The entire point of this deck was to be able to use the Honden in a deck, so I decided to go a step further and fit a bunch of different cycles of cards in here. Following that, since I had 5 colors available, I decided to use the stuff that required all 5. The result is a deck with an actual 5 color theme, rather than a straight 5 color goodstuff (a little of that too, though). Cromat is general just by virtue of being intensively 5 color and not focused towards any one group or necessary to build around. Here it is:
I'll improve on lands if I get them, but there's no real hurry. Excluded cards from cycles are Grixis Charm, Clarion Ultimatum (which I think I might add as a ramp spell), and Titanic Ultimatum (again, this will probably find a home somewhere here). Any and all suggestions are welcome.
Keeping with the cycle theme - perhaps the Myojin cycle? Another creature you might consider is Etched Oracle. Also maybe the Command cycle from Lorwyn.
I'd like to remove the sanctuary cycle in favor of something else. I'd go for M11 titans, but I don't have 3 of them and I'm going to wait for them to rotate out of T2 before I finish that set. Myojin are little high on the curve with the other things I've got in here so far, so I'm thinking either commands or zeniths. Any opinions?
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
How about maelstrom archangel? Five color the could lead to a free ultimatum. I think the lorwyn command cycle would do this deck some serious justice. And the titan cycle would really give you're deck some aggression. I think you're right, although fun the sanctuaries don't look like they will get you there. And some of you artifact acceleration is sub par as well. Overall, this deck looks fun and much more competitive than I first thought it would be.
How about maelstrom archangel? Five color the could lead to a free ultimatum. I think the lorwyn command cycle would do this deck some serious justice. And the titan cycle would really give you're deck some aggression. I think you're right, although fun the sanctuaries don't look like they will get you there. And some of you artifact acceleration is sub par as well. Overall, this deck looks fun and much more competitive than I first thought it would be.
Forgot about Archangel. I'll have to keep my eyes open for a copy. Dream Halls used to be in here, before I moved it to a different deck. Now that that one is gone, it may be time for Halls to sneak back in here.
Thanks for the suggestions.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I just built a deck like this and ended up putting in all the shadowmoor/eventide lieges to buff/synergize with the nephilim/cromat. What are you thoughts on the liege cycle in a deck like this?
I had built a similar deck based on cycles, as well as identical converted mana costs. I have it, almost complete, sitting in an empty deckbox doing nothing but waiting for for a few missing cards. As it sits, it's 101 cards, but I'd likely sit Guile out as there's no means of counterspelling in the deck. I would also never play this, because it's AWFUL; it's just an exercise in OCD. There are a *few* cool interactions when played, like the Genjus and Magemarks, but it's otherwise complete junk.
I just built a deck like this and ended up putting in all the shadowmoor/eventide lieges to buff/synergize with the nephilim/cromat. What are you thoughts on the liege cycle in a deck like this?
Some of them seem good, others seem mediocre at best. The Nephilim only occupy 5 slots, and a lot of the other cycles of creatures aren't multicolored. I could see having lieges in play without anything to pump on a semi-regular basis. I do like that they accelerate the clock on Cromat, though. I also like that they provide a little bit more of a creature game.
I had built a similar deck based on cycles, as well as identical converted mana costs. I have it, almost complete, sitting in an empty deckbox doing nothing but waiting for for a few missing cards. As it sits, it's 101 cards, but I'd likely sit Guile out as there's no means of counterspelling in the deck. I would also never play this, because it's AWFUL; it's just an exercise in OCD. There are a *few* cool interactions when played, like the Genjus and Magemarks, but it's otherwise complete junk.
All of your threats being at the top end without any kind of ramp seems like a recipe for failure. You stuck to the cycle theme a lot more closely than I did and could easily buy and sell mine several times over with the value on yours though. The auras are an interesting idea, too.
Part of the reason I haven't pulled this deck apart is because it's deceptively strong for being such a gimmicky deck. Having close to 20 mana rocks and a couple decent draw engines actually keeps it in the game when it seems like it should be blown out. The other part of the reason I haven't pulled it apart is that the entire thing cost me something like $15-20, so what's the point? Eventually I'll get around to improving it and replace the sanctuaries.
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Some of them seem good, others seem mediocre at best. The Nephilim only occupy 5 slots, and a lot of the other cycles of creatures aren't multicolored. I could see having lieges in play without anything to pump on a semi-regular basis. I do like that they accelerate the clock on Cromat, though. I also like that they provide a little bit more of a creature game.
They can buff each other as well, but I've typically been dropping one, then Cromat for a 3 turn clock. It is true that most of their abilities are rather lackluster though.
