* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
I am sorry for any score errors, I have been super busy lately (if there are any errors, please let me know and I will correct them ASAP)
Team Insanity:
MZC87: 8
Ghostbuster22: 0 (PROBATION) Krey: 8 <-- Team Leader
Monkey Playing MTG: 67
netn9: 67
SnoopYah: 67
Doom Lich: 25
Team Ultima: ImpulsiveKnowledge: 27 <-- Team Leader
Gerrard's Mom: 93 Kev the Walker
KoolKoal: 73
MeatballWarrior: 27
Shmanka: 0 (PROBATION)
The Brother’s War is long over; the Golgothian Sylex was activated in a desperate rite after seeing his Brother Mishra corrupted with Phyrexian magic. The blast was indescribably catastrophic resulting in the deaths of innumerable lives, the sinking of the sub-continent Argoth, and intense weather patterns resulting in the Ice Age. The blast did something far greater, however, turning Urza from a mere mortal into a planeswalker. Urza then departed, wishing Tawnos a farewell to tell his wife and began his quest for vengeance against the dark forces that corrupted his brother.
Fortunately, we were able to escape the blast via our time machine and we were able to travel through time and watch the shaping of the Legacy. His ultimate plan to destroy the demigod- Yawgmoth was soon to come to fruition. Through the Bloodlines Project, Urza was able to breed the super-soldier, Gerrard, which he incorporated into the Legacy. Finally, with the help of Multani, Urza was able to construct the Skyship Weatherlight, a flying ship capable of interplanar travel (the very basis for our time machine in fact). During the passage of time, Urza entrusted the ship to a Zhalfirin family, so as not to draw Yawgmoth’s attention, who was slaughtered by Phyrexians, leaving only Sisay behind, who took up the realm of Captain. Slowly but surely, her and Gerrard began to integrate pieces of the Legacy into the ship , helping to strike major blows against Phyrexia’s dark campaign.
Like all great machines, it is only as good as those who run it. To give you some groundwork on the crewmembers, let’s have a basic summary posted from the MTGS Wiki, an invaluable source for all players.
You feel the planes bend around you as time twists and turns into streams of time and space. With a sudden snap, you come to a stop. As you get up, you are approached by a glowing figure.
“Welcome to aboard the Weatherlight, young walkers. I am Urza in my true form and I will be assisting you for your stay here. Although some of you joined my brother ages ago, I realize you were likely deceived by the dark forces, much like my brother. Currently we are about to launch the final attack on Phyrexia and we have need for more crewmembers. You must use all of your resources and provide us with a crewmember. Do so, and the rewards will be manifold!”
The multicolored aura began to fade until it left nothing but a glimmering dust in its wake that was warm to the touch.
From the dust, a dark spore appeared which formed into a dark shadowy figure. The creature let out a deep hiss and looked you in the eyes. “Suuuuure…,” it hissed, “You could help Urza, or you could have a little fun in the meantime. Plant a saboteur on the ship instead and you will be able to become compleat. The way of Phyrexia is the way to perfection…” With that, the dark creature faded into the shadows, leaving a foul stench of death in its wake.
Let’s talk about your challenge!
Round 2 Challenge: You have been approached by Urza/Yawgmoth (Your Choice), who has enlisted your aid for a legendary crewmember on the Weatherlight. You agree to provide a member for their campaign or a saboteur out of one of your own minions. Design a crewmember for either Urza or Yawgmoth that combines the flavor of the Weatherlight Crew/Phyrexia and your Avatar.
Deadline:
Submissions will be due August 12th, when Wednesday becomes Thursday (EST)
Critiques will be due August 15th, when Saturday becomes Sunday (If you do not get your critiques/top 3 in on time please post them in the next thread and you will be allowed to continue, but will not receive any points for them)
TeamIngenuity will critique TeamDominus Team Ultima will critique Team Insanity Team Insanity will critique Team Ultima Team Dominus will critique Team Ingenuity
Talloria Revour2UUB Planeswalker — Talloria {M}
/+1\ Look at the top two cards of target player's library, and put one of them into their graveyard.
\-X/ Target player draws X cards, then loses X life.
\-7/ Each player gets an emblem with "Whenever you would lose life, instead put a card from the top of your library into your graveyard for each life that would be lost."
{4}
Talloria's Circlet2 Artifact — Equipment {R} X(2/U)(2/B), Sacrifice equipped creature: Target player discards X cards, then puts twice that many cards from the top of his or her library into his or her graveyard.
Equip—Discard a card. "Sanity? That's a trait of beings not under my thumb."
-Talloria Revour
Since no one else wants to give ol' Yawgy anything, I will:
Kaloo, Talloria's Devout1BU Legendary Creature - Horror
Trample
Whenever Kaloo, Talloria's Devout is dealt damage, prevent that damage and put twice that many cards from the top of your library into your graveyard.
Whenever Kaloo, Talloria's Devout deals combat damage to a player, that player puts twice that many cards from the top of his or her library into his or her graveyard.
I chose Mishra before, but since we have gone back in time, I choose Urza this time.
Combo of My planeswalker and Ertai
Mindra, Aeon Apprentice UU
Legendary Creature - Human Wizard {R} XUU,T: Counter target spell. If that spell is countered this way, exile it with X time counters instead. If it doesn't have suspend, it gains suspend. "When one crew member angered her, he wasn't seen on the ship until 3 days later."
