Tooth and Nail – Find any two creatures, put them into play. Grabbing Shapesharer and Thornling/Morphling/Torchling is a beautiful thing if I've got mana up.
Future Sight/Magus of the Future – Works with the occasional shuffling to filter cards, as well as letting me tear through the deck with the ramp.
Sensei's Divining Top/Mirri's Guile/Sylvan Library – Filter my draws, adjust the top card for Future Sight or Intet, generally useful cards. Top and Library can draw anything I need right away.
Uyo, Silent Prophet – Being able to copy something any number of times is pretty great, until you run out of lands.
Echo Mage – Repeatable double twincast for only two mana a pop is also great, and more than worth the risk of investing mana in him. Plus you get to keep your lands!
Clone – Pretty self explanatory. Kills opposing generals/legends if needed.
Sakashima the Impostor – Like clone, but copies generals/legends instead of killing. Can also reset himself.
Quicksilver Gargantuan – Fantastic card. Take something with a useful/powerful ability and stick it on a 7/7 body.
Rite of Replication – When half the stories coming from EDH games involve this card, you know it's good. Five copies of whatever fun thing you want, and can be copyed by everything from Twincast to Radiate
Renegade Doppelganger – Not as good as some of the other clones, but more versatile. Copies utility creatures if you need it to, and interacts well with quite a few of the other cards. Can clone another clone to get something already on the field.
Kiki-Jiki, Mirror Breaker/Splinter Twin – Abuse 187 abilities to no end. Token armies, creature steal, recursion, set off Doppelganger, copy clones for opposing creatures. These pretty much just interact well with everything here.
Shapesharer – Copies the most relevant creature on the board at any given time. Interacts well with a few of the other shapeshifters.
Body Double – Copy the best creature that has died during the game. Definitely a late game bomb.
Izzet Chronarch – Pull a nice spell back out of the grave. Can be ramp if I really need it.
Eternal Witness – I really don't need to explain this choice, I hope.
Starstorm/Fault Line – x based creature sweepers. Can play politics by keeping something alive, or can nuke the board. Possibility of saving my creatures.
Avenger of Zendikar – Create your very own token army. With all the clone effects, you can get a large army of decent sized creatures pretty quickly.
Duplicant – Deals with most creatures. Once it's on the field, retains Shapeshifter typing, making it a good Shapesharer target.
Terastodon – Take out the three nastiest noncreatures on the board. Give me elephants if I really need more of a board presence. Interacts well with all the clones.
Thornling/Torchling/Morphling – Here as clone targets and for some sexy interactions with Shapesharer. Build your own creature from a selection of 9 ablities plus whatever is on the board. The only limitation is the amount of mana I can generate.
Erratic Portal – Resets shapeshifters, reuse 187 creatures, save creatures, bounce opposing creatures if opponents tap out. Generally useful.
Cryptic Command – Because if I can play this, I will. Four modes means it's always relevant.
Spellshift – Weird counterspell. Giving it a shot for fun.
Krosan Grip – Almost impossible to answer answer for any problem artifacts or enchantments.
Relic Crush – Takes out two problem artifacts or enchantments.
Boseiju, Who Shelters All – Force spells through countermagic. Always a good idea when blue might be at the table.
Winding Canyons – Dropping creatures at instant speed is less useful here than it might be in more of a control deck, but it can still make for some nice combat tricks as well as dodging sorcery speed removal and sweeps.
Jace, the Mind Sculptor – Manipulates the top card, bounces creatures including clones, controls draws, wins the game. Yeah.
Any of the clone effects + Any of the 187 creatures (+ Renegade Doppelganger) – Being able to recur something every turn with Eternal Witness, destroy 3 things a turn with Terastodon, or mass a token army with Avenger of Zendikar can swing games very quickly or help you hold on to your lead.
Shapesharer + Thornling/Morphling/Torchling – Even beyond normal Shapesharer shenanigans, Thornling/Morphling/Torchling are very attractive targets for the reasons listed in the Card Choices section.
The most recent set of changes happened over a bit of time. The deck has also changed pretty substantially since its inception, so I'm starting this new.
The manabase is slowly improving as I pick up the lands. I'm not in any real hurry, as it works pretty well now.
That's about it for my ideas, but that really seems cool.
Can't believe I forgot Witness and Top. Witness is in, Top (or Mirri's Guile/Sylvan Library) goes in when I figure out what I don't like.
I'm not a fan of Frontier Guide, because he needs to survive a turn to be any use and he's pretty fragile. I'll test Portal, Kite, and Flameblast to see if I like them though. Thanks for the suggestions.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
As I said in another Intet thread, Scroll Rack is a really good way to manipulate the top of your library for Intet's shenanigans. I also really love Desertion, Wildfire, and Primal Command in Intet. I'm not a fan of Eladamri's Vineyard--I don't like giving my opponents mana.
