* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
I am sorry for any score errors, I have been super busy lately (if there are any errors, please let me know and I will correct them ASAP)
PROBATION NEGATES TEAM LEADERSHIP! ONE CANNOT BE TEAM LEADER 2x IN A ROW!
Team Dominus:
JonFuryZacharias: 56+33= 89
Leelue: 94+42= 136
Whispered Thunder: 33+58= 91 xX-TacOcat-Xx: 11+0= 11 <-- Team Leader
Team Insanity:
Monkey Playing MTG: 67+17= 84 netn9: 67+0= 67
SnoopYah: 67+83= 150
Doom Lich: 25+50= 75
Team Ultima:
Gerrard's Mom: 93+89= 182
KoolKoal: 73+44= 117 MeatballWarrior: 27+33= 60 <-- Team Leader
Fortunately for the plane of Dominaria, the living blight, Yawgmoth was defeated and the Phyrexian army was destroyed, albeit at the cost of the lives of some of the greatest heroes and mages. Urza and Gerrard joined the ranks of lives lost and were honored by the Weatherlight Crew in a funeral, after which, Sisay took over the ship.
Unfortunately, the raw mana explosion from the firing of the Legacy Weapon destabilized the core of our time machine and we are stuck for a while on this plane, but we can still accelerate further into history. We are headed towards Otaria, where an artifact called the Mirari has been causing all kinds of mischief which, if the rumors are true, has resulted in the creation of a demi-god.
To give you some groundwork on the Mirari and Karona, let’s have a basic summary posted from the MTGS Wiki, an invaluable source for all players.
Karona was the manifestation of all Dominarian mana, brought into being by the aggregation of Akroma, Phage, and Zagorka being slain by the Soul Reaper. During her brief existence she further devastated the already war-torn Otaria, and disrupted the very fabric of magic on Dominaria. Her abilities stemmed from that of faith, that anything a being could believe of her, she could accomplish.
Karona's very existence tormented her. She was plagued by the question of her life's meaning; the chaos Karona caused stemmed from that need to discover her place in the greater scheme of all things. Karona became misguided in her role as magic incarnate, reflecting basic human emotions such as fear, greed, and aspiration. Karona discovered that nearly every creature, human or beast, praised her completely and without hesitation. Karona soon assumed that due to her phenomenal powers and the praise she received, she must be a goddess. A misconception propagated by all those who bent their knee to her.
Driven mad by her own power, or perhaps by her contact with Yawgmoth, Karona attempted to take over all of Otaria by gathering those who praised her as an army. She wracked the continent with war, destroying entire cities in singular fell swoops and the number who opposed her rule dwindled. Finally, the only opposition to her draconian rule was the city of Sanctum. Kamahl, who had been instructed to stop Karona by the mysterious Lord Macht, stood against Karona with the Numena and the Mirari Sword in hand. Their stand was to be in vain though, as Karona came into her powers. She killed all three Numena with one mighty spell and Kamahl unwillingly bowed to Karona, disarmed and unwilling to fight, but for his part in the opposition Karona decreed his death.
To elaborate a bit further on each of the characters, you can consult the following links:
You feel a jagged start as the destabilized machine moves around you. A blue mist begins to seep from the core of the engine and suddenly, the machine shifts and you fall into the fathoms of time. As you regain your balance and vision, you are approached by a beautiful, glowing figure. As the figure approaches, you find yourself kneeling before the being.
“What am I? I am your goddess” the being mused to itself. “Who are you? Clearly you are a being of power, but you hold no power here. Now BOW!”
The goddess focuses her judging gaze at a few of you. Those under her spell bow at her knees and swear their fealty to her.
A few others manage to find cover and decide that you must deal with the goddess lest she enslave the entire Multiverse.
Those still under Karona’s spell hear her voice resonate in their heads. “My minions, you aim to serve me. Correct? I thought so… I feel the influx of mana flowing differently now. It seems there are those who seek to oppose me. You will defend your Goddess at all costs!”
Let’s talk about your challenge!
Round 3 Challenge: Choose an option!
Karona Option: You have been approached by Karona who has enlisted your aid for a spell that would deal with her enemies. You agree to provide an instant or sorcery that would aid her. Design a spell for you to use that combines the flavor of Otaria and your Avatar.