2/2
Sorry man, I hate to turn people away, but sign-ups and round one are the only times people can join. Come back next month though. Generally sign-ups are up around a week prior to the new month.
Hope I can keep the hits comin. Aiming for that rookie of the year trophy...
I think my gal would appreciate this group. Especially after that continent blew up...
Onem, Emissary of Greatness 1R
Legendary creature - Human Warrior
Other legendary creatures you control enter the battlefield with an additional +1/+1 counter.
Planeswalkers you control enter the battlefield with an additional loyalty counter. New best friend! Feel twice as important since new guy is around!
-Squee, goblin nabob
2/1
rare
Cool story :-).
A little question: The submission could be Legendary Creature?
Planeswalker:
Xia, Replicator :3mana::symu::symr::symg:
Planeswalker - Xia (Mythic)
[+1]: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
[-1]: Put a token onto the battlefield that's a copy of target creature you control.
[-6]: Search your library for a creature card, an instant card, and a sorcery card. You may cast any number of those cards without paying their mana costs. Than shuffle your library.
3
Artifact:
Replicator's Wand
Artifact (Rare)
When Replicator's Wand enters the battlefield, exile the top three cards of your library. You may cast those cards for as long as they remain exiled.
:symu::symr::symg:, :symtap:: You may cast a card exiled by Replicator's Wand without paying its mana cost.
Urza's Crew Member:
Brand, Master Spellcrafter :2mana::symu::symr::symg:
Legendary Creature - Metathran Wizard (Rare)
Vigilance, haste
Whenever Brand, Master Spellcrafter deals combat damage to a player, you may search your library for a creature, instant or sorcery card, reveal that card, and put it into your hand. Than shuffle your library.
:symtap:: Add :symu::symr::symg: to your mana pool "We, the metathran kind, don't use books or scrolls. Our magic is part of our bodies, our blood, our souls, our life. There is nothing you and your people could teach me about spellcrafting that I don't know"
- Brand, to Urza.
3/3
Xellos and Urza Alliance: Episode 01 The Mysterious Set Of Artifacts
Xellos Trickster joined Urza and give his companion a set of present as a proof of his alliance. Even Mishra wants to have a piece of it.
Xellos Trickster :1mana::symb::symb: Planeswalker - Xellos (M)
[Target opponent draws a card and loses 1 life] Exile Xellos Trickster. Return it to the battlefield under its owner's control at the beginning of the next end step.
[-1, Sacrifice a Swamp] Until your next turn, target creature becomes a 5/5 black Demon with flying.
[-2, Exile a black card from your hand] Exile each creature with the highest power.
{3}
Maleficium Puzzle :4mana::symb::symb: Artifact (M)
You may look at the top card of your library. (You may do this at any time.)
:symtap:, Exile a card from your hand, a card from your graveyard, the top card of your library, and Maleficium Puzzle: You win the game if each card exiled this way are named Maleficium Puzzle. Otherwise, put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
Xellos and Urza Alliance: Episode 02 Unwavered Loyalty and the Mysterious Entity
Xellos used his magic powers and imbued them with the knowledge of Karn that cause a dimension portal to open which give way to a creature that have never been seen before much to Urza's delightment.
The creature that would help Urza in Round 2.
Levi the Meticulous :2mana::symw::symw: Legendary Creature - Human Soldier (R)
Levi the Meticulous can't be the target of spells or abilities your opponent controls.
Whenever Levi the Meticulous blocks or becomes blocked, unless any player pays :2mana:, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
:1mana:: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)
Miragi, Mind Spiker1UUU
Legendary Creature - Wizard {M}
Flying
Whenever Miragi, Mind Spiker deals combat damage to an opponent, that player gets an emblem with "Whenever you draw a card, put the top card of your library into your graveyard."
1/4
Heimlich, Rodeo Clown2WR
Planeswalker - Heimlich (M)
[+3] Prevent all damage that would be dealt to target creature this turn. Any player may activate this ability any time they could play an instant.
[0] Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
[-X] Put X loyalty counters on target planeswalker.
<2>
Urza's Barrel2
Artifact - Equipment (U)
Flash
Prevent all combat damage that would be dealt to and dealt by equipped creature. (W/R)(W/R): Attach ~ to target creature you control.
Equip 1 "When you need to get out of the path of a rampaging war machine, there's nothing more reliable than a barrel." - Heimlich
Boffo is the ship's jester, the amusement, if you will. He's not quite all there in the head, and likely has a very short life expectancy. He is spying for Phyrexia, but the quality of his information is highly suspect, what little he is able to send before the inevitable happens. Tastes funny...
Boffo, Aspiring Clown1WG
Legendary Creature - Human Cleric (Uncommon)
Provoke
Put a -1/-1 counter on Boffo, Aspiring Clown, t:Exile target creature.
When Boffo is put into a graveyard from the battlefield, return all creatures exiled this way to the battlefield under their owner's control. "He still hasn't mastered the art of getting out of the way AFTER getting the beast's attention." - Heimlich
2/3
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Artemis Terenin, Artificer :2mana::symr::symu: {R}
Legendary Creature - Human Wizard
Whenever you draw a card, other creature's you control get +1/+0 until end of turn.
:symu::symu::symtap:: Draw a card.
2/3
Theme - Increasing/dealing damage + card draw.
Hey everyone, it would be totally awesome if you could take like 5 minutes to vote and leave feedback on the July CCL Final Round! It's here.
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Then, if they are legendary, you should probably pm everyone who already submitted to tell them to update their submission. They might not do it otherwise.
