As always suggestions welcome. Good discussions always are nice for everyone to learn and improve decks.
4.0 Is done, Now just to play and tune. I did a mock up of the deck online and it seemed to work fine, Though if I don't find my artifacts early it can hurt, and full board resets seem to suck. Looking forward to trying it IRL.
I am looking for some fun to play more then hardcore competitive. Also something that attacks in non aggro ways but without infinity combos as well (as my meta is casual). This is why you see some weird choices.
Version 3 is here, a bit slow and unfocused.
Okay I was running a blue/red tibor and lumia and it was just not doing it for me, so I decided to dust off my old friend Thraximundar. I made this very of the deck to have strong synergy. Updated with new cards in my collection. And be able to mess with the stack, steal stuff combat hi jinxs. So far it has worried pretty well and been fun to play cause it does a bit of everything. Suggestions welcome, I try not to run infinity combos, I realize there are one or 2 but I avoid them. I have considered dropping Izzet to remove them. Also I wanted to build a deck that didn't need the GY to function at 100% I realize I have one GY recurring card and the twisters but they are not so much an issue.
A few cards I would consider removing if I were you:
Dominus of Fealty: not a bad card, but it could be something better.
Kederekt Creeper: kinda hard to cast and not very good. Grab something better.
Sedris, the Traitor King: you really want the creatures in your yard to be removed from the game? I used to play Sedris as my general and I realized that he is overcosted, slow, and only really good for that last push.
Wyden, the Biting Gale: I am unsure why this is in. Yea it is hard to kill, but it doesn't hit very hard.
Beseech the Queen: make it Vampiric Tutor.
Shattering Spree: since you have no way to bring it back, I would go with Shattering Pulse.
Timetwister: do you really empty your hand fast enough to make this effective? If I were a fast deck, I would love it if you played this against me.
Chaos Orb: other than the silliness behind it, I see it being kinda dumb. Grab an Oblivion Stone so that you have a chance against enchantments.
Mindslaver: you say you guys play no infinite combos. I personally find this card to be worse than any infinite combo.
That Which Was Taken: remove this card and everything else can be destroyed. Kinda costly for something so easily dealt with.
Dissipation Field: grab No Mercy instead.
Chandra Nalaar: not a very good walker.
Things to add:
You definitely need more draw-you have a bunch of tutors, but real card advantage is super important. Try Rhystic Study, Phyrexian Arena, Mulldrifter (personal favorite), or any of the plethora of Blue draw spells out there.
Consider playing a Sneak Attack-awesome card.
If you want me to post my list let me know. It is a lot different (combo/control), but it might give you some ideas.
Dominus is pretty solid, take control of target Perm + haste it. At worst it is an extra land. At best I can jack a creature from player A and sent it against Player B.
Wynd and Kedrekt are just low casting decent creatures, to help me in the first few turns when I struggle to get going yet not completely useless late game. I have been considering replacing them with just straight creature kill though.
Chaos orb is pretty rocking if you know how to drop it, I miss maybe 1 in 10 flips. I have it expressly to deal with enchantments or whatever, add in academy or a That Which Was Taken Counter on it, and life is fun. Flipped it 7 times in a single turn.
The reason no O stone is I just swaped it out for N. Disk due to disc combos with That Which Was Taken and it does not kill my planes walkers.
Sedris I have not actually used yet, just put him in the other day. Though I can see that as an issue.
I need to pick up a No Mercy and Vamp tutor though for sure. I have been debating TimeTwister, it just has always been one of my favorites so hard to not have.
If you could post your list that would been cool. Thanks for the input.
I feel a Prince of Thralls would be in order. Sure, he's expensive and a massive target, but his ability is wonderful.
Yeah I use to run him and Curse of the Cabal but last few revisions I have been attempting to lower my over all CMC as early game I tend to take a beating.
Instead of Wyden or Creeper, go for Fleshbag Marauder (freaking fantastic!) and Mulldrifter or Shriekmaw. Takes care of your lack of creature kill/card drawing.
