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Old 10-20-2010, 12:21 PM   #1
Zapgaze
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Default Zapgaze's 630 Card Powered Cube (updated Aug/03/2011)

Cube Information:
Basic Info:

Cube Size: 630 Cards
Breakdown: 75 Each Color, 75 Artifacts, 95 Multicolor, 85 Lands
Standard or Theme: Standard
Average Draft: 4-6 players, 1-2 times/week

Card Selection:

Powered:
Yes
Portal: No
"Un-" Cards: No
Any "Banned" Cards: No

Cube Design:

Standard or Multiplayer: Standard
Snow Cube: No
Sideboards: Yes, but no sideboard specific cards in cube
Proxies: Yes
Functional Reprints: Yes
Perfect Creature/Non-Creature Balance: No
Gold "As Printed" or "As Played": As Played
Perfectly Balanced CMC: No


The Cube:
White:
Blue:
Black:
Red:
Green:
Artifacts:
Multicolored:
Grixis:
Jund:
Bant:
Lands:


Changelog:
October 10th, 2010:
//White
Planar Cleansing --> Elspeth Tirel

//Blue
Careful Consideration --> Frantic Search
Conundrum Sphinx --> Trinket Mage
Mind Control --> Confiscate
Persuasion --> Volition Reins

//Black
Barter in Blood --> Ashes to Ashes
Decree of Pain --> Duress
Drana, Kalastria Bloodchief --> Fume Spitter
Sudden Spoiling --> Skinrender

//Red
Chandra Ablaze --> Koth of the Hammer
Arc Slogger --> Spikeshot Elder
Molten Disaster --> Oxidda Scrapmelter

//Green
Ravenous Baloth --> Bellowing Tanglewurm

//Artifacts
Phyrexian Processor --> Mimic Vat
Grim Poppet --> Myr Battlesphere
Darksteel Colossus --> Wurmcoil Engine
Stuffy Doll --> Molten-Tail Masticore
Platinum Angel --> Chimeric Mass
Tormod's Crypt --> Nim Deathmantle
Obelisk of Alara --> Sword of Body and Mind
Etched Oracle --> Ratchet Bomb

//Multicolored

Windreaver --> Venser, the Sojourner
Firemane Angel --> Goblin Trenches


December 14th, 2010:
//White
Saltblast --> Pianna, Nomad Captain

//Blue
Ethersworn Adjudicator --> Gilded Drake
Sphinx of Lost Truths --> Misdirection
Opportunity --> Memory Lapse

//Black
Fume Spitter --> Unearth
Undead Gladiator --> Corpse Dance
Terror --> Nether Void

//Red
Puncture Blast --> Arc Lightning
Volcanic Fallout --> Arc Trail
Wildfire --> Words of War
Flame Slash --> Goblin Welder
Kumano, Master Yamabushi --> Hell's Thunder
Destructive Force --> Hellspark Elemental
Dragonmaster Outcast --> Jackal Pup
Magus of the Moon --> Ravenous Baboons

//Green
Bellowing Tanglewurm --> Krosan Tusker
Kamahl, Fist of Krosa --> Carven Caryatid
Iwamori of the Open Fist --> Caller of the Claw
Desert Twister --> Stunted Growth

//Artifacts
Ratchet Bomb --> Karn, Silver Golem
Staff of Domination --> Precursor Golem

//Multicolored

Dimir Guildmage --> Recoil
Ghastlord of Fugue --> Wydwen, the Biting Gale
Wrecking Ball --> Sarkhan the Mad
Spellbreaker Behemoth --> Deus of Calamity
Call the Skybreaker --> Spellbound Dragon
Dominus of Fealty --> Suffocating Blast
Uril, the Miststalker --> Rith, the Awakener
Maelstrom Archangel --> Maelstrom Nexus

//Lands
Crystal Quarry --> Grand Coliseum
Windbrisk Heights --> Ghitu Encampment


February 22nd, 2011:
//White
Loam Lion --> Mirran Crusader
White Knight --> Accorder Paladin
Sacred Mesa --> Hero of Bladehold
Momentary Blink --> Disenchant
Iona, Shield of Emeria --> White Sun's Zenith

//Blue
Aeon Chronicler --> Consecrated Sphinx
Misdirection --> Tezzeret, the Seeker

//Black
Kagemaro, First to Suffer --> Massacre Wurm
Unearth --> Go For the Throat
Desolation Angel --> Black Sun's Zenith

//Red
Hearth Kami --> Goblin Wardriver
Dwarven Blastminer --> Hero of Oxid Ridge
Demonfire --> Red Sun's Zenith
Akroma, Angel of Fury --> Godo, Bandit Warlord
Kird Ape --> Slagstorm

//Green
Caller of the Claw --> Green Sun's Zenith
Master of the Wild Hunt --> Thrun, the Last Troll
Wild Nacatl --> Praetor's Counsel
Arashi, the Sky Asunder --> Hurricane


//Artifacts
Karn, Silver Golem --> Phyrexian Revoker
Triskelavus --> Signal Pest
Loxodon Warhammer --> Viridian Claw
Sword of Vengeance --> Sword of Feast and Famine
Nim Deathmantle --> Bonehoard

//Multicolored

Rasputin Dreamweaver --> Wall of Denial
Iridescent Angel --> Momentary Blink
Agony Warp --> Tezzeret, Agent of Bolas
Deus of Calamity --> Kird Ape
Behemoth Sledge --> Loam Lion
Nath of the Gilt-Leaf --> Glissa, the Traitor
Crosis's Charm --> Thraximundar
Sprouting Thrinax --> Madrush Cyclops
Rith, the Awakener --> Thornscape Battlemage
Realm Razer --> Wild Nacatl
Empyrial Archangel --> Supply//Demand


March 09th, 2011:
//White
Pristine Angel --> Leonin Relic-Warder

//Blue
Jace's Ingenuity --> Ancestral Recall
Evacuation --> Time Walk
Compulsive Research --> Timetwister

//Green
Praetor's Counsel --> Creeping Mold
Scute Mob --> Uktabi Orangutan
Albino Troll --> Viridian Shaman

//Artifacts
Signal Pest --> Black Lotus
Isochron Scepter --> Zuran Orb
+ Mox Emerald
+ Mox Jet
+ Mox Pearl
+ Mox Ruby
+ Mox Sapphire

//Multicolored

Glare of Subdual --> Behemoth Sledge
Supply//Demand --> Finest Hour
- Teferi's Moat
- Nemesis of Reason
- Void
- Burning-Tree Shaman
- Mystic Enforcer
- Identity Crisis
- Suffocating Blast
- Creakwood Liege
- Brion Stoutarm
- Spitting Image

//Lands
+ Evolving Wilds
+ Horizon Canopy
+ Tectonic Edge
+ Terramorphic Expanse
+ Tolarian Academy


April 26th, 2011:
//White
+ Blade Splicer
+ Elesh Norn, Grand Cenobite
+ Flicker Wisp
+ Porcelain Legionnaire

//Blue
+ Crystal Shard
+ Phyrexian Metamorph
+ Spellskite
+ Vedalken Shackles

//Black
Sudden Death --> Dismember
Skeletal Vampire --> Sheoldred, Whispering One
+ Blind Zealot
+ Braids, Cabal Minion
+ Geth's Verdict
+ Praetor's Grasp

//Red
+ Moltensteel Dragon
+ Rivalry
+ Urabrask the Hidden
+ Whipflare

//Green
+ Beast Within
+ Brutalizer Exarch
+ Noxious Revival
+ Vorinclex, Voice of Hunger

//Artifacts
Crystal Shard --> Ankh of Mishra
Vedalken Shackles --> Black Vise
Thran Dynamo --> Smokestack
Viridan Claw --> Sword of War and Peace
+ Batterskull
+ Hex Parasite
+ Spined Thopter
+ Tezzeret's Gambit
+ Winter Orb

//Multicolored

Goblin Legionnaire --> Soltari Guerrillas
All Is Dust --> Karn Liberated

//Lands
+ Vivid Crag
+ Vivid Creek
+ Vivid Grove
+ Vivid Marsh
+ Vivid Meadow


August 3rd, 2011:
//White
Eight-and-a-Half-Tails --> Grand Abolisher
Akroma, Angel of Wrath --> Sunblast Angel
Parallax Wave --> Lone Missionary
Cataclysm --> Timely Reinforcements

