Landscope 1. (To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
I was thinking about how to change the way lands are fetched, mana accel without the shuffling. Instead of searching the whole deck why not draw a card and put the land you drew into play? Problem I realized is that this idea is strictly stronger than normal card draw effects. Kodama's Reach costs 2G, but "Draw 2 cards then put a land from your hand into play" is strictly better than Counsel of the Soratami. There's another problem, the fact that putting lands into play is pretty much strictly green, but I wanted to make a card like this:
Cardname :symgu::symgu::symgu:
Sorcery
Draw a card.
Landscope 1. (To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
I would have also costed it :1mana::symgu::symgu:
In my other thread, someone said that mana-ramping should not be blue, which is what got me thinking about this.
Maybe the card should cost :1mana::symgu::symg:
Anyway, what do you think of this mechanic in general? At first, I did not keyword it. (I did not even think of keywording it.) But then I thought of keywording it and thought how cool would that be. (even though it usually be Keyword 1 and rarely higher than Keyword 2..) Names I considered are Plot, Landscape, and Landscope.
also, should the land come into play tapped? I thought only basic lands should come into play tapped. (because like, some nonbasics come into play tapped anyway, which would nullify the drawback of an external effect putting them into play tapped.) but then I see Loam Dweller ..
Card examples with landscope:
[Rampant Growth] :1mana::symg:
Sorcery
Landscope 1 (To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
[Striped Bears] :3mana::symg:
Creature
When Cardname enters the battlefield, landscope 1. (To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
2/2
[Wayfarer's Bauble]
Artifact
:2mana:, :symtap:, Sacrifice Cardname: Landscope 1. (To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
[Silverglade Elemental] :4mana::symg:
Creature
When Cardname enters the battlefield, landscope 1. (To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
4/4
[Explosive Vegetation] :3mana::symg:
Sorcery
Landscope 2 (To landscope 2, draw two cards, then you may put up to two land cards from your hand onto the battlefield.)
[Tidings] :3mana::symg::symg:
Sorcery
Landscope 3 (To landscope 3, draw three cards, then you may put up to three land cards from your hand onto the battlefield.)
[Opportunity] :4mana::symg::symg:
Instant
Landscope 3 (To landscope 3, draw three cards, then you may put up to three land cards from your hand onto the battlefield.)
[Prosperity] :xmana::symg::symu:
Sorcery
Each player landscopes X. (To landscope X, draw X cards, then you may put up to X land cards from your hand onto the battlefield.)
[Temporal Cascade] :5mana::symgu::symgu::symgu::symgu:
Sorcery
Each player landscopes 7. (To landscope 7, draw seven cards, then you may put up to seven land cards from your hand onto the battlefield.)
This is a different effect than land search. It really can't replace it.
It is interesting, but not to the point that it should show up on enough cards to warrant a keyword ability. It's also pretty ridiculous when the numbers get bigger than 1 or 2.
there's also Coiling Oracle's ability to consider. (it is slightly weaker than landscope)
I guess the only real downside to Explore's wording is that it can't apply to instant-speed spells or abilities. Nonetheless I didn't know about this card so thanks for pointing it out to me.
This is a different effect than land search. It really can't replace it.
Not replace it, but, it's just another type of landsearch-like effect. So for example I'd have a set, but instead of having a series of staple landsearch cards in green like green always does, I'd have this.
It is interesting, but not to the point that it should show up on enough cards to warrant a keyword ability. It's also pretty ridiculous when the numbers get bigger than 1 or 2.
That is exactly what I was thinking, but I guess my reason for keywording it is for completely unrelated to that. I guess I like the idea of keyword it just so players would intuit the card better or more quickly, and more quickly relate the effect to other cards that have it. (Even if Landscope never goes higher than 1 and if there aren't that many Landscope cards at all.) In fact I came up with the higher-landscope-count-cards (Landscope 3, Landscope X, Landscope 7) only after I decided to keyword it. In order to make better use of the keyword, and also because the keyword made it more attractive to have such cards.
there's also Coiling Oracle's ability to consider. (it is slightly weaker than landscape)
I took that card into account when balancing my cards - Oracle clearly meant to me that there was not going to be a 2-mana 1/1 with "Landscope 1"
Your Spoiler'd cards gave me a different impression, since the first one was named rampant growth.