This deck would be awesome if it changed all the cards that helped opponents for cards that only help you. You aren't breaking the symmetry enough. For example, Skyshroud Claim instead of New Frontiers.
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
As I said in another Intet thread, Scroll Rack is a really good way to manipulate the top of your library for Intet's shenanigans. I also really love Desertion, Wildfire, and Primal Command in Intet. I'm not a fan of Eladamri's Vineyard--I don't like giving my opponents mana.
Cheers,
rant
I don't have those, but Primal Command and Scroll Rack have been on my to-get list for a while. I agree with you about Vineyard - I'd rather have something that helps me first if I'm going to help my opponents at all. Vineyard effects are cut, suggestions are getting tested when I can get them.
This deck would be awesome if it changed all the cards that helped opponents for cards that only help you. You aren't breaking the symmetry enough. For example, Skyshroud Claim instead of New Frontiers.
I'd love to do this, but the mana base wouldn't really support that right now. When I get more of the duals, I'll make trades like that. Until then, my opponents get a little boost. It's also nice to be able to clone the ramped into creatures.
Since you are running blue, Soothsaying could be pretty nice aswell, especially with Intet.
Edit: Soul Foundry is also funny for doing good stuff, if it doesn't get destroyed as soon as it comes into play.
I like Soothsaying. I'd forgotten about that as well. I'll try and find a good spot for it when i figure out where my copy is. I'm not as big a fan of Soul Foundry here, mostly because it begs to be destroyed and exiles the creature. Odds are I lose the creature without any ability to bounce or recur it. That does remind me of Mimic Vat, though, and that might be fun.
Thanks for all the suggestions.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Made a bunch of changes. Asuza is getting her own deck, so she's out for the moment, taking a couple other things with her. Improved on the lands a bit, got my hands on a Sol Ring and superman, as well as a couple other things. Keeper had the potential to benefit opponents more than me, and Djinn is not as good at copying things as Uyo. I feel like I may want a couple more lands in here. Any suggestions on what to cut?
Alright, this looks like an insane deck. I don't have any card suggestions, and I am accually taking a ton of ideas from your deck to put into my soon-to-be Intet deck (sorry :)). All I have to say is that I'm not sure if copying a general with clone, etc, will kill said general. I'm not 100% sure this is right, but I learned to play EDH by the idea that if a general and a creature that is the same card as the general are both in play, and by definition both legendary, that only the non-general one dies. However, if both of the creatures are generals, they both die, and obviously they both die if neither is a general. Like I said, though, I'm not 100% sure. Correct me if wrong, please, because if, which I hope, I am wrong, I would like to use this strategy in my Intet deck.
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Thanks so much to DarkNightCavalier of the Heroes of the Plane studios for this amazing sig
and Xenoninja for the amazing avitar
TwistingFate: I think Draining Whelk made it in there at some point, but I don't have the deck handy. Eye of the Storm and Mirari were both in an earlier, more chaotic form of the deck, but I was never a big fan, though Mirari may be better in this version and is probably worth another look. The others are in some state of limbo where I don't really want generic goodstuff over thematic but slightly weaker stuff, but they're always an option.
Leechlord: Sorry I didn't respond to this sooner. I haven't checked this thread in a bit. While MTGO and some house rules make generals some kind of super legendary, there's nothing in the game rules that distinguishes them from regular legendaries. Clone and friends take them out just fine. Also, definitely no problem taking ideas for your own deck. It's more flattering than anything else.