//Blue
Gush --> Phantasmal Image
Future Sight --> Jace, Memory Adept

//Black
Blind Zealot --> Sewer Nemesis

//Red
Squee, Goblin Nabob --> Chandra's Phoenix
Sudden Shock --> Chandra, the Firebrand
Goblin Wardriver --> Stormblood Berserker
Whipflare --> Chaos Warp

//Green
Hurricane --> Primordial Hydra
Stonewood Invocation --> Scavenging Ooze
Kodama of the North Tree --> Garruk, Primal Hunter
Vorinclex, Voice of Hunger --> Birthing Pod
Farseek --> Skinshifter

//Artifacts
Hex Parasite --> Swiftfoot Boots
Tezzeret's Gambit --> Karn Liberated

//Multicolored

Snakeform --> Edric, Spymaster of Trest
Thraximundar --> Rise//Fall
Karn Liberated --> The Mimeoplasm
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Old 10-20-2010, 04:29 PM   #2
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Latest update (August 3rd):

Hello Cubers,

The latest update adds both Commander and M12 changes, along with a few other changes here and there. The cube is also now completely resleeved, and I hope to be able to get up pictures of the new sexiness fairly soon. Until then, I hope you enjoy the latest update, and as always, I look forward to hearing your thoughts and comments!

Thanks,

-Zap
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Old 10-21-2010, 02:59 AM   #3
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Hi Zapgaze!
Here are the cc results for your list, maybe I have the time for a more detailed response later, but the first things that catches my eye is the high overall casting cost.
The gold section is a bit too big and some of the cards that you had to include there are worse and harder to cast than when what you get in the colored sections.
The 3 colored cards are even more restrictive and as soon as you have to wait one turn before you cast them, some of them are no longer good enough for the cube (or would you play a 5/4 vanilla for 4?).
zapgaze:
47 uncommon and 49 very uncommon choices in a 600 cards cube
White:
Unusual cards
Saltblast !
Honden of Cleansing Fire !
Return to Dust !
Iona, Shield of Emeria !
Excluded cards
Disenchant
Scepter of Dominance

Blue:
Unusual cards
Mnemonic Wall !
Honden of Seeing Winds !
Volition Reins !
Take Possession !
Excluded cards
Thieving Magpie
Serendib Efreet
Into the Roil
Force Spike
Repeal
Gilded Drake
Morphling
Memory Lapse
Tezzeret the Seeker
Vesuvan Shapeshifter

Black:
Unusual cards
Honden of Night's Reach !
Excluded cards
Braids, Cabal Minion
Barter in Blood
Yawgmoth's Bargain
Puppeteer Clique
Disfigure

Red:
Unusual cards
Honden of Infinite Rage !
Boom // Bust !
Excluded cards
Hellspark Elemental
Jackal Pup
Mogg Fanatic
Fireball
Arc Lightning
Goblin Patrol
Hellkite Charger
Keldon Vandals
Hell's Thunder
Volcanic Hammer
Ghitu Slinger
Fireslinger
Smash to Smithereens

Green:
Unusual cards
Bellowing Tanglewurm !
Honden of Life's Web !
Kamahl, Fist of Krosa !
Desert Twister !
Gaea's Revenge !
Arashi, the Sky Asunder !
Excluded cards
Krosan Tusker
Viridian Shaman
Twinblade Slasher
Pouncing Jaguar
Wild Dogs
Life from the Loam

Gold:
Unusual cards
Rasputin Dreamweaver !
Ghastlord of Fugue !
Identity Crisis !
Cold-Eyed Selkie !
Mystic Enforcer !
Dominus of Fealty !
Spellbreaker Behemoth !
Fires of Yavimaya !
Dimir Guildmage !
Mistmeadow Witch !
Izzet Chronarch !
Life // Death !
Iridescent Angel !
Excluded cards
Wall of Denial

Tricolor:
Unusual cards
Darigaaz's Charm !
Crosis's Charm !
Enigma Sphinx !
Lavalanche !
Uril, the Miststalker !
Naya Charm !
Dromar's Charm !
Realm Razer !
Sprouting Thrinax !
Esper Charm !
Rhox War Monk !

