Special Thanks to
SGT Chubbz from Kracked Graphics for the awesome banner!
Welcome to the Card Creation League, where veterans and novices assemble to hone their skills. Since its conception, Magic has had a unique flavor in its cards and that would draw a web of characters that led to a greater understanding about the cards through fantastical tales. By signing onto this expedition, you will agree to keep an open mind and will seek a higher knowledge about the events that shaped Magic as a whole.
But be forewarned…this journey will be treacherous and will show no mercy for those who lack foresight and cunning. This will be one of the most difficult months that you will have ever signed up for and as a result requires commitment and dedication. If you are not up for this quest, please hit the back arrow and proceed from whence you came.
…
You absolutely certain?
…
OK! Now there is one new thing that is being implemented this month as an experiment and will not carry over to other months unless you guys like it. This is the role of “Team Leader.” At the beginning of each round, the last place player from each team will be selected. Said player will be able to earn one extra point and put it towards their overall score. This will only occur if the Team Leader makes certain that everyone on their team submits and provides a top three (a frequent problem we have). Should each player submit a card and submission, one extra point will be awarded,
Otherwise, the rest of the rules are the same and listed below.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Cool…Now that all the legal mumbo-jumbo is out of the way, we will begin!
I will be requesting at least 16 players and no more than 24.
Ixit, Aeon Timekeeper2UUU
Planeswalker - {MR}
Whenever a time counter is removed from a permanent or suspended card, put a loyalty counter on ~.
[0]: Counter the next spell cast before your next upkeep. If that spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
[-4]: Skip target player's next turn.
[-10]: Take three extra turns after this one.
(5)
I feel like the bonus point thingy is problematic on several levels, but oh wells.
Mr. Signup0
Planeswalker - Guy (C)
+X Do something small
+Y Do something medium
-Z Do something huge!
"I am looking southeast and down, relative to the zero-point."
Well I gave it a lot of thought and if it causes any real problems, we can reconsider it. At the moment, I would be interested in discussing any problems with it, because I think it is great to hear other perspectives, and I wanted to add something unique to the CCL this month, and I feel like as a community we can make it extra awesome!
It was mostly just so someone would send out reminders for deadlines via PM. By adding the one point, it provides motivation for the Leader to help his teammates and view them as part of a group and not so much as enemies to beat.
Kurisu, Honor's Flame - 3RRW
Planeswalker - Kurisu (MR) +2: Target human or dragon creature gets +2/+2 until end of turn -3: All Red and White creatures you control gain Intimidate and are indestructible until end of turn -8: Sacrifice ~. Put a Red 6/4 Legendary dragon samurai token with Bushido 2, Flying and named Kurisu's Dragon Form or a White 4/6 Legendary Human samurai token with Bushido 2, Vigilance and named Kurisu's Human Form onto the battlefield. [3]
Art: A human with unfolded dragon wing, folded arms, flaming hair, and a bright red circular rune floating behind his back
A little too soon? Though if each round lasts for five days, I guess it would work out.
I tried Green/Blue, Mono White, and now I want to get into another sort of deal...
Giitsu, Memory's Reality2UR Planeswalker - Giitsu
[+2] Scry 2.
[-3] Shuffle up to X cards from your hand into your library then draw X cards.
[-7] Look at a card from target players hand at random and reveal it. Giitsu deals damage equal to it's converted mana to target creature or player. If it was a land card, draw two cards. Do this three more times.
{4}
Faith, Spirit of Light1WW
Planeswaker - Faith
[+1]: Prevent the next five damage dealt to target creature or player.
[-2]: Exile target creature you don't control.
[-8]: Put onto the battlefield four 4/4 white angel tokens with flying and vigilance.
< 3 >
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
I'll participate of course, not sure what to run this month yet. Thanks for getting this up early, MP28. I'm also a little skeptical about rewarding points, particularly if there are enough players that not everyone gets a chance to be "Team Leader." You could try designating people without points.
Samabran the Ineffable2UU
Planeswalker - Samabran (M)
+1: Choose a card type, then reveal the top card of your library. If that card is the chosen type, put it into your hand.
-2: You and target player exchange control of the creature you each control with the highest power.
-9: Gain control of all permanents until end of turn. Untap those permanents.
[4]
Fulsom, Twilight Overlord 3WW
Planeswalker - Fulsom (M)
[+2] Tap up to three target creatures
[-3] Exile target creature if it attacked this turn
[-8] Destroy all creatures
{4}
Private Mod Note
():
Rollback Post to RevisionRollBack
Fun with the guys at gamez.
"Hey Donkey Lips, Are you done Yet?"
"No, now let me see here, untap..."
"Hey Donkey Lips, let's go so I can beat your face in with my 2/2.
One second, ok I cast Emrakul. HARD-CASTED. Raah"
Heimlich, Rodeo Clown2WR
Planeswalker - Heimlich (M)
Flash.