Here is the list I have been using. My playgroup can get pretty cutthroat so yea, the list is trying to reflect this. Oh and like I said, rather different from yours:
I consider Bolas to be more of a one shot card advantage type of creature-most often I will play him when I have greaves out and nail the person with the most cards in their hand (often the player playing the most blue) then just let him die. He also rocks with Sneak Attack, and when I have Phyrexian Reclamation as well, it just gets stupid.
The deck rarely wins via creature damage (thus the combo/control) or at least creature damage in the aggro sense (Kiki-mite combo and just dumping tons of stuff off of the Palinchron+Sneak Attack is a little different). Even Thrax is most often used as just a card advantage engine (though he can definitely kill people if left unchecked).
I like your changes by the way, though I would suggest Phyrexian Arena over Gravestorm unless you decide to run reusable grave hate.
Our games tend to go long so I am kinda concerned about the Arena. That and with blue I should not need to use the black "life for card advantage" I would hope. I am going to give gravestorm a try I think. Though I do have concerns about it hurting my wrexial, memory plunder, and Black Beacon.
I should probably pick up another Mind's Eye That thing is a machine if left unchecked.
On another note I have been thinking about Sadistic Sacrament. It could deal with eldrazi early, or if you kick it later, it could be real brutal. But only against one person.
Honden of the Seeing Wind seems fine. I just like Arena because it is cheaper and it gives me a color variety in the drawing department. I do also play N. Disk and O. Stone, so I can blow it up pretty easily. I also do play Miren, the Moaning Well, a card you should definitely consider.
Sadistic Sacrament seems pretty cool. I would play one myself but I am unsure what to remove for it. If I were you, I would change Wyden for either Mnemonic Wall or Izzet Chronarch. They are just too good not to use.
So funny story, was bored in a card shop today. So randomly bought a pack of Worldwake. Long story short, Pulled a Jace, the Mind Sculptor.
So... What should I replace, Jace Jr seems like the easy choice but I really find him to be a solid card gain. Also 6 turns for Jace Sr to go big seems like forever in edh, is it really worth it?
So funny story, was bored in a card shop today. So randomly bought a pack of Worldwake. Long story short, Pulled a Jace, the Mind Sculptor.
So... What should I replace, Jace Jr seems like the easy choice but I really find him to be a solid card gain. Also 6 turns for Jace Sr to go big seems like forever in edh, is it really worth it?
Just being able to Brainstorm every turn is amazing, but also it can bounce problem creatures and delay people from drawing answers.. sometimes.
Also does anyone have experience with Eternal Dominion? It could be pretty hot tutoring stuff out of everyone elses deck every turn, but also the draw back is well a major drawback.
Swap JB for JtMS: you don't want to be stuck not being able to play one.
Not sure about promise of power. Let me know how it goes for you.
Eternal Dominion is too much of a build around me card. That is bad for decks which only have singletons. Additionally, while it can snag some scary stuff, you only get one thing per turn. This in of itself can really put you behind.
If you really really want to play it, I can make some suggestions on what to change about the deck.
Also which one do people prefer? I kinda like that Beacon can be jacked out of my GY by a wrexial or memory plunder. But 2 mana more for another full turn, hard to argue against that.
Izzet Chronarch is the most broken card in my Thrax deck. You need to run it. Do it now. With Crystal Shard you can make a gajillion combos. Evacuation keeps the board clear for as long as you want it to be with the chronarch. The black command is silly with it. Damnate is good, Timestretch is infinite, I think you get the picture. Izzet Chronarch should be mythic rare, because it is definitely mythic in my playgroup for the amount I abuse it.
Also, anything broken becomes more broken with him. Bribery. Nuff said.