Weird Gold Cards:
Unusual cards
Maelstrom Archangel !

Artifacts:
Unusual cards
Triskelavus !
Excluded cards
Icy Manipulator
Juggernaut
Phyrexian Processor
Winter Orb
Ankh of Mishra
Black Vise
Smokestack

Lands:
Unusual cards
Cephalid Coliseum !
Crystal Quarry !
Halimar Depths !
Mystifying Maze !
Miren, the Moaning Well !
Windbrisk Heights !
Excluded cards
Grand Coliseum
Terramorphic Expanse
Kjeldoran Outpost

typos:
* Iwamori, of the Open Fist » Iwamori of the Open Fist (by approximate card name)
* Burning Tree Shaman » Burning-Tree Shaman (by approximate card name)
* Debtor's Knell » Debtors' Knell (by approximate card name)
* Nath of the Gilt Leaf » Nath of the Gilt-Leaf (by approximate card name)
* Take Posession » Take Possession (by similar pronunciation)
* Troll Asctic » Troll Ascetic (by similar pronunciation)
* Tanglewire » Tangle Wire (by similar pronunciation)
* Gerard's Verdict » Gerrard's Verdict (by similar pronunciation)
* Dominous of Fealty » Dominus of Fealty (by similar pronunciation)
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Old 12-15-2010, 03:56 AM   #4
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Hey guys, check out the Changelog for a big update (December 14th), getting rid of some cards that have not been performing well for new cards to test out! I've also fixed all the typos eidolon pointed out, the entire list should be correct now.

Looking forward to comments and general discussion

- Zap
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Old 12-15-2010, 04:26 AM   #5
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What's in and what's out?
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Old 12-15-2010, 04:29 AM   #6
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Cards on the left were replaced by cards on the right, hence the arrows!

EDIT: Realized I left one change off the list, fixed!

Spellbreaker Behemoth --> Deus of Calamity
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Old 12-15-2010, 04:44 AM   #7
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//White
Saltblast --> Pianna, Nomad Captain: Yeah, 5 mana is way too much for a restrictive sorcery speed removal spell that only trades 1:1

//Blue
Ethersworn Adjudicator --> Gilded Drake: the Adjudicator wasn't really a U card anyway
Sphinx of Lost Truths --> Misdirection: I don't care about either card, but Misdirection can generate more blow outs
Opportunity --> Memory Lapse: as long as there are no creatures on the table, this card ca be just as good as Time Walk

//Black
Fume Spitter --> Unearth: The 1 drop has been great for us so far
Undead Gladiator --> Corpse Dance: while it can be a recurring threat, the 1 toughness doesn't even allow him to attack into Knights and just using him to looter away cards for 2bb is too expensive for anything but a reanimator deck that didn't get enough discard outlets.
Terror --> Nether Void: powerful card, but for some reason it gets removed from a couple of cubes in the last few weeks

//Red
Puncture Blast --> Arc Lightning: Arc Trail/ Lightning give red some cheap way to generate CA while still bieng usefull to burn your opponent out
Volcanic Fallout --> Arc Trail: Fallout is jsut a bad version of Pyroclasm, since it comes down later, is harder to cast and damages yourself
Wildfire --> Words of War: there ave to be better cuts than Wildfire- maybe Incendiary Command, Word of Seizing or the red Akroma. Wildfire is probably the most powerful card for red control decks in the cube.
Flame Slash --> Goblin Welder: I still like killing basically any creature with cmc <6 for a single mana (compare this efficiency with Smother)
Kumano, Master Yamabushi --> Hell's Thunder: it is funny how the rare version of the same card is worse than Hellspark Elemental at uncommon
Destructive Force --> Hellspark Elemental: great aggressive creature, especially if you have a use for the creature before it dies (Skullclamp !)
Dragonmaster Outcast --> Jackal Pup: Outcast was useless outside ur
Magus of the Moon --> Ravenous Baboons: MotM is way better in constructed

//Green
Bellowing Tanglewurm --> Krosan Tusker: very flexible card that gives green instant speed card draw
Kamahl, Fist of Krosa --> Carven Caryatid: awesome aggro stopper and if they have to use a 2 drop and a burn spell to deal with your wall, you effectively got a 3:1 and an extra turn out of the deal.
Iwamori of the Open Fist --> Caller of the Claw: you don't have to do anything specail to get 4-6 power out of this creature
Desert Twister --> Stunted Growth: it is an upgrade, but I still don't care too much about this Three Tragedies / Plow Under hybrid.

