Needed to fix Azusa...
Get 4 more lands ( Mikokoro, Verdant Catacombs)
Get Garruk Primal Hunter back, and Green Sun's Zenith (traded away stupidly)
Get rid of the excess cards (in place of lands)
Michiko
-Eternal Dragon + Emeria + 7 plains + World Quellor = 5WW: Search for plains and put to hand, each player sacrifices a creature.
-
Thada
-SDT + Master Transmuter = Ut: Draw a card.
-Solemn Simulacrum + Master Transmuter = Ut: Put an island into play tapped.
-
Drana
-Attrition + Reassembling Skeleton = 1BB: Destroy non-black creature.
-Vampire Nighthawk/Quietus Spike/Death Pits of Rath + Thornbite Staff = 2: Destroy target creature.
-Pit Spawn + Thornbite Staff = 2: Exile target creature.
-Soul Collector + Thornbite Staff + Death Pits of Rath/Quietus Spike = 2: Gain control of target creature.
-Pestilence + Death Pits of Rath = B: Wipe the board (but can only do once unless you play a creature after).
-Skeletal Vampire + Black Market = Increase mana each turn.
-Necropotence + Demonic Collusion = 2 Life, 3BB: Tutor a card, keep collusion.
-Pawn of Ulamog + Black Market + Reassembling Skeleton chump block = Increase mana each turn.
-Skeletal Vampire + Pestilence = 3BB+Bper highest toughness, Sacrifice a Bat: Wipe the board, but keep Vampire and 2 bats.
Akroma
-Goblin Welder + Wurmcoil Engine + Artifact in GY = Constantly create wurms.
-Hellkite Charger + Sword of Feast and Famine = 5RR: Infinite combat steps as long as equipped creature hits.
-
Azusa
-
Tariel
- Karmic Guide + Nim Deathmantle = 4: Return a creature from GY to play each upkeep!
- Bone Shredder + Nim Deathmantle = 4: Destroy a nonblack, nonartifact creature each upkeep!
- Avalanche Riders + Nim Deathmantle = 4: Destroy target land each upkeep!
This is for my MTGO lists (as I have just recently got an account). But let me tell you, MTGO is really crappy for EDH - Banned list is different & color identity is way off (Savage Lands in Jhoira). All lists are BUILT FOR BUDGET. I have gotten most of the cards off of "Free Card" bots.
Leyline of Magnificence3G
Enchantment
If Leyline of Magnificence is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever you tap a land for mana, that land doesn't untap during its controller's next untap step.
Samhan Witch2B
Creature
At the beginning of each player's upkeep that player exiles a card in their graveyard.
If there are no cards in any graveyard, sacrifice Samhan Witch. I'll eat your deli-cious sole!
2/2
Fountain of Eternity
Legendary Land
While you're searching your library for a land card, you may find Fountain of Eternity instead.
When Fountain of Eternity enters the battlefield choose two colors. t: Add one mana of either chosen color to your mana pool.
Numot's Peak
Land - Lair
When Numot's Peak enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. t: Add W, U, or R to your mana pool.
Colfenor's Waste
Land T: Add to your mana pool. You lose 2 life.
Sacrifice ~: Add :symbg::symbg::symbg: to your mana pool. You lose 8 life.
Elephant Watering Hole
Land
Sacrifice Elephant Watering Hole: Regenerate target green creature.
Giant Pit
Land
Giant Pit doesn't untap during your untap phase. t: Add 2 to your mana pool.
Sacrifice Giant Pit: Untap target land. Activate this ability only if Giant Pit is untapped.
Ist Van's Graveyard
Land
Ist Van's Graveyard enters the battlefield tapped unless you discard a creature card. t: Add B to your mana pool. 3BB, t, Sacrifice a creature: Return target creature from your graveyard to your hand.
Primal Breeding Ground
Land - Forest Island
Primal Breeding Ground enters the battlefield tapped. Primal Breeding Ground doesn't untap during your untap step.
Whenever you cast a blue or green creature, you may untap Primal Breeding Ground. Driven by life.
Tunnel Through Tolaria
Land
Tunnel Through Tolaria enters the battlefield tapped. t: Add U to your mana pool.
Whenever you draw a card, Tunnel Through Tolaria phases out.
When Tunnel Through Tolaria phases in, add 2 to your mana pool. Spend this mana only to cast artifact spells. The tunnel has a most interesting effect on our machinations. Must investigate at a later date. --Barrin, Master Artificer
Just In Time6UUUU
Instant
Just In Time cannot be targetted. Counter target spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. You may play those cards without paying their mana cost as long as they remain exiled. "Bet you didn't see THAT coming!" - Justin Tyme
Loose Gamble4U
Sorcery
Search your library for five cards with different names and exile them face down. Your opponents choose two of them at random, then you choose one of them at random. Reveal all the cards and put the non-chosen cards into your hand. You can't lose when you take the things that your enemies were trying to not take!
Growling Growth1G
Enchantment
At the beginning of each player's upkeep each player may untap target land.
Rando, The Overcorpulent4GW
Legendary Creature - Troll
Rando enters the battlefield with X +1/+1 counters on him, where X is the number of enchantments you control.
3G: Regenerate Rando. Double the amount of counters on Rando, then remove a counter.
3W: Rando gains flying until end of turn. Halve the amount of counters on Rando rounding down, then add a counter. "I sure wish I knew why I liked enchantments so much.." - Rando
2/2
Bluth, The Decider3RRR
Legendary Creature - Minotaur
Trample
When Bluth enters the battlefield choose target opponent.
At the beginning of each players upkeep, choose target creature that player controls. That creature attacks the chosen player this turn if able. "YOU!"
6/5
Cleansing Swath2W
Tribal Instant - Ooze
Exile all Oozes. "I have just the thing..."
Mount Kulrath
Land
T: Add R to your mana pool.
Whenever Mount Kulrath becomes tapped for mana, put a -1/-1 on target creature you control.
Creatures with -1/-1 counters on them have trample.
Crail, King of Crabs2UU
Legendary Creature - Crab
Other Crab creatures you control get +2/+1.
Crail is unblockable.
3/1
Infected Ooze2B
Creature - Ooze
When Infected Ooze enters the battlefield, choose target creature card in a graveyard.
