* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Team Insanity:
MZC87
Ghostbuster22 Krey <--Round Leader
Monkey Playing MTG
netn9
SnoopYah
Doom Lich
Team Ultima:
ImpulsiveKnowledge Gerrard's Mom <--Round Leader
Kev the Walker
KoolKoal
MeatballWarrior
Shmanka
From the early epochs of Magic history, the intriguing events known for character depth and plot continuity known as the Brothers War is deemed a quintessential moment for Magic, when it was decided to be more than just a game about random goblins and wizards, and to actually have an essence of flavor. As a major Vorthos, I have worked endless hours with some of the Multiverse’s greatest minds and we were able to create a transport that can transcend the very restraints of space and time so we can visit said events and so you too can lay the groundwork for your own history.
To give you some groundwork on the event, let’s have a basic summary posted from the MTGS Wiki, an invaluable source for all players.
The Brothers' War was the legendary great war between the brothers Mishra and Urza that spawned after the two each found half of an ancient Thran powerstone, and wanted both.
The war lasted for decades, devastating Terisiare, before the dramatic conclusion on the verdant island Argoth. There, Urza discovered that his brother had been consumed by Phyrexians, and activated the Golgothian Sylex. The Sylex Blast destroyed the island, activated Urza's latent planeswalker's spark, and initiated the Ice Age.
You feel space lurch around you as the panoramas meld and blend into a stream of color and sound. As you move, you see bubbles of time moving around you. Births, deaths, you see it all. Suddenly, you come to a stop.
As you gather your bearings, a tall archmage appears in front of you and a sense of dread and foreboding fills the air.
“Welcome to Terisare, young walkers. I will be your guide, Gallin, for your stay here. Currently the country is being torn asunder for resources in a race between the horror king Mishra and the Master Artificer Urza. You have a distinct mission, and to accomplish it, you will need to ally yourselves with one of the factions and use all of your cunning. Best of luck!”
With a flash, the mage disappeared, leaving only faint smoke which drifted gently into the heavens.
Let’s talk about your challenge!
Round 1 Challenge: You have been approached by a disciple of Urza/Mishra (Your Choice), who has seen you as a spy for the other. You agree to provide a piece of artifice for their war. Design an artifact weapon for either Urza or Mishra that combines the flavor of the Brother’s War and your Avatar.
Also, if you want to join in this round, please make an avatar and do the challenge for this round
Deadline: Submissions will be due August 5th, when Wednesday becomes Thursday (EST)
Critiques will be due August 8th , when Saturday becomes Sunday (If you do not get your critiques/top 3 in on time please post them in the next thread and you will be allowed to continue, but will not receive any points for them)
Team Ingenuity will critique Team Insanity Team Ultima will critique Team Ingenuity Team Insanity will critique Team Dominus Team Dominus will critique Team Ultima
(AAAAAH! DID I MISS ANOTHER ONE!?!?! NOOOOOOES!!!)
Theme: Insanity.
Colors: (U/B)
Background on Talloria: Talloria is a psychopathic mage from a war struck plane who was once a master cleric. He snapped one day when he saw just how destructive the carnage was, and how little an impact he had. As a result, he began stealing the mental power of the soldiers he treated, and using it to heal their wounds. This proved ineffective(obviously) because the soldiers would go mad and die anyway. Talloria was then sent into exile. It was during this exile that his planeswalker spark awoke, but he was progressively losing his sanity. As he went on, he found the only way he could maintain his sanity was to suck it out of others.
Talloria Revour2UUB Planeswalker — Talloria {M}
/+1\ Look at the top two cards of target player's library, and put one of them into their graveyard.
\-X/ Target player draws X cards, then loses X life.
\-7/ Each player gets an emblem with "Whenever you would lose life, instead put a card from the top of your library into your graveyard for each life that would be lost."
{4}
Talloria's Circlet2 Artifact — Equipment {R} X(2/U)(2/B), Sacrifice equipped creature: Target player discards X cards, then puts twice that many cards from the top of his or her library into his or her graveyard.
Equip—Discard a card. "Sanity? That's a trait of beings not under my thumb."
-Talloria Revour
Ixit, Aeon Timekeeper2UUU
Planeswalker - {MR}
Whenever a time counter is removed from a permanent or suspended card, put a loyalty counter on ~.
[0]: Counter the next spell cast before your next upkeep. If that spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
[-4]: Skip target player's next turn.
[-10]: Take three extra turns after this one.
(5)
Damit, time sieve would be sooo perfect right now..... but alas. It has been created already.
Delaying Matrix 2UU
Artifact {R}
Whenever a player casts a spell, if that player cast it from his or her hand, counter that spell. If that spell is countered this way, exile it with a time counter instead of putting it into it's owner's graveyard. If it doesn't have suspend, it gains suspend.
"Be careful about walking into it..... you may not come out for a couple of days." - Ixit, Aeon Timekeeper
Eoruks, Conquering Prodigy :1mana::symr::symr:
Planeswalker - Eoruks
+1: Sacrifice a mountain. If you do, put two 2/1 red human warrior tokens onto the battlefield.
+1: Add :symr::symr::symr: to your man's pool.