Rebel Option: You decide the menace Karona must be stopped. Your once allies have been twisted to obey the dark goddess and you must save them at all costs. Design an instant or sorcery to defeat Karona that fits in the flavor of Otaria and your Avatar.
Deadline:
Submissions will be due August 19th, when Wednesday becomes Thursday (EST)
Critiques will be due August 23rd, when Saturday becomes Sunday (If you do not get your critiques/top 3 in on time please post them in the next thread and you will be allowed to continue, but will not receive any points for them)
Team Ingenuity will critique Team Ultima Team Ultima will critique Team Dominus Team Insanity will critique Team Ingenuity Team Dominus will critique Team Insanity
Samabran, Trademaster :2mana::symu::symu:
Planeswalker - Samabran (M)
+1: Draw a card, then choose a card in your hand and put it on the bottom of your library.
-2: You and target player exchange control of the creature you each control with the highest power.
-9: Gain control of all permanents until end of turn. Untap those permanents.
[4]
Steel Substitute3
Artifact Creature - Construct (R) T: Exchange control of Steel Substitute and target creature. Steel Substitute doesn't untap during its controller's next untap step.
Quartermaster Samabran3UU
Legendary Creature - Human Advisor (R) XUU,T: Each player reveals the top card of his or her library. You may put an artifact, enchantment, or land card with converted mana cost X or less revealed in this way onto the battlefield under your control. "My inventory is always full."
1/5
Struggle for Dominion3UR
Sorcery (U)
Gain control of target creature. Untap that creature. It gains haste. At the beginning of the end step, put that creature onto the top of its owner's library.
Flashback 5UR(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Samabran studied Karona for a while, but it was not long before he made his decision. He knew it was foolish to oppose someone who could inspire so much loyalty so quickly. But it was the fickle nature of Karona's control over herself which really drew the acquisitive planeswalker to her side. Studying her at close range awakened a sleeping vein of dangerous emotion within him. Raw chaos, unbridled passion; as Karona herself embodied the conflicts within the webs of mana, Samabran felt conflicting emotions. He decided to put them into spell form, and layered it with the persistent magic that was common in Otaria.
Xellos and Urza Alliance: Episode 01 The Mysterious Set Of Artifacts
Xellos Trickster joined Urza and give his companion a set of present as a proof of his alliance. Even Mishra wants to have a piece of it.
Xellos Trickster :1mana::symb::symb: Planeswalker - Xellos (M)
[Target opponent draws a card and loses 1 life] Exile Xellos Trickster. Return it to the battlefield under its owner's control at the beginning of the next end step.
[-1, Sacrifice a Swamp] Until your next turn, target creature becomes a 5/5 black Demon with flying.
[-2, Exile a black card from your hand] Exile each creature with the highest power.
{3}
Maleficium Puzzle :4mana::symb::symb: Artifact (M)
You may look at the top card of your library. (You may do this at any time.)
:symtap:, Exile a card from your hand, a card from your graveyard, the top card of your library, and Maleficium Puzzle: You win the game if each card exiled this way are named Maleficium Puzzle. Otherwise, put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
Xellos and Urza Alliance: Episode 02 Unwavered Loyalty and the Mysterious Entity
Xellos used his magic powers and imbued them with the knowledge of Karn that cause a dimension portal to open which give way to a creature that have never been seen before much to Urza's delightment.
Levi the Meticulous :2mana::symw::symw: Legendary Creature - Human Soldier (R)
Levi the Meticulous can't be the target of spells or abilities your opponent controls.
Whenever Levi the Meticulous blocks or becomes blocked, unless any player pays :2mana:, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
My sorcery card for this round... Xellos and the Rebellion: Episode 03 Kamahl (Deceased) "I didn't come here to play, but to win."
Inherited Will :symr::symg: Sorcery (U)
Inherited Will deals 3 damage to each creature with the highest power, then exile each multicolored creature dealt damage this way.
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Artemis Terenin, Artificer :2mana::symr::symu: {R}
Legendary Creature - Human Wizard
Whenever you draw a card, other creature's you control get +1/+0 until end of turn.
:symu::symu::symtap:: Draw a card.
2/3
After seeing this strange, powerful entity, Nicholas decided that it would be best to figure out which side that she was on and what she was going before deciding to join or rebel. He quickly scried (Past tense of Scry?) the land, but only found destruction and war, either for or against this "God". He could see that she was the cause of this war, the leader of the armies who sacked and pillaged cities in her name, bending all to her will. Nicholas decided that he must oppose this creature and try to create peace on the plane. He then scried the "God" herself, hoping to find a weakness. Instead, he found that she was a living embodiment of the mana of the plane, so he quickly began to devise a spell that would kill her.
Mana Unraveling :1mana::symu::symr: {R}
Instant
Choose one: Mana Unraveling deals X damage to target creature, where X is equal to its converted mana cost, or return target creature to its owner's hand and scry X, where X is that creature's converted mana cost.
The idea here is that since my walker links damage and card advantage/quality/draw, this card will either kill the creature you want destroyed or buy you enough time to find another spell to kill it. Either way it takes it off of the battlefield. Also, I find bouncing Ulamog and scrying 11 to be hilarious. Same with Kozilek.
Also, MagicProfessor? I will be leaving on Wednesday and will be gone until Sunday. Could I send you my critiques/top 3 on Wednesday and you could post them for me on Thursday or something?
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Artemis Terenin, Artificer :2mana::symr::symu: {R}
Legendary Creature - Human Wizard
Whenever you draw a card, other creature's you control get +1/+0 until end of turn.
:symu::symu::symtap:: Draw a card.
2/3
After seeing this strange, powerful entity, Nicholas decided that it would be best to figure out which side that she was on and what she was going before deciding to join or rebel. He quickly scried (Past tense of Scry?) the land, but only found destruction and war, either for or against this "God". He could see that she was the cause of this war, the leader of the armies who sacked and pillaged cities in her name, bending all to her will. Nicholas decided that he must oppose this creature and try to create peace on the plane. He then scried the "God" herself, hoping to find a weakness. Instead, he found that she was a living embodiment of the mana of the plane, so he quickly began to devise a spell that would kill her.
Mana Unraveling :1mana::symyu::symr: {U}
Instant
Mana Unraveling deals X damage to target creature, where X is equal to its converted mana cost. If the creature would not be destroyed this way, instead return it to its owner's hand and scry X.
The idea here is that since my walker links damage and card advantage/quality/draw, this card will either kill the creature you want destroyed or buy you enough time to find another spell to kill it. Either way it takes it off of the battlefield, one temporarily.
Also, MagicProfessor? I will be leaving on Wednesday and will be gone until Sunday. Could I send you my critiques/top 3 on Wednesday and you could post them for me on Thursday or something?
Heimlich, Rodeo Clown2WR
Planeswalker - Heimlich (M)
[+3] Prevent all damage that would be dealt to target creature this turn. Any player may activate this ability any time they could play an instant.
[0] Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
[-X] Put X loyalty counters on target planeswalker.
<2>
Urza's Barrel2
Artifact - Equipment (U)
Flash
Prevent all combat damage that would be dealt to and dealt by equipped creature. (W/R)(W/R): Attach ~ to target creature you control.
Equip 1 "When you need to get out of the path of a rampaging war machine, there's nothing more reliable than a barrel." - Heimlich
Boffo, Aspiring Clown1WG
Legendary Creature - Human Cleric (Uncommon)
Provoke
Put a -1/-1 counter on Boffo, Aspiring Clown, t:Exile target creature.
When Boffo is put into a graveyard from the battlefield, return all creatures exiled this way to the battlefield under their owner's control. "He still hasn't mastered the art of getting out of the way AFTER getting the beast's attention." - Heimlich
2/3
Neverending Simulation5WWW
Sorcery (M)
You control target player's next combat phase.
Epic "Learn to control the beast, and you'll never have to worry about getting out of its way." - Heimlich
Photo by Daniel Rex (why is it so hard to find ART of rodeo clowns? heh....) found here
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Temporal Rift4UU
Sorcery {MR}
Exile all non-land permanent's target player controls with 4 time counters on them. If they don't have suspend, they gain suspend.
Xia, Replicator :3mana::symu::symr::symg:
Planeswalker - Xia (Mythic)
[+1]: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
[-1]: Put a token onto the battlefield that's a copy of target creature you control.
[-6]: Search your library for a creature card, an instant card, and a sorcery card. You may cast any number of those cards without paying their mana costs. Than shuffle your library.
3
Artifact:
Replicator's Wand
Artifact (Rare)
When Replicator's Wand enters the battlefield, exile the top three cards of your library. You may cast those cards for as long as they remain exiled.