[+3] Prevent all damage that would be dealt to target creature this turn. Any player may activate this ability any time they could play an instant.
[0] Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
[-X] Put X loyalty counters on target planeswalker.
<2>
i know the rules say it's usually customary to provide a render. Anyone have any advice for those of us using Linux? I'm not too familiar with gimp, but if anyone has templates, I'd be happy to learn.
Oh, and a big thanks to "King of the Hill" for the moment of inspiration.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Xellos Trickster :1mana::symb::symb: Planeswalker - Xellos (M)
[Target opponent draws a card and loses 1 life] Exile Xellos Trickster. Return it to the battlefield under its owner's control at the beginning of the next end step.
[-1, Sacrifice a Swamp] Until your next turn, target creature becomes a 5/5 black Demon with flying.
[-2, Exile a black card from your hand] Exile each creature with the highest power.
{3}
Time for an innovate Planeswalker. This one is a cross-over between my previous Planeswalkers.
Nice idea with the team leader, one suggestion though: make the leader the guy with the least points on the team, to help people get back on their feet and give them a fighting chance. That way, there might be less drops.
I hate designing planeswalkers:
Deya Featherlight 2WW
Planeswalker - Deya (MR)
/+1\ : Put a 1/1 white spirit creature token with flying onto the battlefield
\-2/ : Target creature gains defender until Deya Featherlight leaves play
\-7/ : Creatures you control becomes 4/4 white angel creatures with flying and vigilance (This effect doesn’t end at the end of turn)
4
Erran'ta Servator3WU
Planeswalker - Erran'ta {M}
[+1]: Each player draws a card, then discards a card.
[-3]: You get an emblem with "Whenever you draw a card, gain 1 life."
[-6]: You get an emblem with "Skip your draw step. 2: Draw a card."
[4]
Xia, Replicator :3mana::symu::symr::symg:
Planeswalker - Xia (Mythic)
[+1]: Copy the next instant or sorcery spell that you would cast this turn. You may choose new targets for the copy.
[-1]: Put a token that’s a copy of target creature you control onto the battlefield.
[-6]: Search your library for a creature card, an instant card, and a sorcery card. You may cast any number of those cards without paying their mana costs.
3
I'll participate of course, not sure what to run this month yet. Thanks for getting this up early, MP28. I'm also a little skeptical about rewarding points, particularly if there are enough players that not everyone gets a chance to be "Team Leader." You could try designating people without points.
I initially thought about this, and the only issue I see is that the leader could theoretically not remind people about the deadlines in order to progress their own score through better odds of being in T3 and by getting the T3 bonus that they post.
Nice idea with the team leader, one suggestion though: make the leader the guy with the least points on the team, to help people get back on their feet and give them a fighting chance. That way, there might be less drops.
Not sure yet, this may be an holder.
Well, I hope you join, and I think this will be the best way to do the 'Leader.' I initially put random, but after careful thought, I think that this is the best way to do it. I will change the original post.
Bilar, Cycle's Arbiter -- 1BG
Planeswalker -- Bilar (MR) +1: Return target permanent card from your graveyard to your hand. -2: Destroy target nonland permanent. -6: Choose a permanent type. Each player's life total becomes the number of permanents of the chosen type he or she controls. 2
Inzet Miul, Chaos Mage2UR
Planeswalker - Inzet (MR)
{+2} Put the top card of your library into your graveyard. Target creature with power less than or equal to the converted mana cost of that card is unblockable this turn.
{-3} Flip a coin, then flip a coin until you get a result different from the first flip. Inzet Miul deals damage to target creature or player equal to the number of coins tossed in this way.
{-10} You get an emblem with "Whenever a player casts an instant or sorcery spell, you may copy that spell."
[6]
Nion Braveclaw
:1mana::symr::symg::symg:
[+1]:Put a 3/2 red and green Wolf Token onto the battlefield under your control
[+1]:Target creature you control gains +2/+1 Trample, and Haste until end of turn.
[-7]: Target an opponent, your creatures must attack that opponent if able. Prevent all damage done to you and all creatures creatures you control until the end of your next turn.
{3}
[+1]: Put a 2/2 green and black
Saproling token into play under your control.
[-2]: Destroy target non-artifact creature an opponent controls. Put X 1/1 green and black saprolings into play where X is equal to that creature's converted mana cost.
[-8]: Put a legendary enchantment into play called "Hoomarsh's Blessing." That enchantment gives all green saprolings +3/+3 and trample and gives all black saprolings +2/+1 and fear.
Dekov Dearlove1UB
Planeswalker - Dekov (MR)
+1: Sacrifice a creature. If you do, draw a card.
+1: Sacrifice a creature. If you do, each opponent discards a card.
-2: Sacrifice a creature. If you do, draw a card and each opponent discards a card.