-5: Creatures you control get +5/+0 and gain haste until end of turn.
(1)
And here's is her gift.
Eoruks's Gateway 1
Artifact T, sacrifice a land: Add X mana of any one color to your mana pool, where X is the number if land cards in your graveyard. Who needs power plants or towers? This, Mishra, will be everything you need. Uncommon
Xia, Replicator :3mana::symu::symr::symg:
Planeswalker - Xia (Mythic)
[+1]: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
[-1]: Put a token onto the battlefield that's a copy of target creature you control.
[-6]: Search your library for a creature card, an instant card, and a sorcery card. You may cast any number of those cards without paying their mana costs. Than shuffle your library.
3
Artifact:
Replicator's Wand
Artifact (Rare)
When Replicator's Wand enters the battlefield, exile the top three cards of your library. You may cast those cards for as long as they remain exiled.
:symu::symr::symg:, :symtap:: You may cast a card exiled by Replicator's Wand without paying its mana cost.
I think this is something like the third CCL in a row that I'm on the same team with a certain calamitous Deus...
Team Ingenuity:
Deya Featherlight 2WW
Planeswalker - Deya (MR)
/+1\ : Put a 1/1 white spirit creature token with flying onto the battlefield
\-2/ : Target creature gains defender until Deya Featherlight leaves play
\-7/ : Creatures you control becomes 4/4 white angel creatures with flying and vigilance (This effect doesn’t end at the end of turn)
4
Deya was an angel of Serra's Sanctum before her spark ignited. When Urza collapsed the plane to recharge the powerstone, she found herself not destroyed like the rest of her kin, but floating in the Blind Eternities as a newly formed planeswalker. Not knowing that the plane was on it's way to collapse anyway, as Radiant kept that information to herself, Deya blames Urza for the loss of the plane and the death of her comrades. After finding herself in the middle of the Brother's War, she now sees a way to make things right. She will defeat Urza, even siding with his power-hungry brother, and prevent the fall of the Sanctum.
So.. Siding with Mishra.
The Burden of Many1
Artifact (r)
At the beginning of each player's upkeep, The Rack deals X damage to that player, where X is 4 minus the number of 1/1 creatures that player controls. "A curious gem. It's damage could be mitigated with the help of others but only by the simplest of helpers, those who are not burdened already."
— Argivian Researcher
Didn't realize the walker we created would be our avatar. Oh well, let's see where this goes...
Heimlich, Rodeo Clown2WR
Planeswalker - Heimlich (M)
[+3] Prevent all damage that would be dealt to target creature this turn. Any player may activate this ability any time they could play an instant.
[0] Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
[-X] Put X loyalty counters on target planeswalker.
<2>
Note: I took flash off of the card, mainly b/c I couldn't get it to render correctly.
Urza's Barrel2
Artifact - Equipment (U)
Flash
Prevent all combat damage that would be dealt to and dealt by equipped creature. (W/R)(W/R): Attach ~ to target creature you control.
Equip 1 "When you need to get out of the path of a rampaging war machine, there's nothing more reliable than a barrel." - Heimlich
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Runed Sentry1W
Artifact Creature - Construct {U}
When Runed Sentry is exiled from anywhere, you get an emblem with "Artifact creatures you control get +0/+1." "From the void I draw power for your legions."
-Erran'ta to Urza
2/2
I'm iffy about siding with either Urza or Mishra(I would have like to kept my options on that open since I'm RW and half dragon, half human) but if I have to choose between one or the other I'm going to choose Urza
Kurisu, Honor's Flame - 3RRW
Planeswalker - Kurisu (MR) +2: Target human or dragon creature gets +2/+2 until end of turn -3: All Red and White creatures you control gain Intimidate and are indestructible until end of turn -8: Sacrifice ~. Put a Red 6/4 Legendary dragon samurai token with Bushido 2, Flying and named Kurisu's Dragon Form or a White 4/6 Legendary Human samurai token with Bushido 2, Vigilance and named Kurisu's Human Form onto the battlefield. [3]
Art: A human with unfolded dragon wing, folded arms, flaming hair, and a bright red circular rune floating behind his back
Flavor: As a samurai, Kurisu mastered many weapons, including the wrist mounted crossbow, various swords and poleblades (Naginata, Guan Dao etc.) and he had trained himself in many ways of martial combat. After the mage appeared and spoke of two strange figures and explained that he was in the 'past' of place he had never been before. Trying to get an idea on who these two were, Kurisu tried to talk to the man but within a flash, the mage disappeared, leaving only faint smoke which drifted gently into the heavens.
No sooner had the mage gone then an another person came shouting that Kurisu was an abomination and that he would capture Kurisu and return him to his lord Urza. Curious about this Urza, Kurisu without resistance, gave in to the man and the both left to Urza's camp. When they arrived, Kurisu transformed into his dragon form to escape from his bond, then transformed back to his half breed form saying "I have not nor ever will serve The Horror King, Mishra. I have only heard of him and you master but as recently as this man bound my hands". The soldiers stood dumbfounded by what Kurisu said and were now more then convinced he was working for Mishra. Trying desperately to convince the soldiers that he had no intention of severing Mishra, he promised his services both as a warrior and as a sculptor of weapons to Urza and his cause but this was on the condition that he would not be involved in the construction of constructs, which he considered heartless, soulless and honorless things that needed to be eradicated from all existence.