1 Cromat
//Lands
3 Plains
3 Island
3 Swamp
3 Mountain
3 Forest
1 Sejiri Refuge
1 Graypelt Refuge
1 Kazandu Refuge
1 Akoum Refuge
1 Jwar Isle Refuge
1 Seaside Citadel
1 Arcane Sanctum
1 Crumbling Necropolis
1 Savage Lands
1 Jungle Shrine
1 Vivid Meadow
1 Vivid Creek
1 Vivid Marsh
1 Vivid Crag
1 Vivid Grove
1 Evolving Wilds
1 Terramorphic Expanse
1 Tolaria West
1 Rupture Spire
1 Crystal Quarry
//Critters
1 Bringer of the White Dawn
1 Bringer of the Blue Dawn
1 Bringer of the Black Dawn
1 Bringer of the Red Dawn
1 Bringer of the Green Dawn
1 Glint-Eye Nephilim
1 Dune-Brood Nephilim
1 Ink-Treader Nephilim
1 Witch-Maw Nephilim
1 Yore-Tiller Nephilim
1 Dragonsoul Knight
1 Fleshformer
1 Paragon of the Amesha
1 Worldheart Phoenix
1 Bloom Tender
1 Etched Monstrosity
1 Samite Elder
1 Suncrusher
1 Azorius Signet
1 Boros Signet
1 Dimir Signet
1 Golgari Signet
1 Gruul Signet
1 Izzet Signet
1 Orzhov Signet
1 Rakdos Signet
1 Selesnya Signet
1 Simic Signet
1 Obelisk of Bant
1 Obelisk of Esper
1 Obelisk of Grixis
1 Obelisk of Jund
1 Obelisk of Naya
1 Amulet of Vigor
1 Coalition Relic
1 Darksteel Ingot
1 Door to Nothingness
1 Legacy Weapon
1 Obelisk of Alara
//Enchantments
1 Honden of Cleansing Fire
1 Honden of Seeing Winds
1 Honden of Night's Reach
1 Honden of Infinite Rage
1 Honden of Life's Web
1 Dega Sanctuary
1 Ceta Sanctuary
1 Necra Sanctuary
1 Raka Sanctuary
1 Ana Sanctuary
1 Maelstrom Nexus
1 Prismatic Omen
1 Spirit of Resistance
1 Brilliant Ultimatum
1 Cruel Ultimatum
1 Violent Ultimatum
1 All Suns' Dawn
1 Conflux
1 Last Stand
1 Shard Convergence
//Instants
1 Bant Charm
1 Esper Charm
1 Jund Charm
1 Naya Charm
//Planeswalker
1 Tezzeret the Seeker
I'll improve on lands if I get them, but there's no real hurry. Excluded cards from cycles are Grixis Charm, Clarion Ultimatum (which I think I might add as a ramp spell), and Titanic Ultimatum (again, this will probably find a home somewhere here). Any and all suggestions are welcome.
I'd like to remove the sanctuary cycle in favor of something else. I'd go for M11 titans, but I don't have 3 of them and I'm going to wait for them to rotate out of T2 before I finish that set. Myojin are little high on the curve with the other things I've got in here so far, so I'm thinking either commands or zeniths. Any opinions?
Already in there, but I appreciate the look.
Dream halls would really boost this deck too.
Forgot about Archangel. I'll have to keep my eyes open for a copy. Dream Halls used to be in here, before I moved it to a different deck. Now that that one is gone, it may be time for Halls to sneak back in here.
Thanks for the suggestions.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
1 Cromat
//CMC 1
1 Genju of the Fields
1 Genju of the Falls
1 Genju of the Cedars
1 Genju of the Spires
1 Genju of the Fens
//CMC 2
1 Sunscape Familiar
1 Stormscape Familiar
1 Thornscape Familiar
1 Thunderscape Familiar
1 Nightscape Familiar
//CMC 3
1 Pulse of the Fields
1 Pulse of the Grid
1 Pulse of the Tangle
1 Pulse of the Forge
1 Pulse of the Dross
//CMC 3
1 Guardian's Magemark
1 Infiltrator's Magemark
1 Beastmaster's Magemark
1 Fencer's Magemark
1 Necromancer's Magemark
//CMC 4
1 Serra's Embrace
1 Zephid's Embrace
1 Gaea's Embrace
1 Shiv's Embrace
1 Vampiric Embrace
//CMC 4
1 Thistledown Liege
1 Glen Elendra Liege
1 Wilt-Leaf Liege
1 Boartusk Liege
1 Ashenmoore Liege
1 Mageta, the Lion
1 Alexi, Zephyr Mage
1 Jolrael, Empress of Beasts
1 Latulla, Keldon Overseer
1 Greel, Mind Raker
//CMC 6
1 Purity
1 Guile
1 Vigor
1 Hostility
1 Dread
//CMC 6
1 Sun Titan
1 Frost Titan
1 Primeval Titan
1 Inferno Titan
1 Grave Titan
//Lands
/Oldschool Duals
1 Badlands
1 Bayou
1 Plateau
1 Savannah
1 Scrubland
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Volcanic Island
1 Overgrown Tomb
1 Sacred Foundry
1 Temple Garden
1 Watery Grave
1 Godless Shrine
1 Steam Vents
1 Stomping Grounds
1 Blood Crypt
1 Breeding Pool
1 Hallowed Fountain
1 Fetid Heath
1 Fire-Lit Thicket
1 Flooded Grove
1 Craven Cairns
1 Mystic Gate
1 Rugged Prairie
1 Sunken Ruins
1 Twilight Mire
1 Wooded Bastion
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
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Some of them seem good, others seem mediocre at best. The Nephilim only occupy 5 slots, and a lot of the other cycles of creatures aren't multicolored. I could see having lieges in play without anything to pump on a semi-regular basis. I do like that they accelerate the clock on Cromat, though. I also like that they provide a little bit more of a creature game.
All of your threats being at the top end without any kind of ramp seems like a recipe for failure. You stuck to the cycle theme a lot more closely than I did and could easily buy and sell mine several times over with the value on yours though. The auras are an interesting idea, too.
Part of the reason I haven't pulled this deck apart is because it's deceptively strong for being such a gimmicky deck. Having close to 20 mana rocks and a couple decent draw engines actually keeps it in the game when it seems like it should be blown out. The other part of the reason I haven't pulled it apart is that the entire thing cost me something like $15-20, so what's the point? Eventually I'll get around to improving it and replace the sanctuaries.
They can buff each other as well, but I've typically been dropping one, then Cromat for a 3 turn clock. It is true that most of their abilities are rather lackluster though.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat