* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
After the events that took place on Ravinica, two of our four semi-finalists decided to stay on the Ravinican plane and foster their guild's growth.
As a result, the two best designers in this competition, Whispered Thunder and MonkeyplayingMTG will be traveling with us to a plane in dire need of their help.
Now without further ado, we will introduce Zendikar and the basic information of characters you will encounter.
Zendikar, setting for the block of the same name, is a plane with powerful sources of mana, which flows differently there. Its landscape is constantly shifting and changing. This process is called The Roil. This makes settlements very scarce and only few outposts of civilization are present. Its riches in mana and other wealth has made it a destination for Planeswalkers to explore and exploit. The promise of this is also enough to lure in various local explorers and adventurers.
The plane consists of seven continents: Akoum, Bala Ged, Guul Draz, Murasa, Ondu, Sejiri, and Tazeem.
Another geographical feature to be noted are the large, floating polyhedron-shaped stones called hedrons that litter the landscape. Nobody is sure what they are for but their gravity-defying existence hints at the strange properties of gravity and mana on the plane.
Ancient, rune-carved monoliths called hedrons are strewn across Zendikar. Up to ten miles long, some of these stones drift in the sky; others are buried in the ground, some whole, some broken. They're remnants of a lost civilization, but their original purpose is unknown. This ancient empire wielded unimaginable power—enough to suspend gravity and alter the land to suit its purposes. Trap-riddled ruins can be found on every continent. Mysterious glyphs hint at truths long forgotten. Unspeakable monsters lurk in the quiet of these hidden monuments of a forgotten past. These ruins still emanate power, and both planeswalkers and local explorers will undergo great peril to reap their rewards.
The plane is inhabited among others by goblins, elves, merfolk, humans and vampires. It is also the home of the Kor who have been abducted to other planes from Zendikar. Assorted wildlife, ranging from insects to beasts also dwells on the plane, posing another threat for explorers not to be eaten or killed by.
The plane is also the location of the prisons of the Eldrazi, an ancient and powerful race that is said to have attempted to conquer the multiverse once in the past. They were sealed away by Sorin Markov and two other ancient Planeswalkers. Now, their prisons are weakening, and their minions are breaking free. Sorin has returned to the plane to seal them away once more, though his two comrades are nowhere to be found. Nissa Revane, an elven Planeswalker from Zendikar, seems to be willing to assist him to some degree, but her goals are to see the Eldrazi imprisoned, but not on Zendikar.
To elaborate a bit further on each of the characters, you can consult the following links:
Challenge 5: Create a 2.0 version of your original planeswalker, drawing on their experiences on this journey through Magic history.
Deadline:
Submissions will be due September 16th, when Wednesday becomes Thursday (EST)
A poll will be up on the 17th until the 20th (If you do not get your critiques/top 3 in on time please post them in the next thread and you will be allowed to continue, but will not receive any points for them)
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Artemis Terenin, Artificer :2mana::symr::symu: {R}
Legendary Creature - Human Wizard
Whenever you draw a card, other creature's you control get +1/+0 until end of turn.
:symu::symu::symtap:: Draw a card.
2/3
Mana Unraveling :1mana::symu::symr: {R}
Instant
Choose one: Mana Unraveling deals X damage to target creature, where X is equal to its converted mana cost, or return target creature to its owner's hand and scry X, where X is that creature's converted mana cost.
Thoughtfire Golem {R}
Artifact Creature - Golem
:symtap:, Exile a card from your hand: If the exiled card was blue, draw a card. If the exiled card was red, Thoughtfire Golem deals 2 damage to target creature or player.
Sacrifice Thoughtfire Golem: Until end of turn, you may play a spell exiled by Thoughtfire Golem. That spell gains flash.
1/3
Paralyzing Shock :symu::symr: {U}
Instant
Paralyzing Shock deals 2 damage to target creature or player. Activated abilities of permanent's dealt damage in this way may not be played this turn. "The slighest shock can render a great wizard helpless."
Kireth, Ascendant Archmage :2mana::symu::symr: {R}
Legendary Creatrue - Human Wizard
Red and blue spells you cast have flash.
Whenever you cast a spell during your opponent's turn, Kireth deals 2 damage to target creature.
2/4
Altair Guildmage :symur::symur: {U}
Creature - Human Wizard
:1mana::symu:: Reveal the top card of your library. If it's an instant or sorcery card, you may put it into your hand.
:2mana::symr:: Altair Guildmage deals two damage divided as you choose among any number of target creatures or players.
2/2
Mindflare Arcanum {U}
:symtap:: Add to your mana pool.
:2mana::symu::symr:, :symtap:: Reveal the top card of your library. Mindflare Arcanum deals damage to target creature equal to its converted mana cost. "Though the Arcanum is merely filled with lore, there are a great many wizards there who would use it against you."