{3}
Holsmir Frostbeard3UU
Planeswalker - Holsmir (MR)
+1: Tap target creature. That creature doesn't untap during its controller's next untap step.
-2: Target player reveals their hand. You choose a card from it, that player that card into their library.
-8: Tap all permanents target player controls and put an ice counter on each of them. When a ever a permanent with an ice counter becomes tapped, that permanent deals 1 damage to its controller.
{4}
Arkanson the Erupted2RR
Planeswalker - Arkanson (MR)
+5: Arkanson’s abilities cannot be activated on your next turn.
0: Arkanson deals 4 damage to target creature or player and 2 damage to himself.
0: Arkanson deals damage to each creature, player, and himself equal to the number of loyalty counters on him.
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
SGT Chubbz from Kracked Graphics for the awesome banner!
Welcome to the Card Creation League, where veterans and novices assemble to hone their skills. Since its conception, Magic has had a unique flavor in its cards and that would draw a web of characters that led to a greater understanding about the cards through fantastical tales. By signing onto this expedition, you will agree to keep an open mind and will seek a higher knowledge about the events that shaped Magic as a whole.
But be forewarned…this journey will be treacherous and will show no mercy for those who lack foresight and cunning. This will be one of the most difficult months that you will have ever signed up for and as a result requires commitment and dedication. If you are not up for this quest, please hit the back arrow and proceed from whence you came.
…
You absolutely certain?
…
OK! Now there is one new thing that is being implemented this month as an experiment and will not carry over to other months unless you guys like it. This is the role of “Team Leader.” At the beginning of each round, the last place player from each team will be selected. Said player will be able to earn one extra point and put it towards their overall score. This will only occur if the Team Leader makes certain that everyone on their team submits and provides a top three (a frequent problem we have). Should each player submit a card and submission, one extra point will be awarded,
Otherwise, the rest of the rules are the same and listed below.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Cool…Now that all the legal mumbo-jumbo is out of the way, we will begin!
I will be requesting at least 16 players and no more than 24.
SIGN-UP CHALLENGE: Design a Planeswalker card.
Good Luck Expeditioners…YOU’LL NEED IT!
Regards,
MagicProfessor28
Planeswalker - {MR}
Whenever a time counter is removed from a permanent or suspended card, put a loyalty counter on ~.
[0]: Counter the next spell cast before your next upkeep. If that spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
[-4]: Skip target player's next turn.
[-10]: Take three extra turns after this one.
(5)
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Well I gave it a lot of thought and if it causes any real problems, we can reconsider it. At the moment, I would be interested in discussing any problems with it, because I think it is great to hear other perspectives, and I wanted to add something unique to the CCL this month, and I feel like as a community we can make it extra awesome!
It was mostly just so someone would send out reminders for deadlines via PM. By adding the one point, it provides motivation for the Leader to help his teammates and view them as part of a group and not so much as enemies to beat.
Planeswalker - Kurisu (MR)
+2: Target human or dragon creature gets +2/+2 until end of turn
-3: All Red and White creatures you control gain Intimidate and are indestructible until end of turn
-8: Sacrifice ~. Put a Red 6/4 Legendary dragon samurai token with Bushido 2, Flying and named Kurisu's Dragon Form or a White 4/6 Legendary Human samurai token with Bushido 2, Vigilance and named Kurisu's Human Form onto the battlefield.
[3]
Art: A human with unfolded dragon wing, folded arms, flaming hair, and a bright red circular rune floating behind his back
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
I tried Green/Blue, Mono White, and now I want to get into another sort of deal...
Giitsu, Memory's Reality 2UR
Planeswalker - Giitsu
[+2] Scry 2.
[-3] Shuffle up to X cards from your hand into your library then draw X cards.
[-7] Look at a card from target players hand at random and reveal it. Giitsu deals damage equal to it's converted mana to target creature or player. If it was a land card, draw two cards. Do this three more times.
{4}
Planeswaker - Faith
[+1]: Prevent the next five damage dealt to target creature or player.
[-2]: Exile target creature you don't control.
[-8]: Put onto the battlefield four 4/4 white angel tokens with flying and vigilance.
< 3 >
Samabran the Ineffable 2UU
Planeswalker - Samabran (M)
+1: Choose a card type, then reveal the top card of your library. If that card is the chosen type, put it into your hand.
-2: You and target player exchange control of the creature you each control with the highest power.
-9: Gain control of all permanents until end of turn. Untap those permanents.
[4]
Planeswalker - Fulsom (M)
[+2] Tap up to three target creatures
[-3] Exile target creature if it attacked this turn
[-8] Destroy all creatures
{4}
Standard: BRB/R ControlBR
Legacy: BuildingRGR/G MadnessRG
EDH:GWU Treva, the Renewer GWU
Thnx to AWOL at Damnation Studios for the Awesome sig! Thanks guys. U RULE!