Molten Arrow Crossbow - 3
Artifact - Equipment (U)
Equipped creature gets "Whenever this creature deals damage to an artifact creature, destroy that creature at the end of the combat phase"
Equip 2
Art: Several constructs lie on the floor melting while a mysterious figure launching fire like projectiles from a crossbow
I pick Urza. Much as I love the color black in all its forms (except Coldsnap), I would prefer not to take on a third color.
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Also, MP? The usual amount of time given to submit is 3 days, and then 1.5 days to critique. This is just to speed it up.
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Dekov Dearlove1UB
Planeswalker - Dekov (MR)
+1: Sacrifice a creature. If you do, draw a card.
+1: Sacrifice a creature. If you do, each opponent discards a card.
-2: Sacrifice a creature. If you do, draw a card and each opponent discards a card.
{3}
Eesh, I'm in a tough bracket...
Anyway, my artifact is going to Mishra.
Processing Station4
Artifact (R)
At the beginning of each player’s upkeep, that player sacrifices a creature. If that player does, he or she puts two 1/1 artifact creature Construct tokens onto the battlefield.
Xellos and Urza Alliance: Episode 01 The Mysterious Set Of Artifacts
Xellos Trickster joined Urza and give his companion a set of present as a proof of his alliance. Even Mishra wants to have a piece of it.
Xellos Trickster :1mana::symb::symb: Planeswalker - Xellos (M)
[Target opponent draws a card and loses 1 life] Exile Xellos Trickster. Return it to the battlefield under its owner's control at the beginning of the next end step.
[-1, Sacrifice a Swamp] Until your next turn, target creature becomes a 5/5 black Demon with flying.
[-2, Exile a black card from your hand] Exile each creature with the highest power.
{3}
Maleficium Puzzle :4mana::symb::symb: Artifact (M)
You may look at the top card of your library. (You may do this at any time.)
:symtap:, Exile a card from your hand, a card from your graveyard, the top card of your library, and Maleficium Puzzle: You win the game if each card exiled this way are named Maleficium Puzzle. Otherwise, put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
Bilar, Cycle's Arbiter -- 1BG
Planeswalker -- Bilar (MR) +1: Return target permanent card from your graveyard to your hand. -2: Destroy target nonland permanent. -6: Choose a permanent type. Each player's life total becomes the number of permanents of the chosen type he or she controls. 2
Bilar, the last surviving member of the Order of Golgoth on a plane long forgotten, resided in the College of Lat-Nam during the early days of the Brothers' War. His was a life based upon the cycle of life and death, one that was nearly destroyed with the Order's obsession with artifice. He left Lat-Nam long before it was sacked by Ashnod, as the College became as obsessed with mana as his old order (and both Urza and Mishra) were obsessed with artifice. After spending time in both camps, he found but one decent man among them, though he too was peculiarly interested in artifice: Urza's loyal assistant, Tawnos. In him, Bilar saw a way to end the hostilities that were quickly consuming Terisiare and to bring the balance of Life and Death back to Dominaria. He entrusted in Tawnos the existence of the sylex that he'd left behind in Lat-Nam, as well as one of the few other artifacts of the Order he was attuned to. The artifact would later be crucial in the creation of Tawnos's Coffin.
(This means Bilar is throwing in his lot with Urza.)
Tawnos's Ring -- 4
Artifact (R)
If a creature you control would be put into a graveyard from the battlefield, you may instead exile it. ,T: Return target creature card exiled by Tawnos' Ring to the battlefield under your control.
"I will tell you this right now: If you are to defeat your so-called 'brother', you will need to recall what his own thought process is like.
and crush it."
" The simplest bonds can produce the most catastrophic ends. If you are to truly let your brother be dibilitated, your brotherhood must also be your weapon, and realization will be the silver bullet to let you pierce his mind, meddle it, churn it, disassemble it, and ultimately break it. Foolish warriors seek to subdue the flesh, safer ones perfer to halt the mind. With your wavelength and blood, your own mental weaponry is that of the mightiest sword.
I can help you, Urza. But for a price. Being fragments of your own memorys for me to keep."
Giitsu, being an amorphic elemental-kin of water, dyed a vibrant red and cloaked with a thick robe, has a little chip on his shoulder. He constantly searches for people's fragments to add to his own, as he beleives that to know every personal thought can get him steps closer to being a powerful being--able to see all memories, good and bad, and make them real. He comes to Urza and helps him, seeing how he possesses great mentality and knowledge. It is only in Giitsu's nature to help, so long as it adds more memories to his collection.
Giitsu, Memory's Reality2UR Planeswalker - Giitsu
[+2] Scry 2.
[-3] Shuffle up to X cards from your hand into your library then draw X cards.
[-8] Look at a card from target players hand at random and reveal it. Giitsu deals damage equal to it's converted mana to target creature or player. If it was a land card, draw two cards. Do this three more times.
{4}
Calling Giitsu a "mind mage" is a bit of a strech. He had no coined name for his professions other than the fact that it is something that has to be experianced first hand to know what it does... but that usually doesn't last long if you get on his bad side.