Sorry man, I hate to turn people away, but sign-ups and round one are the only times people can join. Come back next month though. Generally sign-ups are up around a week prior to the new month.
Hope we are still cool!
Best Regards,
MagicProfessor28
Ah, didn't realize that. It's np.
Private Mod Note
():
Rollback Post to RevisionRollBack
There would have been a message here about Jace, but Jace feigned interest and counterspelled any other reference of him in my signature...
Zl'yrn, Mind's Image1RRU Legendary Creature - IllusionR
Whenever ~ attacks, it gets +1/+0 for each card in defending players hand and in your hand. 1RU: Each player draws a card. He is a manifestation of what lives outside of the mind in a real plane, but can see the many minds as individual planes. Each baring resemblence to life and destruction.
-4/4
Holsmir Frostbeard3UU
Planeswalker - Holsmir (MR)
+1: Tap target creature. That creature doesn't untap during its controller's next untap step.
-2: Target player reveals their hand. You choose a card from it, that player shuffles that card into their library.
-8: Tap all permanents target player controls and put an ice counter on each of them. When a ever a permanent with an ice counter becomes tapped, that permanent deals 1 damage to its controller.
{4}
His Artifact
Axe Of The Chilling Winds(2/U)(2/U)(2/U)
Artifact-Equipment (R)
Equipped creature gets +1/+1
Whenever equipped creature deals combat damage to a player you may tap target permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Equip 1(2/U) "It is hard for some to imagine. An item made by man, acting as a force of nature."
- Holsmir Frostbeard
This Rounds entry: Yriig, Guardian of Valhvna3UU
Legendary Creature - Giant Warrior (MR)
Defender, trample.
Whenever Yriig, Guardian of Valhvna deals combat damage to a player, that player reveals their hand then discards a card at random. 2U: Yriig, Guardian of Valhvna loses defender until end of turn.
6/6 'His blind rage is more perceptive than one would think."
-Holsmir Frostbeard
Samabran, Trademaster :2mana::symu::symu:
Planeswalker - Samabran (M)
+1: Draw a card, then choose a card in your hand and put it on the bottom of your library.
-2: You and target player exchange control of the creature you each control with the highest power.
-9: Gain control of all permanents until end of turn. Untap those permanents.
[4]
Steel Substitute3
Artifact Creature - Construct (R) T: Exchange control of Steel Substitute and target creature. Steel Substitute doesn't untap during its controller's next untap step.
Samabran took a look over the crew and knew what they lacked; a quartermaster, someone who could provide the necessary supplies and equipment on a long and unpredictable journey. This lot was wrapped up in their personal battles, and thus they would need unbiased and steady support. Yes, Samabran knew exactly what they needed; a younger version of himself. Reaching through the time currents, he constructed a faithful copy, so as not to disrupt his own past:
Quartermaster Samabran3UU
Legendary Creature - Human Advisor (R) XUU,T: Each player reveals the top card of his or her library. You may put an artifact, enchantment, or land card with converted mana cost X or less revealed in this way onto the battlefield under your control. "My inventory is always full."
1/5
Kurisu, Honor's Flame - 3RRW
Planeswalker - Kurisu (MR)
+2: Target human or dragon creature gets +2/+2 until end of turn
-3: All Red and White creatures you control gain Intimidate and are indestructible until end of turn
-8: Sacrifice ~. Put a Red 6/4 Legendary dragon samurai token with Bushido 2, Flying and named Kurisu's Dragon Form or a White 4/6 Legendary Human samurai token with Bushido 2, Vigilance and named Kurisu's Human Form onto the battlefield.
[3]
Art: A human with unfolded dragon wing, folded arms, flaming hair, and a bright red circular rune floating behind his back
Molten Arrow Crossbow - 3
Artifact - Equipment (U)
Equipped creature gets "Whenever this creature deals damage to an artifact creature, destroy that creature at the end of the combat phase"
Equip 2
Art: Several constructs lie on the floor melting while a mysterious figure launching fire like projectiles from a crossbow
Andorū, Dragosian Swordmaster3R
Legendary Creature - Dragon Human Samurai (MR)
Flying, Bushido 2
All creature your control without Bushido get Bushido 1 ,T: Put a Artifact token onto the battlefield with "Whenever a nontoken artifact would be destroyed, sacrifice this token instead."
1/4
Art: A samurai(Andorū) in full clad samurai armor and it looks like he is training a bunch of people in the background aboard a skyship. A goblin can be seen as its being thrown overboard as well.
Backstory: Kurisu saw the worst of the brothers war, he thought nothing of it but an educational experience. He did however, know this was the beginning for this man as a blight was beyond the horizon, a person replacing the warmth of flesh with the coldness of steel. He want to tell Urza about this threat but just before the Golgothian Sylex was activated a portal dragged him forward in time.
When he came to after his trip, he sore a familiar face. It was Urza and he needed his help again. After a discussion with him, Kurisu decided to join with him once again. He had decided to stay on the Weatherlight, and help give it's crew some training in the way of the warrior. With the help of his twin brother Andorū, the Weatherlight would be a fighting force against the Phyrexian Army.
Bio of Andorū: Andorū is the twin brother of Kurisu, and Commander of the Dragosian Imperial Air Fleet. Andorū loved to train and was constantly drilling the Imperial Fleet in combat maneuvers so it would be ready to attack at any time. Andorū had gain the reputation of mentoring several students for decades at a time. Unlike Kurisu however, he's planeswalking ability have not yet been awakened
Chimeric, Fantasy's Becoming :2mana::symu::symu:
Planeswalker - Chimeric
{+2} Scry 2.
