That's all I could see just now, but I did notice that you're not running Putrid Leech. Card is insane.
Thanks for catching that, I wonder what else I have to put in place of the merfolk maybe that skyfolk thing? or is that GU. I only have one leech sadly and its in the big boy cube, I think I have a spirit monger coming though so it might get pushed down to the pauper for monger.
Yeah, she could be extremely annoying. Thing is, she can't really compete with either Deft Duelist or Momentary Blink (mostly because everyone likes blink, more than its actual power level), which are the only two UW cards I run.
Yeah, it could be better in larger cubes than Curse of Chains or something worse but in small cubes there's already Deft Duelist to fill that exact role. Though it is extremely annoying in control mirrors for the best wincon to be Compulsive Research on the other guy (that has happened WAY too many times).
Removal is hardly lacking in the cube though, overall, at least in my experiences? Yeah, it's blue removal, but you always splash in blue decks anyway so it's hardly exciting. Chains is definitely the better card, but maybe the angel is needed in some cubes.
So, rather than trying to give feedback on the entire cube, or not giving feedback at all, I decided to just pick a section and give some suggestions for improvements.
1cc:
I'd try to find another one drop to add at least because Goblin Bushwhacker is really a two drop, imo.
3cc:
Spikeshot Goblin is an interesting choice, but seems like it wouldn't be needed most of the time. Obviously nuts if you get an equipment, but with only 2.2 percent of the cards in your cube being applicable equipments for Spikeshot's ability, it seems unlikely most of the time. Btw, Vulshok Battlegear is an uncommon.
Cunning Sparkmage is also an uncommon.
Torch Slinger seems better suited in the 5cc section, if at all.
5cc:
Really nothing other than that Gathan Raiders usually plays like a 3cc card here, but that may not be the same for your group. I guess I'd add in Keldon Halberdier if you don't put it in the 1cc section.
6cc:
Keep us posted on Flameborn Hellion. I think it's better than I originally gave it credit for. Also, over Coalhauler Swine, I'd use Macetail Hystrodon since it will probably make it into a lot more decks and is still more imposing in combat, imo.
So those are some of my ideas for your cube. I'd probably be a little more helpful, but I'm really tired.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Are you asking which of these cards you should add for the red and green sections, or what?
I think Havenwood Wurm, a card I've been meaning to add, is the only one that is needed, but I could see an argument for Rager. I think I'd play Macetail over Rager anyhow.
I think you should cut all the double basiclandcyclers as they're only very useful in the right two colour decks. With that in mind, they pale compared to better multicoloured cards and fixing. I like the original basiclandcyclers more. I'd play the white one, Noble Templar, if I were you. It's not that impressive, but it plays quite well, probably better than Conclave Equenaut.
I'd also take away urzatron and maybe Shimmering Grotto, Khalni Garden and Kabira Crossroads.
I really hate these forums sometimes. I had updated this list a couple days ago and it still is leaving stuff in. >_<
this never happens to me. where are you accessing the site from? what kind of computer are you using? i would save a backup of your main post every time you update in a text file.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
I access it from work and home. Its so strange it only does it every once and a while.
As far as the changes this would be 10 new land slots which I think i will try and remove 1 from each core color and then those gold cyclers for now.
Thanks to those who donated to help me
I'll work on the green/red/blue in a moment.
Update
White
I'm sure these are great tricks, but tricks never do much in mp setups, besides I'm not one for the mentality right or wrong in cubes.
Blinding Beam
Kor Chant
Blue
Thalakos Merfolk, Teferi's Drake, Flight of Fancy. All were very hard to cut, they have always been fun cards.