The theme is focused on hand and library manipulation, as well as dealing damage based on converted mana costs. Another theme is copying certain spells, based on Reverberate and Twincast, though it is not shown on the Planeswalker.
Mind's Catalyst3 ArtifactU
When ~ enters the battlefield, choose an opponent. Whenever that opponent draws a card, you may pay 1. If you do, Scry 1. 1UU, Sacrifice ~, T: Look at target players hand. You may have that player shuffle his or her hand into his or her library and draw that many cards. Activate this ability only as a sorcery All memories are eventually replaced by new ideas, but the memory can only come back if the mind is not surpressed by such new ideas.
Chimeric, Fantasy's Becoming :2mana::symu::symu:
Planeswalker - Chimeric
{+2} Scry 2.
{+0} Name a card. Reveal the top card of target player's library. If the revealed card is the named card, you may put that card into that player's hand. If it is not, put the revealed card on the bottom of its owner's library.
{-9} Return all permanents target player controls to their owner's hand.
(3)
Story Mode
Chimeric sat in the dark room. Though he closed his eyes in wishing of sleep, all he could see were the dreams of the world around him. The sights of others gaining power, becoming rich, and others all along the same line of greed, and it made Chimeric sick. Upon the discovery of his powers, he had hoped to aid people in desperate need, but had instead become a puppet to the powerful to grant the wishes of selfish figures. No longer able to stomach the sickening sights, Chimeric snapped and all the wishes he had granted turned to nightmares and horrors. Gold dissolved into vile goo. Gems evaporated into evil horrors. Chaos consumed everything. Chimeric fled and hid in his lone tower, hidden from the world.
And there he sat, wondering how he had come to this place.
He got up and walked into his archive. He loomed over the artifacts he had come to collect over the years.
".....release me...."
Chimeric stopped and quickly turned around. "Who's there?"
".....release me....."
Chimeric walked over to one of his favorite items of his collection: an azure pendent. The voice continued....
"Release me, Chimeric. You must release me."
"But why? Who or what are you?"
"My name is Urza. The pendent you possess is a powerful artifact of mine, and I must have it back."
"But this pendent is one of my favorites. What do you have that I may have in return for this powerful item?"
"You have great power, Chimeric. You give people some of their greatest desires. But, as we both know, these powers are difficult to control, and the people of your realm to not fully understand your potential. But I do, Chimeric. I do... Return the artifact to me and i shall show you your true power."
Chimeric stood still, thinking the proposition over. The owner of this artifact seemed very wise and very powerful. An alliance may prove useful.
"What must I do?"
"Just follow my disciple. He will lead you to my world and you shall learn more knowledge than even the grandest of wizards in your realm."
Chimeric turned to see a hooded man standing behind him.
"The pendent, if you will."
Artifact
Urza's Pendent3
Artifact MR
:symtap:: Scry 3, then you may reveal your hand and the top 3 cards of your library. Put each card from your library with the same name as a card in your hand into your hand. Put the rest of the cards on the bottom of your library in any order.
Holsmir was born on a plane devastated by an eternal winter. But instead of trying to find a way to end the constant blizzard, they adapted. Civilizations on his home plane are comparable to that of the Scandinavian vikings of Earth. They learned to use the planes strange weather habits in their favor and practiced magic based on ice. Holsmir himself mastered all the cryomancery he could as well as some minor mind magic spells.
Planeswalker
Holsmir Frostbeard 3UU
Planeswalker - Holsmir (MR)
+1: Tap target creature. That creature doesn't untap during its controller's next untap step.
-2: Target player reveals their hand. You choose a card from it, that player shuffles that card into their library.
-8: Tap all permanents target player controls and put an ice counter on each of them. When a ever a permanent with an ice counter becomes tapped, that permanent deals 1 damage to its controller.
{4}
Axe Of The Chilling Winds(2/U)(2/U)(2/U)
Artifact-Equipment (R)
Equip 1(2/U)
Equipped creature gets +1/+1
Whenever equipped creature deals combat damage to a player you may tap target permanent that player controls. That permanent doesn't untap during its controller's next untap step. "It is hard for some to imagine. An item made by man, acting as a force of nature."
- Holsmir Frostbeard
Ok, so how do I attach the images from my computer? Do I need to host them online somewhere first, or can I just put them on here?
It really does not matter, you could post it on a Photobucket-esque website, and then use the "Insert Image" button, or you could attatch the image to the post itself using the "Manage Attachments" button.
Also, MP? The usual amount of time given to submit is 3 days, and then 1.5 days to critique. This is just to speed it up.
Sorry, I just felt like the time constraints were a little loose and I figured with the addition of "Team Leader," more time would be given to ensure more entries and higher quality designs.
Might I ask how teams function? It is perfectly possible that I missed that in the first post. BTW if I sound less than intelligible or I have millions of typos I apologize. My phone auto corrects words (like but into bit in my last post) and I cannot open the edit screen either.
In simple terms (you can read in more detail in the rules), the team is who you are competing against with points. The top 2 from each will move to the top 8, after four rounds of general competition. The leader is responsible for getting everyone to critique/submit. If they do so, then the leader gets 1 bonus point added to their score.