I actually meant that you should consider using coracle's ability, since it isn't strictly stronger than card drawing (reveals cards to opponents, doesn't trigger "draw" triggers). It's also weaker in that the lands have to be in the top X cards of the library to hit play, instead of just having to be in your hand. Of course, it still can't just replace "draw a card" either (its about a half a mana off, per card).
Your Spoiler'd cards gave me a different impression, since the first one was named rampant growth.
Of course what I did was go through all out finest land fetch staples and try to make landscope versions of them. (as well as some draw cards.) (some of the cards I looked at nclude Kavu Climber, Solemn Simulacrum, Harrow, and Hystrodon) I did this to get help me decide on and establish a power-level/cost for this ability, but no doubt some of these were shoo-ins from the start, like the Rampant Growth one, and the :1mana::symgu::symg: one.
I actually meant that you should consider using coracle's ability, since it isn't strictly stronger than card drawing (reveals cards to opponents, doesn't trigger "draw" triggers). It's also weaker in that the lands have to be in the top X cards of the library to hit play, instead of just having to be in your hand.
Coiling Oracle can't dump lands already in your hand, so it's going to whiff more than half the time. With landscope, as long as you have a spare land card in your hand when casting the landscope spell, it will not whiff, and there's a good chance you'll replenish that land. (if not, you're digging deeper for the next one) The beauty of landscope.
Though now I have another idea
- change the keyword name to Landquest?
- new idea for a mechanic. "Reveal cards from the top of your library until you reveal a land card, put that card onto the battlefield, shuffle the remaining cards and put them on the bottom of your library"
Have you thought about doing it from the opposite angle:
Landmark 1G
Sorcery
Landscope 1 (You may put a land from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
Or
Slipstream 2GU
Sorcery
Landscope 2 (You may put up to two lands from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
And I do think they should enter the battlefield tapped for balance.
Have you thought about doing it from the opposite angle:
Landmark 1G
Sorcery
Landscope 1 (You may put a land from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
Or
Slipstream 2GU
Sorcery
Landscope 2 (You may put up to two lands from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
No because if you have no lands in hand..
Plus, with your way the ability becomes incrementally more handicapped as the keyword number goes up. Even worse is the fact that no matter how many points of landscope your version has, it will often end up being Landscope 1. You can play a spell with Landscope 7 and end up putting one land into play and drawing one card, because you had only one land. (if even) In all ways your examples completely defeat the purpose of my mechanic.
I was thinking about how to change the way lands are fetched, mana accel without the shuffling. Instead of searching the whole deck why not draw a card and put the land you drew into play? Problem I realized is that this idea is strictly stronger than normal card draw effects. Kodama's Reach costs 2G, but "Draw 2 cards then put a land from your hand into play" is strictly better than Counsel of the Soratami. There's another problem, the fact that putting lands into play is pretty much strictly green, but I wanted to make a card like this:
I would have also costed it :1mana::symgu::symgu:
In my other thread, someone said that mana-ramping should not be blue, which is what got me thinking about this.
Maybe the card should cost :1mana::symgu::symg:
Anyway, what do you think of this mechanic in general? At first, I did not keyword it. (I did not even think of keywording it.) But then I thought of keywording it and thought how cool would that be. (even though it usually be Keyword 1 and rarely higher than Keyword 2..) Names I considered are Plot, Landscape, and Landscope.
also, should the land come into play tapped? I thought only basic lands should come into play tapped. (because like, some nonbasics come into play tapped anyway, which would nullify the drawback of an external effect putting them into play tapped.) but then I see Loam Dweller ..
Card examples with landscope:
[Rampant Growth] :1mana::symg:
Sorcery
Landscope 1
(To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
[Striped Bears] :3mana::symg:
Creature
When Cardname enters the battlefield, landscope 1.
(To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
2/2
[Wayfarer's Bauble]
Artifact
:2mana:, :symtap:, Sacrifice Cardname: Landscope 1.
(To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
[Silverglade Elemental] :4mana::symg:
Creature
When Cardname enters the battlefield, landscope 1.