55 cards per main color
45 artifacts
20 Multicolored
20 lands
1 Soul's Attendant
1 Soul Warden
1 Caravan Escort
1 Deftblade Elite
1 Goldmeadow Harrier
1 Icatian Javelineers
1 Steppe Lynx
//2cc
1 Stormfront Pegasus
1 Kor Skyfisher
1 Master Decoy
1 Glint Hawk Idol
1 Blade of the Sixth Pride
1 Blinding Mage
1 Knight of Cliffhaven
1 Lone Missionary
1 Order of Leitbur
1 Squall Drifter
1 Wall of Glare
1 Dawnglare Invoker
1 Apex Hawk
1 Burrenton Bombardier
1 Ballynock Cohort
1 Soltari Lancer
1 Opal Champion
1 Soltari Visionary
1 Kemba's Skygaurd
//4cc
1 Skyhunter Patrol
1 Cloud Crusader
1 Assault Griffin
1 Heavy Ballista
1 Guardian of the Guildpact
1 Plover Knights
1 Castle Raptors
//6cc+
1 Conclave Equenaut
1 Sunlance
1 Hyena Umbra
//2cc
1 Raise the Alarm
1 Pacifism
1 Disenchant
1 Seal of Cleansing
1 Journey to Nowhere
1 Shelter
1 Arrest
1 Oblivion Ring
1 Recumbent Bliss
1 Blinding Beam
1 Safe Passage
1 Kor Chant
1 Cenn's Enlistment
1 Faith's Fetters
1 Divine Verdict
1 Arbor Elf
1 Fyndhorn Elves
1 Llanowar Elves
1 Pouncing Jaguar
1 Wild Dogs
//2cc
1 Vine Trellis
1 Quirion Elves
1 Juvenile Gloomwidow
1 Deadly Recluse
1 Acridian
1 Garruk's Companion
1 Overgrown Battlement
1 Sylvan Ranger
1 Wild Mongrel
1 Silhana Ledgewalker
1 Borderland Ranger
1 Civic Wayfinder
1 Jolrael's Centaur
1 Sacred Wolf
1 Aura Gnarlid
1 Sylvok Replica
1 Yavimaya Elder
//4cc
1 Skyshroud Troll
1 Blastoderm
1 Gorilla Chieftain
1 Nantuko Vigilante
1 Wickerbough Elder
1 Wild Leotau
1 Stampeding Rhino
1 Aerie Ouphes
1 Crabapple Cohort
1 Greater Basilisk
1 Territorial Baloth
//6cc+
1 Vastwood Gorger
1 Oakgnarl Warrior
1 Reclaim
1 Fog
1 Giant Growth
1 Groundswell
//2cc
1 Gleeful Sabotage
1 Naturalize
1 Fertile Ground
1 Fist of Ironwood
1 Moment's Peace
1 Rampant Growth
1 Oakenform
1 Journey of Discovery
1 Krosan Tusker
1 Savage Silhouette
1 Snake Umbra
1 Harrow
1 Cultivate
1 Sudden Strength
1 Elephant Ambush
//5cc
1 Scatter the Seeds
1 Skywatcher Adept
//2cc
1 Halimar waveWatch
1 Merfolk Looter
//3cc
1 Pestermite
1 Teferi's Drake
1 Scroll Thief
1 Thalakos Mistfolk
1 Mistblade Shinobi
1 Sea Gate Oracle
1 Aether Adept
1 Spiketail Drakeling
1 Wizard Replica
1 Prodigal Sorcerer
1 Neurok Invisimancer
1 Echo Tracer
1 Calcite Snapper
1 Phantom Monster
1 Ninja of the Deep Hours
//5cc
1 Mnemonic Wall
1 Tidewater Minion
//6cc
1 Vedalken Dismisser
1 Aethersnipe
1 Repeal
1 Flood
1 Force Spike
1 Ponder
1 Brainstorm
1 Preordain
//2cc
1 See Beyond
1 Narcolepsy
1 Memory Lapse
1 Mana Leak
1 Essence Scatter
1 Daze
1 Treasure Hunt
1 Snap
1 Counterspell
1 Oona's Grace
1 False Demise
1 Frantic Search
1 Divination
1 Rethink
1 Exclude
1 Capsize
1 Aether Tradewinds
1 Undo
1 Rushing River
1 Repulse
1 Flight of Fancy
1 Choking Tethers
1 Foresee
//5cc
1 Mysteries of the Deep
1 Carnophage
1 Fume Spitter
1 Vampire Lacerator
//2cc
1 Dauthi Slayer
1 Child of Night
1 Fledgling Djinn
1 Dauth Horror
1 Null Champion
1 Order of the Ebon Hand
1 Skinthnner
1 Skittering Skirge
1 Wretched Anurid
1 Vampire Aristocrat
1 Phyrexian Ghoul
1 Dauthi Marauder
1 Cadaver Imp
1 Death's-Head Buzzard
1 Liliana's Specter
1 Nantuko Husk
1 Phyrexian Rager
1 Skittering Horror
1 Stinkweed Imp
1 Vampire Hounds
