* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
And so, that time of year comes upon us again. Lorwyn turns to Shadowmoor. The snake cults begin their initiations. Rakdos awakens.
Yes folks, All Hallow's Eve is upon us again. But to you, in your little peaceful plane, none of this really matters. After all, to you, All Hallow's Eve is just another simple holiday.
But this year will be different. Everything will change. As the clock strikes midnight on September 30th, the true terror of Hallow's Eve will unfold. Are you prepared? If so, then stand up and state your name.
Sign Up Challenge: Who Are You?
Create a legendary creature to serve as your avatar.
Make sure to think long and hard about this one, as the creature designed will greatly affect every other card you (and perhaps others) make in this month's CCL.
Deadline:
Although sign-up generally doesn't have a "deadline", I'll be starting Round 1 at 11:00 PM (PST) on October 3rd, or beforehand if I get 24 players. I want to keep a tight schedule if I can. If you want in, you better hurry. And be prepared. Mwahahahaha!
Rengeruz, Eccentric Artificer3WU
Legendary Creature - Human Artificer (MR) 1: Target non-equipment permanent you control becomes an Artifact Equipment with "Equipped creature has all activated abilities of this permanent and gets +1/+1." and "Equip 2." for as long as Rengeruz, Eccentric Artificer is on the battlefield. That's a nifty trick you've got there. Mind if I try?
1/4
Arosh, Blade of the Dauthi2BB
Legendary Creature - Dauthi Warrior (R) 1B, Sacrifice a creature: Target creature gets -0/-2.
Shift BB (BB: Flip this creature. Shift only as a sorcery.)
2/2
// Arosh, Shadowborn2BB
Legendary Creature - Dauthi Warrior (R)
Shadow (This creature can block or be blocked by only creatures with shadow.) 1B, Sacrifice a creature: Target creature gets +2/+0.
Shift BB (BB: Flip this creature. Shift only as a sorcery.)
2/2
Jack of the Lantern 3:symrb::symrb:
Legendary Creature - Spirit Horror {R}
Shadow
:symrb::symrb:: Target creature cannot attack or block this turn.
4/4
Garen, Law Incarnate - 2WU Legendary Creature - Human Wizard - (R)
:symwu::symwu::symwu::Exile target permanent, then return it to play tapped. "Stop now. I command it." 1/6
Kokula, The Darkened Root1BGG Legendary Creature - Plant Minion
Deathtouch
Lands you control have ":symtap:: Add or to your mana pool." and ":symtap:: Target Plant gets +1/+1 until end of turn."
:symgb::symgb:: Until end of turn, target land becomes your choice of a 2/4 Plant creature with deathtouch, a 1/5 Plant creature with reach, or a 4/3 Plant creature with trample.
3/3
Infectious Rage - RR Enchantment - (R)
Creatures you control gain Frenzy 1. (Whenever a creature attacks and isn't blocked, it gets +1/+0 until end of turn.) "We let them through, thinking they were harmless. How wrong we were." - Granei, Captain of the Guard
I'm afraid this is neither legendary nor creature. Consequently, it isn't a valid entry.
Lutanic, Skar Firemage 2RRR
Legendary Creature - Human Wizard (M)
Haste
At the beginning of your upkeep, if Lutanic, Skar Firemage is in your graveyard, you may discard a card. If you do, return Lutanic from your graveyard to your hand.
Whenever Lutanic, Skar Firemage attacks, it deals 2 damage to target creature or player. (2/1)
Sangret Kel, Bloodlord :1mana::symb::symb: {R}
Creatrue - Human Wizard
Creatures you control get +2/+2 for each -1/-1 counter on them.
:xmana::xmana:: Put X -1/-1 counters on target creature.
3/2 "Blood is just a weapon hidden within the opponent's body..." - Sangret Kel
Teehee... -1/-1 counters are so fun to work with...
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Zang, Endless Hunger3:symb::symb:
Legendary Creature - Vampire (R)
Flying
During your upkeep put a +1/+1 counter on Zang, Endless Hunger and put a -1/-1 counter on target creature you control other than Zang, Endless Hunger.
:symb:, Remove a +1/+1 counter from Zang, Endless Hunger: Regenerate Zang, Endless Hunger.
3/3 It's hard too keep good minions around that do the work and taste good. - Zang, Endless Hunger
Sariel, Chimaeric Chronologist: 1UU
Legendary Creature- Human Shapeshifter (M)
Changeling
During your upkeep, you may put a time counter on Sariel, Chimaeric Chronologist.