{+0} Name a card. Reveal the top card of target player's library. If the revealed card is the named card, you may put that card into that player's hand. If it is not, put the revealed card on the bottom of its owner's library.
{-9} Return all permanents target player controls to their owner's hand.
(3)
Story Mode 1
Chimeric sat in the dark room. Though he closed his eyes in wishing of sleep, all he could see were the dreams of the world around him. The sights of others gaining power, becoming rich, and others all along the same line of greed, and it made Chimeric sick. Upon the discovery of his powers, he had hoped to aid people in desperate need, but had instead become a puppet to the powerful to grant the wishes of selfish figures. No longer able to stomach the sickening sights, Chimeric snapped and all the wishes he had granted turned to nightmares and horrors. Gold dissolved into vile goo. Gems evaporated into evil horrors. Chaos consumed everything. Chimeric fled and hid in his lone tower, hidden from the world.
And there he sat, wondering how he had come to this place.
He got up and walked into his archive. He loomed over the artifacts he had come to collect over the years.
".....release me...."
Chimeric stopped and quickly turned around. "Who's there?"
".....release me....."
Chimeric walked over to one of his favorite items of his collection: an azure pendent. The voice continued....
"Release me, Chimeric. You must release me."
"But why? Who or what are you?"
"My name is Urza. The pendent you possess is a powerful artifact of mine, and I must have it back."
"But this pendent is one of my favorites. What do you have that I may have in return for this powerful item?"
"You have great power, Chimeric. You give people some of their greatest desires. But, as we both know, these powers are difficult to control, and the people of your realm to not fully understand your potential. But I do, Chimeric. I do... Return the artifact to me and i shall show you your true power."
Chimeric stood still, thinking the proposition over. The owner of this artifact seemed very wise and very powerful. An alliance may prove useful.
"What must I do?"
"Just follow my disciple. He will lead you to my world and you shall learn more knowledge than even the grandest of wizards in your realm."
Chimeric turned to see a hooded man standing behind him.
"The pendent, if you will."
Artifact
Urza's Pendent3
Artifact MR
:symtap:: Scry 3, then you may reveal your hand and the top 3 cards of your library. Put each card from your library with the same name as a card in your hand into your hand. Put the rest of the cards on the bottom of your library in any order.
Story Mode 2
Chimeric felt a little uneasy. So many powerful presences were nearby it made him dizzy. What business had he here? And who was the strange creature that visited him?
Well, either way, Chimeric made a promise to Urza, and should he want what he desires for a change, Urza could be the one to give him that power.
All of a sudden, a scuffle broke loose. The powerful beings began drawing powers and starting spells. Urza stepped up to Chimeric.
"This is bad," Urza said.
"Indeed," Chimeric replied.
"A crew cannot function without everyone's cooperation. Their feuding will cost us," Urza commented.
Chimeric turned to Urza. "What is this fighting about, anyway?"
Urza sighed. "Apparently, a slave of Phyrexia visited some of my new recruits. Talk of insubordination is about, and, naturally, blame has been placed. They need to see that only together will we conquer this evil."
Chimeric looked before him at the fighting. He turned back with a smile and replied, "Is that what you truly wish for?"
Get by with a little help from my friends
Wobniar, Light of Becoming 3WW
Legendary Creature - Elemental R
Creatures you control get +1/+1 for each color among permanents you control.
3/3
(Also, please read the story mode 2 for the flavor factor.)
@ mzc87, they are nearly homophones, but where u have written "sore", it should be "saw". Don't ask me why English works the way it does, it just does =]
No problem. I have this impulse to correct everything... spelling, game design flaws (in a debate on facebook as we speak about how flawed monopoly is), my set of cards (18 months and just about done.... pretty much), and so on. God forbid I become a doctor... "why do humans have necks.... its such a structural liability... let's just... hmm... *chop chop chop*"
Ralathor, Stormcaller :2mana::symu::symr:
Planeswalker- Ralathor (MR)
\+1/: Put a flood counter on target land, it is an island in addition to its other types as long as it has that counter.
/-2\: ~ deals 3 damage to target creature or player.
/-7\: Destroy all lands with flood counters on them. For each land destroyed this way choose one- add to your mana pool, or that land deals 1 damage to target creature with the same controller.
{3}
Artifact
Squall Hammer3
Artifact- Equipment (U)
Equipped creature gets +2/+0.
Whenever equipped creature deal combat damage to a player, destroy target land that player controls.
Equip 3
Entry
Eerian, Lightning Rod2UR
Legendary Creature- Human Wizard (R)
Flying, protection from red T: Change the target of target spell that targets only a single creature to Eerian, Lightning Rod.
3/3
A new crew member for the Weatherlight.
]Eerian was struck by lightning as a child and managed to live. Now he shows a very strong resistance to it. His job is to protect the ship while it sails through dangerous skies by acting as literal lightning rod, attracting spells and acts of of nature away from the ship and the crew.
Really sorry for having to do this a second month in a row, but I'm dropping. Too much life is going on right now, I'll be busy as it is trying to judge the MCC
Special Thanks to
SGT Chubbz from Kracked Graphics for the awesome banner!
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
PROBATION NEGATES TEAM LEADERSHIP!