:symu::symr::symg:, :symtap:: You may cast a card exiled by Replicator's Wand without paying its mana cost.
Urza's Crew Member:
Brand, Master Spellcrafter :2mana::symu::symr::symg:
Legendary Creature - Metathran Wizard (Rare)
Vigilance, haste
Whenever Brand, Master Spellcrafter deals combat damage to a player, you may search your library for a creature, instant or sorcery card, reveal that card, and put it into your hand. Than shuffle your library.
:symtap:: Add :symu::symr::symg: to your mana pool "We, the metathran kind, don't use books or scrolls. Our magic is part of our bodies, our blood, our souls, our life. There is nothing you and your people could teach me about spellcrafting that I don't know"
- Brand, to Urza.
3/3
Mighty Spell vs The Rebels
Call to the Ancients :3mana::symu::symr::symg:
Sorcery (Mythic)
Reveal the top six cards of your library. Put any number of creature cards revealed this way into the battlefield and put the rest into your hand. If you do, each of those creatures gains trample and haste until end of turn.
Old walker
Conquering prodigy 1RR
+1: sac a mountain. If u do, put two 2/1 red human warrior tokens onto the battlefield.
+1: add RRR to your mana pool.
-5: +5/+0 to team
(1)
Powerful entity? Sign my walker up!
Birthfire R
Sorcery
Each creature that came under your control this turn deals damage equal to its power to target creature or player. Nothing beats a good first impression
Uncommon
Holsmir Frostbeard3UU
Planeswalker - Holsmir (MR)
+1: Tap target creature. That creature doesn't untap during its controller's next untap step.
-2: Target player reveals their hand. You choose a card from it, that player shuffles that card into their library.
-8: Tap all permanents target player controls and put an ice counter on each of them. When a ever a permanent with an ice counter becomes tapped, that permanent deals 1 damage to its controller.
{4}
His Artifact
Axe Of The Chilling Winds(2/U)(2/U)(2/U)
Artifact-Equipment (R)
Equipped creature gets +1/+1
Whenever equipped creature deals combat damage to a player you may tap target permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Equip 1(2/U)
"It is hard for some to imagine. An item made by man, acting as a force of nature."
- Holsmir Frostbeard
The Crew Member
Yriig, Guardian of Valhvna3UU
Legendary Creature - Giant Warrior (MR)
Defender, trample.
Whenever Yriig, Guardian of Valhvna deals combat damage to a player, that player reveals their hand then discards a card at random. 2U: Yriig, Guardian of Valhvna loses defender until end of turn.
6/6
'His blind rage is more perceptive than one would think."
-Holsmir Frostbeard
Rebeling! Frost bite3UU
Instant (R)
Creatures target player controls deal damage to themselves equal to the number of symbols in there mana cost.
Wow... due to the fact that team Inginuity only has one card submitted, I will be unable to create a top 3/critiques for this round. I'll check again today, but I dont think its likely that I'll be able to send in critiques.
Also, MP? At this point I think that you should start pming people.
Edit: Taking over as team leader, just pmed my team. (If you don't want me to, that's fine, but I thought I should pm them.)
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
My team had its first drop toda, but it appears that the others are not in very good shape. Does this happen often? Magic Professor (or anyone else for that matter) do you think the structure of the contest should be revised for next month, for perhaps a trial period? I understand that I am new to these games, but I see some areas that could be revised (if the current format frequently has issues like this, that is. Otherwise, i'll leave it be)
My team had its first drop toda, but it appears that the others are not in very good shape. Does this happen often? Magic Professor (or anyone else for that matter) do you think the structure of the contest should be revised for next month, for perhaps a trial period? I understand that I am new to these games, but I see some areas that could be revised (if the current format frequently has issues like this, that is. Otherwise, i'll leave it be)
Yeah, the drop rate always seems to be an issue during these games, since they stretch over a month and many people cannot devote time each week or forget. I hoped to fix it with the team leader concept to address those who forget, but it seems like that idea was a failure.
I will be extending the deadline to the 20th, to allow for the last few entries to straggle in.
Dekov Dearlove1UB
Planeswalker - Dekov (MR)
+1: Sacrifice a creature. If you do, draw a card.
+1: Sacrifice a creature. If you do, each opponent discards a card.
-2: Sacrifice a creature. If you do, draw a card and each opponent discards a card.