Remove X time counters from Sariel, Chimaeric Chronologist: Counter target spell. If the spell is countered this way, exile it with X time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. 1U: Return Sariel, Chimaeric Chronologist to your hand.
2/5
Balu, Breeder of Bats 2BB
Legendary Creature- Vampire Shaman (R)
Whenever ~ becomes tapped, put a 1/1 black Bat creature token with flying onto the battlefield. BB, sacrifice a bat: Choose one - put a +1/+1 counter on target Vampire; or you gain 2 life. "Their blood is just as good as humans. Some argue its better..."
3/2
Rengeruz, Eccentric Artificer3WU
Legendary Creature - Human Artificer (MR) 1: Target non-equipment permanent you control becomes an equipment with "Equipped creature has all activated abilities of this permanent and gets +1/+1." and "Equip 2." for as long as Rengeruz, Eccentric Artificer is on the battlefield. That's a nifty trick you've got there. Mind if I try?
1/4
Did I word this correctly?
I think you have to make it an artifact as well, or it can't be an equipment. My guess would be "Target non-Equipment permanent you control becomes an Equipment artifact with "Equipped creature has all activated abilities of this permanent and gets +1/+1," and "Equip 2" for as long as Rengeruz, Eccentric Artificer is on the battlefield."
I think you have to make it an artifact as well, or it can't be an equipment. My guess would be "Target non-Equipment permanent you control becomes an Equipment artifact with "Equipped creature has all activated abilities of this permanent and gets +1/+1," and "Equip 2" for as long as Rengeruz, Eccentric Artificer is on the battlefield."
Ok thanks. I`ll change it right away. Also, has anyone else been having trouble with the forums?
Arosh, Blade of the Dauthi2BB
Legendary Creature - Dauthi Warrior (R) 1B, Sacrifice a creature: Target creature gets -0/-2.
Shift BB (BB: Flip this creature. Shift only as a sorcery.)
2/2
// Arosh, Shadowborn2BB
Legendary Creature - Dauthi Warrior (R)
Shadow (This creature can block or be blocked by only creatures with shadow.) 1B, Sacrifice a creature: Target creature gets +2/+0.
Shift BB (BB: Flip this creature. Shift only as a sorcery.)
2/2
(Shift creatures can be played on either side.)
Ack... This is something that bothers me. It's been heavily discussed on whether you should be able to double flip cards. Not only is it not entirely a good idea, it also is impossible within the rules, since you can't flip a flipped card. Rather, it should be more like:
Clark KentW Legendary Creature - Human Citizen
Shift 2WW(You may pay 2WW instead of paying Clark Kent's mana cost. If you do, it enters the battlefield flipped) 3WW: Flip Clark Kent. Activate this ability only only any time you could cast a sorcery.
1/1
/////////////////////////////////////////// Superman Legendary Creature - Superhero
Flying, first strike, vigilance W: Exile Superman, then return it to the battlefield under your control. Activate this ability only only any time you could cast a sorcery.
3/3
That's pretty much how a doubleflip has to be done.
Anywho:
Psiarc, the Channeler2UR Legendary Creature - Shapeshifter Spellshaper (R) X,T, Discard a card: Copy an instant or sorcery card in your graveyard. X is the converted mana cost of that card. You may cast the copy without paying its mana cost.
Equin, Hellfire Phoenix :3mana::symr::symb:
Legendary Creature - Phoenix Shade
Flying, Haste
When ~ comes into play, ~ deals 1 damage to each creature you don't control
When ~ attacks, you may pay :symrb:. If you paid for :symrb:, ~ deals 2 damage to target creature. If you paid for :symrb:, ~ gets +1/+1 until end of turn.
Unearth :1mana::symr::symb:
When you Unearth ~, you may pay :symr::symb:. If you do, treat it as if you just casted ~ and Cascade.
4/4
Kinroto, Water Illusionist3UU
Legendary Creature - Human Wizard
Shroud
:symu:, :symtap:: Put a 1/1 blue illusion token into play with flying and "When this creature becomes the target of a spell or ability, sacrifice it." 3UU, Sacrifice three illusions: Gain control of target creature.
2/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks: GGGMGAGGG RRRRed AffinityRRR RGShamansGR BWB/W ControlWB
Mistress of Denial1UU
Legendary Creature — Human Wizard (MR)
Flash
Whenever you cast a spell with converted mana cost 4 or more, you may counter target spell.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
I want to participate. but I'll be away from Oct4-Oct 9th will that be ok?