The flavor for most of these cards is that Nicholas has found a relfection of himself in the roil and is using the roil to augment his magic.
Adaptive Chaos :1mana::symu::symr: {R}
Enchantment
Landfall - Whenever a land enters the battlefield under your control, if it was the first land you played this turn, you may destroy target land. That land's controller reveals their library. Choose a land. That player puts the chosen land onto the battlefield tapped. "Those who adapt to the every-changing land learn to control the chaos." - Nicholas Toreth
I know this is awkwardly worded, but I wanted the controller of the enchantment to choose which land was fetched, and need to make sure that they didn't choose to fail the search.
Sight-Sage Captain :1mana::symu: {U}
Creature - Human Ally Wizard
Whenever Sight-Sage Captain or another ally enters the battlefield under your control, you may scry X, where X is the number of allies you control.
1/3 "I can see the mists of the future as well as our certain victory." - Ilmesh, Squad Captain
Firespout Geysers {R}
Land
Firespout Geysers enters the battlefield tapped.
:symtap:: Add or to your mana pool.
:2mana::symu::symr:: Firespout Geysers becomes a 1/3 blue and red elemental creature until end of turn with, ":symtap:: Firespout Geysers deals 1 damage to target creature or player. Draw a card." It's still a land.
Recall to the Roil :4mana::symu::symr: {R}
Sorcery
Return all non-land permanents to their owner's hand, then each player discards their hand and draws seven cards. "When the Roil takes from the land, it always returns something new in its place." - Nicolas Toreth
I know emrakul is shuffled in, but it is highly unlikely that they will have worth of lands in play... Also, it gets him off of the battlefield. I say this works
Nicholas Toreth, Roilmaster :3mana::symu::symr: {M}
Planeswalker - Nicholas
[+1] Return target creature to its owner's hand
[-1] Nicholas deals X damage to target creature, where X is the number of cards in it's controller's hand.
[-8] Each player discards their hand and draws seven cards. Until end of turn, you may cast cards discarded this way without paying their mana cost.
(5)
/Backstory
Throughout his travels between the many planes, Nicholas had never felt so at home as on Zendikar. The chaotic perfection of the roil drew him in, and within it he made his home.
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Ok! If you both get your submissions up, the poll will be up as soon as possible.
Can I put mine up tomorrow afternoon? I got called in to work today to fill in for someone, and havent had access to a computer since 5 am today, and will not have access until tomorrow. Thanks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
To post a comment, please login or register a new account.
Special Thanks to
SGT Chubbz from Kracked Graphics for the awesome banner!
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
After the events that took place on Ravinica, two of our four semi-finalists decided to stay on the Ravinican plane and foster their guild's growth.
As a result, the two best designers in this competition, Whispered Thunder and MonkeyplayingMTG will be traveling with us to a plane in dire need of their help.
Now without further ado, we will introduce Zendikar and the basic information of characters you will encounter.
To elaborate a bit further on each of the characters, you can consult the following links:
http://wiki.mtgsalvation.com/article/Zendikar_(plane)
http://wiki.mtgsalvation.com/article/Eldrazi
http://wiki.mtgsalvation.com/article/Sorin_Markov
http://wiki.mtgsalvation.com/article/Nissa_Revane
…
A beam of light descends from the heavens, lifting you into the air.
…
You feel a sudden rise as your body attempts to react to the vertigo of shooting straight up into the air and back down onto the ground.
When you stop moving, you are approached by a tall elven woman who appears in dire need.
"Explorers! Please I ask you! Help my band defeat the demigods of this plane! They threaten to destroy worlds beyond worlds lest they not be stopped."
You agree and join the brigade
Let’s talk about your challenges!
Round 5 Challenge: Do all five challenges (5) combining Zendikar's flavor and your avatar’s flavor
Challenge 1: Create a Landfall enchantment that interacts with your avatar to interact with the wild nature of the mana.
Challenge 2: Create an Ally to join your party on the quest
Challenge 3: Create a Man-land that embodies your avatar's flavor
Challenge 4: Create an ultimate spell your avatar uses to defeat Emrakul, the Aeons Torn
Challenge 5: Create a 2.0 version of your original planeswalker, drawing on their experiences on this journey through Magic history.
Deadline:
Submissions will be due September 16th, when Wednesday becomes Thursday (EST)
A poll will be up on the 17th until the 20th (If you do not get your critiques/top 3 in on time please post them in the next thread and you will be allowed to continue, but will not receive any points for them)
MonkeyplayingMTG Vs. Whipered Thunder
Useful Links:
Sign-Up Thread
Round 1: The Brother’s War
Round 2: The Phyrexian Invasion
Round 3: The False God
Round 4: The Metallic World
Round 5: The City of Guilds (Top 4)
Best of Luck to all teams and their leaders!