{3}
Processing Station4
Artifact (R)
At the beginning of each player’s upkeep, that player sacrifices a creature. If that player does, he or she puts two 1/1 artifact creature Construct tokens onto the battlefield.
Tellos, the Piper :symu::symb:
Legendary Creature - Human Wizard (R)
, Sacrifice a creature: Untap target creature and gain control of it until end of turn. People kept asking why Tellos needed bone pipes. Tellos would just smile, and the next day there would be one fewer questionnaire and another set of pipes.
1/1
Out of curiosity, since we're at roughly the same time as Phage vs Akroma, why was Karona vs all chosen over it?
Anyway, a sorcery for Karona can mean only one thing.
Decree of Disorientation3UUBB
Sorcery (M)
Target player discards his or her hand, then sacrifices that many permanents.
Cycling UUBB
When you cycle Decree of Disorientation, target player discards a card, then sacrifices a number of permanents equal to that card’s converted mana cost.
Leelue, please check the Card Creation League link in my signature. There you can find the discussion thread where you can offer ideas about possible changes in the contest. Don't worry about being new to the contests, a fresh perspective can sometimes be good to question things that others just accept as "the way it is done."
The CCL does have some issues with high drop rates by the 3rd round. If anyone else has ideas, please comment on the discussion thread so we can keep this thread clear for entries and critiques.
Ralathor, Stormcaller :2mana::symu::symr:
Planeswalker- Ralathor (MR)
\+1/: Put a flood counter on target land, it is an island in addition to its other types as long as it has that counter.
/-2\: ~ deals 3 damage to target creature or player.
/-7\: Destroy all lands with flood counters on them. For each land destroyed this way choose one- add to your mana pool, or that land deals 1 damage to target creature with the same controller.
{3}
Artifact
Squall Hammer3
Artifact- Equipment (U)
Equipped creature gets +2/+0.
Whenever equipped creature deal combat damage to a player, destroy target land that player controls.
Equip 3
Crew Member
Eerian, Lightning Rod2UR
Legendary Creature- Human Wizard (R)
Flying, protection from red T: Change the target of target spell that targets only a single creature to Eerian, Lightning Rod.
3/3
Entry
Final Lightning 5RRR
Instant (R)
Final Lightning deals 10 damage to each creature target player controls. Then if that player controls no creatures, Final Lightning deal 10 damage to that player.
A spell for Karona big enough to destroy the rebel army and its commanders.
Fits well with your planeswalker. Card itself seem pretty overpowered to me, but I'd hafta play with it some. Entwine on here would rock! heh:) and yes, hilarity ensues with this card and the Eldrazi titans.
Not really feeling the red in there (unless it's the haste bit), vague ties with your planeswalker. And the tricolor cost fairly balances the card, I think. Still this would be a bomb. Crazy card advantage.
First off, I absolutely LOVE the art on your planeswalker. I would have made your card cost xxB to better tie into your planeswalker, and balance it a bit more. That said, I don't see the graveyard ability being too relevant, as your card will likely be used to simply wipe the board, and leave none standing. However, in a set with wither or infect, it would have interesting synergy.
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
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Special Thanks to
SGT Chubbz from Kracked Graphics for the awesome banner!
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Bluelotus: 56+58= 114
Crazy Matt: 89+67= 156
DeusofCalamity: 67+16= 83 <-- Team Leader
Rocket Powered Turbo Slug: 33+16= 49
JonFuryZacharias: 56+33= 89
Leelue: 94+42= 136
Whispered Thunder: 33+58= 91
xX-TacOcat-Xx: 11+0= 11 <-- Team Leader
Monkey Playing MTG: 67+17= 84
netn9: 67+0= 67
SnoopYah: 67+83= 150
Doom Lich: 25+50= 75
Gerrard's Mom: 93+89= 182
KoolKoal: 73+44= 117
MeatballWarrior: 27+33= 60 <-- Team Leader
http://wiki.mtgsalvation.com/article/Mirari
http://wiki.mtgsalvation.com/article/Phage
http://wiki.mtgsalvation.com/article/Kamahl
…
Team Ultima will critique Team Dominus
Team Insanity will critique Team Ingenuity
Team Dominus will critique Team Insanity
Sign-Up Thread
Round 1: The Brother’s War
Round 2: The Phyrexian Invasion
Best of Luck to all teams and their leaders!