Update with Besieged (Cryptoplasm! New shapeshifter!) and a few other changes that have been made in a couple of days. Also, fingers crossed for a new general in the same colors more on theme this summer.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I tried it in an earlier version of the deck. I'll give it another shot when I figure out where I put mine, though I'm not a big fan of only being able to copy my own spells.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
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1 Intet, the Dreamer
//Land
5 Forest
9 Island
3 Mountain
1 Boseiju, Who Shelters All
1 Copperline Gorge
1 Evolving Wilds
1 Halimar Depths
1 Misty Rainforest
1 Raging Ravine
1 Reliquary Tower
1 Rootbound Crag
1 Scalding Tarn
1 Taiga
1 Terramorphic Expanse
1 Tolaria West
1 Winding Canyons
1 Wooded Foothills
//Critters
1 Avenger of Zendikar
1 Azusa, Lost but Seeking
1 Body Double
1 Clone
1 Coiling Oracle
1 Cryptoplasm
1 Draining Whelk
1 Duplicant
1 Echo Mage
1 Eternal Witness
1 Izzet Chronarch
1 Kami of the Crescent Moon
1 Kiki-Jiki, Mirror Breaker
1 Magus of the Future
1 Morphling
1 Mystic Snake
1 Oracle of Mul Daya
1 Quicksilver Gargantuan
1 Renegade Doppelganger
1 Sakashima the Impostor
1 Shapesharer
1 Sphinx of Magosi
1 Terastodon
1 Thornling
1 Torchling
1 Uyo, Silent Prophet
1 Vesuvan Doppelganger
1 Vesuvan Shapeshifter
1 Yavimaya Elder
1 Anvil of Bogardan
1 Darksteel Ingot
1 Doubling Cube
1 Erratic Portal
1 Expedition Map
1 Explorer's Scope
1 Gruul Signet
1 Izzet Signet
1 Sensei's Divining Top
1 Simic Signet
1 Sol Ring
//Enchantments
1 Future Sight
1 Heartbeat of Spring
1 Mana Flare
1 Mana Reflection
1 Mirri's Guile
1 Rites of Flourishing
1 Splinter Twin
1 Sylvan Library
//Planeswalker
1 Jace, the Mind Sculptor
//Sorceries
1 Cultivate
1 Distorting Wake
1 Journey of Discovery
1 Kodama's Reach
1 Recurring Insight
1 Rite of Replication
1 Tooth and Nail
//Instants
1 Cryptic Command
1 Fault Line
1 Krosan Grip
1 Radiate
1 Reiterate
1 Relic Crush
1 Reverberate
1 Spellshift
1 Starstorm
1 Twincast
1 Wild Ricochet
1 Worldly Tutor
Izzet Signet/Gruul Signet/Simic Signet/Darksteel Ingot – Artifact accel/fixing.
Sakura-Tribe Elder/Yavimaya Elder/Coiling Oracle – Creature based early ramp. Clone targets if I'm really hurting for mana.
Explorer's Scope – An experiment. It seems like I should be able to play an extra land off the top each turn with all the manipulation.
Oracle of Mul Daya/Azusa, Lost but Seeking – Creature based ramp. Also lets me play through lands with Future Sight or Magus of the Future.
Heartbeat of Spring/Mana Flare/Rites of Flourishing – More serious ramp for the whole table. Might draw some hate/get destroyed, but the payoff is pretty big.
Mana Reflection – Should be in every deck that can hold it. Ridiculous one-sided acceleration if it sticks.
Doubling Cube – Gets stupid when combined with one or two of the big ramp enchantments.
Recurring Insight/Sphinx of Magosi – Cards for just me.
Anvil of Bogardan/Reliquary Tower – No max hand size. Take advantage of the card drawing.
Future Sight/Magus of the Future – Works with the occasional shuffling to filter cards, as well as letting me tear through the deck with the ramp.
Sensei's Divining Top/Mirri's Guile/Sylvan Library – Filter my draws, adjust the top card for Future Sight or Intet, generally useful cards. Top and Library can draw anything I need right away.
Uyo, Silent Prophet – Being able to copy something any number of times is pretty great, until you run out of lands.
Echo Mage – Repeatable double twincast for only two mana a pop is also great, and more than worth the risk of investing mana in him. Plus you get to keep your lands!
Sakashima the Impostor – Like clone, but copies generals/legends instead of killing. Can also reset himself.
Quicksilver Gargantuan – Fantastic card. Take something with a useful/powerful ability and stick it on a 7/7 body.
Rite of Replication – When half the stories coming from EDH games involve this card, you know it's good. Five copies of whatever fun thing you want, and can be copyed by everything from Twincast to Radiate
Renegade Doppelganger – Not as good as some of the other clones, but more versatile. Copies utility creatures if you need it to, and interacts well with quite a few of the other cards. Can clone another clone to get something already on the field.
Cryptoplasm/Vesuvan Doppelganger/Vesuvan Shapeshifter – Become the best creature on the field each turn.
Kiki-Jiki, Mirror Breaker/Splinter Twin – Abuse 187 abilities to no end. Token armies, creature steal, recursion, set off Doppelganger, copy clones for opposing creatures. These pretty much just interact well with everything here.
Shapesharer – Copies the most relevant creature on the board at any given time. Interacts well with a few of the other shapeshifters.
Body Double – Copy the best creature that has died during the game. Definitely a late game bomb.
Eternal Witness – I really don't need to explain this choice, I hope.
Distorting Wake – x mana bounce. Great political card.
Duplicant – Deals with most creatures. Once it's on the field, retains Shapeshifter typing, making it a good Shapesharer target.
Terastodon – Take out the three nastiest noncreatures on the board. Give me elephants if I really need more of a board presence. Interacts well with all the clones.
Thornling/Torchling/Morphling – Here as clone targets and for some sexy interactions with Shapesharer. Build your own creature from a selection of 9 ablities plus whatever is on the board. The only limitation is the amount of mana I can generate.
Erratic Portal – Resets shapeshifters, reuse 187 creatures, save creatures, bounce opposing creatures if opponents tap out. Generally useful.