Team Ingenuity:
Asrama: 11Bluelotus: 56
Crazy Matt: 89
DeusofCalamity: 67
Ohmusama: 12
Rocket Powered Turbo Slug: 33 <-- Team Leader
Team Dominus:
ICHI415: 0 (PROBATION)
IlGreven: 44
JonFuryZacharias: 56
Leelue: 94
Moogie: 0 (PROBATION)
Whispered Thunder: 33 <-- Team Leader
xX-TacOcat-Xx: 11
Team Insanity:
MZC87: 8
Ghostbuster22: 0 (PROBATION)
Krey: 8 <-- Team LeaderMonkey Playing MTG: 67
netn9: 67
SnoopYah: 67
Doom Lich: 25
Team Ultima:
ImpulsiveKnowledge: 27 <-- Team Leader
Gerrard's Mom: 93
Kev the WalkerKoolKoal: 73
MeatballWarrior: 27
Shmanka: 0 (PROBATION)
The Brother’s War is long over; the Golgothian Sylex was activated in a desperate rite after seeing his Brother Mishra corrupted with Phyrexian magic. The blast was indescribably catastrophic resulting in the deaths of innumerable lives, the sinking of the sub-continent Argoth, and intense weather patterns resulting in the Ice Age. The blast did something far greater, however, turning Urza from a mere mortal into a planeswalker. Urza then departed, wishing Tawnos a farewell to tell his wife and began his quest for vengeance against the dark forces that corrupted his brother.
Fortunately, we were able to escape the blast via our time machine and we were able to travel through time and watch the shaping of the Legacy. His ultimate plan to destroy the demigod- Yawgmoth was soon to come to fruition. Through the Bloodlines Project, Urza was able to breed the super-soldier, Gerrard, which he incorporated into the Legacy. Finally, with the help of Multani, Urza was able to construct the Skyship Weatherlight, a flying ship capable of interplanar travel (the very basis for our time machine in fact). During the passage of time, Urza entrusted the ship to a Zhalfirin family, so as not to draw Yawgmoth’s attention, who was slaughtered by Phyrexians, leaving only Sisay behind, who took up the realm of Captain. Slowly but surely, her and Gerrard began to integrate pieces of the Legacy into the ship , helping to strike major blows against Phyrexia’s dark campaign.
Like all great machines, it is only as good as those who run it. To give you some groundwork on the crewmembers, let’s have a basic summary posted from the MTGS Wiki, an invaluable source for all players.
To elaborate a bit further on each of the characters, you can consult the following links:
http://wiki.mtgsalvation.com/article/The_Legacy
http://wiki.mtgsalvation.com/article/Skyship_Weatherlight
http://wiki.mtgsalvation.com/article/Gerrard_Capashen
http://wiki.mtgsalvation.com/article/Sisay
http://wiki.mtgsalvation.com/article/Hanna
http://wiki.mtgsalvation.com/article/Tahngarth
http://wiki.mtgsalvation.com/article/Orim
http://wiki.mtgsalvation.com/article/Ertai
http://wiki.mtgsalvation.com/article/Karn
http://wiki.mtgsalvation.com/article/Mirri
http://wiki.mtgsalvation.com/article/Crovax
http://wiki.mtgsalvation.com/article/Rofellos
http://wiki.mtgsalvation.com/article/Starke
http://wiki.mtgsalvation.com/article/Squee
http://wiki.mtgsalvation.com/article/Multani
http://wiki.mtgsalvation.com/article/Phyrexia
http://wiki.mtgsalvation.com/article/Yawgmoth
…
Now let’s activate the time machine again!
…
You feel the planes bend around you as time twists and turns into streams of time and space. With a sudden snap, you come to a stop. As you get up, you are approached by a glowing figure.
“Welcome to aboard the Weatherlight, young walkers. I am Urza in my true form and I will be assisting you for your stay here. Although some of you joined my brother ages ago, I realize you were likely deceived by the dark forces, much like my brother. Currently we are about to launch the final attack on Phyrexia and we have need for more crewmembers. You must use all of your resources and provide us with a crewmember. Do so, and the rewards will be manifold!”
The multicolored aura began to fade until it left nothing but a glimmering dust in its wake that was warm to the touch.
From the dust, a dark spore appeared which formed into a dark shadowy figure. The creature let out a deep hiss and looked you in the eyes. “Suuuuure…,” it hissed, “You could help Urza, or you could have a little fun in the meantime. Plant a saboteur on the ship instead and you will be able to become compleat. The way of Phyrexia is the way to perfection…” With that, the dark creature faded into the shadows, leaving a foul stench of death in its wake.
Let’s talk about your challenge!
Round 2 Challenge: You have been approached by Urza/Yawgmoth (Your Choice), who has enlisted your aid for a legendary crewmember on the Weatherlight. You agree to provide a member for their campaign or a saboteur out of one of your own minions. Design a crewmember for either Urza or Yawgmoth that combines the flavor of the Weatherlight Crew/Phyrexia and your Avatar.
Deadline:
Submissions will be due August 12th, when Wednesday becomes Thursday (EST)
Critiques will be due August 15th, when Saturday becomes Sunday (If you do not get your critiques/top 3 in on time please post them in the next thread and you will be allowed to continue, but will not receive any points for them)
Team Ingenuity will critique Team Dominus
Team Ultima will critique Team Insanity
Team Insanity will critique Team Ultima
Team Dominus will critique Team Ingenuity
Useful Links:
Sign-Up Thread
Round 1: The Brother’s War
Best of Luck to all teams and their leaders!