Let the Games Begin,
MagicProfessor28
Team Ultima
Planeswalker - Samabran (M)
+1: Draw a card, then choose a card in your hand and put it on the bottom of your library.
-2: You and target player exchange control of the creature you each control with the highest power.
-9: Gain control of all permanents until end of turn. Untap those permanents.
[4]
Steel Substitute 3
Artifact Creature - Construct (R)
T: Exchange control of Steel Substitute and target creature. Steel Substitute doesn't untap during its controller's next untap step.
Quartermaster Samabran 3UU
Legendary Creature - Human Advisor (R)
XUU,T: Each player reveals the top card of his or her library. You may put an artifact, enchantment, or land card with converted mana cost X or less revealed in this way onto the battlefield under your control.
"My inventory is always full."
1/5
Sorcery (U)
Gain control of target creature. Untap that creature. It gains haste. At the beginning of the end step, put that creature onto the top of its owner's library.
Flashback 5UR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Samabran studied Karona for a while, but it was not long before he made his decision. He knew it was foolish to oppose someone who could inspire so much loyalty so quickly. But it was the fickle nature of Karona's control over herself which really drew the acquisitive planeswalker to her side. Studying her at close range awakened a sleeping vein of dangerous emotion within him. Raw chaos, unbridled passion; as Karona herself embodied the conflicts within the webs of mana, Samabran felt conflicting emotions. He decided to put them into spell form, and layered it with the persistent magic that was common in Otaria.
Like the sig? Check out Damnation Studios!
Xellos Trickster :1mana::symb::symb:
Planeswalker - Xellos (M)
[Target opponent draws a card and loses 1 life] Exile Xellos Trickster. Return it to the battlefield under its owner's control at the beginning of the next end step.
[-1, Sacrifice a Swamp] Until your next turn, target creature becomes a 5/5 black Demon with flying.
[-2, Exile a black card from your hand] Exile each creature with the highest power.
{3}
Maleficium Puzzle :4mana::symb::symb:
Artifact (M)
You may look at the top card of your library. (You may do this at any time.)
:symtap:, Exile a card from your hand, a card from your graveyard, the top card of your library, and Maleficium Puzzle: You win the game if each card exiled this way are named Maleficium Puzzle. Otherwise, put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
Xellos and Urza Alliance: Episode 02 Unwavered Loyalty and the Mysterious Entity
Levi the Meticulous :2mana::symw::symw:
Legendary Creature - Human Soldier (R)
Levi the Meticulous can't be the target of spells or abilities your opponent controls.
Whenever Levi the Meticulous blocks or becomes blocked, unless any player pays :2mana:, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
My sorcery card for this round...
Xellos and the Rebellion: Episode 03 Kamahl (Deceased) "I didn't come here to play, but to win."
Inherited Will :symr::symg:
Sorcery (U)
Inherited Will deals 3 damage to each creature with the highest power, then exile each multicolored creature dealt damage this way.
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Legendary Creature - Human Wizard
Whenever you draw a card, other creature's you control get +1/+0 until end of turn.
:symu::symu::symtap:: Draw a card.
2/3
After seeing this strange, powerful entity, Nicholas decided that it would be best to figure out which side that she was on and what she was going before deciding to join or rebel. He quickly scried (Past tense of Scry?) the land, but only found destruction and war, either for or against this "God". He could see that she was the cause of this war, the leader of the armies who sacked and pillaged cities in her name, bending all to her will. Nicholas decided that he must oppose this creature and try to create peace on the plane. He then scried the "God" herself, hoping to find a weakness. Instead, he found that she was a living embodiment of the mana of the plane, so he quickly began to devise a spell that would kill her.
Instant
Choose one: Mana Unraveling deals X damage to target creature, where X is equal to its converted mana cost, or return target creature to its owner's hand and scry X, where X is that creature's converted mana cost.
The idea here is that since my walker links damage and card advantage/quality/draw, this card will either kill the creature you want destroyed or buy you enough time to find another spell to kill it. Either way it takes it off of the battlefield. Also, I find bouncing Ulamog and scrying 11 to be hilarious. Same with Kozilek.
Also, MagicProfessor? I will be leaving on Wednesday and will be gone until Sunday. Could I send you my critiques/top 3 on Wednesday and you could post them for me on Thursday or something?