1 Dungeon Shade
1 Jagwasp Swarm
1 Faceless Butcher
1 Gravedigger
1 Heartstabber Mosquito
//5cc
1 Pewter Golem
1 Rotting Legion
//6cc
1 Twisted Abomination
//7cc
1 Mournwhelk
1 Disfigure
1 Dark Ritual
1 Lab Rats
1 Vendetta
1 Duress
1 Ostracize
1 Tortured Existence
1 Soul Reap
1 Doom Blade
1 Diabolic Edict
1 Grim Harvest
1 Hymn to Tourach
1 Sign in Blood
1 Terror
1 Ashes to Ashes
1 Dirge to Dread
//4cc
1 Evincar's Justice
1 Tendrils of Corruption
1 Pestilence
//6cc
1 Corrupt
1 Goblin Patrol
1 Goblin Arsonist
1 Goblin Bushwhacker
1 Mogg Fanatic
//2cc
1 Fireslinger
1 Goblin Skycutter
1 Skirk Marauder
//3cc
1 Cunning Sparkmage
1 Defender of Chaos
1 Keldon Vandals
1 Manic Vandal
1 Prodigal Pyromancer
1 Ruinous Minotaur
1 Vulshok Sorcerer
1 Torch Slinger
1 Spur Grappler
1 Viashino Fangtail
1 War-Spike Changeling
1 Bladetusk Boar
1 Battering Craghorn
//5cc
1 Gerrard's Irregulars
1 Anarchist
1 Flowstone Crusher
1 Gathan Raiders
1 Chartooth Cougar
1 Fireblast
//1cc
1 Shock
1 Seal of Fire
1 Burst Lightning
1 Flame Sash
1 Firebolt
1 Galvanic Blast
1 Rites of Initiation
1 Lightning Bolt
1 Zektar Shrine Expedition
1 Dragon Fodder
1 Incinerate
1 Searing Blaze
//3cc
1 Staggershock
1 Puncture Blast
1 Fiery Temper
1 Act of Treason
1 Rhystic Lightning
1 Lightning Blast
1 Chandra's Outrage
1 Aftershock
1 Magma Burst
//5cc
1 Pyrotechnics
1 Lava Axe
//Xcc
1 Fireball
1 Disintegrate
1 Rolling Thunder
1 Chromatic Sphere
//2cc
1 Mind Stone
1 Prophetic Prism
1 Rakdos Signet
1 Dimir Signet
1 Azorius Signet
1 Gruul Signet
1 Boros Signet
1 Orzhov Signet
1 Izzet Signet
1 Simic Signet
1 Selesnya Signet
1 Golgari Signet
1 Obelisk of Bant
1 Obelisk of Esper
1 Obelisk of Grixis
1 Obelisk of Jund
1 Obelisk of Naya
1 Pilgrim's Eye
1 Sisay's Ring
1 Accorder's Shield
//1cc
1 Slagwurm Armor
1 Neurok Hoversail
1 Explorer's Scope
1 Viridian Longbow
1 Leonin Scimitar
1 Bonesplitter
1 Adventuring Gear
1 Blight Sickle
1 Vulshok Gauntlets
1 Kitesail
//3cc
1 Vulshock Battlegear
1 Strider Harness
1 Whispersilk Cloak
1 Steel Wall
1 Clockwork Beetle
1 Perilous Myr
1 Phyrexian War Beast
1 Yotian Soldier
1 Feldon's Cane
1 Aether Spellbomb
1 Aeolipile
//3cc
1 Moonglove Extract
1 Tumble Magnet
1 Serrated Arrows
B/
1 Agony Warp
1 Soul Manipulation
1 Soul Link
1 Pillory of the Sleepless
1 Armadillo Cloak
1 Gerrard's Command
1 Cerodon Yearling
1 Duergar Assailant
1 Assault Zeppelid
1 Temporal Spring
1 Horned Kavu
1 Rhox Brute
1 Jilt
1 Quicksilver Dagger
1 Consume Strength
1 Putrid Leech
1 Dismantling Blow
1 Glimmering Angel
1 Wrecking Ball
1 Goblin Outlander
1 Urza's Tower
1 Urza's Mine
1 Khalni Garden
1 Naya Panorama
1 Jund Panorama
1 Bant Panorama
1 Kabira Crossroads
1 Sejiri Steppe
1 Teetering Peaks
1 Halimar Depths
1 Terramorphic Expanse
1 Evolving Wilds
1 Shimmering Grotto
1 Quicksand
1 Secluded Steppe
1 Tranquil Thicket
1 Forgotten Cave
1 Lonely Sandbar
1 Barren Moor
1 Veinfire Borderpost
1 Mistvein Borderpost
1 Firewild Borderpost
1 Grixis Panorama
1 Esper Panorama
1 Sanctum Plowbeast
1 Pale Recule
1 Jhessian Zombies
1 Valley Rannet
1 Igneous Pouncer
That's all I could see just now, but I did notice that you're not running Putrid Leech. Card is insane.