Let the Games Begin,
MagicProfessor28
Planeswalker — Talloria {M}
/+1\ Look at the top two cards of target player's library, and put one of them into their graveyard.
\-X/ Target player draws X cards, then loses X life.
\-7/ Each player gets an emblem with "Whenever you would lose life, instead put a card from the top of your library into your graveyard for each life that would be lost."
Artifact — Equipment {R}
X(2/U)(2/B), Sacrifice equipped creature: Target player discards X cards, then puts twice that many cards from the top of his or her library into his or her graveyard.
Equip—Discard a card.
"Sanity? That's a trait of beings not under my thumb."
-Talloria Revour
Since no one else wants to give ol' Yawgy anything, I will:
Legendary Creature - Horror
Trample
Whenever Kaloo, Talloria's Devout is dealt damage, prevent that damage and put twice that many cards from the top of your library into your graveyard.
Whenever Kaloo, Talloria's Devout deals combat damage to a player, that player puts twice that many cards from the top of his or her library into his or her graveyard.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I chose Mishra before, but since we have gone back in time, I choose Urza this time.
Combo of My planeswalker and Ertai
Mindra, Aeon Apprentice UU
Legendary Creature - Human Wizard {R}
XUU,T: Counter target spell. If that spell is countered this way, exile it with X time counters instead. If it doesn't have suspend, it gains suspend.
"When one crew member angered her, he wasn't seen on the ship until 3 days later."
2/2
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
There would have been a message here about Jace, but Jace feigned interest and counterspelled any other reference of him in my signature...
Special Thanks to Spiderboy4 at //forums.mtgsalvation.com/showthread.php?t=91142">High~Light Studios for making an awesome avatar in a timely manner!
Sorry man, I hate to turn people away, but sign-ups and round one are the only times people can join. Come back next month though. Generally sign-ups are up around a week prior to the new month.
Hope we are still cool!
Best Regards,
MagicProfessor28
I think my gal would appreciate this group. Especially after that continent blew up...
Onem, Emissary of Greatness 1R
Legendary creature - Human Warrior
Other legendary creatures you control enter the battlefield with an additional +1/+1 counter.
Planeswalkers you control enter the battlefield with an additional loyalty counter.
New best friend! Feel twice as important since new guy is around!
-Squee, goblin nabob
2/1
rare
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
A little question: The submission could be Legendary Creature?
Planeswalker:
Planeswalker - Xia (Mythic)
[+1]: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
[-1]: Put a token onto the battlefield that's a copy of target creature you control.
[-6]: Search your library for a creature card, an instant card, and a sorcery card. You may cast any number of those cards without paying their mana costs. Than shuffle your library.
3
Artifact:
Artifact (Rare)
When Replicator's Wand enters the battlefield, exile the top three cards of your library. You may cast those cards for as long as they remain exiled.
:symu::symr::symg:, :symtap:: You may cast a card exiled by Replicator's Wand without paying its mana cost.
Urza's Crew Member:
Legendary Creature - Metathran Wizard (Rare)
Vigilance, haste
Whenever Brand, Master Spellcrafter deals combat damage to a player, you may search your library for a creature, instant or sorcery card, reveal that card, and put it into your hand. Than shuffle your library.
:symtap:: Add :symu::symr::symg: to your mana pool
"We, the metathran kind, don't use books or scrolls. Our magic is part of our bodies, our blood, our souls, our life. There is nothing you and your people could teach me about spellcrafting that I don't know"
- Brand, to Urza.
3/3
Xellos Trickster :1mana::symb::symb:
Planeswalker - Xellos (M)
[Target opponent draws a card and loses 1 life] Exile Xellos Trickster. Return it to the battlefield under its owner's control at the beginning of the next end step.
[-1, Sacrifice a Swamp] Until your next turn, target creature becomes a 5/5 black Demon with flying.
[-2, Exile a black card from your hand] Exile each creature with the highest power.
{3}
Maleficium Puzzle :4mana::symb::symb:
Artifact (M)
You may look at the top card of your library. (You may do this at any time.)
:symtap:, Exile a card from your hand, a card from your graveyard, the top card of your library, and Maleficium Puzzle: You win the game if each card exiled this way are named Maleficium Puzzle. Otherwise, put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
Xellos and Urza Alliance: Episode 02 Unwavered Loyalty and the Mysterious Entity
The creature that would help Urza in Round 2.
Levi the Meticulous :2mana::symw::symw:
Legendary Creature - Human Soldier (R)
Levi the Meticulous can't be the target of spells or abilities your opponent controls.
Whenever Levi the Meticulous blocks or becomes blocked, unless any player pays :2mana:, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
:1mana:: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)
Round 0: Make a Planeswalker
Round 1: Make a Gift for Urza
Miragi, Mind Spiker 1UUU
Legendary Creature - Wizard {M}
Flying
Whenever Miragi, Mind Spiker deals combat damage to an opponent, that player gets an emblem with "Whenever you draw a card, put the top card of your library into your graveyard."
1/4
Heimlich, Rodeo Clown 2WR
Planeswalker - Heimlich (M)
[+3] Prevent all damage that would be dealt to target creature this turn. Any player may activate this ability any time they could play an instant.
[0] Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
[-X] Put X loyalty counters on target planeswalker.
<2>
Urza's Barrel 2
Artifact - Equipment (U)
Flash
Prevent all combat damage that would be dealt to and dealt by equipped creature.