Well, I suppose I can extend the first round until the 10th. 11th if 10th doesn't work is also fine, I guess I really don't want to push it to the twelfth though, since it'll start cutting time from other challenges. Would that work for you?
Daikirai, of the Undying Hate 2BR MR
Legendary Creature - Spirit Warrior
Haste R: Daikirai, of the Undying Hate gets +1/+0 until the end of the turn. BB: Destroy target creature with power less than Daikirai, of the Undying Hate. If a creature is put into the graveyard this way, exile it instead.
At the beginning of your Upkeep, if Daikirai, of the Undying Hate is in your graveyard and an opponent controls more creatures than you, you may return Daikirai, of the Undying Hate to the battlefield.
Maeos, the Seventh Guardian3WWW
Legendary Creature - Angel
Flying, lifelink
At the end of each turn, if you gained 10 or more life, you may put a divinity counter on target permanent. Permanents with divinity counters on them are indestructible. "After the other six failed, the Seventh Guardian was the only one who can help them."
5/5
Clown Art by 0PurePoison0 on DeviantArt
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
And so, that time of year comes upon us again. Lorwyn turns to Shadowmoor. The snake cults begin their initiations. Rakdos awakens.
Yes folks, All Hallow's Eve is upon us again. But to you, in your little peaceful plane, none of this really matters. After all, to you, All Hallow's Eve is just another simple holiday.
But this year will be different. Everything will change. As the clock strikes midnight on September 30th, the true terror of Hallow's Eve will unfold. Are you prepared? If so, then stand up and state your name.
Sign Up Challenge: Who Are You?
Create a legendary creature to serve as your avatar.
Make sure to think long and hard about this one, as the creature designed will greatly affect every other card you (and perhaps others) make in this month's CCL.
Deadline:
Although sign-up generally doesn't have a "deadline", I'll be starting Round 1 at 11:00 PM (PST) on October 3rd, or beforehand if I get 24 players. I want to keep a tight schedule if I can. If you want in, you better hurry. And be prepared.
Mwahahahaha!
Legendary Creature - Human Artificer (MR)
1: Target non-equipment permanent you control becomes an Artifact Equipment with "Equipped creature has all activated abilities of this permanent and gets +1/+1." and "Equip 2." for as long as Rengeruz, Eccentric Artificer is on the battlefield.
That's a nifty trick you've got there. Mind if I try?
1/4
Did I word this correctly?
Legendary Creature - Dauthi Warrior (R)
1B, Sacrifice a creature: Target creature gets -0/-2.
Shift BB (BB: Flip this creature. Shift only as a sorcery.)
2/2
//
Arosh, Shadowborn 2BB
Legendary Creature - Dauthi Warrior (R)
Shadow (This creature can block or be blocked by only creatures with shadow.)
1B, Sacrifice a creature: Target creature gets +2/+0.
Shift BB (BB: Flip this creature. Shift only as a sorcery.)
2/2
(Shift creatures can be played on either side.)
Jack of the Lantern 3:symrb::symrb:
Legendary Creature - Spirit Horror {R}
Shadow
:symrb::symrb:: Target creature cannot attack or block this turn.
4/4
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Legendary Creature - Human Wizard - (R)
:symwu::symwu::symwu::Exile target permanent, then return it to play tapped.
"Stop now. I command it."
1/6
Legendary Creature - Plant Minion
Deathtouch
Lands you control have ":symtap:: Add or to your mana pool." and ":symtap:: Target Plant gets +1/+1 until end of turn."
:symgb::symgb:: Until end of turn, target land becomes your choice of a 2/4 Plant creature with deathtouch, a 1/5 Plant creature with reach, or a 4/3 Plant creature with trample.
3/3
I'm afraid this is neither legendary nor creature. Consequently, it isn't a valid entry.
Legendary Creature - Human Wizard (M)
Haste
At the beginning of your upkeep, if Lutanic, Skar Firemage is in your graveyard, you may discard a card. If you do, return Lutanic from your graveyard to your hand.
Whenever Lutanic, Skar Firemage attacks, it deals 2 damage to target creature or player.
(2/1)
Creatrue - Human Wizard
Creatures you control get +2/+2 for each -1/-1 counter on them.
:xmana::xmana:: Put X -1/-1 counters on target creature.
3/2
"Blood is just a weapon hidden within the opponent's body..." - Sangret Kel
Teehee... -1/-1 counters are so fun to work with...
Host of the July CCL '10, Host of the March CCL '11
How did I miss that? Derp. I'll have a new entry up.