Faith, Spirit of Light :1mana::symw::symw:
Planeswaker - Faith
[+1]: Prevent the next five damage dealt to target creature or player.
[-2]: Exile target creature you don't control.
[-8]: Put onto the battlefield four 4/4 white angel tokens with flying and vigilance.
< 3 >
Phyrexian Scepter2
Artifact (U) 2,:symtap:: Until end of turn, target nonartifact creature gets +1/+1 and becomes an artifact in addition to its other types. BB,:symq:: Sacrifice target artifact creature you control. Gain life equal to that artifact creature's power. Faith took what she knew about Phyrexia and provided Mishra a way to end the war earlier, which in turn would spare many innocent lives.
Special Thanks to
SGT Chubbz from Kracked Graphics for the awesome banner!
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Team Ingenuity:
Asrama
Bluelotus
Crazy Matt
DeusofCalamity
Ohmusama <--Round Leader
Rocket Powered Turbo Slug
Team Dominus:
ICHI415
IlGreven <--Round Leader
JonFuryZacharias
Leelue
Moogie
Whispered Thunder
xX-TacOcat-Xx
Team Insanity:
MZC87
Ghostbuster22
Krey <--Round Leader
Monkey Playing MTG
netn9
SnoopYah
Doom Lich
Team Ultima:
ImpulsiveKnowledge
Gerrard's Mom <--Round Leader
Kev the Walker
KoolKoal
MeatballWarrior
Shmanka
From the early epochs of Magic history, the intriguing events known for character depth and plot continuity known as the Brothers War is deemed a quintessential moment for Magic, when it was decided to be more than just a game about random goblins and wizards, and to actually have an essence of flavor. As a major Vorthos, I have worked endless hours with some of the Multiverse’s greatest minds and we were able to create a transport that can transcend the very restraints of space and time so we can visit said events and so you too can lay the groundwork for your own history.
To give you some groundwork on the event, let’s have a basic summary posted from the MTGS Wiki, an invaluable source for all players.
To elaborate a bit further on each of the characters, you can consult the following links:
http://wiki.mtgsalvation.com/article/Mishra
http://wiki.mtgsalvation.com/article/Urza
...
Now, let’s activate the time machine!
…
You feel space lurch around you as the panoramas meld and blend into a stream of color and sound. As you move, you see bubbles of time moving around you. Births, deaths, you see it all. Suddenly, you come to a stop.
As you gather your bearings, a tall archmage appears in front of you and a sense of dread and foreboding fills the air.
“Welcome to Terisare, young walkers. I will be your guide, Gallin, for your stay here. Currently the country is being torn asunder for resources in a race between the horror king Mishra and the Master Artificer Urza. You have a distinct mission, and to accomplish it, you will need to ally yourselves with one of the factions and use all of your cunning. Best of luck!”
With a flash, the mage disappeared, leaving only faint smoke which drifted gently into the heavens.
Let’s talk about your challenge!
Round 1 Challenge: You have been approached by a disciple of Urza/Mishra (Your Choice), who has seen you as a spy for the other. You agree to provide a piece of artifice for their war. Design an artifact weapon for either Urza or Mishra that combines the flavor of the Brother’s War and your Avatar.
Deadline:
Submissions will be due August 5th, when Wednesday becomes Thursday (EST)
Critiques will be due August 8th , when Saturday becomes Sunday (If you do not get your critiques/top 3 in on time please post them in the next thread and you will be allowed to continue, but will not receive any points for them)
Team Ingenuity will critique Team Insanity
Team Ultima will critique Team Ingenuity
Team Insanity will critique Team Dominus
Team Dominus will critique Team Ultima
Useful Links:
Sign-Up Thread
Best of Luck to all teams and their leaders!
Let the Games Begin,
MagicProfessor28
(AAAAAH! DID I MISS ANOTHER ONE!?!?! NOOOOOOES!!!)Theme: Insanity.
Colors: (U/B)
Background on Talloria: Talloria is a psychopathic mage from a war struck plane who was once a master cleric. He snapped one day when he saw just how destructive the carnage was, and how little an impact he had. As a result, he began stealing the mental power of the soldiers he treated, and using it to heal their wounds. This proved ineffective(obviously) because the soldiers would go mad and die anyway. Talloria was then sent into exile. It was during this exile that his planeswalker spark awoke, but he was progressively losing his sanity. As he went on, he found the only way he could maintain his sanity was to suck it out of others.
Planeswalker — Talloria {M}
/+1\ Look at the top two cards of target player's library, and put one of them into their graveyard.
\-X/ Target player draws X cards, then loses X life.
\-7/ Each player gets an emblem with "Whenever you would lose life, instead put a card from the top of your library into your graveyard for each life that would be lost."
Artifact — Equipment {R}
X(2/U)(2/B), Sacrifice equipped creature: Target player discards X cards, then puts twice that many cards from the top of his or her library into his or her graveyard.
Equip—Discard a card.
"Sanity? That's a trait of beings not under my thumb."
-Talloria Revour
Given to Mishra
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
You can still enter if you want!