Draft it on Cubetutor!
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Thanks for catching that, I wonder what else I have to put in place of the merfolk maybe that skyfolk thing? or is that GU. I only have one leech sadly and its in the big boy cube, I think I have a spirit monger coming though so it might get pushed down to the pauper for monger.
Found it, merfolk out --> Galina's Knight in. It was that or Glimmering Angel or Wings of Hope
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Dont have that either
That's ok though :), as pre-releases come and go I'll get better cards in all of the spots.
Also didn't see Puncturing Light was a common that goes in and Iona's Judgment comes out.
Azorius First-Wing and Silver Drake are card's I'd run over Galina's Knight
Seriously, Glimmering Angel looks interesting in larger cubes. Sure, it's a terrible card, but it's pretty unique as a decent unanswerable control finisher.
Draft it on Cubetutor!
Yeah I am reconsidering the angel. Because if she gets a couple equipments on her... she could be really annoying
Draft it on Cubetutor!
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Draft it on Cubetutor!
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Draft it on Cubetutor!
1cc:
I'd try to find another one drop to add at least because Goblin Bushwhacker is really a two drop, imo.
2cc:
I think you could use a lot more action in this section and I'd even move Skirk Marauder to 3cc. Some good creatures in this section to look at include: Mogg Flunkies, Keldon Marauders, Plated Geopede, Hearth Kami, Mogg War Marshal, and Stingscourger.
3cc:
Spikeshot Goblin is an interesting choice, but seems like it wouldn't be needed most of the time. Obviously nuts if you get an equipment, but with only 2.2 percent of the cards in your cube being applicable equipments for Spikeshot's ability, it seems unlikely most of the time. Btw, Vulshok Battlegear is an uncommon.
Cunning Sparkmage is also an uncommon.
Torch Slinger seems better suited in the 5cc section, if at all.
Here are some playable 3cc creatures you could think about adding: Vulshok Replica, Viashino Outrider, Ghitu Slinger(don't even debate it)
4cc:
Some additional dudes to think about: Subterranean Shambler(sooo good), Vulshok Berserker, Shatterskull Giant(Kinda lame looking, but 4 power 4 drops can get the job done.), Lightning Hounds, Flamecore Elemental(With echo it's pretty steep, but a 5/4 is just huge.), and Raging Minotaur.
5cc:
Really nothing other than that Gathan Raiders usually plays like a 3cc card here, but that may not be the same for your group. I guess I'd add in Keldon Halberdier if you don't put it in the 1cc section.
6cc:
Keep us posted on Flameborn Hellion. I think it's better than I originally gave it credit for. Also, over Coalhauler Swine, I'd use Macetail Hystrodon since it will probably make it into a lot more decks and is still more imposing in combat, imo.
So those are some of my ideas for your cube. I'd probably be a little more helpful, but I'm really tired.
Edit: 1000th post. Yusssss.
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
- 1 Opal Gargoyle
- 1 Diving Griffin
- 1 Change of Heart
- 1 Puncturing Light
- 1 Hobble
- 1 Radiant's Judgement
- 1 Path of Peace
+ 1 Plover Knights
+ 1 Faith's Fetters
+ 1 Oblivion Ring
+ 1 Guardian of the Guildpact
- 1 Urborg Elf
- 1 Centaur Courser
- 1 Yavimaya Wurm
+ 1 Silhana Ledgewalker
+ 1 Oakgnarl Warrior
- 1 Frostwind Invoker
- 1 Neurok Replica
- 1 Vigilant Drake
- 1 Thalakos Scout
- 1 Man-o'-war (Sorry this has been upgraded to a full powered cube Quitequiter!)