Izzet Chronarch is the most broken card in my Thrax deck. You need to run it. Do it now. With Crystal Shard you can make a gajillion combos. Evacuation keeps the board clear for as long as you want it to be with the chronarch. The black command is silly with it. Damnate is good, Timestretch is infinite, I think you get the picture. Izzet Chronarch should be mythic rare, because it is definitely mythic in my playgroup for the amount I abuse it.
Also, anything broken becomes more broken with him. Bribery. Nuff said.
I think I even have a foil one of him. I may have to work him and some of the other stuff in. What would you suggest I swap out for it though?
I tend to shy away from infinity combos. So will avoid the TimeStretch thing likely, but some of the others like the evac is kinda hot.
You have 38 lands and 3 mana development cards. That's like playing a 60 card Standard deck with 23 lands and 2 Birds of Paradise. Except your deck is full of spells that cost 6 to 8 mana. Add 5 to 10 mana development artifacts. All three signets, Thran Dynamo, and Worn Powerstone belong at a very minimum. I'd also consider Fellwar Stone, Mind Stone, and Gilded Lotus.
If you're curious what to cut, just pay attention to your hand the next three games you lose. The cards that are stuck in your hand when you die are cards you probably want to cut for mana, since you couldn't cast them anyway.
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
You have 38 lands and 3 mana development cards. That's like playing a 60 card Standard deck with 23 lands and 2 Birds of Paradise. Except your deck is full of spells that cost 6 to 8 mana. Add 5 to 10 mana development artifacts. All three signets, Thran Dynamo, and Worn Powerstone belong at a very minimum. I'd also consider Fellwar Stone, Mind Stone, and Gilded Lotus.
If you're curious what to cut, just pay attention to your hand the next three games you lose. The cards that are stuck in your hand when you die are cards you probably want to cut for mana, since you couldn't cast them anyway.
I actually just cut basalt, felwarstone, and Mana vault because I would get them late game and they would not really help. I left in Sol ring(it is op) and mana fixers. The Meta I tend to play in is slower paced. No infinity crap or such. I am rarely left with cards in my hand by the end, most the games go on long enough to have 10+ land out. We tend to play for fun and enjoy creature battles rather then counter/combo wars. I could not imagine what 5-10 cards I would cut for more mana production just to keep drawing it late in the game when I needed actual spells.
Basalt and mana vault are great if you get them in the first 5 turns, after that they are mostly dead weight. It seems like having 41 cards that produce mana is more then enough, do people really play 50% mana production?
Yeah, I play 50% mana in all my decks. I'm trying to get in a winning position by turn 8 or so though. I guess what would be the late game in your metagame is a few turns after everyone is already dead in mine.
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Yeah, I play 50% mana in all my decks. I'm trying to get in a winning position by turn 8 or so though. I guess what would be the late game in your metagame is a few turns after everyone is already dead in mine.
Probably no one plays combo wins, our games tend to go long and trade off who has control a few times. Our last game went 25+ turns. We are all into that kinda thing. That and we all play with a few board wipes and 4 or less counterspells. I could easily make a Niv-mizz combo out deck and win but then I would just get hated off the table in the following games.
I know you just added Izzet Chronarch, but I would totally go with Mnemonic Wall: almost the exact same thing except that the color requirements are easier (which can actually be an issue sometimes).
I know you just added Izzet Chronarch, but I would totally go with Mnemonic Wall: almost the exact same thing except that the color requirements are easier (which can actually be an issue sometimes).
Good suggestion, though honestly with my land base I have never really had issues. Though I am tempted to add it as well as that bouncing artifact for some hi-jinks.
No that is a good point, and actually I am beginning to reconsider it for my list simply because it is easier to kill and I have a decent amount of recursion.