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Here, along with your submission- you will be put onto a team! (Team Insanity)
Ixit, Aeon Timekeeper 2UUU
Planeswalker - {MR}
Whenever a time counter is removed from a permanent or suspended card, put a loyalty counter on ~.
[0]: Counter the next spell cast before your next upkeep. If that spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
[-4]: Skip target player's next turn.
[-10]: Take three extra turns after this one.
(5)
Damit, time sieve would be sooo perfect right now..... but alas. It has been created already.
Delaying Matrix 2UU
Artifact {R}
Whenever a player casts a spell, if that player cast it from his or her hand, counter that spell. If that spell is countered this way, exile it with a time counter instead of putting it into it's owner's graveyard. If it doesn't have suspend, it gains suspend.
"Be careful about walking into it..... you may not come out for a couple of days." - Ixit, Aeon Timekeeper
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Hehe, that matches my planeswalker ideas PERFECTLY.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Eoruks, Conquering Prodigy :1mana::symr::symr:
Planeswalker - Eoruks
+1: Sacrifice a mountain. If you do, put two 2/1 red human warrior tokens onto the battlefield.
+1: Add :symr::symr::symr: to your man's pool.
-5: Creatures you control get +5/+0 and gain haste until end of turn.
(1)
And here's is her gift.
Eoruks's Gateway 1
Artifact
T, sacrifice a land: Add X mana of any one color to your mana pool, where X is the number if land cards in your graveyard.
Who needs power plants or towers? This, Mishra, will be everything you need.
Uncommon
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Planeswalker - Xia (Mythic)
[+1]: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
[-1]: Put a token onto the battlefield that's a copy of target creature you control.
[-6]: Search your library for a creature card, an instant card, and a sorcery card. You may cast any number of those cards without paying their mana costs. Than shuffle your library.
3
Artifact:
Artifact (Rare)
When Replicator's Wand enters the battlefield, exile the top three cards of your library. You may cast those cards for as long as they remain exiled.
:symu::symr::symg:, :symtap:: You may cast a card exiled by Replicator's Wand without paying its mana cost.
Edit: I'm with Urza.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Team Ingenuity:
Deya Featherlight 2WW
Planeswalker - Deya (MR)
/+1\ : Put a 1/1 white spirit creature token with flying onto the battlefield
\-2/ : Target creature gains defender until Deya Featherlight leaves play
\-7/ : Creatures you control becomes 4/4 white angel creatures with flying and vigilance (This effect doesn’t end at the end of turn)
4
Deya was an angel of Serra's Sanctum before her spark ignited. When Urza collapsed the plane to recharge the powerstone, she found herself not destroyed like the rest of her kin, but floating in the Blind Eternities as a newly formed planeswalker. Not knowing that the plane was on it's way to collapse anyway, as Radiant kept that information to herself, Deya blames Urza for the loss of the plane and the death of her comrades. After finding herself in the middle of the Brother's War, she now sees a way to make things right. She will defeat Urza, even siding with his power-hungry brother, and prevent the fall of the Sanctum.
So.. Siding with Mishra.
The Burden of Many 1
Artifact (r)
At the beginning of each player's upkeep, The Rack deals X damage to that player, where X is 4 minus the number of 1/1 creatures that player controls.
"A curious gem. It's damage could be mitigated with the help of others but only by the simplest of helpers, those who are not burdened already."
— Argivian Researcher
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Heimlich, Rodeo Clown 2WR
Planeswalker - Heimlich (M)
[+3] Prevent all damage that would be dealt to target creature this turn. Any player may activate this ability any time they could play an instant.
[0] Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
[-X] Put X loyalty counters on target planeswalker.
<2>
Note: I took flash off of the card, mainly b/c I couldn't get it to render correctly.
Urza's Barrel 2
Artifact - Equipment (U)
Flash
Prevent all combat damage that would be dealt to and dealt by equipped creature.
(W/R)(W/R): Attach ~ to target creature you control.
Equip 1
"When you need to get out of the path of a rampaging war machine, there's nothing more reliable than a barrel." - Heimlich
Art:http://ins-vast.blogspot.com/2008/05/i-shalt-become-usa-requiem-2008.html
Couldn't find a credit for the cover art. Will do better in future.
Ok, so how do I attach the images from my computer? Do I need to host them online somewhere first, or can I just put them on here?
Round 0: Make a Planeswalker
Theme: Emblems
Runed Sentry 1W
Artifact Creature - Construct {U}
When Runed Sentry is exiled from anywhere, you get an emblem with "Artifact creatures you control get +0/+1."
"From the void I draw power for your legions."
-Erran'ta to Urza
2/2
Planeswalker - Kurisu (MR)
+2: Target human or dragon creature gets +2/+2 until end of turn
-3: All Red and White creatures you control gain Intimidate and are indestructible until end of turn
-8: Sacrifice ~. Put a Red 6/4 Legendary dragon samurai token with Bushido 2, Flying and named Kurisu's Dragon Form or a White 4/6 Legendary Human samurai token with Bushido 2, Vigilance and named Kurisu's Human Form onto the battlefield.