Infected Ooze has all activated abilities of that card.
2/1
Hanna's Safehouse2WW
Enchantment
Enchantments are indestructible.
Whenever you cast an enchantment spell, you may untap up to two target basic lands.
Hath, The Hollow Soul2BB
At the beginning of your upkeep put a -1/-1 counter on Hath.
Hath cannot attack or use activated abilities if his power is greater than 3. 2BB: Put a +1/+1 counter on each creature you control. BBB: Target player discards two cards. Activate this ability only any time you could cast a sorcery, and only once per turn.
5/3
Riddlemaker2U
Creature - Homunculus
Whenever Riddlemaker blocks a creature, that creatures controller puts the top two cards of their library into their graveyard.
1/3
Lockdown1WW
Instant
If target creature would enter the battlefield it is put into the graveyard instead. That creatures controller gains life equal to its converted mana cost.
Frenzied Mammoth1GG
Creature - Mammoth
When Frenzied Mammoth enters the battlefield it fights target non-green creature.
2/3
Punishing Mace4
Artifact - Equipment
If a creature would enter the battlefield under any players control attach Punishing Mace to it.
Equipped creature gets +3/-1.
Quaint Wizard1U
Creature - Wizard
At the beginning of your upkeep you may tap target land.
1/1
Red, the Two-Eyed1B
Legendary Creature - Skeleton
Wither 2B: Regenerate Red. In the land of the dead, the fleshiest is king.
2/1
Lost Buccaneers2R
Creature - Human Pirate
"The gold had been lost for quite some time, but the pirates mind had been lost long before."
2/2
Spell TumbleUU
Instant
Counter target spell. If the spell is countered this way, exile it with four time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. That spell gains "This spell cannot be countered".
Life from Within4G
Enchantment
Landfall - Put a 1/1 Squirrel creature into play.
Leyline of Waking Moments3U
Enchantment
If Leyline of Waking Moments is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a creature, you may tap target artifact, creature or land.
Reign of Terror2BB
Sorcery
Each player sacrifices a nonblack, nonartifact creature. Each player who sacrificed a creature this way loses life equal to the creatures toughness.
Wicked MisfortuneB
Sorcery
Target opponent reveals his or her hand. You choose a creature card from it with the highest converted mana cost. That player exiles that card. If two creatures a player has in their hand are tied for highest cost, you choose which one is exiled.
Blessed LessonsWW
Instant
Until end of turn, whenever a player loses life, that player gains 2 life for each 1 life he or she lost. (Damage causes loss of life.)
Zombies CallxxB
Instant
Exile X creature cards from your graveyard. Put X 2/2 Zombie tokens into play.
Blunt Berserker1RR
Creature - Human Berserker
Haste
When Blunt Berserker enters the battlefield, target creature can't block this turn. I use my axe to kill!
3/1
Forced Development6RRRR
Sorcery
Your opponents can't cast spells or activate abilities this turn.
Each player shuffles his or her hand and graveyard into his or her library, then draws three cards.
Reveal all cards drawn this way, you may cast any cards drawn this way without paying their mana cost until end of turn as if they were in your own hand. And now... for my finale!
Horned Devil3RR
Creature - Devil
Horned Devil has first strike as long as an opponent has more life than you.
3/4
Minion of Bluth2R
Creature - Orc
When Minion of Bluth enters the battlefield reveal a card at random. If the revealed card is a creature card Minion of Bluth has haste. "YOU! Dance! - Bluth, the Decider"
2/2
Ancient Curse1BB
Enchantment
If you would draw a card outside of your draw step, you may have target player discard a card instead.
You lose 1 life every time an opponent discards a non-land card.
Primary Fire1RR
Instant
Primary Fire deals 3 damage to target creature and 1 damage to target player. The targeted player may have Primary Fire deal 1 damage to another target creature. "Fire, fire, everywhere; and not a spot to miss!"
Foreign DignitaryW
Creature - Citizen t: Target creature gets +0/+2 until end of turn. "I provide safety to any in need."
0/1
Gap in the World1RR
Sorcery
Destroy target land or creature. It cannot be regenerated. Gap in the world deals 2 damage to you.
Branch Shaman1G
Creature - Elf Shaman t: Add G to your mana pool. t: Add GG to your mana pool. Branch Shaman doesn't untap during your next untap step.
1/2
Friendly Frog Shaman1GG
Creature - Frog Shaman
Prevent all combat damage that would be dealt to creatures you control. 7GGG,t: Target creature that is not a shaman, becomes a shaman.
0/2
Interloping Growth3G
Sorcery
Search your library for 5 basic land cards and put them into play untapped. At end of turn, sacrifice all lands that entered the battlefield this turn.
Overarching Growth6GGGG
Sorcery
Search your library and graveyard for any number of land cards. Put those cards into play untapped. Shuffle your library. "The more growth you have, well, the more growth you have!"
Turn Towards TruthWUR
Instant
Change the target of target spell that targets you or a permanent you control. Gain life equal to the converted mana cost of that spell. Everyone must face justice.
Wreck While Waiting1BRRRG
Enchantment
Fading 1
At the beginning of each opponents upkeep, you may destroy target land that player controls. Time to face the consequences.
Duplication Generation5URR
Sorcery
Target permanent on the battlefield and all other permanents that share the same controller become copies of the targeted permanent. The rabbit in the hat trick suddenly lost a lot of its appeal.
Tired Soldier3W
Creature - Soldier
Tired Soldier enters the battlefield tapped. A fortnight of preparation for a moment of heroism.
1/2
Young Yellow Yeti1RGG
Creature - Yeti
Protection from Snow
When Young Yellow Yeti enters the battlefield put a 3/2 green Yeti creature token onto the battlefield. "Shh! The mother might be around..."
2/2
Eighty-Tooth Sword3
Artifact - Equipment
Equipped creature gets +3/+0.
If a creature dealt combat damage by equipped creature is put into a graveyard this turn, exile it instead. "I've cut more than people in half could be counted, but that much bloodmist should never be sprayed." - Bluth, the Decider
Equip 2
Bowl of Life2
Artifact t: Target player gains 1 life. Have a sip!
Giant Ornithopter1
Fading 4
Flying, Defender Bigger isn't always better. That thing can't fly forever you know.