Also, instead of Crystal Shard, consider Tawnos's Coffin. Yes it is more expensive to cast/activate, however, it is less costly to use Coffin's ability on say a Bogardan Hellkite (with Coffin: 4 to play coffin, 8 to hardcast hellkite, 3 to bounce hellkite once, 0 to replay hellkite, 3 for every time you bounce it Vs. Shard which is 3 to play, 8 to hardcast hellkite, 1 to bounce hellkite, and then 8+1 to replay and bounce hellkite). Additionally, you can use Coffin to save your guys from mass removal (even if your land is destroyed) and even if the coffin is destroyed you get your guy back. It also keeps counters, so Thrax doesn't lose any of his power, and finally, you can target your opponent's cards without making sure they are tapped out.
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4.0 Is done, Now just to play and tune. I did a mock up of the deck online and it seemed to work fine, Though if I don't find my artifacts early it can hurt, and full board resets seem to suck. Looking forward to trying it IRL.
1 Thraximundar
Creatures (12)
1 Aura Thief
1 Fleshbag Marauder
1 Gilded Drake
1 Massacre Wurm
1 Phyrexian Metamorph
1 Psychosis Crawler
1 Sakashima the Impostor
1 Seizan, Perverter of Truth
1 Shadowmage infiltrator
1 Sphinx of the Uthuun
1 Solemn Simulacrum
1 Thada Adel, Acquisitor
Sorcery (13)
1 All Is Dust
1 Damantion
1 Decree of Pain
1 Demonic Tutor
1 Diabolic Tutor
1 Exsauginate
1 Life's Finale
1 Molten Psyche
1 Rite of Replication
1 Shattering Spree
1 Time Spiral
1 Timetwister
1 Wheel of Fortune
1 Arcane Denial
1 Chaos Warp
1 Evacuation
1 Fork
1 Go for the Throat
1 Into the Core
1 Hinder
1 Mana Drain
1 Mystical Tutor
1 Shattering Pulse
1 Spell Crumple
1 Teminate
1 Twincast
1 Vampiric Tutor
Artifacts (14)
1 Coalition Relic
1 Darksteel Ingot
1 Dimir Signet
1 Font of Mythos
1 Gilded Lotus
1 Howling Mine
1 Izzet Signet
1 Lightning Greaves
1 Rakdos Signet
1 Sol Ring
1 Sword of War and Peace
1 Sculpting Steel
1 Temple Bell
1 Thran Dynamo
1 Manabarbs
1 Spiteful Visions
1 Viscous Shadows
1 Underworld Dreams
1 Wound Reflection
Planeswalkers (1)
1 Jace Beleren
Lands (40)
8 Island
8 Mountain
7 Swamp
1 Underground Sea
1 Polluted Delta
1 Bloodstained Mire
1 Blood Crypt
1 Badlands
1 Watery Grave
1 Volrath's Stronghold
1 Bojuka Bog
1 Maze of Ith
1 Minamo, School at Water's Edge
1 Academy Ruins
1 Reliquary Tower
1 Steam Vents
1 Strip Mine
1 Scalding Tarn
1 Volcanic Island
1 Wasteland
My goals are to punish people for card draw while causing them to draw. Molten Pysche/fork or Psychosis Crawler/Spiteful Visions and a Draw 7 card. With manabarbs locking people into corners.
I am looking for some fun to play more then hardcore competitive. Also something that attacks in non aggro ways but without infinity combos as well (as my meta is casual). This is why you see some weird choices.
Version 3 is here, a bit slow and unfocused.
Okay I was running a blue/red tibor and lumia and it was just not doing it for me, so I decided to dust off my old friend Thraximundar. I made this very of the deck to have strong synergy. Updated with new cards in my collection. And be able to mess with the stack, steal stuff combat hi jinxs. So far it has worried pretty well and been fun to play cause it does a bit of everything. Suggestions welcome, I try not to run infinity combos, I realize there are one or 2 but I avoid them. I have considered dropping Izzet to remove them. Also I wanted to build a deck that didn't need the GY to function at 100% I realize I have one GY recurring card and the twisters but they are not so much an issue.
