Changed the mana base up, took out a majority of the CiTPT lands for filter lands and ravnica shocklands. Don't really see spending twice the price of the rest of the deck on regular duals and fetchlands, especially not for a casual format like edh.
Assuming you mean Tooth and Nail, and Chord of calling?
Think I am going to drop those for Mirri's Guile and Sylvan Library. Thoughts?
Also wouldn't mind dropping something for thousand- Year, but at the same time to use this I would have to have 9 mana open to begin with. ex: have this out, play mayael then activate, and only increases as time goes on. Being able to use her twice is nice though. No idea what to drop for it if I did add it.
Nice list. The only card I really miss is Seedborn Muse. Activating Mayael on each of your opponents turns gets ridiculous pretty quickly. Sylvan Library also can be
really usefull, especially to avoid drawing big creatures.
Only problem with muse is she isn't mayable. and I have no idea what I would drop for her.
Assuming you mean Tooth and Nail, and Chord of calling?
Think I am going to drop those for Mirri's Guile and Sylvan Library. Thoughts?
Also wouldn't mind dropping something for thousand- Year, but at the same time to use this I would have to have 9 mana open to begin with. ex: have this out, play mayael then activate, and only increases as time goes on. Being able to use her twice is nice though. No idea what to drop for it if I did add it.
Only problem with muse is she isn't mayable. and I have no idea what I would drop for her.
I am thinking:
- Gargadon
- Whispersilk Cloak(much slower than boots and resolve)
- Something
+ Sylvan Library
+ Mirri's Guile
+ Seedborn Muse
Aura shards isn't really needed in my group, the most problematic artifact or enchantment would be winter orb. Most of the decks I play consist of big dumb creatures.
Like lair over packleader because it can come down a turn earlier(assuming its in my opening hand obv)
Explosive Vegetation use to be in here, but I noticed that I want to get up to 6 mana by turn 4-5, mayael coming down the turn before hand obviously when possible.
Purification also use to be in here but mayael is a mana hungry girl and losing lands usually hurts me more than others.
And I really like resolve because I can use it to protect Mayael, it also costs less than whispersilk.
drop steely resolve? Kavu lair? With mayel the cards in your hand are more dead than the things you can flash into play with mayel and I'm sure it helps protect mayel but i've straight up won games from getting a seedborn unanswered and a rotation of mayel drops. The table has to immediately kill it or lose.
If your gonna play It That Betrays you should play more eldrazi for full effect.
I've been thinking of switching to a more eldrazi oriented Mayael myself.
Also you should be running Horizon Canopy i would take out the Terramorphic for it. Plus i see no Strip mine, Wasteland, or Tectonic Edge. you should be running atleast 2 of them since coupled with Rings they read "destroy 2 target lands for 2 mana". 3 mana if your using Tec Edge.
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1 Battlefield Forge
1 Boros Garrison
1 Brushland
1 Contested Cliffs
1 Evolving Wild
1 Fire-Lit Thicket
1 Grove of the Burnwillows
1 Gruul Turf
1 Jungle Shrine
1 Karplusan Forest
1 Krosan Verge
1 Madblind Mountain
1 Mosswort Bridge
1 Reflecting Pool
1 Rootbound Craig
1 Rugged Prairie
1 Sacred Foundry
1 Selenysa Sanctuary
1 Spinerock Knoll
1 Stomping Ground
1 Sunpetal Grove
1 Temple Garden
1 Terramorphic Expanse
1 Windbrisk Heights
1 Winding Canyons
1 Wooded Bastion
1 Yavimaya Hollow
2 Mountain
3 Plains
4 Forest
Mana: 10
1 Bloom Tender
1 Crop Rotation
1 Cultivate
1 Farseek
1 Kodama's Reach
1 Rampant Growth
1 Reap and Sow
1 Sakura-Tribe Elder
1 Sol Ring
1 Sylvan Scrying
1 Austere Command
1 Brightflame
1 Day of Judgment