0/3
Knaves Knitted Narrative5
Legendary Artifact - Relic
When Knaves Knitted Narrative enters the battlefield, exile a card from each opponent's hand at random.
When Knaves Knitted Narrative leaves the battlefield, return the exiled cards to their owner's hands. "The book steals your thoughts and adds them to its pages! What madness is this?" - Crail, King of Crabs
This is my "EDH-Star-Cube Grab Bag" -- everything is highlander within these 5 lists -
Michiko Konda, Truth-Seeker --- The Last Line
Lands
28 Plains
1 Vesuva
1 Eiganjo Castle
1 Emeria, the Sky Ruin
1 Kor Haven
1 Maze of Ith
1 Petrified Field
1 Secluded Steppe
1 Strip Mine
1 Urborg, Tomb of Yawgmoth
Creatures
1 Abu Ja'far
1 Academy Rector
1 Angry Mob
1 Aven Mindcensor
1 Baneslayer Angel
1 Crusading Knight
1 Deathless Angel
1 Devout Witness
1 Eight-and-a-Half-Tails
1 Eternal Dragon
1 Exalted Angel
1 Felidar Sovereign
1 Knight of Dawn
1 Knight of the White Orchid
1 Linvala, Keeper of Silence
1 Mageta the Lion
1 Magus of the Disk
1 Mother of Runes
1 Purity
1 Soltari Visionary
1 Transcendent Master
1 Weathered Wayfarer
1 World Queller
1 Vengeful Archon
1 Victory's Herald
1 Elspeth, Knight-Errant
1 Aura of Silence
1 Brave the Elements
1 Cataclysm
1 Chimeric Mass
1 Congregate
1 Day of Judgment
1 Decree of Justice
1 Endless Horizons
1 Beacon of Immortality
1 Expedition Map
1 Feudkiller's Verdict
1 Ghostly Prison
1 Harm's Way
1 Heroes Remembered
1 Humble
1 Vengeful Dreams
1 Karma
1 Land Tax
1 Runed Halo
1 Loxodon Warhammer
1 Luminarch Ascension
1 Marshal's Anthem
1 Martial Coup
1 Oblivion Ring
1 Path to Exile
1 True Conviction
1 Prison Term
1 Pristine Talisman
1 Relic of Progenitus
1 Rout
1 Story Circle
1 Swords to Plowshares
1 Well of Lost Dreams
1 Wrath of God
1 Umezawa's Jitte
Thada Adel, Acquisitor --- The Flood
Lands
29 Island
1 Soldevi Excavations
1 Academy Ruins
1 Halimar Depths
1 Lonely Sandbar
1 Remote Isle
1 Seat of the Synod
1 Tolaria West
1 Mystifying Maze
Creatures
1 Arcanis the Omnipotent
1 Aura Thief
1 Body Double
1 Clone
1 Stormtide Leviathan
1 Gilded Drake
1 Merrow Harbinger
1 Inkwell Leviathan
1 Junk Diver
1 Master of Etherium
1 Pilgrim's Eye
1 Rayne, Academy Chancellor
1 Trinket Mage
1 Sharding Sphinx
1 Master Transmuter
1 Solemn Simulacrum
1 Sphinx of Lost Truths
1 Sphinx of Magosi
1 Venser, Shaper Savant
1 Wonder
1 Echo Mage
1 Masticore
1 Somnophore
1 Basilisk Collar
1 Boomerang
1 Bribery
1 Capsize
1 Cloak and Dagger
1 Spin into Myth
1 Coalition Relic
1 Counterspell
1 Crawlspace
1 Curiosity
1 Decree of Silence
1 Evacuation
1 Everflowing Chalice
1 Fabricate
1 Grim Monolith
1 Hinder
1 Into the Roil
1 Knowledge Exploitation
1 Fact or Fiction
1 Logic Knot
1 Mindbreak Trap
1 Narcolepsy
1 Mask of Memory
1 Pongify
1 Quicksilver Fountain
1 Reins of Power
1 Rhystic Study
1 Rite of Replication
1 Scroll Rack
1 Pithing Needle
1 Sigil of Sleep
1 Eye of Ramos
1 Spreading Seas
1 Desertion
1 Sword of Fire and Ice
1 Telemin Performance
1 Tezzeret The Seeker
1 Sensei's Divining Top
Drana, Kalastria Bloodchief --- The Darkness
Lands
27 Swamp
1 Snow-Covered Swamp
1 Polluted Mire
1 Cabal Coffers
1 Bojuka Bog
1 Spawning Pool
1 Deserted Temple
1 Everglades
1 Cabal Pit
1 Leechridden Swamp
1 Shizo, Death's Storehouse
1 Phyrexian Tower
1 Urborg
Creatures
1 Pit Spawn
1 Massacre Wurm
1 Reassembling Skeleton
1 Big Game Hunter
1 Shriekmaw
1 Sangromancer
1 Soul Collector
1 Vampire Nocturnus
1 Sengir Nosferatu
1 Mephidross Vampire
1 Captivating Vampire
1 Guul Draz Assassin
1 Nirkana Revenant
1 Bloodhusk Ritualist
1 Malakir Bloodwitch
1 Bloodline Keeper
1 Vampire Hexmage
1 Vampire Nighthawk
1 Kalastria Highborn
1 Pawn of Ulamog
1 Skeletal Vampire
1 Nirkana Cutthroat
1 Butcher of Malakir
1 Gatekeeper of Malakir
1 Ascendant Evincar
1 Mirri the Cursed
1 Anowon, the Ruin Sage
1 Skull of Ramos
1 Mind Stone
1 Jet Medallion
1 Crystal Ball
1 Sword of Light and Shadow
1 Nevinyrral's Disk
1 Quietus Spike
1 Pestilence
1 Attrition
1 Death Pits of Rath
1 No Mercy
1 Necropotence
1 Phyrexian Arena
1 Black Market
1 Sudden Death
1 Diabolic Edict
1 Curse of the Cabal
1 Sudden Spoiling
1 That Which Was Taken
1 Liliana Vess
1 Ashes to Ashes
1 Decree of Pain
1 Innocent Blood
1 Mind Twist
1 Plague Wind
1 Demonic Tutor
1 Syphon Mind
1 Beacon of Unrest
1 Do or Die
1 Damnation
1 Phthisis
1 Choice of Damnations
1 Thornbite Staff
Akroma, Angel of Fury --- The Battle
Lands (38)
29 Mountain
1 Barbarian Ring
1 Evolving Wilds
1 High Market