1 Thraximundar
Creatures
1 Grave Titan
1 Solemn Simulacrum
1 Psychosis Crawler
1 Voidmage Husher
1 Sakashima the Impostor
1 Kiki-Jiki, Mirror Breaker
1 Wrexial, the Risen Deep
1 Duplicant
1 Thada Adel, Acquisitor
1 Keiga, the Tide Star
1 Dominus of Fealty
1 Gilded Drake
1 Conquering Manticore
1 Inferno Titan
1 Wurmcoil Engine
1 Consecrated Sphinx
1 Izzet Chronarch
1 Niv-Mizzet, the Firemind
1 Fleshbag Marauder
1 Aura Thief
Sorcery
1 Living Death
1 Demonic Tutor
1 Decree of Pain
1 Wheel of Fortune
1 Rite of Replication
1 Insurrection
1 Timetwister
1 Bribery
1 All Is Dust
1 Time Spiral
1 Time Warp
1 Temporal Manipulation
1 Into the Core
1 Hinder
1 Savage Beating
1 Wild Ricochet
1 Reins of Power
1 Mana Drain
1 Commandeer
1 Reiterate
1 Word of Seizing
Artifacts
1 Obelisk of Grixis
1 Quietus Spike
1 Darksteel Ingot
1 Coalition Relic
1 Phyrexian Altar
1 Gilded Lotus
1 Lightning Greaves
1 Izzet Signet
1 Rakdos Signet
1 Sol Ring
1 Spawning Pit
1 Thran Dynamo
1 Dimir Signet
Enchantments
1 Phyrexian Arena
1 Phyrexian Reclamation
Planeswalkers
1 Nicol Bolas, Planeswalker
1 Jace, the Mind Sculptor
8 Island
8 Mountain
6 Swamp
1 Underground Sea
1 Polluted Delta
1 Bloodstained Mire
1 Blood Crypt
1 Badlands
1 Watery Grave
1 Volrath's Stronghold
1 Bojuka Bog
1 Maze of Ith
1 Minamo, School at Water's Edge
1 Academy Ruins
1 Vesuva
1 Steam Vents
1 Strip Mine
1 Scalding Tarn
1 Volcanic Island
Burning the world style. (V2.0)
1 Duplicant
1 Fleshbag Marauder
1 Gilded Drake
1 Glen Elendra Archmage
1 Solemn Simulacrum
1 Traximundar
Sorceries (20)
1 All is Dust
1 Barter in Blood
1 Beseech the Queen
1 Concentrate
1 Cruel Ultimatum
1 Damnation
1 Decree of Pain
1 Demonic Tutor
1 Diabolic Tutor
1 Fabricate
1 Fire Tempest
1 Innocent Blood
1 Mind Spring
1 Molten Diaster
1 Recall
1 Shattering Spree
1 Tidings
1 Timetwister
1 Time Warp
1 Yawgmoth's Will
Artifacts (11)
1 Chaos Orb
1 Coalition Relic
1 Darksteel Ingot
1 Gilded Lotus
1 Mimic Vault
1 Mind's Eye
1 Obelisk of Grixis
1 Sensei's Divining Top
1 Sol Ring
1 Thran Dynamo
1 Vedalken Orrery
1 Copy Enchantment
1 Furnace of Rath
1 Leyline of Anticipation
1 Phyrexian Arena
1 Repercussion
1 No Mercy
1 Wound Reflection
Instants (13)
1 Comet Storm
1 Crosis's Charm
1 Force of Will
1 Hinder
1 Inferno
1 Jace's Ingenuity
1 Mana Drain
1 Mystical Tutor
1 Opportunity
1 Pact of Negation
1 Spin into Myth
1 Starstorm
1 Teminate
Planeswalkers (3)
1 Jace, the Mind Sculptor
1 Nicol Bolas, Planeswalker
1 Liliana Vess
Basic Lands (6)
2 Island
2 Mountain
2 Swamp
Nonbasic Lands (34)
1 Academy Ruins
1 Arid Mesa
1 Badlands
1 Blackcleave Cliffs
1 Bloodstained Mire
1 Blood Crypt
1 Bojuka Bog
1 Creeping Tar Pit
1 Cumbling Necropolis
1 Darkslick Shores
1 Dragonskull Summit
1 Drowned Catacomb