[3]
Art: A human with unfolded dragon wing, folded arms, flaming hair, and a bright red circular rune floating behind his back
Flavor: As a samurai, Kurisu mastered many weapons, including the wrist mounted crossbow, various swords and poleblades (Naginata, Guan Dao etc.) and he had trained himself in many ways of martial combat. After the mage appeared and spoke of two strange figures and explained that he was in the 'past' of place he had never been before. Trying to get an idea on who these two were, Kurisu tried to talk to the man but within a flash, the mage disappeared, leaving only faint smoke which drifted gently into the heavens.
No sooner had the mage gone then an another person came shouting that Kurisu was an abomination and that he would capture Kurisu and return him to his lord Urza. Curious about this Urza, Kurisu without resistance, gave in to the man and the both left to Urza's camp. When they arrived, Kurisu transformed into his dragon form to escape from his bond, then transformed back to his half breed form saying "I have not nor ever will serve The Horror King, Mishra. I have only heard of him and you master but as recently as this man bound my hands". The soldiers stood dumbfounded by what Kurisu said and were now more then convinced he was working for Mishra. Trying desperately to convince the soldiers that he had no intention of severing Mishra, he promised his services both as a warrior and as a sculptor of weapons to Urza and his cause but this was on the condition that he would not be involved in the construction of constructs, which he considered heartless, soulless and honorless things that needed to be eradicated from all existence.
Molten Arrow Crossbow - 3
Artifact - Equipment (U)
Equipped creature gets "Whenever this creature deals damage to an artifact creature, destroy that creature at the end of the combat phase"
Equip 2
Art: Several constructs lie on the floor melting while a mysterious figure launching fire like projectiles from a crossbow
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Also, MP? The usual amount of time given to submit is 3 days, and then 1.5 days to critique. This is just to speed it up.
Host of the July CCL '10, Host of the March CCL '11
Dekov Dearlove 1UB
Planeswalker - Dekov (MR)
+1: Sacrifice a creature. If you do, draw a card.
+1: Sacrifice a creature. If you do, each opponent discards a card.
-2: Sacrifice a creature. If you do, draw a card and each opponent discards a card.
{3}
Eesh, I'm in a tough bracket...
Anyway, my artifact is going to Mishra.
Processing Station 4
Artifact (R)
At the beginning of each player’s upkeep, that player sacrifices a creature. If that player does, he or she puts two 1/1 artifact creature Construct tokens onto the battlefield.
Xellos Trickster :1mana::symb::symb:
Planeswalker - Xellos (M)
[Target opponent draws a card and loses 1 life] Exile Xellos Trickster. Return it to the battlefield under its owner's control at the beginning of the next end step.
[-1, Sacrifice a Swamp] Until your next turn, target creature becomes a 5/5 black Demon with flying.
[-2, Exile a black card from your hand] Exile each creature with the highest power.
{3}
Maleficium Puzzle :4mana::symb::symb:
Artifact (M)
You may look at the top card of your library. (You may do this at any time.)
:symtap:, Exile a card from your hand, a card from your graveyard, the top card of your library, and Maleficium Puzzle: You win the game if each card exiled this way are named Maleficium Puzzle. Otherwise, put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
Bilar, Cycle's Arbiter -- 1BG
Planeswalker -- Bilar (MR)
+1: Return target permanent card from your graveyard to your hand.
-2: Destroy target nonland permanent.
-6: Choose a permanent type. Each player's life total becomes the number of permanents of the chosen type he or she controls.
2
(This means Bilar is throwing in his lot with Urza.)
Tawnos's Ring -- 4
Artifact (R)
If a creature you control would be put into a graveyard from the battlefield, you may instead exile it.
,T: Return target creature card exiled by Tawnos' Ring to the battlefield under your control.
and crush it."
" The simplest bonds can produce the most catastrophic ends. If you are to truly let your brother be dibilitated, your brotherhood must also be your weapon, and realization will be the silver bullet to let you pierce his mind, meddle it, churn it, disassemble it, and ultimately break it. Foolish warriors seek to subdue the flesh, safer ones perfer to halt the mind. With your wavelength and blood, your own mental weaponry is that of the mightiest sword.
I can help you, Urza. But for a price. Being fragments of your own memorys for me to keep."
Giitsu, being an amorphic elemental-kin of water, dyed a vibrant red and cloaked with a thick robe, has a little chip on his shoulder. He constantly searches for people's fragments to add to his own, as he beleives that to know every personal thought can get him steps closer to being a powerful being--able to see all memories, good and bad, and make them real. He comes to Urza and helps him, seeing how he possesses great mentality and knowledge. It is only in Giitsu's nature to help, so long as it adds more memories to his collection.
Giitsu, Memory's Reality 2UR
Planeswalker - Giitsu
[+2] Scry 2.
[-3] Shuffle up to X cards from your hand into your library then draw X cards.
[-8] Look at a card from target players hand at random and reveal it. Giitsu deals damage equal to it's converted mana to target creature or player. If it was a land card, draw two cards. Do this three more times.
{4}
Calling Giitsu a "mind mage" is a bit of a strech. He had no coined name for his professions other than the fact that it is something that has to be experianced first hand to know what it does... but that usually doesn't last long if you get on his bad side.