Host of the July CCL '10, Host of the March CCL '11
If you can do the critiques that fast, then sure!
Heimlich, Rodeo Clown 2WR
Planeswalker - Heimlich (M)
[+3] Prevent all damage that would be dealt to target creature this turn. Any player may activate this ability any time they could play an instant.
[0] Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
[-X] Put X loyalty counters on target planeswalker.
<2>
Urza's Barrel 2
Artifact - Equipment (U)
Flash
Prevent all combat damage that would be dealt to and dealt by equipped creature.
(W/R)(W/R): Attach ~ to target creature you control.
Equip 1
"When you need to get out of the path of a rampaging war machine, there's nothing more reliable than a barrel." - Heimlich
Boffo, Aspiring Clown 1WG
Legendary Creature - Human Cleric (Uncommon)
Provoke
Put a -1/-1 counter on Boffo, Aspiring Clown, t:Exile target creature.
When Boffo is put into a graveyard from the battlefield, return all creatures exiled this way to the battlefield under their owner's control.
"He still hasn't mastered the art of getting out of the way AFTER getting the beast's attention." - Heimlich
2/3
Neverending Simulation 5WWW
Sorcery (M)
You control target player's next combat phase.
Epic
"Learn to control the beast, and you'll never have to worry about getting out of its way." - Heimlich
Photo by Daniel Rex (why is it so hard to find ART of rodeo clowns? heh....) found here
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Temporal Rift4UU
Sorcery {MR}
Exile all non-land permanent's target player controls with 4 time counters on them. If they don't have suspend, they gain suspend.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
You'll have to pick a new team leader for fairness. And shouldn't penalize them for my misdeed.
Planeswalker - Xia (Mythic)
[+1]: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
[-1]: Put a token onto the battlefield that's a copy of target creature you control.
[-6]: Search your library for a creature card, an instant card, and a sorcery card. You may cast any number of those cards without paying their mana costs. Than shuffle your library.
3
Artifact:
Artifact (Rare)
When Replicator's Wand enters the battlefield, exile the top three cards of your library. You may cast those cards for as long as they remain exiled.
:symu::symr::symg:, :symtap:: You may cast a card exiled by Replicator's Wand without paying its mana cost.
Urza's Crew Member:
Legendary Creature - Metathran Wizard (Rare)
Vigilance, haste
Whenever Brand, Master Spellcrafter deals combat damage to a player, you may search your library for a creature, instant or sorcery card, reveal that card, and put it into your hand. Than shuffle your library.
:symtap:: Add :symu::symr::symg: to your mana pool
"We, the metathran kind, don't use books or scrolls. Our magic is part of our bodies, our blood, our souls, our life. There is nothing you and your people could teach me about spellcrafting that I don't know"
- Brand, to Urza.
3/3
Mighty Spell vs The Rebels
Ok, Deus is now team leader, but before you leave, may I ask if it was the challenges that were problematic? If so, I am very sorry.
Conquering prodigy 1RR
+1: sac a mountain. If u do, put two 2/1 red human warrior tokens onto the battlefield.
+1: add RRR to your mana pool.
-5: +5/+0 to team
(1)
Powerful entity? Sign my walker up!
Birthfire R
Sorcery
Each creature that came under your control this turn deals damage equal to its power to target creature or player.
Nothing beats a good first impression
Uncommon
Karona and I will be best friends
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Good luck to everyone else, though.
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Past Cards
My Avatar
Holsmir Frostbeard 3UU
Planeswalker - Holsmir (MR)
+1: Tap target creature. That creature doesn't untap during its controller's next untap step.
-2: Target player reveals their hand. You choose a card from it, that player shuffles that card into their library.
-8: Tap all permanents target player controls and put an ice counter on each of them. When a ever a permanent with an ice counter becomes tapped, that permanent deals 1 damage to its controller.
{4}
His Artifact
Axe Of The Chilling Winds (2/U)(2/U)(2/U)
Artifact-Equipment (R)
Equipped creature gets +1/+1
Whenever equipped creature deals combat damage to a player you may tap target permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Equip 1(2/U)
"It is hard for some to imagine. An item made by man, acting as a force of nature."
- Holsmir Frostbeard
The Crew Member
Yriig, Guardian of Valhvna 3UU
Legendary Creature - Giant Warrior (MR)
Defender, trample.
Whenever Yriig, Guardian of Valhvna deals combat damage to a player, that player reveals their hand then discards a card at random.