1 Evolving Wilds
1 Exotic Orchard
1 Marsh Flats
1 Maze of Ith
1 Minamo, School at Water's Edge
1 Misty Rainforest
1 Polluted Delta
1 Reflecting Pool
1 Rupture Spire
1 Scalding Marsh
1 Shizo, Death's Storehouse
1 Shinka, the Bloodsoaked Keep
1 Steam Vents
1 Strip Mine
1 Tolaria West
1 Terramorphic Expanse
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Vesuva
1 Volcanic Island
1 Volrath's StrongHold
1 Watery Grave
Previous Recursion Style Deck Version 1.0
1 Arcanis the Omnipotent
1 Body Double
1 Clone
1 Duplicant
1 Draining Whelk
1 Fleshbag Marauder
1 Gilded Drake
1 Izzet Chronarch
1 Kiki-Jiji, Mirror Breaker
1 Manic Vandal
1 Mulldrifter
1 Mnemonic Wall
1 Solemn Simulacrum
1 Steel Hellkite
1 Traximundar
1 Trinket Mage
1 Wurmcoil Engine
Sorceries (14)
1 Beseech the Queen
1 Bribery
1 Cruel Ultimatum
1 Damnation
1 Decree of Pain
1 Demonic Tutor
1 Diabolic Tutor
1 Fabricate
1 Profane Command
1 Rite of Replication
1 Shattering Spree
1 Timetwister
1 Time Warp
1 Yawgmoth's Will
Artifacts (12)
1 Chaos Orb
1 Coalition Relic
1 Crystal Shard
1 Darksteel Ingot
1 Lightning Greaves
1 Mind's Eye
1 Obelisk of Grixis
1 Oblivion Stone
1 Scrabbling Claws
1 Sensei's Divining Top
1 Sol Ring
1 Tawnos's Coffin
1 Gravestorm
1 Phyrexian Arena
1 Thought Reflection
1 No Mercy
Instants (9)
1 Crosis's Charm
1 Cryptic Command
1 Hinder
1 Mana Drain
1 Muddle in the Mixture
1 Shred Memory
1 Spin into Myth
1 Starstorm
1 Teminate
Planeswalkers (3)
1 Jace, the Mind Sculptor
1 Nicol Bolas, Planeswalker
1 Liliana Vess
Basic Lands (6)
2 Island
2 Mountain
2 Swamp
Nonbasic Lands (34)
1 Academy Ruins
1 Arid Mesa
1 Badlands
1 Blackcleave Cliffs
1 Bloodstained Mire
1 Blood Crypt
1 Bojuka Bog
1 Creeping Tar Pit
1 Cumbling Necropolis
1 Darkslick Shores
1 Dragonskull Summit
1 Drowned Catacomb
1 Evolving Wilds
1 Exotic Orchard
1 Marsh Flats
1 Maze of Ith
1 Minamo, School at Water's Edge
1 Misty Rainforest
1 Polluted Delta
1 Reflecting Pool
1 Rupture Spire
1 Scalding Marsh
1 Shizo, Death's Storehouse
1 Shinka, the Bloodsoaked Keep
1 Steam Vents
1 Strip Mine
1 Tolaria West
1 Tectonic Edge
1 Terramorphic Expanse
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Vesuva
1 Volcanic Island
1 Volrath's StrongHold
1 Watery Grave
I mostly want this deck to work for multiplayer but I do a few 1v1s with it as well. Any suggestions people have are welcome.
Dominus of Fealty: not a bad card, but it could be something better.
Kederekt Creeper: kinda hard to cast and not very good. Grab something better.
Sedris, the Traitor King: you really want the creatures in your yard to be removed from the game? I used to play Sedris as my general and I realized that he is overcosted, slow, and only really good for that last push.