Legendary Creature - Vampire (R)
Flying
During your upkeep put a +1/+1 counter on Zang, Endless Hunger and put a -1/-1 counter on target creature you control other than Zang, Endless Hunger.
:symb:, Remove a +1/+1 counter from Zang, Endless Hunger: Regenerate Zang, Endless Hunger.
3/3
It's hard too keep good minions around that do the work and taste good. - Zang, Endless Hunger
Legendary Creature- Human Shapeshifter (M)
Changeling
During your upkeep, you may put a time counter on Sariel, Chimaeric Chronologist.
Remove X time counters from Sariel, Chimaeric Chronologist: Counter target spell. If the spell is countered this way, exile it with X time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
1U: Return Sariel, Chimaeric Chronologist to your hand.
2/5
Legendary Creature- Vampire Shaman (R)
Whenever ~ becomes tapped, put a 1/1 black Bat creature token with flying onto the battlefield.
BB, sacrifice a bat: Choose one - put a +1/+1 counter on target Vampire; or you gain 2 life.
"Their blood is just as good as humans. Some argue its better..."
3/2
I think you have to make it an artifact as well, or it can't be an equipment. My guess would be "Target non-Equipment permanent you control becomes an Equipment artifact with "Equipped creature has all activated abilities of this permanent and gets +1/+1," and "Equip 2" for as long as Rengeruz, Eccentric Artificer is on the battlefield."
Ok thanks. I`ll change it right away. Also, has anyone else been having trouble with the forums?
Ack... This is something that bothers me. It's been heavily discussed on whether you should be able to double flip cards. Not only is it not entirely a good idea, it also is impossible within the rules, since you can't flip a flipped card. Rather, it should be more like:
Clark Kent W
Legendary Creature - Human Citizen
Shift 2WW (You may pay 2WW instead of paying Clark Kent's mana cost. If you do, it enters the battlefield flipped)
3WW: Flip Clark Kent. Activate this ability only only any time you could cast a sorcery.
1/1
///////////////////////////////////////////
Superman
Legendary Creature - Superhero
Flying, first strike, vigilance
W: Exile Superman, then return it to the battlefield under your control. Activate this ability only only any time you could cast a sorcery.
3/3
That's pretty much how a doubleflip has to be done.
Anywho:
Legendary Creature - Shapeshifter Spellshaper (R)
X,T, Discard a card: Copy an instant or sorcery card in your graveyard. X is the converted mana cost of that card. You may cast the copy without paying its mana cost.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Legendary Creature - Phoenix Shade
Flying, Haste
When ~ comes into play, ~ deals 1 damage to each creature you don't control
When ~ attacks, you may pay :symrb:. If you paid for :symrb:, ~ deals 2 damage to target creature. If you paid for :symrb:, ~ gets +1/+1 until end of turn.
Unearth :1mana::symr::symb:
When you Unearth ~, you may pay :symr::symb:. If you do, treat it as if you just casted ~ and Cascade.
4/4
Credit to Maelstrom Graphics for the sig.
Kinroto, Water Illusionist 3UU
Legendary Creature - Human Wizard
Shroud
:symu:, :symtap:: Put a 1/1 blue illusion token into play with flying and "When this creature becomes the target of a spell or ability, sacrifice it."
3UU, Sacrifice three illusions: Gain control of target creature.
2/5
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
Credit to Maelstrom Graphics for the sig.
Legendary Creature — Human Wizard (MR)
Flash
Whenever you cast a spell with converted mana cost 4 or more, you may counter target spell.
2/3
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Well, I suppose I can extend the first round until the 10th. 11th if 10th doesn't work is also fine, I guess I really don't want to push it to the twelfth though, since it'll start cutting time from other challenges. Would that work for you?
Legendary Creature - Spirit Warrior
Haste
R: Daikirai, of the Undying Hate gets +1/+0 until the end of the turn.
BB: Destroy target creature with power less than Daikirai, of the Undying Hate. If a creature is put into the graveyard this way, exile it instead.
At the beginning of your Upkeep, if Daikirai, of the Undying Hate is in your graveyard and an opponent controls more creatures than you, you may return Daikirai, of the Undying Hate to the battlefield.
3/3
http://www.youtube.com/user/bakarangercrimson?feature=mhee
Legendary Creature - Angel
Flying, lifelink
At the end of each turn, if you gained 10 or more life, you may put a divinity counter on target permanent. Permanents with divinity counters on them are indestructible.
"After the other six failed, the Seventh Guardian was the only one who can help them."
5/5
Thanks to spiderboy4 for the awesome sig.