1 Star Storm
1 Where Ancients Tread
Mayael's Helpers: 6
1 Chord of Calling
1 Defense of the Heart
1 Hunting Grounds
1 Lurking Predators
1 Quicksilver Amulet
1 Tooth and Nail
Teh Staples and Poop: 15
1 Aura Shards
1 Enlightened Tutor
1 Eternal Witness
1 Greater Good
1 Lightning Greaves
1 Mayael's Aria
1 Mirri's Guile
1 Momentous Fall
1 Rings of Brighthearth
1 Scroll Rack
1 Seedborn Muse
1 Sensei's Divining Top
1 Survival of the Fittest
1 Sylvan Library
1 Worldly Tutor
Mayael's Fat Children: 27
1 Admonition Angel
1 Akroma, Angel of Fury
1 Akroma, Angel of Wrath
1 Angelic Arbiter
1 Blazing Archon
1 Deathless Angel
1 Godsire
1 Iona, Shield of Emeria
1 It That Betrays
1 Kozilek, Butcher of Truth
1 Krosan Tusker
1 Meglonoth
1 Mossbridge Troll
1 Paleoloth
1 Rampaging Baloths
1 Scourge of Kher Ridges
1 Spearbreaker Behemoth
1 Spellbreaker Behemoth
1 Steel Hellkite
1 Terastodon
1 Ulamog, the Infinite Gyre
1 Vagrant Plowbeasts
1 Vengeful Archon
1 Vigor
1 Windbrisk Raptor
1 Woodfall Primus
1 Yosei, the Morning Star
Thoughts for tech lands, changes to the deck?
What do you think/ideas?
Is she getting targeted? Erratic Portal
Earthquaked? Rune-Tail, Kitsune Ascendant
Wrathed? Cauldron of Souls
Also consider Thousand-Year Elixir
Assuming you mean Tooth and Nail, and Chord of calling?
Think I am going to drop those for Mirri's Guile and Sylvan Library. Thoughts?
Also wouldn't mind dropping something for thousand- Year, but at the same time to use this I would have to have 9 mana open to begin with. ex: have this out, play mayael then activate, and only increases as time goes on. Being able to use her twice is nice though. No idea what to drop for it if I did add it.
Only problem with muse is she isn't mayable. and I have no idea what I would drop for her.
I meant the phantom nishoba.
I wouldn't drop tooth and nail or chord of calling- those are good cards.
Here's what i'd do
-Starstorm
+Razia's Purification
-Steely Resolve
+Seedborn Muse
-Farseek
+Explosive Vegetation
-Greater Gargadon
+Aura Shards
-Kavu Lair
+Garruk's Packleader(maybe)
- Gargadon
- Whispersilk Cloak(much slower than boots and resolve)
- Something
+ Sylvan Library
+ Mirri's Guile
+ Seedborn Muse
Aura shards isn't really needed in my group, the most problematic artifact or enchantment would be winter orb. Most of the decks I play consist of big dumb creatures.
Like lair over packleader because it can come down a turn earlier(assuming its in my opening hand obv)
Explosive Vegetation use to be in here, but I noticed that I want to get up to 6 mana by turn 4-5, mayael coming down the turn before hand obviously when possible.
Purification also use to be in here but mayael is a mana hungry girl and losing lands usually hurts me more than others.
And I really like resolve because I can use it to protect Mayael, it also costs less than whispersilk.
Really can't decide what to drop for muse though.
Any ideas for more good fatties/weak choices in the current decklist?
Thoughts on:
Hateflayer, avenger of zendikar, Flameblast dragon, Steel Hellkite, thinking more about Aura Shards?
Dropped Explore for Reap and Sow
Dropped Emrakul for Terastodon.
I've been thinking of switching to a more eldrazi oriented Mayael myself.
Also you should be running Horizon Canopy i would take out the Terramorphic for it. Plus i see no Strip mine, Wasteland, or Tectonic Edge. you should be running atleast 2 of them since coupled with Rings they read "destroy 2 target lands for 2 mana". 3 mana if your using Tec Edge.
Also you should run Call of the Wild over Quicksilver Amulet. its a less color and in the long run mana intensive Mayael.
Here is my list for you to mull over. http://forums.mtgsalvation.com/showthread.php?p=6701561#post6701561
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Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
Cockatrice name: Ninja Nate