(W/R)(W/R): Attach ~ to target creature you control.
Equip 1
"When you need to get out of the path of a rampaging war machine, there's nothing more reliable than a barrel." - Heimlich
Boffo is the ship's jester, the amusement, if you will. He's not quite all there in the head, and likely has a very short life expectancy. He is spying for Phyrexia, but the quality of his information is highly suspect, what little he is able to send before the inevitable happens. Tastes funny...
Boffo, Aspiring Clown 1WG
Legendary Creature - Human Cleric (Uncommon)
Provoke
Put a -1/-1 counter on Boffo, Aspiring Clown, t:Exile target creature.
When Boffo is put into a graveyard from the battlefield, return all creatures exiled this way to the battlefield under their owner's control.
"He still hasn't mastered the art of getting out of the way AFTER getting the beast's attention." - Heimlich
2/3
Artist Oliver Gaspirtz Artist's Sitefrom Near bottom of page.
Thanks, and yes, I was intending for the submissions to be legendary. I will reword the challenge to be more clear.
Best Regards,
MagicProfessor28
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Artemis Terenin, Artificer :2mana::symr::symu: {R}
Legendary Creature - Human Wizard
Whenever you draw a card, other creature's you control get +1/+0 until end of turn.
:symu::symu::symtap:: Draw a card.
2/3
Theme - Increasing/dealing damage + card draw.
Hey everyone, it would be totally awesome if you could take like 5 minutes to vote and leave feedback on the July CCL Final Round! It's here.
Host of the July CCL '10, Host of the March CCL '11
I will do that, thanks
Ah, didn't realize that. It's np.
There would have been a message here about Jace, but Jace feigned interest and counterspelled any other reference of him in my signature...
Special Thanks to Spiderboy4 at //forums.mtgsalvation.com/showthread.php?t=91142">High~Light Studios for making an awesome avatar in a timely manner!
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Legendary Creature - Illusion R
Whenever ~ attacks, it gets +1/+0 for each card in defending players hand and in your hand.
1RU: Each player draws a card.
He is a manifestation of what lives outside of the mind in a real plane, but can see the many minds as individual planes. Each baring resemblence to life and destruction.
-4/4
Other stuff when I feel like it.
Past Cards
Holsmir Frostbeard 3UU
Planeswalker - Holsmir (MR)
+1: Tap target creature. That creature doesn't untap during its controller's next untap step.
-2: Target player reveals their hand. You choose a card from it, that player shuffles that card into their library.
-8: Tap all permanents target player controls and put an ice counter on each of them. When a ever a permanent with an ice counter becomes tapped, that permanent deals 1 damage to its controller.
{4}
Artifact-Equipment (R)
Equipped creature gets +1/+1
Whenever equipped creature deals combat damage to a player you may tap target permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Equip 1(2/U)
"It is hard for some to imagine. An item made by man, acting as a force of nature."
- Holsmir Frostbeard
This Rounds entry:
Yriig, Guardian of Valhvna 3UU
Legendary Creature - Giant Warrior (MR)
Defender, trample.
Whenever Yriig, Guardian of Valhvna deals combat damage to a player, that player reveals their hand then discards a card at random.
2U: Yriig, Guardian of Valhvna loses defender until end of turn.
6/6
'His blind rage is more perceptive than one would think."
-Holsmir Frostbeard
Planeswalker - Samabran (M)
+1: Draw a card, then choose a card in your hand and put it on the bottom of your library.
-2: You and target player exchange control of the creature you each control with the highest power.
-9: Gain control of all permanents until end of turn. Untap those permanents.
[4]
Steel Substitute 3
Artifact Creature - Construct (R)
T: Exchange control of Steel Substitute and target creature. Steel Substitute doesn't untap during its controller's next untap step.
Quartermaster Samabran 3UU
Legendary Creature - Human Advisor (R)
XUU,T: Each player reveals the top card of his or her library. You may put an artifact, enchantment, or land card with converted mana cost X or less revealed in this way onto the battlefield under your control.
"My inventory is always full."
1/5
Planeswalker - Kurisu (MR)
+2: Target human or dragon creature gets +2/+2 until end of turn
-3: All Red and White creatures you control gain Intimidate and are indestructible until end of turn
-8: Sacrifice ~. Put a Red 6/4 Legendary dragon samurai token with Bushido 2, Flying and named Kurisu's Dragon Form or a White 4/6 Legendary Human samurai token with Bushido 2, Vigilance and named Kurisu's Human Form onto the battlefield.
[3]
Art: A human with unfolded dragon wing, folded arms, flaming hair, and a bright red circular rune floating behind his back
Molten Arrow Crossbow - 3
Artifact - Equipment (U)
Equipped creature gets "Whenever this creature deals damage to an artifact creature, destroy that creature at the end of the combat phase"
Equip 2
Art: Several constructs lie on the floor melting while a mysterious figure launching fire like projectiles from a crossbow
Andorū, Dragosian Swordmaster 3R
Legendary Creature - Dragon Human Samurai (MR)
Flying, Bushido 2
All creature your control without Bushido get Bushido 1
,T: Put a Artifact token onto the battlefield with "Whenever a nontoken artifact would be destroyed, sacrifice this token instead."
1/4
Art: A samurai(Andorū) in full clad samurai armor and it looks like he is training a bunch of people in the background aboard a skyship. A goblin can be seen as its being thrown overboard as well.