//Artifacts
Ratchet Bomb --> Karn, Silver Golem: looks like a downgrade too me. Karn is nothing but a big wall in combat
Staff of Domination --> Precursor Golem: Ok as long as you don't play against red, but this is a card that will certainly table

//Multicolored
Dimir Guildmage --> Recoil: 4 mana at sorcery speed for +1 CA is not good enough
Ghastlord of Fugue --> Wydwen, the Biting Gale: I was never a fan of the HHHHH, since they are so hard to cast and even in a 2c deck they don't profit from artifact mana
Wrecking Ball --> Sarkhan the Mad: see Saltblast
Call the Skybreaker --> Spellbound Dragon: the Dragon was a lot of fun for us and I would still play it if had another slot
Dominus of Fealty --> Suffocating Blast: it sucks a bit that the damage is not optional, but with 8 gold cards in each combination there is not much else that you could play.
Uril, the Miststalker --> Rith, the Awakener: I would not play a 3c 6 drop that just dies to Terror
Maelstrom Archangel --> Maelstrom Nexus: Nexus is so hard to cast, but you basically can't lose once you untap with this card.

//Lands
Crystal Quarry --> Grand Coliseum: great fixer
Windbrisk Heights --> Ghitu Encampment: increases the thread density for red decks and is easier to use than the Heights

edit: Spellbreaker Behemoth --> Deus of Calamity: Deus is hard to cast and easy to kill. I think you are better of with the 4 drop
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Old 12-15-2010, 07:56 AM   #8
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Quote:
Fume Spitter --> Unearth
Is this supposed to be flipped, or did you cut Fume Spitter?

Quote:
Wildfire --> Words of War
Same here... did you cut Wildfire?

Quote:
Ratchet Bomb --> Karn, Silver Golem
While I still play both of these, Karn is closer to getting cut than Ratchet Bomb is.
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Old 12-15-2010, 08:04 AM   #9
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I agree with Eidolon, I think Spellbreaker Behemoth is much better than Deus of Calamity. The all-hybrid cost eliminates some decks from casting it at all and doesn't work with a lot of artifact mana. Uril, the Miststalker is probably the better of the Naya swap as well.
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Old 12-15-2010, 09:18 AM   #10
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Fully agree with eidolon. And, never ever cut Wildfire!

Cheers,
rant
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Old 12-15-2010, 01:29 PM   #11
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Yay, comments!

Fume Spitter --> Unearth: during the 2 months that Fume Spitter was in the cube, it did not see play a single time and was constantly going in the last few picks of each draft. Perhaps the cut in general is a downgrade, but when we do our cube changes, we take draft results and what our playgroup has to say into consideration, and in this case, our playgroup has spoken. Perhaps Unearth will not work out for us either, but the fact was that Fume Spitter needed to be replaced.

Wildfire --> Words of War: Wildfire is, personally, one of my favorite red cards in the cube. Unfortunately, it was being given similar treatment to Fume Spitter. I'm hoping that by removing it, the people in our group will begin to miss it, giving me an opportunity to later add it in again to see more play. I'm sad to see this card go, and believe me I understand the cries of outrage from all of you, but at the moment it's for the best.

Ratchet Bomb --> Karn, Silver Golem: Perhaps it was me being naive by adding Ratchet Bomb in the first place, considering Powder Keg was cut long ago for seeing no play. Obviously (who would have thought?), the group gave Ratchet Bomb the same treatment. I personally am not a fan of either Powder Keg or Ratchet Bomb, and I'm glad to have the chance to try this card out.