Heimlich, Rodeo Clown 2WR
Planeswalker - Heimlich (M)
Flash.
[+3] Prevent all damage that would be dealt to target creature this turn. Any player may activate this ability any time they could play an instant.
[0] Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
[-X] Put X loyalty counters on target planeswalker.
<2>
i know the rules say it's usually customary to provide a render. Anyone have any advice for those of us using Linux? I'm not too familiar with gimp, but if anyone has templates, I'd be happy to learn.
Oh, and a big thanks to "King of the Hill" for the moment of inspiration.
Planeswalker - Xellos (M)
[Target opponent draws a card and loses 1 life] Exile Xellos Trickster. Return it to the battlefield under its owner's control at the beginning of the next end step.
[-1, Sacrifice a Swamp] Until your next turn, target creature becomes a 5/5 black Demon with flying.
[-2, Exile a black card from your hand] Exile each creature with the highest power.
{3}
Time for an innovate Planeswalker. This one is a cross-over between my previous Planeswalkers.
I hate designing planeswalkers:
Deya Featherlight 2WW
Planeswalker - Deya (MR)
/+1\ : Put a 1/1 white spirit creature token with flying onto the battlefield
\-2/ : Target creature gains defender until Deya Featherlight leaves play
\-7/ : Creatures you control becomes 4/4 white angel creatures with flying and vigilance (This effect doesn’t end at the end of turn)
4
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I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Planeswalker - Erran'ta {M}
[+1]: Each player draws a card, then discards a card.
[-3]: You get an emblem with "Whenever you draw a card, gain 1 life."
[-6]: You get an emblem with "Skip your draw step. 2: Draw a card."
[4]
Planeswalker - Xia (Mythic)
[+1]: Copy the next instant or sorcery spell that you would cast this turn. You may choose new targets for the copy.
[-1]: Put a token that’s a copy of target creature you control onto the battlefield.
[-6]: Search your library for a creature card, an instant card, and a sorcery card. You may cast any number of those cards without paying their mana costs.
3
I initially thought about this, and the only issue I see is that the leader could theoretically not remind people about the deadlines in order to progress their own score through better odds of being in T3 and by getting the T3 bonus that they post.
Well, I hope you join, and I think this will be the best way to do the 'Leader.' I initially put random, but after careful thought, I think that this is the best way to do it. I will change the original post.
Planeswalker -- Bilar (MR)
+1: Return target permanent card from your graveyard to your hand.
-2: Destroy target nonland permanent.
-6: Choose a permanent type. Each player's life total becomes the number of permanents of the chosen type he or she controls.
2
Planeswalker - Inzet (MR)
{+2} Put the top card of your library into your graveyard. Target creature with power less than or equal to the converted mana cost of that card is unblockable this turn.
{-3} Flip a coin, then flip a coin until you get a result different from the first flip. Inzet Miul deals damage to target creature or player equal to the number of coins tossed in this way.
{-10} You get an emblem with "Whenever a player casts an instant or sorcery spell, you may copy that spell."
[6]
:1mana::symr::symg::symg:
[+1]:Put a 3/2 red and green Wolf Token onto the battlefield under your control
[+1]:Target creature you control gains +2/+1 Trample, and Haste until end of turn.
[-7]: Target an opponent, your creatures must attack that opponent if able. Prevent all damage done to you and all creatures creatures you control until the end of your next turn.
{3}
Planeswalker (MR)
[+1]: Put a 2/2 green and black
Saproling token into play under your control.
[-2]: Destroy target non-artifact creature an opponent controls. Put X 1/1 green and black saprolings into play where X is equal to that creature's converted mana cost.
[-8]: Put a legendary enchantment into play called "Hoomarsh's Blessing." That enchantment gives all green saprolings +3/+3 and trample and gives all black saprolings +2/+1 and fear.
{4}
Planeswalker - Dekov (MR)
+1: Sacrifice a creature. If you do, draw a card.
+1: Sacrifice a creature. If you do, each opponent discards a card.
-2: Sacrifice a creature. If you do, draw a card and each opponent discards a card.
{3}
Planeswalker - Holsmir (MR)
+1: Tap target creature. That creature doesn't untap during its controller's next untap step.
-2: Target player reveals their hand. You choose a card from it, that player that card into their library.
-8: Tap all permanents target player controls and put an ice counter on each of them. When a ever a permanent with an ice counter becomes tapped, that permanent deals 1 damage to its controller.
{4}
Planeswalker - Arkanson (MR)
+5: Arkanson’s abilities cannot be activated on your next turn.
0: Arkanson deals 4 damage to target creature or player and 2 damage to himself.
0: Arkanson deals damage to each creature, player, and himself equal to the number of loyalty counters on him.
3
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Aaaand the goes to you, Good Sir! Nom it well.
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