1 Shinka, the Bloodsoaked Keep
1 Kher Keep
1 Madblind Mountain
1 Spinerock Knoll
1 Terramorphic Expanse
1 Valakut, the Molten Pinnacle
Creatures (23)
1 Avalanche Riders
1 Bloodshot Cyclops
1 Detritivore
1 Dragon Tyrant
1 Dwarven Blastminer
1 Epochrasite
1 Flameblast Dragon
1 Flametongue Kavu
1 Goblin Welder
1 Godo, Bandit Warlord
1 Hellkite Charger
1 Hoard-Smelter Dragon
1 Kargan Dragonlord
1 Kazuul, Tyrant of the Cliffs
1 Magus of the Moon
1 Myr Retriever
1 Obsidian Fireheart
1 Oxidda Scrapmelter
1 Siege-Gang Commander
1 Tahngarth, Talruum Hero
1 Lord of Shatterskull Pass
1 Viashino Heretic
1 Wurmcoil Engine
1 Act of Aggression
1 Blasphemous Act
1 Bonehoard
1 Braid of Fire
1 Burning Wish
1 Chandra Ablaze
1 Chandra Nalaar
1 Comet Storm
1 Earthquake
1 Fault Line
1 Fissure
1 Gauntlet of Might
1 Gauntlet of Power
1 Goblin Assault
1 Goblin Bombardment
1 Gratuitous Violence
1 Hammer of Bogardan
1 Helm of Possession
1 Insurrection
1 Koth of the Hammer
1 Lavaball Trap
1 Lightning Greaves
1 Liquimetal Coating
1 Meltdown
1 Reiterate
1 Seize the Day
1 Shattering Pulse
1 Shattering Spree
1 Skullclamp
1 Sol Ring
1 Spine of Ish Sah
1 Starstorm
1 Sword of Feast and Famine
1 Tormod's Crypt
1 Unwilling Recruit
1 Wake of Destruction
1 Whispersilk Cloak
1 Wild Ricochet
1 Decree of Annihilation
1 Aftershock
1 Apocalypse
1 Ruination
1 Cave-In
1 Act of Treason
1 Obliterate
1 World at War
1 Wildfire
1 Recoup
Azusa, Lost but Seeking --- The Growth
Lands
24 Forest
1 Undiscovered Paradise
1 Dryad Arbor
1 Tranquil Thicket
1 Mosswort Bridge
1 Mishra's Factory
1 Oran-Rief, the Vastwood
1 Gargoyle Castle
1 Dread Statuary
1 Wooded Foothills
1 Dust Bowl
1 Stalking Stones
1 Tectonic Edge
1 Bant Panorama
1 Khalni Garden
1 Llanowar Reborn
1 Treetop Village
1 Verdant Catacombs
1 Mikokoro, Center of the Sea
1 Arena
1 Blinkmoth Well
1 Gods' Eye, Gate to the Reikei
1 Ice Floe
1 Jungle Basin
1 Tower of the Magistrate
1 Yavimaya Hollow
1 Winding Canyons
1
1 Molimo, Maro-Sorcerer
1 Liege of the Tangle
1 Mold Shambler
1 Regal Force
1 Gamekeeper
1 Penumbra Wurm
1 Woodfall Primus
1 Avatar of Might
1 Yavimaya Elder
1 Thicket Elemental
1 Forgotten Ancient
1 Heartwood Storyteller
1 Squirrel Wrangler
1 Baru, Fist of Krosa
1 Duplicant
1 Eternal Witness
1 Indrik Stomphowler
1 Avenger of Zendikar
1 Rampaging Baloths
1 Darksteel Colossus
1 Copper-Leaf Angel
1 Hermit Druid
1 Scute Mob
Spells
1 Eldrazi Conscription
1 Avarice Totem
1 Erratic Portal
1 Snake Umbra
1 Desert Twister
1 Living Wish
1 Horn of Greed
1 Worldly Tutor
1 Crucible of Worlds
1 Life from the Loam
1 Exploration
1 Seer's Sundial
1 All is Dust
1 Sword of Body and Mind
1 Momentous Fall
1 Vines of Vastwood
1 Regrowth
1 Canopy Cover
1 Temple Bell
1 Gelatinous Genesis
1 Defense of the Heart
1 Pattern of Rebirth
1 Garruk Wildspeaker
1 Contagion Engine
1 Krosan Grip
Standalone EDH
Tariel, Reckoner of Souls - formerly Oros, the Avenger
Lands
6 Plains
3 Swamp
3 Mountain
1 Mistveil Plains
1 Flagstones of Trokair
1 Badlands
1 Plateau
1 Scrubland
1 Bojuka Bog
1 Exotic Orchard
1 Terramorphic Expanse
1 Fetid Heath
1 Rugged Prairie
1 Graven Cairns
1 Godless Shrine
1 Orzhov Basilica
1 Bloodstained Mire
1 Arid Mesa
1 Marsh Flats
1 Boros Garrison
1 Sacred Foundry
1 Sunhome, Fortress of the Legion
1 Vesuva
1 Command Tower
1 Isolated Chapel
1 Tainted Peak
1 Rakdos Carnarium
1 Vivid Marsh
1 Vivid Crag
1 Soltari Guerrillas
1 Stoneforge Mystic
1 Balefire Liege
1 Spitemare
1 Angel of Despair
1 Desolation Angel
1 Desolation Giant
1 Body Snatcher
1 Magmatic Force
1 Sun Titan
1 Skithiryx, the Blight Dragon
1 Karmic Guide
1 Stun Sniper
1 Fulminator Mage
1 Reveillark
1 Bone Shredder
1 Avalanche Riders
1 Sunblast Angel
1 Twilight Shepherd
1 Solemn Simulacrum
1 Deathbringer Liege
1 Flametongue Kavu
1 Glory
1 Mother of Runes
1 Yosei, the Morning Star
1 Kazuul, Tyrant of the Cliffs
1 Necrotic Sliver
1 Exalted Angel
1 Stonecloaker
1 Tidehollow Sculler
1 Reiterate
1 True Conviction
1 Debtors' Knell
1 Austere Command
1 Liliana Vess
1 Oblivion Ring
1 Identity Crisis
1 Ajani Vengeant
1 Vindicate
1 Graceful Reprieve
1 Orim's Thunder
1 Sunforger
1 Nim Deathmantle
1 Hide/Seek
1 Hallowed Burial
1 Cauldron Dance
1 Reflect Damage
1 Mortify
1 Razia's Purification
1 Tithe
1 Aura of Silence
1 Demonic Tutor
1 Akroma's Vengeance
1 Terminate
1 Phyrexian Arena
1 Shatterstorm
1 Stony Silence
1 Syphon Mind
1 Decree of Pain
1 Unmake
1 Price of Glory
Damia, Sage of Stone - currently an assortment of cards. Morph-themed.