Backstory: Kurisu saw the worst of the brothers war, he thought nothing of it but an educational experience. He did however, know this was the beginning for this man as a blight was beyond the horizon, a person replacing the warmth of flesh with the coldness of steel. He want to tell Urza about this threat but just before the Golgothian Sylex was activated a portal dragged him forward in time.
When he came to after his trip, he sore a familiar face. It was Urza and he needed his help again. After a discussion with him, Kurisu decided to join with him once again. He had decided to stay on the Weatherlight, and help give it's crew some training in the way of the warrior. With the help of his twin brother Andorū, the Weatherlight would be a fighting force against the Phyrexian Army.
Bio of Andorū: Andorū is the twin brother of Kurisu, and Commander of the Dragosian Imperial Air Fleet. Andorū loved to train and was constantly drilling the Imperial Fleet in combat maneuvers so it would be ready to attack at any time. Andorū had gain the reputation of mentoring several students for decades at a time. Unlike Kurisu however, he's planeswalking ability have not yet been awakened
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Planeswalker
Chimeric, Fantasy's Becoming :2mana::symu::symu:
Planeswalker - Chimeric
{+2} Scry 2.
{+0} Name a card. Reveal the top card of target player's library. If the revealed card is the named card, you may put that card into that player's hand. If it is not, put the revealed card on the bottom of its owner's library.
{-9} Return all permanents target player controls to their owner's hand.
(3)
Story Mode 1
Chimeric sat in the dark room. Though he closed his eyes in wishing of sleep, all he could see were the dreams of the world around him. The sights of others gaining power, becoming rich, and others all along the same line of greed, and it made Chimeric sick. Upon the discovery of his powers, he had hoped to aid people in desperate need, but had instead become a puppet to the powerful to grant the wishes of selfish figures. No longer able to stomach the sickening sights, Chimeric snapped and all the wishes he had granted turned to nightmares and horrors. Gold dissolved into vile goo. Gems evaporated into evil horrors. Chaos consumed everything. Chimeric fled and hid in his lone tower, hidden from the world.
And there he sat, wondering how he had come to this place.
He got up and walked into his archive. He loomed over the artifacts he had come to collect over the years.
".....release me...."
Chimeric stopped and quickly turned around. "Who's there?"
".....release me....."
Chimeric walked over to one of his favorite items of his collection: an azure pendent. The voice continued....
"Release me, Chimeric. You must release me."
"But why? Who or what are you?"
"My name is Urza. The pendent you possess is a powerful artifact of mine, and I must have it back."
"But this pendent is one of my favorites. What do you have that I may have in return for this powerful item?"
"You have great power, Chimeric. You give people some of their greatest desires. But, as we both know, these powers are difficult to control, and the people of your realm to not fully understand your potential. But I do, Chimeric. I do... Return the artifact to me and i shall show you your true power."
Chimeric stood still, thinking the proposition over. The owner of this artifact seemed very wise and very powerful. An alliance may prove useful.
"What must I do?"
"Just follow my disciple. He will lead you to my world and you shall learn more knowledge than even the grandest of wizards in your realm."
Chimeric turned to see a hooded man standing behind him.
"The pendent, if you will."
Urza's Pendent 3
Artifact MR
:symtap:: Scry 3, then you may reveal your hand and the top 3 cards of your library. Put each card from your library with the same name as a card in your hand into your hand. Put the rest of the cards on the bottom of your library in any order.
Story Mode 2
Chimeric felt a little uneasy. So many powerful presences were nearby it made him dizzy. What business had he here? And who was the strange creature that visited him?
Well, either way, Chimeric made a promise to Urza, and should he want what he desires for a change, Urza could be the one to give him that power.
All of a sudden, a scuffle broke loose. The powerful beings began drawing powers and starting spells. Urza stepped up to Chimeric.
"This is bad," Urza said.
"Indeed," Chimeric replied.
"A crew cannot function without everyone's cooperation. Their feuding will cost us," Urza commented.
Chimeric turned to Urza. "What is this fighting about, anyway?"
Urza sighed. "Apparently, a slave of Phyrexia visited some of my new recruits. Talk of insubordination is about, and, naturally, blame has been placed. They need to see that only together will we conquer this evil."
Chimeric looked before him at the fighting. He turned back with a smile and replied, "Is that what you truly wish for?"
Wobniar, Light of Becoming 3WW
Legendary Creature - Elemental R
Creatures you control get +1/+1 for each color among permanents you control.
3/3
(Also, please read the story mode 2 for the flavor factor.)
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My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Team Ingenuity
Past cards
Planeswalker- Ralathor (MR)
\+1/: Put a flood counter on target land, it is an island in addition to its other types as long as it has that counter.
/-2\: ~ deals 3 damage to target creature or player.
/-7\: Destroy all lands with flood counters on them. For each land destroyed this way choose one- add to your mana pool, or that land deals 1 damage to target creature with the same controller.
{3}
Artifact
Artifact- Equipment (U)
Equipped creature gets +2/+0.
Whenever equipped creature deal combat damage to a player, destroy target land that player controls.
Equip 3
Entry
Legendary Creature- Human Wizard (R)
Flying, protection from red
T: Change the target of target spell that targets only a single creature to Eerian, Lightning Rod.
3/3
A new crew member for the Weatherlight.
]Eerian was struck by lightning as a child and managed to live. Now he shows a very strong resistance to it. His job is to protect the ship while it sails through dangerous skies by acting as literal lightning rod, attracting spells and acts of of nature away from the ship and the crew.
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Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
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