Cryptic Command – Because if I can play this, I will. Four modes means it's always relevant.
Mystic Snake/Draining Whelk – Counterspell on a body. Get even better with Kiki-Jiki, Mirror Breaker or Splinter Twin.
Spellshift – Weird counterspell. Giving it a shot for fun.
Krosan Grip – Almost impossible to answer answer for any problem artifacts or enchantments.
Relic Crush – Takes out two problem artifacts or enchantments.
Boseiju, Who Shelters All – Force spells through countermagic. Always a good idea when blue might be at the table.
Winding Canyons – Dropping creatures at instant speed is less useful here than it might be in more of a control deck, but it can still make for some nice combat tricks as well as dodging sorcery speed removal and sweeps.
Tolaria West/Expedition Map – Find nice lands like the two above or Reliquary Tower.
Jace, the Mind Sculptor – Manipulates the top card, bounces creatures including clones, controls draws, wins the game. Yeah.
Shapesharer + Thornling/Morphling/Torchling – Even beyond normal Shapesharer shenanigans, Thornling/Morphling/Torchling are very attractive targets for the reasons listed in the Card Choices section.
Crystal Shard
More lands, maybe?
The manabase is slowly improving as I pick up the lands. I'm not in any real hurry, as it works pretty well now.
Eternal Witness is a good card even without any kind of copying abilities, but here it's great.
Sensei's Divining Top is also a staple, and worth the money. With the kind of ramp you have, I bet Planar Portal would work well here.
Frontier Guide and Journeyer's Kite aren't quite along the same lines as your other mana acceleration, but they generally won't make anybody mad.
Flameblast Dragon is just an amazing beater. Try it.
That's about it for my ideas, but that really seems cool.
EDH decks:
Eight-and-a-Half-Tails
Khalitas, Bloodchief of Ghet
Agrus Kos, Wojek Veteran
Can't believe I forgot Witness and Top. Witness is in, Top (or Mirri's Guile/Sylvan Library) goes in when I figure out what I don't like.
I'm not a fan of Frontier Guide, because he needs to survive a turn to be any use and he's pretty fragile. I'll test Portal, Kite, and Flameblast to see if I like them though. Thanks for the suggestions.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Out
Magus of the Vineyard
Venser's Journal
Eladmri's Vineyard
Vengeful Rebirth
In
Azusa, Lost but Seeking
Sensei's Divining Top
Sylvan Library
Mirri's Guile
I don't have those, but Primal Command and Scroll Rack have been on my to-get list for a while. I agree with you about Vineyard - I'd rather have something that helps me first if I'm going to help my opponents at all. Vineyard effects are cut, suggestions are getting tested when I can get them.
I'd love to do this, but the mana base wouldn't really support that right now. When I get more of the duals, I'll make trades like that. Until then, my opponents get a little boost. It's also nice to be able to clone the ramped into creatures.
I like Soothsaying. I'd forgotten about that as well. I'll try and find a good spot for it when i figure out where my copy is. I'm not as big a fan of Soul Foundry here, mostly because it begs to be destroyed and exiles the creature. Odds are I lose the creature without any ability to bounce or recur it. That does remind me of Mimic Vat, though, and that might be fun.
Thanks for all the suggestions.
Out
Mystifying Maze
Coalition Relic
New Frontiers
Sakura-Tribe Elder
Pestermite
Cast Through Time
Azusa, Lost but Seeking
Djinn Illuminatus
Rites of Flourishing
Keeper of Progenitus
Shivan Oasis
Island
In
Erratic Portal
Forest
Intruder Alarm
Torchling
Mystic Snake
Morphling
Oracle of Mul Daya
Uyo, Silent Prophet
Expedition Map
Sol Ring
Worldly Tutor
Reliquary Tower
Tolaria West
Seedborn Muse
Crystal Shard
Regrowth
Eye of the Storm
Mirari
Fact or Fiction
Draining Welk
and Xenoninja for the amazing avitar
UBCasual -1/-1 Counters_BStandard Vampires_UBGLegacy Ichorid_BWCasual Hakon Knights_WGBDoran EDH_GURIntet EDH (coming soon)
Leechlord: Sorry I didn't respond to this sooner. I haven't checked this thread in a bit. While MTGO and some house rules make generals some kind of super legendary, there's nothing in the game rules that distinguishes them from regular legendaries. Clone and friends take them out just fine. Also, definitely no problem taking ideas for your own deck. It's more flattering than anything else.
Update with Besieged (Cryptoplasm! New shapeshifter!) and a few other changes that have been made in a couple of days. Also, fingers crossed for a new general in the same colors more on theme this summer.
I tried it in an earlier version of the deck. I'll give it another shot when I figure out where I put mine, though I'm not a big fan of only being able to copy my own spells.