Lands
7 Forest
7 Swamp
6 Island
1 Terramorphic Expanse
1 Evolving Wilds
1 Hinterland Harbor
1 Halimar Depths
1 Tolaria West
1 Vivid Creek
1 Urborg
1 Bojuka Bog
1 Simic Growth Chamber
1 Dimir Aqueduct
1 Drowned Catacomb
1 Jwar Isle Refuge
1 Darkwater Catacombs
1 Vivid Marsh
1 Golgari Rot Farm
1 Command Tower
1 Vivid Grove
Creatures
1 Ebonblade Reaper
1 Cabal Executioner
1 Disruptive Pitmage
1 Liege of the Pit
1 Echo Tracer
1 Phyrexian Metamorph
1 Thelonite Hermit
1 Joraga Treespeaker
1 Willbender
1 Silent Specter
1 Hystrodon
1 Nantuko Vigilante
1 Throat Slitter
1 Spitting Gourna
1 Mischievous Quanar
1 Skullsnatcher
1 Ixidor, Reality Sculptor
1 Ixidron
1 Krosan Colossus
1 Mystic Snake
1 Wildheart Invoker
1 Tempting Licid
1 Serpentine Basilisk
1 Yavimaya Elder
1 Broodhatch Nantuko
1 Steel Hellkite
1 Phyrexian Ingester
1 Brine Elemental
1 Higure, the Still Wind
1 Ondu Giant
1 Okiba-Gang Shinobi
1 Sadistic Hypnotist
1 Mindslicer
1 Putrid Leech
1 Chromeshell Crab
1 Cloudthresher
1 Harrow
1 Skyshroud Claim
1 Coalition Relic
1 Rampant Growth
1 Growth Spasm
1 Consuming Vapors
1 Syphon Flesh
1 Spin into Myth
1 Tower of Calamities
1 Doom Blade
1 Voidslime
1 Delay
1 Power Sink
1 Loxodon Warhammer
1 Death Rattle
1 Intimidation
1 Venser's Journal
1 Argentum Armor
1 Asceticism
1 Deny Reality
1 Rancor
1 Syphon Mind
1 AEther Mutation
1 Withstand Death
1 Volition Reins
1 Dauthi Embrace
Cards for consideration for Tariel (no current sub):
Cards for consideration for Thada Adel (Pithing Needle?):
Cards for consideration for Michiko Konda (instead of Congregate/Mark of Asylum):
Cards for consideration for Drana (instead of That Which Was Taken):
Krovikan Vampire instead of 4/3 leveller
Yawgmoth's Bargain instead of Necropotence
Cards for consideration for Akroma ():
Needed to fix Azusa...
Get 4 more lands ( Mikokoro, Verdant Catacombs)
Get Garruk Primal Hunter back, and Green Sun's Zenith (traded away stupidly)
Get rid of the excess cards (in place of lands)
Cards to consider:
FOILSFoil needed for Akroma:
Koth of the HammerFoil -- getting altered
Sword of Feast and FamineFoil
Akroma's MemorialFoil --- maybe use Spine of Ish SahFoil?
High MarketFoil -- getting altered
My Trade Thread!
http://forums.mtgsalvation.com/showthread.php?p=4355006
Current Projects:
Island
Mountain
Plains
Swamp
Forest
1 Seaside Citadel
1 Crumbling Necropolis
1 Jungle Shrine
1 Arcane Sanctum
1 Savage Lands
1 Terramorphic Expanse
1 Evolving Wilds
1 Crystal Quarry
1 Celestial Colonnade
1 Lavaclaw Reaches
1 Creeping Tar Pit
1 Raging Ravine
1 City of Brass
1 Gemstone Mine
1 Tendo Ice Bridge
1 Akoum Refuge
1 Jwar Isle Refuge
1 Graypelt Refuge
1 Kazandu Refuge
1 Sejiri Refuge
Creatures!
1 Mesa Enchantress
1 Venduran Enchantress
1 Argothian Enchantress
1 Squee, Goblin Nabob
1 Zur, the Enchanter
Enchantments!