Wyden, the Biting Gale: I am unsure why this is in. Yea it is hard to kill, but it doesn't hit very hard.
Beseech the Queen: make it Vampiric Tutor.
Shattering Spree: since you have no way to bring it back, I would go with Shattering Pulse.
Timetwister: do you really empty your hand fast enough to make this effective? If I were a fast deck, I would love it if you played this against me.
Chaos Orb: other than the silliness behind it, I see it being kinda dumb. Grab an Oblivion Stone so that you have a chance against enchantments.
Mindslaver: you say you guys play no infinite combos. I personally find this card to be worse than any infinite combo.
That Which Was Taken: remove this card and everything else can be destroyed. Kinda costly for something so easily dealt with.
Dissipation Field: grab No Mercy instead.
Chandra Nalaar: not a very good walker.
Things to add:
You definitely need more draw-you have a bunch of tutors, but real card advantage is super important. Try Rhystic Study, Phyrexian Arena, Mulldrifter (personal favorite), or any of the plethora of Blue draw spells out there.
Consider playing a Sneak Attack-awesome card.
If you want me to post my list let me know. It is a lot different (combo/control), but it might give you some ideas.
Dominus is pretty solid, take control of target Perm + haste it. At worst it is an extra land. At best I can jack a creature from player A and sent it against Player B.
Wynd and Kedrekt are just low casting decent creatures, to help me in the first few turns when I struggle to get going yet not completely useless late game. I have been considering replacing them with just straight creature kill though.
Chaos orb is pretty rocking if you know how to drop it, I miss maybe 1 in 10 flips. I have it expressly to deal with enchantments or whatever, add in academy or a That Which Was Taken Counter on it, and life is fun. Flipped it 7 times in a single turn.
The reason no O stone is I just swaped it out for N. Disk due to disc combos with That Which Was Taken and it does not kill my planes walkers.
Sedris I have not actually used yet, just put him in the other day. Though I can see that as an issue.
I need to pick up a No Mercy and Vamp tutor though for sure. I have been debating TimeTwister, it just has always been one of my favorites so hard to not have.
If you could post your list that would been cool. Thanks for the input.
Yeah I use to run him and Curse of the Cabal but last few revisions I have been attempting to lower my over all CMC as early game I tend to take a beating.
Here is the list I have been using. My playgroup can get pretty cutthroat so yea, the list is trying to reflect this. Oh and like I said, rather different from yours:
Few Changes:
-Chandra Nalaar
-Sedris
-Kederekt Creeper
-That Which Was Taken (Learned that the Counters don't work if it is destroyed)
+Time Stop
+Capsize
+Gravestorm
+Shattering Pulse
Debating on dropping Mindslaver for Time Stretch and need to get a No mercy and vamp tutor still.
The deck rarely wins via creature damage (thus the combo/control) or at least creature damage in the aggro sense (Kiki-mite combo and just dumping tons of stuff off of the Palinchron+Sneak Attack is a little different). Even Thrax is most often used as just a card advantage engine (though he can definitely kill people if left unchecked).
I like your changes by the way, though I would suggest Phyrexian Arena over Gravestorm unless you decide to run reusable grave hate.
Our games tend to go long so I am kinda concerned about the Arena. That and with blue I should not need to use the black "life for card advantage" I would hope. I am going to give gravestorm a try I think. Though I do have concerns about it hurting my wrexial, memory plunder, and Black Beacon.
I should probably pick up another Mind's Eye That thing is a machine if left unchecked.
On another note I have been thinking about Sadistic Sacrament. It could deal with eldrazi early, or if you kick it later, it could be real brutal. But only against one person.
Sadistic Sacrament seems pretty cool. I would play one myself but I am unsure what to remove for it. If I were you, I would change Wyden for either Mnemonic Wall or Izzet Chronarch. They are just too good not to use.