The theme is focused on hand and library manipulation, as well as dealing damage based on converted mana costs. Another theme is copying certain spells, based on Reverberate and Twincast, though it is not shown on the Planeswalker.
Mind's Catalyst 3
Artifact U
When ~ enters the battlefield, choose an opponent. Whenever that opponent draws a card, you may pay 1. If you do, Scry 1.
1UU, Sacrifice ~, T: Look at target players hand. You may have that player shuffle his or her hand into his or her library and draw that many cards. Activate this ability only as a sorcery
All memories are eventually replaced by new ideas, but the memory can only come back if the mind is not surpressed by such new ideas.
It happens sometimes.
(And actually, you weren't on my team when i ran the CCL :p)
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Planeswalker
Chimeric, Fantasy's Becoming :2mana::symu::symu:
Planeswalker - Chimeric
{+2} Scry 2.
{+0} Name a card. Reveal the top card of target player's library. If the revealed card is the named card, you may put that card into that player's hand. If it is not, put the revealed card on the bottom of its owner's library.
{-9} Return all permanents target player controls to their owner's hand.
(3)
Story Mode
Chimeric sat in the dark room. Though he closed his eyes in wishing of sleep, all he could see were the dreams of the world around him. The sights of others gaining power, becoming rich, and others all along the same line of greed, and it made Chimeric sick. Upon the discovery of his powers, he had hoped to aid people in desperate need, but had instead become a puppet to the powerful to grant the wishes of selfish figures. No longer able to stomach the sickening sights, Chimeric snapped and all the wishes he had granted turned to nightmares and horrors. Gold dissolved into vile goo. Gems evaporated into evil horrors. Chaos consumed everything. Chimeric fled and hid in his lone tower, hidden from the world.
And there he sat, wondering how he had come to this place.
He got up and walked into his archive. He loomed over the artifacts he had come to collect over the years.
".....release me...."
Chimeric stopped and quickly turned around. "Who's there?"
".....release me....."
Chimeric walked over to one of his favorite items of his collection: an azure pendent. The voice continued....
"Release me, Chimeric. You must release me."
"But why? Who or what are you?"
"My name is Urza. The pendent you possess is a powerful artifact of mine, and I must have it back."
"But this pendent is one of my favorites. What do you have that I may have in return for this powerful item?"
"You have great power, Chimeric. You give people some of their greatest desires. But, as we both know, these powers are difficult to control, and the people of your realm to not fully understand your potential. But I do, Chimeric. I do... Return the artifact to me and i shall show you your true power."
Chimeric stood still, thinking the proposition over. The owner of this artifact seemed very wise and very powerful. An alliance may prove useful.
"What must I do?"
"Just follow my disciple. He will lead you to my world and you shall learn more knowledge than even the grandest of wizards in your realm."
Chimeric turned to see a hooded man standing behind him.
"The pendent, if you will."
Urza's Pendent 3
Artifact MR
:symtap:: Scry 3, then you may reveal your hand and the top 3 cards of your library. Put each card from your library with the same name as a card in your hand into your hand. Put the rest of the cards on the bottom of your library in any order.
Like the sig? Check out Damnation Studios!
Planeswalker backround
Planeswalker - Holsmir (MR)
+1: Tap target creature. That creature doesn't untap during its controller's next untap step.
-2: Target player reveals their hand. You choose a card from it, that player shuffles that card into their library.
-8: Tap all permanents target player controls and put an ice counter on each of them. When a ever a permanent with an ice counter becomes tapped, that permanent deals 1 damage to its controller.
{4}
Artifact-Equipment (R)
Equip 1(2/U)
Equipped creature gets +1/+1
Whenever equipped creature deals combat damage to a player you may tap target permanent that player controls. That permanent doesn't untap during its controller's next untap step.
"It is hard for some to imagine. An item made by man, acting as a force of nature."
- Holsmir Frostbeard
Giving to Urza
It really does not matter, you could post it on a Photobucket-esque website, and then use the "Insert Image" button, or you could attatch the image to the post itself using the "Manage Attachments" button.
Sorry, I just felt like the time constraints were a little loose and I figured with the addition of "Team Leader," more time would be given to ensure more entries and higher quality designs.
In simple terms (you can read in more detail in the rules), the team is who you are competing against with points. The top 2 from each will move to the top 8, after four rounds of general competition. The leader is responsible for getting everyone to critique/submit. If they do so, then the leader gets 1 bonus point added to their score.
Best Regards to all,
MagicProfessor28
Here's to an awesome CCL!
Faith, Spirit of Light :1mana::symw::symw:
Planeswaker - Faith
[+1]: Prevent the next five damage dealt to target creature or player.
[-2]: Exile target creature you don't control.
[-8]: Put onto the battlefield four 4/4 white angel tokens with flying and vigilance.
< 3 >
Phyrexian Scepter 2
Artifact (U)
2,:symtap:: Until end of turn, target nonartifact creature gets +1/+1 and becomes an artifact in addition to its other types.
BB,:symq:: Sacrifice target artifact creature you control. Gain life equal to that artifact creature's power.
Faith took what she knew about Phyrexia and provided Mishra a way to end the war earlier, which in turn would spare many innocent lives.