1 Ancient Runes
1 Arboria
1 Armistice
1 Aura of Silence
1 Aurification
1 Awakening Zone
1 Bitterblossom
1 Bloodchief Ascension
1 Bottomless Pit
1 Braid of Fire
1 Breathstealer's Crypt
1 Broken Fall
1 Burgeoning
1 Burning Sands
1 Cadaverous Bloom
1 Carpet of Flowers
1 Caverns of Despair
1 Centaur Glade
1 Chaosphere
1 Choke
1 Circle of Affliction
1 Circle of Despair
1 Citadel of Pain
1 City of Solitude
1 Cloud Cover
1 Copy Enchantment
1 Crackdown
1 Curse of Marit Lage
1 Damping Field
1 Dance of the Many
1 Dark Suspicions
1 Declaration of Naught
1 Defense of the Heart
1 Delaying Shield
1 Divine Presence
1 Dovescape
1 Dread of Night
1 Dream Halls
1 Dueling Grounds
1 Embargo
1 Enchanted Evening
1 Enchantress's Presence
1 Energy Field
1 Equipoise
1 Exploration
1 Flooded Woodlands
1 Forced Fruition
1 Form of the Dragon
1 Ghostly Prison
1 Gravestorm
1 Greater Auramancy
1 Hall of Gemstone
1 Honden of Cleansing Fire
1 Honden of Infinite Rage
1 Honden of Life's Web
1 Honden of Night's Reach
1 Honden of Seeing Winds
1 Humility
1 Ice Cave
1 Imperial Mask
1 In the Eye of Chaos
1 Inheritance
1 Journey to Nowhere
1 Karmic Justice
1 Land Equilibrium
1 Land Tax
1 Legacy's Allure
1 Lethal Vapors
1 Leyline of Anticipation
1 Leyline of Lightning
1 Leyline of Sanctity
1 Leyline of the Void
1 Lightmine Field
1 Liliana's Caress
1 Luminarch Ascension
1 Maelstrom Nexus
1 Mana Vortex
1 Mark of Asylum
1 Mindmoil
1 Mirri's Guile
1 Mirari's Wake
1 Necrogenesis
1 Necromancer's Covenant
1 No Mercy
1 No Rest for the Wicked
1 Null Chamber
1 Oath of Lieges
1 Oath of Mages
1 Oblivion Ring
1 Painful Quandry
1 Pendrell Mists
1 Phyrexian Arena
1 Polluted Bonds
1 Price of Glory
1 Prismatic Omen
1 Privileged Position
1 Propaganda
1 Psychic Surgery
1 Pursuit of Knowledge
1 Quest for Ancient Secrets
1 Recantation
1 Rhystic Study
1 Rune of Protection - run any?????????
1 Seal of Cleansing
1 Seal of Doom
1 Seal of Fire
1 Seal of Primordium
1 Seer's Vision
1 Shared Fate
1 Sigil of the Empty Throne
1 Solitary Confinement
1 Soothsaying
1 Sporogenesis
1 Statecraft
1 Sterling Grove
1 Stony Silence
1 Story Circle
1 Stranglehold
1 Subversion
1 Sylvan Library
1 Task Mage Assembly
1 Teferi's Care
1 Telepathy
1 Underworld Dreams
1 Words of War
1 Words of Waste
1 Words of Wilding
1 Words of Wind
1 Conflux
1 Replenish
1 Open the Vaults
1 Wrath of God
Upkeep Deck/Karona, False God:
Vorosh Colored Deck... but not with Vorosh - with something from MTG Commander decks - enchantment heavy theme. THIS WAS TURNED INTO DAMIA.
Repeatable synergies/combos in decks:
Michiko
-Eternal Dragon + Emeria + 7 plains + World Quellor = 5WW: Search for plains and put to hand, each player sacrifices a creature.
-
Thada
-SDT + Master Transmuter = Ut: Draw a card.
-Solemn Simulacrum + Master Transmuter = Ut: Put an island into play tapped.
-
Drana
-Attrition + Reassembling Skeleton = 1BB: Destroy non-black creature.
-Vampire Nighthawk/Quietus Spike/Death Pits of Rath + Thornbite Staff = 2: Destroy target creature.
-Pit Spawn + Thornbite Staff = 2: Exile target creature.
-Soul Collector + Thornbite Staff + Death Pits of Rath/Quietus Spike = 2: Gain control of target creature.
-Pestilence + Death Pits of Rath = B: Wipe the board (but can only do once unless you play a creature after).
-Skeletal Vampire + Black Market = Increase mana each turn.
-Necropotence + Demonic Collusion = 2 Life, 3BB: Tutor a card, keep collusion.
-Pawn of Ulamog + Black Market + Reassembling Skeleton chump block = Increase mana each turn.
-Skeletal Vampire + Pestilence = 3BB+Bper highest toughness, Sacrifice a Bat: Wipe the board, but keep Vampire and 2 bats.
Akroma
-Goblin Welder + Wurmcoil Engine + Artifact in GY = Constantly create wurms.
-Hellkite Charger + Sword of Feast and Famine = 5RR: Infinite combat steps as long as equipped creature hits.
-
Azusa
-
Tariel
- Karmic Guide + Nim Deathmantle = 4: Return a creature from GY to play each upkeep!
- Bone Shredder + Nim Deathmantle = 4: Destroy a nonblack, nonartifact creature each upkeep!
- Avalanche Riders + Nim Deathmantle = 4: Destroy target land each upkeep!
Generals I would like to build eventually:
My Trade Thread!
This is for my MTGO lists (as I have just recently got an account). But let me tell you, MTGO is really crappy for EDH - Banned list is different & color identity is way off (Savage Lands in Jhoira). All lists are BUILT FOR BUDGET. I have gotten most of the cards off of "Free Card" bots.
Lands
14 Island
10 Swamp
1 Bojuka Bog
1 Dimir Aqueduct
1 Jwar Isle Refuge
1 Shizo, Death's Storehouse
1 Dreadship Reef
1 Cephalid Coliseum
1 Halimar Depths
1 Duskmantle, House of Shadow
1 Mishra's Factory
1 Spawning Pool
1 Terramorphic Expanse
Creatures
1 Drudge Skeletons
1 Surrakar Banisher
1 Myr Battlesphere
1 Sphinx of Lost Truths
1 Sphinx of Jwar Isle
1 Tidehollow Strix
1 Dimir House Guard
1 Stinkweed Imp
1 Sky Eel School
1 Trinket Mage
1 Disruptive Pitmage
1 Sage Owl
1 Vampire Nighthawk
1 Hyalopterous Lemure
1 Circu, Dimir Lobotomist
1 Moriok Replica
1 Perplex
1 Consult the Necrosages
1 Contagion Engine
1 Aether Vial
1 Strider Harness
1 Relic of Progenitus
1 Nihil Spellbomb
1 Bonesplitter
1 Tomb Hex
1 Muddle the Mixture
1 Pendrell Flux
1 Assassinate
1 Sign in Blood
1 Grasp of Darkness
1 Nameless Inversion
1 Lose Hope
1 Lost in Thought
1 Essence Scatter
1 Mana Leak
1 Death Rattle
1 Brainspoil
1 Cruel Revival
1 Struggle for Sanity
1 Dread Return
1 Befoul
1 Tendrils of Corruption
1 Negate
1 Damping Engine
1 Dematerialize
1 Ophidian Eye
1 Voltaic Key
1 Ponder
1 Preordain
1 Crystal Ball
1 Duress
1 Induce Paranoia
1 Clutch of the Undercity
1 Umezawa's Jitte
1 Into the Roil
1 Cancel
1 Syphon Mind
1 Divination
1 Counsel of the Soratami
1 Dark Banishing
1 Icy Manipulator
1 Corrupted Conscience
1 Mind Control
1 Mysteries of the Deep
MODERN
1 Horizon Canopy
1 Twilight Mire
1 Scalding Tarn
4 Verdant Catacombs
1 Swamp
1 Forest
1 Mountain
2 Stomping Ground
1 Overgrown Tomb
4 Reflecting Pool
4 Copperline Gorge
4 Blackcleave Cliffs
3 Putrid Leech
4 Tarmogoyf
4 Boggart Ram-Gang
4 Bloodbraid Elf
4 Demigod of Revenge
Spells
4 Lightning Bolt
2 Magma Jet
3 Terminate
4 Blightning
3 Maelstrom Pulse
1 Blood Crypt
1 Fire-Lit Thicket
2 Forest
4 Grove of the Burnwillows
1 Overgrown Tomb
1 Stomping Ground
2 Swamp
4 Treetop Village
2 Twilight Mire
4 Verdant Catacombs
4 Dark Confidant
3 Kitchen Finks
4 Tarmogoyf
3 Blightning
2 Inquisition of Kozilek
4 Lightning Bolt
1 Liliana of the Veil
2 Maelstrom Pulse
4 Punishing Fire
3 Thoughtseize
2 Deathmark
2 Inquisition of Kozilek
1 Kitchen Finks
1 Obstinate Baloth
3 Terminate
1 Thrun, the Last Troll
Leyline of Magnificence 3G
Enchantment
If Leyline of Magnificence is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever you tap a land for mana, that land doesn't untap during its controller's next untap step.
