 14.
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