(To landscope 1, draw a card, then you may put a land card from your hand onto the battlefield.)
4/4
[Explosive Vegetation] :3mana::symg:
Sorcery
Landscope 2
(To landscope 2, draw two cards, then you may put up to two land cards from your hand onto the battlefield.)
[Tidings] :3mana::symg::symg:
Sorcery
Landscope 3
(To landscope 3, draw three cards, then you may put up to three land cards from your hand onto the battlefield.)
[Opportunity] :4mana::symg::symg:
Instant
Landscope 3
(To landscope 3, draw three cards, then you may put up to three land cards from your hand onto the battlefield.)
[Prosperity] :xmana::symg::symu:
Sorcery
Each player landscopes X.
(To landscope X, draw X cards, then you may put up to X land cards from your hand onto the battlefield.)
[Temporal Cascade] :5mana::symgu::symgu::symgu::symgu:
Sorcery
Each player landscopes 7.
(To landscope 7, draw seven cards, then you may put up to seven land cards from your hand onto the battlefield.)
This is a different effect than land search. It really can't replace it.
It is interesting, but not to the point that it should show up on enough cards to warrant a keyword ability. It's also pretty ridiculous when the numbers get bigger than 1 or 2.
there's also Coiling Oracle's ability to consider. (it is slightly weaker than landscope)
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
I guess the only real downside to Explore's wording is that it can't apply to instant-speed spells or abilities. Nonetheless I didn't know about this card so thanks for pointing it out to me.
Not replace it, but, it's just another type of landsearch-like effect. So for example I'd have a set, but instead of having a series of staple landsearch cards in green like green always does, I'd have this.
That is exactly what I was thinking, but I guess my reason for keywording it is for completely unrelated to that. I guess I like the idea of keyword it just so players would intuit the card better or more quickly, and more quickly relate the effect to other cards that have it. (Even if Landscope never goes higher than 1 and if there aren't that many Landscope cards at all.) In fact I came up with the higher-landscope-count-cards (Landscope 3, Landscope X, Landscope 7) only after I decided to keyword it. In order to make better use of the keyword, and also because the keyword made it more attractive to have such cards.
I took that card into account when balancing my cards - Oracle clearly meant to me that there was not going to be a 2-mana 1/1 with "Landscope 1"
I actually meant that you should consider using coracle's ability, since it isn't strictly stronger than card drawing (reveals cards to opponents, doesn't trigger "draw" triggers). It's also weaker in that the lands have to be in the top X cards of the library to hit play, instead of just having to be in your hand. Of course, it still can't just replace "draw a card" either (its about a half a mana off, per card).
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Of course what I did was go through all out finest land fetch staples and try to make landscope versions of them. (as well as some draw cards.) (some of the cards I looked at nclude Kavu Climber, Solemn Simulacrum, Harrow, and Hystrodon) I did this to get help me decide on and establish a power-level/cost for this ability, but no doubt some of these were shoo-ins from the start, like the Rampant Growth one, and the :1mana::symgu::symg: one.
Coiling Oracle can't dump lands already in your hand, so it's going to whiff more than half the time. With landscope, as long as you have a spare land card in your hand when casting the landscope spell, it will not whiff, and there's a good chance you'll replenish that land. (if not, you're digging deeper for the next one) The beauty of landscope.
Though now I have another idea
- change the keyword name to Landquest?
- new idea for a mechanic. "Reveal cards from the top of your library until you reveal a land card, put that card onto the battlefield, shuffle the remaining cards and put them on the bottom of your library"
Landmark 1G
Sorcery
Landscope 1 (You may put a land from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
Or
Slipstream 2GU
Sorcery
Landscope 2 (You may put up to two lands from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)
And I do think they should enter the battlefield tapped for balance.
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No because if you have no lands in hand..
Plus, with your way the ability becomes incrementally more handicapped as the keyword number goes up. Even worse is the fact that no matter how many points of landscope your version has, it will often end up being Landscope 1. You can play a spell with Landscope 7 and end up putting one land into play and drawing one card, because you had only one land. (if even) In all ways your examples completely defeat the purpose of my mechanic.
Where is it free?
Time to introduce the diagonal cycle! G=>common, GU=>uncommon, U=>rare
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
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