Samhan Witch 2B
Creature
At the beginning of each player's upkeep that player exiles a card in their graveyard.
If there are no cards in any graveyard, sacrifice Samhan Witch.
I'll eat your deli-cious sole!
2/2
Fountain of Eternity
Legendary Land
While you're searching your library for a land card, you may find Fountain of Eternity instead.
When Fountain of Eternity enters the battlefield choose two colors.
t: Add one mana of either chosen color to your mana pool.
Numot's Peak
Land - Lair
When Numot's Peak enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
t: Add W, U, or R to your mana pool.
Colfenor's Waste
Land
T: Add to your mana pool. You lose 2 life.
Sacrifice ~: Add :symbg::symbg::symbg: to your mana pool. You lose 8 life.
Elephant Watering Hole
Land
Sacrifice Elephant Watering Hole: Regenerate target green creature.
Giant Pit
Land
Giant Pit doesn't untap during your untap phase.
t: Add 2 to your mana pool.
Sacrifice Giant Pit: Untap target land. Activate this ability only if Giant Pit is untapped.
Ist Van's Graveyard
Land
Ist Van's Graveyard enters the battlefield tapped unless you discard a creature card.
t: Add B to your mana pool.
3BB, t, Sacrifice a creature: Return target creature from your graveyard to your hand.
Primal Breeding Ground
Land - Forest Island
Primal Breeding Ground enters the battlefield tapped. Primal Breeding Ground doesn't untap during your untap step.
Whenever you cast a blue or green creature, you may untap Primal Breeding Ground.
Driven by life.
Tunnel Through Tolaria
Land
Tunnel Through Tolaria enters the battlefield tapped.
t: Add U to your mana pool.
Whenever you draw a card, Tunnel Through Tolaria phases out.
When Tunnel Through Tolaria phases in, add 2 to your mana pool. Spend this mana only to cast artifact spells.
The tunnel has a most interesting effect on our machinations. Must investigate at a later date. --Barrin, Master Artificer
Just In Time 6UUUU
Instant
Just In Time cannot be targetted. Counter target spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. You may play those cards without paying their mana cost as long as they remain exiled.
"Bet you didn't see THAT coming!" - Justin Tyme
Loose Gamble 4U
Sorcery
Search your library for five cards with different names and exile them face down. Your opponents choose two of them at random, then you choose one of them at random. Reveal all the cards and put the non-chosen cards into your hand.
You can't lose when you take the things that your enemies were trying to not take!
Growling Growth 1G
Enchantment
At the beginning of each player's upkeep each player may untap target land.
Rando, The Overcorpulent 4GW
Legendary Creature - Troll
Rando enters the battlefield with X +1/+1 counters on him, where X is the number of enchantments you control.
3G: Regenerate Rando. Double the amount of counters on Rando, then remove a counter.
3W: Rando gains flying until end of turn. Halve the amount of counters on Rando rounding down, then add a counter.
"I sure wish I knew why I liked enchantments so much.." - Rando
2/2
Bluth, The Decider 3RRR
Legendary Creature - Minotaur
Trample
When Bluth enters the battlefield choose target opponent.
At the beginning of each players upkeep, choose target creature that player controls. That creature attacks the chosen player this turn if able.
"YOU!"
6/5
Cleansing Swath 2W
Tribal Instant - Ooze
Exile all Oozes.
"I have just the thing..."
Mount Kulrath
Land
T: Add R to your mana pool.
Whenever Mount Kulrath becomes tapped for mana, put a -1/-1 on target creature you control.
Creatures with -1/-1 counters on them have trample.
Crail, King of Crabs 2UU
Legendary Creature - Crab
Other Crab creatures you control get +2/+1.
Crail is unblockable.
3/1
Infected Ooze 2B
Creature - Ooze
When Infected Ooze enters the battlefield, choose target creature card in a graveyard.
Infected Ooze has all activated abilities of that card.
2/1
Hanna's Safehouse 2WW
Enchantment
Enchantments are indestructible.
Whenever you cast an enchantment spell, you may untap up to two target basic lands.
Hath, The Hollow Soul 2BB
At the beginning of your upkeep put a -1/-1 counter on Hath.
Hath cannot attack or use activated abilities if his power is greater than 3.
2BB: Put a +1/+1 counter on each creature you control.
BBB: Target player discards two cards. Activate this ability only any time you could cast a sorcery, and only once per turn.
5/3
Riddlemaker 2U
Creature - Homunculus
Whenever Riddlemaker blocks a creature, that creatures controller puts the top two cards of their library into their graveyard.
1/3
Lockdown 1WW
Instant
If target creature would enter the battlefield it is put into the graveyard instead. That creatures controller gains life equal to its converted mana cost.