- 1 Fowl Play
+ 1 Vedalken Dismisser
+ 1 Pestermite
+ 1 Aethersnipe
- 1 Zombie Cutthroat
- 1 Dead Reckoning
- 1 Hideous End
- 1 Feast or Famine
+ 1 Mournwhelk
- 1 Spikeshot Goblin
- 1 Coalhauler Swine
- 1 Flameborn Hellion
- 1 Builder's Bane
- 1 Heat Ray
+ 1 Viashino Fangtail
+ 1 Gerrard's Irregulars
- 1 Expedition Map
- 1 Horizon Spellbomb
- 1 Mana Cylix
- 1 Silver Myr
- 1 Leaden Myr
- 1 Iron Myr
- 1 Gold Myr
- 1 Copper Myr
- 1 Fellwar Stone
- 1 Bladed Pinions
+ 1 Rakdos Signet
+ 1 Dimir Signet
+ 1 Azorius Signet
+ 1 Gruul Signet
+ 1 Boros Signet
+ 1 Orzhov Signet
+ 1 Izzet Signet
+ 1 Simic Signet
+ 1 Selesnya Signet
+ 1 Golgari Signet
+ 1 Assault Zeppelid
+ 1 Pillory of the Sleepless
+ 1 Wrecking Ball
+ 1 Putrid Leech
+ 1 Soul Manipulation
+ 1 Glimmering Angel
+ 1 Gerrard's Command
+ 1 Quicksilver Dagger
+ 1 Rhox Brute
+ 1 Duergar Assailant
- 1 Urza's Mine
- 1 Urza's Power Plant
- 1 Urza's Tower
+ 1 Veinfire Borderpost
+ 1 Mistvein Borderpost
+ 1 Firewild Borderpost
+ 1 Grixis Panorama
+ 1 Esper Panorama
+ 1 Sanctum Plowbeast
+ 1 Pale Recule
+ 1 Jhessian Zombies
+ 1 Valley Rannet
+ 1 Igneous Pouncer
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
I'll assume you didn't see the note by it.
if you only have the one i'd be happy to send you the newer one i have.
I need some help with this one.
All 7 / 10 bounce lands today.
The Fieldmist, Wildfield, and Veinfire borderposts today.
Man - o - War is back, and Errant Ephemeron is here today.
Kavu Climber, Havenwood Wurm, Bogardan Rager, Emrakul's Hatcher, Coal Stoker.
What do you suggest?
Are you asking which of these cards you should add for the red and green sections, or what?
I think Havenwood Wurm, a card I've been meaning to add, is the only one that is needed, but I could see an argument for Rager. I think I'd play Macetail over Rager anyhow.
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
I'd also take away urzatron and maybe Shimmering Grotto, Khalni Garden and Kabira Crossroads.
Draft it on Cubetutor!
this never happens to me. where are you accessing the site from? what kind of computer are you using? i would save a backup of your main post every time you update in a text file.
As far as the changes this would be 10 new land slots which I think i will try and remove 1 from each core color and then those gold cyclers for now.
Thanks to those who donated to help me
I'll work on the green/red/blue in a moment.
Update
White
I'm sure these are great tricks, but tricks never do much in mp setups, besides I'm not one for the mentality right or wrong in cubes.
Blinding Beam
Kor Chant
Blue
Thalakos Merfolk, Teferi's Drake, Flight of Fancy. All were very hard to cut, they have always been fun cards.
Green
Reclaim, Aura Gnarlid, Oakgnarl Warrior, Juvenile Gloomwidow
Red
Lava Axe, Zektar Shrine Expedition, War-Spike Changeling
Black
Lab rats, pewter golem
Artifact
Vulshok Battlegear, neurok hoversail, slagwurm armor.
Lands
Valley Rannet
Coal Stoker, Emrakul's Hatcher, 7/10 bounces, 3 more border posts, Havenwood wurm, man-o-war, errant ephermron