Eidolon: From what I understand from your comments, for the most part they are positive, which I'm glad to hear. Some quick hits:

Sunblast was only in because the group felt as if White needed another answer to Planeswalkers.

Incendiary Command is one of my personal pet cards, and fortunately it sees a ton of play so we're glad to keep it in.

The same goes for Word of Seizing, a card that has created some huge blowouts, especially when used on Planeswalkers.

Red Akroma is a card that I don't actually like in the cube, but my cube partner insists on keeping it in and it sees enough play for me to not be able to convince him otherwise.

Flame Slash felt unnecessary and not what Red decks here wanted, which was damage that hit creatures as well as the face.

Stunted Growth has been spectacular since it was added in, the tempo it can generate especially when ramped into by a mana dork or two is just brutal; I'm definitely glad I gave it a shot.

Precursor Golem is a card I've been wanting to try out for a while, because 9 power at 5 mana, however conditional, still deserves to be tested out in my opinion. I look forward to seeing how it does in upcoming cubes.

The fact that Uril was not seeing play was honestly surprising to me, as a 5/5 troll shroud creature with the equipment in the cube seems like it should perform quite nicely. Since the change around 2 weeks ago, I've seen Rith in play more times than I ever saw Uril in play, and I honestly think it's simply because of the flying. Maybe the cut doesn't make sense, but apparently the group approves

With the amount of green ramp in the cube, I'm sure Deus will be seeing play in aggressive Green/Red decks in the near future. and if he doesn't see the play I'm hoping he will, he'll just get the axe for another card in his color combination Too bad I won't get the chance to see someone going turn 3 or 4 deus of calamity, wildfire the next turn! Also, when it comes to mana, Spellbreaker Behemoths 1RGG is not much easier to cast than Deus' HHHHH, and realistically, the both go in the same deck. Deus just comes down a turn later with a much more powerful effect.

I think that covers everything. I know some of these cuts seem weird, because the cards being added are worse than what is being cut, or there are better things to cut, but in the end when a card is not being played, no matter how powerful it is, there is no point in keeping it in the cube. There needs to be some way of deciding what to cut when new cards come out, and for us, we judge based on how much play things see.

Just a little note: These are changes that have been made to the cube progressively over the past 2 weeks or so. Some of them, like stunted growth, have already been played with, while others like deus of calamity, unearth, or precursor golem, have not. I have included everything in one update because I have just now gotten around to it. Many of these additions have not been tested, but I look forward to playing with every single one of them in the upcoming weeks. Keep in mind that with the proper testing (and trust me, they will be tested throughly :P) any of these cuts may be reversed.

Thanks for all the comments everyone, it's really appreciated! When I first posted my cube a while back, the only comment I got was from eidolon. I'm glad to see more response this time around I would also love to hear any suggestions you guys have for cards that could fit into the gold section that we may have overlooked!
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Old 12-15-2010, 01:39 PM   #12
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If you've never once cast Fume Spitter, how can you decide to cut it?
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Old 12-15-2010, 01:46 PM   #13
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How does Carven Caryatid play? I've not seen it in a cube before, and it looks like an interesting Wall of Blossomsvariant.
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Old 12-15-2010, 01:51 PM   #14
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Quote:
Originally Posted by wtwlf123 View Post
If you've never once cast Fume Spitter, how can you decide to cut it?
You're honestly telling me that you'd keep in a card that no one wants to play after two months?

Caryatid has so far been pretty good, it's not as good as Wall of Blossoms but it is quite a beating against red and white aggro decks, especially if you play it turn two with turn one acceleration. We've been happy with it
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Old 12-15-2010, 01:58 PM   #15
Donald
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Quote:
Originally Posted by Zapgaze View Post
You're honestly telling me that you'd keep in a card that no one wants to play after two months?

Caryatid has so far been pretty good, it's not as good as Wall of Blossoms but it is quite a beating against red and white aggro decks, especially if you play it turn two with turn one acceleration. We've been happy with it
I'm with wtwlf here, playing a card and having it suck is one thing but never even trying it out isn't a good reason to cut it. I always try and make a point of playing cards nobody else wants to try and have found many cards to be really good despite not looking very good on paper.
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