Frenzied Mammoth 1GG
Creature - Mammoth
When Frenzied Mammoth enters the battlefield it fights target non-green creature.
2/3
Punishing Mace 4
Artifact - Equipment
If a creature would enter the battlefield under any players control attach Punishing Mace to it.
Equipped creature gets +3/-1.
Quaint Wizard 1U
Creature - Wizard
At the beginning of your upkeep you may tap target land.
1/1
Red, the Two-Eyed 1B
Legendary Creature - Skeleton
Wither
2B: Regenerate Red.
In the land of the dead, the fleshiest is king.
2/1
Lost Buccaneers 2R
Creature - Human Pirate
"The gold had been lost for quite some time, but the pirates mind had been lost long before."
2/2
Spell Tumble UU
Instant
Counter target spell. If the spell is countered this way, exile it with four time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. That spell gains "This spell cannot be countered".
Life from Within 4G
Enchantment
Landfall - Put a 1/1 Squirrel creature into play.
Leyline of Waking Moments 3U
Enchantment
If Leyline of Waking Moments is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a creature, you may tap target artifact, creature or land.
Reign of Terror 2BB
Sorcery
Each player sacrifices a nonblack, nonartifact creature. Each player who sacrificed a creature this way loses life equal to the creatures toughness.
Wicked Misfortune B
Sorcery
Target opponent reveals his or her hand. You choose a creature card from it with the highest converted mana cost. That player exiles that card. If two creatures a player has in their hand are tied for highest cost, you choose which one is exiled.
Blessed Lessons WW
Instant
Until end of turn, whenever a player loses life, that player gains 2 life for each 1 life he or she lost. (Damage causes loss of life.)
Zombies Call xxB
Instant
Exile X creature cards from your graveyard. Put X 2/2 Zombie tokens into play.
Blunt Berserker 1RR
Creature - Human Berserker
Haste
When Blunt Berserker enters the battlefield, target creature can't block this turn.
I use my axe to kill!
3/1
Forced Development 6RRRR
Sorcery
Your opponents can't cast spells or activate abilities this turn.
Each player shuffles his or her hand and graveyard into his or her library, then draws three cards.
Reveal all cards drawn this way, you may cast any cards drawn this way without paying their mana cost until end of turn as if they were in your own hand.
And now... for my finale!
Horned Devil 3RR
Creature - Devil
Horned Devil has first strike as long as an opponent has more life than you.
3/4
Minion of Bluth 2R
Creature - Orc
When Minion of Bluth enters the battlefield reveal a card at random. If the revealed card is a creature card Minion of Bluth has haste.
"YOU! Dance! - Bluth, the Decider"
2/2
Ancient Curse 1BB
Enchantment
If you would draw a card outside of your draw step, you may have target player discard a card instead.
You lose 1 life every time an opponent discards a non-land card.
Primary Fire 1RR
Instant
Primary Fire deals 3 damage to target creature and 1 damage to target player. The targeted player may have Primary Fire deal 1 damage to another target creature.
"Fire, fire, everywhere; and not a spot to miss!"
Foreign Dignitary W
Creature - Citizen
t: Target creature gets +0/+2 until end of turn.
"I provide safety to any in need."
0/1
Gap in the World 1RR
Sorcery
Destroy target land or creature. It cannot be regenerated. Gap in the world deals 2 damage to you.
Branch Shaman 1G
Creature - Elf Shaman
t: Add G to your mana pool.
t: Add GG to your mana pool. Branch Shaman doesn't untap during your next untap step.
1/2
Friendly Frog Shaman 1GG
Creature - Frog Shaman
Prevent all combat damage that would be dealt to creatures you control.
7GGG,t: Target creature that is not a shaman, becomes a shaman.
0/2
Interloping Growth 3G
Sorcery
Search your library for 5 basic land cards and put them into play untapped. At end of turn, sacrifice all lands that entered the battlefield this turn.
Overarching Growth 6GGGG
Sorcery
Search your library and graveyard for any number of land cards. Put those cards into play untapped. Shuffle your library.
"The more growth you have, well, the more growth you have!"
Turn Towards Truth WUR
Instant
Change the target of target spell that targets you or a permanent you control. Gain life equal to the converted mana cost of that spell.
Everyone must face justice.
Wreck While Waiting 1BRRRG
Enchantment
Fading 1
At the beginning of each opponents upkeep, you may destroy target land that player controls.
Time to face the consequences.
Duplication Generation 5URR
Sorcery
Target permanent on the battlefield and all other permanents that share the same controller become copies of the targeted permanent.
The rabbit in the hat trick suddenly lost a lot of its appeal.
Tired Soldier 3W
Creature - Soldier
Tired Soldier enters the battlefield tapped.
A fortnight of preparation for a moment of heroism.
1/2
Young Yellow Yeti 1RGG
Creature - Yeti
Protection from Snow
When Young Yellow Yeti enters the battlefield put a 3/2 green Yeti creature token onto the battlefield.
"Shh! The mother might be around..."
2/2
Eighty-Tooth Sword 3
Artifact - Equipment
Equipped creature gets +3/+0.
If a creature dealt combat damage by equipped creature is put into a graveyard this turn, exile it instead.
"I've cut more than people in half could be counted, but that much bloodmist should never be sprayed." - Bluth, the Decider
Equip 2
Bowl of Life 2
Artifact
t: Target player gains 1 life.
Have a sip!
Everglade Adder 3G
Creature - Snake
Deathtouch, Swampwalk
G: Regenerate Everglade Adder.
2/3
Giant Ornithopter 1
Fading 4
Flying, Defender
Bigger isn't always better. That thing can't fly forever you know.
0/3
Knaves Knitted Narrative 5
Legendary Artifact - Relic
When Knaves Knitted Narrative enters the battlefield, exile a card from each opponent's hand at random.
When Knaves Knitted Narrative leaves the battlefield, return the exiled cards to their owner's hands.
"The book steals your thoughts and adds them to its pages! What madness is this?" - Crail, King of Crabs
Noose 1
Artifact - Equipment
Equipped creature gains Fading 1 (This effect lasts indefinitely).
Equip 2
Dirty Amulet 1
Artifact
,t: Reveal the top card of each player's library.
My Trade Thread!