So... What should I replace, Jace Jr seems like the easy choice but I really find him to be a solid card gain. Also 6 turns for Jace Sr to go big seems like forever in edh, is it really worth it?
Just being able to Brainstorm every turn is amazing, but also it can bounce problem creatures and delay people from drawing answers.. sometimes.
Also does anyone have experience with Eternal Dominion? It could be pretty hot tutoring stuff out of everyone elses deck every turn, but also the draw back is well a major drawback.
Not sure about promise of power. Let me know how it goes for you.
Eternal Dominion is too much of a build around me card. That is bad for decks which only have singletons. Additionally, while it can snag some scary stuff, you only get one thing per turn. This in of itself can really put you behind.
If you really really want to play it, I can make some suggestions on what to change about the deck.
-Grixis Charm
-Wydwen, the Biting Gale(may end up putting her back)
-Demonspine Whip
-Dissipation Field
-Jace Beleren
-Gravestorm
+Comet Storm
+Promise of power
+Jace, the Mind Sculptor
+No Mercy
+Pithing Needle
+Mind's Eye
On a side note, what happens when you have No Mercy and Dissipation Field out?
Also which one do people prefer? I kinda like that Beacon can be jacked out of my GY by a wrexial or memory plunder. But 2 mana more for another full turn, hard to argue against that.
Also, anything broken becomes more broken with him. Bribery. Nuff said.
I think I even have a foil one of him. I may have to work him and some of the other stuff in. What would you suggest I swap out for it though?
I tend to shy away from infinity combos. So will avoid the TimeStretch thing likely, but some of the others like the evac is kinda hot.
Profane Command What is the combo with this one?
If you're curious what to cut, just pay attention to your hand the next three games you lose. The cards that are stuck in your hand when you die are cards you probably want to cut for mana, since you couldn't cast them anyway.
I actually just cut basalt, felwarstone, and Mana vault because I would get them late game and they would not really help. I left in Sol ring(it is op) and mana fixers. The Meta I tend to play in is slower paced. No infinity crap or such. I am rarely left with cards in my hand by the end, most the games go on long enough to have 10+ land out. We tend to play for fun and enjoy creature battles rather then counter/combo wars. I could not imagine what 5-10 cards I would cut for more mana production just to keep drawing it late in the game when I needed actual spells.
Basalt and mana vault are great if you get them in the first 5 turns, after that they are mostly dead weight. It seems like having 41 cards that produce mana is more then enough, do people really play 50% mana production?
Probably no one plays combo wins, our games tend to go long and trade off who has control a few times. Our last game went 25+ turns. We are all into that kinda thing. That and we all play with a few board wipes and 4 or less counterspells. I could easily make a Niv-mizz combo out deck and win but then I would just get hated off the table in the following games.
More changes.
-Beacon of unrest
-Nevinyrral's Disk
-Mask of Riddles
-Blatant Thievery
+Time Stretch
+Evactuation
+Izzet Chronarch
+Profane Command
Just so many high casting costs things already I cut him and Prince of Thralls. So many good ones to pick from.
Good suggestion, though honestly with my land base I have never really had issues. Though I am tempted to add it as well as that bouncing artifact for some hi-jinks.
Also, instead of Crystal Shard, consider Tawnos's Coffin. Yes it is more expensive to cast/activate, however, it is less costly to use Coffin's ability on say a Bogardan Hellkite (with Coffin: 4 to play coffin, 8 to hardcast hellkite, 3 to bounce hellkite once, 0 to replay hellkite, 3 for every time you bounce it Vs. Shard which is 3 to play, 8 to hardcast hellkite, 1 to bounce hellkite, and then 8+1 to replay and bounce hellkite). Additionally, you can use Coffin to save your guys from mass removal (even if your land is destroyed) and even if the coffin is destroyed you get your guy back. It also keeps counters, so Thrax doesn't lose any of his power, and finally, you can target your opponent's cards without making sure they are tapped out.