This deck is mainly based around stealing my opponent's things and using them against them. Some countermagic, a good amount of card draw, Mindslaver lock, Crystal Shard with tons of CITP effects, and some solid defense round the deck out. I didn't include certain things like Time Warp/Stretch as I just couldn't fit them, and they make games go even longer than necessary in my playgroup.
1 mystical tutor
1 capsize
1 dominate
1 cryptic command
1 fact or fiction
1 desertion
1 spelljack
1 time stop
1 gather specimens
1 commandeer
Sorcery (7):
1 merchant scroll
1 call to mind
1 fabricate
1 acquire
1 bribery
1 blatant thievery
1 knowledge exploitation
Enchantments (9):
1 war tax
1 propaganda
1 rhystic study
1 leyline of anticipation
1 leyline of singularity
1 dream leash
1 treachery
1 confiscate
1 take possession
Artifacts (18):
1 sol ring
1 mana vault
1 elixir of immortality
1 sensei's divining top
1 expedition map
1 mind stone
1 lightning greaves
1 coalition relic
1 darksteel ingot
1 vedalken shackles
1 oblivion stone
1 crystal shard
1 thousand-year elixir
1 nevinyrral's disk
1 gilded lotus
1 mind's eye
1 mindslaver
1 jace, the mind sculptor
Creatures (16):
1 aeon chronicler
1 trinket mage
1 thada adel, acquisitor
1 sower of temptation
1 glen elendra archmage
1 voidmage husher
1 venser, shaper savant
1 mnemonic wall
1 magus of the future
1 teferi, mage of zhalfir
1 keiga, the tide star
1 draining whelk
1 roil elemental
1 arcanis, the omnipotent
1 memnarch
1 sphinx ambassador
Non-Basic Lands (10):
1 maze of ith
1 halimar depths
1 mystifying maze
1 academy ruins
1 tolaria west
1 minamo, school at water's edge
1 reliquary tower
1 strip mine
1 wasteland
1 urza's factory
Basic Lands (29):
29 island
1 EMPRESS GALINA
This deck is mainly based around stealing my opponent's things and using them against them. Some countermagic, a good amount of card draw, Mindslaver lock, Crystal Shard with tons of CITP effects, and some solid defense round the deck out. I didn't include certain things like Time Warp/Stretch as I just couldn't fit them, and they make games go even longer than necessary in my playgroup.
Thanks for reading...
POTC
I see you have the requisite Greaves and Thousand-Year Elixer.
How about another tutor in the form of Intuition?
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
I don't own one unfortunately.
1 aeon chronicler
1 arcanis, the omnipotent
1 draining whelk
1 gilded drake
1 magus of the future
1 memnarch
1 mnemonic wall
1 sower of temptation
1 sphinx ambassador
1 thada adel, acquisitor
1 trinket mage
1 venser, shaper savant
1 voidmage husher
Instants (11):
1 capsize
1 cryptic command
1 desertion
1 dominate
1 fact or fiction
1 gather specimens
1 intuition
1 jace's ingenuity
1 mystical tutor
1 spelljack
1 time stop
Planeswalkers (2):
1 jace, the mind sculptor
1 tezzeret the seeker
Sorceries (7):
1 acquire
1 blatant thievery
1 bribery
1 call to mind
1 fabricate
1 knowledge exploitation
1 merchant scroll
Artifacts (20):
1 coalition relic
1 crystal shard
1 darksteel ingot
1 elixir of immortality
1 everflowing chalice
1 expedition map
1 gilded lotus
1 grim monolith
1 lightning greaves
1 mana vault
1 mind's eye
1 mind stone
1 mindslaver
1 nevinyrral's disk
1 oblivion stone
1 scroll rack
1 sensei's divining top
1 sol ring
1 thousand-year elixir
1 vedalken shackles
1 confiscate
1 dream leash
1 leyline of anticipation
1 leyline of singularity
1 rhystic study
1 take possession
1 treachery
1 volition reins
Non-Basic Lands (10):
1 academy ruins
1 darksteel citadel
1 halimar depths
1 maze of ith
1 minamo, school at water's edge
1 mystifying maze
1 oboro, palace in the clouds
1 reliquary tower
1 riptide laboratory
1 tolaria west
Basic Lands (28):
28 island
1 EMPRESS GALINA
EDH
GWSigarda, Host of EnchantressGW[Primer]