Let the Games Begin,
MagicProfessor28
Nicholas Toreth :2mana::symu::symr: {M}
Planeswalker - Nicholas
{+1} Nicholas deals 2 damage divided as you choose among any number of creatures or players.
{-1} Scry 3
{-5} Draw 4 cards, then Nicholas Toreth deals 4 damage to up to two target creatures or players.
[3]
Power Salvager {R}
Artifact
Whenever an artifact you control is put into your graveyard from play, you may pay :1mana:. If you do, draw a card and Power Salvager deals 1 damage to target creature or player.
Legendary Creature - Human Wizard
Whenever you draw a card, other creature's you control get +1/+0 until end of turn.
:symu::symu::symtap:: Draw a card.
2/3
Instant
Choose one: Mana Unraveling deals X damage to target creature, where X is equal to its converted mana cost, or return target creature to its owner's hand and scry X, where X is that creature's converted mana cost.
Thoughtfire Golem {R}
Artifact Creature - Golem
:symtap:, Exile a card from your hand: If the exiled card was blue, draw a card. If the exiled card was red, Thoughtfire Golem deals 2 damage to target creature or player.
Sacrifice Thoughtfire Golem: Until end of turn, you may play a spell exiled by Thoughtfire Golem. That spell gains flash.
1/3
Paralyzing Shock :symu::symr: {U}
Instant
Paralyzing Shock deals 2 damage to target creature or player. Activated abilities of permanent's dealt damage in this way may not be played this turn.
"The slighest shock can render a great wizard helpless."
Kireth, Ascendant Archmage :2mana::symu::symr: {R}
Legendary Creatrue - Human Wizard
Red and blue spells you cast have flash.
Whenever you cast a spell during your opponent's turn, Kireth deals 2 damage to target creature.
2/4
Altair Guildmage :symur::symur: {U}
Creature - Human Wizard
:1mana::symu:: Reveal the top card of your library. If it's an instant or sorcery card, you may put it into your hand.
:2mana::symr:: Altair Guildmage deals two damage divided as you choose among any number of target creatures or players.
2/2
Mindflare Arcanum {U}
:symtap:: Add to your mana pool.
:2mana::symu::symr:, :symtap:: Reveal the top card of your library. Mindflare Arcanum deals damage to target creature equal to its converted mana cost.
"Though the Arcanum is merely filled with lore, there are a great many wizards there who would use it against you."
The flavor for most of these cards is that Nicholas has found a relfection of himself in the roil and is using the roil to augment his magic.
Adaptive Chaos :1mana::symu::symr: {R}
Enchantment
Landfall - Whenever a land enters the battlefield under your control, if it was the first land you played this turn, you may destroy target land. That land's controller reveals their library. Choose a land. That player puts the chosen land onto the battlefield tapped.
"Those who adapt to the every-changing land learn to control the chaos." - Nicholas Toreth
I know this is awkwardly worded, but I wanted the controller of the enchantment to choose which land was fetched, and need to make sure that they didn't choose to fail the search.
Sight-Sage Captain :1mana::symu: {U}
Creature - Human Ally Wizard
Whenever Sight-Sage Captain or another ally enters the battlefield under your control, you may scry X, where X is the number of allies you control.
1/3
"I can see the mists of the future as well as our certain victory." - Ilmesh, Squad Captain
Firespout Geysers {R}
Land
Firespout Geysers enters the battlefield tapped.
:symtap:: Add or to your mana pool.
:2mana::symu::symr:: Firespout Geysers becomes a 1/3 blue and red elemental creature until end of turn with, ":symtap:: Firespout Geysers deals 1 damage to target creature or player. Draw a card." It's still a land.
Recall to the Roil :4mana::symu::symr: {R}
Sorcery
Return all non-land permanents to their owner's hand, then each player discards their hand and draws seven cards.
"When the Roil takes from the land, it always returns something new in its place." - Nicolas Toreth
I know emrakul is shuffled in, but it is highly unlikely that they will have worth of lands in play... Also, it gets him off of the battlefield. I say this works
Nicholas Toreth, Roilmaster :3mana::symu::symr: {M}
Planeswalker - Nicholas
[+1] Return target creature to its owner's hand
[-1] Nicholas deals X damage to target creature, where X is the number of cards in it's controller's hand.
[-8] Each player discards their hand and draws seven cards. Until end of turn, you may cast cards discarded this way without paying their mana cost.
(5)
/Backstory
Throughout his travels between the many planes, Nicholas had never felt so at home as on Zendikar. The chaotic perfection of the roil drew him in, and within it he made his home.
Host of the July CCL '10, Host of the March CCL '11
BUMP!
Ok! If you both get your submissions up, the poll will be up as soon as possible.
Can I put mine up tomorrow afternoon? I got called in to work today to fill in for someone, and havent had access to a computer since 5 am today, and will not have access until tomorrow. Thanks.
Host of the July CCL '10, Host of the March CCL '11