2U: Yriig, Guardian of Valhvna loses defender until end of turn.
6/6
'His blind rage is more perceptive than one would think."
-Holsmir Frostbeard
Frost bite 3UU
Instant (R)
Creatures target player controls deal damage to themselves equal to the number of symbols in there mana cost.
Also, MP? At this point I think that you should start pming people.
Edit: Taking over as team leader, just pmed my team. (If you don't want me to, that's fine, but I thought I should pm them.)
Host of the July CCL '10, Host of the March CCL '11
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Yeah, the drop rate always seems to be an issue during these games, since they stretch over a month and many people cannot devote time each week or forget. I hoped to fix it with the team leader concept to address those who forget, but it seems like that idea was a failure.
I will be extending the deadline to the 20th, to allow for the last few entries to straggle in.
Sadly,
MagicProfessor28
Dekov Dearlove 1UB
Planeswalker - Dekov (MR)
+1: Sacrifice a creature. If you do, draw a card.
+1: Sacrifice a creature. If you do, each opponent discards a card.
-2: Sacrifice a creature. If you do, draw a card and each opponent discards a card.
{3}
Processing Station 4
Artifact (R)
At the beginning of each player’s upkeep, that player sacrifices a creature. If that player does, he or she puts two 1/1 artifact creature Construct tokens onto the battlefield.
Tellos, the Piper :symu::symb:
Legendary Creature - Human Wizard (R)
, Sacrifice a creature: Untap target creature and gain control of it until end of turn.
People kept asking why Tellos needed bone pipes. Tellos would just smile, and the next day there would be one fewer questionnaire and another set of pipes.
1/1
Out of curiosity, since we're at roughly the same time as Phage vs Akroma, why was Karona vs all chosen over it?
Anyway, a sorcery for Karona can mean only one thing.
Decree of Disorientation 3UUBB
Sorcery (M)
Target player discards his or her hand, then sacrifices that many permanents.
Cycling UUBB
When you cycle Decree of Disorientation, target player discards a card, then sacrifices a number of permanents equal to that card’s converted mana cost.
The CCL does have some issues with high drop rates by the 3rd round. If anyone else has ideas, please comment on the discussion thread so we can keep this thread clear for entries and critiques.
Dethrone the False God 1UW
Sorcery U
Put target legendary creature on top of it's owner's library.
Scry 2
This was by far the hardest one for me. My flavor of card did not work well with rebellion but I did my best. *cross fingers*
PS Sent a PM to KoolKoal.
EDIT: Rarity
Like the sig? Check out Damnation Studios!
Past cards
Planeswalker- Ralathor (MR)
\+1/: Put a flood counter on target land, it is an island in addition to its other types as long as it has that counter.
/-2\: ~ deals 3 damage to target creature or player.
/-7\: Destroy all lands with flood counters on them. For each land destroyed this way choose one- add to your mana pool, or that land deals 1 damage to target creature with the same controller.
{3}
Artifact
Artifact- Equipment (U)
Equipped creature gets +2/+0.
Whenever equipped creature deal combat damage to a player, destroy target land that player controls.
Equip 3
Legendary Creature- Human Wizard (R)
Flying, protection from red
T: Change the target of target spell that targets only a single creature to Eerian, Lightning Rod.
3/3
Entry
Instant (R)
Final Lightning deals 10 damage to each creature target player controls. Then if that player controls no creatures, Final Lightning deal 10 damage to that player.
A spell for Karona big enough to destroy the rebel army and its commanders.
Fits well with your planeswalker. Card itself seem pretty overpowered to me, but I'd hafta play with it some. Entwine on here would rock! heh:) and yes, hilarity ensues with this card and the Eldrazi titans.
Not really feeling the red in there (unless it's the haste bit), vague ties with your planeswalker. And the tricolor cost fairly balances the card, I think. Still this would be a bomb. Crazy card advantage.
First off, I absolutely LOVE the art on your planeswalker. I would have made your card cost xxB to better tie into your planeswalker, and balance it a bit more. That said, I don't see the graveyard ability being too relevant, as your card will likely be used to simply wipe the board, and leave none standing. However, in a set with wither or infect, it would have interesting synergy.
No entry?
3-netn9
2-Monkey Playing MTG
1-SnoopYah
*subject to change if Doom Lich posts a card.